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The ’00s Revisited: Superman: Lex 2000 #1

superman_lex_2000Triumph Over Tragedy; One or the Other; Where Were You?; He KNows; Lana’s Story

Written by: Jeph Loeb, Greg Rucka
Pencils by: Tony Harris, Dwayne Turner, Doug Mahnke, Ed McGuinness, Todd Nauck
Inks by: Ray Snyder, Danny Miki, Dwayne Turner, Walden Wong, Cam Smith, Klaus Janson
Colors by: Tanya Horie, Richard Horie, Rob Schwager
Lettering by: Comicraft
Cover by: Glen Orbik with assists by Laurel Blechman
Assistant Editor: Tom Palmer Jr.
Editor: Eddie Berganza
Executive Editor: Mike Carlin
Published by: DC Comics
Cover Date: January 2001
Cover Price: $3.50

This issue is split into several smaller stories, as a sort of "bridge" issue from one status quo into the next, and as something NOT just another issue of any of the then-current four ongoing Superman titles. We have a short piece as the WGBS special recounting Luthor’s life for the public, and get Luthor’s feedback on it. We get a scene between Luthor and Batman as Batman demands "the ring" or the Presidency, setting up some future conflict. Another story has Jimmy talking to Lois and Clark about where they were when they heard Luthor was running for president…and then, as the race is called, we get another short story seeing Superman venting his rage at the news. The issue closes with a short piece between Superman and Lana, acknowledging continuity back to Superman #2, reminding us of the long history between characters and some important dynamics between the characters. Sprinkled throughout, we have some in-universe ads.

When I read Superman #164, I intended that to be an isolated thing. And reading just that, just one single issue, it was what it was. Reading this rekindles something for me, as I’m exposed to multiple creative teams within the then-current overall Super-team of creators. I’m reminded of just how much the supporting cast played into the comics, with actual Lois, Clark, AND Jimmy getting page-time, along with Luthor, Cat Grant, Perry White, and so on. It’s also easy to forget both No Man’s Land as well as the fact that in the early 2000s, Luthor and Batman had quite a thing going, with Luthor starting to seem almost as much a Batman foe as Superman (to say nothing of the DC Universe as a whole, all the more becoming THE US President of the DC Universe continuity!).

This is functionally an "anthology" issue, in terms of having multiple shorter stories and multiple creative teams, and though the stories all play together, all form part of the continuity of the issue, and all advance the overall story, each giving us some progression, it’s still different from a standard single-story issue. But for what it is, I definitely like that! The writing all works together, and while not all the art is 100% to my liking (at least now in 2016), it all works well enough. The only jarring part to me is the initial piece with Superman punching an asteroid when we shift into flat-out, unapologetic Ed McGuinness art…a style that doesn’t work as well for me now, being used to contemporary stuff, but does an excellent job of bringing that feeling back of reading these comics and others of this time period as they came out.

I honestly did not remember what this issue held, what to expect of it: I’ve had the cover to go on for awhile, but until I actually sat down to read this, I couldn’t remember if this was in the style of the Newstime: The Death of Superman issue or not…I was quite glad to find this was not like that one, outside of the magazine-style opening page, and some of the "ads" throughout.

This was an extra-sized issue, and extra-priced, too…carrying a whopping $3.50 cover price (to the then-usual $2.25!). I am not sure if I have any duplicates of this issue…this being one of those in-continuity "specials" that kinda took the place of or rendered the Superman: The Man of Tomorrow title moot, I don’t feel like I see these in bargain bins as often as standard issues. Reading this after having just read the issue preceding it, I feel like one would certainly appreciate this a lot more with context of surrounding issue. Yet, ultimately, this does stand alone pretty well in that the stories are not continuing off some previous cliffhanger, nor do they end on a "to be continued" or such. They pick up on existing plot threads, and play with those, and move stuff forward.

I would have little problem recommending this issue up to a dollar bin purchase (beyond your standard 25 or 50 cent bin), though I’d recommend making sure you’re interested in READING it if you do.

The ’00s Revisited: Superman #164

superman_0164Tales From the Bizarro World

Writer: Jeph Loeb
Pencils: Ed McGuinness, Carlo Barberi
Inks: Cam Smith, Juan Vlasco
Jimmy Olsen’s Pal: Joe Casey
Letters: Richard Starkings
Color: Tanya + Richard Horie
Assistant Editor: Tom Palmer Jr.
Editor: Eddie Berganza
Published by: DC Comics
Cover Date: January 2001
Cover Price: $2.25

This issue opens with Jimmy Olsen getting into some trouble, requiring rescue by…well, Superman would be great, but he’s saved by Bizarro #1 instead! While Jimmy deals with the wackiness that his life quickly becomes with Bizarro’s presence, we see Superman and Lois met by Batman, who confirms that there’s no way for them to prove Luthor’s not who and what he claims to be…they can’t throw any last-second interruptions into Luthor’s bid for the presidency. Later, we find Superman watching numerous news reports of the unfolding election night, and J’onn offers a moment of levity against Superman’s rising stress. Meanwhile, Jimmy again finds himself in need of rescuing…this time, an unfamiliar Supergirl shows up. Though the two share a bit of a connection, that’s quickly interrupted by Bizarro. A slugfest ensues, ultimately stopped by Superman…whose presence is a bit unsettling to Jimmy. Finally, we end with the question: is Lex Luthor about to be the President-Elect?

I certainly never appreciated this issue when it came out, back in November of 2000. And I actually recall feeling like I missed an issue somewhere, between this and the one that came the following week. Now, of course, it feels quite appropriate, and I dug it out for a re-read specifically for the timing here…November 2016.

The art is solid enough, though a bit cartooney…as is McGuinness‘ style. I didn’t care for it much back then, and don’t find it entirely appropriate here…but it works, and the art has certainly grown on me…if only for the nostalgia-effect. This issue came out sixteen years ago, and I remember this issue and this period of Superman comics when I was getting the issues brand-new each week.

The story works quite well for me here, and I rather appreciate the glimpse into Jimmy’s side of things. It also gives the reader an entry-point that made this work pretty well as an isolated read, recalling solely that Luthor was running for president, and that this takes place within a couple issues of the Emperor Joker stuff. Which of course explains the new-ness of Bizarro to Jimmy; and this also seems to take place around a major change in the then-current Supergirl title…a lot of changes coming together in one issue.

It’s eerie how appropriate the story is at present, given the nature of the 2016 US Presidential Election. And I think it’s safe to guess that pretty much everyone sees "a Luthor" in the race.

Given all he knows about Luthor, Superman still trusts "the people" and "the system" to see that Luthor can’t possibly actually be elected President. And despite the obvious in terms of relating to someone of his position and powers and all that (to say nothing simply of being a fictional character!)…I find it quite relatable seeing Superman’s reactions in this issue. Then there’s knowing how it all goes, and even ultimately turns out in issues succeeding this one.

This worked far better than I would have expected as an isolated one-off. It’s by no means a jumping-on point in an ongoing sense…but I would say is one of the better issues to just sit and read. You have Superman himself as well as primary supporting characters, and this draws on subplots that’ve built up and also sets things for issues to come. Common as the comparison’s become…it’s like watching an episode of an old tv series one remembers, and enjoying the episode as itself, recalling enough to get by but not necessarily being fully immersed in the ongoing story anymore.

If you’d find this in a bargain bin, it’s well worth getting, particularly 25 to 50 cents. Above $1 I’d avoid it for casual readers…fans of Superman in general, McGuinness‘ visuals or this period of the character might be more interested.

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #4

tmnt_adventures_revisited

tmntadventures004The Incredible Shrinking Turtles Part 2

Script: Beth & Ken Mitchroney
Pencils: Ken Mitchroney
Inks: Dave Garcia
Letters: Gary Fields
Coloring: Barry Grossman
Cover: Ryan Brown
Editor: Victor Gorelick
Published by: Archie
Cover Date: July 1989
Cover Price: $1.00

This issue resumes from the previous, with Shredder holding a shrunken Empire State Building. Now having shrunk a number of buildings, he presents these to Krang as proof he is worthy of having his Foot-bots returned to him…Krang disagrees. Baxter chimes in with a turtle-tracking device, and Shredder sends him after the turtles. The turtles, meanwhile, have been dealing with things being much bigger than they’re used to, and the trials that come along with that. Escaping sewer dangers they wind up in open water, where Baxter nabs them. Placed in a specimen jar, they’re presented to Krang, and Shredder prepares to smash the miniaturized turtles. Meanwhile, Splinter and April have been stuck in traffic, but conveniently burst onto the scene (Splinter having “sensed” his students nearby and directed April to this place). While Splinter and Shredder fight, the turtles point the crystal fragment out to April, who retrieves it and holds it near them. None know how to “turn it on” but it does its thing on its own, and the turtles are restored to normal size, bursting free from their jar. As it shatters, Donnie’s bo is flung at a machine, saving Splinter. Shredder and Baxter escape with the fragment, and the turtles return home. Reflecting on their adventure, the turtles are presented with miniature pizzas, and the news that everything is back to normal.

Once more, plot-holes abound. I particularly have problems with the turtles’ escape–I can only assume they would’ve been killed WHILE growing in the jar. And the convenience of the bo flying away just right at the exact moment to shut down the machine about to kill Splinter…highly implausible. Perhaps even moreso, though: what the heck happened with the shrunken buildings? The turtles failed to stop Shredder from getting away, failed to retrieve the crystal fragment…and I hardly think Shredder and Baxter would feel generous enough to re-place and re-grow the buildings without the turtles providing intimidating incentive. Part of my problem with this is knowing that this functionally concludes this short ‘run’ on the title, and that the plot point of the shrunken/stolen buildings is (as I recall) never touched on again.

This issue adapts the 2nd half of the Incredible Shrinking Turtles episode, and while not horrible, is a little less “fun” than the previous issue. I blame that on the plot-holes glaring at me far, far more here than in reading #3. This seems a faithful adaptation of the episode, to the point that I have to wonder if everything would have come across without having seen the episode and only reading this issue.

The art is consistent with the previous issue, which obviously makes sense given the creative team carries over from the previous issue. I like the art as it is different from the cartoon and doesn’t have the feel of “trying to be” the cartoon. The characters look uniquely comic-booky while being perfectly recognizable and fitting the story and all that.

We have a change in cover art, moving from the usual Eastman/Laird/Lavigne group to Ryan Brown…a credit I had to look up as it’s not provided in the issue and I couldn’t find it on the cover. The image is a lot more cartoon-ish and doesn’t quite fit the interior, though it dos better than the previous covers with a similar visual style. It’s nothing I particularly like, though I don’t not like it. It just…is.

Despite not disliking this issue, I’m glad to be through it, and ready to dive into the rest of the series. In its own way, this is like the conclusion of a 7-issue mini-series, with next issue–#5–serving (to me) as the TRUE beginning of Teenage Mutant Ninja Turtles Adventures, with a creative team that leaves the cartoon behind and tells all-new original stories of the turtles, introducing new mutants and building out a great cast and “universe.”

Re-reading these past few issues–the original 3-issue mini and these 4–I do have a bit of nostalgia for the cartoon, and found myself “hearing” some of the voices in my head as I read. Not a bad thing. Still…other than being artifacts of the time, of being a non-video/VHS way to “experience” the story for kids who love the cartoon, I have very little interest in this issue or its predecessors, and one is truly NOT missing out to skip over them altogether.

The ’90s Revisited: Lord Pumpkin #0

ultraverse_lord_pumpkin_0000The Return of the Great Pumpkin

Storyteller: Dan Danko
Illustrator: Aaron Lopresti
Finishers: Gary Martin, Aaron Lopresti
Letters: Gail Beckett
Color Design: Micky Rose
Interior colors: Foodhammer! with Sharleen Gaertner
Editor: Roland Mann
Published by: Malibu Comics
Cover Date: October, 1994
Cover Price: $2.50

Happy Halloween! For this day, I figured I’d post about one of my favorite "Halloween-themed" characters… Lord Pumpkin! (Even though this totally jumps the gun on an "eventual" Ultraverse reading project).

And why not just cover an entire issue devoted to the character as my means of doing so?

Much as I enjoy the character/concept (if only for the sheer visual ridiculousness), I still have a huge blind spot in terms of concrete comic knowledge of the character and events involving him, outside of a slight memory of the character being featured on the Ultraforce cartoon series, and sharing a "flipbook" for three issues of NecroMantra before the two characters’ stories collided in NecroMantra #4.

But that gets ahead of things a bit.

This issue opens with a pumpkin-headed (or rather, Jack O’Lantern-headed) character arriving on Earth, seemingly with no memory of who or what he is. We then flash back to the GodWheel where we witness a band of fighters seeking to take down the Pumpkin King. On Earth, we see the character essentially "enslaved" by a traveling carnival, and befriended by a young boy. Another player enters the scene, looking to stir up some mischief, providing the boy with a special candle for his pumpkin-headed friend…which leads to a sort of awakening. Ultimately, we see the fate of the fighters and their simultaneously doomed attempt on the evil king’s life as well as said attempt’s impact on Earth, and we see our abused character exact a certain key revenge for his imprisonment…while getting some foreshadowing for the sinister, recurring nature and visual iconography of Lord Pumpkin.

To the best of my un-confirmed, un-researched knowledge, this issue was a one-shot, providing us with a Lord Pumpkin-centric story giving some background on the character–where he came from, who/what he is, and all of that…an "origin story" of sorts. (Yet with the aforementioned NecroMantra flip-book, and a Limited Special Edition variant, one can functionally have Lord Pumpkin #s 1-4 in addition to this #0).

I enjoyed this well enough as a standalone special. We’re introduced to the character, given some background, witness some developments that’ll likely factor into the character’s position as a villain of the Ultraverse, and get a conclusion (while stuff’s left open for later stories). While the character concept is rather ridiculous–a villainous Jack O’Lantern with a human body?–it works, and I am more than willing to suspend disbelief regarding the character. Of course, certain factors that one might question with the character–particularly the pumpkin-for-a-head–is actually dealt with in context of the character/story, and makes for an interesting element for the "villain is seemingly killed but we still know he might be back" trope.

Story-wise in itself, I’m not overly impressed…but then, for a single-issue self-contained thing with a character I recognize more than I "know," and lacking other immediate/conscious context, I don’t supposed I should be. Still, it’s a solid issue and a complete story in itself…serving both as a one-off tale and situating the character within the then-current Ultraverse line.

Visually, I really dug this. The art seems at once simplistic in a way, yet rather complex…and looking at it, it just feels like an Ultraverse comic. It does not look out of place for what memories I have of the line. I was rather interested at realizing Lopresti did the art here, recognizing his name from later Marvel and DC stuff, and not remembering that he was involved in at least this issue of the Ultraverse.

ultraverse_lord_pumpkin_0000bAlong with the "main" cover, there’s a cool variant (I can’t believe I just said that, but I’ll get into the subject of Ultraverse variants in another post) that is also quite fitting for Halloween, and I’m glad to have BOTH.

While not AS "special" as, say, a mail-away special (Ultraverse Premiere #0, Rune #0, The Solution #0) this is still a worthwhile issue to get if you come across it in a 25-cent or 50-cent bin. It stands alone as a self-contained story, but should provide additional complex if you’ve come across the character in other issues…and sets the character up for appearances in later Ultraverse comics (there’s an ad in this issue for the GodWheel mini-series that Lord Pumpkin gets a role in).

I found it rather fortuitous the timing of going through my Ultraverse comics and realizing I had just the time to get to this issue for Halloween.

Sad thing (to me)? I wasn’t yet 13 when this issue was new…yet with an October 1994 cover date, this issue is now 22 years old!

The ’90s Revisited: Wildstorm Chamber of Horrors #1

wildstorm_chamber_of_horrors_0001Warblade
Story: Ron Marz
Layouts: Bernie Wrightson
Finished Art: Alex Bialy
Colors: Lee Ann Clark
Computer Color: Ominous Color

Lord Emp
Story: Steven Grant
Art: Trevor Scott
Color: Gina Going
Computer Color: Quantum Color

Tapestry
Story: Merv
Pencils: Jason Johnson
Inks: Chris Carlson
Color: Monica Bennett
Computer Color: Ominous Color

Savant
Story:
Jeff Mariotte
Pencils: Tom Raney
Inks: Al Vey
Color: Gina Going
Computer Color: Ominous Color

Framing Pages
Pencils:
Aron Wiesenfeld
Inks: John Beatty, Alex Garner, Al Vey
Color: Monica Bennett
Computer Color: WildStorm Effects, Ominous Color
Production: WildStorm Effects

Letters: Chris Eliopoulos
Cover: Simon Bisley
Pinup: Jeff Rebner & Richard Friend
Editor: Jonathan Peterson
Editorial Coordinator: Amy Zimand
Cover Date: October, 1995
Cover Price: $3.50

Well, that’s an extremely long list of creator credits for this issue! For purposes of this post, I suppose that’s my fault, as I’m not breaking them up for individual-segment thoughts on writing/art/etc. Because while I read the issue, I quickly realized it’s a collaborative one-off piece…essentially a bunch of characters coming together, hanging out, exchanging stories while doing so…and different creators handling the different parts that are then stitched together into this single comic book.

I found this issue in a quarter-bin, and the main reason it even caught my attention was the "generic" Wildstorm in the title…then drew me in with the Chamber of Horrors bit. Hey, Halloween is almost here, and I haven’t acknowledged October. So I’d thought ok, I’ll get this issue, and maybe read it in time to do a post before Halloween. So here we are.

I know the "high points," or the "bullet points" of Image in the ’90s…and largely consider (personally) that most of what gives "The ’90s" a bad rap in comics IS the Image stuff. And while there’s some nostalgia for me, I’ve yet to really dive in and erase the blind spot so much of ’90s Image still has for me. That said, or as such…I’m not all that familiar with characters in this issue…very few by name, just looking at them. I recognize a few, and a couple others sort of look familiar…but this is a jam piece I fail to appropriately "appreciate," I’m sure.

This issue is–as said–a "jam piece," with 5-6 "creative teams" involved in multiple segments that collectively make up the issue. At its core, characters come together and wind up in their own space at a party, but outside of "authorized space" at the museum that’s hosting them, and are free to tell stories amongst themselves that would not work for a general public. So the characters swap stories about horror situations they’ve found themselves in–from dating/making moves on a body possessed by spiders, to experience with the Salem Witch Trials, to a mirror that led to horrible versions of what should have been one’s best dream.

As a whole, this issue was entertaining enough. Reading it, I simply breezed through–I noticed the visual changes, but the story overall seemed relatively seamless…or at least, nothing jarring that didn’t mesh with the other parts. As said, I’m not familiar enough with any of these characters or individual series to come to the table with any real expectations, so stuff really just "is."

The art’s not bad in and of itself…though I really "see" a lot of ’90s Image in the stuff (considering this IS "’90s Image," that’s to be expected!). For a 25-cent purchase that I had zero real "expectation" for going in…I honestly enjoyed the issue, and it was worth the purchase and reading. Despite the title, and the cover, other than it incidentally being the characters gathering around a Halloween party, this could be "any time," just messed-up situations or "out there" stuff.

I never knew this issue existed, nor sought it out. I wouldn’t say it’s really anything to go to great lengths to acquire…but it’s worth a 25-cent purchase/read-through, and can serve (at least visually) as a sort of "sampler" of stuff being put out at the time.

There’s an ad in the back of the issue for a $30 "chromium" poster version of the cover…which makes me wonder if there might be a "chromium" version of this issue out there somewhere. If there is, I obviously haven’t seen it. The cover image gives me a bit of deja-vu…so perhaps I’ve seen it before without consciously taking it in; maybe I’ve seen the poster; maybe just the ad. (Or perhaps there’s some promotional trading card from Wizard with this image on it that I’ve seen).

Though titled Chamber of Horrors…you could definitely find worse horrors than this issue.

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #3

tmnt_adventures_revisited

tmntadventures003The Incredible Shrinking Turtles Part 1

Adaptation: Beth & Ken Mitchroney
Pencilling: Ken Mitchroney
Inking: Dave Garcia
Lettering: Gary Fields
Coloring: Barry Grossman
Cover: Kevin Eastman, Peter Laird, Steve Lavigne
Editor: Victor Gorelick
Published by: Archie
Cover Date: July 1989
Cover Price: $1.00

Straight away, I think this is probably the most “fun” I’ve had re-reading any of these issues so far. The cover image is of course familiar to me–both from simply seeing it through the years as well as being an obvious “Mirage” piece, certainly a large influence of Eastman. The coloring–with all the green–is a little boring, but I am a fan of thick borders around an image…there’s just something about it that works for me, so overall I do like the cover.

I like the interior art quite a bit. Mitchroney keeps a certain “fun” feel to the visuals–and the characters recognizable–while bringing a slightly different style that hasn’t been seen in the Archie issues til this. I think it’s that the turtles look like comic characters here, MEANT FOR comics, rather than just being drawn to look like the tv show. The rest of the characters hold a consistent look to previous issues, but work well to me.

The story is a straight up adaptation of the first part of the cartoon episode, but I like it here. We find the turtles working out and see them interacting when a spaceship crashes in a lake right near where the turtles were hanging out (mighty convenient, that). The turtles leap in to see if there are any survivors, and pull an alien out. The alien references an “Eye of Sarnath” and gives them a device to track the Eye. Shredder (who EXTREMELY CONVENIENTLY has been watching from within a nearby bush) decides he must have the Eye. Later, the turtles are on the hunt, as is Shredder–now having brought Baxter Stockman along. The first piece of the Eye is found on a garbage barge, and while the turtles find it first, Shredder’s right there to take it from them. They fight–Shredder defeating the turtles–and then the piece activates, shrinking the turtles. They escape to the sewers and Splinter enlists April. Before those two can act, they hear a news bulletin about the Empire State Building being shrunk and race to the scene. Already at the scene, Baxter (in a fake Police uniform) takes the shrunken building. Shortly, at Shredder’s hideout we see the villain preparing to use the building as proof of the Eye’s power to convince Krang to send him his foot soldiers.

As usual, there’s a lot crammed into a single issue, though this is thankfully less compressed than the original mini-series. Though the end isn’t much of a cliffhanger, it’s an ok breaking point to me (at least for my not yet having re-read the next issue nor rewatched the actual episode this is based on). There are some monstrous plotholes throughout the issue–something I blame on the simplicity of the cartoon this is adapted from. Despite those, as said above, this issue was a lot more fun to read than the previous five, and I look forward to getting to the second half, and maybe even re-watching the cartoon episode for good measure.

These first few issues had the look of being two-part adaptations of episodes…which could have carried this into the mid-20s on issues if the formula was kept of splitting each episode across two issues. As the first of two parts and the nature of the issues, one doesn’t really need to have read the last couple episodes to “get” this…just know the basics of the turtles and enjoy a “random” story in the (for obvious reasons) style of the ’80s cartoon.

Skipping YEARS ahead (comics-wise) I recall that this story comes back into play, which I think lends to my enjoyment of this issue…particularly with my eagerness to get back into the Clarrain/Allan run.

On the whole…nothing overly special to this issue in and of itself. No particular memories associated with this story beyond where it plays into things that story around #47. But I think it’s safe to say that of these early issues, this one’s my favorite yet!

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #2

tmnt_adventures_revisited

tmntadventures002Return of the Shredder (part 2 of 2)

Written, Drawn, and Lettered by: Dave Garcia
Adapted from Scripts by: Christy Marx and David Weiss
Colored by: Barry Grossman
Editor: Victor Gorelick
Cover by: Eastman, Laird, Lavigne
Published by: Archie/Mirage
Cover Price: $1.00
Cover Date: May 1989

This issue gives us the second part of the adaptation of Return of the Shredder. There’s a lot going on in the issue as it zips through the second half of the episode. Shredder breaks Baxter Stockman out of the asylum he’s being held in and recruits him to build the greatest rat-catcher ever–which he does, capturing Splinter while the turtles are out. The turtles, meanwhile, find and take down the fake turtles gang and discover a message from Shredder. This leads them to a confrontation with the villain as he stands by with Splinter ctied to a wall and a huge battering ram situated to swing down once its rope is cut. Baxter bursts in with his modified forklift/rat-trap and provides the distraction the turtles need to rescue their master. Shredder escapes, taking Baxter with him, and tries to explain the failure to Krang. Back at April’s office, we see her boss’s fling end, and the turtles have a meta-moment in the lair watching her news report on the capture of the Crooked Ninja Turtle Gang.

Story-wise, I’m still not impressed with this. I hold that for me, at least, looking back across 20+ years–there’s little characterization here and most of what I “know” is experiential rather than learned from the issue. There are plot-holes a truck (or giant rat-catcher) could be driven through, and things seem overly simplified in their way. I also continue to lay the bulk of the blame for that on this being an adaptation, and the material it had to work from (to say nothing of the fact that this is aimed more at the audience of the ’80s cartoon series, and my present-day self is certainly far from being the target audience). That said, the adaptation is pretty faithful to the cartoon, enough so that I can “hear” the characters’ voices as I read.

Visually, the issue is in a middle ground somewhere. The art is solid, good, but not exactly a favorite. All the characters are recognizable except April’s coworker Irma, who just looks significantly “off” from her appearance in the cartoon. Beyond that my main issue with the art is primarily that it doesn’t match the cartoon exactly, and the differences are very noticeable.

Overall, the issue simply “is what it is,” the second of a two-part adaptation of a single episode. Which is far preferable to the “ultra-compressed” nature of the mini-series. While this is still compressed by contemporary standards, it fits well enough into its place in history.

My copy of this issue is in fairly rough shape–a bit yelled, rough edges, the cover doesn’t quite line up with the pages. The cover image works well, though, and is far superior to any of the interior panels of the turtles facing Baxter.

I’m looking forward to the next issue, as it’s a story I haven’t read or particularly thought about in quite awhile…plus, I’m looking forward to getting into the “new stories” that made me love this series, beginning with #5.

The ’80s Revisited: Crisis on Infinite Earths #12

crisis_on_infinite_earths_0012Final Crisis

Writer/Editor: Marv Wolfman
Co-Plotter/Penciller: George Perez
Embellisher: Jerry Ordway
Letterer: John Costanza
Colorist: Tom Ziuko
Published by: DC Comics
Cover Date: March, 1986
Cover Price: $1.25

This is a large, convoluted issue with way too much going on to really summarize and address in any great detail in the general length I allow myself, and to do so without having to go into a lot of detail. Essentially, an infinite multiverse has been condensed down to one universe, though a bunch of heroes from parallel universes remain, having been outside time when that consolidation occurred. They’re split up to address issues on multiple fronts…namely the Anti-Monitor. Said villain just refuses to go down and STAY DOWN, rising multiple times from seeming defeat. In the course of this, a number of elements get loosely addressed, we have some characters killed off, others get a sendoff, and others simply get brief appearances with loose/quick details "setting stuff up" for moving forward (such as Wally learning of Barry’s death and becoming Flash instead of Kid Flash).

While I tend to like and appreciate Wolfman‘s art, and certainly enjoy Perez and Ordway both, reading this issue was a chore. I first read it about a decade ago–sometime around Infinite Crisis, if I recall correctly–having "finally" sought out the collected volume to actually read the "original Crisis" for myself given its 20-year anniversary had cropped up with a "sequel" of sorts (yet, amazing to consider yet another 10 years have passed and we’ve had a 30-year anniversary edition!).

Given what it is, and dealing with an entire universe and wrapping up stuff from a year’s worth of issues and all that, I have no real problem with the story…it’s just dense and seems like it has a huge amount of ground to cover in its limited pages despite being an extra-sized issue.

The art, of course, is fantastic–Perez and Ordway teamed up? Doesn’t get much better than that!

The creative team as a whole packs a heckuva lot into this, which I do like; but I can only imagine what I’d feel about it if it were a brand-new issue in 2016.

While we do have the "ultimate defeat" of the Anti-Monitor in this issue and a bit of an epilogue explaining a few things, overall this issue itself caps off the series, and I feel like I missed a lot by not reading the previous couple issues, and lost the scope or "epic-ness" of the story jumping in on this alone. As the story has been a "complete, full story" for three decades, I don’t think I’d recommend this as something to just sit down and read as an isolated issue. It’s sort of neat to flip through and see just the isolated chapter rather than the final segment of pages in a collected volume…but I think Crisis works much better read as a whole than just grabbing an issue.

For a 25-cent issue, it’s not a horrible read…but there’s certainly a lot of nuance that I am not picking up on given the decade’s space between this and when I last read the earlier issues.

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #1

tmnt_adventures_revisited

tmntadventures001Return of the Shredder (part 1 of 2)

Art and letters by: Dave Garcia
Adapted from Scripts by: Christy Marx and David Wise
Color by: Barry Grossman
Editor: Victor Gorelick
Cover: Eastman, Laird, Lavigne
Published by: Mirage/Archie
Cover Price: $1.00
Cover Date: March 1989

We begin the issue with Mikey and Leo in a supermarket, doing some casual shopping. A couple of would-be thieves try to hold up the place, but the turtles stop them without any trouble at all. Back home, they wax nostalgic of the workout Shredder’s foot-bots gave them. Meanwhile in Dimension X, Shredder laments his recent defeat and begs Krang to send him back to earth. Tiring of the whining, Krang does so…but sends him alone. To Shredder’s surprise, he’s been left without any of his previous resources, and must make do with himself and anything new he can do.

Still meanwhile, at Channel 6, April’s boss has a new girlfriend who hates turtles, and thus he tries to impress her by pushing an anti-turtle agenda that April (of course) rebels against. Shredder recruits some thugs at a dojo and has them dress in turtle costumes…on the idea that if he turns the citizenry against the turtles, they’ll be forced to come out to defend themselves. Krang disagrees, and maintains his strict notion: Shredder’s on his own until he produces results. We leave off on Shredder musing that he’s left with just one place to turn…

While still rather corny and hokey (and I mostly blame the plot the comic’s creative team had to work with), this is a huge step up from the initial mini-series. While that was cramming nearly an episode and a half into each issue, this series gives the adaptation room to breathe. This entire issue comprises a mere HALF of one single episode.

The story feels a lot more open and a bit more complex as a result of the extra space for pacing. However, the characters all still seem rather surfacey and underdeveloped. If I didn’t already know plenty about them, I’d hardly know one from another. Additionally, April’s coworkers are little more than plot-point gags.

The art has a much different feel to it while maintaining a certain familiarity. The creative team is different from the mini-series, and other than the cover doesn’t seem to be utilizing any names I recognize as being from Mirage. The art isn’t bad, but it’s not wonderful…though I do definitely appreciate the layouts and that we aren’t given a bunch of huge splash panels or full or double-page splashes. This sticks very much to a “typical” comics feel and appearance, just differentiated by the turtles.

All in all, nothing terribly special about the issue–though I definitely like the cover. It’s one of the most “iconic” to me, and to this day it would hold up well as a poster or some oversized print, I think.

This was one of my earliest #1 issues of anything…back when #1s were actually a ‘special’ and significant thing, not something that came around every year or two for the same series again and again. Though I remember this as one of my earliest, I can’t honestly remember where I got this issue–whether it was a $5 issue at Capp’s Comics, or something I found at Comics & Collectibles. And I’m pretty sure I did not get it through American Entertainment–I remember a couple other issues from the mail-order route.

While I’ll get to it when I cover it, I’m actually more inclined to count these earliest issues as a longer mini-series, and see #5 of TMNT Adventures as being the true first issue of the run.

The ’80s Revisited: The Flash (1987) #1

flash(1987)_0001Flash

Writer: Mike Baron
Penciller: Jackson Guice
Inker: Larry Mahlstedt
Letterer: Steve Haynie
Colorist: Carl Gafford
Editor: Mike Gold
Published by: DC Comics
Cover Date: June, 1987
Cover Price: 75 Cents

I’ve been quite aware of The Flash–particularly Wally–since my initial foray into comics back in 1989/1990…my earliest conscious exposure to the character offhand was Adventures of Superman #463. Mr. Mxyzptlk forced the two to race…and this stands out to me because of the fact of Wally constantly eating, the notion that even with the super-speed, he was still burning calories and all that (to my 8/9 year old self, the simple “have to eat to keep going” was enough). I became more aware of the character with guest-appearances here and there, and the “key” role he played at the start of Zero Hour, and as I learned more about “continuity” and such, I became aware of Barry and generally got to where the Flash was an accepted character for me.

I didn’t start picking up any issues of his actual series on any regular basis, though, until #197 (Geoff Johns, first issue of the Blitz arc) in 2003 or so, and I’ve moved forward from there. I’ve become aware of several creative teams, and it was all the positive “buzz” for Mark Waid‘s run and then the (at the time) up and coming Geoff Johns that eventually led to me trying the series. But outside of maybe a couple issues, I really have never actually gotten (around) to reading Wally’s series, particularly from this period.

So jumping into #1 here rather arbitrarily was definitely an interesting experience.

We open on Wally–now 20–at a convenience store and come to find out he’s marking time before a “surprise” party for his 20th birthday. He’s no longer a teenager (and now being The Flash and not Kid Flash, no longer a “teen” Titan). He’s “graduated” into the role, stepping into the costume previously worn by Barry Allen, and he’s got huge boots to fill. Before the party can really get rolling, Wally receives a phone call: a heart is available for a transplant…in Seattle. And conventional technology cannot get it there in time, so it’s up to Wally to race the heart to the opposite coast. He extracts some conditions, pointing out that he’s doing a favor, and these doctors are getting paid huge sums, but he (Wally) could use medical insurance (wow…30 years ago!) and such…that it’s the principle of the matter. (To say nothing of the fact that he needs the calories for such an extensive trip). Along the way Wally encounters someone who was apparently attacked by Vandal Savage, and witnesses other situations he can’t stop for…but he eventually arrives and the transplant’s a success, and (after 17 hours’ sleep) Wally gets to meet the patient, who conveniently has some knowledge of (at least the rumour of) Vandal Savage. After being returned home (via plane), Wally receives a package…with a heart–and meets Vandal Savage.

I just double-checked…and this issue is “only” 22 pages of story. So much in it, and clear to follow, and it’s all crammed into 22 pages. We meet the main character, and start off on this key day–he’s now The Flash (not Kid Flash), he’s just turned 20; we see him with friends/teammates for context; we get details about who he is, what he is, how he got here, limitations of his powers, etc; we see him in action AS the Flash; clear differences between THIS Flash and his predecessor are highlighted; immediate threats overcome and a new threat set up, and close on the introduction of a “big bad” for the upcoming issues. Basically, this is an excellent sort of first issue!

This issue looks and feels like a mid/late-’80s book…which is quite appropriate. Guice‘s art is top-notch, and I really like it here. The detail may not quite be quite the level of, say, George Perez of this time, but it’s quite good and works very well for me, with all relevant characters looking as I’d expect for my contextual knowledge of the time, they look familiar/recognizable, and the visuals never failed me as to what was going on.

Story-wise, as said, this is an excellent first issue with numerous “bullet points” touched on that I would hope and expect a first issue to do…I genuinely want to read the next issue, such that I find myself thinking I’d willingly buy the next several issues at “full back issue pricing” (up to $2-$3 per) just for the sake of immediacy on getting to read them (or $1.99 for digital; same reasoning).

I really like that we get a concrete age for Wally–I’m not sure how old I’d’ve pegged him by the early 200s (probably mid-20s at least), and concrete ages don’t often seem to be established for characters. While I get that many don’t want to nail characters down or “limit” them that way, I’m one that really likes that sort of detail, even if it comparatively “ages” other characters. I also really like that Wally seems young-ish (I’m in my mid-30s myself!) and I truly get that sense of his just now stepping up into the Flash role–I can “see” the Kid Flash there, essentially “trying on” the “real Flash” costume; he wears it but does not seem particularly comfortable in it. (And I know from other stuff I’ve read ABOUT the series that that’s something that largely continues for a number of years of stories, such that the reader gets to see Wally’s progression to where he truly comes into his own as The Flash).

I enjoyed this issue, and it was honestly a real treat to read. I know I snagged this copy from a quarter bin, and it’s absolutely worth 25 cents, or $1…as a #1 from when such things were treats and rarities, I’d say this would even be well worth getting up to $5ish. As you can get it digitally for about $2, I wouldn’t recommend going much above that, though, unless you’re particularly interested in owning this issue. It’s well worth the $2 to at least read, and I very much look forward to digging up the next few issues, either from my own collection or re-buying in some form for the immediacy.