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Invincible Iron Man #500.1 [Review]

“What it was like, What happened, and What it’s like now”

Writer: Matt Fraction
Artist: Salvador Larroca
Colorist: Frank D’Armata
Letterer: VC’s Joe Caramagna
Editor: Alejandro Arbona
Senior Editor: Stephen Wacker
Cover:
Salvador Larroca
Published by:
Marvel Comics

Tony Stark attends an AA meeting, and shares his story, recounting in the vaguest of terms his history as an alcoholic and how it’s affected him throughout his career. After the meeting, we see how actually talking about things affects Tony.

The story of this issue is really that simple. I had my doubts about the accessibility of this issue, of what would make it such a good jumping-on point. And really, for this character…I can’t think of anything better. Telling his story at an AA meeting is a perfect vehicle for touching on some of the major points of the character’s history and if not exactly explaining everything to new readers, it provides a glimpse of what’s come before, as well as insight into the character–stuff that provides a bit of foundation for new readers, or reminds longer-time readers of where things have come in recent years in particular.

This sort of issue–a “breather” of sorts, a “slice of life” or whatever–where characters have a chance to reflect, to have “down time” and just be themselves without an actively-moving high-action story–this is the sort of issue I am extremely fond of. And yet, while do enjoy this type of issue, it’s not terribly deep nor overly insightful…and really is pretty formulaic.

The art is the usual style and quality–which is a very strong positive in my book. No real complaints from me on the visuals.

The issue ends with a double-page series of panels “previewing” what is to come in the next year in this title…reminding me very much of Booster Gold #1, an issue (or issues?) of JSA, and generally the way DC‘s done things. So it’s nothing fresh or new…and unfortunately, it does all of nothing for me. I don’t even know what it is we’re seeing, and it doesn’t do a thing to hook me or have me particularly interested/excited to see context/details of how the situation(s) come about.

Though this issue–as part of the Marvel.1 “initiative”–is designed to be a jumping-on point, and I’d intended to bail after #500, this also serves as a bit of an epilogue to Fraction‘s run on the character thus far…and if there’s a 2nd omnibus-style hardcover for his run, I would be quite satisfied if it ended with this issue.

Whether looking for a jumping-on or jumping-off point, if you’ve enjoyed any of Fraction/Larroca‘s run or have been curious about the title, I definitely recommend this issue.

Story: 7/10
Art:
8/10
Whole: 7.5/10

DC Universe Online Legends #1 [Review]


Full review posted to cxPulp.com
.

 

Story: 3/5
Art: 4/5
Overall: 3.5/5

On the Comic-Con 2011 sellout

Comic-Con 2011 Four-Day Passes Sell Out in Under 3 Hours | TheHDRoom.

I’ve seen a number of stories about this yesterday and this morning. It continues to affirm my personal feelings of NOT wanting to go to San Diego/Comic Con.

Sure, it’s the pinnacle of conventions for people like me…or at least, it WAS.

SDCC has become SUCH a pop culture event that it seems to me like comics are almost secondary, or some “quaint” holdover from years past.

Plus…while I can handle crowds to a certain degree…I just cannot begin to fathom how it can be fun to have tightly pressed crowds where one would have to basically fight their way through a crowd everywhere they go, spend hours and hours in line, maybe sit through (a) panel(s) one’s not even interested in, just to be able to attend that ONE panel that everyone’s clamoring to get into. And on the convention floor, if there’s no room to be out of the flow of foot-traffic…I’d imagine it’d make it hard to simply stop at random booths to see stuff or even consider buying stuff, without it being some “frenzy” of activity.

When the four-day passes sell out nearly instantly, 5+ MONTHS before the show…there’s obviously a huge demand. It also means–for someone like me, in Ohio–a ridiculous amount of planning and finances would have to go into planning for such a trip.

Continue reading

Faces of Evil: Prometheus #1 [Review]

Quick Rating: Good
Story Title: The Man who Murdered Prometheus

The true Prometheus finds himself free, and seeks revenge on the man who has used his name during his imprisonment.

facesofevilprometheus001Writer: Sterling Gates
Art & Color: Federico Dallocchio
Letterer: Swands
Editors: Adam Schlagman & Eddie Berganza
Cover: Mauro Cascioli
Publisher: DC Comics

Opening with a fairly "classic" "one punch takeout" by Batman, we see the original Prometheus dealt with by Batman and Martian Manhunter in a flashback. Moving to the present, we find that Prometheus has been imprisoned for a couple years (comic time), and isn’t seen as much of a threat by the guards assigned him. Prometheus recalls his own origin (a simple story device/excuse to fill readers in on it). When he finds himself let loose of the Martian Manhunter’s control (J’onn’s death in Final Crisis #1 / Final Crisis: Requiem), he sets out to continue his mission of revenge against agents of justice as well as against the imposter using his name of late.

I was interested in this issue by its title alone: I vaguely recalled Prometheus from a couple of issues fairly early in the Morrison JLA run over a decade back, and thought it’d be interesting to see where the character is–or would be brought–in the present. Story wise, I was not disappointed. The plot is a bit cliched, but works for me as a one-shot though I doubt it’d work for me as a longer story. We have a reconciliation of sorts of the character (I never knew that someone other than one character has used the name "Prometheus" in DC’s continuity) that sets him up to be a big player in future issues.

Offhand I am not at all familiar with the artist’s name, but with art like that in this issue, I certainly hope to become familiar. There’s a gritty realism to the art that fits quite well with the story. I’m not a huge fan of the Prometheus costume–can’t quite put my finger on it, except it just looks…weird. I don’t have any old issues to reference to see how similar or different it is to the original, but hey…whatever.

I haven’t found the Faces of Evil bit all that engaging in most of the other DC titles (particularly Booster Gold, Green Lantern Corps, and Action Comics) so far. However, this issue seems to be exactly what Faces of Evil is all about, giving a solid, full story about a villain with insight into the villain him/herself. With quality like this, I’d even be somewhat interested in a regular series of spotlights on various villains if it kept to this price point.

This is a good one-shot–though it’s not an entirely new character, one can certainly see how this’ll be a launching point for a dangerous DC villain that hasn’t had much play time the last few years. If you can find it for cover price, this is well worth a look-see.

Ratings:

Story: 4/5
Art: 3.5/5
Overall: 3.5/5

Dragonlance: Chronicles #8 [Review]

Quick Rating: Above Average
Title: Dragons of Autumn Twilight

The Companions battle Verminaard and his minions in Pax Tharkas with many lives hanging in the balance…

dragonlancechronicles008Story: Margaret Weis & Tracy Hickman
Adaptation Script: Andrew Dabb
Pencils: Steve Kurth
Colors: Djoko Santiko of IFS
Letters: Brian J. Crowley
Editor: Mark Powers
Cover Art: A: Steve Kurth and IFS, B: Tyler Walpole
Publisher: Devil’s Due

This is the final issue of this particular Dragonlance mini-series, and as such, things can be generalized a bit more than in previous issues.

The art has maintained a pretty solid level of quality–though I’m not sure we’ve had the same artist for the entire series. We do have Kurth on art chores for this issue, which is a plus, regardless of previous issues. Kurth‘s art is definitely a departure from a lot of the "classic" Dragonlance art from the 1980s, and even a lot of what I recall from the 90s. And while it may not be definitive, exactly, it very certainly fits these characters and the story. It’s not perfect (what art is, though?) but one gets a sense that these are (physically) 3-dimensional characters interacting with each other. There’s a certain creepiness here that captures the dark nature of this part of the story–and it works well. Where it fails is in some of the details of the story, as it’s not always clear from the visuals exactly what’s going on panel-to-panel.

The story itself comes across as very choppy. Perhaps I’m too biased, having read the original Dragons of Autumn Twilight as many times as I have in the last decade. This issue feels like an extremely abridged retelling of that story, as if it has certain points that it hits on, but lacks the detail of the original–and as such, comes across choppy.

I felt like I had to keep thinking back to the book to fully "get" what was going on with these characters. While the art gives a sense that these could be real, 3-dimensional beings, the story comes off as shallow and 2-dimensional. The blame for this is shared, and it should be noted that the novel this mini is adapted from is itself possibly the weakest of the Weis/Hickman Dragonlance Chronicles volumes.

The story caps off the first volume of the trilogy as the companions battle Verminaard in Pax Tharkas, while a couple dragons tear it up in the background, and Verminaard’s slaves reunite with their families as they prepare to take their leave of the fortress–provided anyone survives the battle.

I suspect that the story on the whole comes across better if read as a whole–reading an adaptation in eight segments separated by several weeks likely takes away from the overall experience. Given that, I don’t recommend this single issue unless you have already been following the mini. However, in a few weeks when the collected volume (advertised adjacent to the final story-page in this issue) is released, consider checking it out.

On the whole, this series has been a solid jump-on point for anyone interested in the "classic" Dragonlance saga. It introduces the core/original characters, generally conveys some key aspects about them, and the art particularly gives a visual interpretation of the characters that is much more realistic and believable than earlier visual renditions.

Ratings:

Story: 3/5
Art: 4/5
Overall: 3.5/5

Favorites of Walt: The Comic Shops #1 – Capp’s Comics

favoritesofwaltcomicshopslogo

Capp’s Comics was the first comic store I ever experienced. I recall being amazed at its very existence, as well as the selection of comics available. There was a long row of tables covered with stacks and stacks of new comics. There was an aisle-length upright, double-sided rack of new comics. DC and Marvel on one side, Image and other smaller publishers on the other side. There seemed an endless selection of comics in boxes along the outer walls of the store. There were comics and the walls.

I’d never seen such a place. They had recent Superman and Batman comics, like what they’d have at Waldenbooks or Finast. They had older issues, including issues I’d missed years before. They had early issues of Teenage Mutant Ninja Turtles Adventures, and they even had some of the Mirage-published issues.

After being introduced to Capp’s, Waldenbooks and Finast seemed second-rate. I preferred to get my comics at Capp’s…and over a period of several months, started going there more and more (thanks to Dad driving me, and buying my comics for me).

It wasn’t too long into going to Capp’s that The Death of Superman was announced. The store owner was offering a pre-order deal…you could pre-order however many copies of just "the death" issue, or the whole story. Dad pre-ordered 2…one for us to read and one for putting away. You could also choose to pick the issues up as they came out, or at the end–we opted for "at the end."

That’s how it happened that that day in November 1992, the family had one of our quiet nights in–and Dad and I both read the entirety of The Death of Superman in one sitting. Since the issues had been pre-ordered (and, I believe, pre-paid-for, too) we had no hassles with getting any of the issues.

I became a definite "regular" at Capp’s. Dad would take me most weeks, and I’d get a few comics. The latest Superman issue, definitely, and a bit of whatever else I was following at the time.

In 1999 when I went off to college, I started a pull box, and maintained that throughout my college career, even when I wasn’t following much.

And it was with a definite heavy heart of disappointment that I discovered one evening in early 2004 that the store had closed its doors permanently, after several years at a new location.

The comic shop was a regular part of my life for almost 12 years…at the time, that was almost the entirety of my comic-reading/collecting life. I went to that comic shop nearly ever week for nearly seven years, and on a regular basis those next five.

Now, occasionally I’ll bump into the store owner at local one-day comic events, and we’ll chat briefly; the usual sort of pleasantries.

Capp’s Comics was my first comics "home," and remains one of the most significant comic shops that’s been a part of my life.

NEXT WEEK: Comics & Collectibles.

Dragonlance: Chronicles #6 [Review]

Quick Rating: Solid
Title: Dragons of Autumn Twilight (chapter 6)

Having been freed by elves from captivity, the companions find themselves witness to the decline of the Qualinesti elves; they also find their next quest in their journey toward saving the world of Krynn…

dragonlancechronicles006Story: Margaret Weis & Tracy Hickman
Adaptation Script: Andrew Dabb
Pencils: Stefano Raffaele
Colors: Djoko Santiko of IFS
Letters: Steve Seeley
Editor: Mark Powers
Cover Art: A: Steve Kurth and IFS, B: Tyler Walpole
Publisher: Devil’s Due

This is another good/standard issue of the series. It has been thankfully consistent–the story and art continue to work well together, to provide a true adaptation to the original novel (Dragons of Autumn Twilight). Perhaps in contradiction to that, this issue features art by someone other than Kurth. While a side-by-side comparison will undoubtedly reveal difference, taken by itself it works well here. In light of a certain other publisher often combining artists of late on a single issue, that the entirety of this issue is just one is refreshing.

This issue takes the story up with the companions having just been freed from Fewmaster Toede’s slave-train. Their elven rescuers lead them into Qualinost (one of the Elven homelands, but not the original Elven homeland–but that issue doesn’t rear its head til later and isn’t overly relevant here). Once in Qualinost, we view some of the past come back to haunt Tanis, and get to see Tasselhoff marvel at what must’ve been (in his eyes) quite the childhood for the half-elf. The companions then take on a task from the Speaker of the Sun and head for Pax Tharkas.

The story itself is faithful at its heart if not word-for-word to the source material. The only real gripe I have on that angle with this issue is that here we see Tanis deliberately acquire a particular sword, whereas the original novel had him fumble for a weapon, and belatedly realize what he’d acquired, which added a bit more wonder to the weapon as well as what the companions face. Ultimately it is a minor detail, one that works well in prose format, but like a movie, not every minute detail can be adapted, and it’s better that detail is cut than something more integral to the story.

This is a fantasy comic/story, and based on what Hickman himself considers the weakest of these original novels. As such, you will find aspects of the familiar here. The creature the companions face seems drastically out of place given the sort of story here (I can think of no other examples of such a creature encountered anywhere else in the Dragonlance mythos–if anyone else can, I’d be interested in having that noted). However, from a story that was based strongly on a new Dungeons & Dragons module at the time, such a creature is just another generic sort that gives an excuse for a fight. In this story, it serves to introduce a new aspect to a just-met character that will serve a much larger role later in the Chronicles saga, if not this specific arc.

We’re six issues in, and have covered a lot of ground. As I understand it, we’ve two chapters left to conclude this mini/arc. If you’ve not followed along thus far, this won’t be a particularly good point to jump in. If you’re following it, though, don’t bail now!

Ratings:

Story: 3/5
Art: 3/5
Overall: 3/5

Booking Through Thursday: Real Life

imageThe age-old “How am I going to use this in real life?” question. How would you answer it?

“How am I gonna use THIS?” That’s a pretty deep question, and certainly varies depending on the subject matter. Obviously, the context here would be “books” or “reading.” But then, it also varies on the sort of books or reading material.

untoldlegendofthebatmanThis is a comic reviews blog, so I’ll start with that—comics. There’s a Batman comic from the 1980s…The Untold Legend of the Batman (actually, 3 issues, or there’s a MMPB edition in black and white out there that I’d love to re-acquire as my copy disappeared probably 15 years ago). The first and 3rd issues have both had a profound effect on me.

In the first issue, we see a college-age Bruce attending a class on the Law. In it, a professor sets out a situation and asks what the resolution should be. Bruce disagrees with the answer and asks “But sir…is that justice?” To which the professor responds “No, Mr. Wayne—that is the Law!” And in that story, that was the moment that Bruce realized he could not simply become a police officer, but had to become something NOT bound by red tape—something that could enforce justice, even if not technically the law. And from that, I gained my own distinction between and recognition of the fact that there IS a significant difference between Justice and the Law (and there’s a whole lotta biblical stuff on that, but that’s for another discussion some other time).

In the third issue…well, there’s just a whole tone thing. Memories, how they affect someone, and how sometimes it just takes the right sort of friend or the right sort of encouragement to affect someone….and that, too, sticks with me.    (continued)

Continue reading

Deathblow (2006 series) #3 [Review]

Quick Rating: Average (Qualified)
Story Title: And Then You Live! (Part Three)

Deathblow continues his quest for "place" in contemporary society.

deathblow003Writer: Brian Azzarello
Artist: Carlos D’anda
Colors: Carrie Strachan
Letters: Rob Leigh
Asst. Editor: Kristy Quinn
Editors: Scott Peterson
Cover Art: Carlos D’anda Brian Stelfreeze
Publisher: Wildstorm/DC Comics

It’s a bit hard to review this issue…and I feel rather stupid for that fact. I just don’t seem to "get" who these characters are nor exactly what’s going on. At the same time, it’s not a TOTALLY negative thing, but I think there’s something lacking for my not being familiar with the character prior…the positive being that this is "only" the third issue and much of the story yet to go.

This issue sees the character we’ve followed for a couple issues attempting to figure out his place in contemporary society, free to do what he wants as he will when he wants to. After breakfast with his family, Cray sets out to find his friend/his dog at the park. Some less-than-comfortable encounters and violence later, we see some hints at a villain of the piece and what the title character might be facing soon.

While it was a bit hard to follow at points, I generally enjoyed certain chunks of Azzarello‘s Hellblazer work. I’ve read the first trade of 100 Bullets, as well as his arc on Batman several years ago, and the more recent Superman arc. Unfortunately, it seems his writing is a bit hit-or-miss for me, almost on an issue-by-issue/case-by-case basis. This is, despite some early optimism, turning out to be a miss. Those other stories had the benefit of involving characters I was already familiar with, whereas here I’m not only not familiar with the characters, but don’t care about them. Even comparing this to a tv show, the infrequency (though I believe mostly on-schedule for once-per-month) of the story segments and lack of any introductory pages make this an hard read without having dug out previous issues to re-read–though that could be leveled more at the publisher than writer.

The art is just fine, and captures a certain sort of realism without leaving behind the visual "feel" that it is still a two-dimensional series of images on paper. No complaints from me artwise.

While I didn’t much enjoy this issue, I suspect others more familiar with the history of the character, or more patience, or just a better memory may enjoy it. It’s still the middle of an arc, and will very likely be far more understandable in its eventual collected/single-volume format than it is here.

Ratings:

Story: 2.5/5
Art: 3.5/5
Overall: 3/5

Uncle Scrooge #400 [Review]


Full review posted to cxPulp.com
.

 

Story: 4/5
Art: 4/5
Overall: 4.5/5