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Booking Through Thursday: Headlines

bookingthroughthursdaybuttonHmm … I can’t quite come up with an outright question to ask, but thinking about the theory of fiction and how it can affect and be affected by real world events can act as a buffer between the horrific events on the news and having to actually face that horror. So … what happens when the line between fiction and reality becomes all-too slim? Discuss!

We often use fiction to escape reality, or at least visit something beyond “reality,” so when the huge events of fiction happen in real life…or something from real life pops up in our fiction, it really can be a bit jarring.

dckingdomcomeIn DC ComicsKingdom Come—the novelization of the graphic novel, at least—there’s a scene where the main character is going about his life, and comes to realize that everyone around him is focused on a giant tv screen—where news of a nuclear explosion that’s wiped out much of Kansas is coming through.

The morning of September 11, 2001 was eerily like that for me. I got out of an early morning class, to find the entire lobby filled with people, all focused on a  single tv on a cart someone had wheeled out of an office. It was a standing crowd, and people lined the stairs, no one really talking, everyone just taking in the shocking news.

I recall coming across a quote that I believe was attributed to Grant Morrison, then writer of New X-Men:

“How close is the real world coming to the comic world?  We were talking about crazy madmen launching attacks on the world years ago.”

bttexmachinaThen there’s Ex Machina by Brian K. Vaughan…whose premiere issue brought a huge surprise twist as its cliffhanger, providing a huge “what if..?” and setting itself in an “alternate reality” from our own, splintered off based on what happened that day.

In the last several weeks, I’ve been on an Ultimate X-Men tear, reading from early in the series right up to Ultimatum in barely a week…and then realizing that I actually now own Ultimatum, reading that as part of the experience…the whole thing also filling out my knowledge from the confusion I had last year when I read about half of the Ultimate Spider-Man series.

ultimatumIn Ultimatum, a huge tidal wave suddenly strikes Manhattan, destroying it. The various heroes rally to deal with the disaster—but many of their own are lost when the “Ultimatum Wave” first hits, and many others are lost in the aftermath.

There’s also reference to Europe freezing, as it seems Magneto managed to switch the magnetic poles of the planet, and the destruction caused is world-wide.

In the Magic: The Gathering novels, the early books in the series begun in 1998 with The Brothers’ War…we find all sorts of disaster, localized and global…all of which affect the local or global culture.mtgapocalypse

Additionally, this is seen in the Dragonlance novels, where an entire continent is devastated by a “fiery mountain from the sky” that completely destroys one city, and causes a huge upheaval that changes the terrain (another city famed for its sea and ships finds itself suddenly landlocked without a sea).

Given how I’m rambling a bit here…I would really suspect it possible to write a whole series of posts, each one focusing on and digging into any of these examples individually, and so many more. I’ll probably kick myself later today as more examples come to me.

Ah, yes: The Sum of All Fears. I don’t honestly recall if I’ve read the book, but I certainly saw the movie…and I recall that freaking me out.

The $40 perception of value

books for comparison

I posted on this subject a few weeks ago, but have noticed it again a couple times recently.

The pricing—all publishers are guilty, but I’ve mostly noticed it with Marvel books—just seems so out of proportion when books are compared to each other.

Where I’d thought it fairly standard that a six-issue “standard size” TPB would be $14.99 or so…I found that the first volume of Ultimate Comics Avengers, collecting the first six issues of that series, carries a PAPERBACK cover price of $19.99.

As shown to the left of this text, the huge, quasi-omnibus sized Civil War: Spider-Man volume carries a $39.99 cover price. Next to it, the SIGNIFICANTLY smaller in physical dimensions/thickness Deadpool & Cable volume…is also $39.99.

Granted, both volumes contain roughly 18 issues of content, from presumably regularly-sized issues of ongoing series (at the time the series were published). But that hardcover collection is made up of pages enlarged—taller and wider than “standard comic size”…and it’s a hardcover collection. And it’s got the same price as the scrawney-by-comparison paperback.

Really makes the paperback seem like not only an inferior product, but a bad value by comparison, phsyically.

I’ve gotta imagine it’s much cheaper to produce a paperback edition than hardcover. Factor in the extra paper involved by the larger physical dimensions, and honestly…I just don’t “get” it.

$40 is a lotta money…and it’s one thing to drop it on a huge, heavy hardcover. But to see it as the price on a thin little paperback…geez.

Of course, even within the line…the volume containing the only-7-issues Civil War main event itself is also $39.99…and much more comparably sized, at least physically.

These also put the $50 Starman Omnibus volume to shame.

And this is why I buy from Amazon or Half-Price Books, or wait for 33% and 40% coupons from Borders (not even getting into the developing fate of Borders).

books for comparison

The Walking Dead and zombie flicks

zombieflicks

It’s only been a few years, but I’ve become quite a fan, in my own way, of the zombie horror “genre.”

However…I don’t tend to like just “any” zombie flick out there. I’m particularly a fan of George Romero’s zombie flicks. However, I can appreciate the much faster ones as seen in Snyder’s Dawn of the Dead remake, and the not-quite-zombies-rage-virus creatures of the 28 Days/Weeks Later, and the virus-spawned creatures of the Resident Evil series.

And of course, The Walking Dead, which to me at present surpasses even Romero’s best.

Can’t leave out Shaun of the Dead…the film that was a huge part of my getting “into” zombie films.

What I do not like are the talking zombies, smart zombies, or “I’m still me with memories and personality but I’m [un]dead” zombies. I’ll make exceptions here and there—particularly Kirkman’s original Marvel Zombies mini—but by and large…these aren’t my type.

While I can appreciate its place in all things zombie…even the brain-seeking/eating zombies aren’t my thing.

The Walking Dead season one is out on DVD now. I’ve just re-watched all 6 episodes in 3 nights, plus a bunch of extras—and still have quite a bit of stuff to watch to finish the extras.

As I said the other night when I posted some thoughts on the new release…I don’t care if these featurettes might be available online somewhere or youtube or whatever…they’re all these great things to watch of behind the scenes stuff and interesting…they’re adding at least a couple extra hours of entertainment to the set.

And where AMC really steps up and gains my respect…to best of my knowledge, the extras on the DVD correspond with the extras on the Blu-Ray. None of that crap of holding CONTENT hostage to force a choice in FORMAT.

zombieflicks

Snake-Eyes: Declassified #6 [Review]

Quick Rating: Good!
Title: Untitled

An early Joe mission creates the Snake-Eyes readers were introduced to in the original G.I. Joe # 1…

snakeeyesdeclassified006Story: Brandon Jerwa
Pencils: Emiliano Santalucia
Colors: Jason Jensen
Letters: Brian Crowley
Cover Art: Emiliano Santalucia & Jeremy Roberts
Publisher: Devil’s Due

This issue wraps up the Snake-Eyes Declassified story, detailing in six issues the true "origin" of the man known to us only as Snake-Eyes.

This issue takes us into Snake-Eyes’ earliest days with the G.I. Joe team, and details the mission that largely shaped the character, particularly as he was first seen in the original Marvel series, way back in # 1.

As a reader who’s not terribly familiar with the character, I can say only that I enjoyed this issue, and that it seems to have certain elements I was aware of from flashbacks. Discussing the issue with a friend, it seems that not only this issue, but throughout the series, there have been scenes taken directly from those earliest issues, and given that, lends even more credibility/authenticity to this story.
After trauma in/surrounding his service to his country, Snake-Eyes has been through a lot, and has ultimately wound up on a "daring, highly-trained special mission force" where he can put his experience/training/abilities to good use. The Joes are sent on a rescue mission, but a mechanical failure with a helicopter leads to disaster, and in the midst of the disaster, several key things occur that close the gap between previous issues of this mini and the first issue of the Marvel series.

The art works very well here, conveying exactly what needs to be gotten across to the reader, including something as simple and subtle as the shifting of eyes in a 3-panel sequence at the beginning.
In the end, this story works very well as a story in and of itself–of a man’s trauma and the things he goes through as he deals with loss and hurt–but it also places into a single coherent chronicle the backstory to what is arguably one of (if not the) most popular characters of the G.I. Joe saga.

Though a "#6 of 6" is not necessarily the best jumping-on point, if you’ve followed this series thus far, I highly recommend getting this final issue. And if you’ve passe don the series–do consider checking out the TPB when it (inevitably) comes out.

Highly recommended.

Ratings:

Story: 4/5
Art: 4/5
Overall: 4/5

Favorites of Walt: The Comic Shops #6 – Ground Zero Comics

favoritesofwaltcomicshopslogo

To my knowledge, Ground Zero Comics no longer exists. Still, they had a fairly important role for me for a brief time.

When I first moved to Bowling Green, Ohio to begin my career as a college student…one of the first things I did was to seek out a comic shop. I’m pretty sure I used the Comic Shop Locator service from Diamond (it WAS around back in ’99?); if not, it was a phone book. There was a single comic shop listed in the city, and I eventually found it in a tiny room off an alley just off the main street.

My very first visit there was at the start of DC‘s Day of Judgment event and during the then-still-going Batman: No Man’s Land event. I vaguely recall buying the first issue of Day of Judgment, as well as a No Man’s Land tie-in…though I’m not 100% confident this memory isn’t misplaced, blurring with my 1999 involvement with Capp’s, Comic Heaven, and Sports ‘n More on visits home that semester.

The shop was basically a small one-room deal; hardly bigger than my own bedroom now. I recall they stocked basically only Marvel and DC current issues…I don’t remember any specific back-issue stock to speak of. So really, the only reason to even visit the shop at all would be for those few issues they did stock…and having no other alternative shop.

I missed Astonishing X-Men #3 for the shop either not stocking it or selling out (I eventually acquired it more than a decade later, at Kenmore Komics) and also initially missed Wolverine #145 (where he officially got the adamantium back—though I called home, and convinced my mom to visit Comic Heaven and get the issue for me).

Bowling Green’s downtown was in decent walking distance of my dorm, and with the campus shuttle service having a stop at the edge of campus close to downtown, that made it all the more accessible without having my own car or a friend to drive me.

I don’t recall exactly when it was, but the shop closed temporarily for a couple weeks or so, and then reopened in a new location a half-block closer to campus, which was a much brighter, larger space…taking on a much better guise as a comic shop.

Though Capp’s remained my home/primary shop with my pull box, I’d periodically make it out to GZ for one or two issues every couple weeks or so….a small "fix" of comics between pickups from Capp’s.

Unfortunately, Ground Zero closed up not too long after, sometime in late 2000 or early ’01. That was disappointing, but I don’t recall it being that big a deal.

Like a phoenix, though, in late-Fall 2001, an RA mentioned picking up that Heroes magazine/tribute Marvel published after the 9/11 attack. On further discussion, I decided to check out this sporting goods store that was selling comics. Turned out to be a small section of the sporting goods store turned into a mini comic shop–Ground Zero comics had been reborn.

It was here that I recall seeking out the start of the Jeph Loeb/Jim Lee run on Batman, as well as picking up and deciding against buying the first issue of Fables. They also became an occasional source for Heroclix, though there was a game shop across the street. I discovered Crossgen at this incarnation of the shop, and sought out my first back-issues of Crossgen here.

That memory leads me to believe I’m recalling correctly that they were still operating when I moved back to BG for a few months after graduation…though it wasn’t too long after that that they again disappeared.

And for being such a small comic shop that–when I started writing this I figured I’d have very little to say about it–this is quite a bit.

NEXT WEEK: InterludeBGSU’s Jerome Library

R.E.B.E.L.S. #4 [Review]

Quick Rating: Decent
Story Title: From Beyond

Dox’s team is coming together, and the villain is revealed!

REBELS Cv4 dsWriter: Tony Bedard
Penciller: Claude St. Aubin
Inker: Scott Hanna
Colorist: Jose Villarrubia
Letterer: Swands
Asst. Editor: Rex Ogle
Editor: Brian Cunningham
Cover: Ed Benes and Rob Hunter
Publisher: DC Comics

Dox’s team is coming together, and we as readers find out a bit more about what’s set current events into motion, and who it was that took over LEGION.

The story feels like it’s loaded with potential, particularly on the cosmic side of the DCU; drawing from older characters and concepts but placing them well within current events of continuity and whatnot. However, even four issues in, I’m not really feeling like I have much to care about with these characters nor their situations. The "main villain" for this arc is one of my least-favorite in the DCU, and even being revamped a bit visually still doesn’t interest me. I’m not familiar enough with these characters to know how their depiction here works with prior versions of them, but they do seem consistent within this series, at least. We’re only four issues in, so hopefully a lot of this is simply foundation-laying, building toward some solid payoff in the near future.

The visuals maintain a nice consistency from earlier issues (even with a different artist). Visually, I can’t help but feel that this is to "cosmic DC" what the earlier issues of the 2003-launched Outsiders series was to the more traditional DCU. The art may not be for everyone, but as what it is, it certainly works for this book and gives it a style that sets it apart from a lotta other books.

Bedard seems to have a good grasp of the cosmic stuff, and if you’re a fan of his stories or of the old LEGION characters, this book’s probably right up your alley. Otherwise, it doesn’t seem like anything terribly essential as yet.

Ratings:

Story: 3/5
Art: 3/5
Overall: 3/5

Sigil #1 [Review]

Writer: Mike Carey
Pencils: Leonard Kirk
Inks: Ed Tadeo
Colors: Guru eFX
Letters: Rob Steen
Cover: Jelena Djurdjevic
Production: Irene Y. Lee
Asst. Editor: Sebastian Girner
Senior Editor: Nick Lowe
Published by: Crossgen/Marvel Comics

I’ve missed Crossgen. However, until this issue, I don’t recall ever reading an issue of Sigil. So, with this being a new take on things and not a continuation of the old…I come to it fresh. And perhaps for that, I greatly enjoyed this issue.

The issue opens with some disembodied voices talking about some past events, and we gradually move to seeing someone who turns toward the camera with surprise, and cut to a high schooler–Samantha Rey–waking suddenly from the dream, to an impatient father trying to get her up for school. She has an important history exam that day, and we learn she’s having trouble with school since losing her mother. Further exposition follows as daughter/father talk, and then as Sam stops by the cemetery on her way to school. Once at school, we see some of what Sam’s high school life is like, as an encounter with a bully forces her to race to class, where her teacher is not happy at her tardiness. Beginning her history exam, she blacks out to a vision, and finds an hour passed, leaving her in hot water with the teacher. We’re introduced to other students, and then Sam’s bully instigates a situation that causes Sam’s birthmark to flare up, and she finds herself facing the realization that her birthmark is something far more.

The art–perhaps simply for Sam having red hair–reminds me a bit of Spider-Man Loves Mary Jane, and the high school setting certainly contributed to that as well. The art seems fairly simple…smooth, and the coloring somehow lighter or “brighter” than I think I’m used to. Overall, nothing struck me in a negative light, and I had zero issue with the art. The entire art team provides a great piece of work that clearly conveys everything going on, and I really liked the art overall.

The story is quite solid. It’s got a lot of exposition to bring us up to speed on the main character in particular, to work us into her world, and while it’s rather noticeable as exposition…it still works for me. It seems the most important, core elements are presented in this issue as we should get from any first issue. The story provides a nice hook at the beginning, introduces us to the main character, to her family, to her school life, and then takes that extra little leap into what makes this story more than just some slice-of-life about some random high school girl. The cliffhanger leaves me eager for more, and yet I don’t feel shortchanged by what story was provided in this issue by itself.

Overall…this is a fantastic start to the series. For some reason, I have it in my head that this is just a mini-series…but I for one would absolutely love to see this as an ongoing, if every issue was up to the quality of this one.

As said above…I come to Sigil fresh. I recognize the name of the ship Sam sees–and caught myself grinning when I recognized it. Major plot point or simple nod to the past, its presence is a welcome inclusion. The use of the sigil itself reminds me of early issues of the original Crossgen stuff without feeling out of place…perhaps for its stylized modification from the original.

I also come to this just totally thrilled that it carries a $2.99 price.

I don’t often talk about a comic’s cover…but I really like the layout of this, what I believe is the “trade dress” for the new Marvel Crossgen stuff. Having Marvel‘s logo at the very bottom puts it virtually out of site, allowing the Crossgen sigil to stand as its own thing at the top, allowing the “branding” to stand on its own. The logo seems familiar, though I can’t presently recall the original to know how it compares to that. The main image draws the eye to the sigil, as a whole emphasizing that. There’s something to be said about such a close-up on the character, but the image doesn’t truly stray into particularly questionable territory.

This is a complete, totally fresh start…there is zero need to have ever read anything else before this. The art is easy on the eyes, and the story draws one in. While fans of the original Crossgen work may be disappointed at this not being a return to the original series…I think it likely that those fans will be able to appreciate this new start. And for anyone considering this…I highly recommend it! As a whole, I consider this a fantastic first issue that is more than the sum of individual story/art ratings…as seen below.

Story: 8/10
Art: 9/10
Whole: 9.5/10

Booking Through Thursday: Multi-Tasking

bookingthroughthursdaybuttonDo you multi-task when you read? Do other things like stirring things on the stove, brushing your teeth, watching television, knitting, walking, et cetera?

Or is it just me, and you sit and do nothing but focus on what you’re reading?

(Or, if you do both, why, when, and which do you prefer?)

Very rarely, I’ll physically multitask while reading. Sometimes while I’m waiting for water to come to a boil, or waiting for noodles to boil that proper amount of time, I’ll read a couple pages in a book as able. This tends to be if I’m toward the very end of a book, incredibly involved in the book, or particularly antsy or bored with the water/noodles.

On a slightly more passive note, I’ll often read while I wait for something that’s in the microwave for more than 5 minutes, or something in the oven for awhile.

I prefer to focus on my reading and ideally have time to read a significant chunk of something in one go. If I’m reading a comic, I want to read the whole issue at once—or at least the main story if the issue has more than one story in it (such as Specials, One-Shots, Annuals, Anniversary issues, etc). If I’m reading a graphic novel or collected edition, I like to also read at least a fully issue’s worth of pages. If I’m reading a book, I prefer to be able to read at least a full chapter.

Mostly, my “multi-tasking” with books is the fact that I rarely have one finished when I start another. And through the years, I’ve found myself with dozens of books that I’ve started, but to this day have not finished. I get distracted by life, or another book, or other books, or comics, and eventually a book that’s sitting around waiting to finished will get shelved, and for the most part forgotten.

Because of more than two decades of reading comics—typically this tiny chunk of a much larger story, with at least a month between issues—I usually have very little trouble with picking a book up after weeks or even months away and simply resuming where I left off…even if I’ve read another book since putting this one down.

This tends to be the primary reason I find myself BUYING most of the books I read, and rarely obtaining them from a library. Library books have an odd feel to them for me, as I see the “due date” as a “deadline,” and a deadline implies “forced” reading, and I have trouble trying to read something that may not be IMMEDIATELY engaging, AND/or that I feel like I’m being forced to read. The library’s due date comes and goes, and being just a few pages into the book or not yet fully engaged, I’ll return it with the best of intentions of checking it out again later.

R.E.B.E.L.S. #3 [Review]

Quick Rating: OK
Story Title: A World of Hurt

Dox continues to assemble his grouping of individuals to assist reclamation of his former organization…with little regard for his methods, focusing on the end result.

rebels003Writer: Tony Bedard
Artist: Andy Clarke
Colorist: Jose Villarrubia
Letterer: Swands
Asst. Editor: Rex Ogle
Editor: Brian Cunningham
Cover: Andy Clarke
Publisher: DC Comics

This issue continues to show Dox as he acts on the information he’s been given, but doesn’t really let anyone else in on it. He’s building a new team, focused on the final result and apparently not all that concerned about what steps he’s gotta take to achieve it. After changing someone into an energy-being, Dox heads off with her to see some old allies and recruit them–after explaining that he did not orchestrate the attacks on them that they recently survived. Ultimately, they find that they face quite a formidable foe.

The art on this is quite good, and very consistent with the earlier issues. Its style fits the story, while adding its own "flavor" to the overall product. There’s a sort of dirtiness to it that contributes to the atmosphere, setting this apart from other books visually.

You could do much worse than this book, but then, I’m also finding myself quickly losing interest. While the nostalgia factor prompted my initial interest in the book, I’m not finding these characters to be familiar to me (other than by name/concept), and really not connecting or engaging with ’em. Something about this story feels like it will be much better when read as a complete arc, but on the issue by issue basis, I’m just not feelin’ it.

I suppose if you’re enough of a fan of the writer or artist this’d be worthwhile; ditto if you’re particularly interested in or informed as far as the characters go. As a casual reader, this doesn’t really seem to be anything essential.

Ratings:

Story: 2/5
Art: 3.5/5
Overall: 2.5/5

R.E.B.E.L.S. #2 [Review]

Quick Rating: Not Bad
Story Title: The First Recruit

Vril Dox and Supergirl take on the mercenaries, while Dox finds out more about his benefactor and what he’s expected to do moving forward.

rebels002Writer: Tony Bedard
Artist: Andy Clarke
Colorist: Jose Villarrubia
Letterer: Swands
Asst. Editors: Rex Ogle
Editors: Marts & Cunningham
Cover: Andy Clarke
Publisher: DC Comics

Resuming where the first issue left off, we find Vril Dox and Supergirl fighting the mercenaries that are trying to capture Dox. Dox finds himself faced with a message from the future intended to help him, but opts to use his own methods to go about attaining his goals. Making for Starhaven, Dox’s recruitment drive is in full effect, as we see that this is not a character we’re meant to like overall–he’s a real jerk (to put it mildly).

The story itself isn’t bad, though I’m not all that familiar with most of the characters overall (except Supergirl). Though I recognize Dox and a couple others, I don’t recognize most of the characters, and so am not all that interested. The writing seems solid so far–there’s enough foreshadowing that at least for this arc, it seems there’s a build toward some decent payoff–though I’d prefer to be more engaged in the story.

The art’s not bad, though it’s a bit different than what I’m used to, particularly on the Superman family of books and their depiction of Supergirl. Clarke’s art does bring just enough grittiness to make this seem like a book that doesn’t just fit in general into a generic DCU, but has an edge that reminds me of the earlier issues of Outsiders from 2003 to Infinite Crisis.

All in all, a decent book. Unfortunately, as it’s failed so far to really engage me, I suspect I wouldn’t miss it much (if at all) if I simply skipped it. If you’re interested in the cosmic stuff, you’ll probably enjoy this a bit more; ditto if you’re more familiar with Vril Dox as a character.

Ratings:

Story: 2.5/5
Art: 3/5
Overall: 3/5