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True Believers – Wolverine: The Dying Game

With all of the Return of Wolverine stuff going on and more mini-series and such than I can keep track of, Marvel has also been putting out a wave of Wolverine-centric True Believers issues lately.

True Believers – Wolverine: The Dying Game reprints the 1990s Wolverine #90, part of the lead-up to the Age of Apocalypse saga. This is a bit of a key issue as it’s the issue where Wolverine actually popped a claw through Sabertooth’s brain, leaving the villain in rather poor condition for quite awhile. The issue ended with the "snikt" and then everything "crystalized" and shattered, representing reality/Time being changed in the past, and this one disappearing.

I originally covered this issue back in 2014 when I covered Legion Quest and then the entirety of the original Age of Apocalypse saga.

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wolverine090This is one of the more "iconic" issues of this series for me–and certainly harnesses the "feel" of this "era" of the comic for me. The cover is the first thing that stands out, with a hybrid Kubert/Hildebrandt Bros. image–the distinctive Hildebrandts image that would be great on its own, with Kubert‘s art overlaid to the side, and the series logo is almost an afterthought or a formality.

The issue’s story is fairly simplistic, with Wolverine returning to the X-Mansion to keep an eye on the imprisoned Sabretooth while everyone else is away. Wolverine starts out refusing to fight, but pieces things together about the time Sabretooth pulls an escape, and the two brawl. Ultimately they wind up with Wolverine on top, having popped two claws, one to either side of Sabretooth’s head. The villain taunts Wolverine, threatening everyone he loves and cares about, and right as Wolverine pops the third claw–into Sabretooth’s brain–the crystallization wave hits and this never happened, as this universe ends.

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I don’t care for this ad from the back cover–other than Fatal Attractions I would not consider these to be the "best" of Wolverine’s stories, with several others I’d place in their stead.

It’s subjective, though!

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Ultraverse Revisited: Prime #4

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prime_0004Heroes

Writers: Gerard Jones & Len Strazewski
Artist: Norm Breyfogle
Letterer: Tim Eldred
Color Design: Keith Conroy
Editor: Chris Ulm
Published by: Malibu Comics
Cover Date: September 1993
Cover Price: $1.95

We left off from the previous issue with Prime–Kevin–looking for Hardcase, but winding up facing an angry Prototype when he accidentally ruined a photoshoot. We pick up here with the two fighting. They do some real damage to each other before a fire breaks out, which forces them to attend to onlookers’ safety. Unfortunately, this iteration of the Prime body is rapidly destabilizing, so Kevin has to fly off, leaving rescue stuff to Prototype. Though he makes it near to his house, he crashes onto the family car instead. As he struggles to break free of the now-defunct Prime body, hands break into it from the outside, getting him out…Kevin’s father! He helps Kevin avoid his wife’s suspicions, and warns Kevin NOT to let his mother have him tested for drugs. He laments that this wasn’t supposed to happen. A brief interlude shows some demon making its way into the world, utilizing an open portal from Boneyard transporting an unconscious Mantra (with a footnote to Mantra #3!). Despite his mother trying to convince him otherwise, Kevin goes to school the next day. On the way he has a verbal fight with his friend Scott over his recent "weirdness." Brushing him off, Kevin next finds Kelly…and (rather creepily?) gets her to talk to him by telling her he knows Prime. The two soon notice a commotion nearby and rush in–Kelly thinking it could be Prime, Kevin trying to stop her…and they’re confronted by Maxi-Man…a cartoon come to life (the form the demon from earlier has taken) and threatening to teach them fear.

This is a rather complex issue in its way, and I feel like it’s certainly that modern comics seem so completely geared for collected volumes. We have numerous settings and plot points through this issue, and it’s not hard for me to imagine how this issue could easily be stretched into 2-3 issues at least, given the "decompression" of modern comics.

Story-wise, this isn’t bad. We have new developments–particularly in Kevin’s dad finding out/knowing he’s Prime. Four issues in, only the third where we’ve actually known Kevin, and already his dad knows, so it’s not gonna be JUST some kid having to hide from both his parents while doing all this…and that brings with it a different-ish (at least for the time) level of stuff. We have the fight with Prototype that seems rather fitting. It’s a natural meeting, and seems a legit misunderstanding. Of course, with both being rather hotheaded, it makes sense they’d fight first…though they don’t "get a chance" to make up or "realize" they’re both "good guys" and such, which leaves things open for development down the line…a slightly bent trope, I guess. Kevin definitely comes off as "a teen" here, and I think the authenticity of it comes partly from how ridiculous Scott is and their fighting. I’m sensitive to others thinking someone is "creepy," just for not being some image of what society sees as "normal," so I feel for Kevin. However, I can definitely see very much–especially as a late-30s adult myself–how Prime having any particular interest in Kelly is problematic.

I knew to expect the fight with Prototype in this issue, between the way the previous issue left off and the covers for this issue. Yup–two covers! I despise modern "variants" for their absolute ubiquitousness, over-hype and over-use. But in this case, for Prime #4, the "variant" is simply showing us a victorious Prototype standing over the beaten Prime…in contrast to the cover showing Prime standing victorious over a beaten Prototype. Both covers exist…so just looking at them…WHICH ONE is "real"? They’re both there…but can’t BOTH be "accurate," so you actually have to read the issue to find out! And they look so similar otherwise, it’s not like some completely different artist with a completely different style has done some completely unrelated, irrelevant generic image that has trade dress slapped on to be sold for a premium to someone already buying the issue.

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And of course, a couple decades after initial release and easily being able to tell the covers apart and such, I don’t mind hunting the OCCASIONAL variant and seeing them as fun, where the modern counterpart is extremely annoying and off-putting. Retroactively, though, I am a bit annoyed, as I’d wound up with the Prototype-victorious cover initially, and it was years after the fact that I ever learned there were two covers.

We’re shown (and told) how others are seeing Kevin. The art, though, has something to it that just makes Kevin look odd to me. I’m sure it’s that over the years I’m so used to seeing imagery of Prime and virtually nothing with Kevin (and I can’t even think of any covers offhand that have Kevin rather than Prime) so I’ve spent 20 years with easy visuals showing Prime but not really seeing Kevin. Loathe as I am to phrase it this way, it’s the simplest way to do so: Kevin LOOKS a bit creepy at points, with the coloring and shadowing, even as that conveys mood and tone. There’s also a sort of ‘house style’ in seeing the non-Prime characters: Prototype, Boneyard, Mantra–that makes it very easy and natural to see them in this issue. The "visual sound effect" "SHAK" of Prototype blasting Prime in the face on the opening page is a bit distracting as it’s basically the same size as the title of the issue, and both seem stylistically very similar, of showing off computerized fonts that could be dropped onto the page. Very ’90s, but looking back, a bit tacky/flashy.

I’d read Prototype #2 well ahead of this issue–Prime #4…though in the reading, I learned that it takes place after this issue. Meanwhile, this issue takes place after Mantra #3, and benefits even more from it. We already had just a brief bit with Boneyard in that issue…but here we see that there’s even more to that picture. These interactions also feel organic and like what would happen when these titles and characters are all occupying the same world/city and all that.

It’s possible to read this issue without the previous issues. You won’t know/"get" everything without ’em, but then, the bare-bones context is there to follow along in this issue and pick up on Kevin/Prime, his relationship with his parents, how he is with Kelly and she with him/regarding Prime, even the fight with Prototype. Basically, if this was your first issue, there’d still be plenty for you and you could either choose to seek out the previous three or move forward learning from context. This does not feel "simply" like it’s "merely" the 4th serialized chapter of some rigidly-structured 6-part graphic novel.

If you’re at all familiar with Prime, this wouldn’t be a horrible issue to seek out as a one-shot; but as these early issues seem to be total bargain-bin material, I’d recommend spending the $2-4ish to get all four issues to read together.

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Ultraverse Revisited: Mantra #3

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mantra_0003Kismet Once…Kismet Twice…Kismet Deadly!

Writer: Mike W. Barr
Penciler: Terry Dodson
Inker: Al Vey
Letterer: Tim Eldred
Color Designer: Moose Baumann
Editor: Chris Ulm
Published by: Malibu Comics
Cover Date: September 1993
Cover Price: $1.95

We open on Lukasz–Eden–being held down by the Repo Men! They’re trying to get her mask, the source of her magical armor off, for their boss. Meanwhile, Eden’s kids are looking for her and don’t recognize her as the masked woman all the commotion’s about. Eden fries the Repo Men and makes her escape. She flies off and confronts their boss, eventually forcing a deal of sorts, pointing out that she’s the only person on Earth the mask will even work for, so it’s not in the guy’s interest to possess it anyway. She then–belatedly–remembers the kids, and collects them awkwardly from Child Services, deals awkwardly with them in the car and back at their house, and doesn’t quite convince Evie that everything’s alright. (In fact, Evie realizes quite a difference and goes to Gus–her brother–claiming this isn’t their mom!) The next day, the kids are handed off to their grandmother, after a brief run-in with Brent. Lukasz begins trying to track "the Judas" that betrayed Archimage, which leads to private investigator Dalmas. While in his office, a magical creation of Archimage’s–"Kismet Deadly"–challenges/tests Lukasz. Lukasz finds a ring in Dalmas’ safe that leads to Hamath…who in turn is killed when Kismet Deadly re-manifests, before Lukasz points out what "living" actually entails–including death! Mourning Hamath’s death but facing the practicality of it, Lukasz is decked from behind by someone whereing what looks like an Infinity Gauntlet knock-off. We then shift to someone else bound to a chair, and see that Warstrike is tracking Eden/Lukasz. Finally, Lukasz wakes to find himself before Boneyard, apparently to be a bride.

Since there’s no "previously" page, it was quite helpful that this issue basically opened right where #2 had left off…or close enough that opening on Lukasz being held down reminded me that we left off with these Repo Men pinning the body to take the mask. It’s interesting to see the development of the "superhero name" Mantra develop here: Lukasz thinking back to what he was told–to let "Change, growth, power" be his mantra; and someone overhearing the word "mantra" being spoken and taking it as the woman calling herself "Mantra." And thus, we have an on-panel, on-page explanation/reason for this body being called Mantra. Hokey as it may be, this is something I really enjoyed seeing here (and usually enjoy generally)–having some "moment" specifically reference something with its own title–book, movie, comic book–and yet not make a big deal of it. Someone hears this woman say the word "mantra," thinks she’s called herself "Mantra," tells others, and voila! Super heroine named Mantra! That Lukasz doesn’t quite "get" it and/or seems a bit annoyed by it is an added touch I like.

Story-wise, there’s a lot going on here…this is definitely a rather "compressed" issue (compared to the "decompression" in comics of the last 15+ years into 2018)…yet we still manage to have a sort of "subplot" and "immediate plot" dichotomy going on. There’s a lotta stuff happening, and we’re getting actual forward progression; Lukasz is actually going through tracking leads down and such rather than simply talking about it. As a single issue we get to see all sorts of stuff–Lukasz as Eden, Lukasz in action, Lukasz dealing with the kids, Lukasz interacting with the grandmother, and Brent; Lukasz putting this new body to use; we see Warstrike, we see Boneyard, we have references and context to Archimage and why Lukasz is in a woman’s body, etc.

Visually, this is definitely a pretty issue to look at, and I really like the coloring–especially for the stuff with Kismet Deadly. It’s just a sort of bright-and-colorful that I don’t feel I often see in comics, period (new OR old). As a late-30s male, and whatever other factors one may want to bring to the table, I do feel that I have a different sort of "appreciation" for the art than I did even as a kid…despite the art definitely grabbing and holding my attention even then! There’s that "cheesecake" element to this stuff without being graphically gratuitous…and I rather like the line it walks where a straight up live-action adaptation would almost certainly be PG-13…but it doesn’t cross the line into R-rated territory. One panel when Eden snaps at Evie threw me outta the story for a moment…Evie does not look AT ALL like a child to me, and taken out of context I’d absolutely swear her face is that of a full-grown woman, on the page. So, pretty as the art is generally and all that, it’s not perfect. But this is a comic book, and from the ’90s at that, and when it’s really one single panel and not even a page that does this, that’s not bad.

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In addition to the story-art of the issue (and there are 24 pages of the issue itself!) we have a letter column page, and a random "pinup" with art by Paul Pelletier and Al Vey. Just a static pose of Mantra standing amidst some rocks or such, some mist floating, sword drawn…nothing particular going on, just an image of the character. We do not tend to see this sorta thing anymore, unfortunately–today, publishers seem absolutely incapable of doing something like this, as if they absolutely cannot possibly have a non-story image that ISN’T a variant cover. I love seeing this–another artist’s take on a character, shown within an issue featuring that character…yet it is NOT a variant!

I felt like this series’ story’s engaged me more than a lot of others…maybe it’s nostalgia, maybe it’s the art and having 25 more years on me, maybe all that and other factors. Something about the way I read this and enjoyed the issue as a whole makes me think it was no fluke that this was one of my favorite titles back then, as it’s quickly reasserting itself as a favorite of the bunch NOW as well.

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Reign of the Super-Blogs! #SBTU

Once upon a time, a group of blogs came together, forming the Super-Blog Team Up! After a number of adventures together, an unfortunate event came to pass: the Death of the Super-Blog Team Up!

But death ain’t what it’s cracked up to be.

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Before long, something new began to stir in the world of the Super-Blogs. A return was afoot…but not like before.

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A sense of awe descended, as, bursting forth from the void left by the original…a new reign is upon us!


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One of the blogs on the scene is a return itself, having disappeared. With the death of #SBTU, the path was clear…perhaps what the future needs is a bit of the past!

Bronze Age Babies – Super Blog Team-Up: Time, Clock of the Heart


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Another return swinging back into action, for the void left by the #SBTU must be filled!

Chasing Amazing – Remembrance of Comics Past (Super Blog Team-Up Edition): Amazing Spider-Man #393


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Surely death can change a blog group, and an attitude may be more direct! Taking over the matter, we have another stepping forth to take things on!

ITG – Super Blog Team-Up Takeover! Bring on the Bad Guys: Meet The Extremists!


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And with the fall of the #SBTU, a fourth comes forth, bucking obscurity and standing tall, rounding out the formidable group that’s arisen!

Back in the Bronze Age – Super Blog Team-Up: Obscure Replacements, Substitutes and Resurrections in the Marvel Universe!


As the new group strides forth to fill the void, providing content in place of the original #SBTU, some with close ties, others not quite so familiar…there is a Super-Blog Team Up once more!

But even as it can be wondered if any or all are somehow the "real" deal…their presence cannot be ignored, should not be ignored!

For whatever they bring forth to the world, will any be prepared for what may yet come?

Can any blog escape a death? Will death be thrown aside at a single word?

To all things there is a time. All things begin with but a single word.

And as the Super-Blogs reign…there is a word heard by all.

It is there.

Time will tell…

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"Rise."

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The Weekly Haul: Week of May 23, 2018 #NCBD

This week proved to be a rather small week comic-wise, which allowed for me to make a purchase I’d eyed last week but held off on financially.

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First off, IDW is reprinting the original Image run of Teenage Mutant Ninja Turtles under the subtitle Urban Legends. This is a sort of “forgotten volume” a la Devil’s Due‘s GI Joe series, itself having been reprinted some years back under the Disavowed subtitle. Per usual, the TMNT are an exception to my usual rules for pretty much anything/everything comics–I will “double-dip” at least on this first issue, eventually going with both the A and the B covers–the B covers apparently being the “original” cover images. Since the rest of the Color Classics had the “original” cover image, if nothing else, it might simply be my exception by way of me actually going for the B covers where the rest of the time I try to go exclusively with the A cover.

From what I can tell, this week’s Detective Comics caps the Rebirth run on the title, and I think the title passes to (a) new creative team(s) with the next issue and going forward. As such this might be my last issue until #1000 as I’m so far behind reading anyway that I’d just as soon wait for collected volumes until then, but already had enough of this run to want to keep going, and having assumed the creative team was going to be on the book longer.

And we finally have the start of The Flash War, which I “should have” passed on, but figured I’d get even though I’m far behind on reading Flash stuff, and actually had finally “let the title go” when this story was hyped a bit but didn’t actually materialize! Now it’s here, but I might wait for the collected edition for anything past this issue.

I picked up the Executive Assistant Iris Primer and the new #1 on being 25 cents and writer Blake Northcott‘s name, respectively. I don’t remember if I knew she would be writing this, and certainly didn’t remember or recognize that it was going to be out this week… a well-timed post on Twitter Tuesday (or maybe Wednesday morning–I can’t actually remember and it’s not important enough to go look it up) put it on my radar. AND since the “A” cover was available, rather than a B or any OTHER cover.

And though I’d seen it last week, I passed on Myth Adventures One. But having the week to consider, and this week being a smaller week, for the price of  2 1/2 standard-price comics, I got this graphic novel edition–33ish years old–collecting the first four issues (and in color!) of Myth Adventures. (And as I said regarding my purchase of the single issue #10 back in March, I must blame fellow blogger Michael Carlyle, writer of The Crapbox of Son of Cthulu firstly for “inspiration” to get that issue, and then his recommendation of the series that helped prompt this purchase). I also like that its size should be a nice match to the original TMNT color editions.

Finally, this week’s CSN and a checklist for the issues leading to/including the Bat-Wedding and Catwoman #1 this summer.


All in all, I feel like this is one of the highest-quality weeks for me in awhile; with most of the issues being stuff I can/will dive right into reading. First issues/primers/start of stuff, and even the Detective Comics issue I’ll probably read despite not being current with reading the series…like losing track of a tv show but watching the finale to at least have that experience rather than trying to avoid spoilers or being spoiled without context of the episode/issue itself.

I believe next week (finally!) kicks off the new Man of Steel weekly, and I’ve yet to decide if I’m going “all in” on the Bat-Wedding stuff or if I’m just sticking with the core Batman title, as I know the tie-ins will be a collected edition in several months.

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Jace’s Spellbook and Why to NOT #ShopLocal

I’ve been pulled back to Magic The Gathering recently, at least in terms of story, the art, the cards, the books–if not yet getting to actually PLAY the game itself. There’s been so much to it–from my history with the game 23 years ago, through the years, and the general nostalgia–that it’s been a real "thing" in my life, in my own way, the last few weeks.

While I have mixed feelings on pricing with stuff, the Signature Spellbook: Jace is quite a thing with Magic, and Wizards of the Coast (the publisher of the game).

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It’s this small boxed set with several cards reprinted with new artwork focused on the Planeswalker character Jace Beleren.

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This set is not even actually out yet–I believe it’s scheduled to become available June 15. That’s…nearly 3 1/2 weeks away. Almost a month.

The publisher’s website shows off the set–the box and its contents. It also shows off–PROMINENTLY–their MSRP of $19.99 (which applies to the US only, but seeing as I am in the US and not seeking it outside the US, that’s a moot note).

jace_spellbook_screenshot_from_wotc_price

Thing is…to pre-order this online (because it’s not out yet, any transaction regarding this would BE a pre-order) it’s pretty much UNAVAILABLE for anything under $45 or so.

That’s online stores, that’s eBay, that’s Amazon, that’s the various MTG community selling sites.

I asked the local comic shop about ordering this, and their distributors apparently don’t have this.

On further research, seems this is only available to certain retailers that are somehow associated with the publisher, in a way that apparently the local comic shop is not. (Ditto another shop I asked).

After attempting to support my local comic shop (which also does Magic) I tried the local game shop. They were happy to put my name down for it…but when I asked the price, to confirm that it was indeed this $20, they had to call someone to check.

I was told it’s $40. The reason being–and I quote–"It’s already going for $45 on eBay."

I opted to "pass on it," then.


There’s the notion of "supporting the local game store" or #ShopLocal. Shouldn’t this then be something to entice someone exactly like me to come INTO the FLGS?

Seeing the ridiculous prices online, that prompted me to actually take action "live" and "in person." So if it was some sort of "force people to #ShopLocal" thing, one could say it worked: it spurred me into action, ready to put out my $20 on the spot today. Yes, I first approached the comic shops–I’m a comics guy first, gamer second.

But then I visited the "actual games store" and…well, $40 MAY be slightly less than eBay or Amazon, but that’s STILL double-MSRP.

While they were checking on the pre-order price, I was looking at the wall, and was getting ready to "splurge" and buy $20 of boosters on the spot, in addition to committing to the $20 later for the product.

I was also strongly considering asking if they were taking pre-orders on booster boxes for M19, the next main set.

And of course, a positive experience would be a good prompt toward going back in randomly for other stuff, as well as maybe spurring me into taking the plunge into Friday Night Magic.


Instead, given the $40 price, I simply thanked them for their time, and walked out.

For that extra $20 on the price of one item that successfully drew me into a local game store:

  • I did NOT buy $20 in boosters (a $20 sale)
  • I am NOT buying the Jace set from them (ought to have been a $20 sale)
  • I am NOT buying a booster box from them
  • It’s put me off from their Friday Night Magic and any subsequent impulse buys and "support the FLGS" sales that would result simply from being in the store for FNM.

And it basically means that rather than transitioning to purchasing through this local game store, I’ll be purchasing stuff (that I can) online or through "the Big Box stores" assuming further purchasing.

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Ultraverse Revisited: Freex #3

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freex_0003Targets

Writer: Gerard Jones
Penciller: Ben Herrera
Inker: Mike Christian
Ink Assists: Jasen Rodriguez
Letterer: Tim Eldred
Color Design: Keith Conroy
Editor: Hank Kanalz
Published by: Malibu Comics
Cover Date: September 1993
Cover Price: $1.95

This issue is yet another that feels chock-full of ’90s…’90s-ness.

Michael and Sweetface are dealing with the police–Michael gets shot, but Sweetface gets him to a neon sign and he’s able to slip back into the electrical pathways and such. By killing the lights in the area, the other Freex are able to escape. Meanwhile, Valerie and Rush end up destroying a lab, as Val gradually comes to realize just how not-good Rush truly is. When the other Freex find them, a fight breaks out–initially Rush and Val vs. the others. In the course of the fight and mouthing off, Rush reveals that he thinks any "natural" Ultras are genetic defects; and that he didn’t know Val didn’t choose to be artificially granted Ultra powers. She turns on him, and he’s run off, and Val "finally" "accepts" who she is–a freak, and one of the Freex.

Once again, this story fits very much into what I recall of the ’90s…both in cheesiness, as well as being quick-paced and "compressed," as the whole Valerie thing would easily be dragged across 6-12 issues in present-day stories–a full arc if not two; and here we have a huge change in her status within the pages of this single issue.

I’m recognizing characters a bit more, but I’m still not good with off-the-top-of-my-head recollection of codenames and character names. This IS "only" the third issue, though, and it’s been several weeks and a number of other titles’ issues since I read the second, so my foundation is growing but hasn’t solidified with this title yet. It continues to be interesting to read the Ultraverse titles this way, seeing the quick pace at which the individual titles are solidifying and then touching to other titles. It’s also interesting to see the various "named" characters and teams. By "named" I mean called out with some other font or a logo, as if there could have been "plans" for them already, beyond merely a "first appearance" in any given issue being an offhanded thing. In this case, The Bloodhounds, which we’ll presumably be seeing more of in the next issue.

Visually, I’m both ok with yet not blown away by this issue. The art’s solid enough, keeping the characters generally recognizable and consistent within the issue itself. I can appreciate some of the creativity in being able to show damage to characters’ outfits and such, and the "strategic placement" of objects or energy to avoid overt nudity while allowing it to be obvious that the characters are experiencing such exposure.

I’m sure it’s that I’m so used to contemporary comics in 2018 and the last few years in general, but it actually (sadly) feels a bit "odd" to see so many "costumed" figures show up in a book such as this. It was perfectly acceptable and natural to me as a kid in the ’90s…and it’s a sign of how much things have changed in 25 years that I’d even think it odd to see costumed villains in a title such as this.

I’m glad that we seem to have a unified group/team of the Freex now, given the contentious start. We’ve briefly explored the characters’ resistance to the very notion of banding together, with Val’s outright rebellion against it, to now having a firmed-up set of characters as the group, where things are ready to move forward toward them facing specific villains instead of each other.

I definitely never read this issue before, so it’s cool reading it for the first time. And having read it now, I would definitely recommend it along with the first two issues–get all 3 together at the same time if you can, or at least it seems now like these three issues make for a good opening arc.

I’m curious for what comes next, even as I’m eager to get into the next issue of Mantra, as well as Prime and Hardcase.

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The Weekly Haul: Week of May 16, 2018

Another week has flown by in quite a hurry!

Here’s the stuff from the week of May 16!

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The Superman Special to cap off Rebirth and pave the way for Bendis‘ takeover. Batman has the conclusion to the Booster Gold 3-parter. And after what feels like a bunch of months, New Challengers finally premiered. But I’ve since learned that it’s apparently “only” a 6-issue mini-series, which is really annoying to me as I’ve been SPECIFICALLY trying to AVOID new mini-series, as backed up as I am on reading and minis being concluded before I even get to reading the singles.

I’m even months behind on reading on both TMNT and TMNT Universe.

I continue to like the $1 reprints from various publishers. Marvel has actually reprinted two very “iconic” (to me) issues in the current round of Wolverine issues, under their True Believers #1 banner. (Reprinting X-Men (1991) #25 and Wolverine (first ongoing series) #90.

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Hitting bargain bins, I thought I was grabbing all four issues of the Secret City Saga but in opting to NOT buy duplicates, I apparently grabbed TeenAgents #3 instead. The Legend of the Shield issue grabbed my attention by the cover, and since all four issues were present I grabbed the Legends of the Legion.

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I pretty much do not pass up Superman #75 in the bargain bins. In this case, a copy of the 2nd printing of the “Newsstand Edition.” I distinctly remember this Kamandi: At Earth’s End issue from 1993ish because of the Superman cover.

I don’t recall being consciously aware of the Dino Island comics offhand…but it’s by Mirage and Jim Lawson, so had my attention for the TMNT connection!

And then because there were 6 issues in a row…snagged the first volume of Rune, #s 1-6 for less than half the cost of a standard new comic.

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Finally, rounding things out, grabbed a Lady Pendragon #1…no idea at this point which iteration of the series this was–I remember there being several brief minis–but a bit of nostalgia there. And since it was in the quarter-bin, grabbed Savage Dragon 232 since I think I left off around #230 or #231 with buying regularly, as I’d fallen behind on my reading.

And apparently an extra copy of Rune #1 made it into the stack. But hey…an extra copy of Rune #1’s better than doubling up (or more) on new issues with variant covers!

Here’s hoping the new comics for May 23 are a small bunch and nothing too plentiful.

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Ultraverse Revisited: Exiles #2

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exiles_0002Fugitives

Writer: Steve Gerber
Penciller: Robb Phipps
Inker: Ken Branch
Color Design: Moose Baumann
Letterer: Patrick Owsley
Editor: Chris Ulm
Published by: Malibu Comics
Cover Date: September 1993
Cover Price: $1.95

This is an odd sort of issue to me. Partly, it’s weighed down a bit by my knowing what’s coming. Then there’s it being very ’90s in look and feel. The cover is a generic shot of the Exiles team, including Deadeye with the gigantic gun…but we don’t get to see who they’re facing. And the only "blurb" on the cover is "Featuring BLOODBATHTM." (Yet, while Bloodbath is IN the issue, he’s not the core antagonist!) To say that this is NOT a favorite cover of mine is probably the best way to put it without getting too negative.

We pick up from the previous issue, where Exiles Catapult and Mustang have failed to accomplish their mission–of saving Timothy Halloran. He’s been kidnapped, and his mother killed, while they were unable to prevent either. They have to make an escape, as the police have shown up, and they look to be the cause of what’s happened. Bruut winds up not being nearly as out of it as they thought, and they have to fight him along with the police. At Stronghold (the Exiles’ HQ) Amber Hunt freaks out again, and is informed of the fact that she has to make a choice soon or risk the Theta Virus choosing for her. The rest of the team catches the news…they’re getting "bad press" for the situation. Elsewhere, Kort and his crew try to get Timothy to join up, and his body is mutating, apparently with an "unprecedented" amount of Theta activity. As the Exiles prepare to head out to try to rescue Timothy, Amber decides to go through with the treatment…but now has to wait til they come back. At Kort’s, Bruut has it out with Bloodbath for being left behind. Elsewhere in the building, Kort’s tinkering with Timothy goes very wrong, with an explosion unleashing him, apparently changed into a large hulking creature–Mastodon (based on the "NEXT" blurb).

The art for the issue isn’t all that bad, though nothing particularly blows me away. I was actually most caught up by a page where I actually chuckled as I took it in–we have a full-page panel of Bruut taking massive fire from the police. And all I could think about was that the letterer apparently got to have a lot of fun with the "visual sound-effects" on the page with the various colors, visual effects, and the "words" themselves. This entire issue LOOKS LIKE a ’90s comic.

Story-wise, it’s good that we pick up where the previous issue left off, and get to check in on the various plots/subplots going on. There’s general forward movement to the story, and we even end on the introduction of a new ultra-character in Mastodon (though we only get the name in the next issue blurb). However well-intentioned the Exiles are, they sure are shown to be inept or ineffective, continuing to fail at their mission(s) and getting stuck reacting rather than proactively handling stuff.

All told, this issue was a bit of a chore for me to get through. It’s not some horrible issue, but it just felt a bit out there, felt a bit "too" "’90s" for me, especially with Catapult’s speech pattern.

This issue is not indicative of the Ultraverse as a whole, and not one I’d really recommend pursuing–certainly not as a single-issue in isolation; the main reason to read these early Exiles issues is for what they set up and show us heading into the first major crossover/event in a couple more months.

Still, as part of reading all these early issues, I’m glad TO have read it, but very eager to get through and back to the "original 3" for the September 1993 books.

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Ultraverse Revisited: Prototype #2

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prototype_0002Games of Death

Writers: Len Strazewski, Tom Mason
Penciller: David Ammerman
Inker: James Pascoe
Letterer: Dave Lanphear
Colorist: Moose Baumann
Editor: Chris Ulm
Published by: Malibu Comics
Cover Date: September 1993
Cover Price: $1.95

We open on Prototype in a training session. He’s prevailing, but then gets to a new "level" and finds the challenge more than expected. After a bit of confusion over the state of affairs, he kicks things into high gear and overcomes his opponents…only to find himself–his suit–on fire! As things settle, we get some exposition showing us that Jimmy still having trouble with the drugs that help him to be a more streamlined Prototype…and that he’s still recovering from his battle with Prime! [Oops…apparently the Prime issue I’ll be covering in a couple weeks takes place before this one…but I don’t recall any indicator from Prototype #1 that suggested going to Prime next, instead of this issue and THEN into Prime…] The story then shifts to Stanley Leland with some backroom deal and references to some THIRD Prototype (Prototype 2000) being his true legacy, once it’s built. Next we find Bob Campbell, also making some deal, as we come to learn that he’s building a new suit for himself. In the midst of his latest parts deal, he’s approached by a strange woman, and apparently decides he can also afford an expensive ‘date’. Back at his place, rather than an intimate night, things turn violent, as the woman turns out to not be human at all, and to have retractable daggers for fingers. Campbell’s nearly done in, but his cat joins the fray (she survives…so I’m ok with this issue!). The cat buys him enough time to quickly don his home-brewed armor-suit, and prevail. Finally, we find Bob’s ex on the phone with Leland, and after she’s rejected his advances, she goes to the door…and finds an injured Bob on her doorstep.

This is a mixed sort of issue for me. On the one hand, a lot really does happen throughout the issue, at least in giving us worldbuilding elements to the characters. On the other hand, I felt like Jimmy was given the short end of the stick in this issue.

The art’s not bad for this issue, but nothing to it blew me away. I don’t know what it was, but Bob looked a lot different than I was thinking he would in this issue…perhaps faulty memory, perhaps other elements in the time since I read Prototype #1. There was a panel where Jimmy looked a lot like Kevin Green (Prime) which seems a bit off as well–for one of them. WHICH one, I’m not actually sure. I guess that speaks to continuity and such, though. Somehow I’m just not thrilled with Jimmy’s appearance–and I feel like it somehow has something to do with seeing the Ultraforce cartoon series a few years ago, but I can’t place the exact reason…Jimmy must’ve looked different in his depiction there, or my brain managed to cross him with some other character(s). Yet another factor may simply be that this is another series I haven’t actually read in the past, so I have preconceived notions and expectations that far exceed what can be delivered.

Story-wise, I feel like for "only" a second issue, for a series that I’d thought was about Jimmy Ruiz, we’ve got an awful lot of Bob Campbell. See above about preconceived notions and such. I know from some external source(s) over the years that in post-Back September stuff, it’s Bob Campbell that serves as Prototype in that universe/in that iteration of Ultraforce, so I’m sure that impacts me a bit…future-details that I can’t shake or make my subconscious ignore as I read. That said…I find Bob’s story a bit more interesting, and can’t help but feel like he could actually BE the main protagonist. Jimmy is the shiny/new Prototype and Bob’s antagonist as a replacement that he’s gotta now measure up to somehow, as he fights his way back into the good graces of Leland and Ultratech. Outside of a comment and brief ‘footnote’ referring us to Prime #4, there’s nothing to tell us ahead of time that this issue takes place after that. Perhaps that’s something that allows for the lengthier focus on Campbell here, though–Jimmy’s "second month" sees him more active in Prime than his own book? Thankfully, despite reading this out of order, I don’t think there’s anything spoilery to reading this issue first, except that obviously we know Ruiz is: 1. injured and 2. survives.

I can’t complain about that for a shared universe that shares continuity and characters across titles. And I do like that this hits the ground running, so to speak. My primary problem is that we ended #1 with Prototype apparently killing someone, and then find him well after that event at the start of this issue, with little to go on outside of exposition. Maybe stuff’s elaborated on more as we go along…maybe it happens in Prime #4. We’ll see. Finding Bob’s story more interesting is rather gratifying, and leaves me even more curious about coming issues. Reading all the Ultraverse books in roughly publication-order, though, there are a lotta issues between this and the next issue of Prototype, so we’ll see how my interest holds or where I’m at by the time I get to #3.

As is, this is a solid enough issue, developing/continuing characters, referring to the first issue, and yet stands a bit on its own. Still, I recommend reading this along with #1, and apparently Prime #4. This is another issue that there’s no real point to seek out solely as a single issue in isolation; but nothing to say "skip" it if you have access to it.

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