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Green Lantern #38 [Review]

Full review posted to comixtreme.com.

Green Lantern Corps #33 [Review]

Emerald Eclipse part one

Story & Words: Peter J. Tomasi
Penciller: Patrick Gleason
Inker: Rebecca Buchman
Colorist: Randy Mayor
Letterer: Steve Wands
Editor: Adam Schlagman
Cover: Gleason, Buchman & Nei Ruffino
Publisher: DC Comics

Mongul arrives on Daxam, where his arm (powered by yellow rings) makes short work of defenses. Mongul is here to set up a new home base for the Sinestro Corps, of which he now considers himself the leader. He sends out a signal to draw remaining members of said corps to Daxam, while he terrorizes native citizens. Meanwhile, Kyle and Soranik discuss where they’re going to go in terms of their blossoming relationship, particularly in light of the latest new law added to the Book of Oa by the Guardians–that there can be no romance between Corps. members. A short segment at the end of the main story brings someone from Sodam Yat’s past back into his life.

The story holds potential, and is heightened a bit simply by the billing of “Prelude to Blackest Night on the cover (as well as the loaded story title Emerald Eclipse, given prior major GL arcs Emerald Whatever). Mongul having his amputated arm acting in his stead seems really over the top to me (even in a book with aliens and little rings that harness the emotional spectrum and all that). Though technically focusing on the GL Corps as a large body, this book feels like it’s Kyle and Guy’s book…and that’s something I’m liking. That I’m so greatly enjoying the Kyle/Guy interaction is certainly testament to Tomasi’s writing.

Not a huge fan of Gleason’s art, but it holds a fairly solid consistency from recent issues, so though not my preferred visual style for these characters compared to depictions in Green Lantern, I can’t fault it in and of itself.

The main story here is fairly solid, and moves the story forward, fleshing out reactions to events and setting into motion stuff that’ll obviously be touched on as this arc builds.

Origins & Omens

This backup seems rather out of place as it doesn’t feel like it quite fits the title. However, it certainly does what a good backup should: though a mere six pages, it tells a nice little story that expands on stuff found in the main story. Basically, Kyle and Guy are priming the surface of a building that Kyle’s going to draw a mural on–the history of the GL Corps. He’s determined to do it by hand, no cheating with the ring (much as Hal is about flying a plane without the ring), and adds that little bit of characterization to Kyle. We also get to see some other lanterns with tidmits of insight into them, as well as the way they’d react to the actions one Lantern is about to undertake.

All in all, not a bad issue, though not stellar, either. That the backup expands as it does on Kyle’s artisitic undertaking justifies the shortened main story, and so the backup works, giving for a solid issue on the whole.

Story: 7/10
Art: 7/10
Whole: 7/10

Final Crisis: Legion of 3 Worlds #3 [Review]

Full review posted to comixtreme.com.

Final Crisis: Revelations #5 [Review]

Final Crisis: Revelations part five

Writer: Greg Rucka
Pencils: Philip Tan
Inks: Jonathan Glapion
Colors: Nei Ruffino
Lettering: John J. Hill
Associate Editor: Adam Schlagman
Editor: Eddie Berganza
Covers: Tan, Glapion & Ruffino
Publisher: DC Comics

As the Radiant fades, Renee and the Huntress decide to make their stand against Cain (Vandal Savage). While they fight Anti-Life posessed Gothamites, Crispus Allen finds that he is dead again, and faced with a “choice” of involvement with the Spectre. Taking a huge risk and willing to sacrifice all, Renee’s gambit pays off, with deep ramifications.

I have no complaints with the art on this issue–it fits perfectly with the story, with some very nice panels that particularly stand out–particularly Crispus and the Spear. I wouldn’t suggest picking this up for the art alone…but the art is definitely a bonus point to the issue’s story.

The story comes to a rather satisfactory conclusion. With forces like Cain and the Spectre at odds, and the introduction/development of the Radiant character, and stuff that’s apparently been built up since 52 with Renee as the new Question and Crispus as the Spectre’s host since Infinite Crisis, this has made for a great ride that moves these stories forward and really serves to cap stuff off, solidifying characters’ places in the DCU.

As a mini-series, it would seem pointless to jump in with a 5th/final issue–if you’ve already been following the series, don’t skip this issue. If you missed the series, this one is certainly worth getting as a collected volume! (This series FELT to me like it has more importance for its characters than the core Final Crisis series did for the DCU as a whole.)

Very much recommended.

Story: 8/10
Art: 8.5/10
Whole: 8/10

Final Crisis #7 [Review]

New Heaven, New Earth

Script: Grant Morrison
Pencils: Doug Mahnke
Inks: Tom Nguyen, Drew Geraci, Christian Alamy, Norm Rapmund, Rodney Ramos, Doug Mahnke & Walden Wong
Colors: Alex Sinclair w/Tony Avina & Pete Pantazis
Lettering: Travis Lanham
Associate Editor: Adam Schlagman
Editor: Eddie Berganza
Cover: JG Jones (sliver cover by Marco Rudy & Sinclair)
Publisher: DC Comics

So, this is it. This is the issue it’s all been building toward–the final chapter of this “final crisis” the characters are facing, this “event” capping off years of story…

Much like Marvel’s Secret Invasion final issue, this issue jumps ahead, and instead of us experiencing the story as it progresses, with the characters–instead we’re treated to a look-back from the present to a conclusion that’s already happened. We see characters rise against their Fifth-World gods and the intrusion of Mandrakk, and a multiverse’s army of Supermen, and…stuff happens.

The art in the issue isn’t all that bad. In fact, in and of itself it’s actually pretty good. Though there’s a whole bunch of inkers, the final result is a decent presentation. I went in with very low expectations, and what I got managed to stay a bit above my expectations–though I also found myself not really focusing terribly much on the art (didn’t expect to be impressed, so didn’t care to look for something to be impressed BY).

The story fits with the rest of the series in tone and feeling like it’s trying to come from somewhere above my reading level, and successfully makes me feel lost, whatever else it accomplishes there. While elements of this core series could be found in the tie-ins, on the whole, the entirety of the Final Crisis was told in 7 issues, this one mini-series. While that made it easier on the wallet, I feel like it did a large injustice to the scope of the story. Had it crossed into a large number of the DC books as Infinite Crisis did, this would have felt like a bigger deal. As it is, it felt like some apocalyptic (no pun intended) story with these characters with no real basis in ongoing continuity. That books are to make the “jump” to reflect what happened in Final Crisis later doesn’t really do much for me (but at least the story will be acknowledged).

I’m sure there’s “deep” stuff going on here with loads of potential for future exploration…but the feel just wasn’t there for me. I did not enjoy this issue, and the series as a whole has been bittersweet–I can’t see having skipped on it, but nor have I particularly enjoyed any of the issues. (The tie-in minis’ issues are another story).

Story: 5/10
Art: 7/10
Whole: 6/10

Green Lantern #37 [Review]

Full review posted to comixtreme.com.

Final Crisis: Superman Beyond 3-D #2 [Review]

Writer: Grant Morrison
Pencils: Doug Mahnke
Inks: Christian Alamy w/Tom Nguyen, Drew Geraci & Derek Fridolfs
Color: David Baron
Letters: Ken Lopez
3-D by: Ray Zone
Assoc. Editor: Adam Schlagman
Editor: Eddie Berganza
Cover: Mahnke, Alamy & Baron (sliver by JH Williams)
Publisher: DC Comics

I’ll say it from the start: this issue was an expensive, confusing mess. I think it was supposed to be something with metatextual elements/commentary to the readers–a bit of “breaking the fourth wall” or whatever–but I’m not entirely sure. Despite being a long-time comics reader and following Superman for the entire time, I felt rather lost here.

This issue basically has various Supermen from different Earths in the multiverse fighting something/someone for whatever reason. For most of the issue, I wasn’t even sure which of the Supermen was supposed to be “my” Superman from the current/official DCU, as even that character seemed “off” somehow.

The art for the issue is–in itself–quite good. It is tainted, though, by the stupid 3-D stuff. The 3-D seems to be just some arbitrary gimmick…and if “3-D-ifying” parts of the issue is what caused the four or five months or whatever it’s been since the first issue, that is entirely inexcusable to me,and leaves me regret at having supported this by buying it. If it’s this “late” due to timing of plot elements, I do wish that had been made more apparent up-front.

If you’re enjoying and “getting” what’s going on in the main Final Crisis book, this issue’ll probably make sense to you. Otherwise, it doesn’t seem like you’d be missing anything much by skipping this issue. The only reason to get this issue would be if it proves to in and of itself be totally essential to Final Crisis itself.

Story: 3/10
Art: 7/10
Whole: 4.5/10

Justice League of America #29 [Review]

Star Struck!

Guest Writer: Len Wein
Penciller: Chris Cross
Inkers: Rob Stull w/Chris Cross
Colorist: Pete Pantazis
Letterer: Sal Cipriano
Associate Editor: Adam Schlagman
Editor: Eddie Berganza
Cover: Ed Benes & Hi-Fi
Publisher: DC Comics

Breaking from the storyline introducing Milestone characters to the DCU, this Faces of Evil issue focuses on Starbreaker.

…Who is a character I don’t think I’d ever heard of before seeing this issue at the store this week.

The character narrates his history to the reader, recounting how he first came to fight the JLA and then to make his way to Earth for revenge. After the JLA has defeated him, he finds himself in company of another villain whose name I do recognize.

The art for this issue is a solid mix of “classic” and “contemporary”–it pulls off the appearance of a contemporary comic, while also hinting at a silver age visual style for the characters (and page layout). It’s been awhile since I’ve seen Chris Cross’s work (I remember enjoying his work on the Genis-Vell Captain Marvel series from Marvel a few years back), and I’m glad to say that it does not disappoint me here at all.

The story on the other hand does not work for me. I appreciate the writer’s background, but did not feel this the place to showcase his work. There is a VERY silver-age feel to the story that does not serve in its favor (unlike the origin for Libra in the Final Crisis Secret Files). To be honest, it took me two attempts to get through this issue–I got a few pages in the first time and set this aside where it waited until I’d read all my other new comics for the week, and then finished this off on principle.

I’ve seen nothing obvious stating how long an arc is in this title, but was expecting at least one more chapter of the Milestone arc–strike #1 against this. That this was a guest-written gig–basically a one-shot, I presume–this should have been Faces of Evil: Starbreaker as a standalone instead of an issue of Justice Leaue of America…strike #2 against this.

If you’re interested in a one-off tale with a silver-age feel about this apparently “classic” villain, this issue will probably be very much to your liking. If you’re checking the title out JUST for the Milestone characters, they’re not in this issue at all so you could skip this without missing any of that stuff.

Story: 3/10
Art: 8/10
Whole: 5.5/10

Final Crisis #6 [Review]

How to Murder the Earth

Script: Grant Morrison
Art: JG Jones, Carlos Pacheco, Doug Mahnke, Marco Rudy, Christian Alamy, Jesus Merino
Colors: Alex Sinclair & Pete Pantazis
Lettering: Rob Clark Jr.
Assoc. Editor: Adam Schlagman
Editor: Eddie Berganza
Cover: JG Jones (sliver cover by Pacheco, Merino & Sinclair)
Publisher: DC Comics

This sixth issue opens with a scene featuring Superman and Brainiac 5…presumably our Legion of 3 Worlds link. Brainiac has something he needs Superman to see, and Superman’s concerned because he’s been beyond reality and has to get home (no mention of Lois). We then cut back to a gathering of heroes doing what they do, and the Supergirl/”Black Mary” battle (we find out who’s pulling Mary’s strings). Heroes find themselves facing friends and loved ones now under Darkseid’s thumb; the Flashes hatch a plan, and Batman breaks one of his personal rules in order to face Darseid. Finally, Superman enters the battle on Earth, bringing with him anger not often displayed.

The art jumped out at me for this issue–unfortunately, though, not a good thing. Rather than the fairly distinct JG Jones art alone, we have a number of other artists brought on to get this done, and so there is quite a bit of variance in the visuals throughout the issue–this looks like just another comic instead of a singular, special event/series. The art in and of itself isn’t all that bad–characters familiar to casual readers are familiar and recognizeable. The Tawky Tawny battle, though, was a bit hard to follow, and took me a bit beyond the battle itself before I even realized who won the fight. While I’m sure intended for dramatic effect, a key double-page shot toward the end looks almost comical (in a “ha, ha” sort of way) and seems almost out of place in this title given other events that have ocurred off-panel and been referred back to almost as an afterthought.

The story is far from wonderful, but it is serviceable, at least on the surface. We get a number of scene-jumps without much flow, just jumping from one scene to the next. One has to keep track visually of what and who is where as the Supergirl/Mary battle is cut with the Tawny battle, for example. The main Batman scene comes across like it’s supposed to be reminiscent of a certain speedster in a prior Crisis, and for this reader felt forced and overly predictable.

On the whole, due to one character’s fate apparently shown here, this issue is pretty important to DC continuity, at least for the moment. However, this is an issue I read more to seek a conclusion to Batman: RIP and in the hopes of staying somewhat current with the most major goings-on of the DCU than out of enjoyment. This is one of those comics that is probably going to wind up being pretty “essential” to the bigger picture in the DCU…though it lacks the feel I’d expect for something of its supposed enormity.

Recommended for its necessity in the DCU-to-come, but not for the story and art.

Story: 5/10
Art: 3/10
Whole: 4/10

Supergirl: Cosmic Adventures in the 8th Grade #2 [Review]

Writer: Landry Q. Walker
Artist: Eric Jones
Letterer: Pat Brosseau
Coloring: Joey Mason
Associate Editor: Adam Schlagman
Editor: Jann Jones
Cover: Eric Jones
Publisher: Johnny DC/DC Comics

This issue follows Supergirl (Linda Lee) as she deals with the introduction of a new rival who makes life quite frustrating for the young Girl of Steel.

The art is nice and consistent with a stylized cartooney appearance that really fits the story perfectly. This looks like it could be a storyboard for a rather entertaining cartoon complete with some of the classic visual trappings and exaggerations I’d expect out of a cartoon.

The story itself–with the introduction/origin/initial status quo set up for Supergirl out of the way last issue–is able to function very well as a slice of life/done-in-one adventure-in-the-8th-grade for the character, while introducing a couple characters that will likely be part of the recurring cast.

I liked this issue quite a bit–I liked it more than the previous issue, and that’s a trend I certainly enjoy with comics. There are some nice nods to mainstream DC continuity that older fans can get, while those same elements build on the character as found in these pages. A main point in this story is this anti-/opposite Supergirl character; something that is pulled off and makes much more sense as done here than it did in the main Supergirl book several years back.

If you’re looking for something to give to a younger comic fan–or someone you’re looking to turn into a comic fan–this is a great place to start.

As only the 2nd issue, if you haven’t already grabbed the first, it’d also be well worth picking up both in one go.

Story: 8/10
Art: 8/10
Whole: 8/10