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Deadpool: Merc With a Mouth #12 [Review]

Writer: Victor Gischler
Pencils: Bong Dazo
Inks: Jose Pimentel
Colors: Matt Mills
Letters: Jeff Eckleberry
Cover: Arthur Suydam
Production: Taylor Esposito
Asst. Editor: Sebastian Girner
Editor: Axel Alonso
Published by: Marvel Comics

Deadpool and the gang find themselves in a bit of a race–both literal and figurative–to get back to the chopper and get to the portal so they can go home. While Deadpool’s group deals with their immeediate threat of Zombie Prof. Veronica, the surviving AIM agents plot how to get home, since they need Deadpool as well. When the groups converge, negotiations are had, a deal struck, and things still don’t really go according to plan…but then, Deadpool’s involved. What plan can really be had for things to go according to?

The art has a cartooney yet modern flair to it. The characters are pretty distinct, and it’s not hard to follow the action. Nothing much really stands out, as even the gorier parts fit within the atmosphere of the story. As with any character interpreted by multiple artists across different books, Deadpool’s got a mildly different appearance here than in other books–it in no way takes away from the character, but the style may not entirely fit one’s personal tastes. I do prefer other takes on the character slightly more, but this is not a bad look for the character. The zombies look properly creepy and messaged up…and as a whole, the art does fit itself with the story.

While I referenced above the idea of things not going according to plan where Deadpool’s involved, the writing does show a plan that stretches beyond just a single arc. While there was a distinct split-point, this arc specifically builds on elements from the opening arc. I’m not sure I’d read anything by Gischler a year ago, but he has quickly become my favorite Deadpool writer, capturing the chaotic, whimsical nature of the character (and the multiple voices) while building a relatively long-term story within a couple of smaller arcs.

Though this was begun as an ongoing series and has since been retroactively deemed a 13-issue limited series (something I’m not thrilled with)…this issue actually feels like a penultimate chapter of something big…and taking prior issues along with this, I would hope there’d be an oversized single-volume hardcover for this series.

If you’ve been following the series so far, this is certainly worth picking up. However, at issue 12 of 13, if you’ve not been following along, I’d recommend holding out for a collected volume.

Story: 7/10
Art: 8/10
Overall: 7.5/10

Tales of the TMNT #70 [Review]

Return to New York, book 1.5: Zog

Plot: Eric Talbot and Jim Lawson
Script/Pencils: Jim Lawson
Inks/Tones/Letters: Eric Talbot
Frontispiece: Michael Dooney
Cover: Jim Lawson, Eric Talbot and Steve Lavigne
Published by: Mirage Publishing

Refusing to wait for his brothers, Raphael returns to the NYC sewers, where he promptly encounters a Triceraton. Upon waking from the beating inflicted, he finds himself prisoner of Zog, along with a Foot ninja. Though technically enemies, the Turtle and Foot realize they’re not gonna get free of this alone, and must work together…though after a bit of cooperation, their relationship tanks pretty quickly. When their captor returns, Raph takes advantage of the alien dinosaur’s deteriorating mental state by donning the skull of the dead Triceraton commander. With this guise, he convinces Zog that he’s needed for a final mission that involves helping the turtles.

I can’t be certain without digging out the original Return to New York arc…but this reads as slightly more refined than that. But then, it’s coming nearly two decades later, and the Mirage talent has had plenty of time to grow and refine their work since the original story. Also, this is written by Lawson & Talbot rather than Eastman & Laird, so has that slightly different feel. Despite that, this does not feel out of place in and of itself, and I greatly enjoyed the return to such a key story. The “voice” of the characters fits, and while the opening pages provide some context and serve to differentiate this from the early TMNT issues, there’s nothing that I can recall that this contradicts.

The Lawson/Talbot art seems pretty much standard-TMNT to me…really, the standard, to where other artists’ work on the characters has been the variance and different interpretations. While the visuals don’t exactly match what I recall of the original story, that’s fine by me. The art fits the story, conveys what’s going on, and it’s the story itself that makes the issue fit, the art just conveys this specific chapter.

This seems a fitting send-off to this long-running title. Though this is the final issue, its predecessor felt like much more of a final issue. This fits between-issues of the 1980s Return to New York arc when the turtles returned from Northampton and confronted the resurrected Shredder after their sound defeat months earlier. One of the best final touches to the issue is that rather than ship with different editions, each with a different cover (as virtually every other comic publisher seems wont to do these days), this issue ships with a “variant version” on the front, and the “standard” cover on the back…and Mirage gets loads of credit from me for that. This “variant” cover takes on the trade dress of the Return to New York arc–this’ll fit nicely in the longbox with that story and not look out of place–while the standard cover on the back carries the contemporary trade dress/logo.

This issue may whet your appetite for the full Return to New York story if you’re just checking this out or otherwise are not familiar with this key story from the original Mirage run of TMNT. If you’re already familiar with that story, this should be that much more of a treat.

I wouldn’t recommend this issue as a single issue to start with…but otherwise, it’s well worth tracking down…particularly if you’re familiar with the early Mirage TMNT stories.

Story: 7.5/10
Art: 7.5/10
Overall: 8/10

Deadpool #22 [Review]

Writer: Daniel Way
Art: Tan Eng Huat
Colorist: Marte Gracia
Letterer: VC’s Joe Sabino
Cover Artist: Jason Pearson
Assistant Editor: Jody Leheup
Editor: Axel Alonso
Published by: Marvel Comics

Having parted ways with Spider-Man, Deadpool finds himself on his own, trying to play the part of the “hero” rather than merely gun-totin’ merc-with-a-mouth. After a nice bit of Pool-o-vision, we find Wade on a bus, which, of course, conveniently is in the right place/time to be robbed. After the robbers leave, ‘Pool realizes they were dirty cops, and heads into a nearby town seeking justice. Of course, in typical Deadpool fashion, what he finds isn’t what one would exactly expect, and leads to a true test of Deadpool’s will to be more heroic than mercenary.

The art by Huat and Gracia is not bad, though somehow it doesn’t strike me as the best Deadpool’s looked. Of course, I’m finding myself inundated lately with Deadpool all over the place by so many artists that it doesn’t seem the character has any overly consistent appearance these days. This issue tips a bit more toward the realistic side away from some of the more exaggerated, cartooney takes on the character and his stories. The visuals don’t particularly stand out all that much, but they’re not anything that’ll turn me off to the book, either.

The story itself–while fitting into the general theme of Deadpool trying to “go hero” left me feeling rather put off. This issue is a one ‘n done tale–and as such, in a title that has operated on the modern formula of multi-issue arcs that have some forward movement but lead directly from one issue to another, it’s rather disappointing. I do imagine this will sit better in the longer view–whether it’s the first of several such stories, or if it’s setting up something to come or perhaps serving as a bit of an epilogue: “here, after encounterying Spider-Man, see what Deadpool tries to do after being so inspired.”

Whatever intellectual rationalization is given, for me, with what I’ve come to expect from a Deadpool comic, this one was a distinct let-down, and possibly my least favorite issue of the series to date.

If you’re all about ANYthing and everything Deadpool, chances are you’ll have already decided to pick this up. The single-issue story format makes it a sorta neutral point for someone considering checking the character out–you see some key aspects of the character, from “Pool-o-vision” to the multiple voices in his head, to how he deals with certain situations. But without a through-narrative from a previous issue or lead-in to the next issue, this one’s ultimately forgettable and seems non-essential.

Not recommended.

Story: 4/10
Art: 7/10
Overall: 5.5/10

Deadpool Team-Up #895 [review]

Writer: Christopher Long
Art: Dalibor Talajic
Colors: Tomislav Tikulin
Letters: Jeff Eckleberry
Cover: Humberto Ramos
Production: A. Dial & D. Lucchese
Asst Editor: Sebastian Girner
Editor: Axel Alonso
Published by: Marvel Comics

More than ever, this Deadpool Team-Up book seems to be the outlet for various creative teams to do one-off tales with Deadpool and various obscure Marvel characters. As with earlier issues…you don’t need to have read any of the previous issues of this series. And also in line with every previous issue…you don’t need to pick up the next issue to get the next part of the story, because this is a done-in-one story with nary a “To Be Continued” in sight.

For whatever reason, and however he does it, Deadpool’s been hired to captain a sub taking the niece of the man who controls “It! The Living Colossus,” who has been in a coma since a long-lost battle with Dr. Doom. The niece thinks that she can revive her uncle by getting him into close proximity with the Colossus he used to control. While the logic is iffy, the results can’t be argued with and–when things invariably go bad with the sub, Deadpool and his ‘client’ find an unexpected result of the uncle’s body being present so close to the statue his mind once controlled.

The story here is amusing enough, but ultimately not all that exciting. While I enjoy one-and-done issues as much as the next guy, as the status quo for this series, it’s just hard to get all that excited knowing nothing picks up from this issue’s events next issue, and to look back at these last few issues and realize that I could’ve skipped any–or all–of them and not be at all “lost” on the latest issue.

The art’s not bad–this is definitely Deadpool…he looks familiar and doesn’t appear out of place any more than he should in the situation he’s got himself mixed up in this issue.

Perhaps that’s the thing–this series is like the classic Ninja Turtles cartoon (or probably any of a number of other ‘classic’ cartoons of the 1980s and such). All you REALLY need to know is the basics of Deadpool. Merc With a Mouth. Healing factor, butt-ugly face…body basically maintained by that healing factor. Loves guns, great with a sword, somewhat crazy, and breaks the “fourth wall.” You can enjoy the entirety of the series as a large, dynamic dose of Deadpool…or you can tune in for any given issue and get a story from start to finish…a story that’s not entirely devoid of formula.

If you like Deadpool, and you have an extra $3 burning a hole in your budget…this is a great issue to get. No crossovers, no tie-ins, no preludes…just a complete Deadpool story all in one issue.

If you’re a bit more picky about your Deadpool stories, and prefer the longer multi-issue arcs, you’d be better served with Merc With a Mouth which is largely following its own continuity in multi-issue arcs, or the main Deadpool title, which follows the mainstream Marvel Universe continuity, in multi-issue arcs.

Story: 7/10
Art: 7/10
Overall: 7/10

Prelude to Deadpool Corps #1 [Review]

Killer Queen

Writer: Victor Gischler
Art: Rob Liefeld
Colors: Matt Yackey
Letters: VC’s Clayton Cowles
Cover: Liefeld & Yackey
Asst. Editor: Sebastian Girner
Editor: Axel Alonso
Published by: Marvel Comics

I’ve waffled over whether or not to pick this issue–this series–up as singles. This is sure to be a single-volume graphic novel in short order, as a singular companion to the debut of the actual Deadpool Corps series. And of course, this is a $3.99 issue…which I’ve just paged through and determined has a mere 22 pages of story…and an overly-lengthy “extra” section regarding the creation of the covers for this series…including full-page color images OF those covers…basically “filler” material to get extra pages TECHNICALLY relevant to the series to add to the issue’s thickness and APPARENT quasi-validity at the price point (aside from special issues, virtually every Deadpool comic of the last couple years has kept to the $2.99 price).

This issue focuses on Lady Deadpool, picking up on one of her adventures some time after Merc With a Mouth #7’s dimension-hopping adventure. Having joined up with the “rebels,” Lady Deadpool comes into conflict with General America (armed with a cybernetic…well…arm) and finds him quite the opponent. Before things go too far in favor of either combatant, “our” Deadpool makes an entrance, officially on a recruitment drive…and a rematch is to be had.

The story here starts off well. We get mostly a full issue focusing on Lady Deadpool–delving into a bit of motivation for the character, and setup for who/what she is overall. We get Deadpool himself, of course, and the beginnings of groundwork being put out as to how this Deadpool Corps is going to be assembled (I can’t help but think of something like Exiles, though I never read more than the occasional issue of that book).

The art by Liefeld is decent, but not my favorite by any means. I’ve tended to enjoy his depiction of Deadpool, but there is a certain anatomical consistency that seems to be lacking in various panels throughout this issue. As it gets the story across with no real hassle, I don’t take too much issue with it.

Overall, a solid first issue to a mini-series that itself as a whole sets up the first issue of another series. I don’t recall if every issue carries the $3.99 price point–but I’m going to have a real problem if it does, as the “extra” material is incidental at best and is not material I’d pay for (wouldn’t object to its inclusion in a $2.99 issue as TRUE “bonus” material, mind you).

This is a weekly mini, which means a big story told in a single month…but combined with the other 3 already ongoing titles for Deadpool, this may put a strain on fans’ wallets should one be the sort to try to snag the entirety of Deadpool’s current titles. It’s interesting to find myself in the midst of a true “family” of titles around one main character, when just a few months ago there were only two Deadpool titles, and 3 seemed to push it…but this fourth adds a whole new “dimension” to things.

I recommend this for those who are a definite fan of Deadpool, don’t mind the $3.99 or Liefeld art, enjoy Gischler‘s writing in particular, and mostly anyone who want a regular dose of Deadpool-related action.

On the whole, this seems unnecessary in relation to the main Deadpool title, so one’s probably equally safe to ignore this without missing out on anything deeply impacting ongoing continuity. Similarly, one can enjoy this while ignoring and not missing out on anything from the other books.

Story: 8/10
Art: 5/10
Overall: 6.5/10

Archie #606 [Review]

Yesterday Today Tomorrow / Career Weak / Unflappable

Scripts: Michael Uslan, Angelo Decesare, Craig Boldman
Pencils: Stan Goldberg
Inking: Bob Smith
Lettering: Jack Morelli
Coloring: Glenn Whitmore
Managing Editor: Mike Pellerito
Editor/Editor-in-Chief: Victor Gorelick
Cover: Dan Parent
Published by: Archie Comics

Archie is one of those comics that seems to stick to a status quo far moreso than any other comics I can think of offhand–even more than super-heroes such as Superman or Batman, which can seem to at least take a year or two to deviate from status quo now and again.

I picked up Archie #600 not solely because of being a legitimate milestone (no reboots, restarts, disassemblings, etc en route), but because it was the first of a 6-issue story. Unlike the digests the publisher puts on regulalry, this wasn’t just some “theme” for a bunch of gag shorts and whatnot–it was six issues of full-issue-length ongoing story featuring the Archie mainstays. Archie of course, Betty, Veronica, their families, Jughead, Reggie, Moose, Midge, Pop Tate, Principal Weatherbee, and the other usuals. We’re familiar with them, we know who they are and what they’re about, and they can carry full-length stories.

This issue bills itself as an Epilogue, as a “Part 7,” whereas the Archie Marries Veronica/Archie Marries Betty/Will You Marry Me? story was for six issues billed as __ of 6. So rather than jump off as intended with #605, I picked this up, because I thoroughly enjoyed the 6-issue arc, I figured one more issue of follow-up couldn’t hurt.

Boy, was I wrong on that. This issue returns to the multiple stories per issue, with the stories more gag-oriented and predictable than being solid character-drivin stories.

The main feature is the follow-up to Will You Marry Me, as the guys give Archie a hard time for his notion of having seen a future where he married each of the girls, and sees him booking a date with each for the same night, and the fallout from that when the girls bump into each other on their way to meet up with Archie. The next short sees a bunch of gags as Archie supposedly embraces different potential careers, to the distress of his parents. Being a diver, or a painter, a mechanic, or a zoologist are all things that would be interesting to see Archie embrace–I’d gladly read a series of issues where each one sees the kid attempt to get into these career paths–but they have no real depth as given here with just a page or two per idea. And the final short sees Archie going ga-ga over a new girl, and tries to do everything he can to annoy Veronica so that she’ll break their date, freeing him to go with the new girl guilt-free.

The art isn’t bad in this issue–it’s “standard Archie,” the visual style we’re all used to for the various characters…no complaint there. It’s the lack of serious, deep story combined with a cover that led me to expect another issue like the previous six that makes this issue quite a stinker. If you’ve been following this title solely for the “big story,” there’s no need to get this issue–it adds NOTHING to the previous six issues. If you prefer your Archie with short gag-driven stories, though…this one’s for you, and you can freely ignore the huge “Part 7” displayed on the cover. As for me, I’ll wait for the next longform “special” arc.

Story: 3/10
Art: 7/10
Overall: 4/10

Black Lantern Green Arrow #30 [Review]

Lying to Myself

Writer: J.T. Krul
Pencils: Diogenes Neves
Inks: Ruy Jose, Vicente Cifuentes
Colors: Chuck Pires
Letters: Sal Cipriano
Cover: Greg Horn
Editor: Adam Schlagman
Published by: DC Comics

This is yet another issue where we get to see one of the Nekron/Black-Ring-posessed heroes fighting against what their outward body has become. In this case, Green Arrow as a Black Lantern, trapped inside his own body, watching it do and say horrible stuff to those he loves. While Ollie recalls key parts of his life and how certain people were there for him, how much they mean to him…his body is busy trying to kill those people, while he hopes they will have the strength to take him down.

I don’t think I was are of Krul before Blackest Night. What I’ve read of his throughout this event, though, leaves me quite interested in what he has to offer in general. In this case, I enjoyed the one-shot nature of this issue, as its context fills one in on the things they need to know about the character, while presenting some of those “deep” moments as a Black Lantern does horrible stuff to someone with strong emotional ties to the deceased (even if Ollie is something else, not dead but not alive, while possessed by one of the Black Rings). The moments touched on throughout this issue are both familiar and unfamiliar. It was particularly touching to see that a moment I remember being so moving to me back in 1994’s Zero Hour was a key moment to the character even here, 15 years later.

The entire art team did a great job on this issue, really capturing a surreal tone that really enhanced the story. The effect of having what’s at the forefront of Ollie’s perception in normal color, while other things that were going on around his body but not part of the memories he was going through inside lent a great effect to things. The visuals in general were very good here. I’m not familiar offhand with Neves‘ art, but this issue felt familiar, and I think Neves‘ style is similar to Ivan Reis‘; at least, this didn’t feel like something that was all that different from the core Blackest Night series.

Though I haven’t read an issue of Green Arrow since before Infinite Crisis, I didn’t feel lost reading this. There may be subtle stuff I’m not picking up on that’ll mean more to others who have followed the ongoing stuff. But on the whole, this seems quite accessible to those following Blackest Night in general, or who know at least the broad strokes of Green Arrow’s place in the DCU.

The cover is a nice homage to that silver age Neal Adams cover; here, reversing the image, with Ollie “charging” a ring and Hal shattering the lantern, mid-oath. It speaks volumes on its own, conveying a sense of history for those familiar with the history, but still serves as a fairly symbolic image of this issue in itself.

While I’ve been down on a couple other recent issues with this sort of theme/set-up (Blackest Night: Wonder Woman #2, Adventure Comics #7, etc), this one actually works for me in a way those other issues did not. Perhaps it’s because of the way this ends, differently than I expected it to; or that I have more interest and “history” with Green Arrow than I do Wonder Woman…perhaps it’s simply my lack of context with this Green Arrow series, and so enjoying this “random” issue.

Accessible for newer readers, and presumably deeper meaning for longtime readers. This issue is very much rooted within Blackest Night…other than remembered past events for characters, this issue doesn’t seem tied to previous issues, and this issue leads back to Blackest Night itself (as opposed to the characters walking through a Blackest Night tie-in to go back to the normal/continuing story next issue virtually unscathed).

Recommended.

Story: 7.5/10
Art: 8/10
Overall: 8/10

Deadpool #19 [Review]

Writer: Daniel Way
Penciler: Carlo Barberi
Inkers: Juan Vlasco, Sandu Florea
Colorist: Marte Gracia
Letterer: VC’s Joe Sabino
Cover: Jason Pearson
Assistant Editor: Jody Leheup
Editor: Axel Alonso
Published by: Marvel Comics

For the most part, I’ve been looking forward to this issue since the Deadpool issue of Amazing Spider-Man several months back. This issue picks up on Peter Parker being the typical version of the character. After a near run-in with Deadpool, he hopes trouble’s not following…but soon finds trouble when a murder is discovered that seems to have Deadpool’s “fingerprints” all over it. Parker tracks Deadpool and beats the guy mercilessly before finally realizing perhaps he’s not the culprit…and Deadpool provides some new information as to who the culprit most likely is–as well as some background on this “Hitman Monkey” character.

This is the best Spider-Man I’ve read in a long time. In fact, it’s the only Spider-Man I’ve read in a long time…and so this story is all the more enjoyable for getting to read a character I like again–the Deadpool issue being the sole issue of Amazing Spider-Man I’ve been able to bring myself to buy since One More Day (and it read like an issue of Deadpool more than it did Spider-Man). Way captures a good part of the character–keeping him recognizable and believable, while leaving out details that date the character. Deadpool seems to be his usual self, which considering Way‘s still the writer, is a good thing. What I don’t care for is this Hit-man Monkey…from what I understand, this is a character created for some sort of webcomic on Marvel’s site, and he’s now being pulled into this title. Were he simply a random character being introduced here for the first time, it would seem far more fitting, and I wouldn’t feel like I’m missing out on some in-joke.

The art is quite good, and I really like the way the characters are depicted throughout the issue. Though I’d enjoyed the Deadpool story in Amazing Spider-Man, I recall the art being a complete turn-off…here, Spidey looks normal, if not very good as a whole…certainly significantly better than the last time I’d seen him. Additionally, this version of Deadpool has a certain visual “feel” that adds to me liking this book.

Story, art…this is a very good issue of Deadpool, and as the start of a new story–one involving Spider-Man–seems a decent point for new readers to jump in and check things out. Of the various Deadpool books, this (for the moment at least) is my favorite…perhaps for being rooted in actual ongoing main Marvel continuity rather than playing in its own sandbox off to the side or with what are–while good stories–still fairly inconsequential done-in-ones.

Highly recommended!

Story: 8/10
Art: 8/10
Overall: 8/10

Deadpool: Merc With a Mouth #8 [Review]

Writer: Victor Gischler
Pencils: Bong Dazo
Art: Jose Pimentel
Colors: Matt Milla
Letters: Jeff Eckleberry
Cover: Arthur Suydam
Production: Damien Lucchese
Asst. Editor: Sebastian Girner
Editor: Axel Alonso
Published by: Marvel Comics

After last issue’s walkabout through several alternate realities (introducing us to Lady Deadpool, the Deadpool Kid, and Major Deadpool), our Deadpool is back on his own Earth, still with Headpool…and facing Dr. Voodoo, the Sorceror Supreme. (And Dr. Betty, and the AIM guys). Voodoo fixes the dimensional portal, and Deadpool takes Headpool through to his home dimension…though the two are followed by Dr. Betty and the AIM guys, who figure it’s safer than in the swamp. Once on the other side and with the portal closed, everyone finds out just how dangerous Headpool’s home dimension really is–having been overrun by super-powered beings who are all now zombies, desperately searching for any non-zombie flesh to be found for consumption. Of course, Deadpool’s prime for that–he won’t die, so they figure they could feast off him long-term. Deadpool does his usual bloody thing, while the others also fight for survival…and some new guests arrive rather unexpectedly on the scene.

This issue’s art is good as usual. No real problem here…things seem as they should for comic art, and nothing’s particularly offensive that isn’t likely intended to be (such as a zombie cut in half, guts ‘n bits spilling around as Deadpool’s sword does its business).

The writing’s not bad, either. The story’s progressing quite well, and keeps in-character with Deadpool as I’d expect. The only real drawback to this issue is that it’s not really connected to the Marvel Universe…sure, it’s set there…but this title doesn’t seem to really be “participating” in the main continuity. In and of itself, though…if you want an ongoing Deadpool story that doesn’t require any real knowledge of that main continuity, isn’t held to whatever boundaries of the continuity, and is still a great read…this is the title for you.

While there’s far more to appreciate having read the prior arc, this is–I believe–the start of a new arc, and not a horrible place to jump in and check things out a bit.

Recommended.

Story: 7/10
Art: 8/10
Overall: 7.5/10

Green Lantern Corps #45 [Review]

Red Dawn

Story and Words: Peter J. Tomasi
Penciller: Patrick Gleason
Inkers: Rebecca Buchman, Keith Champagne, Tom Nguyen
Colorist: Randy Mayor
Letterer: Steve Wands
Cover: Gleason, Buchman, Mayor
Editor: Adam Schlagman
Published by: DC Comics

For the most part, this issue is Red Lantern Guy Gardner fighting against his friends, trying to kill them. As a Red Lantern he’s enraged at the Green Lanterns. Unfortunately (or rather, fortunately) for Guy, the very planet he stands on is a member of the GL Corps, and where the other Green Lanterns fail to stop Guy, Mogo is–at Kyle’s persistence that Guy not be simply killed–is moved to provide a solution for his miniscule-by-comparison comrade.

The story here is fairly simple, but it’s effective. A couple issues back, Guy was possessed by a red ring when his rage flared at what he thought was the death of his best friend. Though Kyle was brought back, Guy remained a Red Lantern and did some nasty stuff to wipe out a bunch of the Black Lanterns threatening Oa. With the immediate threat of the Black Lanterns taken care of by Mogo, the remaining threat became Guy himself, who was in possession of both a red and a green ring. Tomasi uses this issue to give us some serious Guy time, as we see the battle for his heart play out. The writing and art blend particularly with a double-page spread that shows us moments from throughout a lotta years of Guy’s history.

As usual, I’m not a fan of Gleason‘s visual style, but with that spread particularly, scenes are recognizable and that is definitely a good thing. The final page of the issue has a fairly iconic sort of image that works fairly well despite my not liking the style.

This issue feels fairly epic despite its localized setting and there really not being any Black Lanterns. We have the “redemption” of Guy, and a solidification of some important elements to the character. Though this could just as easily have been a send-off, it is more a celebration of the character, firmly establishing him (if there remained any doubt) as one of THE Green Lanterns. Mogo’s solution to deal with the red ring seems to be Tomasi providing a bit of retconning of Guy’s character…but in a way that keeps the past intact while fully freeing the character to move on without being tethered to the past.

Overall, a nice character-driven issue, and well worth getting–particularly for fans of Guy Gardner.

Recommended.

Story: 8/10
Art: 5/10
Overall: 7/10