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Booster Gold #0 [Review]

Quick Rating: Great!
Story Title: Blue & Gold chapter 1: The Secret Origin of Booster Gold

Booster and the Beetles encounter Parallax mid-Zero Hour in the timestream, and Booster confronts his past as the heroes are stranded in the future…

boostergold000Written by: Geoff Johns & Jeff Katz
Pencil Art: Dan Jurgens
Finished Art: Norm Rapmund
Colors: Hi-Fi
Letters: Randy Gentile
Asst. Editor: Harvey Richards
Editor: Michael Siglain
Cover: Jurgens & Rapmund
Publisher: DC Comics

You know a book’s good when your primary complaint is a total fan-boy nit-pick with the issue’s cover. As a Zero Hour tie-in (complete with replacing "#7" with "#0"), I had honestly hoped to see the Zero Hour logo on the cover, making the cover fit in with the old 1994 zero issues. We do get the sharp silver coloring in the logo, which keeps it from being a complete bust.

As Booster and the Beetles discuss where to go from here, they encounter fellow time-travellers Parallax and Extant, circa DC‘s Zero Hour: Crisis in Time story from 1994. After a battle with the villains, the heroes find themselves stranded in the future–specifically at a day Booster remembers all too well. They scramble to salvage their mission, while Booster contemplates his role in affecting Time, and an even larger threat quickly becomes apparent.

The story itself here is very good–it keeps things moving forward in a believable way, also allowing the characters to interact with events in a nearly-fourteen-years-old story without seeming implausible (and if you’re not familiar with that story, you’re still in great hands as all you NEED to know is given to you in-context, without coming across as totally cheesey recap-conversation/thoughts!)

Visually, the artistic team–Jurgens, Rapmund, and Hi-Fi on the colors–deliver an excellent product. The Blue Beetles, Booster, even the Zero Hour villains all look spot-on, and really look just about the best I’ve ever seen ’em.

Right now, I’d have to say that Booster Gold is by far my favorite super-hero book out there. It’s smart, it’s funny, it’s serious…it builds off established continuity without being slave to it, and still has plenty of room to keep pushing the characters’ stories forward and open up new territory.

This issue kicks off the 2nd arc of the title, and makes a good jump-on point if you’ve been considering whether or not to pick up the book. Both as something "new" to check out or as a continuing purchase, I highly recommend this issue, and the title in general.

Ratings:

Story: 4.5/5
Art: 4.5/5
Overall: 4.5/5

Booster Gold #2 [Review]

Quick Rating: Excellent!
Story Title: 52 Pick-Up, chapter 2: Leggo My Ego

Booster vs. Sinestro…for the fate of Guy Gardner?

boostergold002Written by: Geoff Johns & Jeff Katz
Layouts by: Dan Jurgens
Finishes by: Norm Rapmund
Colors by: Hi-Fi
Letters by: Rob Leigh
Assistant Editor: Harvey Richards
Editor: Michael Siglain
Cover by: Jurgens & Rapmund
Variant cover by: Art Adams
Booster Gold created by: Dan Jurgens
Publisher: DC Comics

This issue’s mission for Booster? Stop a determined Sinestro from making contact with Guy Gardner. Should he fail, the Sinestro Corps. would come about years sooner than it should, and would lead to Sinestro’s successful conquering of the universe. As Booster attempts to keep the two men from meeting, Rip goes on a field trip, and a figure from Booster’s recent experiential past returns, promising significant trouble.

This is another fine issue of this still-young series. We get a "complete" story in Booster being told what his "mission" is, the context surrounding said mission, and Booster diving in to attend to business, with the conclusion of the mission impacting what’s to come in the next issue, all while several sub-plots (awesome–they still exist!) advance and promise to emerge to the forefront before too terribly long.

As such, it seems that the writing team is in great form here, providing us with an entertaining story, but also laying foundation for the meta-arc that will likely be at least the first TPB…establishing an ongoing story that works in larger form, while making it feel worthwhile to be reading the short-form single issues as they’re released.

The art team is also in great form, providing visuals that convey the story and character emotions in a clear, detailed way without being hyper-detailed nor so realistic one might be tempted to forget that this is, in fact, a comic book.

Blended together, this is another very enjoyable issue that is well worth being picked up. And even if you didn’t nab #1…I would gladly argue that this issue justifies tracking down both issues of this series-so-far to get in on an engaging, enjoyable read!

Ratings:

Story: 4/5
Art: 3.5/5
Overall: 3.5/5

Booster Gold #1 [Review]

Quick Rating: Excellent!
Story Title: 52 Pick-Up, chapter 1: Secret Origins

Booster Gold finds that despite saving the multi-verse, Time is still broken, and it’s up to him to save it–in a rather surprising way.

boostergold001Written by: Geoff Johns & Jeff Katz
Layouts by: Dan Jurgens
Finishes by: Norm Rapmund
Colors by: Hi-Fi
Letters by: Rob Leigh
Assistant Editor: Harvey Richards
Editor: Michael Siglain
Cover by: Dan Jurgens
Variant cover by: Art Adams
Special Thanks to: "Grant Morrison, Greg Rucka, and Mark Waid…but definitely not Keith Giffen!"
Booster Gold created by: Dan Jurgens
Publisher: DC Comics

This issue rocks! It presses a lotta my fan buttons, and is one of very few issues of late that I put down and probably had some silly grin on my face, having just simply enjoyed it that much.

We pick up with Booster Gold a couple months after the events of 52, as he’s working to make it big again and get a shot at joining the current Justice League…even though none of it’s quite the same without his best buddy Blue Beetle (Ted Kord) around. Unfortunately for the would-be hero, other forces–and people–are at work in the timestream, and Booster finds himself drawn back into facing a crisis that threatens to keep him from his public and rise to genuine fame.
Throughout, we get a number of great character moments and interactions that speak to the potential of coming issues and stories, even as they add to the depth of this very story.

The story here seems really solid to me–and if there was a lack of solidity, it didn’t stand out to me. This issue–and series–builds on the events of 52 and takes up some dangling threads to start tying stuff up in one way or another. Booster is written in such a way that he’s not only true to classic/iconic form, but is also given some actual growth, leaving plenty of room for continuing growth as a character, without ditching or disrespecting the past.

We get a lot of what makes a great first issue for a new title: exposition/flashback to catch the reader up or introduce new readers to the state of affairs; prominent use of the title character; introduction of new and old characters for supporting cast; guest-stars to show what it is that makes this character stand on his own; a plausible story that builds on existing continuity without being bogged down; and several bits of foreshadowing and outright teases of what’s to come, that fit right into the context of the story without feeling forced.

The strength of continuity and the feel of the main character himself certainly must come partly from the fact that Johns was one of Booster’s writers from his last adventure.

Visually, the cover stands out immediately, with a fun, iconic sort of picture–and though I hadn’t realized it when I first noticed it and thought about what a cool image it was–the standard cover is by Dan Jurgens, who has had a certain place in Booster Gold history.

The general artwork in the issue is also very good…it captures the sheer fun-ness and energy of things. It’s not the most hyper-detailed, nor is it overly simplified…it clearly shows who’s doing what where and when, gets across what’s going on, and as a whole does a great job of doing what the art in a comic is supposed to do.

While this issue’s story, and perhaps very existence spring directly from 52, you need not have read that story to understand what’s going on here–and the details from 52 that do matter are recapped in the flow of this issue’s story. Though this looks to have elements drawn from all parts of the DC multiverse, and the ability to touch any and all titles that are part of the main stable of DC books, this issue feels very nicely self-contained, and a decent jumping-in point even if you’re not familiar with the DCU.

Taken as a whole, this issue is one of the single most enjoyable reads I’ve had all year, and I definitely recommend it–especially if you’re a fan of the character, of 52, or of the "new" multiverse.

Ratings:

Story: 4.5/5
Art: 4/5
Overall: 4.5/5

Booster Gold #20 [Review]

Quick Rating: So-so

Story Title: 1952 Pick-Up
Booster goes to 1952 to kill some time while Rip fixes the stalled Time Sphere.

boostergold020 Guest Writer: Keith Giffen
Guest Penciller: Pat Olliffe
Inker: Norm Rapmund
Artist (Bookend Sequence): Dan Jurgens
Finished Inks (Bookend Sequence): Rodney Ramos
Colors: Hi-Fi
Letters: Sal Cipriano
Asistant Editor: Harvey Richards
Editor: Michael Siglain
Cover: Jurgens & Rapmund
Publisher: DC Comics

While on the one hand it’s kinda cool seeing Giffen (if only as a "guest writer") back on this character…this issue feels entirely like some "filler issue." It doesn’t seem to tie to the previous arc, nor really begin anything new…and even on the art, is "bookended" by one art team with the bulk of the issue another.

Rip’s time-bubble has stalled out, and he’s quickly annoyed by an impatient Booster. Booster decides to "time dive" into the early 1950s, where he gets swept up in a quick adventure apparently involving the original "Suicide Squad." He also gets a chance to see at more length the time period of "The Fonz," who he finally realizes is not real, but still enjoys none the less.

As a generic "Booster Gold, the greatest hero you’ve never heard of" story, this isn’t bad…but it really doesn’t advance the ongoing plot any, doesn’t deal with ramifications of recent goings-on, and as such just doesn’t feel like it matters–all the more if the reader isn’t familiar with Suicide Squad history in detail. I finished the issue, and was simply left wondering "That’s it? That’s all this issue is?"

The visuals are decent–I still very much enjoy Jurgens’ pencils. Not so thrilled with the main part of this issue, especially having Jurgens‘ art side-by-side with Olliffe‘s. Ollife‘s work is not bad by any means…it’s just not Jurgens‘, and not what I associate with my ideal visual style for this book.

As an ongoing thing, this issue feels like you could pass on it without missing out on anything essential to the ongoing chronicle of Booster. As a one-off, it’s a decent issue to pick up just for a quick read of a story dealing with the character. (Then again, what seemed a throw-away two-parter earlier in the series sparked a 5-issue arc several issues after).

This issue could be a lot better…but ultimately, it doesn’t begin to be as bad as it "could" be.

Ratings:

Story: 2/5
Art: 3/5
Overall: 2.5/5

52 Week 12 [Review]

classicreviewlogowhite

Quick Rating: Good
Story Title: Mighty

Summary: Black Adam introduces us to Isis, Montoya and The Question come to an agreement as to where they’re off to next, and Ralph Dibny confronts Cassie about her cult’s theft of materials from a storage locker.

52week12 Writers: Geoff Johns, Grant Morrison, Greg Rucka, Mark Waid
Art Breakdowns: Keith Giffen
Pencils: Barrows
Inks: Stull
Colors: Baron
Letters: Lanham
Assistant Editors: Jann Jones & Harvey Richards
Editor: Stephen Wacker
Cover Art: J.G. Jones & Alex Sinclair
Publisher: DC Comics

I don’t think I knew who "Black Adam" was two years ago. After reading the Countdown stuff, I was surprised when I went back through my Superman collection and found an issue in which he was prominently shown on the cover–point being, even if I’d heard of him, certainly had no clue who he was, nor what he’s all about. I’m still not certain, but something about him has had me quite interested–and for roughly $2.50/issue I’d gladly follow a series with this character in the starring role if of such quality as 52.

As-is, this issue is mostly Black Adam’s story, with a few pages of the other two plots thrown in. While this is a bit of a let-down as far as seeing what’s going on with Steel, or Booster–or anyone else, for that matter–the story held my interest, and regardless of what comes down the line, has an air of significance to it, as to Black Adam’s story, and the Marvel family in general. Adam’s actions do seem a little rushed, but given what he’s been up to lately, I wouldn’t see it as out-of-character…especially if there’s more to it all than we as the readers have been let in on just yet.

Ralph and Cassie’s angle, while brief, also has some good stuff, even though I’m not entirely interested in that particular plot. Possibly my favorite part of their exchange is Ralph’s comment about everyone confusing him with Plastic Man–something that I was definitely guilty of before Identity Crisis. Cassie seems a bit out of character, though it may well simply be my reading of things and that I’ve not figured her out yet.

Renee and The Question get 3 pages this issue, and while they keep that particular thread going, I’d have prefered 3 extra pages of Black Adam–right now, I’m just not all that interested in their story–especially just a snippet like this.

I think my favorite part of this issue involved Billy, and seeing how he’s adjusting to his new role.

The art on this issue is good–everyone’s recognizable and things are easy to follow. Facial expressions–particularly Adam and Billy–come across well, and give depth to the characters visually without even considering dialogue. I have no complaints offhand with art on this issue…

Overall, a strong issue that looks to affect Adam (and the Marvels) for quite awhile, though there’s not too much from other stories going on here. Certainly worth getting if you’re following the series; worth getting if you’re just a fan of Black Adam or the Marvel family, and so on. Recommended.

The Origin of Wonder Woman
Writer: Mark Waid
Art: Adam Hughes
Colors: Laura Martin
Letters: Nick J. Napolitano
Asst. Editor: Harvey Richards
Editor: Stephen Wacker
Special Thanks to: Mark Chiarello
Wonder Woman created by: William Moulton Marston

If you’re looking for short ‘n sweet origin snippets, that’s what you’ll find here. This 2-page origin seems woefully inadequate to do more than tease just the barest, shallowest stuff involved with the character, and unfortunately, by itself doesn’t inspire me to want to know more about the character, other than the fact that this is so brief that almost anything would BE learning more about the character. The first 2/5ths-of-a-page panel/header seems a waste, and based on that visual, it’s a wonder that the character isn’t some porn-star.

The rest of the art on the pages works well, though being just a couple pages isn’t much to go on yay or nay. The bottom 2/5ths-of-a-page on the 2nd page offers a brief "Powers and Weapons," "Essential Storylines," and "Alliances" textual profile.

I’m not familiar enough with the character to know if anything in this 2-pager is new or sheds any light on any possibly "New Earth" changes/retcons, but nothing "feels" like new information to me. I hate to complain, but as with the disappointment the Origin of the DC Universe, this one is also a disappointment to me, and seems that it would serve better as some trading-card than taking up 2 pages that could have been used for continuing the overall 52 story.

Ratings:

Story: 4/5
Art: 4/5
Overall: 4/5

Joker’s Asylum II: Clayface #1 [Review]

Mudnight Madness

Writer: Kevin Shinick
Artist: Kelley Jones
Colorist: Michelle Madsen
Lettering: Pat Brosseau
Asst. Editor: Harvey Richards
Editor: Michael Siglain
Published by: DC Comics

There’s not a whole lot of depth to this issue…it’s a sort of generic kind of tale of Basil Karlo, the original Clayface (for those of you keeping score, Matthew Hagan was Clayface II, and the one with the containment suit was Preston Payne (Clayface III), and Sondra Fuller was turned into a Clayface IV in the 1980s story The Mud Pack. Matthew Hagan was the version used for the animated series and in Batman: Hush, I believe, and so would be the more familiar character).

While out and about, Karlo finds that a bunch of kids are participating in an audience-participation showing of one of his old movies, “The Terror.” Seeing this Rocky Horror Picture Show type treatment as a sign of disrespect, he intervenes intending to show the terror of the film for real, but finds that the teens gathered idolize him, and hold him–Basil Karlo, Clayface–as their hero. Seeing how this could work, he accepts their willingness to be part of his legacy. When Batman shows up, he finds that the teens may have achieved more than they bargained for, as he faces this old foe.

The art on this issue, by Kelley Jones really takes me back quite a bit. I believe Jones was the artist on one of the Bat-titles (Detective Comics) in the early 1990s, during the Knightfall epic. I recognize the abnormally-large bat-ears on Batman’s cowl, and the exaggerated scalloping of the cape…just from the cover. Other than that, the art provides a solid visual for the story.

The story itself, as said, is not all that deep…it’s just a story that we see more of Clayface than we do Batman…but Batman’s involvement is much more noticeable here than I recall any of the other issues in this round of Joker’s Asylum. While this is not a bad Clayface vs. Batman story, it doesn’t offer as much of the title character and somewhat leaves a suggestion that without Batman’s actual involvement, there’s no story to tell at all.

This is probably the palest of this round…I don’t feel I learned anything new, gained any new insight, or otherwise got anything out of this that couldn’t be gotten from any other issue involving (to say nothing of starring this Clayface.

Recommended only if you’re specifically interested in Clayface as a concept, the Basil Karlo Clayface, or a completist interested in having all 5 of the Joker’s Asylum II issues.

Story: 4/10
Art: 7.5/10
Overall: 5.5/10

Joker’s Asylum II: The Mad Hatter [Review]

Full review posted to cxPulp.com.

Story: 4/5
Art: 4/5
Overall: 4/5

Booster Gold #31 [Review]

Full review posted to comixtreme.com.

Story: 3.5/5
Art: 4/5
Overall: 3.5/5

Booster Gold #29 [Review]

Full review posted to comixtreme.com.

Booster Gold
Story: 3.5/5
Art: 4.5/5

Blue Beetle
Story: 2/5
Art: 3/5

Overall: 3.5/5

The Question #37 [Review]

Full review posted to comixtreme.com.

Story: 2/5
Art: 3/5
Overall: 2.5/5