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Zero Hour Revisited – Detective Comics #678

90srevisited_zerohour

detective_comics_0678Yesterdays Gone

Writer: Chuck Dixon
Penciller: Graham Nolan
Guest Inker: Bob McLeod
Colorist: Adrienne Roy
Letterer: John Costanza
Assistant Editor: Darren Vincenzo
Editor: Scott Peterson
Published by: DC Comics
Cover Date: September 1994
Cover Price: $1.50

The thought’s hit me as I get to writing about this issue–Zero Hour is beginning to wear a bit thin on me. I’ve always loved the event, the core series and the Superman tie-in issues, because those were the ones I’d read at the time, when they were first released. I was coming off my first major Batman phase, but still somewhat following the Bat-books. Now as I’m coming down to a handful of books remaining to the event, I’m eager to finish up, get to the end of the event itself and on to other reading projects (perhaps a guy diligently typing away about every issue he reads for several weeks in a given twenty-two-year-old story shouldn’t admit that, but there it is). Despite that, I’m enjoying it more than the bulk of new comics being released and appreciating it a heckuva lot more than modern events.

This issue is one with a familiar cover, though I don’t really–truly–have any conscious memory associated with it. Reading the issue itself was like reading a completely new comic…such that I cannot actually with complete confidence say that I absolutely read it in 1994…though I would have–before reading all these–sworn that I had. I’d thought something played out in a missed detail in one of the Zero issues, that after this event Batman had not truly caught his parents’ killer, that it wasn’t Joe Chill, and so on…but it seems at least the major seed of that was planted here, in this issue…and is absolutely a detail I missed at the time in terms of reading or "getting" it myself.

We find Batman responding to an alarm in the Cave…but upon emerging from the cave, finds the Manor and the world to not be the one he knows…he himself has become an anomaly in ANOTHER timeline. In this one, his parents have arrived home after a horrible night…in which their son Bruce was killed in an attempted mugging as they left a movie theater. Batman skirts the edges of awareness in the Manor, and sees a chance to salvage stuff–he KNOWS WHO the killer is, and thus how to find him immediately, this very night–and in this timeline, where he IS an anomaly, he can bring justice in a world in which he can also see his parents LIVE. And in the course of seeking said justice…Batman comes to find that the man he’s long known to be his parents’ killer…is (at least in this timeline) NOT. And before long finds himself back in his own timeline, where his parents are dead, and he now has to consider the very real possibility that he actually never HAS brought his parents’ murderer to justice…and may never actually be capable of doing so, having long since closed the case and let a cold trail go even colder.

The best way to describe my feelings on this issue’s artwork is that it’s quite solid. It doesn’t particularly stand out–in conscious memory at least, and does not in itself trigger any particular memories or feelings of simply joy–or enjoyment–regarding the visuals. But I recognize Nolan and McLeod‘s names from this era, and that’s a very welcome factor for me. There IS a definite familiarity to the art, and I definitely enjoy it…this is some of the better Batman art I can think of…and I’d certainly welcome it over a lot of more modern stuff.

Story-wise, this is also a solid issue. With Dixon on writing, I would associate it with positive quality on name value alone. I just wish I had more conscious memory of him on this book, say, than "only" on something like Robin.

That element aside…I definitely enjoyed 1. the way and fact of this issue being part of Zero Hour allowing for the scenario it does, and B. that despite its ripples on continuity, it gives a largely self-contained micro-story that works and yet (as with many other tie-ins) does not need to explain or solidify the why and how of stuff, just show us the WHAT.

I don’t recall how long it actually stuck, but I do remember this "changing the game" a bit, at least for awhile, and thus this makes for a good issue to read, outside the core event, and particularly if you followed Batman at the time.

Though in this typing I find my analysis colored by evaluating it simply as an object of the past…it’s still in the higher part of any list I’d compose of recommendations for stuff to read if not the entire event…and gives me plenty to think about from stuff as simple as the blood on the cover under Batman…while no visible wound on the body (good ol’ ’90s censorship and pushed boundaries)… or the fact that while I’ll occasionally see Zero Hour issues in bargain bins…this issue does not tend to be one of them…either people don’t get rid of it with other issues (and/or they’re bought quicker before I get to the bins) or it’s sought after enough to "hold value" in a realm of ‘regular’ back issues, not to be merely offloaded in a bargain bin.

The ’90s Revisited: Robin #1

robin0001aOutcast

Story: Chuck Dixon
Pencils: Tom Grummett
Inks: Scott Hanna
Colors: Adrienne Roy
Letters: Tim Harkins
Asst. Editor: Jordan B. Gorfinkel
Editor: Dennis O’Neil
Covers: Tom Grummett, Scott Hanna
Cover Date: November 1993
Cover Price: $1.50 (Newsstand) / $2.95 (Collector’s)

Robin is no longer welcome in the Batcave. Bruce’s back is broken, the man himself off searching for Jack Drake (Robin’s father) as well as his own doctor. Jean-Paul Valley, formerly Azrael, is now the Batman. And Valley is not keen on having a partner. So, Robin takes off–now officially split from the “Batman and” designation.

A gang is stealing cars–and opts to hit a Gotham Heights dance, figuring there’ll be rich kids’ cars there as easy pickings. Meanwhile, Tim is in attendance with Ariana, and the two get caught up in things. Tim pursues as Robin, but gets run off the road…and encounters a new figure who does not seem that friendly.

It’s been probably 15 years since I read this. Elements, I remember. Ariana, and I recognize some of the names of other characters in the cast as characters that play a role going forward. I originally read this when it came out, back in late 1993, and I may have re-read it during my college years when I “caught up” on the series, buying a run of issues 1-40 or so to match to my run from around #50 to whatever was current at that point.

There’s no “previously” page here. No real description of the premise on the opening page. Only some small context to bring us up to date. So, to pick this up “cold” it’s a bit lacking as a first issue, that big question of “what set off ‘Batman’?” But this issue takes place very much in context of the overall “Bat-Universe” of the time, amidst stuff going on with Knightfall/KnightQuest, and part of the overall story at the time, part of the continuity was that with Jean-Paul Valley taking over as Batman, he wasn’t suited for a partner…certainly not a “junior partner” with more experience than he himself had at the time. So it was a good point for the story as a whole to see Robin split off…but in order to take a character like Robin–Tim Drake–and remove him from the midst of the Batman-centric stuff…it makes sense to explore the character in his own series. SO, as the start of the series, we see him essentially kicked out of the Cave, to begin his solo adventures.

I love Grummett‘s Robin work. It certainly works extremely well here…I see the character on these pages, and this IS “my” Robin. Flip through this issue, and it’s simply ROBIN. The character I grew up with. Reading through the issue, nothing stood out or took me out of the story in a negative way…I just flat-out ENJOYED the issue.

Dixon did a fantastic job with a number of Bat-elements…Robin being one of my favorites. As said above…though this issue wasn’t one to come to “cold,” it fits very much in the Bat-Universe, and Dixon does a great job with the character and supporting cast. Having read this, I’d love to dive in and re-read some more, time permitting.

The first Robin Annual–part of Eclipso: The Darkness Within–was the first time I’d see Robin featured on the cover of a comic, getting his own title. I now know (but didn’t at the point in summer 1992 when I first acquired the Annual) that Robin had had a mini-series (and I’ll be darned if I can remember if Robin II: The Joker’s Wild was out yet or not…but I’m pretty sure it was). Then there was Robin III: Cry of the Huntress, that I ‘discovered’ in late 1992, around the time of the Death of Superman, Sword of Azrael, Spider-Man 2099, and so on. Then the Summer of Superman and Bloodlines, Knightfall and the start of KnightQuest…and Robin gets an ongoing title.

A title that lasted some 180 issues, that with a couple of gaps I’ve since filled in I followed mostly from this issue to the end, 1993 to 2009.

robin0001bI’ve seen this newsstand edition in quarter bins a couple times. The copy I read for this post I got off a 4/$1 rack at a Half-Price Books; and I got a copy as part of a 100-something issue set I bought several years ago (for the price of about 10 modern comics). I don’t see the “collector’s edition” much…but both covers are rather iconic to me. I think I did get both when they came out; and though I presently despise variants, I don’t have the same problem with stuff like these that I do with contemporary variants: there were a static TWO COVERS available. To my knowledge, they were individually orderable by comic shops, and they were NOT “ratioed”–neither cover was intentionally “more rare” than the other as far as comic shops. The “Collector’s Edition” was “only” available through comic shops, while the “Newsstand Edition” was what would be found at Waldenbooks, 7/11, grocery stores and general non-comic shop locations. Since they were different venues, and both covers were available through comic shops…I’m ok with them. Additionally, the “enhanced cover” was twice the price…so rather than merely “missing out on” a preferred cover image, you were SAVING MONEY getting one cover over another. You would pay more for the “variant,” sure, but everyone paid the same, and it was readily available.

All that aside…the early issues of this series in particular were quite good, and though this one single issue might not suck you in…for myself, this was well worth the 25 cents, time spent reading, and time spent writing this post.

Booster Gold #12 [Review]

Quick Rating: Very Good
Story Title: Vicious Cycle

Booster & Michelle continue to “fix” time…

boostergold012Written by: Chuck Dixon
Pencil Art by: Dan Jurgens
Finished Art by: Norm Rapmund
Colors by: Hi-Fi
Letters by: Sal Cipriano
Asst. Editor: Harvey Richards
Editor: Michael Siglain
Cover by: Jurgens & Rapmund
Publisher: DC Comics

This second chapter picks up with Booster and his sister in the Batcave, at the mercy of Alfred–Batman’s butler…who intends the heroes stay put until his master returns, and holds a shotgun to back up his words. With a little help from Skeets, the two manage to abscond with some necessary (and perhaps not-so-necessary) resources, and continue their mission. Of course, though simple enough conceptually, their plan’s execution is a bit wanting, resulting in some further complications.

Dixon‘s writing portrays the characters quite well, and seems a perfect fit for a brief excursion into the Bat-corner of the DCU for this tale. Everyone seems to be in-character, and we’re provided with a number of cool “moments” and some fun nods to longtime fans (I assume plenty of people can identify with Booster in some of his comments about The Car, for one).

Jurgens & Rapmund continue to keep me impressed on the visuals. I really can’t find anything about the art that doesn’t work for me. From the opening page to the closing cameo panels…everyone looks spot-on, and that leaves me to simply enjoy the pretty art with a fun story.

All in all, another good issue of this series. While perhaps “just” a fill-in story between major creative lineups, the issue doesn’t feel like filler–it continues the basic premise of the series, and even sets things up for potential stories down the road a bit should anyone choose to follow up on certain points.

As the 2nd chapter of a 2-part story, this isn’t the best single issue to jump in on…but if you can find #11, the story makes a nice, fun point to jump on-board, and get a done-in-two story without needing to jump in for 6-some issues.

Recommended.

Ratings:

Story: 4/5
Art: 4.5/5
Overall: 4/5

G.I.Joe (IDW) #0 [Review]

“One Word”, “In or Out”, “Deep Cover”

Writers: Chuck Dixon, Larry Hama, Mike Costa and Christos N. Gage
Artists: Robert Atkins, Tom Feister, Antonio Fuso
Colorists: Andrew Crossley, Tom Feister, Chris Chuckry
Design & Lettering: Neil Uyetake
Editor: Andy Schmidt
Covers: Robert Atkins, Chris Sotomayer, Jonboy Meyers, Tom Smith, Scott Kester, Ben Templesmith

I have to admit–I nearly did not get this issue. Oh, I saw it there at the store, but I’m not thrilled with the sudden departure from Devil’s Due and that the franchise is being rebooted to a new beginning–I liked the rich history of the series! Additionally, I’ve never been fond of the high price tag the publisher puts on their books–I simply do not care about cardstock covers and high-quality glossy-paper pages. I want to read a story…and $4 for a standard-size single issue is above my threshold. BUT…for $1, I could pick this up to check stuff out.

I was prepared to dislike this. I’d forgotten that IDW had announced they were doing not one, not two, but THREE Joe titles. One core book, an origins book, and a book looking moreso at classic foe Cobra. This issue offers prologue sequences for all three.

“One Word” involves a routine mission and Duke questioning a prisoner, who gives him one single word for his trouble–a word that means nothing (yet) to these characters, but will mean a great deal to anyone who knows anything of the GI Joe series.

“In or Out” provides an interesting look at how Duke was recruited, which in itself adds a certain depth to his character as well as General Hawk that leaves me honestly interested in their relationship as well as what it means to the tone of the overall Joe team.

Finally, “Deep Cover” introduces us to a character that apparently is headed–as the story’s title suggests–into deep cover with an enemy organization, after being met by representatives of said organization who could have killed him, but wish to talk instead.

All three of these stories seem so brief as to not really have enough room to discuss writing, characterization, and all that. Much of my interpretation and expectation is based on what I know of the (recognizeable) characters from their Devil’s Due (and prior to DD, Marvel) incarnations.

I’m a bit mixed on the art. I think my favorite is Atkins on the first story. The others had a certain look to them that at the moment doesn’t quite say “GI Joe” to me. At the same time, Feister’s art does have a slight surreal quality about it which fits the sequence quite well–though I wonder how it’ll fit long-term for full-size issues and changes of scenery. Fuso’s art–while it doesn’t have that GI Joe feel to it–has a certain grittiness to it that actually fits the tone of the story–a story that doesn’t seem like it will necessarily even be anything resembling a “classic” Joe story but more of a modern take on a story type.

After reading this issue, these three previews–and the “back matter” character sketches with reasoning for costume updates, as well as a brief interview with the three writers–IDW’s done most of what it probably set out to do. After all, I’m interested. I’m intrigued. I want to follow these characters as they follow that one word to its obvious source, and see the fight struck. I want to see how the team came together, how the recruitment of Duke plays out and how similar the recruitment of other Joes is, and how that will affect the team dynamics. I’m also interested in the character going under cover to infiltrate this enemy organization, to see how it affects him as a character, and what it might mean for the rest of the team.

But this issue has two standard covers, as well as two retailer-incentive covers. The images provided for the covers of each debut issue of these three series show that clearly, there will be multiple variants for those as well…

The stories look to be interesting and worthwhile for long-time GI Joe fans as well as those interested in checking ’em out for the first time. However, I am one reader who will probably be kept away by the high cover price and annoyingly numerous variant covers. (Whatever happened to pinup pages in the back of an issue, or as Devil’s Due would do, put a second full-size image on the back cover).

Story: 8.5/10
Art: 6/10
Whole: 7/10