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Green Lantern Corps #36 [Review]

Emerald Eclipse part four

Story & Words: Peter J. Tomasi
Penciller: Patrick Gleason
Inkers: Rebecca Buchman w/ Prentis Rollins
Colorist: Randy Mayor
Letterer: Steve Wands
Editor: Adam Schlagman
Cover: Gleason, Buchman & Mayor
Publisher: DC Comics

Soranik confronts Sinestro at length about their relationship and what the Green Lanterns mean to them–and to Korugar. Meanwhile, on Oa the GLs deal with a riot of loosed sciencell prisoners, with all the new changes to the Book of Oa in full effect. Also meanwhile, on Daxam, Sodam & co. face off with the Sinestro Corps. folks, and Sodam takes drastic measures seeking victory over his foes.

I continue to be unimpressed with the art on this title. I keep reading because of the story, because I’ve been drawn into pretty much everything GL-related the last couple years–particularly heading toward Blackest Night. But I just don’t like the visual style…it’s too cartooney somehow…it almost puts me in mind of “Americanized manga” where it’s not quite a “full” cartooney look (like a kids’ tv show) nor is it realistic-looking enough to shake that sense of “cartooney.”

The story is quite good; setting up logical relationships, expanding on concepts introduced the last few issues (and years). Events are unfolding in a fairly organic way that makes sense, and though we know this is headed toward the next “big story,” things don’t feel forced.

We’re really into the heart of this story now, so unless you’ve picked up the last couple issues, this won’t be the best point for a new reader to jump on. At the same time, if you’re just looking for grand-scale GL action, you certainly get that here. Characters are interesting and more than 2-d; the Sinestro/Soranik relationship makes perfect sense; even Sodam’s actions make sense and show us a bit more of who he is as a character…and acknowledges characters’ major beats from the last several years.

Recommended.

Story: 8/10
Art: 6/10
Whole: 7.5/10

Booster Gold #20 [Review]

Full review posted to comixtreme.com.

Story: 2/5
Art: 3/5
Overall: 2.5/5

Action Comics #877 [Review]

The Sleepers Part 3

Writer: Greg Rucka
Pencillers: Sidney Teles
Inkers: Sandro Ribeiro
Colorist: Rod Reis
Letterer: Rob Leigh
Asst. Editor: Wil Moss
Editor: Matt Idelson
Cover: Andrew Robinson
Publisher: DC Comics

Chris Kent is reunited with Lois, but their joy is short-lived as they must attend to securing medical attention for Thara, who has been badly injured from the battle with Ursa. Dr. Light (the good one) is called in, and she doesn’t care about the planet-wide ban on Kryptonians. While Thara is cared for, Chris races back to the site of the battle and confronts his mother…while also providing cause for General Lane & Co. to learn more than they should about Nightwing and Flamebird.

The story is decent….it’s not anything hyper-wonderful, but as the story is just beginning to build, it works well enough. I enjoyed the Chris Kent character much more as a roughly-6-years-old kid…as a character spontaneously aged to mid/late-teens, he feels too derivative…I’d enjoy that role being filled by Connor Kent. Still, I can’t deny that it provides for some interesting enough character interactions.

The art actually comes across as far more enjoyable for me this issue than I remember the previous issue or wo being. The visuals definitely work well for this issue, and combined with the story itself, makes for a good issue of the “new” “World Without Superman” Action Comics.

If you’re digging the stories being crafted in the Superman corner of the DCU of late, and/or enjoy the new Nightwing & Flamebird, this issue’s well worthwhile.

Story: 7/10
Art: 7/10
Whole: 7/10

Oracle: The Cure #3 [Review]

A Matter of Anti-Life or Death!

Writer: Kevin Vanhook
Pencillers: Julian Lopez & Fernando Pasarin
Inkers: Bit, Norm Rapmund, & Fernando Pasarin
Colorist: Hi-Fi
Letterer: Steve Wands
Assistant Editor: Harvey Richards
Editor: Michael Siglain
Cover: Guillem March
Publisher: DC Comics

Oracle and her new friends take on the Calculator on a high-tech, virtual-reality front. Their battle eventually shifts to the real world, as “the cure” stands revealed.

The art for this issue is consistent with the earlier issues. It’s not a style I’m all that thrilled with–there’s something to the art as a whole that doesn’t quite do it for me; that seems just a bit inconsistent from some panels to others (leaving aside obvious changes to represent what characters are seeing as ‘virtual reality’ in the game-world/internet log). The art is not horrible, but is not what I would seek out, and would not sell me on the issue.

The story is a bit of a cop-out; I’m not sure how much of that is that this series is so SHORT after half a decade of being groomed into acceptance of the 6-issue arc as “standard,” and how much is other stuff. The events seem to be within the realm of what I know of the title character, but at the same time, I just don’t feel that there’s any real enormity to stuff going on; I’m not sold on the necessity of this mini’s existence. You can certainly find worse stories, and probably worse depictions of the character.

As far as story arcs go, and mini-series in general, this seems little more than a weak attempt to “test the waters” for some ongoing series, while tying into/capitalizing on the Battle for the Cowl “event.”

Unless you’re a die-hard Barbara Gordon fan interested in any/all starring-role appearances, I don’t think this series has been essential to the character as yet; if you’ve bought the first two issues of the series, and enjoyed it, no real reason to avoid this final issue.

Story: 6/10
Art: 6/10
Whole: 6/10

R.E.B.E.L.S. #4 [Review]

Full review posted to comixtreme.com.

Story: 3/5
Art: 3/5
Overall: 3/5

Azrael: Death’s Dark Knight #3 [Review]

Full review posted to comixtreme.com.

Story: 2/5
Art: 2/5
Overall: 2/5