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The ’90s Revisited – Magic: The Gathering – The Shadow Mage #3

[I’d ‘revisited’ this series as a whole back in August/September 2012 for a group blog that doesn’t exist anymore. And due to a personal issue with Boom Studios’ comics I refuse to buy their new Magic series. So, instead of buying THOSE new comics, and to have my content covering this series fully on my own blog (so as to not disappear when an external blog shuts down), I’m revisiting–as single issues–the ORIGINAL Magic: The Gathering comics published by Acclaim through their Armada imprint back in 1995!]


The ’90s Revisited – Magic: The Gathering

The Shadow Mage #1  |  The Shadow Mage #2  |  The Shadow Mage #3  |  The Shadow Mage #4


magicthegathering_theshadowmage_003War Child

Writer: Jeff Gomez
Penciller: Val Mayerik
Inker: Rick Bryant
Printed Color: Mark Csaszar
Letterer: Bethanne Niedz
Editor-in-Chief: Bob Layton
Cover Painting: Val Mayerik
Cover Date: September 1995
Cover Price: $2.50

After an unplanned three-month hiatus (hey, just like real comics!), I’m back to cover the THIRD issue of this mini-series. And rather than having covered the entire mini while the new Boom series was still on #1…I’m now "in line" with their series, covering the third issue of this classic Armada series while Boom‘s is around #3 or #4..

Perhaps it’s because I’ve had this issue sitting around for a few weeks waiting for me to write up this post, but the cover feels fairly "iconic" to me at this point…though I believe I’d mentioned in my post about #2 that I didn’t even remember the cover and figured it was forgettable. We see Jared in a strange pose somewhat holding up Ezer–or catching him as he falls (but in that case, Jared’s arm should be under his mentor at the man’s back, not around his chest!). Jared looks rather wild and desperate…which is appropriate if he’s facing an enemy more menacing than the Juggernaut carting up behind him!

Getting into the issue itself…we begin with an attack on Arathoxia. Juggernauts break down the city’s gates, before we shift to the Lady Verdenth speaking at Ravidel as the citizenry react to the attack…including Yorgo and his gang, who take up arms to defend "his" city. We shift to the watchtower of Tobias Kavrel, Lord of Stonehaven’s eastern plains, where the lord and his minions come under attack from a Demonic Horde…though they wish to leave the lowly paupers to their fate, Ravidel’s forces aren’t discriminating. Ravidel bids his minions have fun (think Shredder sending Tokka and Rahzar out in TMNT II)…and the scene shifts again. We find Yorgo and crew dealing with Drudge Skeletons before Jared arrives and aids them with a Disintegrate spell. (Amazing in a way that I remember/recognize these). Back in the Sultan’s palace, we learn that he wishes to have the "shadow mage" found, which will give Ravidel what he seeks. Chaos and death continue throughout the city. In House Carthalion, the man who almost caught Jared in the previous issue is found dying. He mistakes Jared for Liana; and while Yorgo and his crew cannot locate "the old woman" Jared bids them find, the man confesses to having part in the murder of the Lady Carthalion (Gwendolyn)…and "releases" Liana. From what, it isn’t immediately apparent. Jared, Yorgo, and crew continue to (try to) help others flee the carnage, while the Lady Verdenth unleashes powerful magic at Ravidel. As that battle (or "duel") continues, Liana retrieves Jared and Ezer, and Ravidel emerges victorious against Verdenth. As Jared prepares to challenge Ravidel himself, Liana intervenes…it’s not yet time. And Jared vows that he will have vengeance against Ravidel.

I’m a bit mixed on the art this time through. On the one hand, it’s not bad in itself, and some of the spells are certainly recognizable if one’s familiar with pre-Weatherlight Magic: the Gathering card art. Other than that it’s mostly "generic fantasy-ish" art…not horrible, but not wonderful. I appreciate the recognizability of characters and spells…but if I didn’t recall the cards and art from way back when, it’d be that much more generic overall. The "planar barge"–that is, the corpse of the Elder Dragon Chromium/Rhuell–is impressive and fairly striking throughout. That Ravidel addresses the corpse as if alive–and it blasts stuff with bolts from its mouth–is interesting, considering it IS, at this point, a corpse, though not obviously a zombie creature or such!

Story-wise, this is also fairly generic in its own way…and yet, we have some progression of stuff. We learn that it was the Lady Verdenth who used her Green magic to save baby Jared while he and Ezer slept in the woods before getting to ‘Thoxia. We also see more "political intrigue" and bickering with the various Houses of the city. And we see Jared’s helplessness and fury at Ravidel amidst allies helping guide him.

As "next issues" go, this one is ok, though not what I’d call "great" or anything. I’m willing to hold it in higher esteem primarily for nostalgia, as this came out in a similar time to the HarperPrism novels, and the whole of Magic: The Gathering lore was still in flux without the directed timeline it enjoys today in 2021. This continues to be a story built around card references…rather than being the story of the cards, or the story on which cards seem based themselves. Re-reading this and poring through to write this post, I re-realize how dense this is…and if my summary above seems to have gaps, I’m trying not to re-write the issue itself as I’d almost need to, with how much is crammed in. Between taking time to "cross-reference" and pick out character names and locations as well as looking at the art based on cards and the sheer density, there’s a lot more time to spend in the issue itself than most modern comics that weigh it at twice or more this issue’s $2.50 cover price…so there’s present-day "value" there, if one already owns and simply reads the issue, or acquires it for the price or less of a modern comic.

To be 3 issues in on this series with a mere single issue remaining…even by pre-2000s standards, it would seem hard to see how this could wrap up with a satisfying ending. While I don’t recall the ending…I do recall that this series was followed up by a 5-issue mini-series…which leaves me assuming that this series did not actually wrap things up in a satisfying way.

Finally…this issue originally came with a sheet of tiny punch-out creature tokens. At one point back in 1995, I had a small container that I kept them in, and actually used them playing some games of Magic. It’s possible I still have that around somewhere, though actually finding them anytime soon/specifically likely would not happen. I’m pretty sure I’d snagged a couple copies of this issue from a bargain bin in the last several years specifically for the tokens, as a novelty-bonus. (Same as I sometimes snag other ’90s comics from bargain bins solely for the polybagged-in bonus item/ephemera).

I’m eager to get to the next issue…as well as to get to more "canon lore"–or at least mid-’90s versions of such–in the Ice Age and other Magic: The Gathering issues.

magicthegathering_theshadowmage_003_blogtrailer

The ’90s Revisited – Magic: The Gathering – The Shadow Mage #1

[I’d ‘revisited’ this series as a whole back in August/September 2012 for a group blog that doesn’t exist anymore. And due to a personal issue with Boom Studios‘ comics I refuse to buy the new MAGIC #1. So, instead of buying new comics, and to have the content fully on my own blog to not disappear, I’m going to re-revisit–as single issues–the ORIGINAL Magic: The Gathering comics published by Acclaim through their Armada imprint back in 1995!]

magicthegathering_theshadowmage_001The Aster Fall

Writer: Jeff Gomez
Pencils: Val Mayerik
Ink: James Pascoe
Painted Color: Mark Csaszar
Letters: Bethanne Niedz
Editor-In-Chief: Bob Layton
Cover Painting: Val Mayerik
Cover Date: July 1995
Cover Price: $2.50

To the best of my understanding, this is THE first Magic: The Gathering comic. Though its story may not chronologically be the first, it was the first-published, kicking off the Armada imprint from Acclaim, and introducing the (comics) world to MTG in the spring of 1995. The game itself had premiered in October 1993, some 18 months earlier…and with its setting as a “multiverse,” it was certainly a ripe thing to bring to comics!

The issue opens on an active battlefield. We meet Lord Carthalion, Ezer, and a Lieutenant as they witness a falling star–a bad omen. A magic-powered ship bursts onto the scene, carrying Battlemage Ravidel…the enemy of this Lord Carthalion. The two engage into a “duel” and exchange spells to weaken and harm the other…culminating in Carthalion sacrificing himself to buy time for Ezer to flee with baby Jared…last heir to the Carthalion name. In the aftermath of the battle, Ezer has been artificially aged to a wasted old man, though the baby is relatively unaffected. As Ezer laments their situation–drinking himself into a stupor–we see the baby apparently work some protective magic to save his own life against the intrusion of a (dire?) wolf. Later, city guards at Arathoxia do not believe that this frail old man is in any way who he claims to be, nor the child with him…functionally banishing them from what should have been a life of relative luxury (despite their losses) to that of lowly street-rats, scrounging for food and living off the scraps of the city.

7 years pass, and the young Jared Carthalion is an able thief, stealing food for himself and father-figure Ezer to survive (barely) on. He is bullied by others his age and in no way “included,” existing all but alone. Even after the years that have passed, Ezer tries to keep alive the flame of who Jared really is, where he’s come from, though the boy can’t even envision anything ever getting better…which enrages the old man, who strikes the boy. Meanwhile, using a scrying device, Ravidel spies on the boy and his guardian, and opts to arbitrarily send a summoned minion to kill the boy. When the berzerker bursts in on the pair, Ezer works some magic…as does Jared! The boy has “tapped!” This excites Ezer–the boy WILL be able to avenge his house! However, Ravidel revels in this as well, declaring that their FINAL duel begins.

The last time I read this series, I blew through all four issues pretty quickly, glossing over details and simply taking it in as a totally generic fantasy story with too-fast pacing, lack of characterization, and largely being Magic in little more than name-only. This time through, sticking to this single issue and looking back over stuff and taking it in as a singular thing, I enjoyed it a bit more.

Story-wise, this IS a fairly generic thing. There’s hardly room in ~21 pages to worldbuild when the entire issue encompasses a massive battle, travel, and spans more than seven years.

We’re introduced to Lord Carthalion–the patriarch/leader of the Carthalions. He seems to have some magical ability…but is a mere mortal, compared to the power of a PLANESWALKER in Ravidel. We never get a rason for this battle, for Ravidel’s assault. He’s a two-dimensional villain for the sake of being a villain, apparently. An opponent because their MUST BE “an opponent.” We also get no real sense of what a “planeswalker” is, or WHY a “planeswalker” is and so on. Meta-textually, the reader probbbbbbably knows what one is–the allure of a Magic: The Gathering comic is almost certainly to expand on the cards and game one already knows.

Now in 2021, I’m looking back on this comic from 25 years later, as a person 25 years older, and with 25 years and a number of additional comics as well as dozens of novels and quite a few short stories, and “newer resources” such as Wikipedia and a Magic: The Gathering -specific fan-wiki, and podcast resources/interviews with creators, and generally a heckuva larger understanding than 14/15-year-old Walt had. And I can “appreciate” this issue as the first bit of a much larger thing, rather than something to be taken in total isolation.

The art doesn’t overly impress me–though it’s not bad, really. It’s absolutely better than anything I could produce, but none of these characters are REALLY all that singularly-recognizable and are far from “iconic” visages. The overall visuals certainly evoke a certain mid-90s feel…perhaps due to thinking of the artist recently as I read this issue, I see hints of Barry Windsor-Smith, and overall early Valiant here…though it’s obviously other creators.

While the visuals try to evoke very specific cards and their in-game use; and a column in the back of the issue elaborates on very specific Magic: The Gathering cards represented in the action–I’m far enough removed from early MTG and these cards and any such knowledge I was steeped in as a kid reading this, so it reduces the cards’ representations to generic fantasy-ish magic effects and some random-ish action that meant little to me in the reading.

The cover gives us Lord Carthalion in full strength wielding a sword in one hand, casting a fireball (presumably) from the other; while we also get a representation of the baby facing a looming wolf in a wooded space. This is relevant to the issue–Carthalion’s duel, and Jared’s fate…so it’s not just some arbitrary, random, unfocused magic-user. This is a singular cover; to this day, I am only aware of–get this: ONE SINGLE COVER for this issue. My copy has “Direct Sales” in the barcode…hence this came from the “direct market” or “comic shops.” There may be “newsstand sales” for the issue–copies that sold through newsstands or non-comic shop locations (Bookstores like Waldenbooks or B. Dalton, or found at a grocery store or such). But the difference would be the barcode itself…NOT a different cover image!

The issue originally came polybagged with a 4th edition Fireball card–an actual, playable card from Magic: The Gathering . This was from right as Revised Edition was fading away and 4th Edition was ramping up…I don’t recall for certain but I believe this FIreball may have been the first 4th edition (or 4th edition-STYLE) card I owned for the game. Unlike many such comics at the time, despite the polybag, there’s a banner across the top of the cover itself proclaiming the inclusion of the “free” card. So minus the bag and card itself…the banner remains.

The card was not a unique card “exclusive” to the comic or anything; it wasn’t some limited edition or variant or whatnot. It was just…a card. For the game. Playable. A little piece of the game included with a comic based on the game. What a far cry from more recent Magic comics with alternate-art cards shrink-wrapped with an issue and prompting an extra-sized cover price for the inclusion of a sheet of cardboard, the card itself, and shrink-wrapping in addition to the other regular costs of producing a comic (referencing the IDW-published Magic comics from 2012 or so).

This first issue of The Shadow Mage kicks off a story set in the “world” of Magic…but it’s a case of the story referencing the cards, rather than the cards referencing a story. I’d put it as well that this is from when the entirety of Magic: The Gathering was a more vague “idea” than concrete story, and what would eventually develop was still BEING developed.

There’s not really much of anything to this issue to make it a destination-read or something to seek out…unless one specifically wants to go back to the beginning of Magic’s appearance in comics. Or snag the first appearance of Jared Carthalion, Battlemage Ravidel, the first Elder Dragon represented in a comic (Chromium Rhuell’s corpse being part of the planar barge), and so on.

That said…it’s actually not a bad read–and I certainly enjoyed it much more than I did Gerrard’s Quest #1 that I read last year!

After an apparently-failed launch of “modern” Magic comics a couple years ago by IDW, Boom Studios got the license and has just launched a new series, titled simply Magic (dropping the “: The Gathering” part) and I haven’t a clue where they’re gonna take the story. After a brief 2-book return to the world of printed novels, Wizards of the Coast went right back to digital-only to tell the story of card sets, so this new Boom series is a different return to print…and some “hype” I’ve seen suggests they’re hoping for a Mighty Morphin Power Rangers level resurgence of the property in comics. However…it’s that comparison that seems to have sparked hype on THIS original series with some crazy activity on The Shadow Mage #1 in graded condition and such with speculators apparently flocking to it in hopes that something from that issue pops up and becomes The Next Big Thing in modern Magic comics.

Me?

I’m gonna sit back and enjoy re-reading original 1990s’ Magic: The Gathering comics, and appreciate the lack of overhype, lack of variants, and (relative) lack of pure, greedy speculation.

magicthegathering_theshadowmage_001_blogtrailer

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