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Funko Batman ’66 Batmobile with Batman & Robin

I (somehow) managed to forget that I’d ordered this last week, when I opted to buy the Adam West Batman Bust Bank over the weekend. Perhaps I was torn on it and figured I could still cancel the order (I didn’t). Whatever the case…it arrived Monday.

batman66_batmobile_box

There was also a factor of the price–getting this much cheaper ordering online than had I bought it in a store in-person.

The box is snazzy and not bad as a window-box or whatnot…but you just don’t get the greatest sense of the Batmobile and the figures with everything roped into place inside a brightly-colored box!

batman66_batmobile_side1

Some of the car gets lost in the angles of the box…out of the box, easy enough to just see the car for itself, and the sheer awesomeness that is this car!

batman66_batmobile_back

Sadly, there’s no flame effect for the back. Atomic batteries to power…turbines to speed indeed.

batman66_batmobile_batman_robin_right

And while the car is cool enough on its own…it’s even better with its classic occupants!

batman66_batmobile_batman_robin_left

At either angle, they look good in this!

My only real complaint with the set is that the capes aren’t particularly removable…nor are they cloth, and so it’s hard to get the figures to actually SIT in the vehicle. I had to put Batman’s cape over the back of his seat for the figure to actually sit down in and not be standing up outta the seat.

batman66_batmobile_batman_robin_side

I am not a "car guy" or such. But if you wanna talk cool-looking cars, or a "dream car" and all that…the 1966 Batmobile is that for me.

As with the Bust Bank over the weekend…I hold that it’s a shame it took West‘s passing to remind me how much he and his portrayal of Batman meant to me–really meant–and while I feel sorta guilty "suddenly" getting stuff like this…I do feel like it’s before the items disappear or otherwise go full-on collectors’-items because of the man’s death. I wouldn’t want to have to "hunt" for these or pay jacked-up "premium prices" because someone raises the price on "Adam West memorabilia" or such.


I’ll leave off with a clip I found while looking for something else, but that I found quite interesting:

Booster Gold #12 [Review]

Quick Rating: Very Good
Story Title: Vicious Cycle

Booster & Michelle continue to “fix” time…

boostergold012Written by: Chuck Dixon
Pencil Art by: Dan Jurgens
Finished Art by: Norm Rapmund
Colors by: Hi-Fi
Letters by: Sal Cipriano
Asst. Editor: Harvey Richards
Editor: Michael Siglain
Cover by: Jurgens & Rapmund
Publisher: DC Comics

This second chapter picks up with Booster and his sister in the Batcave, at the mercy of Alfred–Batman’s butler…who intends the heroes stay put until his master returns, and holds a shotgun to back up his words. With a little help from Skeets, the two manage to abscond with some necessary (and perhaps not-so-necessary) resources, and continue their mission. Of course, though simple enough conceptually, their plan’s execution is a bit wanting, resulting in some further complications.

Dixon‘s writing portrays the characters quite well, and seems a perfect fit for a brief excursion into the Bat-corner of the DCU for this tale. Everyone seems to be in-character, and we’re provided with a number of cool “moments” and some fun nods to longtime fans (I assume plenty of people can identify with Booster in some of his comments about The Car, for one).

Jurgens & Rapmund continue to keep me impressed on the visuals. I really can’t find anything about the art that doesn’t work for me. From the opening page to the closing cameo panels…everyone looks spot-on, and that leaves me to simply enjoy the pretty art with a fun story.

All in all, another good issue of this series. While perhaps “just” a fill-in story between major creative lineups, the issue doesn’t feel like filler–it continues the basic premise of the series, and even sets things up for potential stories down the road a bit should anyone choose to follow up on certain points.

As the 2nd chapter of a 2-part story, this isn’t the best single issue to jump in on…but if you can find #11, the story makes a nice, fun point to jump on-board, and get a done-in-two story without needing to jump in for 6-some issues.

Recommended.

Ratings:

Story: 4/5
Art: 4.5/5
Overall: 4/5