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Green Lantern Corps #42 [Review]

Hungry Heart

Story & Words: Peter J. Tomasi
Penciller: Patrick Gleason
Inkers: Rebecca Buchman, Tom Nguyen
Colorists: Randy Mayor, Gabe Eltaeb
Letterer: Steve Wands
Editor: Adam Schlagman
Cover: Gleason, Buchman & Mayor and Buchman (variant by Greg Horn)
Publisher: DC Comics

This issue is mostly battle scenes, as we see the Green Lanterns (with help from the Indigo Tribe) defending Oa from the Black Lanterns. Killowog faces the Black Lanterns of recruits who try to stir up his guilt for failing to keep them alive. And the Black Lanterns reach 100% power…and prepare to Devour WILL. With things looking bleak, Kyle seizes on an idea that might just buy the defenders an edge–and sets his plan into motion. Unfortunately, an Alpha Lantern’s interference sends things in a less than desireable direction.

The ending of this issue was pretty much what I expected as the story progressed–from the moment the Alpha Lantern showed up, I had a sinking feeling…and the heroic action that resulted left me all the more sunk. The final page, seeing the body and the ring’s declaration that its Green Lantern was deceased and flying off…totally heart-breaking. Especially given WHO it was.

The action in this issue was so fast-paced that I hardly noticed the art. Where I did notice it, it didn’t seem all that bad. Gleason’s art seems much more well-suited for the alien characters; and even the cartooney aspect that usually bothers me so much didn’t really show through in this issue. The story was basically a straight-forward battle sequence followed by a fairly typical “heroic death” sequence. While significant in and of itself, it’s nothing special, and is rather formulaic in execution.

On the whole, a mostly average issue tending toward the better side for me as one who generally has not liked the visual style of the title’s artist. While the death at the end sucks, it fits in with the story, and provided me the biggest “Oh, crap!” moment since the end of Blackest Night #1. I must also applaud all involved for not letting this slip beforehand–I had no idea this was going to be the issue’s end when I bought the issue.

As usual, I certainly recommend this to anyone following the title anyway or Blackest Night as a whole.

Story: 7.5/10
Art: 6/10
Whole: 6.5/10

Amazing Spider-Man #611 [Review]

This Man, This [Expletive Deleted]

Writer: Joe Kelly
Artist: Eric Canete
Colorist: Andres Mossa
Letterer: VC’s Joe Caramagna
Asst. Editor: Tom Brennan
Editor: Stephen Wacker
Exec. Editor: Tom Brevoort
Publisher: Marvel Comics

I never expected to be reviewing–much less BUYING–an issue of this title given the current status quo. I’m one of those who has zero interest in the current Spider-Man post-One-More-Day. That I bought this issue at all is high praise to the draw of Deadpool. And, as I’d hoped…this felt more like a Deadpool title than Spider-Man.

The issue opens with Deadpool amidst a bunch of mostly recognizeable Marvel Women taking a phone call about a new job. Of course, this plays out in typical Deadpool-fashion and manages to reference/poke fun at a couple notable points of Spider-Man comics the last couple years. Even the “Previously Page” is given some hokiness, breaking the “fourth wall” having the Marvel EIC and other editors give the situation-so-far. We then quickly move into seeing Spider-Man in action against Lady Stilt-Man and all the ridiculousness one can imagine. Deadpool steps in and he and Spidey fight (though the fight devolves to juvenile “yo mamma” trade-offs). Finally, Deadpool attains his goal, and the scene shifts to show us the real purpose of Deadpool taking on Spidey, with a fairly major character now lying dead, as this title heads into something called “The Gauntlet.”

I’m not familiar with the artist…and honestly, this issue did absolute zero to make me want to get familiar. The style is rather stylistic…but really does not at all fit what I’d expect of something with Deadpool (or Spider-Man, for that matter). If I wasn’t 1. so stoked about Deadpool as written by Joe Kelly and/or 2. never bothered to look inside the issue before purchase, due to knowledge of Deadpool’s presence and the “regular” cover being the one I wanted*…I’d recommend against this for anyone but those already following and enjoying the title.

(* see how I’ll use the asterisk to note something? Sort like Deadpool and his “voices.” I specifically avoided a recent issue of Hulk that had Deadpool in it, due to the fact that the cover I wanted turned out to be a 1:200 or so ratioed-variant. I’d’ve avoided this issue had it been the same set-up.)

Where this issue succeeds is in feeling like a Deadpool story guest-starring Spider-Man. As I have zero interest in Spidey’s current status quo, this issue worked very well by not dealing with it in any focal manner. I recognize background characters–Madame Web, and Mattie in particular–and see how they provide a sort of “framing sequence” that marks this as a sort of “prologue” to The Gauntlet.

Where this issue fails is in establishing anything to bring me back next issue. This felt like a one-off, and though I’m mildly intrigued by what was set up here…I’m still not at all interested in actually investing in the next arc.

Deadpool fan? This is well worth picking up, if you don’t mind the art. Regular reader of The Amazing Spider-Man? This’ll probably be right up your alley and have more significance for you than me (not having touched a Spider-Man comic in close to two years).

Final thought: The cover is great. And yet realy has nothing to do with the issue. This is the sort of image that would make a great ad in that regard…and I daresay I’d buy a poster if they made one of this image.

Story: 7/10
Art: 3/10
Whole: 5/10

R.E.B.E.L.S. #10 [Review]

The Son & the Stars Part One

Writer: Tony Bedard
Artist: Andy Clarke
Colorist: Jose Villarrubia
Letterer: Swands
Asst. Editor: Rex Ogle
Editor: Brian Cunningham
Cover: Kalman Andrasofszky
Publisher: DC Comics

This issue opens with a brief re-telling of the origin of L.E.G.I.O.N. and what got characters to the current R.E.B.E.L.S. status quo. The characters deal with the ongoing conflict with Starro, and we see Dox losing control as his son is taken by agents of Starro, and the forcefield he’s created to contain Starro is endangered. As Dox and crew jump into action to deal with this, they encounter seveal Sinestro Corps members…and discover that something even WORSE is chasing the sinestros. The issue ends on a relatively high “holy crap…that’s awesome!” moment (though it was topped by this week’s ending of Green Lantern Corps #42).

The writing’s solid, and the art is good stuff. There’s a distinctive style to the visuals that sets this apart from a lot of other comics; sets it above, actually. It fits the story and gives a definite feel that adds to the narrative.

On the whole, not a bad issue. I’m somewhat familiar with the characters, mainly from giving this series a try for its first 3-4 issues. I’d dropped the book for boredom and not really caring about the characters. This issue doesn’t do much to change that…but the context of the Blackest Night tie-in makes things a bit more interesting. And the ending has me VERY interested in what comes next–all the moreso if it adds a lasting element to the status quo BEYOND Blackest Night. Didn’t take much, but this certainly out-did the Doom Patrol tie-in last week, which earns it additional credit in my sight for that alone. Not as good as the Booster Gold issue this week, or GL Corps…but still a worthy chapter of the overall Blackest Night story.

Story: 7/10
Art: 7/10
Whole: 7.5/10

Star Trek: Where no DVD has gone before?

I’ve been waiting MONTHS for the release of the new Star Trek film on DVD.  I’ve been amazed in recent months to note the likes of X-Men Origins: Wolverine and GI Joe and such already being released to DVD.  After all, Wolverine debuted 5-7 days BEFORE Star Trek, yet that DVD’s been out for a month or more now.  GI Joe came out a couple weeks ago, and it debuted 3 MONTHS AFTER Star Trek.  Says something about the “legs” ‘Trek had, right?

Recently, I did some searching online and discovered that a Blu-Ray edition would come with 4 badge replicas (of the officers) if one purchases from Best Buy.  OK, fine ‘n dandy…but what about the DVD edition?  Nope–you’ve got a “bare bones” edition, a 2-disc “special” (hah!) edition, or the Blu-Ray (3-disc) edition with the cool exclusive.

Oh, and get this: the discount pricing (which for the last 6-some years I have been aware of it and buying DVDs at all has been day-of-release and lasts at least until that Saturday) is being offered by Best Buy for a mere two hours.

For the first two business hours only, your local Best Buy is open, you can purchase the DVDs or Blu-Ray at a discount off Best Buy’s regular pricing.  (And if your store has a midnight-release of the movie, it’s the first two hours from midnight, AND the first two hours of “regular” business hours).

The best part of all this? It’s DOORBUSTER pricing.  Over a week before Thanksgiving and “Black Friday” and all that.

Blu-Ray-only for an exclusive? Strike one. Discount pricing offered for only two hours instead of all week? Strike two.  Calling it a “doorbuster?” Strike three, Best Buy…I’m not buying.

Target has a special edition for $26.99 where the case actually transforms into a replica of the Enterprise. The idea of having the Enterprise be the dvd case was, until 20 minutes ago, merely something I thought would be amusing, but never thought they’d actually DO.  (Presumably, the saucer section will hold the disc(s) themselves).

Yet, awesome as that is…the price is NOT awesome.  $26.99 + tax puts the thing darned near $30, which is rather expensive for a single movie, even if I do expect to watching it a number of times. (Sure, $30 isn’t bad compared to certain tv seasons on dvd, but at least with those you typically get a heckuva lot more entertainment time for the monetary investment…to say nothing of one perhaps being able to justify a less-than-$20 purchase, but $30 really pushes it.) Especially when the Blu-Ray has an extra disc of content (3-disc) while the “special edition” DVD is only 2-disc. It’s probably just me, but somehow, a 2-disc DVD held to a 3-disc other edition seems somehow an inferior product.

I’ve been increasingly put-off lately by the fact that the “single-disc” or “bare bones” editions of movies are priced at what the “full edition” DVDs were just a few years ago, that often were what enticed me to purchase the films at all. The “special editions” being what contained most “extras” being significantly more expensive (simply for BEING “special,” apparently) has been a growing point of frustration for me.  Most recently, I’ve been all the more frustrated at the shift to the aggressive marketing of Blu-Ray; with Best Buy being the primary guilty party, seeming to mostly advertise the Blu-Ray while almost as an afterthought noting that a DVD edition is also available.

This film–til now–has been my favorite film of the year, and instantly ranked with some of my all-time favorites. From the moment the end credits rolled opening night, I made intention to buy this immediately upon home release.

But with the points made above…the shenanigans with pricing, exclusives, and format…

I’m actually considering simply not buying the thing at all.

I mean, I refuse to buy a comic book when a single image is split among two or more covers of the same issue. Shouldn’t I hold movies to at least a similar standard?

Plastic Ring quest #2

ringquest002Now, this is getting to be more like it! Including that Black Ring from Blackest Night #1, 4 out of the 8 rings are now available.

I’m very thankful that my comic shop, at least, is giving the rings away with purchase of the comics that had to be ordered in X quantity to be able to order the rings.

I have not yet asked the comic shop if (any of) the rings are going to be for sale individually–I think the temptation to try to purchase an extra or two might be a bit too great. Of course, when you get right down to it, the ones I’d most be interested in getting multiples of would be the Green and Yellow.

But as-is…cool as these are, I think they’d lose just a little bit of specialness if they weren’t unique items in my collection.

The Weekly Shipping list @ Comixtreme

cxweeklyshippinglistlogo2009Every week, I post the weekly shipping list over at Comixtreme.com. The list is provided by Diamond, and includes items expected to be in comic shops this week. Check with your local retailer to confirm what items are out.

And if you’re checking the list, feel free to make a post in the comments thread with the issues YOU are planning on picking up. That’s one of the fun things about posting this list: seeing what it is that others are interested in on a given week. And sometimes, learning of something that wouldn’t otherwise have grabbed my attention.

Deadpool Team-Up #899 [Review]

Merc With a Myth

Writer: Fred Van Lente
Artist: Dalibor Talajic
Letterer: Jeff Eckleberry
Production: Paul Acerios
Assistant Editor: Sebastian Girner
Editor: Axel Alonso
Cover: Humberto Ramos
Publisher: Marvel Comics

While a THIRD Deadpool title does seem a bit much, this debut issue is great fun. Given that each of the titles so far seems to maintain its own identity or feel and the character himself is somewhat timeless and archetypal, I don’t really have a problem with it. I’m enjoying following all three titles, even though one could really pick and choose which one of the three or any combination and still get a fun “Deadpool experience.”

This issue sees Deadpool teaming up with Hercules. After dreaming about fighting some ultimate opponent, Deadpool soon finds himself trapped in a labyrinth where he meets up with Hercules. It’s soon revealed that the two are dealing with a couple of classic (yet, I never would’ve thought I’d see them teamed up) Marvel villains who have trapped the both and pitted them against their own nightmares. Hercules faces a legion of offspring claiming to be his own children; Deadpool faces an embodiment of the two voices in his head as the entity tries to kill him. Deadpool takes fairly extreme (yet, for him, sorta typical) action to solve the problem, and our ‘heroes’ then face their true foes.

I really like the done-in-one nature of this issue–I assume the series in general will consist of done-in-one issues or at least shorter-than-6-issues arcs. That’s a great selling point for me, as it means that while following the “mainstream Marvel Universe” adventures of Deadpool in the core title and the other adventure in Merc With a Mouth, there are also these full stories coming out that start and resolve quickly.

Unlike most of the comics I follow these days, I’m really not familiar with any of the creative team here. While that’s not something I’m used to, it works to the benefit of the title, I think, as I’m more focused on the character and story without concerning myself with how it stacks against the writer or artist’s previous work. I enjoyed the story, and the art fit the story, making for an overall enjoyable issue whoever’s involved in creating the issue.

“Fun” as the first two titles have been, this seems likely to be the breakout Deadpool title for me. If you’re interested in Deadpool OR Hercules, and don’t want commit from the get-go to lengthy seemingly-structured-for-collected-volumes arcs, this is definitely the issue for you (and for Deadpool in particular, this would be the series for you).

As with Deadpool #900, I actually find some amusement–or at least, appreciate the humour in–the numbering. The irreverence of the numbering lends itself to the timelessness of this title–who cares what the NUMBER is? The specific stories–particularly as one-off issues–should be the draw.

Highly recommended.

Story: 8.5/10
Art: 8.5/10
Whole: 9/10

Donald Duck and Friends #347 [Review]

Doubleduck

Written by: Fausto Vitaliano
Art by: Andrea Freccero
Editor: Aaron Sparrow
Assistant Editor: Christopher Burns
Translator: Saida Temofonte
Letterer: Jose Macasocol Jr.
Cover A&B: Andrea Freccero
Designer: Erika Terriquez

I do believe that this is the first-ever “new” issue of a Donald Duck comic I’ve bought. I wasn’t really sure what to expect of this purchase, but after years of having to pass on Gemstone’s Duck comics for pricing, I wanted to pick this up to at least give it a look-see. As usua. I’m not thrilled at the use of variant covers, but at least both ‘regular’ covers were in stock on the lunch hour I used to visit the comic store, so I was afforded a choice between the two (hint: I went with the one you see with this review).

Glancing inside the issue, the interior art is vastly different from the cover art–the cover actually gives Donald an “edgy” sort of look, kinda like what you might expect of a comic called “Donald Duck Extreme.” The interior visuals seem rather soft and simplistic by comparison. However, while the art was really pretty “standard” I liked it. The characters seem to be depicted in what I imagine could be compared to the “house style” for the Archie characters; the “generic” style works well in keeping everyone recognizeable and I could almost visualize character “templates.” One character put me in mind of Herb from Darkwing Duck–I could hear that voice as I read the character’s word balloons.

The story itself is fairly ridiculous: Donald falls asleep at a James Pond movie, so Daisy gets upset and goes off with someone else for the rest of the night. Donald is recognized as “Double Duck,” and eventually comes to find himself with an unlikely situation–and a choice to make.

Though the potential for a lot more violence is there, things are really pretty toned down. This reminds me very much of what I’ve always enjoyed with a lot of the Disney characters, especially the classic “Disney Afternoon” shows: that simple, classic characters can be retooled into other roles that are interesting and yet maintain the essential “character” that draws you to ’em.

That “347” on the cover makes this feel like what it is: a leap into the depths of the lake to see how the water is there. It’s a first issue without all the trappings of a traditional debut issue; it’s simply a story per likely standard fare; the reader is assumed to be able to pick it up and enjoy it without it having to be some fresh start.

The story itself and the visual style with numerous panels on every page made for a much more satisfying read, with more story than many other comics these days hold.

This is the first of at least 2 parts, which is a little unfortunate–picking this issue up, one will need to invest in at least one more to complete the story. At the same time, this issue is enjoyable enough that I fully intend to snag the next issue to see where things go.

Recommended.

Story: 8/10
Art: 6/10
Whole: 7/10

Stumptown #1 [Review]

Written by: Greg Rucka
Illustrated by: Matthew Southworth
Colored by: Lee Loughridge
Design by: Keith Wood
Edited by: James Lucas Jones
Published by: Oni Press

This comic begins on some high action, much like many made-for-tv movies I recall from my youth…and from the initial climax we’re taken back to a day or so earlier where the story really begins, and follow events through to the opening pages, and then on to the rest of the issue’s story.

We’re introduced to Dex, a private investigator with a gambling issue. Having racked up plenty of debt, she’s offered a job that–rather than her being paid she’s to take in exchange for her gambling debt being forgiven. She’s sent to find the granddaughter of a powerful woman; and quickly discovers that there are other interested parties.

I wasn’t sure what to expect from this, but figured it’s the first issue of a new series, so why not? I’d give it a look-see. I’m no fan of the $3.99 price point, but I found myself toward the later part of the issue turning each page expecting to see the first page of a lotta pages of ads. Yet, to my surprise, the story just kept right on going up to the 2nd to last page in the issue. So while this carries that $4 price, it’s a lengthy read, which is quite satisfying.

THe art has a very stylistic feel to it. The color and linework is a bit gritty, and there’s a lot of color shift for tone throughout the issue. Flipping through it, there are multiple page segments that have an overall blue tone or a green, or black and white, and what-have-you. I didn’t really notice it as I read, but this shifting played a nice role in setting scenes apart and setting the mood in each.

The character and her immediate supporting cast come across as fairly stereotypical and formulaic; the situation she finds herself in is also rather cliche.

But somehow, I don’t really have a problem with that. I was pulled into the story, and as with most things: a foundation must be put in place to build upon. This issue has the introduction to the characters and settings, and sure they’re generic right now–but I’m confident from past enjoyment of Rucka’s work that there’ll be more information in the next few issues to make these characters unique and move them beyond mere stereotype.

While I often use the comparison, this was like both a made for tv movie in structure…but works quite well as a pilot episode, introducing things, posing questions to the audience, and leaving me interested in what comes next.

If you like this sort of PI drama, or Rucka’s work, or the art, or any combination of those I highly recommend this. As-is on its own it’s a decent piece of work, worth the $4 cover price to check it out and decide your own feelings on the issue.

Story: 7.5/10
Art: 7.5/10
Whole: 8/10

Haunt #2 [Review]

Co-creator/Writer: Robert Kirkman
Layouts: Greg Capullo
Pencils: Ryan Ottley
Co-creator/Inks: Todd McFarlane
Color: FCO Plascencia
Lettering: Richard Starkings/Comicraft
Cover/Variants Artists: Todd McFarlane, Ryan Ottley
Publisher: Image Comics

I’m actually enjoying this series. We’re only two issues in, and there’s still a lot of questions about the main characters, and I still have to look back into the issue to remember character names and such. But it’s a pot brewing a good deal of potentil to come.

The brothers from the previous issue must literally work together to stay alive and protect their friend–the dead brother takes control of their “merged” body and explains to the living brother that he can do what needs done, but needs to not be fought.

Father Kilgore–the surviving brother–is none to pleased at the current state of affairs and wants to be left out of things. As his brother makes clear, though, he’s already involved. They wind up fighting a mercenary who seems to almost be played for dark humour more than actual threat. Finally, the brothers–as “Haunt” (though I don’t think the name’s been given yet for their merged form) begin to move toward some answers, with a fairly cliche sort of cliffhanger.

As said, there’s a lot of potential here. Backstory to both of the brothers and their friend will be interesting to discover in coming issues. Seeing how the cliffhanger will likely add greatly to the status quo, and that development will be cool.

And whether the visual style and tone or something else, I can’t help but be reminded somehow of both Spawn and Spider-Man; though this character seems like he’s much more at home in a Spawn world, obviously. He could also almost work in an Invincible sort of world. (Though as yet, I don’t believe there’s anything to say this takes place in one, the other or either).

Taken as a whole, the writing and visuals make for an interesting issue, and I find myself intrested in and planning on pickin up the next issue to see how that one is.

For now, especially if you can still get ahold of the first issue, I recommend this for fans of McFarlane, Spawn, Kirkman, or Invincible…and casul fans somewhere in between.

Story: 6.5
Art: 8.5
Overall: 7.5