• November 2022
    S M T W T F S
     12345
    6789101112
    13141516171819
    20212223242526
    27282930  
  • On Facebook

  • Archives

  • Categories

  • Comic Blog Elite

    Comic Blogs - BlogCatalog Blog Directory

The ’90s Revisited – Flash Annual #5

90s_revisited

flash_annual_005Run-In!

Story: Mark Waid & Craig Boldman
Pencils: Travis Charest
Inks: Dan Davis with Scott Hanna and John Lowe
Letters: Tim Harkins
Colors: Matt Hollingsworth
Edits: Brian Augustyn
Cover: Charest & Davis
Cover Date: 1992
Cover Price: $2.50
Published by: DC Comics

This issue opens with some context narration from Wally West–the Flash. As he’s out jogging he notices a building that wasn’t there before. On investigation, he finds the Trickster, and winds up ambushed by the Weather Wizard. The rogues escape…and Wally recuperates had his friend Chunk’s place. Chunk, apparently, has a black whole inside himself AND knows Wally is The Flash. Wally helps Chunk with a new device, which pretty much blows up in their faces–a warp effect arced with Chunk’s singularity, but they’re able to get it shut down. Elsewhere…Trickster, Weather Wizard, and Captain Boomerang find themselves summoned by Golden Glider…who ‘borrowed’ Captain Cold’s device to do so. She introduces them to Chillblaine…and ropes them into a plan for a heist…to steal a black diamond! Later, we see each party arrive "early," having designs on getting the treasure without the others’ involvement. Glider kisses the guys, poisoning them…and offers an antidote to whoever brings her the diamond. Flash gets involved–taking the diamond from the rogues, and having the offer extended to him as well. Flash finds himself in some sort of metal boot contraption attached to the globe-thing containing the black diamond. While Flash faces the rogues, it turns out that Glider already got the genuine diamond, and the one being fought for is a fake. Flash gets the boot device off, and he and the rogues soon learn that it’s some sort of explosive. Flash gets rid of it before anyone’s actually blown up. As Glider and Chillblaine rejoin the battle, she begins displaying Eclipso’s likeness and abilities. In the fight…Flash winds up possessed by Eclipso. The rogues slink away.

I’ll be all over the place on this one, I think. First thing, the issue ends with Flash possessed, AND a note of "End!". There’s no "To Be Continued in…" nor any blurb for where to go from here for this event. After the first few chapters directed the reader onward…this is the second annual to not do that, after The Demon. THAT one seemed tangential enough to be self-contained with no such direct continuation or follow-up…but it’s not quite the same for The Flash!

This came out in 1992…still RELATIVELY early in Wally’s career as The Flash. I’d forgotten about the whole "eating thing" for him keeping up his energy because of his speed-metabolism. And his lack of confidence and trying to measure up to Barry…stuff like that.

I liked that this felt mostly self-contained…being (re) introduced to Wally/The Flash; meeting some rogues, learning about them, seeing their interaction with Wally and each other…I actually mostly forgot that I was reading an "Eclipso issue"–other than "a black diamond" being referenced for a heist, there was nothing about Eclipso here. No Bruce Gordon showing up, no "eclipsed Starman" or other shapeshifter; no Eclipso himself monologuing his plans to obtain Flash, etc.

For the first 46 or so pages.

Glider’s got the black diamond, though, and winds up possessed by Eclipso briefly…but long enough to provoke Wally and eventually get HIM. Over 2/3 of an issue and it’s relatively routine-ish seeming stuff for Flash, in a Flash comic…and then some obligatory Eclipso action and an ending.

Except having the hero possessed at the end doesn’t seem like a proper ENDING…though it does seem an interesting "cliffhanger." So I’m a bit baffled at there not being any notes of where to pick up…even if it’d be to the very end with the 2nd bookend issue of the event.

Visually this felt like a strong issue.  I’m not sure if this is the "regular" art team for the Flash title at the time…but the work is quite good here and certainly fits the snippets I remember for early-Wally-Flash, and I’d be more than willing to read further work with this entire creative team.

Other than my repetitive noting of there not being any "To Be Continued" note, this is a solid, fun issue that gives a good taste of Flash stuff, includes some Eclipso for "theme," and actually has me thinking about–and curiosity up about–the main Flash series at the time. That’s a blind spot for me in DC, though…maybe I’ll get to it someday.

There doesn’t seem to REALLY be enough Eclipso here to fully justify it as a part of an event…though it DOES explain how the villain got Flash, assuming that fact comes into play later in the overall event. Instead of just being "told" later that Eclipso got him, this gives the details. Outside of that, this was a fun (of sorts) read, and definitely worth the time TO read, and I’d say quite worth a bargain-bin purchase.

Not the greatest Flash, certainly not the worst…but one of the better Annuals I can think of offhand for sampling the series while serving another event and inspiring interest in the ongoing series!

flash_annual_005_blogtrailer

Archie #606 [Review]

Yesterday Today Tomorrow / Career Weak / Unflappable

Scripts: Michael Uslan, Angelo Decesare, Craig Boldman
Pencils: Stan Goldberg
Inking: Bob Smith
Lettering: Jack Morelli
Coloring: Glenn Whitmore
Managing Editor: Mike Pellerito
Editor/Editor-in-Chief: Victor Gorelick
Cover: Dan Parent
Published by: Archie Comics

Archie is one of those comics that seems to stick to a status quo far moreso than any other comics I can think of offhand–even more than super-heroes such as Superman or Batman, which can seem to at least take a year or two to deviate from status quo now and again.

I picked up Archie #600 not solely because of being a legitimate milestone (no reboots, restarts, disassemblings, etc en route), but because it was the first of a 6-issue story. Unlike the digests the publisher puts on regulalry, this wasn’t just some “theme” for a bunch of gag shorts and whatnot–it was six issues of full-issue-length ongoing story featuring the Archie mainstays. Archie of course, Betty, Veronica, their families, Jughead, Reggie, Moose, Midge, Pop Tate, Principal Weatherbee, and the other usuals. We’re familiar with them, we know who they are and what they’re about, and they can carry full-length stories.

This issue bills itself as an Epilogue, as a “Part 7,” whereas the Archie Marries Veronica/Archie Marries Betty/Will You Marry Me? story was for six issues billed as __ of 6. So rather than jump off as intended with #605, I picked this up, because I thoroughly enjoyed the 6-issue arc, I figured one more issue of follow-up couldn’t hurt.

Boy, was I wrong on that. This issue returns to the multiple stories per issue, with the stories more gag-oriented and predictable than being solid character-drivin stories.

The main feature is the follow-up to Will You Marry Me, as the guys give Archie a hard time for his notion of having seen a future where he married each of the girls, and sees him booking a date with each for the same night, and the fallout from that when the girls bump into each other on their way to meet up with Archie. The next short sees a bunch of gags as Archie supposedly embraces different potential careers, to the distress of his parents. Being a diver, or a painter, a mechanic, or a zoologist are all things that would be interesting to see Archie embrace–I’d gladly read a series of issues where each one sees the kid attempt to get into these career paths–but they have no real depth as given here with just a page or two per idea. And the final short sees Archie going ga-ga over a new girl, and tries to do everything he can to annoy Veronica so that she’ll break their date, freeing him to go with the new girl guilt-free.

The art isn’t bad in this issue–it’s “standard Archie,” the visual style we’re all used to for the various characters…no complaint there. It’s the lack of serious, deep story combined with a cover that led me to expect another issue like the previous six that makes this issue quite a stinker. If you’ve been following this title solely for the “big story,” there’s no need to get this issue–it adds NOTHING to the previous six issues. If you prefer your Archie with short gag-driven stories, though…this one’s for you, and you can freely ignore the huge “Part 7” displayed on the cover. As for me, I’ll wait for the next longform “special” arc.

Story: 3/10
Art: 7/10
Overall: 4/10

%d bloggers like this: