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This Week’s Comics Haul (November 20, 2013)

I’m loving the $1 “promo” issues of late. At the LEAST they add “value” to the “stack.” I picked up Doctor Who: Prisoners of Time #12 (of 12) on a whim just to check it out since I haven’t a clue when I’ll get to read the entire series. And Ben 10 I figured I’d just try, see if I liked it. With only about 8 titles and at least 4 Wednesdays in a month, I haven’t figured out why Valiant can’t better “stagger” their books!

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Also hit the quarter-bins at JC’s in the Falls. Finally got Supergirl #1 (PAD’s run), couldn’t pass up Superman the Man of Steel #1 on principle (see upcoming Akron Comicon post from the con a couple weeks ago).

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And finally got Superman Red to go with my Superman Blue that I got a couple years ago. I’m re-realizing how much I like the pre-New 52 Tim Drake Robin character, particularly given my history with the character and comics in general (another story for another time). These figures will be coming out of the packages ASAP; to display with my other JLA figures, and the cards are slightly curled and just seem “worn” such that I might as well ditch the packaging.

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Injustice: Gods Among Us Annual #1 [Review]

injusticegodsamongusannual001The Hunt for Harley

Writer: Tom Taylor
Artists: Xermanico, Jonas Trindade, Mike S. Miller, Bruno Redondo
Colorist: Alejandro Sanchez Rodriguez
Letterer: Wes Abbott
Cover: Juan Jose
Assistant Editor: Aniz Ansari
Senior Editor: Jim Chadwick
Published by: DC Comics
Cover Price: $4.99

Normally I’m not a huge fan of Lobo, though the character occasionally gets my interest. I had enough curiosity in September that I wound up snagging the Lobo Villains Month issue, and since I’m already following Injustice, there was no reason for me to avoid this issue arbitrarily.

The main thrust of this issue is that Lobo shows up to see if it’s worth trying to collect a bounty on Superman. When pointed out that Superman could just throw him into the sun, and there wouldn’t BE even a single drop of blood for Lobo to regenerate from, the big bad biker from space decides that nope, the bounty is not worth it. However, Superman makes his travel worth his time, and sics the bounty hunter on a thorn in his own side: Harley Quinn. So Lobo goes after her, to darkly comedic results, with a hint of Green Arrow and Black Canary thrown in.

This is by no means a written masterpiece…but I have to say that I enjoyed this issue and its story more than I have most comics lately! The story itself fits quite well within the established setting of the Injustice series and its parameters. I liked the longer singular story, compared to feeling more like I’m getting a couple of shorter stories and a random backup in some of the non-Annual issues.

I also enjoyed the visuals of the issue. Nothing glared out at me as weird or “off,” nothing took me out of the story as I turned the pages despite multiple artists; and I really like this version of Lobo.

While there’s a fair bit of context to be had, having read the series so far that makes this issue work, if you’re loosely familiar with Lobo and Harley (say, from the game itself or other media) and you know the premise of the game (superman’s taken over, the heroes are split and alliances are not what they used to be), you can probably enjoy this as a rather expensive (but at least thicker than a standard issue) once-shot story with nice art.

The overall saga of Injustice is not exactly advanced–this is a fairly “timeless” story within the setting and nothing stands out as “key,” though there are references grounding this in the continuity.

But this is still a good issue that I ultimately didn’t mind paying the $4.99 cover price quite as much as I would many others. If you come across this for a decent price (whatever you deem “decent”) it’s definitely worthwhile.

21 Years Since the Death of Superman

superman075It was 21 years ago today (November 19, 1992) that Superman #75 was officially released.

Unrelatedly, I’d gotten sick at school, so didn’t get to go to the comic shop myself. HOWEVER, Dad went to the comic shop for me and picked it up (along with the previous few weeks’ issues). We both read the entire “Death of Superman” story that evening in the living room–I’d finish an issue and pass it to dad and he’d read. Started a couple-month thing, those weekly visits to the comic shop; getting the newest Superman comic; I’d read it, and he’d later read it.

Offhand, that day and the few weeks after while the Funeral for a Friend issues were coming out are the only time in my life I remember having that exact sort of shared experience, and it’s amazing what something like that can mean, looking back.

He’s always humoured me, with comics; and been quite the “enabler” through the years. But getting to share the actual reading experience of specific comics “in the now” like that stands out as a great childhood memory; and is something that–should I ever have any kids of my own–I would hope that I get to share with them.

Unity #1 [Review]

unity001Written by: Matt Kindt
Art & Cover by: Doug Braithwaite
Colors: Brian Reber
Published by: Valiant
Cover Price: $3.99

I have yet to read the original Unity stuff from the ’90s as I’m still missing an issue or two and haven’t spent the money on the series of collected volumes. And given that Solar and Magnus are not part of the contemporary Valiant universe and the tagline for THIS series is “Victory is not absolute” (rather than “Time is not absolute”), there’s plenty of difference.

THIS Unity isn’t an event so much as it’s a title, a team…one that is formed in response to Aric (with his X-O Manowar armor) setting down in modern Romania (ancient Dacia) and claiming it as his own, re-claiming it for his people, liberated from the Vine homeworld. Russia launches an attack–this is their backyard–and Aric is victorious, which makes them all the more nervous, and the chain effect is that the entire world is poised on the brink of World War Three. As self-styled savior, Toyo Harada gets involved, first sending in his Unity team, before realizing that he’d have to get involved personally, leading an elite team of his own.

Truthfully, I don’t know if this is a “limited series” a la Harbinger Wars (if so, no clue how many issues), or if it’s actually an ongoing series, and the big “instigating event” for the formation of a status quo is “just” this tie-in to X-O Manowar. But for the moment…I’m not too concerned. I’m “all-in” with Valiant at present–getting basically anything they put out as in single issue format. As such, limited series or ongoing, I’m getting this either way.

This felt like a longer issue than usual, with a lot going on. Really, having kept up with X-O Manowar, this actually felt like an issue of that, just involving a more diverse cast than usual, and less focus on Aric as the protagonist (he’s definitely the antagonist here). That this fits so well with that is definitely a credit to continuity in my mind, and what can be done with characters that are typically involved in separate titles coming together in one. At the same time, while I mention continuity, this can also be a decent entry-point for newer readers. The “core” story is given on the inside front cover, about Aric’s past. The other characters come into play throughout the issue and you get some context for them on a surface level at least. Of course, longer-time Valiant readers will have even more context, a deeper appreciation for some of the various character interactions, based on having come across them before…particularly Ninjak and Harada; as well as Aric himself and Gilad (the Eternal Warrior) from the actual X-O Manowar series.

As a first issue, I liked this. We’re introduced to the instigating event: Aric has claimed Romania and isn’t budging from his ancient homeland. The rest of the world isn’t happy, but have yet to put together an effective (for them) response. We get the introduction of major players–Aric himself, Harada, the Eternal Warrior, Ninjak–as well as the actual Unity team Harada deploys. The opposing sides actually meet and battle in this issue (we aren’t left solely with posturing and “setup” or “building anticipation” for this issue). The effects of the first battle are felt, and set things in motion that the issue’s end promises will be brought into play next issue.

Visually, not a bad issue. After all the months of anticipating this series, wondering what would actually play out, and so on, I was far more eager to dig in on the story side than anything with art. The fact I read right through the issue without having to stop to wonder what exactly was going on action-wise is certainly credit to the art team. Doing the job well, I like when I don’t “notice” the art much one way or the other.

I doubt this issue alone would ‘sell’ you on the Valiant Universe as a whole. But if you’ve been curious, it’s a good point to get in, and be introduced to characters involved in at least three other titles (X-O Manowar, Harbinger, Eternal Warrior), and a huge influence in a fourth (Bloodshot/Bloodshot and H.A.R.D.Corps). And following only a few months after Harbinger Wars, this title brings the Valiant universe together, bridging multiple titles without forcing a multi-title crossover…you can get the story from this issue even without having read any of the other titles.

My only real problem with this issue is the many variant covers; I’ve long had issue with there being so many/regularly variants anyway, but with five or six (at least) variants, this was rather ridiculous to me.

Ultimately, variants or otherwise, if you’ve any interest in Valiant past or present, I do recommend this issue. And if nothing else…you have a $3.99 book that is not being double-shipped, and does not continue (directly) into some other series.

Star Wars Angry Birds: Rise of the Telepods

darthmaulpig01I’ve been seeing all the licensed Angry Birds stuff for ages–ESPECIALLY the Angry Birds Star Wars stuff. More recently I’d been seeing these Telepods ones…apparently a sub-brand. On closer look, apparently they’re minis that have a digital code so you can “scan” them into an app; essentially “unlocking” the character at a specific time of your own choosing.

I’ve already been amassing a small collection of Angry Birds on my desk at work…some of the “eraser puzzles,” a stress-ball, a couple Mash-‘Ems, a clearanced plushie, even a giant magnet. So when I decided to check these out, they seemed a natural addition…with the added bonus that they’ll affect gameplay in the new Star Wars Angry Birds app.

Surely a ‘phase’ for me, but for now, I’m enjoying increasing my arsenal of these little guys, and mainly (presently) looking to find the Boba Fett Pig.

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Inhumanity Checklist (December 2013)

DECEMBER 2013

  • Inhumanity #1
  • Inhumanity: The Awakening #1 (of 2)
  • Mighty Avengers #4.INH
  • New Avengers #13.INH
  • Indestructible Hulk #17.INH
  • Avengers Assemble #22.INH
  • Uncanny X-Men #15.INH
  • Avengers A.I. #7.INH

Source: Promotional Postcard (see below)

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The Trials of Shazam vol. 2 TPB [Review]

trialsofshazamtpb002Writer: Judd Winick
Artists: Howard Porter, Mauro Cascioli
Letterers: Rob Leigh, Travis Lanham
Original Series Covers: Howard Porter, Mauro Cascioli
Reprints: The Trials of Shazam #s 7-12
Published by: DC Comics
Cover Price: $14.99

This volume took me a bit longer to “get into” than the first…partially less excitement to get into the volume (now having a good idea of the story and such after reading the first). Of course, plenty of distraction, too with a “new comics day” and a local comic convention since reading the last volume.

We pick up here with Freddy’s journey…he’s got part of the powers of Shazam, and Sabina has the others so far…with a couple of the gods’ powers as yet unspoken for. He winds up recruiting “help” from the Shadowpact, on the idea that his attaining the powers is less important than Sabina NOT getting them. As she steals more power and the balance of magic is close to being toppled, the “war” actually breaks out with Sabina launching a spell that needs one million souls and will push Dark Magic far beyond Light magic. Freddy meanwhile recruits the Justice League and leads the counter-assault. Things finally come to a head, and the legend of Shazam moves forward.

Story-wise, this volume is consistent with the first; this felt like the back half of the same story, with obvious progression and development from what came before. I definitely liked seeing the other characters involved…while I expected this to be Shazam-centric, seeing that this takes place in the shared, main DC Universe of the time makes it so much better than just being off in its own little corner. It’s also cool to see Freddy being responsible and involving others as the situation needs it rather than egotistically insisting on going it alone (suggesting there’s plenty of strength simply in recognizing when one needs to turn to others, perhaps).

Visually, the first couple chapters match the entire previous volume while the final four are a shift as we move to Cascioli on art rather than Porter. While this is in itself a bit jarring and quite noticeable, it works pretty well…and I definitely prefer a complete such shift than stuff being interspersed. It may not be entirely consistent with the first 8 chapters, but the parts are consistent with themselves, and everyone is still quite recognizable. I actually think I’d’ve preferred this latter visual take for the entire thing if that’d been possible.

As a whole, a good volume, though I maintain that I’d’ve by far preferred this be one large volume to its existing two skinnier volumes. This is a singular overall story that seems near-arbitrarily split in half just for the sake of being halved, or of keeping its collected volumes as the “standard” 6-issue things.

I’d think it obvious, but as the second of two volumes, if you’ve not read the first, I don’t see any real reason to seek this out unless you’re specifically looking for the ending of the story rather than the beginning or ‘full’ story. But if you’ve read the first half, this is definitely well worth getting to finish, to have the complete story. Overall, I’d recommend trying to get both volumes at once if possible to read as close together as possible.

I wasn’t sure what to expect of this series and already knew the “core” ending going in. But I definitely  enjoyed reading this, and find myself very disappointed to realize for the moment that other than the New 52 Shazam volume I read weeks ago, I don’t know if there are any collections with NEW Shazam stuff after this story out there or what issues to get for any appearances of Shazam.

The fact that that bothers me and that I’m interested in more of this take on the characters is a definite positive to me and credit to the story.

If you want to see the Shazam/Captain Marvel stuff actually progressed and status quo changed/updated (or at least don’t mind it happening), this is definitely well worth reading!

Shadowman #12 [Review]

shadowman012Deadside Blues; Lucky Charm; Blackout

Writers: Ales Kot, Christopher Sebela, Duffy Boudreau
Art: Cafu, Matthew Southworth, Diego Bernard, Alejandro Sicat
Colors: Andy Troy, Jose Villarrubia, Ian Hannin
Letters: Dave Sharpe
Cover Art: Dave Johnson and Kekai Kotaki
Editor: Alejandro Arbona
Executive Editor: Warren Simons
Published by: Valiant
Cover Price: $3.99

I’ve kinda lost the “flow” of this Shadowman title. Seems we’ve had a definite interruption of the ongoing story: a #0 issue, a “Halloween special,” and now this 3-complete-stories issue, as we await a new creative team that’s taking over.

While I’m all about done-in-one stories, self-contained issues, having 3 such stories in one regular-sized issue is a bit much (or short, depending on how one looks at it). These three seem rather slice-of-life; the simple stuff that’s not that big a challenge. They can’t be a big challenge–there’re only a handful of pages to get to the end of the situation as presented!

Given three stories, I’m not bothered by three visual styles in the issue. None of ’em particularly blew me away, but none struck me as annoying or hard to follow. Solid art doing what the art should do.

The stories themselves are a handful of pages apiece. Nothing particularly wrong with any of them–they all offer a touch of insight into Shadowman. They definitely make this feel like a “filler” issue…I’d’ve much rathered see these presented in place of multi-page “previews” in the back of Valiant‘s books. Original COMPLETE shorts to introduce non-readers of Shadowman to the character, and provide some incentive to Shadowman readers to maybe grab another issue. (Easy enough to suggest as a fan currently buying any/all Valiant singles).

Taken as a whole, I found the issue fairly mediocre. Not bad, but not wonderful; for the moment nothing in it seems particularly germane to anything ongoing. If you’re following the series and not inclined to skip issues, this is worth getting and reading. Though it stands alone in and of itself, readers would likely benefit quite a bit with context from having read earlier issues. If you’re looking for a jumping-in point, it seems the next issue will be the spot to do so.

If I wasn’t currently “all-in” on the Valiant books…I’m pretty sure I’d call it a day for now on the series, myself. As-is, I’m hoping this new creative team picks things up and runs next issue and shows me that I actively want to keep up with this title rather than passively “not drop” it.

Quantum and Woody #5 [Review]

quantumandwoody005Writer: James Asmus
Art: Ming Doyle
Colors: Jordie Bellaire
Pin-Up: Tom Fowler and Brian Reber
Cover Art: Andrew Robinson, Lee Garbett, David Lopez, Mike McKone
Letters: Dave Lanphear
Editor: Alejandro Arbona
Executive Editor: Warren Simons
Published by: Valiant
Cover Price: $3.99

Now that they’ve accepted they’re stuck together…Eric (Quantum) and Woody are sharing Eric’s apartment. Of course, Eric hadn’t counted on Woody ALSO bringing the goat (now named Vincent van Goat) and the “teenage” clone of the woman who murdered their father into the mix. As Eric goes to work and returns the weapons Woody snuck out, he tasks Woody with finding a job. Instead, Woody decides to house-hunt, and winds up losing Eric’s car in the process. Eric meanwhile finds that he’s come to the attention of his boss, who lays out an interesting proposal.

Though I’ve now read all of the original Q&W issues, I’ve never looked all that deeply into them…but at least on the surface, this continues to very much come off as being in the same spirit. The situations are modified, more modern…but this series fits right with the original to me.

I don’t know where the story’s actually going, though I recognize Eric’s boss’s name and so have a certain suspicion there. I do have a better sense of Eric’s annoyance (and Woody’s deservance of being the target of said annoyance) in this series so far. 

The art isn’t bad, though something seems a bit “off” and I can’t quite put my finger on it. It’s a bit of a shift, but everyone’s still recognizable and it’s not hard to follow what’s going on.

As a bonus, we get a random pinup page in the back…which is rather amusing in itself, as well as refreshing: it’s a pin-up page, meaning full-page one-page art piece…but get this: it’s NOT A VARIANT COVER! Someone, somewhere, actually remembers that an artist can do a piece of art like this without it HAVING TO BE a VARIANT!

All in all, a good issue, and as billed on the cover, the start of a new arc and thus a better jumping-on point than the previous issue (especially when you consider the first TPB is due out soon at the “bargain” $9.99 price point of all the Valiant vol. 1s). If you’re already following the title, it’s worth continuing. If not, you might be better served grabbing the paperback to read the first/origin story and if you like it, continuing on.

Genuine Dilithium Crystals

Over the weekend, my friend Lonnie put nearly any “convention haul” to shame with a box and bag o’ Stuff he gave me. While we’d talked about a number of the things, he had a particular surprise for me, that I now need to figure out exactly where I’m gonna keep it:

A small vial of genuine Star Trek Dilithium crystals.

dilithiumcrystalswithcertificate

Sheldon would be jealous…