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Star Wars Angry Birds: Rise of the Telepods

darthmaulpig01I’ve been seeing all the licensed Angry Birds stuff for ages–ESPECIALLY the Angry Birds Star Wars stuff. More recently I’d been seeing these Telepods ones…apparently a sub-brand. On closer look, apparently they’re minis that have a digital code so you can “scan” them into an app; essentially “unlocking” the character at a specific time of your own choosing.

I’ve already been amassing a small collection of Angry Birds on my desk at work…some of the “eraser puzzles,” a stress-ball, a couple Mash-‘Ems, a clearanced plushie, even a giant magnet. So when I decided to check these out, they seemed a natural addition…with the added bonus that they’ll affect gameplay in the new Star Wars Angry Birds app.

Surely a ‘phase’ for me, but for now, I’m enjoying increasing my arsenal of these little guys, and mainly (presently) looking to find the Boba Fett Pig.

swabtelepodsweek1

Inhumanity Checklist (December 2013)

DECEMBER 2013

  • Inhumanity #1
  • Inhumanity: The Awakening #1 (of 2)
  • Mighty Avengers #4.INH
  • New Avengers #13.INH
  • Indestructible Hulk #17.INH
  • Avengers Assemble #22.INH
  • Uncanny X-Men #15.INH
  • Avengers A.I. #7.INH

Source: Promotional Postcard (see below)

inhumanitychecklist01

inhumanitychecklist02

The Trials of Shazam vol. 2 TPB [Review]

trialsofshazamtpb002Writer: Judd Winick
Artists: Howard Porter, Mauro Cascioli
Letterers: Rob Leigh, Travis Lanham
Original Series Covers: Howard Porter, Mauro Cascioli
Reprints: The Trials of Shazam #s 7-12
Published by: DC Comics
Cover Price: $14.99

This volume took me a bit longer to “get into” than the first…partially less excitement to get into the volume (now having a good idea of the story and such after reading the first). Of course, plenty of distraction, too with a “new comics day” and a local comic convention since reading the last volume.

We pick up here with Freddy’s journey…he’s got part of the powers of Shazam, and Sabina has the others so far…with a couple of the gods’ powers as yet unspoken for. He winds up recruiting “help” from the Shadowpact, on the idea that his attaining the powers is less important than Sabina NOT getting them. As she steals more power and the balance of magic is close to being toppled, the “war” actually breaks out with Sabina launching a spell that needs one million souls and will push Dark Magic far beyond Light magic. Freddy meanwhile recruits the Justice League and leads the counter-assault. Things finally come to a head, and the legend of Shazam moves forward.

Story-wise, this volume is consistent with the first; this felt like the back half of the same story, with obvious progression and development from what came before. I definitely liked seeing the other characters involved…while I expected this to be Shazam-centric, seeing that this takes place in the shared, main DC Universe of the time makes it so much better than just being off in its own little corner. It’s also cool to see Freddy being responsible and involving others as the situation needs it rather than egotistically insisting on going it alone (suggesting there’s plenty of strength simply in recognizing when one needs to turn to others, perhaps).

Visually, the first couple chapters match the entire previous volume while the final four are a shift as we move to Cascioli on art rather than Porter. While this is in itself a bit jarring and quite noticeable, it works pretty well…and I definitely prefer a complete such shift than stuff being interspersed. It may not be entirely consistent with the first 8 chapters, but the parts are consistent with themselves, and everyone is still quite recognizable. I actually think I’d’ve preferred this latter visual take for the entire thing if that’d been possible.

As a whole, a good volume, though I maintain that I’d’ve by far preferred this be one large volume to its existing two skinnier volumes. This is a singular overall story that seems near-arbitrarily split in half just for the sake of being halved, or of keeping its collected volumes as the “standard” 6-issue things.

I’d think it obvious, but as the second of two volumes, if you’ve not read the first, I don’t see any real reason to seek this out unless you’re specifically looking for the ending of the story rather than the beginning or ‘full’ story. But if you’ve read the first half, this is definitely well worth getting to finish, to have the complete story. Overall, I’d recommend trying to get both volumes at once if possible to read as close together as possible.

I wasn’t sure what to expect of this series and already knew the “core” ending going in. But I definitely  enjoyed reading this, and find myself very disappointed to realize for the moment that other than the New 52 Shazam volume I read weeks ago, I don’t know if there are any collections with NEW Shazam stuff after this story out there or what issues to get for any appearances of Shazam.

The fact that that bothers me and that I’m interested in more of this take on the characters is a definite positive to me and credit to the story.

If you want to see the Shazam/Captain Marvel stuff actually progressed and status quo changed/updated (or at least don’t mind it happening), this is definitely well worth reading!

Shadowman #12 [Review]

shadowman012Deadside Blues; Lucky Charm; Blackout

Writers: Ales Kot, Christopher Sebela, Duffy Boudreau
Art: Cafu, Matthew Southworth, Diego Bernard, Alejandro Sicat
Colors: Andy Troy, Jose Villarrubia, Ian Hannin
Letters: Dave Sharpe
Cover Art: Dave Johnson and Kekai Kotaki
Editor: Alejandro Arbona
Executive Editor: Warren Simons
Published by: Valiant
Cover Price: $3.99

I’ve kinda lost the “flow” of this Shadowman title. Seems we’ve had a definite interruption of the ongoing story: a #0 issue, a “Halloween special,” and now this 3-complete-stories issue, as we await a new creative team that’s taking over.

While I’m all about done-in-one stories, self-contained issues, having 3 such stories in one regular-sized issue is a bit much (or short, depending on how one looks at it). These three seem rather slice-of-life; the simple stuff that’s not that big a challenge. They can’t be a big challenge–there’re only a handful of pages to get to the end of the situation as presented!

Given three stories, I’m not bothered by three visual styles in the issue. None of ’em particularly blew me away, but none struck me as annoying or hard to follow. Solid art doing what the art should do.

The stories themselves are a handful of pages apiece. Nothing particularly wrong with any of them–they all offer a touch of insight into Shadowman. They definitely make this feel like a “filler” issue…I’d’ve much rathered see these presented in place of multi-page “previews” in the back of Valiant‘s books. Original COMPLETE shorts to introduce non-readers of Shadowman to the character, and provide some incentive to Shadowman readers to maybe grab another issue. (Easy enough to suggest as a fan currently buying any/all Valiant singles).

Taken as a whole, I found the issue fairly mediocre. Not bad, but not wonderful; for the moment nothing in it seems particularly germane to anything ongoing. If you’re following the series and not inclined to skip issues, this is worth getting and reading. Though it stands alone in and of itself, readers would likely benefit quite a bit with context from having read earlier issues. If you’re looking for a jumping-in point, it seems the next issue will be the spot to do so.

If I wasn’t currently “all-in” on the Valiant books…I’m pretty sure I’d call it a day for now on the series, myself. As-is, I’m hoping this new creative team picks things up and runs next issue and shows me that I actively want to keep up with this title rather than passively “not drop” it.

Quantum and Woody #5 [Review]

quantumandwoody005Writer: James Asmus
Art: Ming Doyle
Colors: Jordie Bellaire
Pin-Up: Tom Fowler and Brian Reber
Cover Art: Andrew Robinson, Lee Garbett, David Lopez, Mike McKone
Letters: Dave Lanphear
Editor: Alejandro Arbona
Executive Editor: Warren Simons
Published by: Valiant
Cover Price: $3.99

Now that they’ve accepted they’re stuck together…Eric (Quantum) and Woody are sharing Eric’s apartment. Of course, Eric hadn’t counted on Woody ALSO bringing the goat (now named Vincent van Goat) and the “teenage” clone of the woman who murdered their father into the mix. As Eric goes to work and returns the weapons Woody snuck out, he tasks Woody with finding a job. Instead, Woody decides to house-hunt, and winds up losing Eric’s car in the process. Eric meanwhile finds that he’s come to the attention of his boss, who lays out an interesting proposal.

Though I’ve now read all of the original Q&W issues, I’ve never looked all that deeply into them…but at least on the surface, this continues to very much come off as being in the same spirit. The situations are modified, more modern…but this series fits right with the original to me.

I don’t know where the story’s actually going, though I recognize Eric’s boss’s name and so have a certain suspicion there. I do have a better sense of Eric’s annoyance (and Woody’s deservance of being the target of said annoyance) in this series so far. 

The art isn’t bad, though something seems a bit “off” and I can’t quite put my finger on it. It’s a bit of a shift, but everyone’s still recognizable and it’s not hard to follow what’s going on.

As a bonus, we get a random pinup page in the back…which is rather amusing in itself, as well as refreshing: it’s a pin-up page, meaning full-page one-page art piece…but get this: it’s NOT A VARIANT COVER! Someone, somewhere, actually remembers that an artist can do a piece of art like this without it HAVING TO BE a VARIANT!

All in all, a good issue, and as billed on the cover, the start of a new arc and thus a better jumping-on point than the previous issue (especially when you consider the first TPB is due out soon at the “bargain” $9.99 price point of all the Valiant vol. 1s). If you’re already following the title, it’s worth continuing. If not, you might be better served grabbing the paperback to read the first/origin story and if you like it, continuing on.

Genuine Dilithium Crystals

Over the weekend, my friend Lonnie put nearly any “convention haul” to shame with a box and bag o’ Stuff he gave me. While we’d talked about a number of the things, he had a particular surprise for me, that I now need to figure out exactly where I’m gonna keep it:

A small vial of genuine Star Trek Dilithium crystals.

dilithiumcrystalswithcertificate

Sheldon would be jealous…

Amazing X-Men (2013) #1 [Review]

amazingxmen(2013)001The Quest for Nightcrawler part 1 of 5

Writer: Jason Aaron
Penciler: Ed McGuinness
Inker: Dexter Vines
Colors: Marte Gracia
Letterer: VC’s Joe Caramagna
Cover: McGuiness & Gracia
Assistant Editor: Xander Jarowey
Associate Editor: Jordan D. White
Editor: Nick Lowe
Published by: Marvel
Cover Price: $3.99

I bought this because of Nightcrawler, and because of the cover. Well, the regular cover, anyway–the wraparound/double-page-spread-sized image (see below). I usually hate the “return” of dead characters, but given recent indoctrination to the “well, how LONG are they gonna STAY dead?” thing I’ve simply been waiting for this; knowing it WOULD come about, just not sure which year it’d be (turns out, 2013 into 2014). And darn, that’s a nice cover!

My expectation for this issue was pretty low going in, despite recognizing the potential, and “knowing” this is the “return of Nightcrawler,” from snippets I’ve spotted online–that I’ve come across without specifically seeking out. I figured hey, I’ll give this issue a shot. ONE issue, a first issue of a new series…a few pages to “convince” me to come back for another issue, without leaving me further disillusioned with Marvel Stuff.

The issue opens with an extremely basic summation of Nightcrawler, then picks up with Nightcrawler himself, and the beginnings of this grand adventure. Some demons launch a raid on the edge of this afterlife realm, and Nightcrawler fights back. Turns out his father–Azazel–is leading the campaign. Of course, Nightcrawler opposes him, a yet-unfinished task before he can “move on.” Back on Earth, Angelica Jones (Firestar) arrives at the Jean Grey school as a new member of the staff…but finds things are not nearly as simple as she’d expected. Amidst other goings-on, the staff–led by Beast–find that the Bamfs infestation is much more significant than they’d thought, and leads them to realizing something rather big is touching off.

Now, my first thought, slightly tangential: if there are plus Bamfs for sale anywhere, I totally want a blue one! I don’t know when these things showed up, but I think I was only just aware enough of their existence that I’m not scratching my head here…maybe I’m drawing on some metatextual knowledge as well that made ’em amusing…and Really Darned Cute!

Visually, I highly enjoyed this, from the cover on through. As said above, the cover “sold” me on this issue, and the art fit the cover and the story, and I was never once taken out of the story by some weird panel or not being able to follow what’s going on. (And darn if those Bamfs aren’t cute lil’ critters!) I don’t care for Storm’s look, but that’s the mohawk and such, not the art itself. Despite Beast’s relatively new look, I had to remind myself that it WAS his new look…he just looked like Beast. And I couldn’t help but grin at Nightcrawler getting the swords and swinging into action…the cover isn’t itself an exact scene from the issue, but it conveys some of the spirit of what went on.

Story-wise…The characters themselves are not (yet) reunited with Nightcrawler, sure. But we (the readers) get the first few pages of this issue to spend with him, before being “stuck” with the non-Nightcrawler characters of the title. We get Firestar brought into things, some context of her past with the characters (including Iceman), and stuff like that; context that Bamfs have been around the Jean Grey School for awhile and not a major problem til now. And by issue’s end we can see what’s coming, and left off with a cliffhanger that I don’t HAVE to see the resolution to…it’s a cliffhanger I WANT to see the resolution to.

The issue begins the return of Nightcrawler. We get Nightcrawler IN THIS issue–no waiting for #2 or #3 to so much as see the character. We get a great cover that fits the issue. We get immediate gratification while being primed for more to come. It’s a great balance. We get exposure to other characters that will feature in this title, despite also being featured in other titles…we get setup for coming issues.

I had planned to skip this issue. I’m tired of $3.99, I’m tired of double-shipping books (no clue offhand if this is going to be a double-shipper or just an old-style once-a-month title), but couldn’t resist checking this out. And for this first arc at least, I’m on-board. The story’s good and gives plenty I like in my first-issues; the art’s very much to my liking (and I don’t remember specifically liking McGuinness‘ work this much previously), so all in all I’m quite satisfied with the issue and definitely looking forward to the next issue.

All in all, you don’t really need to be up on a lotta current continuity, I don’t think. Knowing all the recent goings-on throughout the X-books will surely lend a richer experience and contextual knowledge. But the core stuff is given in this issue and/or looks likely to be able to be picked up further as the arc continues. Especially if you’re a fan of Nightcrawler, whatever you thought of his demise in Second Coming, this is very much an issue to get. And even taken alone, this is a solid first issue if you want to jump into an X-book fresh with a #1 issue. Highly recommended!

amazingxmen(2013)001(full)

Lazarus vol. 1 TPB [Review]

lazarustpb001Family

Written by: Greg Rucka
Art and Letters by: Michael Lark with Stefano Gaudiano and Brian Level
Colors by: Santi Arcas
Cover by: Michael Lark
Publication design by: Michael Lark and Eric Trautmann
Edited by: David Brothers
Reprints: Lazarus #s 1-4
Published by: Image
Cover Price: $9.99

This is another volume that I was ‘sold’ on by virtue of it being $9.99 and thus the chance to try a new series on the cheap (functionally $2.50/issue rather than $3+).

Lazarus is a story set in the future, a world wherein Families run things, and a sort of caste system: core Family at the top, a serving class, and “waste” at the bottom. The term Lazarus applies to a Family’s “champion,” someone who seems genetically engineered to be the epitome of that Family and a sort of enforcer or military type function defending the Family’s interest. This first volume introduces us to the Carlyle Family and their Lazarus, Forever Carlyle. As the Family deals with a recent attack by a rival Family, Forever is sent in to make peace, though some in the Family don’t want peace and so lash out, with rather painful results.

Only four issues in, I can’t say that I feel all that vested in the story…while I’ll admit to curiosity at where things will go, it hasn’t particularly hooked me to where I’ll eagerly seek out single issues or the next volume. It’s an interesting concept, though, with the family intrigue; secrets and betrayals; sort of a futuristic Game of Thrones type thing. 

The art doesn’t exactly do much for me…though that’s not a bad thing here. I had no problem following the story, and even the almost too-frequent “silent panels” seemed to get things across quite well. I did definitely appreciate the lack of full/double page splashes as those tend to really chew up pagecounts pointlessly.

I suppose Rucka‘s name on this would actually be another “selling point” for me, and while this volume’s failed to really hook me, Rucka‘s name and the curiosity I do have means I’ll probably snag the next volume once I notice it’s out, to see if a few more issues’ worth of content do what these didn’t.

All in all, though…not bad for a $10 volume, and it definitely does far more toward getting me to be willing to continue with the series than just a single issue or two would have done.

The Trials of Shazam vol. 1 TPB [Review]

trialsofshazamtpb001Writer: Judd Winick
Artist: Howard Porter
Letterer: Rob Leigh
Reprints: The Trials of Shazam #s 1-6 and a selection from Brave New World #1
Published by: DC Comics
Cover Price:
$14.99

I vaguely recall the events preceding this…the huge goings-on around the run-up to Infinite Crisis as well as the events of Infinite Crisis itself…this is an aftermath that I was tangentially “aware of” but never got around to (being able to) read until now.

Given my recent/ongoing surveying of multiple eras of the Shazam stuff, other than some sentimental value on the Action Comics Annual during the Eclipso: The Darkness Within event I don’t feel any particular attachment to any version the way I am sure I have with Superman, Batman, and many other characters I’m much more familiar with at length. So that puts this story into a unique position in my reading knowledge.

The idea of this journey, the “trials” strikes me as a classic Hero’s Journey; giving us what I believe might be the first “starring role” for Freddy (outside a possible co-starring role in Ordway‘s Power of Shazam ongoing way back that I have yet to read) and setting him up to fill the shoes of the “original” Captain Marvel.

With the demise of the Wizard, everyone’s roles in the world of DC magic shifts. Billy Batson–Captain Marvel–steps into the role of the Wizard, and Freddy is prepping to fill Billy’s old role. But with the change in magic, the rules have also changed. The gods’ powers cannot now be merely “bestowed”…they must be EARNED. Thus, Freddy must go about these “trials” in order to earn each power, from each god represented in the name SHAZAM. He’s given a guide who leads him on this journey; even while opposing forces rally to prevent his completing the trials. 

This volume gives us the first half of the Trials of Shazam series. While it does contain six issues plus some material from the Brave New World one-shot, it still feels rather skinny. Thankfully, I obtained this volume through an eBay purchase along with the second…both plus shipping for less than the cost of either individual volume. This is another case of where I truly believe–for “only” a 12-part limited series–the story should be in a single volume, even at double the cover price of these half-size volumes. That this is only HALF the story is the core drawback of the volume.

Visually I’m not terribly impressed. The art’s definitely not bad…it’s good, in fact. But there’s something that I can’t quite put my finger on that’s missing or lacking, most likely simply my expectation given I had to put some conscious “work” into obtaining these volumes while prior Shazam stuff I’ve sought out were easily found on a shelf, in a back-issue bin or via Amazon. The art conveys the story and gives a look and feel to things and maintains consistency…I’m really never left with any confusion in a panel as to what’s going on. In and of itself the art is of a higher “technical” level than “emotional” for me.

Story-wise, this seems fairly run-of-the-mill and formulaic. As said above, it fits what I know/recall of the classic Hero’s Journey; plugging Freddy (and the Marvels) right in. Taken strictly on its own, as such, there’s nothing really all that new or “special” to this story. Being a super-hero comic (and something I’m reading the better part of a decade after it came out–knowing what ultimately came about and that the continuity this is part of doesn’t even exist anymore except in memory and “the back issue bin” and bookshelves) it definitely lacks an excitement and simply feels like it’s running through the motions more than anything else. That this is an extended “transition period” moreso than it is any true challenge or question of what’s to come.

Despite that, what makes this really worth reading is that it is a significant story in the overall Shazam/Captain Marvel saga, particularly in the late DC Universe of the 1990s/early 2000s…presenting actual, large changes to the status quo and moving characters forward in a way that they’re rarely allowed to; putting real growth into the Shazam mythos.

If you have an interest in the “legacy” aspect of characters; of passing-of-the-torch stories, of the Hero’s Journey, and the like, this fits in well with that. Ditto if you’re–like I am–surveying major available stories of the Shazam characters regardless of era/continuity. I’m not sure if this volume is technically out of print or not, but as it is only the first half of a singular overall story, I would definitely recommend getting the whole story at once if you’re going to at all…be it both volumes of the TPB edition or all the single-issue comics.

Some thoughts on comics from the week of 10/30/2013

Damian, Son of Batman #1

damiansonofbatman001I’ve said in the past that those 5-page “previews” or really ANY “preview” repeated over and over and over throughout comics I *am* reading will typically NOT get me any closer to buying the comic they’re “advertising.” What I’m noticing that WILL get me, though, is a cover. See the cover to the Shazam vol. 1 enough times, I decided I was interested enough to buy it. Ditto the “main” image for this issue. Now, the issue itself…I wasn’t impressed. The art’s good, I like Damian’s costume in particular. But the story just isn’t doing it for me, at least not as a single chapter of four. And it’s been so long since I even read Batman #666 (which itself is about 76 issues old as of this typing) that there’s no real significance to me other than “hey, here’s a Damian who didn’t die.” Given all that, I don’t think I’m gonna spend $4/issue on the remaining 3 in this series…but I’ll likely keep an ear to the ground and if I hear enough positive ‘buzz’ about it, perhaps pick up a paperback of the full story once that comes out, if reasonably priced.

The Sandman: Overture #1

sandmanoverture001I was really looking forward to this in the few days leading up to its release. Then I was immediately disappointed by the covers. I couldn’t figure out which cover was the “main” cover, and of the two that I saw, neither particularly rang any bells with the (limited) “marketing” I’d seen for the series; neither stood out as “the” “main” cover. While this oughtta be a relatively minor thing, it largely soured me on initial feelings, which is not a good thing…especially as I don’t recall other Sandman comics doing the “variant thing” and The Sandman really doesn’t strike me as something that oughtta have variants…so this suddenly fell out of fitting perfectly with the “classic” stuff and into “just another modern comic.” I typically have not been a fan of this artist, not caring for the layouts and looser style and all that. However…the style works extremely well for this issue, for The Sandman. Though I don’t recall this artist working on the original series, his work fits in quite well on the whole with my recollection of the original series. Story-wise, again, it’s been quite awhile since I’ve actually read anything Sandman…so taken solely as a stand-alone thing, this issue doesn’t really impress me on the whole. Still, I recognize something in it that (thankfully) rings “true” to memory, expectation, and all that. I have the feeling I’ll enjoy this much more taken as a whole someday, when this entire arc is collected into a single volume.

Teenage Mutant Ninja Turtles #27

teenagemutantninjaturtlesidw027There’s a certain “meta” thing about this series for me, between the single issues and the collected volumes. Aside from wherever it was I got the impression of City Fall being a 7-parter (online article, perhaps…not sure if it was anything “official” in-print), I find I “see” story arcs by how they’re collected, which thus far has been some “strict” 4-issue cycle, each collected volume being exactly 4 issues without any variance…even for a specific EXTENDED SINGLE ARC like this being split up. This seems to be the penultimate chapter of City Fall, as things come to a head–and we’re set up for Big Stuff next issue. Story-wise, we get some forward momentum, though it does feel a bit like this issue’s kinda “treading water,” with some of the key stuff going on in the Villains Micro-Series rather than here. Often I’ve enjoyed the added stuff in the Micro-Series, “enhancing” the “main story,” but (for example) the introduction of Bebop and Rocksteady would have had more impact, I think, if they’d been mutated in this main book, or had they been introduced here and THEN we got filled in on the backend about their actual mutation and “trial run.) Visually I continue to enjoy Santolouco‘s work almost as much as I’m enjoying Brizuela‘s on the New Animated Adventures title. All in all, not a bad issue, but not particularly impressive in and of itself…though I’m quite looking forward to the final chapter of this arc.

TMNT Villains Micro-Series #7: Bebop & Rocksteady

tmntvillainsmicroseries007bebopandrocksteadyI’ve never been a particular fan of Bebop and Rocksteady. I see them as a key element of censorship in the 1980s, where heaven forbid the turtles should “win” “beating up” a human. The fact that they were never REALLY much threat to the turtles was also a drawback. But the cover to this issue–which I think I first saw in the “next issue” page of the previous Micro-Series issue–went a long way to change my mind on these guys…making them actually look big…and dangerous. We’ve seen the thugs that mutate, before–a couple cameos, and a cliffhanger of them being part of the group told to fight down to the last two for the chance to become “something more.” This issue gives us a bit of a “flashback” of Bebop and Rocksteady and their “gang history” before joining up with the Foot group, their actual mutation, and their “test run” in mutated form. While still the dimwitted, bumbling idiots they were in the classic cartoon, they’re treated much more seriously here, and come off as the dangerous, mutated brutes they should be…a genuine threat to the turtles despite not being the brightest. I liked the art here, and much as I like Santolouca‘s art on the main series, I far prefer Bebop and Rocksteady’s look here than their appearance in City Fall. An endearing touch in this issue is acknowledging the characters’ names/nicknames as musical styles: I still remember the sudden “click” in my mind early in college when I made that particular connection. Definitely a good issue if you want a Bebop & Rocksteady story, as well as a key issue in the overall TMNT continuity from IDW. As with other Micro-Series issues, you can ignore that number on the cover…treat this as a one-shot with timely, in-continuity elements.