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Action Comics #901 [Review]

Reign of the Doomsdays part 1

Writer: Paul Cornell
Artists: Kenneth Rocafort, Jesus Merino
Colorist: Brad Anderson
Letterer: Rob Leigh
Cover: Kenneth Rocafort
Associate Editor: Wil Moss
Editor: Matt Idelson
Published by: DC Comics

The first thing I noticed about this issue was the banner at the top advertising the Green Lantern film due out June 17 “only in theaters.” Now, I know Marvel has done this for YEARS, but they’ve generally done it by way of the upper corner box by the issue’s number and such. And I appreciate this on the GL books–it’s most appropriate there. But on a Superman title, it’s less appropriate, except as the full-DC-wide blast of the advertising. After all, why hide the ad on an interior or the back cover when by having a banner at the top, you’re advertising off any and all ways of displaying comics that allow the top portion to be seen?

That aside…the cover doesn’t impress me all that much. I do appreciate that Doomsday looks a lot closer to what I’m used to than it has in awhile. But the image does seem rather generic to me–Doomsday standing amidst wreckage, the bodies of the Superman Family sprawled at its feet. Something about the imagery just doesn’t do it for me. Then again…the cover is not why I bought the issue.

The story picks up where the lead story of Action #900 left off–the Superman Family has found that they are facing several Doomsdays, each tailored to a diffeent power set, but all set on destruction of the entire group. Cyborg-Superman welcomes destruction, the chance at death. The others, however do not–so after Superman neutralizes the Cyborg, the group gathers up and heads away from their attackers into the depths of the prison they’ve found themselves in. Meanwhile, on Earth, an imminent extinction-level event is detected, and (in contrast to the controversy over a short in the previous issue) the American President proclaims the country’s need of Superman, of any super-powered beings able to help. As Superman & Co. realize their prison is fast approaching Earth, they encounter yet another threat, who steps forth to prevent them from saving the planet. Without wasting time arguing, he delivers a shocking blow to the group, leaving their reaction as our cliffhanger.

I’m not a huge fan of the split art duties on the issue. Rocafort‘s visual style seems a bit “off” to me, and reminded me of my least favorite art from #900, though on a double-checking, it’s not the same. There’s something to this style that makes the characters seem overly generic, Superman especially. Somehow it looks to me more like some guy in a Superman costume, and the face alone doesn’t say “Superman” to me. Merino‘s art in the middle of the issue stands out, and is far preferable to me–the characters look a lot more “on” on those pages…and it makes it rather jarring to then shift right back to a different visual style.

Cornell‘s writing is solid…I haven’t yet read much of his work…the first issue of the Black Ring arc and then the lead in Action 900. But I do like the concept, at least, that’s at play here…and I really enjoy having Superman teamed up again with Supergirl, Eradicator, Steel, Cyborg, and Superboy. And given the first time these characters all got together, it’s fitting that they’re dealing with Doomsday. Given this context–their teamup, and the Doomsday situation…I’m tentatively hooked. I came back for this issue, having figured to only pick up #900 as the anniversary that it was.

While much of the story is fairly serious and played straight…there’s a part where we actually get a thought balloon for Superman, which seems somewhat out of nowhere–especially as I’ve grown used to the LACK of thought balloons in favor of “voiceover” narration and such. The use of the thought balloon in this issue seemed hokey and a bit forced; and momentarily took me out of the story while I thought about it. Not a huge deal, but noticeable.

Where the story is most hurt in my eyes is that I have no idea how many chapters to expect…just as I had no clue how many to expect, really, with the Reign of Doomsday hopping along through various other books without really meaning much. I certainly hope this arc is not dragged out…though this is labled Reign of the Doomsdays part 1 (escaping Reign of Doomsday which was around a half-dozen issues), it’s essentially the same story continuing, so this feels like the 7th chapter, and I’m not sure I’ll want to stick around long-term if it’s simply a dragged-out slugfest or punch-and-run-and-punch-again kinda thing.

While this doesn’t really hold a candle to Reign of the Supermen, if you’re a fan of these characters, this packs a good bit of nostalgia and hope of a new classic. Worth picking up if you enjoy seeing these characters all brought together, and/or if you read #900 and want to follow this Doomsday story.

As of now, I’m interested enough to see where this goes that I plan to come back for #902.

Recommended.

Story: 7/10
Art: 6.5/10
Overall: 7/10

Flashpoint #1 [Review]

Flashpoint Chapter One of Five

Writer: Geoff Johns
Penciller: Andy Kubert
Inker: Sandra Hope
Colorist: Alex Sinclair
Letterer: Nick J. Napolitano
Cover: Andy Kubert, Sandra Hope & Alex Sinclair
Editors: Adam Schlagman & Rex Ogle
Executive Editor: Eddie Berganza
Published by: DC Comics

Narration opens the issue–we don’t know who it is, initially–telling us of Barry and having been inspired by him. Then Barry’s woken up in the forensics lab, but finds himself confused by the world around him–something’s not right. Racing out, he finds the ring with his costume is missing…a surprise that sends him tripping down a flight of stairs to meet his mom. The scene shifts to Batman in Gotham has he hunts information on the Joker, and is confronted by Cyborg. Cyborg and the heroic community need Batman’s help. Following plenty of exposition to ideally psyche one up for the 15+ mini-series and specials attached to this event, we find Barry later entering the Batcave from an un-tended-to Wayne Manor, to voice the “big shock” of this issue and set some of the tone for what’s to come. Continue reading

Action Comics #900 [Review]


Full review posted to cxPulp.com.

Story: 3/5
Art: 4/5
Overall: 3.5/5

R.E.B.E.L.S. #4 [Review]

Quick Rating: Decent
Story Title: From Beyond

Dox’s team is coming together, and the villain is revealed!

REBELS Cv4 dsWriter: Tony Bedard
Penciller: Claude St. Aubin
Inker: Scott Hanna
Colorist: Jose Villarrubia
Letterer: Swands
Asst. Editor: Rex Ogle
Editor: Brian Cunningham
Cover: Ed Benes and Rob Hunter
Publisher: DC Comics

Dox’s team is coming together, and we as readers find out a bit more about what’s set current events into motion, and who it was that took over LEGION.

The story feels like it’s loaded with potential, particularly on the cosmic side of the DCU; drawing from older characters and concepts but placing them well within current events of continuity and whatnot. However, even four issues in, I’m not really feeling like I have much to care about with these characters nor their situations. The "main villain" for this arc is one of my least-favorite in the DCU, and even being revamped a bit visually still doesn’t interest me. I’m not familiar enough with these characters to know how their depiction here works with prior versions of them, but they do seem consistent within this series, at least. We’re only four issues in, so hopefully a lot of this is simply foundation-laying, building toward some solid payoff in the near future.

The visuals maintain a nice consistency from earlier issues (even with a different artist). Visually, I can’t help but feel that this is to "cosmic DC" what the earlier issues of the 2003-launched Outsiders series was to the more traditional DCU. The art may not be for everyone, but as what it is, it certainly works for this book and gives it a style that sets it apart from a lotta other books.

Bedard seems to have a good grasp of the cosmic stuff, and if you’re a fan of his stories or of the old LEGION characters, this book’s probably right up your alley. Otherwise, it doesn’t seem like anything terribly essential as yet.

Ratings:

Story: 3/5
Art: 3/5
Overall: 3/5

R.E.B.E.L.S. #3 [Review]

Quick Rating: OK
Story Title: A World of Hurt

Dox continues to assemble his grouping of individuals to assist reclamation of his former organization…with little regard for his methods, focusing on the end result.

rebels003Writer: Tony Bedard
Artist: Andy Clarke
Colorist: Jose Villarrubia
Letterer: Swands
Asst. Editor: Rex Ogle
Editor: Brian Cunningham
Cover: Andy Clarke
Publisher: DC Comics

This issue continues to show Dox as he acts on the information he’s been given, but doesn’t really let anyone else in on it. He’s building a new team, focused on the final result and apparently not all that concerned about what steps he’s gotta take to achieve it. After changing someone into an energy-being, Dox heads off with her to see some old allies and recruit them–after explaining that he did not orchestrate the attacks on them that they recently survived. Ultimately, they find that they face quite a formidable foe.

The art on this is quite good, and very consistent with the earlier issues. Its style fits the story, while adding its own "flavor" to the overall product. There’s a sort of dirtiness to it that contributes to the atmosphere, setting this apart from other books visually.

You could do much worse than this book, but then, I’m also finding myself quickly losing interest. While the nostalgia factor prompted my initial interest in the book, I’m not finding these characters to be familiar to me (other than by name/concept), and really not connecting or engaging with ’em. Something about this story feels like it will be much better when read as a complete arc, but on the issue by issue basis, I’m just not feelin’ it.

I suppose if you’re enough of a fan of the writer or artist this’d be worthwhile; ditto if you’re particularly interested in or informed as far as the characters go. As a casual reader, this doesn’t really seem to be anything essential.

Ratings:

Story: 2/5
Art: 3.5/5
Overall: 2.5/5

R.E.B.E.L.S. #2 [Review]

Quick Rating: Not Bad
Story Title: The First Recruit

Vril Dox and Supergirl take on the mercenaries, while Dox finds out more about his benefactor and what he’s expected to do moving forward.

rebels002Writer: Tony Bedard
Artist: Andy Clarke
Colorist: Jose Villarrubia
Letterer: Swands
Asst. Editors: Rex Ogle
Editors: Marts & Cunningham
Cover: Andy Clarke
Publisher: DC Comics

Resuming where the first issue left off, we find Vril Dox and Supergirl fighting the mercenaries that are trying to capture Dox. Dox finds himself faced with a message from the future intended to help him, but opts to use his own methods to go about attaining his goals. Making for Starhaven, Dox’s recruitment drive is in full effect, as we see that this is not a character we’re meant to like overall–he’s a real jerk (to put it mildly).

The story itself isn’t bad, though I’m not all that familiar with most of the characters overall (except Supergirl). Though I recognize Dox and a couple others, I don’t recognize most of the characters, and so am not all that interested. The writing seems solid so far–there’s enough foreshadowing that at least for this arc, it seems there’s a build toward some decent payoff–though I’d prefer to be more engaged in the story.

The art’s not bad, though it’s a bit different than what I’m used to, particularly on the Superman family of books and their depiction of Supergirl. Clarke’s art does bring just enough grittiness to make this seem like a book that doesn’t just fit in general into a generic DCU, but has an edge that reminds me of the earlier issues of Outsiders from 2003 to Infinite Crisis.

All in all, a decent book. Unfortunately, as it’s failed so far to really engage me, I suspect I wouldn’t miss it much (if at all) if I simply skipped it. If you’re interested in the cosmic stuff, you’ll probably enjoy this a bit more; ditto if you’re more familiar with Vril Dox as a character.

Ratings:

Story: 2.5/5
Art: 3/5
Overall: 3/5

R.E.B.E.L.S. #1 [Review]

Quick Rating: Decent
Story Title: The Future is Now

Vril Dox (Brainiac 2) arrives on Earth with pursuers on his tail, and seeks out Supergirl for a special purpose even he doesn’t know.

rebels001Writer: Tony Bedard
Artist: Andy Clarke
Colorist: Jose Villarrubia
Letterer: Travis Lanham
Asst. Editors: Siegel & Ogle
Editors: Marts & Cunningham
Covers: Andy Clarke
Publisher: DC Comics

This is the second time offhand that I have bought a R.E.B.E.L.S. #1. The last time I did so was way back around September 1994. L.E.G.I.O.N. was rebooted during Zero Hour as R.E.B.E.L.S., and was one of the series I’d decided to jump on to check it out from the very beginning. Fourteen-and-one-half years later, this new incarnation of the title had my curiosity, if only for nostalgic value.

This issue opens with a bit of a cliche–people going about normal life, talking about something that then sorta comes true with the arrival of an alien or whatever (in this case, Vril Dox), who asks for something rather simple that I for one normally wouldn’t expect an alien to ask: "Where’s the nearest restroom?" We quickly find out that Dox is being pursued, that his own organization has been taken from him and is now being used against him. Being rather cool and calculating (or rather, not-so-compassionate) he is prepared to see numerous human lives lost to attain his goal. Once Supergirl enters the fray, a couple secrets come out, and we find that there is a good deal at play, just waiting to be revealed.

Overall, I like Clarke’s visuals in this issue. There’s a certain level of detail and a style that seems to fit the story very well. The main complaint I have is that Supergirl looks a little "off," but characters I presume will be main/starring characters for this title have a good look about them that does NOT seem "off." One of the aliens reminds me a bit of both the Aliens as well as Arkillo from the GL books, and yet still has enough of a unique look to be its own thing, while evoking those others–regardless of the intentionality of the similarity.

The story is fairly basic, dealing with a bit of cliche–at least on the surface. Cliche or otherwise, there are some hints dropped as to stuff-to-come, and at least one bombshell drawn from existing continuity that casts characters in a new light. I’ve not read much of Bedard’s work, but recall liking what I have read. This issue really–aside from Supergirl–is playing in its own sandbox away from other DCU books. That sets it apart for me as it is not directly involved in other current stories that I’m following and thus has room to develop and build a bit.

There’s not enough here in this issue to convince me that this’ll be a great title nor that I’ll want to be in for the long haul, but there’s just enough of something to it that I’ll probably give it a couple more issues to pan out and really hook me. In the meantime, it’s a debut issue of a new series and it’s still within my $3 general threshold.

Worth checking out if you’re curious, but doesn’t seem an essential read.

Ratings:

Story: 3/5
Art: 4/5
Overall: 3.5/5

JLA/Hitman #1 [Review]

Quick Rating: Good
Story Title: On the Darkside Part One

Faced with the return of an old threat, the JLA finds itself in close quarters with the Hitman!

jlahitman001Writer: Garth Ennis
Art and Cover: John McCrea
Colorist: David Baron
Letterer: Travis Lanham
Asst. Editor: Harvey Richards
Editors: Peter Tomasi & Michael Siglain

Before I sat down to read this, I noticed some doubts had crept in. When this 2-parter was solicited, something about it piqued my interest–I would not have sought it out if it hadn’t. But seeing it sitting on my desk waiting to be read, I asked myself how entertaining it could possibly be. I’ve never read one single issue of Hitman. All I know of it comes from panels reprinted online and/or in Wizard magazine (such as the main character vomiting on Batman) and that the character was (one of?) the only success story to come from the Bloodlines event that ran through the 1993 DC Annuals. And the 90s JLA logo evoking a feel of the 90s-to-Infinite Crisis version of the Justice League–an era I’m not terribly familiar with–left me wondering if I’d care at all for this.

Thankfully, once I started reading, I just kept going.

We open on a scene with someone asking Clark Kent some questions, ultimately leading Kent to divulge a story Superman had shared with him a long time ago. This framing sequence leads into the core story itself. With information discovered about a returning NASA probe, the JLA realizes that a threat from the past is resurfacing, and that they’ll need access to another remnant of the past–and Batman knows just where to find such a person. Unfortunately, this person is Tommy Monaghan–the Hitman, and he doesn’t exactly mesh well with the JLA. Before too much can go down between the two parties, the real threat arrives, and the JLA finds itself in quite the ridiculous predicament, both frightening and yet almost silver-age simplistic.

Ennis crafts a very entertaining tale here, that takes these characters who–on the surface, at least–should have nothing to do with each other and puts them together in a believable fashion, while allowing the absurdity of things to also show through. The two things that stood out most to me and really tripped my geek-meter were the use of footnotes (which have me stoked to track down the referenced issues, not to merely understand what’s going on here–I get that just fine, but to read the original events characters reference and thus enjoy stuff that much more). And the Bloodlines event is mentioned by name and in broad strokes recapped–showing that other than being a generic "origin" for the Hitman, it’s an event that actually DID happen, that these characters DO remember, that actually MATTERED in the grand scheme of things.

Offhand, I’m not familiar with the artist, though the visual style feels familiar. I know that I like the visuals here, overall–the art just works, plain and simple. Though Batman in particular seems just a bit off with the sculpting of the cowl, something about it feels–somehow–like it fits.

This is the first of two chapters, probably "just" a one-off sorta story that while it references and builds on "continuity," will have no lasting impact on it at present. As a package, though, it’s a fun, enjoyable story. There’s a dark humour present here, and the character interactions speak to a fairly rich history. Also, for a guy that grew up on 90s’ comics, this carries the feel of those mid-to-late-90s comics, while the framing sequence seems pretty timeless, such that it could be taking place in the present.

If you’re a fan of the pre-Meltzer incarnation of the JLA, or of the Hitman, this should be a nice romp through familiar-but-now-gone territory. And even if you’re not familiar with one or both sides, this stands decently as its own story…and you could do a heckuva lot worse.

Ratings:

Story: 3/5
Art: 3/5
Overall: 3/5

Batman and Robin #5 [Review]

Quick Rating: Not Wonderful
Story Title: Revenge of the Red Hood part two: Scarlet

Batman and Robin vs. Red Hood and Scarlet.

batmanandrobin005Writer: Grant Morrison
Penciller: Philip Tan
Inker: Jonathan Glapion
Colorist: Pete Pantazis
Letterer: Patrick Brosseau
Assistant Editor: Janelle Siegel
Editor: Mike Marts
Covers: Frank Quitely and Philip Tan
Publisher: DC Comics

I really enjoyed the first issue of this series. It had a sense of excitement and freshness, and just that great sense of things being new and much better than the recent past. However, at this point, even some of what I liked in that first issue is wearing thin…and the "honeymoon" is definitely over.

This issue picks up with Red Hood and Scarlett confronting Batman and Robin. Red Hood’s determined to kill all of Gotham’s criminals and doing so while replacing the "Batman brand" with his own "brand." Scarlet–a girl the duo tried to save earlier in this series–has been manipulated into playing Jason Todd’s game, serving as his "sidekick." We continue to see the Gotham populace react to the bloody vigilantism as well as a more specific reaction from Jim Gordon.

I don’t know what it is, exactly–perhaps Morrison‘s writing style–but this story feels like it got rather convoluted in a hurry. I’ve never liked Jason Todd…I always thought the best story with him was the one in which he "died." The character seemed so much more effective in that tragic role. Now, it seems the character is little more than a bloodthirsty psycho.

Not liking the character, and not feeling much "connect" to the story, this story’s quickly growing stale for me.

The art for this issue doesn’t really do it for me, either. It’s not bad, but it’s somehow just not to my liking, at least not in this issue. It does a good enough job overall of getting things across, but other points I find myself doubling back to try to figure something out. Though I’m not caring for the style lately, Tan does do quite a good job of keeping a visual style similar to Quitely‘s opening arc. There’s a different look and it’s easy to tell that it’s not Quitely…but the style is not some huge departure visually.

All in all…if you like Morrison‘s denser writing style, if the art appeals to you, and/or you like seeing Jason Todd as portrayed of late…this issue’ll be well worth it. If not…you’ll probably enjoy one of the other Bat-books more.

Ratings:

Story: 2/5
Art: 3/5
Overall: 2.5/5

Batman and Robin #3 [Review]

Quick Rating: Solid
Story Title: Batman Reborn Part Three: Mommy Made of Nails

Batman and Robin vs. Professor Pyg as the new dynamic duo solidifies as a team.

batmanandrobin003Writer: Grant Morrison
Artist: Frank Quitely
Colorist: Alex Sinclair
Letterer: Patrick Brosseau
Assistant Editor: Janelle Siegel
Editor: Mike Marts
Covers: Frank Quitely and Tony Daniel
Publisher: DC Comics

This issue picks up with Batman interrogating a lackey in typical Batman fashion–though it turns out he was "allowed" access to the suspect by Commissioner Gordon himself. The two clash over methods, but ultimately part ways still allies (which is a nice change from what could otherwise be a cliched story element). Batman’s trying to find the captured Robin, who we find about to be tortured by "Professor Pyg." Battle ensues as Batman and Robin vow to be an actual team after recent solo play, and though their opponents (doll people) are fairly creepy–especially as rendered by Quitely–they seem to fit quite well into a rogues gallery that includes the likes of Clayface, Two-Face, Mr. Zsasz, and others. After dealing with the villain at hand, the heroes locate someone they’ve been seeking–a man familiar to readers of Morrison‘s past Batman issues who was instrumental in Batman: RIP. We have a full-page panel that is silent here, though if one’s read RIP, the dialogue is known from the opening page of that arc.

All in all, another solid issue. While I can appreciate adding to a fairly limited rogues gallery, I’m not particularly interested in the new villains–at least not yet. I enjoyed the fact that I’ve not been left half a year before seeing any costumed crazies taken down by the new Batman and Robin; I’ve also enjoyed the way we can really see what an abrasive kid Damian is ("Whose neck do I break first?" upon coming back to consciousness) which seems to further the need for guidance–that Dick can provide. It’s also refreshing to read a story from this writer that I can actually follow–that at least is entertaining on face value even if I’m picking up nothing in the way of background references. (If there are a lot of subtle things to be teased out of the story by multiple readings and lengthy analysis…cool. But I enjoyed this read just fine without ’em).

The art feels rather lumpy…it gives the characters a strange sort of appearance. Nothing quite disfiguring, but far from the smooth lines I’m used to seeing the characters with in other titles. Still, for the style, it’s consistent and gets everything across I’d expect it to, so no huge issue for me there…though there are a few other artists whose work would probably make this feel absolutely top-notch.

As is…a good issue, and worth picking up if you’ve been giving the title a try. I’m not sure if this is truly the final issue of the arc, but it feels like it is, so the next issue will likely make another good jumping-on point; if you can find the first couple issues to give you all three, it’s definitely a very worthwhile read.

Ratings:

Story: 4/5
Art: 3.5/5
Overall: 3.5/5