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Supergirl #38 [Review]

Who is Superwoman? part two: Clashes

Writer: Sterling Gates
Penciller: Jamal Igle
Inker: Keith Champagne
Colorist: Nei Ruffino
Letterer: Jared K. Fletcher
Asst. Editor: Wil Moss
Editor: Matt Idelson
Cover: Joshua Middleton
Publisher: DC Comics

I’m finding myself with mixed feelings on this book. True, Kara finally has some depth and personality, motivation and complexity, and most of the crap from the earliest issues of the book has been dealt with to satisfaction and we’re moving forward. While that’s all a good thing, I also find myself growing a bit bored of the New Krypton stuff. The trouble with it is that I have no idea how long this will be a part of DC’s continuity for these characters–I feel like it’s still a bit of a bubble that’ll burst in some deux ex machina that’ll take us back to something resembling the recent post-Infinite Crisis status quo. I also don’t see how this title would have or could play much with Final Crisis–even if the Kryptonians would be too aloof to want to help earth, wouldn’t the New Gods have detected the presense of all these Kryptonians and sought them as hosts far more powerful?

All that aside, this issue picks up with Supergirl back on Earth–where “all Kryptonians except for Superman” have been legally banned. She’s there by order of her mother to retrieve Reactron–the man who murdered her father, Zor-El and bring him back to New Krypton to face the Kryptonians. At the same time, a Superwoman with questionable loyalties fights Kara, insisting that she not be on Earth and return to New Krypton at once, mission unfulfilled. After this battle, we cut (no pun intended) to the pending autopsy of Agent Liberty, and a squabble over who has rights to the body. Back at Lana and Linda Lang’s apartment, Supergirl staggers in, battered and beaten. Meanwhile, Superwoman faces Reactron herself–and poses a very interesting question.

The story itself maintains a solid flow–we’re building on events from the last few months, both from this title and the other Superman family books, particularly the New Krypton story. As said above, I’m growing a bit tired of it, though, and it’s not really holding my interest. Which is not to say it’ll hold no one’s interest, but it doesn’t hold mine the way the opening chapters of New Krypton did.

The art is solid–as with previous issues, for whatever reason my only real gripe is with the way the artist draws ears. Aside from that, I have no particular complaints visually–the art is distinctive, clear, keeps one in the action and does not leave me scratching my head as to what’s going on.

Origins & Omens
Writer: Sterling Gates
Artist: Matthew Clark
Colorist: Nei Ruffino
Letterer: Jared K. Fletcher
Asst. Editor: Wil Moss
Editor: Matt Idelson

I’m definitely growing a bit tired of the Origins and Omens backups–they take away valuable pages from the main story, rather than being an entire extra batch of pages tacked onto the existing full-sized issue. This one expands upon the fact of Kara’s being torn between Earth and New Krypton, the choices she faces by giving full loyalty to one or the other. This short also suggests a rather harsh road ahead for Lana, which may tie into a story done in this title before the current team took over.

Story was brief and simplistic…not much in the way of plot–it’s more a feeling or environmental, almost surreal sorta scene. The art was fine–I recognize the artist’s name, but can’t quite place it, unless this was the previous artist on Supergirl.

All in all, a good issue of this title, but not really flying to greatness just yet. I do expect the story will actually come across better down the road–in collected-edition format and/or simply with some time given to be able to look back on it and see where everything was headed, rather than wondering what IS.

Worth snagging, especially if you’re a fan of the character, the creative team, or those slightly-questionable-at-this-point green pentagonal “triangle numbers” still showing up.

Story: 7/10
Art: 7/10
Whole: 7/10

Batman #686 [Review]

Whatever Happened to the Caped Crusader? part 1 of 2: The Beginning of the End

Writer: Neil Gaiman
Penciller: Andy Kubert
Inker: Scott Williams
Colorist: Alex Sinclair
Letterer: Jared K. Fletcher
Assistant Editor: Janelle Siegel
Editor: Mike Marts
Covers: Andy Kubert and Alex Ross
Publisher: DC Comics

This issue opens with faceless dialogue, a conversation between two individuals. We then witness Selina Kyle arriving at a location in Crime Alley, where she shows that she can take care of herself, handling her own affairs. In a scene that made me think very much of something from The Sandman: Worlds’ End or House of Mystery, she meets an old character who directs her to her destination–a funeral, apparently. We’re quickly introduced to other attendees, with a couple of mildy interesting moments of a running gag. Those assembled at the apparent funeral are treated to a couple of stories that would seem to have led everyone to being where they are for this issue. Back to the faceless dialogue we’re left with probable set-up and hints of what’s to come in the second and final chapter of this story.

The art in this issue initially threw me a bit–it has several styles that come across pretty clearly, and yet after checking the issue’s credits, I was assured there was a single penciller. Some “sketchbook pages” at the back of the issue clued me in that the style variance was intentional–reminsicent of various visual styles of the Batman through the years. With that in mind, I actually enjoy the variance. Despite the variance, the quality of the work is quite solid, and I really have no complaint.

The story has a lot to live up to. It’s titled Whatever Happened to the Caped Crusader?–a title meant to place it in similar territory as Alan Moore’s Whatever Happened to the Man of Tomorrow?. Additionally, the writer is Neil Gaiman! Given that, I went into this issue half expecting to be let down…and was plesantly surprised when I really enjoyed the issue.

There’s a lot of metatextual stuff at work, and stuff that I can’t help but admit I’m wondering at due to my enjoyment of The Sandman nearly a decade ago. We have a nice almost double-framing device of the story, and stories within the story; everything reminding me of something else. Somehow, though, I greatly enjoyed it in this case where I loathed it in Morrison’s stuff, particularly Batman: RIP.

This probably won’t be a classic on the level of Moore’s Superman story…but I think this will be a stand-out story, worthy of its namesake. I don’t remember the last time I enjoyed a Batman issue as much as this, and whether or not you’ve been following this title, Final Crisis, or other DC stuff, based on this chapter alone the story is well worth nabbing just for a great Batman story by Gaiman.

Highly recommended!

Story: 9/10
Art: 9/10
Whole: 9/10

Supergirl #37 [Review]

Who is Superwoman?

Writer: Sterling Gates
Penciller: Jamal Igle
Inker: Keith Champagne
Colorist: Nei Ruffino
Letterer: Jared K. Fletcher
Assistant Editor: Wil Moss
Editor: Matt Idelson
Cover: Joshua Middleton
Publisher: DC Comics

This issue has a large focus on Superwoman…whether that’s specifically for this being a Faces of Evil tie-in or not, I’m not sure…though I suppose it works in that it builds on the “mystery” of who this character actually is.

The issue opens from Superwoman’s point of view–though we conveniently are not shown her face without the mask. We then transition to a conflicted Supergirl who is attempting to adjust to recent changes in life. Supergirl is given a new mission by her mother–to return to Earth–and it seems that Superwoman has her own mission that conflicts with Supergirl’s.

The art for the issue is solid…nothing new to say there that I haven’t said on other recent issues.

The story is decent–it definitely feels like a continuation of the numbered New Krypton story. We get setup here for upcoming issues, though it almost seems a bit forced–that Supergirl had to be taken away from Earth for a plot element of that story, and yet here has to now be sent BACK for status quo elements set up in the first issue of Gates’ run.

I’m not really engaged with the “mystery” of Superwoman’s identity–we’ve not seen enough of her for me to care, and we’ve been given too much for me to really sympathize with whoever she is.

I recall really liking the first issue of this run, as it showed a lot of promise and potential. That was immediately interrupted by several issues participating in the New Krypton story–which started off as an awesome story but fizzled at the end. Now this feels a bit lukewarm–I’m interested in where things are going, but am not particularly engaged.

All in all, still much stronger than most issues I’d read of this series prior to this run, and worth getting if you’re following the series.

Story: 7/10
Art: 7/10
Whole: 7/10

Detective Comics #852 [Review]

Reconstruction

Writer: Paul Dini
Penciller: Dustin Nguyen
Inker: Derek Fridolfs
Colors: John Kalisz
Letters: Jared K. Fletcher
Asst. Editor: Janelle Siegel
Editor: Mike Marts
Cover: Andrew Robinson
Publisher: DC Comics

As far as I can tell, this issue opens shortly after Heart of Hush (and handily spoils said story, which I have not yet read). Thomas Elliot has gone from top of the world to having nothing, thanks to miscalculations in his last attack on Batman/Bruce/Catwoman. This issue follows him from being defeated and suicidal on to several incidents where he is able to successfully impersonate Bruce Wayne. By doing so he begins to reconstruct his power and wealth while regaining confidence in his ability to get revenge. The issue’s end plays a bit in the metatextual realm–I for one was put in mind of Iron Man and how amusing this could be to play on that character–and ends on a nice little moment that I’m sure would mean so much more if I’d read Heart of Hush.

The art on this issue is pretty good. I recall Nguyen’s art from a stint he had on Batman back in ’04 or so; I think I like this current work better than that, though. Nguyen’s art seems to work well with this story, and I have nothing worthwhile to complain about with it.

The story itself works well despite the cliched rags-to-riches bit. Even so, it builds on established continuity and continues to build on the Thomas Elliot character in a believeable way, keeping the character’s story moving forward. The character is being developed in a way that–to make a comparison–feels much more organic and reasonable than what’s been done with Jason Todd. For that I certainly have to give Dini points.

It’s been a couple months now since Batman: RIP wrapped up, and I wish I’d had a clearer map/checklist of what the Bat titles were going to do for these last few months as they’ve been all over the place with fill in stories and whatnot. This is another story that looks to be the same creative team with the story appearing in both Detective and Batman. With a story like this, though…I could handle reading Dini’s stuff in both Bat-books and be quite satisfied.

Story: 8.5/10
Art: 7/10
Whole: 8/10

Batman #684 [Review]

Batman: Last Rites – Last Days of Gotham part 2 of 2

Writer: Denny O’Neil
Art: Guillem March
Letters: Jared K. Fletcher
Assistant Editor: Janelle Siegel
Editor: Mike Marts
Covers: Guillem March & Tony Daniel
Publisher: DC Comics

Nightwing finds himself in need of rescuing, followed by guilt at having been rescued. A conversation with Alfred gets him back into fighting shape, and he heads out to do what he’s gotta do. Meanwhile, the other players in the story are busy–looking over the city, beating heads in (doing so in another’s name), and dealing with the “order” side of things. The expected fight happens, and a number of characters ponder what life’s handed them.

This is a bit of a vague summary. Some stuff in the story feels a bit vague to me–specifically the new characters with ties going back to the Gotham quake. Names did not stand out to me at all, and without going back and re-reading just to look for a name, I don’t recall ’em.

However, I did like this chapter much moreso than the first–not sure what made this so different, unless it just played better having already gotten the foundational stuff outta the way with the Detective Comics chapter of this.

The story plays nicely with continuity–drawing from stuff going back over a decade, while being planted in the midst of current/contemporary continuity, which is a definite strength in my eyes. I’d almost be interested in seeing a longer story by O’Neil, though I don’t think the current continuity’s climate would work well for that.

The art is not bad, though not my ideal choice for a Batman-related story. There’s something about this art that reminds me of the art in Superman right now–though I prefer this to the Superman art.

All in all, a solid issue for a fill-in arc (which if this is not a fill-in, it sure feels like one). If you picked up Detective 851 with the firstd chapter, this is worth nabbing to get the 2nd half of the story. I’m not sure how/where this’ll be collected (if it is) down the line; definitely beats trying to track down a 6-parter. I do wish DC would adopt some system of recounting what’s come before. I also wish they’d quit GLUING these Mortal Kombat vs. DC Universe ads in–I wanna rip ’em out, but because of the glue cannot without ripping out actual story pages.

Story: 8/10
Art: 7/10
Whole: 7.5/10

Batman: Cacophony #2 [Review]

Wired for Sound

Writer: Kevin Smith
Penciller: Walt Flanagan
Inker: Sandra Hope
Colorist: Guy Major
Lettering: Jared K. Fletcher
Asst. Editor: Jann Jones
Editor: Dan Didio
Cover: Adam Kubert (variant by Bill Sienkiewicz)
Publisher: DC Comics

We open with typical Joker mayhem (one might be able to compare the method to that in a certain recent movie). Of course, Batman busts onto the scene and does his thing; though his other quarry shows as well. Batman then goes after Maxie Zeus. Plans are then set in motion, and a confrontation with the Joker yields the results Batman wanted…though the Joker finds himself rather disappointed.

I don’t know what–if any–place this story truly has in the Bat-continuity. Given that, I’m taking this simply as a Batman story with no particular place in continuity. Smith’s writing–his take on the characters–has a certain energy to it that is at once entertaining and yet a bit “off.” There’s a bit of crudeness present that somehow doesn’t seem to truly fit. I vaguely recall Onomatopoeia from Smith’s Green Arrow run, and it’s sorta cool seeing that character brought back–even though I don’t recal anything about him nor know/recall any background…just the “spoken sound effects” “gimmick” of the character.

I do have to credit Smith with an interesting analogy to explain a bit of what it might be if one were to picture the madness of the Joker. It doesn’t universally explain or apply to every prior version of the character…but it works here in this specific story.

The art is quite good, giving a nice, familiar visual for the Joker and Batman. The look on Joker’s face as he lands next to the Bat-Signal works well for this version of the character. Joker is dangerous, but he’s also quite enjoying himself here. To the character, this is simply great fun.

The cover seems a bit repetetive–how many times have we seen an image (cover or otherwise) of Batman and someone else diving/falling like this, gunfire and/or other projectiles a part of the fall? The cover’s art itself isn’t bad, just seems there could’ve been something “more.”

All in all, a solid issue for what this is. After years of primarily being stuck with 6-parters or lengthier, this seems particularly short–this is only the 2nd issue, but next issue is already the final issue.

Not sure if/how this story’ll be collected–perhaps a nice $9.99 paperback, though I would not be surprised to see it in a $19.99 hardback first–but if you’ve the inclination to read a Kevin Smith Batman story and can nab the first issue, too, you could do worse than to pick this up.

Story: 7/10
Art: 8.5/10
Whole: 7.5/10

Batman #683 [Review]

Batman: What the Butler Saw

Writer: Grant Morrison
Penciller: Lee Garbett
Inker: Trevor Scott
Colorist: Guy Major
Letterer: Jared K. Fletcher
Asst. Editor: Janelle Siegel
Editor: Mike Marts
Cover: Alex Ross (variant by Tony Daniel)
Publisher: DC Comics

DC could really benefit from a “previously” page. I know I say that quite a bit, but it’s something that–especially in the contemporary written-for-the-collection environment–just seems so very practical that I still don’t quite “get” why they haven’t followed Marvel’s example in this.

This issue resumes the journey to certain points throughout the history of Batman as the imprisoned Batman struggles against his Apokaliptian foes. As the struggle climaxes, we see what’s been happening in this post-RIP story–and also get clarification as to what DID happen at the end of RIP.

While I’m not that familiar with Garbett’s art–nor is he Tony Daniel–the art works here, and being the same as the previous issue feels less a departure than continuation with the “new” or “different” art team’s style. This isn’t the greatest art I’ve ever seen, but it is far better than a lot of what can be found in certain other comics.

Having had a couple weeks to cool after the disappointment of RIP’s conclusion, this feels slightly less the trainwreck I declared the previous issue, though this issue holds a similar disappointment as we now have to follow Batman into Final Crisis for his story (and presumably for whatever has led to the RIP arcs in Robin and Nightwing as well as the upcoming Battle for the Cowl and whatnot).

The writing is also slightly less frustrating here–where the previous issue was choppy and lacked context, this issue actually reveals what is going on, which provides perfect context for the choppiness, and shows that Morrison is perfectly able to deliver short stories with payoff instead of dragging stuff across numerous issues.

I wouldn’t recommend this as a jump-on point, though if you’re following Final Crisis and want more of what happen(s/ed) to Batman after that early issue he was taken off the board in, this arc’s for you–it is, after all, marked with “Final Crisis” on its cover.

The cover is another fine image from Alex Ross…and another that I feel is quite poster-worthy.

Story: 7/10
Art: 7/10
Whole: 7/10

Hellblazer #250 [Review]

Happy New F***ing Year, Christmas Cards, All I Goat for Christmas, The Curse of Christmas, Snow Had Fallen

Writers: Dave Gibbons, Brian Azzarello, China Mieville, Jamie Delano, Peter Milligan
Art: Sean Phillips, Rafael Grampa, David Lloyd, Eddie Campbell
Letters: Sean Phillips, Jared K. Fletcher
Colors: Val Staples, Marcus Penna, Jamie Grant, David Lloyd, Dominic Regan
Breakdowns (Snow Had Fallen): Giuseppe Camuncoli
Finishes (Snow Had Fallen): Stefano Landini
Asst. Editor: Brandon Montclare
Editor: Bob Schreck
Cover: Lee Bermejo
Publisher: Vertigo (DC Comics)

If you’re gonna charge me $3.99 for one issue, this is the way to go. 38 pages of actual story content, high-quality creative teams (multiple instances of quality Hellblazer talent), contained in a milestone issue that could be an event and yet isn’t an event. This is the longest-running Vertigo title, this is the milestone 250th issue of the series–an extremely respectable number in a day ‘n age when only a handful of titles in all comics have maintained consistent numbering while reaching such a point. Focusing in on Christmas (“holiday, sure, but there’s a lot of reference by name to Christmas!), we get five shorts showing John Constantine in slices of life, just being himself around Christmas.

I checked out a couple years ago from buying the single issues, finding that I was enjoying this series far more through the collected volumes; I’ve fallen behind on those collected volumes, so am not up to date on recent happenings for this book. That said, I feel like I only missed nuances here. The character, the feel and tone of Constantine is still there. The stories fit the character. And though just picking this up for the “special” nature of the issue, I don’t feel out of it nor lost.

The first story follows Constantine as he pursues someone who has been assembling stuff to invoke immortality for himself–the price of said immortality likely requiring the life of a child. In Christmas Cards, John watches a game of poker he himself is banned from–offering commentary and observations none the less, as well as the nature of a couple of people present. All I Goat for Christmas suggests a ritual that may have broken the curse on a certain sports team seemingly cursed right out of any championships. The Curse of Christmas shows an encounter Constantine has with someone who managed to work an actual curse into an address given by a very public official. Finally, Snow Had Fallen details a fairly magical sort of snowfall that challenges the faith of a man overseeing sick children.

All five stories have that “classic” Constantine feel to them. They’re sorta slice-of-life due to being short and not part of some big event–these are the sorta things John deals with routinely in his world/experiences, specifically around Christmas.

The art varies, giving different visual styles, different visual interpretations of Constantine & Co. The first three–by Phillips, Lloyd, and Grampa respectively–are probably my favorites, as they get across a certain feel of darkness or grittiness that seems particularly appropriate for their stories. The fourth didn’t work very well for me visually–personal preference, probably. The final story’s visuals were not bad, but had something I can’t quite put my finger on–perhaps a bit of brightness–that simply didn’t put it in the top three for me of this issue.

All in all, this works very well as an anniversary-style issue. Rather than hosting a huge event, this serves also as a “holiday special” with the focus of the tales. And the tales are provided by Hellblazer creative teams from throughout the years.

Whether you follow this series regularly are are merely aware of the character’s existence, this seems a great issue to pick up as a one-shot, whether you plan to continue with the next issue or not. Besides….you could do so much worse for $4. I give this issue an extra half point as a whole–the package is greater than any of the individual parts.

Story: 8/10
Art: 8/10
Whole: 8.5/10

Supergirl #36 [Review]

New Krypton part eight: Death in the House of El

Writer: Sterling Gates
Penciller: Jamal Igle
Inker: Keith Champagne
Colorist: Tom Chu
Letterer: Jared K. Fletcher
Asst. Editor: Wil Moss
Editor: Matt Idelson
Cover: Joshua Middleton (variant by Chris Sprouse, Karl Story & Laura Martin)
Publisher: DC Comics

After a brief reunion with parents she already thought were dead, Supergirl finds herself facing the death of her father, assassinated during an attach on the Kryptonians by Reactron and Metallo. While the loss is mourned, other more sinister elements build toward fruition, and Supergirl meets a Kryptonian calling herself Superwoman and wearing a mask.

This issue plays nicely within the overarching New Krypton story, while having plenty of space to do its own thing, focusing on its primary character. Given the recent “fixing” of the problems with her earlier appearances half a decade ago, this issue gives us a chance to move forward after those and give some development to Supergirl’s character as she faces the loss of her father–something her cousin is also dealing with in his own life…perhaps a point that’ll help bond the two in whatever’s to come.

The art is a mixed bag for me. Perhaps a personal thing, but something just gets me about the way characters’ ears are drawn that puts me off. Other than that, the art is quite good, and fits the story quite well.

On the whole, this is a solid issue. While Zor’s death could have just been an action point in the overall story, this issue allows for that to be dealt with in greater detail–a strength I’m seeing in this story as elements that most impact someone are dealt with by a creative team that will be playing with them the most. Whether you’re falling just this title, or the New Krypton story, this one’s well worth picking up.

Story: 8/10
Art: 8/10
Whole: 8/10

Air #5 [Review]

The Engine Room

Writer: G. Willow Wilson
Artist & Cover: M. K. Perker
Colorist: Chris Chuckry
Letterer: Jared K. Fletcher
Assoc. Editor: Pornsak Pichetshote
Editor: Karen Berger
Publisher: Vertigo (DC Comics)

Having been unexpectedly rescued from an unplanned predicament, Blythe finds herself discovering a whole world she’d never known was present, right within the world we all know. After several issues of curious elements cropping up, some secrets are finally revealed–including a last-page doozy that promises plenty of fun potential for this series as it continues.

The story has been a bit of a slow build–with perhaps an extra issue’s worth of context being laid out that probably would have benefited from coming later in the sequence to get us to this point. So far, this isn’t something I’d consider the greatest story I’ve ever read–but while I can’t put my finger on it, there’s something to this that has brought me back four issues more than I’d intended when I decided to check out the first issue.

The art has a certain realism to it without getting so realistic that you forget this IS a comic. The detail is nice and clean, with a soft color pallet complementing it without overwhelming it. No complaints from me on the visuals.

On the whole, this is a fairly interesting new series that started out simply as a premise, but is quickly showing its potential to have a rich, deep mythology about it. It’s certainly worth checking out, though it’s probably not for everyone.

Story: 7.5/10
Art: 8/10
Whole: 7.5/10