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Uncle Scrooge #394 [Review]

Full review posted to cxPulp.com.

Story: 2.5/5
Art: 3.5/5
Overall: 3/5

Life With Archie: The Married Life #1 [Review]

Full review posted to cxPulp.com.

Story: 4/5
Art: 4/5
Overall: 4.5/5

G.I.Joe: A Real American Hero #156 [Review]

Full review posted to cxPulp.com.

Story: 4/5
Art: 3.5/5
Overall: 4/5

Darkwing Duck #2 [Review]

Full review posted to cxPulp.com.

Story: 4/5
Art: 4/5
Overall: 4/5

Jurassic Park: Redemption #1 [Review]

Full review posted to cxPulp.com.

Story: 2.5/5
Art: 3/5
Overall: 2.5/5

Tales of the TMNT #70 [Review]

Return to New York, book 1.5: Zog

Plot: Eric Talbot and Jim Lawson
Script/Pencils: Jim Lawson
Inks/Tones/Letters: Eric Talbot
Frontispiece: Michael Dooney
Cover: Jim Lawson, Eric Talbot and Steve Lavigne
Published by: Mirage Publishing

Refusing to wait for his brothers, Raphael returns to the NYC sewers, where he promptly encounters a Triceraton. Upon waking from the beating inflicted, he finds himself prisoner of Zog, along with a Foot ninja. Though technically enemies, the Turtle and Foot realize they’re not gonna get free of this alone, and must work together…though after a bit of cooperation, their relationship tanks pretty quickly. When their captor returns, Raph takes advantage of the alien dinosaur’s deteriorating mental state by donning the skull of the dead Triceraton commander. With this guise, he convinces Zog that he’s needed for a final mission that involves helping the turtles.

I can’t be certain without digging out the original Return to New York arc…but this reads as slightly more refined than that. But then, it’s coming nearly two decades later, and the Mirage talent has had plenty of time to grow and refine their work since the original story. Also, this is written by Lawson & Talbot rather than Eastman & Laird, so has that slightly different feel. Despite that, this does not feel out of place in and of itself, and I greatly enjoyed the return to such a key story. The “voice” of the characters fits, and while the opening pages provide some context and serve to differentiate this from the early TMNT issues, there’s nothing that I can recall that this contradicts.

The Lawson/Talbot art seems pretty much standard-TMNT to me…really, the standard, to where other artists’ work on the characters has been the variance and different interpretations. While the visuals don’t exactly match what I recall of the original story, that’s fine by me. The art fits the story, conveys what’s going on, and it’s the story itself that makes the issue fit, the art just conveys this specific chapter.

This seems a fitting send-off to this long-running title. Though this is the final issue, its predecessor felt like much more of a final issue. This fits between-issues of the 1980s Return to New York arc when the turtles returned from Northampton and confronted the resurrected Shredder after their sound defeat months earlier. One of the best final touches to the issue is that rather than ship with different editions, each with a different cover (as virtually every other comic publisher seems wont to do these days), this issue ships with a “variant version” on the front, and the “standard” cover on the back…and Mirage gets loads of credit from me for that. This “variant” cover takes on the trade dress of the Return to New York arc–this’ll fit nicely in the longbox with that story and not look out of place–while the standard cover on the back carries the contemporary trade dress/logo.

This issue may whet your appetite for the full Return to New York story if you’re just checking this out or otherwise are not familiar with this key story from the original Mirage run of TMNT. If you’re already familiar with that story, this should be that much more of a treat.

I wouldn’t recommend this issue as a single issue to start with…but otherwise, it’s well worth tracking down…particularly if you’re familiar with the early Mirage TMNT stories.

Story: 7.5/10
Art: 7.5/10
Overall: 8/10

Darkwing Duck #1 [Review]

Full review posted to cxPulp.com.

Story: 4/5
Art: 4.5/5
Overall: 4.5/5

Uncle Scrooge #392 [Review]

Full review posted to cxPulp.com.

Story: 4/5
Art: 4/5
Overall: 4.5/5

Tales of the TMNT #69 [Review]

Full review posted to comixtreme.com.

Story: 3.5/5
Art: 4/5
Overall: 3.5/5

Archie #606 [Review]

Yesterday Today Tomorrow / Career Weak / Unflappable

Scripts: Michael Uslan, Angelo Decesare, Craig Boldman
Pencils: Stan Goldberg
Inking: Bob Smith
Lettering: Jack Morelli
Coloring: Glenn Whitmore
Managing Editor: Mike Pellerito
Editor/Editor-in-Chief: Victor Gorelick
Cover: Dan Parent
Published by: Archie Comics

Archie is one of those comics that seems to stick to a status quo far moreso than any other comics I can think of offhand–even more than super-heroes such as Superman or Batman, which can seem to at least take a year or two to deviate from status quo now and again.

I picked up Archie #600 not solely because of being a legitimate milestone (no reboots, restarts, disassemblings, etc en route), but because it was the first of a 6-issue story. Unlike the digests the publisher puts on regulalry, this wasn’t just some “theme” for a bunch of gag shorts and whatnot–it was six issues of full-issue-length ongoing story featuring the Archie mainstays. Archie of course, Betty, Veronica, their families, Jughead, Reggie, Moose, Midge, Pop Tate, Principal Weatherbee, and the other usuals. We’re familiar with them, we know who they are and what they’re about, and they can carry full-length stories.

This issue bills itself as an Epilogue, as a “Part 7,” whereas the Archie Marries Veronica/Archie Marries Betty/Will You Marry Me? story was for six issues billed as __ of 6. So rather than jump off as intended with #605, I picked this up, because I thoroughly enjoyed the 6-issue arc, I figured one more issue of follow-up couldn’t hurt.

Boy, was I wrong on that. This issue returns to the multiple stories per issue, with the stories more gag-oriented and predictable than being solid character-drivin stories.

The main feature is the follow-up to Will You Marry Me, as the guys give Archie a hard time for his notion of having seen a future where he married each of the girls, and sees him booking a date with each for the same night, and the fallout from that when the girls bump into each other on their way to meet up with Archie. The next short sees a bunch of gags as Archie supposedly embraces different potential careers, to the distress of his parents. Being a diver, or a painter, a mechanic, or a zoologist are all things that would be interesting to see Archie embrace–I’d gladly read a series of issues where each one sees the kid attempt to get into these career paths–but they have no real depth as given here with just a page or two per idea. And the final short sees Archie going ga-ga over a new girl, and tries to do everything he can to annoy Veronica so that she’ll break their date, freeing him to go with the new girl guilt-free.

The art isn’t bad in this issue–it’s “standard Archie,” the visual style we’re all used to for the various characters…no complaint there. It’s the lack of serious, deep story combined with a cover that led me to expect another issue like the previous six that makes this issue quite a stinker. If you’ve been following this title solely for the “big story,” there’s no need to get this issue–it adds NOTHING to the previous six issues. If you prefer your Archie with short gag-driven stories, though…this one’s for you, and you can freely ignore the huge “Part 7” displayed on the cover. As for me, I’ll wait for the next longform “special” arc.

Story: 3/10
Art: 7/10
Overall: 4/10