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Spawn & The Rocketeer

Spawn #200 hit a couple weeks back, and I got to thinking about that title’s nearly 20-decade existence, and how far it’s come since the mid-1990s—almost 3/4 its existence ago. Got to thinking, also, about the live-action film, and found myself interested in seeing it again.

Then there’s The Rocketeer, which sits alongside Dick Tracy as one of those “big” movies from the late-1980s/early-1990s that I—to this day—have never actually seen, though I recall being rather aware of both due to the various promotional things going on at the time.

Spawn, I brought on myself. However, I am hereby officially placing blame for The Rocketeer (which was the reason I stopped in at Buybacks to begin with) at the feet of Michael Bailey (Views from the Longbox, From Crisis to Crisis: A Superman Podcast, and other podcasts).

Still…not bad for less than $10 combined, and with tax!


Booster Gold #2 [Review]

Quick Rating: Excellent!
Story Title: 52 Pick-Up, chapter 2: Leggo My Ego

Booster vs. Sinestro…for the fate of Guy Gardner?

boostergold002Written by: Geoff Johns & Jeff Katz
Layouts by: Dan Jurgens
Finishes by: Norm Rapmund
Colors by: Hi-Fi
Letters by: Rob Leigh
Assistant Editor: Harvey Richards
Editor: Michael Siglain
Cover by: Jurgens & Rapmund
Variant cover by: Art Adams
Booster Gold created by: Dan Jurgens
Publisher: DC Comics

This issue’s mission for Booster? Stop a determined Sinestro from making contact with Guy Gardner. Should he fail, the Sinestro Corps. would come about years sooner than it should, and would lead to Sinestro’s successful conquering of the universe. As Booster attempts to keep the two men from meeting, Rip goes on a field trip, and a figure from Booster’s recent experiential past returns, promising significant trouble.

This is another fine issue of this still-young series. We get a "complete" story in Booster being told what his "mission" is, the context surrounding said mission, and Booster diving in to attend to business, with the conclusion of the mission impacting what’s to come in the next issue, all while several sub-plots (awesome–they still exist!) advance and promise to emerge to the forefront before too terribly long.

As such, it seems that the writing team is in great form here, providing us with an entertaining story, but also laying foundation for the meta-arc that will likely be at least the first TPB…establishing an ongoing story that works in larger form, while making it feel worthwhile to be reading the short-form single issues as they’re released.

The art team is also in great form, providing visuals that convey the story and character emotions in a clear, detailed way without being hyper-detailed nor so realistic one might be tempted to forget that this is, in fact, a comic book.

Blended together, this is another very enjoyable issue that is well worth being picked up. And even if you didn’t nab #1…I would gladly argue that this issue justifies tracking down both issues of this series-so-far to get in on an engaging, enjoyable read!


Story: 4/5
Art: 3.5/5
Overall: 3.5/5

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