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The Weekly Haul: Week of May 2, 2018

The week of May 2nd was an interesting one for comics for me. Not that big a week in itself, but the week did provide a couple of "firsts" for me!

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This week had the release of DC Nation #0, kicking off 3 events. A Batman one, a Superman one, and a Justice League. I was also able to get a store-exclusive edition that I’ve been looking forward to…I’m a sucker for art like this featuring the shop-cat, Winston. I also snagged the Superman cover with an excellent shirt-rip, as it was "only" $3. I virtually never buy such variants, let alone one marked with such a high ratio…but while something 12 times the cover price is usually prohibitive for me…$3 was not prohibitive.

Then there’s the Action Comics Special, which gave Dan Jurgens a final issue to wrap stuff up before Bendis takes over the franchise. The new issue of Batman has the second issue of this Booster Gold arc. And the second chapter of the Batman vs. Deathstroke story in Deathstroke.

I wasn’t sure if I was gonna continue with GI Joe: A Real American Hero, but like the look of this Special Missions arc focusing on solo characters. Being able to get the "A" cover was also a good thing.

The final issue of this Rogue & Gambit series I think finishes off my Marvel buying in terms of new issues for awhile. I passed on Avengers due to the renumbering, and am so sick and tired of renumbering that I just have near-zero interest in Marvel, period, at this point.

An exception to that is the True Believers $1 issues.

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I think the highlight of the week for me, though, is the Action Comics #1000 poster–in one giant sheet, it shows all 1000 standard/regular/"A"/basic covers from #1 to #1000. I promptly framed this, and mounted it to the door down to my comic space. The poster represents history of the "super-hero," of the longest-running comic book series, and Superman. It’s also extra-appropriate leading into a comic space, even though 1,000 comics are but a fraction of what I own.

It’s also excellent to be able to look at this thing up close, and visually track all these years, from my first issue at #651 to the latest in #1000. Recognizing covers from this event or that event; from when I was a kid, to a teenager; high school; college; grad school, beyond.

And I got this from Comic Heaven, the comic shop I have the most history with, period–going back to 1993 or so!

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Along with the Winston edition of DC Nation, snagged the four-issue Heroes Reborn: The Return from 50-cent bins. Though I own the series already, these are a convenience copy for reading. No clue when I’ll get my main collection organized, so this means that at least for a time, I know where these four issues are, so I have more chance of actually getting to them than if I had to dig through umpteen longboxes to find my existing copies.

And hey…for half the price of a cheap new Marvel issue, I get this complete 4-issue mini-series/event! Really can’t beat that, these days! And this series represented the start of my first real foray into attempting to follow a large chunk of Marvel, albeit 21 or so years ago!

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ForgedBy4: Memories on the World of Magic the Gathering

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Memories on the World of Magic: The Gathering

I was introduced to Magic: The Gathering in Spring of 1995…and as I remember it, that was within just a few weeks of the end of the Revised ("3rd") Edition. I’d missed Arabian Nights, Antiquities, Legends, and The Dark…and the then-current expansion was Fallen Empires.

I was there for the arrival of 4th Edition, and the first new expansion I was there for was Ice Age. Shortly after, we got Chronicles, and I remember that the card I most wanted from that set was Chromium–the Elder Dragon. (Which I got in my first purchase of several boosters!) Those gave way to Homelands, which was the first/only set I ever got to get an entire booster box–I remember getting that as a Christmas present that year.

I remember the release of Alliances, and Mirage…and remember being aware of Visions and then even Weatherlight…though as I recall it, I only got a few boosters of Alliances, and I think only a "starter deck" and a couple boosters of Mirage. (After that, my next cards were obtained through purchasing 10-cent common cards after the fact, to go with a couple of pre-constructed decks I’d bought (one for Tempest, one for Urza’s Saga). These likely included Weatherlight, Visions, and whatever other sets had come out, but I’ll get to that later). […]

Full article posted over at Forgedby4! My "history" with Magic: The Gathering.

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Ultraverse Revisited: Hardcase #3

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hardcase_0003Hard Decisions

Writer: James Hudnall
Penciller: Jim Callahan
Inker: Rodney Ramos
Letterer: Tim Eldred
Color Designer: Moose Baumann
Editors: Chris Ulm, Hank Kanalz
Published by: Malibu Comics
Cover Date: August 1993
Cover Price: $1.95

This is another "new" issue to me, that to the best of my recollection I have never before read. As such, I’m continuing to rather enjoy the building of the earliest part of the Ultraverse, and at three issues in, beginning to get a bit more of an appreciation of the world of this one title at least.

First off, I noticed that we’re back to Jim Callahan art, which is a welcome refresher after the "studio art" we had for the second issue. Having Callahan‘s work again brings us back around to the first issue in visual familiarity/continuity, making this feel like a more "authentic" issue of the title, based on first impressions from that first issue.

The issue’s story opens with the Choice Corporation (Choice the character being their public spokesmodel) as we get a glimpse into the recent past, and then the top men of the corporation are trying to figure out how to get her back/neutralize her…and we have a bit of a reminder of "The Man Who Isn’t A Man" existing (and truthfully, I’d forgotten about him entirely in context of this title); TMWIAM sends his group of assassins/enforcers "The Omega Team" in to try to deal with Hardcase and collect Choice. Meanwhile, Hardcase and Choice speak with a Detective Chuck Brown–I believe he’s the brother of the police officer that was killed in the first issue…showing that that character wasn’t just a throw-away to "guilt" Hardcase, but something for lasting connection and repercussions. We also get the development than apparently Choice is able to be frank with Hardcase, but talking to anyone else, her "conditioning" kicks in and she denies any and all notion of impropriety regarding the Choice Corporation and any of their actions. Hardcase takes her to a beach to get away so he can get more information out of her, when Gun Nut, Trouble, and The Needler (The Omega Team) attack. Most of the rest of the issue is their fight; three against two. When the Omegas are down, a camera crew catches up, asking Hardcase about the fight, and Choice chimes in blaming them on a rival corporation (despite knowing the Choice Corporation had sent them, after HER). Back in the offices of the Choice Corporation, The Man Who Isn’t A Man assumes control of "cleanup" of the situation, and Hardcase and Choice get back to his house…and find The Strangers waiting for them!

In pulling issues for Months 3 and 4, I was reminded of the Hardcase/Strangers crossover in the #4s, but was somewhat surprised to have this issue actually end on the Strangers showing up–I’d "assumed" they’d show up partway into the next issue, and the story would then cross into their title; or vice-versa of Hardcase showing up partway into their issue and then everyone follow over into Hardcase. But I think I do like this better than my assumption…as even without recalling/knowing of the "crossover," just having them show up here at the end of #3 kinda mirrors the ending of Prime #3, with the third issues leading into the shared world of the Ultraverse at large, where the first couple issues of each title pretty much stuck to themselves.

This issue continued the situation of folks being after Choice, and Hardcase being involved. The fight sequence seems a bit long-ish, but when we have 26 story pages, that makes it less problematic to me, as it keeps the fight-to-other-stuff ratio lower for the issue itself.

Another good issue that leaves me curious about where things go and thus looking forward to the next issue!

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Ultraverse Revisited: Prime #3

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prime_0003Dead Again…And Again!

Writers: Len Strazewski & Gerard Jones
Artist: Norm Breyfogle
Letterer: Tim Eldred
Color Design: Keith Conroy
Editor: Chris Ulm
Published by: Malibu Comics
Cover Date: August 1993
Cover Price: $1.95

This issue gave me a fair bit of deja vu…I remember getting #1 and missing #2…so it makes sense that this was my "second" issue of the series back in ’93. Back then with comics, I just went with whatever the "next issue" was in my own possession, and read along and filled in gaps and such.

Picking up from the previous issue’s cliffhanger–Prime’s been captured by a creature sent by Doc Gross. Its body went unstable and goopy, so it was able to "absorb" Prime into itself. This makes for a multi-layer thing for Kevin–he’s in full Prime mode, but Prime being trapped inside the creature is like when the Prime body itself breaks down and Kevin has to tear his way out. As Kevin panics, we get a flashback to his earliest experience with a Prime body. We then cut to his parents arguing–his mother freaked out at Kevin’s disappearance, his dad insisting he’ll be ok. Then back to Kevin as Prime–having blacked out for lack of air (he still needs to breathe, even as Prime)–now chained into a huge chair and the Doc throws a switch, zapping him with a lot of electricity. He then monologues, which as exposition fills us (and Kevin/Prime!) in on some of the origin of Prime–he’s the result of genetic experimentation performed for "military application." When Prime breaks free of the chair–angry at having been capture, believing Doc’s tale to be lies, etc.–Doc’s assistant, Duey, "Primes up" into a bulked-up body…he’s the result of a much earlier stage of the Doc’s experiments. Duey and "little brother" Prime slug it out for a bit, and Duey manages to do some real damage to Kevin’s Prime body.

This damage includes tearing his cape–which gushes goop, as we see that even the clothing is part of the body, and is not spontaneously-generated fabric or such. Lashing out in desperate anger, Prime apparently snaps Duey’s neck, and when he throws him against an electronics panel, it seems to electrocute the Doc, and fire breaks out, leading to an explosion after Prime himself gets out. Thinking he’s killed those people and desperate to find someone to help him figure out what he’s supposed to do, he aims to seek out Hardcase when he spots an old The Squad billboard. Seeing a random tank falling, he redirects to catch it…only to find out he’s ruined a staged scene with the new Prototype–who is none too happy. The final page cuts back to Duey and the Doc, showing us that they’ve survived, and something with a "vat" is gonna save Doc.

This is a pretty full issue, and fun to revisit. We definitely get a lot of world-building for Prime, showing us Kevin’s first experience with the Prime body’s generation, as well as the monologue as we’re shown that Doc Gross had a huge hand in experiments, of which Prime is apparently one of many. We’ve got resolution of the previous issue’s cliffhanger, and then new action with Duey’s powers revealed; and while it’s rather "convenient" that he just happens to see a video shoot that Prototype’s involved in, we’re set up for them to fight next issue. This also takes the world building from being simply Prime in isolation to showing that he truly is part of this shared universe, beyond seeing a poster on a wall in the background or some billboard or news reference–this is ACTUALLY Prime directly coming into contact with another character with another title.

Prime seems rather brash and immature…but then I remind myself that he’s actually Kevin Green, a 13-year-old kid, and he’s WAY out of his league here, facing actualities that he’s only dreamed of or seen on tv or in comic books. That goes along with the character’s over the top visuals–the muscles with muscles–influenced by his imagination but not mattering that much confronted with "real life."

I really enjoy the art–it’s not just Prime that’s over the top, but as it’s part of the "point," it works so well. And that Prime and Duey have this "goop" as "blood," they can be shown taking ridiculous damage, with gross explosions of green stuff, and it doesn’t have to be "censored" the way blood would be (not that these titles carry the Comics Code stamp, even though they had some newsstand distribution at first). It’s not hard to follow what’s going on visually, and to "hear" some of the sound effects and such as I read, thanks to the CD-Romix of the first issue.

I read this in 1993, as a kid, having read the first issue and not the second…so it’s certainly doable that way. But I’d recommend getting the first couple issues to go with this, as opposed to seeking this out as a single issue to read. Given 40+ issues of Prime exist, unless you’re going for the random single issue "in isolation" experience, or filling in a missing issue in a collection…start at the beginning and definitely read this as part of a cluster of issues.

I’m looking forward to the #4s for the original titles: the next issue of Prime has Prototype, and I believe Hardcase and The Strangers have a crossover as well! "Three months in" and along with the establishment of the individual titles/characters, we’re getting the establishment of the universe in general and seeing things start to mix…which is where the Ultraverse becomes so much more interesting than just these individual characters.

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Unboxing a Dominaria Bundle Pack

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2018 is Magic the Gathering‘s 25th anniversary year. And with the anniversary comes a new set going back to the world of Dominaria–the plane (or world) that most of the game’s story was set on for its first several years and card sets.

Though this post is looking at cards, if you want comics content, here are some links to posts I did a few years ago (and stuff I may revisit again in the near future–but time will tell!)

The Shadow Mage | Ice Age | Fallen EmpiresArabian Nights | Nightmare | Antiquities War | Urza-Mishra War | Elder Dragons | Homelands | Dakkon Blackblade


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Chloe insisted on visiting with me as I began opening packs, and even made quite a fuss when I wouldn’t let her onto the table. The photo above shows her on her "pedestal" looking around, having come running at the sound of me opening the first booster pack…which admittedly probably sounded very similar to me opening a packet of kitty-treats.

When I opened the first booster, I was just curious to really look at the spread of cards, where I first really noticed that there seemed to be a great mix, with each booster having at least one of each color and an artifact! I knew already that there’s specifically at least one "Legendary" character in each pack, but I hadn’t fully paid attention to the mix in individual boosters. I was impressed, and decided to "document" the entire bundle…mostly for myself, enjoying going through such a huge stack of boosters, and curious about being able to look back and see what I’d gotten with what else in which pack(s).

Then I realized that even though I am NOT a video blogger, I could show off an "unboxing" in this way. So…as said above, if you don’t care about Magic: The Gathering as a card game and such, there are some links to my 2012 coverage of a bunch of the original comic books, published by Armada (Acclaim Comics).

I’ll show the cards from each pack, note the Rare, and whatever other thoughts occur to me from going through.


Pack #1:

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This pack was where I first noticed the "balance" in the packs specifically. Artifact, Black, Blue, Green, Red, White–even a multi-color Legend as the Rare!

I wasn’t overly thrilled with this one, as I already had a Grand Warlord Radha and would have preferred some others I didn’t already have…but that’s a theme that’ll run through opening most booster packs!

Rare: Grand Warlord Radha


Pack #2:

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The second pack yielded a foil as well as a rare. This is my second foil Island of Dominaria; not bad, though, as I tend to like Blue. Not much else of huge note to the pack. The rare is the Legendary. While not as cool as some other stuff, it’s got some potential to me, especially in a White deck.

Rare: Evra, Halcyon Witness

Foil: Island


Pack #3:

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I think this pack was the first I got Tetsuko Umezawa in a booster. Also got another Serra Angel, which I believe gives me a full 4-copy "playset" of the card in this edition. I like the art on the Urza’s Ruinous Blast; and it certainly represents a key moment in MTG history!

Rare: Urza’s Ruinous Blast


Pack #4:

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This was definitely the best pack of the bundle! An Artifact, at least one card for each color, a multicolor, two of the Memorial to ____ lands… AND a foil!

And the foil, at that, is a rare. FURTHER…it’s a Mythic Rare!

This is the first time I’ve gotten a foil-anything that wasn’t common; for it to be a foil of a Mythic Rare is fantastic! It’d probably be asking way too much for it to have been a foil of Karn, Scion of Urza, but as Jhoira was a card I’d started out wanting, I’m quite happy with it. (though I have two non-foils of her previously).

Added bonus to this pack is it also came with a non-foil Rare, the Helm of the Host, which creates a token copy of whatever creature has it equipped…which has some fun potential to it!

Rare: Helm of the Host

Foil Rare (Mythic): Johira, Weatherlight Captain


Pack #5:

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Very little could "hold up" to the previous pack! Some fun for this one, though, includes the Rat Colony, which I definitely want to build a deck around. I built my first "Rat Deck" back in July 1995, when the only rats in the entire game were Plague Rats, Pestilence Rats, and Bog Rats. I even had to use Vampire Bats to flesh the deck out a bit, reasoning that bats were "rats with wings." Since this new Rat Colony allows one to have any number of it in a deck…for purely casual play, I don’t even need any other rats. Just load up with this, have some support spells, and basic lands, and voila!

This pack gives me a new token as well, with the Cleric. I’ve got plenty-ish of the Saproling and Knight tokens (verrrry glad I had not ordered any Saprolings online.

I’m not overly keen on lands as the rare card I a pack…but at least the Cabal Stronghold is new-to-me!

Rare: Cabal Stronghold


Pack #6:

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This pack has a couple of cards for my inevitable "Fungus Deck" from the set. Fungal Infection essentially deals a damage while also generating a Saproling; while Sporecrown Thallid gives +1/+1 to Saproling and other Fungus creatures.

Aryel, Knight of Windgrace will be a nice addition for a "Knights deck."

And look–another foil! Shiny…

I’m a bit amused at the art for Arcane Flight…perhaps simply the ridiculousness of a cat sprouting wings and taking flight. Talk about a nightmare for birds!

Rare: Aryel, Knight of Windgrace


Pack #7:

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Not much to stand out for this pack. Jaya’s Immolating Inferno definitely has a lotta potential in a Red deck, and definitely makes me want to get Jaya herself all the more!

Rare: Jaya’s Immolating Inferno


Pack #8:

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The timing for getting the Dread Shade here was good…I’d just been reading part of the serialized fiction on WotC‘s website that had characters pondering facing one of these. So that makes for a "fun" pull. Also cool to get Llanowar anything for the nostalgia (though I’d prefer the "classic" Llanowar Elves by name–another card in this set, but not this booster).

This pack also yields my first Knight of Grace, which is a counterpart to the Knight of Malice, and I look forward to using them in a "Knights deck."

Rare: Dread Shade


Pack #9:

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Here’s another fun pack! For one, Traxos, Scourge of Kroog is a card I liked the look of and was definitely interested in! I believe it’s basically a dragon engine…regardless, it puts me in mind of them, which is a great bit of nostalgia.

After just marveling at my first Knight of Grace, this pack had another one. Better yet, this time in the same pack I also got the Knight of Malice. Nice little pairing, there!

And this pack has another Token I hadn’t realized existing: Jaya‘s Emblem, I believe from her "main" Planeswalker ability. Now that I have this…definitely want the actual card all the more!

(Note for this photo: I had Traxos on the Black pile rather than the Artifacts pile. Oops!)

Rare: Traxos, Scourge of Kroog


Pack #10:

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Final pack of the box, last one to get anything "good!"

And…not much of interest for me in terms of opening-the-pack excitement. I believe the saga card The Mending of Dominaria is new to me; but it didn’t really live up to the "potential" that a "final pack" COULD have had.

I don’t think I’d particularly noted if I got any of the other ones, but I’ve realized/am guessing that the handful of cards with the "planeswalker" symbol watermark (like seen above on Final Parting) denote key "story moments" for the set.

Based on an "ad card" (backside of a token) there’d been something about "following the story" that referenced several cards including Final Parting; one of which is either a holdover or a "spoiler" for the set’s serialized story!

Rare: The Mending of Dominaria


The Rares:

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Ten boosters, 11 rares…the "extra" being a Mythic Rare…not bad!

And of course, beyond simply being 10 boosters…the bundle came with a "spindown counter" (20-sided die/D20 with the Dominaria set symbol as the "20"), a pack of 80 or so basic lands (which’ll be quite handy for building decks!) as well as a "fancy" storage box that I really like the art for.

Given the price of the bundle’s basically the same as buying 10 individual boosters…I’m liking the bundle better for the "extras" it comes with…and that it seems like each bundle has a Mythic Rare in it, plus several foils.


Favorite Pull of the Bunch:

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And of course, for "rarity" as well as just being a really pretty Blue/Red card combined with the foil effect, and being a character I was interested in getting from the start, Jhoira, Weatherlight Captain is my favorite pull of the bundle!

While I "suspect" there’s a fair bit of "value" to the card as a foil of a Mythic Rare…I figure the "sentimental value" is enough for me to hang onto the card. I pulled her from a booster, and how many Mythic Rare foils are there really out there like this? (other than specially-packaged Planeswalker Deck cards)

For me…this card is extra-unique in/for my collection.


That’s that for now… ten boosters in a bundle; the bundle now "unboxed!"

It’s cool that the Dominaria set came out RIGHT as I was getting pulled back into the game/story/etc. Even if just feeding the OCD and money I shouldn’t really spend…this was a worthwhile purchase for the time, and likely future time actually going through the cards, deckbuilding, and hopefully actually playing the game.

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Ultraverse Revisited: Mantra #2

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mantra_0002The Woman Behind the Mask

Creator-Writer: Mike W. Barr
Penciller: Terry Dodson
Inker: Al Vey
Letterer: Patrick Owsley
Colorist: Moose Baumann
Editor: Chris Ulm
Published by: Malibu Comics
Cover Date: August 1993
Cover Price: $1.95

I had a bit of deja vu opening this issue…the first page feels like it mirrors the exact cliffhanger of the first issue! Warstrike–the man who killed Lukasz–is at the door,and Lukasz is in the seemingly-weak body of a woman. Turns out that Warstrike is here to offer his aid–Notch tricked him as well, and he doesn’t take kindly to that. They part, and Lukasz–now Eden Blake–deals with kids (s)he doesn’t know what to do with, a job (s)he only knows the address (not what tasks to perform), and so on…while elsewhere, Boneyard and Notch torture Archimage, who refuses to give up his last warrior. Later, Lukasz/Eden crashes a party/auction and bumps into Warstrike in his civilian guise–Brandon Tark. The mask that Archimage and Boneyard have been after is there, and when Notch goes for it, Lukasz leaps into action, and manages to get the mask…while also discovering some new powers this Eden Blake body has. Emerging apparently victorious, Lukasz later takes the kids to a movie, figuring why not? It’s not like they’d be a problem much longer…he aims to pawn them off on the father as soon as possible. Unfortunately, the "Repo Men" encountered at the auction are also here…and the battle doesn’t go nearly so well. Combined with having to protect the kids…Lukasz–Mantra–is not in a good situation.

The Dodson art is a bit "cheesecake" and such with several panels (AND the cover) NOT being shy about how well endowed Eden’s body is. Despite that, the art overall is quite good, and pretty distinctive on the characters…particularly where costumes are involved.

I am pretty sure I’ve never read this issue before, but enjoyed it. There’s something almost cinematic about it, something that could definitely work for tv, and I’m surprised it hasn’t been picked up FOR tv given current vibes on stuff.

It makes sense to have some time seeing Lukasz adjust to the new body as well as the hints of fear that weren’t present while in other bodies: knowing there will be no next body makes everything far more dangerous than they seemed when he had endless reincarnation to keep going with. While it’s not much "development," we get to check in on Boneyard and Archimage to keep that fresh in mind, that they and their war are why we’re here.

In some ways, this could BE a first issue, had the previous issue been doled out as a #0 or a serialized bit. Still, as with other titles…this being "only" the second issue, I’d highly recommend getting the first issue along with this, as the story would be far more meaningful than specifically going for this issue in isolation. As a second issue, I definitely liked this, as it continues to develop the main character and flesh out the world/supporting cast and build on the previous issue, while also leaving some stuff to be wondering about for the next issue, along with the cliffhanger leaving us to wonder how Mantra will get out of the situation and if the kids will also make it out, etc.

This was one of my favorite Ultraverse series back in the ’90s, and so far on re-read, nothing is changing my thoughts on that. As said above, this title seems all the more "relevant" or poignant in 2018, like it would surely be championed now more than ever before. Regardless…it’s simply a fun read, with art that’s hardly bad on the (male) eyes.

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The Weekly Haul: Week of April 25, 2018

This is an odd week. For one thing…it’s Marvel-heavy, which almost never happens–not for new issues, anyway. Secondly, I managed to initially flat-out forget to grab (or otherwise missed) a couple issues I’d specifically intended to get!

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I believe this week’s issue of The Mighty Thor is the final issue…well, for a few weeks, as we’re already getting another Thor #1 soon! Thinking it looks a bit standalone, and though I detest the $4.99 price point, it IS 12 more pages for “only” an extra $1 (compared to the 20-page $3.99 Marvel issues) I grabbed my second Thanos Annual #1 of the last several years. What can I say? It would feel odd not to snag the issue, given the movie that premieres this week!

Of the various True Believers issues…I have to say that the Infinity Gauntlet #1 and now this Infinity War #1 are easily a couple of the best values given the size. And of course, I greatly enjoy that they retain their original logo and (mostly) original cover. After all…these are rather “iconic” covers, from some ancient time when variants were rare, and specific comics were actually recognizable BY their covers.

The newest issue of The Terrifics is here, as is the final issue of the Demon: Hell is Earth mini (which is one less title to be picking up, slightly easing the monthly outspend).

And of course, the newest issue of Previews…which at this point is just an odd catalog, with separate publications for Marvel and DC and whatever else is contained.

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Somehow I missed Detective Comics for the week, as well as the start of the newest Aliens mini-series: Dust to Dust (and just before Alien Day 2018, to boot!).

I also realized I’d either missed, or skipped, the newest issue of Batman: Creature of the Night. I feel like this issue was really late, and suspect the next of being the same…such that this has really lost some of its momentum for me.

C’est la vie!

Once again, here it is the day before the next New Comic Book Day. But then, I’m also getting used to a “schedule” of having Ultraverse Revisited posts on Monday/Wednesday/Friday…so the other couple posts of the week are balancing differently than once upon a time.

Also some other stuff coming up that I should be sharing in the near future!

Meanwhile…tomorrow is another Wednesday for new comics, and this upcoming Saturday is Free Comic Book Day at participating local comic shops!

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