• January 2026
    S M T W T F S
     123
    45678910
    11121314151617
    18192021222324
    25262728293031
  • On Facebook

  • Archives

  • Categories

  • Comic Blog Elite

    Comic Blogs - BlogCatalog Blog Directory

Supergirl #50 [Review]

Queen

Writer: Sterling Gates
Penciller: Jamal Igle
Inkers: Jon Sibal & Mark McKenna
Colorists: Nei Ruffino, Pete Pantazis
Letterer: Jared K. Fletcher
Cover Artists: Michael Turner and Peter Steigerwald
Asst. Editor: Wil Moss
Editor: Matt Idelson
Published by: DC Comics

After quite a bit of foreshadowing, last issue provided the culmination (or so I’d thought) of Lana’s story. Where I’d thought it was going to be cancer or some other terminal illness and that DC would actually allow the character to be killed, that issue ended with Supergirl barging into the morgue and finding a cocoon where Lana’s body should have been. This issue opens some time after that with General Lane and his grunts finding the re-grown body of his daughter Lucy and discovering that she’s actually alive, despite being thought dead when her super-suit exploded awhile back. We then pick up wtih Gangbuster (in a new, weird-looking costume) busting into some alien hive and getting Supergirl out…as she’d been captured off-panel since the previous issue. The hospital Lana was in has been grown over by a cocoon, as we find out that the Insect Queen lives once again, having spent the past year preparing Lana’s body to be taken over. Supergirl and the Queen fight, and it’s not hard to guess what happens by the issue’s end. We have some definite closure to things, while elements are left open to coming stories…but this issue’s events are not likely to be simply brushed under a rug.

The art by Igle is quite good. In and of itself, I have no problems with the art.

The story is also quite strong as what it is. I have never had any interest in the Insect Queen stuff with Lana, and have zero nostalgia for the silver age stuff…it was actually the Insect Queen story in the main Superman book several years ago that led me to bail on the Superman titles entirely for a brief time. As such, I was quite dismayed to see it becoming a focal point for this storyline. To its credit, the actual, overt Insect Queen stuff is basically limited to a couple brief bits last issue, and now this issue, rather than being a huge part of the overall arc. I’m interested in seeing where Supergirl herself goes from here, as Gates has continued to grow the character and give her surprisingly realistic reactions to things instead of the usual, simplistic cliches one would normally expect.

What I dislike most about this issue is the ties back to the Superwoman story, as I to this day cannot be convinced that the Lucy Lane I’ve read for 15-some out of the last 20ish years is the same character…whether this is Gates claiming the character or simply doing the best with the hand dealt, I’m not sure.

In addition to the 40-page main story (which has a 26-page chunk with no ads!), we also get a short bonus tale by Jake Black and Helen Slater (the actress who played Supergirl in the Supergirl movie in the 1980s).

A Hero’s Journey

Writers: Jake Black, Helen Slater
Artist: Cliff Chiang
Colorist: Dave McCaig
Letterer: Jared K. Fletcher
Editor: Wil Moss
Group Editor: Matt idelson

This short is pretty simplistic and straight-forward: it’s a recap of much of these first 50 issues of Supergirl. I recognize Black from his TMNT work, and it’s cool to see his name popping up like this. While the story is basically recap, it does add a bit to the Supergirl character, as we are reminded how far she’s come, and the changes over the past 17 issues or so have been brought both betterment and clarity to the title as well as the character in the title. I also quite enjoy the fact that Ron Troupe is still around and being used again lately…he is just as important a character to me as any of the supporting cast of the Superman family of titles…and I like a great deal better than, say, Steve Lombard or the current interpretation of Cat Grant.

The art for this story is clean and fairly simple, reminding me of any of a number of animated works that don’t use too much in the way of detailed lines to get things across. Again, that works for this story, though I don’t think I’d care much for the style on any ongoing basis for this title.

As a whole, I think the only “weak point” of the issue is the cover. Turner had a significant role in bringing this version of the character into contemporary continuity, but the art used for the cover just doesn’t work for me–it seems extremely out of place, especially given how far this title and the character have come over the past few years. Maybe it’s just over-nitpicky, but Supergirl’s ears on this cover make her look like an elf, and her physical build just seems out of proportion with the way she’s portrayed lately. As with most books, though…the issue can’t be judged solely by the cover.

Story: 3.5
Art: 3.5
Overall: 3.5

Chase Variant #1 [Review]

One Shot (Is All I Need)

By: Rich Johnston, Saverio Tenuta, and Bagwell
Variant cover by: Rob Liefeld
Published by: Image Comics

I tend to enjoy metatextual comics such as this. On the one hand, they’re fun, getting both a story and a commentary if one looks at multiple layers. At the same time, the drawback is that sometimes seeing those layers from the get-go can take one out of the story entirely.

I wasn’t sure what to expect from Chase Variant, except that from the cover, it appears to be just another “bad girl” book, much as Image was known for in its earlier days. And the story opens up with a bang (two of ’em, actually), and immediately reveals its hook: the “main” story is that of a bioengineered government agent named (of course) Chase Variant. She has four arms, gun in each hand, and is a much revered, efficient assassin. She’s also, actually, a 1:1000 chase card in a collectible card game, which is being played out. 3/4 each page is the main story–the in-game story, if you will, of Chase as she knows herself. The other quarter-page looks at the cards in the “real world” as the game is being played.

The story is pretty basic, without much depth or character development. While that would be very, very bad for the debut issue of a new series, this is a one-off…a one-shot, and so lack of depth is much more forgivable. Where this excels is at drawing on the thoughts I’d imagine any gamer has had in playing a game, of trying to craft a visualization or story around the playing of cards which describe basic characters or actions. There are rules and structures to such games, perhaps even an overall story that informs the specific cards that can be used. But the story itself, each game in which the cards interact uniquely really plays out in the imaginations of the players, unlike a comic, movie, or video game.

The visuals are not bad. I’m unfamiliar with the artists offhand, so really don’t have anything prior to compare this work to. In and of itself, the art on this issue does a good job of depicting what’s going on; capturing that dark and gritty feel that the character’s world ought to have, were this an ongoing story. Other than the occasional gratuitous visual shot and the character’s get-up (which is actually commented on within the story), no real complaint.

This is a fairly unique one-shot. In some ways, it could be seen as a sort of adult Yu-Gi-Oh, in that the cardplay informs the story. At the same time, it seems like a commentary on such card games and the presence of rare chase cards, as well as the evolution of ways of playing any given game, and the cards that eventually get introduced into long-running games.

If you’re looking for something a bit different and without continuity–past/present/future–to deal with, this is a good issue for that. Certainly a worthwhile issue to keep an eye out for.

Story: 7/10
Art: 7/10
Overall: 7/10

Secret Six #18 [Review]

Danse Macabre Part 3

Writers: Gail Simone & John Ostrander
Artist: J. Calafiore
Letterer: Travis Lanham
Colorist: Jason Wright
Editor: Sean Ryan
Cover: Daniel Luvisi
Published by: DC Comics

I’ve not been following this title to any great degree. I read the first 2-3 issues, and may have read one or two other issues prior to this Blackest Night tie-in. Still, I know enough of these characters to enjoy the issue, even lacking the full series’ context.

This issue sees the various members of the Six dealing with Black Lanterns, as well as Amanda Waller’s plan for combatting those same Lanterns. Essentially, the Six have to survive long enough for that plan to be put into motion–to retrieve an old Manhunter body to make use of its stored Green Lantern energy (which, along with another color light/energy is the only thing that can permanently put down the Black Lanterns). The end result of this gamble seems to indicate both change and revelation–at least to the reader, as Waller reveals her ultimate intent regarding the Six.

The story’s not bad, though it’s not terribly engaging, either. I don’t know all the characters well enough to get as much appreciation out of this issue as I’m sure others will get, but they’re not entirely unfamiliar. And though I am unfamiliar, I learned a bit more about a couple of ’em as I read this issue. Digging up an old Manhunter makes perfect sense to me, and a great solution for a bunch of essentially human characters to reasonably fight and have any hope at all of winning against multiple Black lanterns, when the bulk of the super-folks of the DCU aren’t around to intercede in this battle. It also roots the story in long-term history, as–and perhaps I’m wrong on this–the Manhunter is probably left over from Millennium. Waller’s presence seems like an added bonus, coming just after seeing Pam Grier taking the role of this character on Smallville‘s Absolute Justice movie/episode.

The art’s good stuff, too…while some faces seem to take on slightly different appearances here and there depending on their angles, on the whole the art is nicely detailed and the characters recognizable and distinct, and I really had no trouble following the action of the issue.

This issue wraps up what is one of the better tie-in stories to Blackest Night, as we see events unfold that appear to have contributed to the ongoing Secret Six arc, and yet plays well in the Blackest Night sandbox. This doesn’t really add anything to Blackest Night, but Blackest Night adds to this. Well worth picking up if you’ve been following the previous couple issues (this is the third of 3) and/or the main event.

Story: 7/10
Art: 8/10
Overall: 7.5/10

Deadpool Team-Up #896 [Review]

Writer: Stuart Moore
Art: Shawn Crystal
Colors: John Rauch
Letters: Jeff Eckleberry
Cover: Humberto Ramos
Production: Taylor Esposito
Asst. Editor: Sebastian Girner
Editor: Axel Alonso
Published by: Marvel Comics

This issue gets much more to the silly side of things, though it’s a rather dark silly. The issue opens with a trucker picking up Deadpool’s antics on the CB…and and before long, a raccoon is squished along the road, prompting a rather militaristic response from some of the squished raccoon’s buddies. A flashback shows us how Deadpool came to be driving a truck with this U.S. Ace, and see the two deal with an important delivery while being attacked by angry, gun-toting raccoons.

I’m not familiar with Crystal‘s art offhand, but the visuals do work pretty well for this issue. Nothing spectacular, unfortunately–but there’s nothing that seemed wrong or particularly “off.” This is solid work, that gets the story across with the visuals presented, and doesn’t hold back–we get some on-panel raccoon-squishage, for example.

The story isn’t bad, though it definitely fits the one-off format of this title, presenting an entire “adventure” of the title character from start to finish in a way that doesn’t make me feel like I have to buy the next issue to get “the rest of the story.” (Similarly, one doesn’t need to have read any previous issues to enjoy this). I have no prior recollection of this U.S. Ace character, so had no expectation there coming in. I’d heard of Rocket Raccoon, but haven’t read anything with him in it thus far–but knowing the character exists kept the shock out of my thoughts seeing the raccoons in this issue organize and go after Deadpool and Ace.

For some, the high point of this issue may be the raccoons. For me, it was probably Deadpool’s goofiness messing with the CB…I definitely got that “This is so cool…I’ve always wanted to do this/say that!” vibe off the character.

If you’re looking for quick, fun Deadpool stories, this seems to be the series for that. Deadpool seems to be Deadpool involved in the main Marvel Universe stuff–the events and whatnot; Merc With a Mouth is weaving its own longform continuity in multi-issue arcs; this series gives us one-offs each month with different guest stars and creative teams. Don’t like a writer or artist, or the character team-up one month? Skip it. Next issue’ll probably have a different creative team, and Deadpool paired with some other character (probably obscure) from Marvel‘s vast character library.

Story: 6/10
Art: 6/10
Overall: 6/10

Blackest Night: Wonder Woman #3 [Review]

Wonder Woman: Blackest Night
Writer: Greg Rucka
Pencils: Nicola Scott
Inks: Jonathan Glapion
Colors: Nei Ruffino
Cover: Greg Horn
Letters: Travis Lanham
Assoc. Editor: Adam Schlagman
Editor: Eddie Berganza
Published by: DC Comics

Wonder Woman marvels over the Love-Ring, witnesses the spreading destruction from the Black Lanterns and chats briefly with Carol Ferris about their differences as Star Sapphires, fights Mera, and when she tries to use her ring to help Mera, makes some sort of realization that hits close to the heart. The issue’s ending seems almost tacked-on, and directs us into the main Blackest Night series.

Story-wise, this continues to be more of a disappointment than not. Somehow, it’s feeling more like a “filler” story than anything else, with not much really happening. I don’t feel I have any new understanding of Wonder Woman/Diana coming out of this issue, and just as with the previous issue, this seems to take place in a very limited span of time–between Nekron commanding all those who’ve been resurrected withOUT rings to “Die” and the “reinforcement” rings seeking out “backup.” While there’s probably stuff here that’s much more compelling to longtime fans of Mera and Diana, any such content seems to have gone over my head reading by myself.

The art of this issue is good, on the whole…not much for complaint. The art certainly carries its weight providing the imagery of the story, showing Diana’s wonder at the ring, the two Star Sapphires soaring over the city, the Diana/Mera fight, and so on. My primary complaints are the Star Sapphire costumes, which seem overly “exposing”–but then, I suppose “lust” could be a form of “love”–and the double-page spread preceding Diana’s final conversing with Mera left me wondering what the significance was…but I’m not sure how much of that is the art not getting something across, or the story not getting it across (at the same time, just as likely to be me as a reader not “getting” something).

On the whole, not much about this to recommend except to those wanting light expansion on Wonder Woman’s being a short-term Star Sapphire. If you’re just following the Blackest Night series itself, this issue/mini really doesn’t seem to add anything to the main story.

Story: 4/10
Art: 7/10
Overall: 5/10

Siege #2 [Review]

Writer: Brian Michael Bendis
Penciler: Olivier Coipel
Inker: Mark Morales
Colorist: Laura Martin
Letterer: Chris Eliopoulos
Cover: Coipel, Morales & Martin
Associate Editor: Lauren Sankovitch
Editor: Tom Brevoort
Published by: Marvel Comics

This issue is largely a lengthy fight-scene. Ares vs. Balder. Ares vs. The Sentry. Dark Avengers vs. Thor. And while these battles are going on, Steve Rogers rallies the Avengers, with Nick Fury providing transportation. And the issue ends on a ridiculously annoying note.

While I like the visuals overall, something about the Sentry comes across like some totally ticked-off child, if not some sort of demon-possessed child. The other characters all look pretty good–and are quite recognizable. The only part where I really had any trouble following the action in the visuals was the most gruesome image of the issue–you’ll know it when you see it. Though the gore makes it clear the character has been killed, it seems to come out of nowhere. If the final page of actual comic store didn’t have “To Be Continued” I’d be asking why a page was left out–what seems to be done for cinematic/dramatic effect feels extremely anticlimactic, and does nothing to make me want to get the next issue. The sequence–in my eyes–should have been played out.

The story itself seems very simplistic…we see things going awry and Norman losing control of the situation as he’s closer to being exposed publicly. Characters fight, someone dies, etc. The fight sequences make the issue read far too quickly–there’s too much quick action and too little dialogue. I’d almost prefer to see a tie-in mini to flesh out the action, and let the main series involve more dialogue and interaction as the event goes down.

In and of itself, there’s not much of anything here to recommend this issue. Marvel only makes it worthwhile as it’s part of the story that ends the Dark Reign, and we’re almost–almost–to the point where Osborne’s gonna start to get some of what’s coming to him. This is an “event book,” and the “core mini” at that–this seems the bare minimum one should get if specifically following Siege. While there’s loads of other stuff surely going on, this has been doing a decent job–for what I’ve read–of having the main stuff unfolding here rather than in the tie-in/crossover issues.

Not wonderful, but there’s plenty worse out there to be read…plenty that doesn’t at least have as its end result a brighter tone to come for the Marvel Universe.

The text piece at the end held no interest to me–it may have some stuff for context, but I couldn’t even get through it.

Story: 3.5/10
Art: 8/10
Overall: 5/10

Siege: Embedded #2 [Review]

Writer: Brian Reed
Artist: Chris Samnee
Color Artist: Matthew Wilson
Letterer & Production: VC’s Rus Wooton
Cover: Adi Granov
Editor: Lauren Sankovitch
Executive Editor: Tom Brevoort
Published by: Marvel Comics

I think I read the first couple issues of Civil War: Frontline, and while I snagged an issue or two from a quarter bin somewhere, I don’t believe I’ve read any of the World War Hulk: Frontline. I also hate the $3.99 price point, but after growing so weary of even just the phrase “Dark Reign” and seeing that on comics on the shelves. That Marvel would actually do a 4-issue event in Siege seemed astonishing to me, and I’d decided to compromise my principles and buy the core issues despite the $3.99 tag–at least it was an ‘event book’ and not just another standard, monthly issue of an ongoing title. With the Origins of Siege freebie the week prior, and a small week of new issues, I decided to give Siege a bit more of a shot than I would otherwise, and not only bought SiegeEmbedded #1, but also picked up #1…and while I was at it, snagged the cabal one-shot from December.

With the second issue of both Siege and Siege: Embedded out this week, I again went ahead and snagged both.

This issue continues the journey of Ben Urich, his travel buddy Will, and Volstagg, in the wake of the “inciting incident” that allowed Norman Osborne the excuse to invade Asgard. Urich is interviewing people during the journey while stopped at gas stations, while his buddy tries to keep Volstagg from being noticed. When the group hits a traffic jam, things get bad pretty quick as Osborne’s people lock onto Volstagg’s Asgardian properties. While he fights the would-be captors, Urich and Will wind up in less than ideal conditions, where they must rely on one another without their Asgardian friend.

The issue’s art seems rather simplistic in a way…not really in a grim and gritty way, but just some stylistic thing. It’s not bad–but it’s nothing wonderful, either.

The story itself seems to have virtually nothing to do with Siege itself, other than Volstagg’s presence/situation. Siege sets the “environment,” but other than that, this doesn’t seem to add anything to the main title’s story. This is just its own story set within the event. I’m somewhat enjoying this story as–while it involves super-beings–the main character(s) are not themselves super-heroes/villains. They’re just people who live in a world populated by super-beings.

As said–this really adds nothing yet to Siege itself. But if you’re looking for a larger experience than just the main Siege book, this is worth getting, as it is also a 4-issue mini-series, and there’s the chance it’s not going to get you hooked on another ongoing title that just ties in to Siege.

Ultimately, a solid issue, but kinda take-it-or-leave-it. I’ll be interested to see how the series is collected–it’d be great to see this collected WITH Siege itself, though I’d be shocked to see that actually happen.

Story: 7/10
Art: 4.5/10
Overall: 6/10

Ultimate Comics X #1 [Review]

His Father’s Son

Writer: Jeph Loeb
Pencils: Arthur Adams
Colorist: Aspen MLT’s Peter Steigerwald
Digital Inks: Aspen MLT’s Mark Roslan
Letters: Richard Starkings & Comic Craft’s Albert Deschesne
Production: Irene Y. Lee
Assistant Editor: Sana Amanat
Senior Editor: Mark Paniccia
Cover: Art Adams
Published by: Marvel Comics

Okay…so, I can hardly remember the last time I read an Ultimate comic. After reading from issue #3, I let Ultimate Spider-Man go around issue 80 when I gave in on the realization that the stories just weren’t being written for the single-issue format, and I wasn’t enjoying the pacing for the price per issue. I’m pretty sure I gave up on The Ultimates before that due to lateness, and I don’t recall sticking with Ultimates 2 more than a couple issues. All the hype over Ultimatum and the Ultimate Comics relaunch didn’t pull me in. I read Ultimate Iron Man 2 when I scored the hardback for the $6.

I’m not even sure what intrigued me with this issue. The teaser ads? Perhaps in small part–after all, WHAT is there to be done with Wolverine that’s NEW? Would this be something interesting like the Mary Jane and Spider-Man Loves Mary Jane series? Would a book about a teenaged Logan in modern high school (thinking “Wolverine” instead of “Sparkly Vampire”) come across well?

So, despite my extreme dislike of the $3.99 cover price, I grabbed the issue–choosing the cover whose image I recognized from the teaser ad. Behind Siege #2 (which was spoiled for me via twitter prior to reading), this was near the top of my stack this week–bypassing Deadpool and even a couple Blackest Night issues.

One of the things that Marvel has done well for many years is “The ‘Previously…’ Page” at the start of their issues. This is a page that is basically prose or just non-story content that serves to get a reader up-to-speed on stuff, contextualizing the story that’s about to begin; it also serves to have the issue’s credits all in one place, so that when this page is omitted, a collected volume flows as one long work, uninterrupted by titles and credits every chapter or so.

Opening this issue, we have a series of images with seven simple sentences that serve to place this story. Context provided–whether as wholly new information, or to catch one up. I’d read The Ultimates, and Ultimate Spider-Man, followed a bit of Ultimate Fantastic Four, and even some of the Ultimate X-Men. The pictures and words tell all I need to know–and the world in this issue is apparently the same as I’d read before, but much changed by Ultimatum. The world exists, but even though I haven’t read in years, I’m not lost.

This issue’s story begins with narration from James Hudson, talking about his son–a son brought to him by an old friend years earlier. That old friend wasn’t able to raise the boy, but knew James and his wife Heather could, and so entrusted them with the child. Now a teenager, and running concurrent with the narration of how the boy came to be Hudson’s son, we see this son discovering what he is, and how his being different changes his life. Kitty Pryde–a name and character I’m somewhat familiar with from both the Ultimate comics and mainstream Marvel continuity–enters, with a classic trapping of such stories: the message from a person to their loved one, recorded shortly before dying. This child–Jimmy Hudson–is confronted with the image of his father, and the reality of who he really is. We also learn the difference in his mutant ability from that of his father.

The story, surprisingly enough as I have really not enjoyed Loeb‘s work for years–is relatively engaging. It’s not perfect, but I remained interested throughout the issue, and that’s quite the achievement in my eyes. As a long-time comic reader familiar with much of the Marvel universe in general throughout much of the last couple decades, names were familiar, but as this is not the mainstream Marvel universe, I had zero problem with the Hudsons being different than the characters I knew before this issue, and rather enjoyed the reference to how James’s codename is come about. There was also something to the realization of who the main character is that is at once obvious and yet not exactly what I expected–and any duplication of a similar character in the main Marvel books works so much better to me here.

The issue reads like an origin issue. We have the introduction of characters who are (presumably) going to be much of a supporting cast. We’re introduced to who assumably is the main character of the book. We learn where he came from, how he is seen by his family and others. We see his discovery of his identity, and what that does to him. We’re left on an ending that both provides actual conclusion to this specific single issue’s story, and yet it is clear this is by no means the end–the issue is not a one-shot.

The art isn’t the greatest I’ve ever seen, but–except for one panel that really put me in mind of Millar‘s Kick-Ass–never really took me out of the story. It’s clear what’s going on throughout the issue, even the effect as we find out Jimmy’s “other” mutant ability. Particularly with no previous issue to go on, Adams’ art actually stakes itself as definitive to me for this character, and does quite a good job of it.

Again–I despise the $3.99 price point, particularly for a mere 22-page issue. As I’d already compromised my principle (avoiding all Marvel $3.99 books) with Siege and Siege: Embedded, I allowed myself a further compromise to pick this up, since it’s a debut issue of a new series, and I was actually somewhat intrigued.

What I got was a very enjoyable issue, that really does what a first issue of any series ought to do…and it stands alone. I won’t be picking up future issues, as I refuse to pay $3.99 as a regular, ongoing price for a “standard” comic.

In and of itself, though, this was a good read, and actually mostly worth its cover price for the experience. While I don’t plan to purchase future single issues…provided the inevitable collected volume is reasonably priced, I expect I’ll have some interest in picking that up to read this story and go from there.

Story: 8/10
Art: 7.5/10
Overall: 8/10

Supergirl #49 [Review]

Death & the Family

Writer: Sterling Gates
Artist: Matt Camp
Colorist: Nei Ruffino
Letterer: Jared K. Fletcher
Cover: Joshua Middleton
Asst. Editor: Wil Moss
Editor: Matt Idelson
Published by: DC Comics

In many ways, the cover kinda spoils this issue. Then again…perhaps that’s just comin’ from a guy who sees an image that is rather “iconic”–not really in and of itself, but in the sense of an almost archetypal image. It could also be a bit of a cultural thing, at least here in the US. Supergirl collapsed on the floor, her back to us, facing the double-doors reading “Emergency” and the “red cross” signifying “hospital” (and the all-too-familiar hand-rails along the walls). Knowing the Lana Lang subplot that’s been going on in this book for awhile, it’s easy to put two-and-two together and come up with “something bad happens to Lana.”

This issue opens in such a way that if you didn’t have the familiar names of the Superman-family cast of characters, one would not be blamed for thinking this was a comic-book version of House. Lana’s on the phone with Perry, leaving her apartment, and while the doorman hails her a cab, she collapses, bleeding from the eyes, nose, and mouth, and no one quite knows why (though the reader is shown a clue).

We then get back to the Supergirl/Silver Banshee battle where Supergirl has been possessed by the spirits of the Banshee’s ancestors, turning her into a counterpart of the Banshee. Once this threat is dealt with, Supergirl and Inspector Henderson face another threat, and then converse on a rooftop overlooking the city. Public emergency over, Supergirl’s super-hearing picks up on Lana’s plight, and the personal emergency begins as Supergirl rushes to her friend. The clue at the beginning of the issue somehow lessened the impact of this scene, and that feeling of disconnect built as Supergirl dug a bit deeper into the situation, and the issue ends with a cliffhanger that should have seemed extremely obvious from the beginning.

The art for the issue’s pretty good overall. My main gripe is with the colors–for a comic, far too much seems too “shiny” for my tastes. While this may–in some ways–lend to realism, there’s something distracting and off-putting about it. Despite that, the visual style’s good, and does what the art for a comic should do.

The story’s decent, though less impactful than I’d expected going into the issue. If my suspicions from the end of the issue are correct, it represents even more of what I’m disliking about many DC books the last couple of years. Still, the actual execution adds to the characters and the development of the ongoing story, and is still definitely worth reading. Also despite expectations not being met, after reading this week’s Green Lantern #50, I should note that this issue falls into a similar well: years ago, this would’ve been a “gimmicked” cover given the supposed enormity of the interior story, AND this would be issue #50…and the final sequence would be in the next issue and not this one. As-is, the story is thus coming across much more AS story, and not like it’s being entirely padded to occur in a certain issue-number for the sake of happening in a given issue.

New readers may be lost if this is the first issue read…but it’s not impossible to get into the issue. I suspect, though, that one is just as likely to read this as “the latest issue” as to come back to pick it up after they read #50. While #50 remains to be seen as to its own worth, this issue is worthwhile reading if one’s interested in the character and her story.

Story: 7/10
Art: 7/10
Overall: 7/10

Superman #696 [Review]

Man of Valor part three

Writer: James Robinson
Artist: Bernard Chang
Colorist: Blond
Letterer: John J. Hill
Cover: Cafu, Santiago Arcas
Asst. Editor: Wil Moss
Editor: Matt Idelson
Published by: DC Comics

I continue to read this book, though I’m a bit anxious to see if it improves once Superman (assumably) actually returns to it. Mon-El is a character I’ve never cared for all that much–what little I’ve known of him–and given that, I much preferred him as “Valor” from the early 1990s. But that’s from a different continuity and reality, apparently…at least since Infinite Crisis…so we’ve got what we’ve got. Mon-El–despite being written by James Robinson–remains almost entirely uninteresting (aside from the fact that I look forward to him facing off with General Lane). I’m also not much more interested in the Guardian. After the set-up of his apparently having a “daughter” to care for–who has hardly been referenced in I-don’t-know-how-long) and the confusion I have as to his identity (to this day, I have not figured out if this Guardian is a clone of the Guardian I read in the 1990s Superman titles, or if this is that same Guardian, with his origin played up more than ever before). Yet, I don’t really care enough to find out, as neither option thrills me. I also care very little for Nightwing and Flamebird. Despite their potential, there just hasn’t seemed to be much in the way of satisfying development with them…I feel like they’re just pieces being pushed around a gameboard for some inevitable endgame or arbitrary “big sacrifice” or other role in coming events.

This issue continues the “Man of Valor” arc from Action comics…which at least in itself is kinda refreshing–though it renders the cover “shield numbering” fairly irrelevant (Parts 2 and 3 of this story are “shield #23” and “shield #25” respectively). Mon-El, Nightwing, Flamebird, and Guardian make sure everyone is ok after the blast that seemingly took ’em all out. Mon-El and Guardian send Nightwing and Flamebird away, preparing to hold off General Lane’s forces while the Kryptonians make their getaway…unfortunately, the two lovers double back fearing for their friends, but ultimately leave at Mon-El’s urging. While Mon-El and Lane trade words, Guardian finds someone apparently named “Control,” and Mon-El rushes to their side to face the horror of what has happened to this character.

I don’t know who this “Control” is, though I suspect she is just one particularly forgettable character that never made any real impact on me whatsoever in my reading. As stated above, the writing inspires no real sense of connection to any of these characters, nor any interest in them.

The art comes across as better than some recent issues, though it’s still not something I’d categorize amidst my favorite work.

I can’t help but wonder if this story being more of a “crossover” with actual Story Name and chapters crossing from Action Comics is an effort to tie things together, get things over with quicker, or both.

If you’re already following the events of this ongoing “World Against Superman” mega-arc or the Superman/Action Comics Man of Valor arc…this issue’s probably worth getting. Otherwise, nothing special or spectacular here to warrant picking up outta the blue.

Story: 5/10
Art: 6/10
Overall: 5.5/10