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TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #11

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tmntadventures011White Light

Script: Dean Clarrain
Pencils: Jim Lawson
Inks & Letters: Gary Fields
Colors: Barry Grossman
Cover: Ken Mitchroney, Steve Lavigne
Editors: Scott Fulop, Victor Gorelick
Published by: Archie Comics
Cover Date: June 1990
Cover Price: $1.00

The issue begins with Bebop and Rocksteady, who’ve been trapped in the rubble from the cave-in back in #9. While they contemplate hunger and a weird smell (that neither will claim credit for) a white light shines and several figures emerge, before the scene shifts to the turtles noticing the abundance of rats. They find themselves “herded”  to a figure named Ha’ntaan, who calls himself the Rat King and claims anywhere a rat is found as part of his kingdom. Getting by without particular conflict, the turtles continue their search for Shredder and soon find a trail of chemicals and wastes in the waterflow of the sewer, finding their way to a giant Foot Soldier robot guarding something. Said something turns out to be a trap as the turtles are captured by the figures that Bebop and Rocksteady saw at the beginning of the issue. These figures are a group of aliens called the Sons of Silence, and apparently are working with Krang (and by extension, Shredder). While the villains celebrate their pending victory over their enemies, the scene is observed through the Turnstone by Mary Bones…who decides her time on Earth is at an end and drops the disguise. She uses the Turnstone to rescue the turtles, while Krang & Co. head back to Dimension X in a modified-into-a-spaceship Technodrome.

There’s something a little bit “off” with this issue’s visuals. We’re on a Lawson issue, but there’s something to this issue that made me think it was someone else. I can’t really complain too much as the art’s far from bad, but as I’ve come to really like Mitchroney‘s art on this version of the turtles, I’m less impressed with Lawson‘s. There are a couple panels that I do really like, of Raph amidst the rats, where the rats themselves are quite expressive and I actually felt for the little critters. Despite being a bit “off,” the art isn’t bad, and everyone’s recognizable and everything is gotten across that needs to be for my enjoyment of the story.

The story itself is back to what I consider a bit more of the “mythology” of the series, with things coming together toward the “Final Conflict.” While I mention in my summary above Mary Bones “rescuing” the turtles, I suppose we don’t know for sure that that’s what she’s done, only that she’s removed them from Krang and the Sons of Silence. These Sons are not mutants–or don’t appear to be–and with Mary Bones’ reference to them, she knows of them and they seem thus to be aliens, perhaps from Dimension X.

I remember this issue being one of the hardest of the early issues for me to track down, though I can’t honestly remember WHEN I finally managed to do so, nor where I found it…whether it was an issue I found somewhere in-person or if it’s one of a handful I acquired via eBay in the early 2000s while I was in college. I’d known OF the Rat King from the action figure and cartoon, and thanks to stuff like Wizard and whatnot knew he’d been in this issue, #11…but even much as I remember other characters and what became of them in this series, this issue felt like a brand-new read, as if I hadn’t read it before. That, and a slight bit of deja vu in “memory” regarding a couple panels.

I’m a little disappointed there wasn’t MORE to the Rat King himself, what he’s about, an origin, etc., in this issue…but as I believe he’s a Mirage character that was carried over into this title, it’s a bit different than characters created by the guys working on this book. The character is a bit of a dim spot for me, knowing I’ve seen the character in the Mirage vol. 4 books and I believe also during City at War.

If I’m recalling correctly, this issue is sort of a “bridge” between the “development” issues and the issues where a number of these characters–the “mutants of the month”–come back into play. Reflecting at present, it’s occurred to me that it’s much like a tv season, with The Final Conflict serving as the end of this “first season” of TMNT Adventures.

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #10

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tmntadventures010Going Down?

Plotted by: Dean Clarrain & Ryan Brown
Written by: Dean Clarrain
Penciled by: Ken Mitchroney
Inked by: Dan Berger
Lettered by: Gary Fields
Colored by: Barry Grossman
Cover: Ken Mitchroney, Steve Lavigne
Edited by: Scott Fulop and Victor Gorelick
Published by: Archie Comics
Cover Date: May 1990
Cover Price: $1.00

We open on a bit of ‘lecturing’ on the hazards of man-made pollution via waste-dumping, move to a flashback of Bebop and Rocksteady dumping waste into a sewer-stream, before joining the turtles and Splinter. The turtles talk with Splinter about recent events, piecing things together before setting off to chase down a lead on Krang’s whereabouts. Splinter had his own question–asking Raph why he continued to wear his black costume (from Stump Asteroid) unlike his brothers who are back to their traditional look. Meanwhile, Shredder has called an exterminator, and mentions Bebop and Rocksteady having been gone a few days (perhaps buried under rubble of a cave-in?).

The exterminator is bitten by a roach, then falls into a sewer opening. Meanwhile, the turtles have found nothing at Shredder’s old sub-dock, but realize he might be nearby based on where they bumped into Bebop and Rocksteady earlier. As they pursue this latest lead, Mikey realizes they’re being followed…as Leo realizes they’re being approached. The guys find themselves facing the exterminator (mutated into a giant cockroach) and a mutated planarian worm calling himself Wyrm. While both seek to harm the turtles, they turn on each other…and as they fight, a gas pipeline is ruptured along with some live wires, causing an explosion. As the turtles check on injuries, Raphael notices there’s suddenly a bunch of rodents around them.

I’m starting to get used to the alternating Mitchroney/Lawson art scheme on this title. Now that I’m consciously noticing it, it works, and while every single issue may not be entirely consistent, every-other-issue is (mostly). And as an expected thing, I’m cool with it and take no real issue with the matter. That said, I think I’m preferring Mitchroney‘s style for seeming a little more detailed, softer, and more expressive and (I hate to use the word) “cutesy.” There’s a tone to this that I like, and as an issue of TMNT Adventures, I have no real problem with the art; it fits the book, the story, and general nostalgia and certainly gets everything across that needs to be gotten across.

The story is the sixth issue of a “mutant of the month” (this time TWO of ’em!) in Wyrm and the exterminator, that I seem to recall as “Scumbug” though I don’t think he was named in this issue. I VAGUELY recall the character appearing in the cartoon…but that could just be some sort of deja vu or crossing of memories. I do remember the action figure at the least. I’m curious now to revisit the current animated series to see if Michelangelo calls the one cockroach character ‘scumbug” or “a scumbug” or such.

I mention above that this issue opens with “lecturing,” and while I noticed it twenty-some years ago reading this series (particularly around #17 and then some of the #30s to #40s) there’s a bit of a “message” being put out there, an element of putting some real-world thoughts and subject matter forth. Whether I’d presently see it as a bias or some other political/PC “buzzword” is something I’ll leave out…this puts subject matter out there for consideration by the reader, by kids, to be able to look into on their own, or to go back to later when/if the subject comes up in general. To “connect” it back to a comic they read.

There’s plenty of “convenience” to the story, and some parts of the plot have noticeable (to me as a 34-year-old) holes. But it’s the turtles, it’s new characters, it’s stuff being moved forward a bit, and while far from being a favorite issue, it’s not horrible.

The Weekly Haul – Week of November 30, 2016

This week was a ridiculously HUGE week, in pricing, quantity, and physical size!

Getting into it:

weeklyhaul_11302016a

Newest issue of Surgeon X, which I enjoyed the first couple issues of, after jumping in a bit late. No apparent variant covers with this, or at least none that I saw to distract me or make me wonder which cover is the "real" or "regular" or "basic" cover. IF this is the variant or a variant…yeah, I’ll be highly annoyed, but I’ve seen nothing to indicate that!

I nearly passed on the New Talent Showcase, but I kinda liked the cover, and like the concept of the book, plus I’m just a sucker for these squarebound comics with spine text that can go right on the bookshelf as-is, even though they’re "just" a "single issue" of whatever. I also dig the notion of it being a one-shot/special to showcase the new talent, and not "pushing" some "branding" on a spread of regular/ongoing series as a notion OF the new talent (or "young guns") being somehow, by default, superior or more worthy of promotion than established talent.

While I appreciate the Direct Currents issue being magazine sized to go with the Rebirth preview back in the spring, I’d definitely prefer to see it comic-sized, as I do not presently have a good filing system for magazines. Still, as a "free" thing (comic shops had to BUY this, same as Free Comic Book Day stuff, same as loads of other promotional materials that we as customers tend to receive AS free) I can’t really grouse about it!

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I hate "clustering" of stuff. And it is truly very annoying after getting so used to DC‘s $2.99 price point to have two $4.99 books out the same week; all the more as these are not part of the "regular" series for either title, and thus I’m paying "full price" for to keep with complete runs from the DCBS "bundles" that allow me to get the entirety of Rebirth.

Worse, both of these are out the same week as the one IDW title and general exception to my other rules on pricing of "ongoing" titles and such TMNT Universe. Three issues, each one could be replaced with twenty issues from a quarter bin! $15…for three issues. Ugh!

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I’d "expected" these books last week: the shop passes the various Marvel blowout sales along to customers on their email list…so each of these cost me what two Marvel single issues would have! But each volume has a lot more than only two issues’ content!

And to me, in general, frankly, Marvel is doing a great job lately of making the Clone Saga and Ben Reilly Epic look particularly appealing to me…if only for knowing they’re 1. finite and 2. where they end. I’m just a bit bugged at the fact that books 5 & 6 are out of print/unavailable except at RIDICULOUS markups by third-party sellers. I may want the other two volumes for this set…but especially after getting these at only $8/ea, I sure as heck will not spend $20, $40, $60+ beyond cover price when I’d be hard-pressed even now to "justify" spending cover price on any of these! Great at $8, but Marvel‘s pricing in general is too "premium" for me on print stuff! (All the more their "new" content, as opposed to reprinting stuff from the 1990s)!

weeklyhaul_11302016d

Snagged these Double Take volumes for $1/ea (90% off). I know the company’s done/nothing forthcoming, and would have preferred to get all 10, but these are all that were present. For less than the cost of 2 Marvel issues, these’ll provide plenty of reading, and I’d hope I could (cheaply) find the other three volumes to have the complete, finite set, and though not in singles, this complete "dead universe."

Not impressed with most of the covers or the generic fonts–these look more like flags for a department store for differing lines of clothing or such, or some other generic tagging of something. But the notion of the stories being set in the same "universe" as Night of the Living Dead intrigued me before, and I’m certainly willing to have paid a whopping $1 per volume! (considering I have the shop pulling all $1-and-under promo single-issues, and I got these that each contain five comics’ worth of material!)

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Then just to grit my teeth all the more on a couldn’t-pass-them-up-for-the-price basis, I bought two boxed games. Together, these cost me a few cents more than two DC issues, and for under the price of a single issue apiece ($2.79ish and $3.49ish) I’m willing to have ’em for my games collection/shelf!

All the more at the price-shock of realizing the new Teenage Mutant Ninja Turtles game is a whopping $90!!! I’d LOVE to get THAT game, but that will likely have to wait to be some kinda personal reward/celebration of a major life event eventually. Assuming I don’t talk myself out of it in frustration over some key character minis being Kickstarterexclusive. (Thaaaaaat is a matter for another post, perhaps!)

Here’s hoping that next week is particularly light!