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Teenage Mutant Ninja Turtles (IDW) #30 [Review]

teenagemutantninjaturtlesidw030Story: Kevin Eastman, Bobby Curnow & Tom Waltz
Script: Tom Waltz
Art: Ross Campbell
Colors: Ronda Pattison
Letters: Shawn Lee
Editor: Bobby Curnow
Cover: Ross Campbell
Published by: IDW
Cover Price: $3.99

This issue turned out to be somewhat like I expected based on the cover image, even though I hadn’t really thought too much about what its content would actually be. Recovering from their encounter with Shredder in Cityfall, our heroes are hanging out in Northampton, having (for now) left New York behind. Here, we find Mikey writing a letter to his friend back in the city, talking about the experience and how things are going. While Mikey’s writing is in broad strokes, the situation is fleshed out as we see the specifics of the characters’ interactions.

Visually, something seemed a bit “off” this issue that I wasn’t expecting. Yet, as I’ve said plenty of times previously, I’m quite used to and almost “expect” a number of different visual interpretations of the Turtles and cast. So despite the “off-ness” I really didn’t have any actual “problem” with the art. Despite that “off-ness,” Campbell‘s style here is similar enough to Santolouco‘s that if I wasn’t reviewing this I probably wouldn’t have paid attention to the credits to realize it WAS a different artist.

The story in this issue is a bit of a lull in the action, things are relatively low-key. And I very much enjoyed that! It also reminds me of one of my favorite issues of the original TMNT series by Eastman and Laird (for that matter, one of my all-time favorite issues of TMNT, or anything, period). I feel like I always enjoy this type of issue–just getting to see the characters interact, without there having to be some grand amount of action.

As usual, I enjoyed the “latest issue” of this series, and am definitely looking forward to the next. While I loathe the $3.99 pricing, this also continues to be a series I’d grudgingly pay that weekly for, provided it maintained its quality.

New Leonardos

I recently added a couple more Ninja Turtles to my collection. Last week I acquired a couple new Raphaels…this week I went the Leonardo route. I found a 2-pack of Mash-‘Ems with Leonardo and a Foot Ninja–where you see exactly what you’re buying rather than a random blind-pack–and got the Pop! Vinyl figure.

new_leonardos

…and all my “main” Leonardos at present:

new_leonardos2

Thoughts on Last Week’s Comics: Week of November 20, 2013

X-O MANOWAR #19

xomanowar019I’ve said before–right now, I’m “all in” with the current Valiant. As such, I quite enjoyed that this is a tie-in to Unity. PLUS, it just makes sense: since Aric–X-O–is the inciting factor OF the events of Unity, it would be rather weird for this book to NOT touch on that. Where I’d thought Unity seemed like a slightly more epic issue of X-O Manowar, with a more expanded cast…this issue does a great job of re-humanizing Aric, keeping him relatable and not being some god-like faceless alien bent on conquering a country. Yet, after Unity #1, Nord‘s art here seems out of place and rather weird to me. The story continues on from earlier issues, and events have built rather organically, so nothing seems forced. I like the cover’s symbolism, as well as the design: the Unity Tie-In blurb is at the bottom of the cover, so looking at the cover, the info is there…but it does not take away from the Valiant trade-dress at the top, and in a typical comics-racking format, it’s probably not even going to be seen, and thus the book sells itself on its own merits without RELYING on being a tie-in.

BLOODSHOT AND H.A.R.D. CORPS #16

bloodshot016I continue to be impressed with this “new direction” and re-titling of the Bloodshot book. While I remember anticipating the supporting cast that I’d thought was being built to, the H.A.R.D. Corps angle is working really well for me. It feels like an organic development and mixing, and the characters seem to fit together quite nicely. Perhaps most of all I greatly appreciate that despite adding H.A.R.D. Corps to the title–literally–the numbering continues onward…Valiant clearly recognizes that the series doesn’t need to re-start to #1 again every few months. Seeing Bloodshot himself amped up with the tech H.A.R.D. Corps sports–albeit more powerful since he can survive stuff normal humans can’t–is an additional treat in finding out what the character can, can’t, and will/won’t do. I’m also liking the ongoing interactions with Harada, as it makes sense that someone like Harada would be involved in far more than just chasing down some kids. I’m hoping the H.A.R.D. Corps crew is around for quite awhile, and that this title keeps up with the quality. I’m certainly around for awhile yet!

ETERNAL WARRIOR #3

eternalwarrior003I noticed an “editor’s note” in this issue, placing the events of the issue/story before the events of Archer and Armstrong #5…and that one little note made me suddenly enjoy this story all the more. Instead of being just some random story, knowing it takes place before the other appearances of Gilad in the pages of Archer and Armstrong, X-O Manowar, and now Unity gives me more context to appreciate. This is in its own way an origin story for the Eternal Warrior…not so much how he came to be (that’s touched on in A&A) but how he goes from one status quo to the “present day” status quo of Valiant in general. I’m also quite appreciating the character interactions, and laughed out loud at the old lady trying to shush Gilad and his daughter for their arguing in public. I’m interested in the conclusion of this arc, but admittedly even MORE interested in #5, seeing the Eternal Warrior of the future…which is kind of a shame, given advance solicitations and “convention announcements” and such, as I’d have more preference on just anticipating the current arc.

TMNT NEW ANIMATED ADVENTURES #5

tmntnewanimatedadventures005I’m finding myself growing to PREFER Brizuela‘s visual style to the actual cartoon itself. The turtles look great in this issue–as they have in the previous issues. While Fishface is one of the more ridiculous concepts of the series, this issue shows what a threat he can be, and is maybe the first time I’ve come this close to enjoying the character at all. I’m drawing obvious parallels between this series and Archie‘s TMNT Adventures; both developing from tv series, both serving as an alternative for fans of the cartoon vs. just the comics. This series has yet to straight up adapt any episodes, yet it’s set in the same continuity, rather than developing its own universe. It works, I’m going to continue on with this title if only for the art…but unfortunately, some of the shininess has worn off for me, and I find myself preferring the regular ongoing IDW continuity. Still, fans of the show will appreciate this most likely, and it’s a good title of one-off/one-issue stories if you want to read something with the TMNT but not have to deal with a lot of continuity or related/tie-in issues.

BEN10 #1

ben10001I was originally drawn to Ben10 upon discovering Dwayne McDuffie‘s involvement, and watched a handful of episodes from a DVD I snagged sometime last year. I never managed to get very far into the series (and I think what I saw was the equivalent of a second or third season), so I’m not all that steeped in Ben10 continuity to know if this is a tie-in or continuation of the cartoon’s continuity, or just its own thing. I don’t suppose it matters TOO much…I zipped right through the issue and enjoyed it in and of itself. However, not being entirely certain of where this is in the larger Ben10 universe/timeline, I’m pretty sure I’m left “on the outside” just enough that I’m not really the target audience for this book. Still, it was worth my trying for being the first issue…but I rather doubt I’ll keep sinking $4/issue into this. If you are or have a fan of the show, I’d definitely say check this out…it’s the premiere issue, after all. But if you’ve never experienced anything Ben10, this issue doesn’t particularly fill you in on stuff so wouldn’t seem the greatest ‘first-introduction-to-the-series/premise’ story to dive in on.

DOCTOR WHO: PRISONERS OF TIME #12

doctorwhoprisonersoftime012I haven’t read issues 1-11, but I bought this issue BECAUSE it’s the last issue…also in anticipation of the Day of the Doctor 50th Anniversary Special. Story-wise, I was fairly lost…not having any details whatsoever of the previous 11 issues. I’m also a bit iffy on the art, with this issue having something just a bit “off” about the various Doctors. Despite that, I could recognize them all, and love the double-page spread of all 11 Doctors. That I could identify each is testament to how far I’ve come as a Doctor Who fan since March of this year. I’d figured I’d probably go for a collected volume of this series, but I’m pretty sure it’s being split into 3 books, so barring a single-edition, I’ll cut my losses with having this single issue that includes all the Doctors and be glad I only spent the $3.99. I imagine if you’ve been following the series to date this puts a nice cap on the series and possibly the entirety of IDW‘s holding of the DW license. In and of itself, I’m kinda “meh” on this…the issue wasn’t bad, but not exactly my cup of tea…yet I hope that’s more my lack of 11 issues’ context than anything of the series itself.

New Raphaels

I recently added two new Raphaels to my TMNT collection. The little guy is one of those Mashables squooshy things you can find in Target and Toys R Us in little green canisters. The bigger one is one of those Pop vinyl figures that have wound up with a huge assortment. I got this one at the local Booksamillion.

new_raphaels

And the entire Raphael collection at present:

new_raphaels2

Some thoughts on comics from the week of 10/30/2013

Damian, Son of Batman #1

damiansonofbatman001I’ve said in the past that those 5-page “previews” or really ANY “preview” repeated over and over and over throughout comics I *am* reading will typically NOT get me any closer to buying the comic they’re “advertising.” What I’m noticing that WILL get me, though, is a cover. See the cover to the Shazam vol. 1 enough times, I decided I was interested enough to buy it. Ditto the “main” image for this issue. Now, the issue itself…I wasn’t impressed. The art’s good, I like Damian’s costume in particular. But the story just isn’t doing it for me, at least not as a single chapter of four. And it’s been so long since I even read Batman #666 (which itself is about 76 issues old as of this typing) that there’s no real significance to me other than “hey, here’s a Damian who didn’t die.” Given all that, I don’t think I’m gonna spend $4/issue on the remaining 3 in this series…but I’ll likely keep an ear to the ground and if I hear enough positive ‘buzz’ about it, perhaps pick up a paperback of the full story once that comes out, if reasonably priced.

The Sandman: Overture #1

sandmanoverture001I was really looking forward to this in the few days leading up to its release. Then I was immediately disappointed by the covers. I couldn’t figure out which cover was the “main” cover, and of the two that I saw, neither particularly rang any bells with the (limited) “marketing” I’d seen for the series; neither stood out as “the” “main” cover. While this oughtta be a relatively minor thing, it largely soured me on initial feelings, which is not a good thing…especially as I don’t recall other Sandman comics doing the “variant thing” and The Sandman really doesn’t strike me as something that oughtta have variants…so this suddenly fell out of fitting perfectly with the “classic” stuff and into “just another modern comic.” I typically have not been a fan of this artist, not caring for the layouts and looser style and all that. However…the style works extremely well for this issue, for The Sandman. Though I don’t recall this artist working on the original series, his work fits in quite well on the whole with my recollection of the original series. Story-wise, again, it’s been quite awhile since I’ve actually read anything Sandman…so taken solely as a stand-alone thing, this issue doesn’t really impress me on the whole. Still, I recognize something in it that (thankfully) rings “true” to memory, expectation, and all that. I have the feeling I’ll enjoy this much more taken as a whole someday, when this entire arc is collected into a single volume.

Teenage Mutant Ninja Turtles #27

teenagemutantninjaturtlesidw027There’s a certain “meta” thing about this series for me, between the single issues and the collected volumes. Aside from wherever it was I got the impression of City Fall being a 7-parter (online article, perhaps…not sure if it was anything “official” in-print), I find I “see” story arcs by how they’re collected, which thus far has been some “strict” 4-issue cycle, each collected volume being exactly 4 issues without any variance…even for a specific EXTENDED SINGLE ARC like this being split up. This seems to be the penultimate chapter of City Fall, as things come to a head–and we’re set up for Big Stuff next issue. Story-wise, we get some forward momentum, though it does feel a bit like this issue’s kinda “treading water,” with some of the key stuff going on in the Villains Micro-Series rather than here. Often I’ve enjoyed the added stuff in the Micro-Series, “enhancing” the “main story,” but (for example) the introduction of Bebop and Rocksteady would have had more impact, I think, if they’d been mutated in this main book, or had they been introduced here and THEN we got filled in on the backend about their actual mutation and “trial run.) Visually I continue to enjoy Santolouco‘s work almost as much as I’m enjoying Brizuela‘s on the New Animated Adventures title. All in all, not a bad issue, but not particularly impressive in and of itself…though I’m quite looking forward to the final chapter of this arc.

TMNT Villains Micro-Series #7: Bebop & Rocksteady

tmntvillainsmicroseries007bebopandrocksteadyI’ve never been a particular fan of Bebop and Rocksteady. I see them as a key element of censorship in the 1980s, where heaven forbid the turtles should “win” “beating up” a human. The fact that they were never REALLY much threat to the turtles was also a drawback. But the cover to this issue–which I think I first saw in the “next issue” page of the previous Micro-Series issue–went a long way to change my mind on these guys…making them actually look big…and dangerous. We’ve seen the thugs that mutate, before–a couple cameos, and a cliffhanger of them being part of the group told to fight down to the last two for the chance to become “something more.” This issue gives us a bit of a “flashback” of Bebop and Rocksteady and their “gang history” before joining up with the Foot group, their actual mutation, and their “test run” in mutated form. While still the dimwitted, bumbling idiots they were in the classic cartoon, they’re treated much more seriously here, and come off as the dangerous, mutated brutes they should be…a genuine threat to the turtles despite not being the brightest. I liked the art here, and much as I like Santolouca‘s art on the main series, I far prefer Bebop and Rocksteady’s look here than their appearance in City Fall. An endearing touch in this issue is acknowledging the characters’ names/nicknames as musical styles: I still remember the sudden “click” in my mind early in college when I made that particular connection. Definitely a good issue if you want a Bebop & Rocksteady story, as well as a key issue in the overall TMNT continuity from IDW. As with other Micro-Series issues, you can ignore that number on the cover…treat this as a one-shot with timely, in-continuity elements.

TMNT New Animated Adventures #4 [Review]

tmntnewanimatedadventures004Story: Erik Burnham
Art: Dario Brizuela
Colors: Heather Breckel
Letters: Shawn Lee
Edits: Bobby Curnow
Cover: Dario Brizuela
Published by: IDW
Cover Price: $3.99

After April brings cell-phone video of a lone Foot ninja sneaking around, the turtles investigate. Unfortunately, it turns out to be a trap, as the Foot test a newly-rendered poison on them (delivered via blow-darts). Raphael is hit, which leads the turtles to race to find ingredients for the antidote. Of course, archnemesis the Shredder is behind things, and sends Dogpound to prevent the turtles from obtaining the final ingredient.

Story-wise, this isn’t all that deep…but then, being based on the animated series I wouldn’t expect much depth. As this continues the trend of the done-in-one format, there’s also not much room for a lot of depth…and I’m ok with that. This issue particularly (over the previous issues) feels like it would fit in equally well with the original ’80s animated series or the current, and I even found myself “hearing” the ’80s voicecast as I read the turtles’ dialogue (Dogpound was a mix of Bebop and Rocksteady).

Visually, this continues to be one of the best-looking “adaptations” I’ve seen as Brizuela‘s art continues to carry the spirit and design of the animated series while keeping its own look that just “is.” I find myself increasingly preferring Brizuela‘s visuals to the animated series itself.

All in all, yet another solid issue, likely enjoyable by any fan of the current tv show, and even a bit to those who prefer the original animated series.

Classic Collection Leonardo – Out of His Shell

While it seems lately I have waaaaay too many figures that have remained in their packaging (I need to work on a shelving system to display ’em), the Classic Collection Leonardo is one that I almost immediately opened up (He’s currently on display at work above my cube).

classic_leo_01

One of the first things I noticed–and the MAJOR disappointment–is the shoulder joints on mine are STUCK, and do NOT move up and down–though they look like they’re supposed to. So the arms are stuck being held outward at a rather awkward pose, rather than being able to have them down closer to the character’s sides. I felt like I was going to break the arms off trying to get either joint to move, before giving up and settling (for now).

classic_leo_04

I do like the stand the figure comes with, as well as the hands’ ability to actually grip the swords. Not the best grip ever, but satisfactory, especially in the face of the shoulder-joints’ issue.

classic_leo_05

I like the coloring and shaping of the figure overall. While not a huge fan of the mask’s rigidity on some of the figures, the shaping on this figure is much more to my liking. This image also shows that shoulder-joint: it’ll swivel, but won’t actually move up/down.

classic_leo_02

I like the detail on the scabbards, though I don’t remember the character ever having the blue strap in the cartoon. It works well enough with the general color scheme here, though, emphasizing that this is indeed Leonardo. The scabbards are one piece, but “plug in” to the shell, and the piece is easily removed, though thankfully doesn’t seem QUITE “fall-out” easy to remove.

The shoulder issue really limits the playability and posability of the figure; I very quickly lost interest in playing with posing due to that, as the character is quite limited with arms stuck straight out perpendicular! I intend to “research” the issue before I’ll buy any more of these–if it’s a common issue, I probably will hold off. If it’s just a glitch on the figure I got, I might try to work it loose and see what I can do with it from there.

all_leonardos

While–again–I’m not a fan of variants on the figure within the same “line,” here are the “main” Leonardo figures from four different lines.

Baxter’s TMNT-Lego Robot Rampage

I recently found the TMNT Baxter Robot Rampage set on sale for a good discount, so went ahead and bought it. Ended up with it sitting around for a bit over a week until I finally got it put together, but finally did, and while it normally wouldn’t be my favorite Lego ‘mech, its awesomeness is increased by the mini-fig TMNT…

BaxterRobotRampage

Newest TMNT Toys: Ninjas in Training and Classic Leo

Last weekend I FINALLY tracked down the Ninjas-in-Training Raphael & Michelangelo 2-pack. I’ve come across the Leonardo & Donatello one several times since first seeing it, but this was the first (and so far, only) time seeing this one.

raph_mikey_front

I also–after deciding that $60 is just WAY TOO MUCH to spend for the “classic” Party Wagon–opted instead to buy the larger-size “inspired by the 1988 cartoon” Leonardo figure.

classic_collection_leo_front

I don’t like the premium pricing on this line…much like the other “Classic Collection” “reprint” figures, these seem to ONLY be available at Toys R Us, so there’s no “competition” and such from Walmart and Target to keep the prices lower.  But over the past year of seeing these, the idea of them has grown on me, especially for there only being four figures so far that I know of…with Bebop and Rocksteady coming sometime in the near-ish future.

raph_mikey_profile

Here’s the profile from the card back for Raph & Mikey…

classic_collection_leo_back_2

Though the packaging takes a bit of the color scheme and such of the original 1988 figures, the card back for the larger Classic Collection figures definitely makes no pretense of being classic itself…just “retro.”

classic_collection_leo_back_3

And here are the four turtles. I really like the look of Michelangelo…especially for the realistic weapons–actually dangling while not in motion, as opposed to the rigidness of other toys’ iteration.

classic_collection_leo_back

And of course, the card back in its entirety…

Teenage Mutant Ninja Turtles (IDW) #26 [Review]

teenagemutantninjaturtlesidw026City Fall, part five

Story: Kevin Eastman, Bobby Curnow & Tom Waltz
Script: Tom Waltz
Art: Mateus Santolouco, Charles Paul Wilson III
Colors: Ronda Pattison
Leters: Shawn Lee
Editor: Bobby Curnow
Published by: IDW
Cover Price: $3.99

Mikey reconnects with his pizza pal; Donatello and April seek assistance from an old, reluctant ally; Leonardo finds himself lonely within the Foot family; Raphael solidifies an alliance with Angel and visits Casey, and Splinter fulfills his end of a deal with Old Hob.

All in all, there’s a lot going on in this issue, as we see snippets of what’s going on for a number of different parties. I’m actually reminded tonight of some of Laird‘s issues from the mid-2000s Mirage Volume 4 series, where everyone was off on their own, so any given issue might not have much for a specific character/story but would touch base briefly on a number of characters and things going on. While I would certainly like to see “more,” as a single-issue of a monthly title in the midst of its largest arc yet, this is about as good as it gets. I grouse about other publishers double-shipping titles, and yet I would–on the level of quality the TMNT books have been carrying–gladly follow a weekly series even with the $3.99 cover price.

The art is consistent and overall quite good. There are times I’m a bit distracted at the turtles’ faces, but that’s just the shaping in this depiction…it’s a bit different and slightly cartooney, yet not bad, and other than momentary distraction I really do like this visual take on the characters. The humans–and I’m struck especially by April–look great in this issue, and I’m glad this mega-arc at least is maintaining the consistent visuals (with art variances coming with the Villains Micro-Series that ties in to “current events”).

This is part 5 of City Fall, so in and of itself isn’t the best jumping-on point: the issue’s action all comes from events previously established both throughout the first four chapters of the story and the IDW TMNT continuity as a whole. However, I do believe IDW‘s keeping to the 4-issue TPBs, so this should be the first single issue after the newest TPB volume, and in that regard this would be a handy jumping on point.

Despite being only one of about 10 issues I bought this week, this was top of the stack–ahead, even, of the one DC Villains Month issue I’ve most anticipated (Batman/Superman 3.1: Doomsday #1)–and despite my intent to save the issue to read later, found myself taking an extended lunch break (the bulk of the break having been spent going to the shop to purchase all these comics) to read this issue.

TMNT is consistently one of the most anticipated issues of the month for me, and seems to always leave me having enjoyed the given issue while anxiously looking forward to getting the next issue…something that is an unfortunate rarity in this day and age.