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The ’90s Revisited – Magic: The Gathering – The Shadow Mage #2

[I’d ‘revisited’ this series as a whole back in August/September 2012 for a group blog that doesn’t exist anymore. And due to a personal issue with Boom Studios’ comics I refuse to buy their new Magic series. So, instead of buying THOSE new comics, and to have my content covering this series fully on my own blog (so as to not disappear when an external blog shuts down), I’m revisiting–as single issues–the ORIGINAL Magic: The Gathering comics published by Acclaim through their Armada imprint back in 1995!]

magicthegathering_theshadowmage_002Desolate Angel

Writer: Jeff Gomez
Pencils: Val Mayerik
Ink: James Pascoe
Painted Color: Mark Csaszar
Letters: Adam Niedzwiecki
Editor-In-Chief: Bob Layton
Cover Painting: Val Mayerik
Cover Date: August 1995
Cover Price: $2.50

Well, one thing to notice straight away is that you really need to pay clooooose attention to years to know what sort of time has passed! The first issue opened on "Autumn of 1265, by the reckoning of the Sages of Minorad." That issue referenced time in relation to that–a week later, a month later, seven years later. This issue opens in "late Summer, 1280 by the reckoning of the Sages of Minorad." So it’s been nearly 15 years since the events that opened the first issue…and doing the math, we’re opening some 7-8 years after the previous issue ended! So quiiiiite a gap, there.

The young Jared Carthalion is now 14ish, having spent the last 3/4ths of a decade training to take on Ravidel. However, while Ravidel knows where and how to find Jared, knows that Jared’s got access to magic, and even declared that their final duel had begun…he apparently decided to kick back and leave Jared alone for awhile, rather than finishing his would-be opponent while he could.

So we get some verbal exposition–as Jared is pained using his magic, Ezer has had him attempt to train physically so he can put up SOME sort of fight, if not magically. A giant spider is summoned to them and attacks–Ezer immediately recognizes it as "a minion of Ravidel" because of course. This is the last straw, and NOW Jared determines to fight back, and summons a Hurloon Minotaur. In the midst of the giant spider attack, the Minotaur and Jared discuss what’s happening, share introductions (the minotaur’s name is Sings Two Ways, and he and his people were granted a boon by the elder Carthalion that they cannot repay, and thus Sings Two Ways gladly fights in defense of Jared and Ezer). Jared sees the spider apparently winning and steps in and the two slay the creature.

The spider defeated, Sings Two Ways laments he must leave…he’s been poisoned and will die unless Jared returns him to his people. Their home destroyed, Jared and Ezer are now homeless in the rain in the streets of Arathoxia. Jared spots a beautiful young woman and laments his raggedness by comparison. Before long, he and Ezer are in a hospice, the older man dying, and Jared determined to seek out some way to save him. Leaving the hospice, he’s set upon by Yorgo and his gang, and Jared summons some goblins, but is then horrified when they nearly kill the boys and laments, wondering if butchering others is what his power can do. We get a page of Arathoxian politics re: Ravidel, and then find Jared speaking with the Vizier’s wife in House Carthalion, where he has ventured for help. She references "the battle of Aster Fall" (which contextualizes the previous issue a bit) and shows him a Black Lotus, but they’re interrupted by the vizier’s return so she gives him an Alabaster Potion and sends him off. Jared steals the Black Lotus, recognizing its power, but while he tries to figure out how to use it, is greeted by that beautiful young woman–who invites Jared to Beggartown that evening.

After giving some of the potion to Ezer, Jared meets her there, where we find a whole community of thieves/beggars, including Yorgo’s group…and they’re none to happy that Liana has brought Jared into their space. But Jared offers some of the remaining potion to one of the boys hurt by the goblins earlier, though it earns him no thanks. The city’s guards descend on the group from nowhere, and Liana stops Jared from using his magic as that would bring the wrong sort of attention. As the crowd flees…Jared and Liana are suddenly confronted by none other than Ravidel himself! Jared lashes out immediately, but the more experienced planeswalker casts a spell and defeats Jared. Liana steps in–apparently she and Ravidel have some history–and drives the planeswalker off after revealing she has multiple moxes and referencing "The Treaty of the Shard." Ravidel claims a proper duel now would run counter to his plans, so leaves. Hours later, Jared and Liana pose for the page, as we see she’s second-guessed what she was going to tell Jared, as the boy realizes he’ll have to go it alone.

Well…that’s a loooong summary, and I’m sure I really glossed over some key details! There’s enough going on here to fill 3-4 issues in terms of modern comics’ pacing and such. This is a really dense story…and one that relies on the reader to have picked up on and remembered a number of subtle details! The reader also gets to fill in a lot of blanks, between the 7-year-gap between issues to imagining the details of Sings Two Ways’ relationship to Jared’s father, to the nature of House Carthalion. There’s also the curiosity of Ravidel allowing so much time to pass without expending much effort to personally confront Jared until he’s begun finding apparently-powerful allies, such as Liana! While I have some meta-textual knowledge of "The Shard," I’ll leave that to discuss more as it comes up in other Armada Magic issues, since I’m going issue-by-issue through one series at a time here.

The story continues to hold more potential than what it executes…it’s not bad, but feels too dense, too "compressed" for me after 20 years of "decompressed" storytelling in comics, and more years removed from the depths of Magic: the Gathering knowledge. Back in 1996, I was fresh into the game and fairly steeped in knowledge of the various cards and bits of lore. Taking stuff month by month, where the game had only even existed for a little under two years, it was a whole different thing back then than now, some 25 years later reading this from a muuuuch different vantage point!

The art is good, and I feel like I liked it better in this issue than the previous, though it’s the same art team! Perhaps because–while dense story-wise–this issue didn’t have to cover 7+ years, so there was more of a sense of consistency…and I’m beginning to get a better sense of characters, now that things have settled a bit, and been able to build a bit on what’s come before, which I suppose allows me to appreciate the art more, not being as overwhelmed with "everything."

This definitely looks like a fantasy comic, and continues to remind me a bit of Barry Windsor-Smith‘s art for some reason.

I was also interested to note ads in the issue…particularly for the Chronicles set. This was the set, after all, that released in August or so 1995, offering white-border "unlimited" editions of previously-limited black-border cards from the Arabian Nights, Antiquities, Legends, and The Dark expansion sets…and which led to Wizards of the Coast establishing their "Restricted List" that persists to this day.

We have the addition of Liana–apparently a planeswalker herself–to the story, and it seems obvious something bigger is afoot. There’s the general knowledge displayed by House Carthalion of the battle of Aster Fall; their possession of a Black Lotus; and Liana having history with Ravidel. At the second issue here, that suggests "the world" of Magic is about to get a whole lot bigger than Jared’s little corner of things.

As mentioned in covering the previous issue…this story is one built around the cards…rather than the cards being built around the story. The issue–as with the first (though I didn’t get into it)–has a bit of "backmatter" with words from the editor to the reader, as well as a mini-column "Seer Analysis" by Shawn F. Carnes where Carnes looks at the issue from the point of view of Magic: The Gathering the game, pointing out details such as a Hurloon Minotaur being a 2/3 creature, while a Giant Spider is 2/4, and so while the two creatures would indeed damage each other, neither would one-shot-kill the other.

Also like the first issue, this issue’s cover announces the inclusion of a genuine Magic: The Gathering card. UNlike the previous issue, though…this one has the card in a clear plastic insert/wrapper stapled into the issue itself, rather than being loose in a polybag. This certainly allows a better situation wherein one can READ the issue itself and choose whether or not to remove the card! It may be a crapshoot if you find this issue "in the wild" on whether it includes the card or not, but it’s more likely, perhaps, than if you find #1 in the wild. [Edit to add: the card this issue comes with is a 4th Edition Blue Elemental Blast]

I also have a certain amount of personal sentimentality to this issue, as I recall a visit to my grandmother and having this comic with me, as I associate this cover with that visit; it also puts me in mind of an aunt, who had tried to show interest in my comics for my sake. I know I had consciously recalled bits of the first issue, as well as this issue from its cover (and it’s great that the cover shows something from the issue itself–a Hurloon Minotaur vs. Giant Spider!). I don’t have the same conscious recollection of the covers, even, of the 3rd and 4th issue of this series, nor even the story or how things turn out…even consciously recalling having re-read this series a few years ago!

Two issues down, and we’re halfway through this entire mini-series…

magicthegathering_theshadowmage_002_blogtrailer

The ’90s Revisited – Magic: The Gathering – The Shadow Mage #1

[I’d ‘revisited’ this series as a whole back in August/September 2012 for a group blog that doesn’t exist anymore. And due to a personal issue with Boom Studios‘ comics I refuse to buy the new MAGIC #1. So, instead of buying new comics, and to have the content fully on my own blog to not disappear, I’m going to re-revisit–as single issues–the ORIGINAL Magic: The Gathering comics published by Acclaim through their Armada imprint back in 1995!]

magicthegathering_theshadowmage_001The Aster Fall

Writer: Jeff Gomez
Pencils: Val Mayerik
Ink: James Pascoe
Painted Color: Mark Csaszar
Letters: Bethanne Niedz
Editor-In-Chief: Bob Layton
Cover Painting: Val Mayerik
Cover Date: July 1995
Cover Price: $2.50

To the best of my understanding, this is THE first Magic: The Gathering comic. Though its story may not chronologically be the first, it was the first-published, kicking off the Armada imprint from Acclaim, and introducing the (comics) world to MTG in the spring of 1995. The game itself had premiered in October 1993, some 18 months earlier…and with its setting as a “multiverse,” it was certainly a ripe thing to bring to comics!

The issue opens on an active battlefield. We meet Lord Carthalion, Ezer, and a Lieutenant as they witness a falling star–a bad omen. A magic-powered ship bursts onto the scene, carrying Battlemage Ravidel…the enemy of this Lord Carthalion. The two engage into a “duel” and exchange spells to weaken and harm the other…culminating in Carthalion sacrificing himself to buy time for Ezer to flee with baby Jared…last heir to the Carthalion name. In the aftermath of the battle, Ezer has been artificially aged to a wasted old man, though the baby is relatively unaffected. As Ezer laments their situation–drinking himself into a stupor–we see the baby apparently work some protective magic to save his own life against the intrusion of a (dire?) wolf. Later, city guards at Arathoxia do not believe that this frail old man is in any way who he claims to be, nor the child with him…functionally banishing them from what should have been a life of relative luxury (despite their losses) to that of lowly street-rats, scrounging for food and living off the scraps of the city.

7 years pass, and the young Jared Carthalion is an able thief, stealing food for himself and father-figure Ezer to survive (barely) on. He is bullied by others his age and in no way “included,” existing all but alone. Even after the years that have passed, Ezer tries to keep alive the flame of who Jared really is, where he’s come from, though the boy can’t even envision anything ever getting better…which enrages the old man, who strikes the boy. Meanwhile, using a scrying device, Ravidel spies on the boy and his guardian, and opts to arbitrarily send a summoned minion to kill the boy. When the berzerker bursts in on the pair, Ezer works some magic…as does Jared! The boy has “tapped!” This excites Ezer–the boy WILL be able to avenge his house! However, Ravidel revels in this as well, declaring that their FINAL duel begins.

The last time I read this series, I blew through all four issues pretty quickly, glossing over details and simply taking it in as a totally generic fantasy story with too-fast pacing, lack of characterization, and largely being Magic in little more than name-only. This time through, sticking to this single issue and looking back over stuff and taking it in as a singular thing, I enjoyed it a bit more.

Story-wise, this IS a fairly generic thing. There’s hardly room in ~21 pages to worldbuild when the entire issue encompasses a massive battle, travel, and spans more than seven years.

We’re introduced to Lord Carthalion–the patriarch/leader of the Carthalions. He seems to have some magical ability…but is a mere mortal, compared to the power of a PLANESWALKER in Ravidel. We never get a rason for this battle, for Ravidel’s assault. He’s a two-dimensional villain for the sake of being a villain, apparently. An opponent because their MUST BE “an opponent.” We also get no real sense of what a “planeswalker” is, or WHY a “planeswalker” is and so on. Meta-textually, the reader probbbbbbably knows what one is–the allure of a Magic: The Gathering comic is almost certainly to expand on the cards and game one already knows.

Now in 2021, I’m looking back on this comic from 25 years later, as a person 25 years older, and with 25 years and a number of additional comics as well as dozens of novels and quite a few short stories, and “newer resources” such as Wikipedia and a Magic: The Gathering -specific fan-wiki, and podcast resources/interviews with creators, and generally a heckuva larger understanding than 14/15-year-old Walt had. And I can “appreciate” this issue as the first bit of a much larger thing, rather than something to be taken in total isolation.

The art doesn’t overly impress me–though it’s not bad, really. It’s absolutely better than anything I could produce, but none of these characters are REALLY all that singularly-recognizable and are far from “iconic” visages. The overall visuals certainly evoke a certain mid-90s feel…perhaps due to thinking of the artist recently as I read this issue, I see hints of Barry Windsor-Smith, and overall early Valiant here…though it’s obviously other creators.

While the visuals try to evoke very specific cards and their in-game use; and a column in the back of the issue elaborates on very specific Magic: The Gathering cards represented in the action–I’m far enough removed from early MTG and these cards and any such knowledge I was steeped in as a kid reading this, so it reduces the cards’ representations to generic fantasy-ish magic effects and some random-ish action that meant little to me in the reading.

The cover gives us Lord Carthalion in full strength wielding a sword in one hand, casting a fireball (presumably) from the other; while we also get a representation of the baby facing a looming wolf in a wooded space. This is relevant to the issue–Carthalion’s duel, and Jared’s fate…so it’s not just some arbitrary, random, unfocused magic-user. This is a singular cover; to this day, I am only aware of–get this: ONE SINGLE COVER for this issue. My copy has “Direct Sales” in the barcode…hence this came from the “direct market” or “comic shops.” There may be “newsstand sales” for the issue–copies that sold through newsstands or non-comic shop locations (Bookstores like Waldenbooks or B. Dalton, or found at a grocery store or such). But the difference would be the barcode itself…NOT a different cover image!

The issue originally came polybagged with a 4th edition Fireball card–an actual, playable card from Magic: The Gathering . This was from right as Revised Edition was fading away and 4th Edition was ramping up…I don’t recall for certain but I believe this FIreball may have been the first 4th edition (or 4th edition-STYLE) card I owned for the game. Unlike many such comics at the time, despite the polybag, there’s a banner across the top of the cover itself proclaiming the inclusion of the “free” card. So minus the bag and card itself…the banner remains.

The card was not a unique card “exclusive” to the comic or anything; it wasn’t some limited edition or variant or whatnot. It was just…a card. For the game. Playable. A little piece of the game included with a comic based on the game. What a far cry from more recent Magic comics with alternate-art cards shrink-wrapped with an issue and prompting an extra-sized cover price for the inclusion of a sheet of cardboard, the card itself, and shrink-wrapping in addition to the other regular costs of producing a comic (referencing the IDW-published Magic comics from 2012 or so).

This first issue of The Shadow Mage kicks off a story set in the “world” of Magic…but it’s a case of the story referencing the cards, rather than the cards referencing a story. I’d put it as well that this is from when the entirety of Magic: The Gathering was a more vague “idea” than concrete story, and what would eventually develop was still BEING developed.

There’s not really much of anything to this issue to make it a destination-read or something to seek out…unless one specifically wants to go back to the beginning of Magic’s appearance in comics. Or snag the first appearance of Jared Carthalion, Battlemage Ravidel, the first Elder Dragon represented in a comic (Chromium Rhuell’s corpse being part of the planar barge), and so on.

That said…it’s actually not a bad read–and I certainly enjoyed it much more than I did Gerrard’s Quest #1 that I read last year!

After an apparently-failed launch of “modern” Magic comics a couple years ago by IDW, Boom Studios got the license and has just launched a new series, titled simply Magic (dropping the “: The Gathering” part) and I haven’t a clue where they’re gonna take the story. After a brief 2-book return to the world of printed novels, Wizards of the Coast went right back to digital-only to tell the story of card sets, so this new Boom series is a different return to print…and some “hype” I’ve seen suggests they’re hoping for a Mighty Morphin Power Rangers level resurgence of the property in comics. However…it’s that comparison that seems to have sparked hype on THIS original series with some crazy activity on The Shadow Mage #1 in graded condition and such with speculators apparently flocking to it in hopes that something from that issue pops up and becomes The Next Big Thing in modern Magic comics.

Me?

I’m gonna sit back and enjoy re-reading original 1990s’ Magic: The Gathering comics, and appreciate the lack of overhype, lack of variants, and (relative) lack of pure, greedy speculation.

magicthegathering_theshadowmage_001_blogtrailer

The ’90s Revisited: X-O Manowar/Iron Man in Heavy Metal #1

90srevisitedxomanowar_ironman_heavymetal001Heavy Metal part 1

Writer: Fabian Nicieza
Artist: Andy Smith
Letters: Virtual Calligraphy
Color Art: Twilight Graphics
Assistant Editor: Omar Banmally
Consulting Assistant Editor: Nancy Poletti
Consulting Editor: Mark Gruenwald
Editor: Lynaire Thompson
Editor in Chief: Bob Layton
Published by: Acclaim Comics/Valiant
Cover Date: September 1996
Cover Price: $2.50

I vaguely remember when this series was originally out. I don’t remember details, but I’m supposing (in retrospect) that the Iron Man connection is what caught my eye…though there was probably Wizard coverage, and I wasn’t unaware of X-O Manowar from the #0 issue at least. Of course, there was the video game, which this is based on or inspired by or what-have-you. Given Acclaim was doing the video game, and had bought Valiant, it makes a lot of sense that there’d be a tie-in comic.

While I’ve found many of the "later" Valiant comics, this issue has eluded me until recently when I noticed both issues of the "crossover" on eBay. Being edged out on the bidding at the last second I looked for other instances, and including shipping scored a copy of both this X-O Manowar/Iron Man issue and the companion Iron Man/X-O Manowar for the price of a single contemporary Marvel comic. While this oughtta be quarter-bin fodder, not finding it that way made it worthwhile to me to pay a bit of a premium just to HAVE the issues.

The cover looks rather odd to me–far from an ideal thing, and rather generic. There’s something a bit "off" to me about both armors…probably the "early digital" art, which may even be a still from the video game (I don’t care enough to investigate further). Either way for a cross-company crossover this does not look like anything special from the cover alone.

Upon opening the issue I immediately saw an art style that did not appeal to me. I don’t know if I’ve seen or liked anything else from Andy Smith, but in this issue, I am not a fan. It’s not horrible art, and it’s certainly far, FAR superior to anything I could possibly do myself. It gets things across and isn’t too wonky or anything…basically it does its intended job but does not stand out as anything special.

Seeing Nicieza‘s name as the writer was an immediate appeal for me…but getting into the issue I felt rather left down. This thing’s all over the place and does not feel developed at all. We jump from villains we aren’t given much about to other villains; and world to world. I found myself confused to realize partway through that we’re actually dealing with MULTIPLE sets of Iron Man/X-O Manowar and not just the two characters being matched up for a single double-universe adventure.

I believe this was a time when Iron Man had been "de-aged" or replaced by a younger parallel-dimension version of himself or some such, so that’s not ENTIRELY off-putting to "learn" here but that’s not really explained. And given this is an issue from Acclaim, it’s certainly well-past the X-O Manowar stuff I was familiar with, am familiar with…and having just read a 2015-published issue of the contemporary X-O Manowar series found the character dull and not at all 3-dimensional here.

I’ve often enjoyed Nicieza‘s work, particularly his X-Men stuff, and find myself seeing this as being completely hobbled by BEING a video game tie-in, presumably with a bunch of "checklist" points to be hit during the issue. And with Acclaim and Marvel both getting to publish an issue, there’s probably a certain bit of symmetry that had to be achieved as well. All of which ultimately leads to an issue that I didn’t enjoy.

I would be incensed at having paid full price for this–particularly had it been published in 2015 and passed off as anything supposedly special. However, it’s still something that I’ve been curious about for years, and a definite "artifact" of its time…so despite not enjoying the issue, I do expect I’ll read the Marvel-published one as well just to "get the story," and all that. Unfortunately this does somewhat taint my expectations toward the bulk of the Acclaim-published Valiant stuff and makes me hesitate just a bit on diving into reading any of those anytime soon.

Bargain Bin Haul: GI Joe and Quantum & Woody

This week proved to be another fantastic week for bargain finds, as the local shop had just recently bought a huge collection.

Having bought a large run of GI Joe comics recently, I was offered another SIGNIFICANTLY larger run…

gijoe150_155

The “gem” of the run is easily the final few issues of the original Marvel-published series. If I were to attempt to purchase these off eBay, these six issues alone–#s 150-155–would cost more than I paid for what (in today’s single purchase) is an instant major “subcollection” in my overall collection.

quantumandwoodyTPBs

The store owner also–though putting most of the collected volumes out for general sale–pulled these four Quantum and Woody Acclaim Comics volumes for me. These worked out to about $2.50 per volume, and seem to have at least 4 issues’ content each.

gijoelongbox_sideview

All told, the GI Joe collection more than filled a longbox, and what didn’t fit–when combined with what I bought last month and allowing room to fill in a handful of minor “gaps” in the collection–will surely almost fill another. This collection is: Original Marvel #s 21-155, Devil’s Due 1-43 and America’s Elite 1-36, IDW‘s first volume 1-24, Origins 1-18ish, Cobra 1-13 and Cobra II 1-4, plus a bunch of other mini-series, specials, one-shots, etc.

Valiant Beer – a Darque Brew

While I tend to collect a lot of things–comics, books, toys–typically it’s mass-market stuff. But tonight I acquired what seems to me to be a very unique object:

An unopened bottle of Valiant “Darque Brew” beer from the 1990s.

Valiant Beer (Darque Brew)
It even still has the original card and shipping container from Acclaim.

Revisiting Dakkon Blackblade – A Magic: The Gathering Legend

Writer: Jerry Prosser
From a story by: Steve Conard & Jeff Gomez
Pencils: Rags Morales
Inks: Barbara Kaalberg
Letters: Bryan Dresner
Color: Atomic Paintbrush
“The Dragon War”: Jack C. Harris & Alex Glass
“Magic: The Untold STory”: Sharon Claire Mitchell
Graphic Design Edtorial Pages: Kenny Martinez
Assistant Editor: Jeof Vita
Armada Line Edtor: Jeffrey Artemis-Gomez
Published by: Armada/Acclaim Comics
Cover Price: $5.95
Cover Date: June, 1996

This is another of Armada‘s MTG projects that I’ve actually just read for the first time. I’m not sure where I got this volume–whether it was new at the time, from a bargain bin, or from a friend. Whatever the case–it’s one of the later books, and not one I’ve found to be all that common.

This issue has art by Rags Morales–something I found to be very interesting, as he’s been an artist whose stuff I’ve had an eye on since 2004’s Identity Crisis from DC. The art works really well–the issue looks like good fantasy to me. The style has something that I haven’t noticed in the other MTG books that at the same time is obviously fantasy but also looks like mainstream comic art.

The story itself doesn’t impress me all that much, as it seems to be a bit of a legend within a legend. While we learn a bit about Dakkon and how he gets his blade, and I’m not entirely sure what I did expect…this wasn’t it. The cover, I suppose, put me in mind of Dakkon being on some quest to track down/fight the Swamp King, and I just thought this would be a bit more “epic” than it proved to be. However…I got a huge kick out of learning the origin of the Carthalion line.

Given contemporary MTG comics are $4.99, for another 96-cents, this is a “prestige-format” one-shot with plenty of story pages, a notable absence of advertising, and PLENTY of “back-matter” which makes it quite worthwhile at the cover price by today’s standards. I’m not sure it would have seemed as worthwhile 15/16 years ago…but this is absolutely worthwhile if you find it for cover price or under, anywhere.

I had to force myself to read the prose story in the back–something about the larger-than-a-book pages and double-columns put me off. In the end, it was an enjoyable story, and definitely a “compressed” thing–it could easily have been a mini-series in itself if it was put out in non-prose comics format. The essay “analyzing” the various Armada comics wasn’t all that informative, though I read it all the way through without too much trouble, once finally in the mindset to read pages of text in a comic. These definitely packed a lot more time and value into the issue as I probably spent–all told–at least an hour to read everything cover to cover, which beats pretty much any other comic out there.

As said above, I’d not read this before, so no real sentimental value on this; no particular memories of when it came out and all that. It’s another MTG comic, that I enjoyed reading as I read it, had to force myself to read the prose, but generally it was a good read.

Other Revisiting Magic: The Gathering posts:

Revisiting Homelands on the World of Magic: The Gathering

Writer: D.G. Chichester
Artist: Rebecca Guay
Letters: Kenny Martinez
Asst. Editor: Jeofrey Vita
Editor: Jeffrey Artemis-Gomez
Cover Painting: Tim & Greg Hildebrandt
Published by: Armada/Acclaim Comics
Cover Price: $5.95
Cover Date: February, 1996

It’s been a lot of years since I’ve read this. I have a number of memories associated with the Homelands expansion of Magic: The Gathering (the card game itself). For one thing, it was the first (and to date, only) expansion set I ever got a full box of–my parents bought me a box for Christmas that year. In addition to the awesomeness of seeing more story in the cards–finding out the character of Serra herself (already being familiar with her Angels) as well as Baron Sengir (whose Sengir Vampire was always creepy-looking), to the various analogues and soft reprints of other cards–there was this comic, getting the actual story of a set all in one place at one time.

If I remember correctly, the issue came polybagged with one of several “rare” cards…unless misremembering, I got a Baron Sengir this way.

The story itself is huge in scope–spanning centuries, definitely not your “street-level” kind of story, but one from the point of view of near-immortality. While it’s an interesting approach, too much time passes too quickly in such a short span to really get to know any characters in any organic sense–we get “told” more than we’re “shown.”

While very highly-compressed (if this were a Marvel property it would probably be spread across at least 12 issues) I do appreciate the overview or “survey” of the world and its cultures, and seeing the impact of Feroz and Serra upon the place.

Flipping through, it looks like a quick read, but the actual reading took a lot longer than I would have expected…part of the “compression,” I guess.

Prior to recognizing her name, I recognized Rebecca Guay‘s art with the Serra Angel special while trying to find a copy of it last month without spending $50+. I’d recognized the art without knowing quite why–connecting it to this issue cleared that right up. The visual style is a bit impressionistic, sort of surreal and maybe slightly abstract…but it works for this story.

This is specifically the story of Homelands–but it’s also the stuff of legend, as one has to have already passed through a huge span of time to talk about it, so while we see the story unfold, this could be a story being told to someone well after the fact–a legend of the world’s history told to a child, perhaps.

As part of the Armada MTG universe, we get a cameo of Taysir–whether this is early Taysir or not, I’m not entirely sure–but it roots that character in the “canon” of Magic: The Gathering, not just some character created in a licensed comic but an actual part of the official story.

Also as part of the Armada line, we have the usual “backmatter” that is very much a part of all of the Armada MTG comics. We have a 2-page article from one of the creators of the Homelands expansion, talking about what went into the making of the set itself. Then we get a specific timeline of the history of the world, from the beginning of the story to the present, further contextualizing everything that was just read about and putting things into more solid terms. There are another couple pages on the history of Dominaria, and then a couple pages about Taysir. Set creators each share their favorite cards from the set, and we get a several-page overview of the set’s themes, by color after that. Finally we get the typical Seer Analysis that looks at some of the specific cards referenced in the story and how they were adapted.

I really like the Hildebrandts‘ cover…it’s very fantasy-esque, though also very highly colorful, making it stand out quite a bit to me.

In my experience, this issue/volume seems to be the most common of the prestige-format issues Armada released…I’ve come across this several times through the years in bargain bins, where I have not the other Armada prestige issues.

While this carried a $6 cover price back in the 1990s, by contemporary standards this is well worth that price. The story is a good length, and the back-matter (if of interest to you) lends a lot of extra time to spend on reading beyond just the comic itself. This also serves as a sort of “guide” to Homelands, and I see it as the precursor to the MTG novels that would later be released along with each card set, doing the same thing this did: tell the canon story of the set including incorporating the various characters and cards into the story, the ongoing continuity of the game, providing a richer context for those who wanted to delve deeper than just the flavor text on the cards themselves.

While Homelands never proved to be a particularly key set and never seemed to me to be all that popular…in terms of MTG comics, this is–for me–probably one of the most significant ones, and definitely my favorite of all the covers.


Other Revisiting Magic: The Gathering posts:

Revisiting Elder Dragons – A Magic: The Gathering Legend

Full post at FantasyRantz.wordpress.com.

A 2012 look at Acclaim/Armada‘s 2-issue mini-series from the 1990s with a tale of the Elder Dragons from the Legends expansion of Magic: The Gathering.

Recent Cool Acquisitions

I recently acquired several cool comics that I’ve had my eye on for awhile. With Valiant being back, and a bit of sticker shock at the price on early issues of the original 1990s series, I made use of Amazon to order the other two hardcovers I missed back in 2007/2008. I got the Archer and Armstrong volume when it came out (pre-ordered through DCBS) but never got around to tracking these others down.

The Harbinger volume came from a Half-Price Books online seller through Amazon; X-O came new from Amazon. Shipped, I paid about $12 under cover price total for the two books. And though marked as “used,” the Harbinger volume is in just as good (if not slightly better) condition than the X-O one…just that I didn’t have to peel the shrink-wrap off of it.

And not too long ago, I complained about the pricing eBay folks are asking for a Magic: The Gathering comic I’ve been after. Amidst all of the ridiculously-priced auctions, I did come across one with a reasonable opening bid. With a gift balance on my account, all told I wound up getting the Serra Angel issue for just under $10 (shipped).

Not a bad purchase, if a bit much in a way. Yet, something like this would easily be an $8+ product from Marvel or DC these days, if not $10 in and of itself. As-is, it’s got a $6 cover price from the 1990s, and will probably take at least as long to read as 2 1/2 issues of most $3.99 contemporary comics.

This came as-is; already opened–so no giant Serra Angel card. BUT given I specifically want to read the thing, and I’m sure the lack of original/sealed bag and card helped to keep the price “low” I have no problem whatsoever with what I got. Actually makes it easier as I don’t wind up tempted with the thought of leaving it in the bag or trying to re-offer it or such myself.

Magic: The Gathering “Classics”

I’m honestly fairly surprised in a way that IDW has not published (that I am aware of) any Magic: The Gathering Classics volumes. They’ve got a Classics line for several other licensed properties, so why not MTG? Granted, the property doesn’t have quite the same quantity of “classic” material as the others, but surely they could get at least a few good volumes out of what’s there.

Given I’ve seen nothing whatsoever regarding any actual volumes, here are the six volumes I’d propose for a series of MTG Classics volumes.

Vol. 1 – The Shadow Mage
Collecting The Shadow Mage 1-4 and Wayfarer 1-5.

This would make for a nice-size 9-issue volume…a bit thicker than your average 6-issue book but not so hefty as a 12-issue collection. This would be–I believe–the complete run of issues featuring Jared Carthalion, and be all the issues that did not focus on a pre-existing MTG card or story.

I put these in the first volume as The Shadow Mage was the first series from Armada, and I’ve just always associated it as starting everything off. I believe Wayfarer picked up the month after, so this is essentially a 9-issue story anyway, which would make for a solid single-volume I think.

Vol. 2 – Ice Age
Collecting Fallen Empires 1-2, Ice Age 1-4, and Nightmare 1.

I’d put Ice Age and Fallen Empires together as they tied together a bit. To go chronologically I’d probably put the FE issues first in the volume–with the origin of a major character that appeared in IA.

I place these here as they were the next series to come out from Armada

I’ve got the Nightmare one-shot here mostly for lack of good placement elsewhere. This issue was a bit on the early side of the Armada run, and would seem to me out of place to be grouped with the various Legends issues.

Additionally, it being extra-sized helps fill out the pagecount for the volume as it’s otherwise almost two issues smaller than the first.

Vol. 3 – The Brothers’ War
Collecting Antiquities War 1-4 and Urza/Mishra War 1-2.

While it would have been great to have the full intended “trilogy” of series that would have been the “entirety” of the story of the Brothers’ War, it just makes sense to me to put these two minis together. While technically only six issues, the Urza-Mishra War issues were extra-sized, filling this out to approximately an 8-issue size.

Even if this wouldn’t quite reach 8 issues, it’d be very similar in size to the previous volume, and could always be filled out a bit with a selection from the The Brothers’ War prose novel.

There’s also (as with previous volumes) the Seer Analysis and such “backmatter” that would fill things out a bit.

Vol. 4 – Legends I
Collecting Arabian Nights 1-2, Shandalar 1-2, Homelands, and Fallen Angel plus material from Convocations.

This volume and the next are sort of catch-alls for the rest of the Armada stuff.

Arabian Nights and Homelands fit together as they’re short stories based at least in part on actual MTG expansion sets. Though Shandalar was based on a story from a computer game, in its own way that could be seen as another expansion.

Since that would still leave the volume a bit short, I’d go ahead and put Fallen Angel here, to begin the series of Legends-focused issues. The volume could be rounded out with a few pages from the Convocations “gallery” issue.

Vol. 5 – Legends II
Collecting Elder Dragons 1-2, Dakkon Blackblade, Jedit Ojanen 1-2, and Serra Angel plus material from Convocations.

This volume would finish out the run of Armada MTG issues with the rest of the Legends-based specials. Considering the prestige-format issues to be roughly double-sized, this would be about 8 issues, and the Convocations pages not included in vol. 4 would up the pagecount a bit for the volume.

Just as I associate Shadow Mage as kicking off the Armada line, I associate these with the end of the line–as of this typing I actually don’t even yet own the Jedit Ojanen issues, just acquired Serra Angel and only found the Elder Dragons issues a couple years ago–at least a decade after the issues first saw print.

Vol. 6 – Gerrard’s Quest
Collecting the Dark Horse mini-series 1-4.

This would obviously be the smallest of the volumes with only 4 issues–moving from the Armada comics to the 4-issue mini produced by Dark Horse Comics. This would basically be a reprint of the Gerrard’s Quest TPB with a new cover.

I know Wizards of the Coast has produced plenty of their own MTG material, and there are at least a couple graphic novels out from them. I don’t know that any of that would fit well here, and as those are relatively recent, they wouldn’t really fall into the realm of “classics” the way all these others do.

I’d expect these volumes to be at least $19.99 cover price…though that could feel a bit rough as Shadow Mage and Ice Age in particular seem to be pretty common bargain-bin issues. It’s the later issues that had smaller print runs and grew quite rare. As such, it would seem a bit on the expensive side for the content; but then in turn, the prestige-format issues were $6 or so apiece, and I don’t think I’ve seen any of those in bargain bins, so it would all balance out.

The sixth volume would seem to me ripe to be priced at $14.99 or so if not bargain-price it to $9.99, as with only four issues it’d be about half the size of the previous volumes.

So there you have it–the contents and collections I’d imagine as ideal for production by IDW, assuming they thought the sales warranted (of course, they probably don’t). Heck, these could even be shrink-wrapped with reprints of key cards from the time of the comics, with the old art. Whether playable or not, I don’t know.

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