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Ultraverse Revisited: Ultrafiles and Letters Pages September 1993

ultraverse_revisited

Now into the fourth month of the Ultraverse books, several of the titles now have letters pages! I assume they’re self-explanatory: One could write in with comments about an issue, and several would be chosen to be printed in the back of an issue, possibly with a response from Editorial.

Not much to comment on, so I’m presenting the Ultrafiles pages common across issues and then the letters pages, below!


Ultrafiles pages:

ultrafiles_september1993a

ultrafiles_september1993b

Hardcase September 1993 letters page:

letters_hardcase0003

The Strangers September 1993 letters page:

letters_strangers0003

Mantra September 1993 letters page:

letters_mantra0003

Freex September 1993 letters page:

letters_freex0003


With the addition of the letters pages, I decided to split the Early House Ads into its own post, with the Ultrafiles pages here with the letters. I’ll get into the September ads on Wednesday, and then Friday should be jumping into the October 1993 "Rune Month" issues!

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Ultraverse Revisited: Strangers #4

ultraverse_revisited

strangers_0004_frontBetween a Rock and a Hardcase

Author: Steve Englehart
Pencil Artist: Rick Hoberg
Ink Artist: Tim Burgard
Plot: Steve Englehart and James D. Hudnall
Letterer: Dave Lanphear
Color Design: Rick Schmitz
Interior Colorists: Foodhammer!
Editor: Chris Ulm
Published by: Malibu Comics
Cover Date: September 1993
Cover Price: $1.95

The way Hardcase #4 ended with our heroes suddenly facing some off-panel figure they seemed to recognize, I figured I’d just managed to "forget" someone that had been rather minor up until now…so I was looking forward to the "reveal" in this issue.

But as we open up, we find Hardcase and the Strangers underground (I thought they were still aboveground where we’d left off) and facing an Aladdin agent through some pink force shield. The shield prevents anyone from attacking/using their abilities against the Aladdin folks, and unless they agree to join/work with Aladdin, our heroes aren’t going to be allowed to leave. After some back and forth between the two groups, Grenade realizes there’s a loophole, and seems to start a fight with Hardcase. They can’t use their abilities on their captors…but they CAN against each other. And if their captors get caught in the ricochets, well, that’s just too bad for them. Our heroes escape, though the captors aren’t far behind. Hardcase pauses–he’s going to destroy Aladdin’s DNA labs, as they’ve already violated his old friends by digging up bodies and harvesting their DNA. The Strangers wind up helping, though this means further fighting with Aladdin’s own Ultras. Of course, they’ve got a better idea of what to expect and have continued to learn about their own abilities…so achieve a momentary victory. Realizing at best they’d deal with this single base, a deal is struck–The Strangers (and Hardcase and Choice) walk away. No retaliation from either side. Aladdin keeps their data, our heroes get their freedom to fight another day. No one’s happy about it, but the confrontation ends without any deaths.

Perhaps it’s the larger cast being juggled here, but it seems like there are a lot of little "moments." We have the sorta heavy-handedness of Atom Bob’s obvious interest in Choice; we get Spectral tending to Lady Killer; Zip-Zap marveling at this group that accepts him without belittling him for being "just a kid," and even Hardcase gets a bit of a mentorship role with the group, as he’s been at the Ultra-hero game longer than all the rest. As is definitely a recurring thing as I’m going through these early Ultraverse issues–there’s a lot crammed into any given issue, overall. What we’ve gotten in just four issues of one title from 1993 would probably be stretched to at least 12 if not 18-24 with the way comics are "done" in 2018. There are some leaps of logic and plot holes–and this isn’t a 100% smooth continuation from Hardcase #4. Some of that seems likely that the co-plotting happened, but final fine details weren’t necessarily worked out in time to be reflected properly. That said…if one is just reading this one title, all they really have to know is that the Strangers went to Hardcase’s place and he joined them to fight these Aladdin folks. That can be picked up from context, so the fine details aren’t as important as such. And of course, twenty-five years ago you didn’t have "everything" available digitally or in guaranteed-everything-will-be-put-into-collected-editions, so it was essentially "expected" that one COULD "miss" an issue (not that it would be encouraged).

Visually I definitely enjoyed this issue. I recognized al the characters, and everyone looks good–on form–and the action and such is easy enough to follow. I didn’t get taken out of the story by anything wonky or having to really scratch my head wondering what I’d missed form one panel to the next.

Whatever the specifics and logistics of a story going across multiple titles…this felt like an organic sort of thing. It’s not part of some big event, it’s not even actually "chapter one" or "chapter two" of however many parts; it’s not some "structured crossover" or the like. We just have characters that share the same world interact as they would, SINCE they share the same world and are aware of each other.

We had several issues to establish the Strangers on their own, and now they’ve touched base with the wider world…though things are about to "come back home" for them with Deathwish in the next issue, apparently.

strangers_0004_full

The cover is quite familiar, as it is the "second half" of the front cover from Hardcase #4. Given the placement, though…where Hardcase #4 had a gatefold front cover where the Strangers part folded out…this issue has a wraparoud cover where the Hardcase part is the back cover. The two issues can fit together to make up the single image, and the two issues can each stand alone, giving the full image. No variants in sight, no being forced to buy multiple copies of the same issue chasing some ubiquitous, over-hyped gimmick.

If you can find the first few issues as well as Hardcase #4, this issue’s quite worthwhile. It’s surely got its long-term importance in the grand scheme by itself, but this would be best enjoyed along with Hardcase #4 at least.

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Ultraverse Revisited: Hardcase #4

ultraverse_revisited

hardcase_0004_frontStrangers in the Night

Writer: James D. Hudnall
Co-Plotters: James D. Hudnall and Steve Englehart
Penciller: Roger Robinson
Inker: Larry Welch
Letterer: Tim Eldred
Color Design: Moose Baumann
Edited by: Hank Kanalz and Chris Ulm
Special Thanks to: Dave Lanphear and Aaron Sowd
Published by: Malibu Comics
Cover Date: September 1993
Cover Price: $1.95

Prime #4 was the first "full" crossover of sorts I’ve gotten to in this Ultraverse Revisited project, with Prime vs. Prototype. But this issue of Hardcase is the start of the first multi-issue such thing, with the Strangers having appeared on the last page of Hardcase #3, they’re in this issue, and then the story itself continues into The Strangers #4.

Hardcase and Choice are just getting back to Hardcase’s place after being assaulted by a team of armored goons trying to kidnap Choice to take her back to the Choice Corporation. So they’re not very happy to find another group of Ultras here waiting for them. After the initial confrontation of surprise, things settle down as the Strangers and Hardcase/Choice feel each other out, so to speak. The Strangers want Hardcase’s advice on the whole "being in the public eye as an Ultra" thing, and he’s willing to share what his own experience has been (which also gives us as readers further insight into the events that led up to where we got dropped into the middle of things in issue #1). A group called Aladdin has stuff going on–they’re a shady government group, apparently–and Hardcase "connects" them to The Squad’s final battle. The Strangers had their own run-in with the secretive government types, and consider that maybe they’re dealing with the same group. So, with Hardcase and Choice joining them, the Strangers set out (based on info Electrocute has from her time with JD Hunt) to confront the Aladdin folks. They’re not allowed into the facility in question, and the group is actually taken down after a brief skirmish with some Ultras sent out to check on them…ending with some surprise at an off-panel figure that shows up.

Because of this crossover, this was an issue I have been really looking forward to getting to. I was pleasantly surprised when the Strangers actually showed up at the end of #3, so they’re "here" for the entire issue. And I really liked that we get some (rightful) conflict starting the issue–Hardcase returns home from a fight and there are these strangers (THE Strangers) in his place unexpectedly. But we don’t get some stupid fight with the place being destroyed or such–Hardcase is authentically concerned, but they’re able to talk things out. He realizes they’re not there to do him or Choice harm, so he’s even comfortable enough to leave them in the main space while he grabs a shower–telling these unknown Ultras that he’s going to be completely without any armor/etc!

It’s a bit cheesey the way everyone interacts, but it works well enough for me. Hardcase sharing his background with the Strangers is a great excuse to get more detail of that out there, given the way we were given the very end in the first issue and just Hardcase dealing with stuff present-day since. The "cheese" continues as Electrocute just happens to have information about a base Aladdin might be operating from, and when the group just simply goes there, where they just happen to wind up in a fight because of Ultras that ARE there.

Still, things keep moving forward at a decent pace, and we’re shown macro and micro interactions that make the characters ring true with a definite feel of authenticity individually and as a group.

Visually, I feel like this title’s all over the place…with this issue having the third different art team in four issues! That said, Robinson does a good job of keeping everyone recognizable and clear…there’s really no mistaking any of the characters, even when I’m still not able to rattle off all the Strangers’ names just off the top of my head. They’re visually distinct and familiarly so. That I notice we’re on the third artist of the title is more paying attention to the credits, as it’s not something I’d have noticed as certainly "just" reading through. The cover is by Strangers artist Rick Hoberg, which adds its own positive to this.

hardcase_0004_full

And the cover itself is another point of discussion. While Prime #4 did have a variant cover, this issue and Strangers #4 go out of their way on a physical production level to AVOID doing "variant" covers. This issue has a fold-out front cover…when you open it out, you have this extra panel to the image with Atom Bob and Electrocute prominent. This is the same image from the front cover of Strangers #4. The two issues can fit together side by side and give a singular double-panel image. This issue has the fold-out, though, to give the full image on its own. And the Strangers issue has a wraparound cover to do the same.

As we’re getting a bit deeper into the series, there’s just enough space between this and the first issue that it’s going to get very repetitive and potentially impractical to "just" say "get ’em all" rather than grabbing this issue by itself. However, I definitely strongly recommend getting the Strangers #4 along with this to have both parts, rather than this issue alone. Still, this issue can work somewhat on its own…but you’ll be left with an unresolved cliffhanger if you grab this in isolation.

I enjoyed this, and look forward to the second part of the story in Strangers #4, even as I truly can’t think who the mystery figure on the last page is (though I imagine I might wind up kicking myself for not realizing). This issue is definitely worth at least 25-50 cents to buy and read, and is best paired with The Strangers #4.

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True Believers – Wolverine: The Dying Game

With all of the Return of Wolverine stuff going on and more mini-series and such than I can keep track of, Marvel has also been putting out a wave of Wolverine-centric True Believers issues lately.

True Believers – Wolverine: The Dying Game reprints the 1990s Wolverine #90, part of the lead-up to the Age of Apocalypse saga. This is a bit of a key issue as it’s the issue where Wolverine actually popped a claw through Sabertooth’s brain, leaving the villain in rather poor condition for quite awhile. The issue ended with the "snikt" and then everything "crystalized" and shattered, representing reality/Time being changed in the past, and this one disappearing.

I originally covered this issue back in 2014 when I covered Legion Quest and then the entirety of the original Age of Apocalypse saga.

true_believers_wolverine_dying_game

wolverine090This is one of the more "iconic" issues of this series for me–and certainly harnesses the "feel" of this "era" of the comic for me. The cover is the first thing that stands out, with a hybrid Kubert/Hildebrandt Bros. image–the distinctive Hildebrandts image that would be great on its own, with Kubert‘s art overlaid to the side, and the series logo is almost an afterthought or a formality.

The issue’s story is fairly simplistic, with Wolverine returning to the X-Mansion to keep an eye on the imprisoned Sabretooth while everyone else is away. Wolverine starts out refusing to fight, but pieces things together about the time Sabretooth pulls an escape, and the two brawl. Ultimately they wind up with Wolverine on top, having popped two claws, one to either side of Sabretooth’s head. The villain taunts Wolverine, threatening everyone he loves and cares about, and right as Wolverine pops the third claw–into Sabretooth’s brain–the crystallization wave hits and this never happened, as this universe ends.

true_believers_wolverine_back

I don’t care for this ad from the back cover–other than Fatal Attractions I would not consider these to be the "best" of Wolverine’s stories, with several others I’d place in their stead.

It’s subjective, though!

true_believers_wolverine_dying_game_blogtrailer

Ultraverse Revisited: Prime #4

ultraverse_revisited

prime_0004Heroes

Writers: Gerard Jones & Len Strazewski
Artist: Norm Breyfogle
Letterer: Tim Eldred
Color Design: Keith Conroy
Editor: Chris Ulm
Published by: Malibu Comics
Cover Date: September 1993
Cover Price: $1.95

We left off from the previous issue with Prime–Kevin–looking for Hardcase, but winding up facing an angry Prototype when he accidentally ruined a photoshoot. We pick up here with the two fighting. They do some real damage to each other before a fire breaks out, which forces them to attend to onlookers’ safety. Unfortunately, this iteration of the Prime body is rapidly destabilizing, so Kevin has to fly off, leaving rescue stuff to Prototype. Though he makes it near to his house, he crashes onto the family car instead. As he struggles to break free of the now-defunct Prime body, hands break into it from the outside, getting him out…Kevin’s father! He helps Kevin avoid his wife’s suspicions, and warns Kevin NOT to let his mother have him tested for drugs. He laments that this wasn’t supposed to happen. A brief interlude shows some demon making its way into the world, utilizing an open portal from Boneyard transporting an unconscious Mantra (with a footnote to Mantra #3!). Despite his mother trying to convince him otherwise, Kevin goes to school the next day. On the way he has a verbal fight with his friend Scott over his recent "weirdness." Brushing him off, Kevin next finds Kelly…and (rather creepily?) gets her to talk to him by telling her he knows Prime. The two soon notice a commotion nearby and rush in–Kelly thinking it could be Prime, Kevin trying to stop her…and they’re confronted by Maxi-Man…a cartoon come to life (the form the demon from earlier has taken) and threatening to teach them fear.

This is a rather complex issue in its way, and I feel like it’s certainly that modern comics seem so completely geared for collected volumes. We have numerous settings and plot points through this issue, and it’s not hard for me to imagine how this issue could easily be stretched into 2-3 issues at least, given the "decompression" of modern comics.

Story-wise, this isn’t bad. We have new developments–particularly in Kevin’s dad finding out/knowing he’s Prime. Four issues in, only the third where we’ve actually known Kevin, and already his dad knows, so it’s not gonna be JUST some kid having to hide from both his parents while doing all this…and that brings with it a different-ish (at least for the time) level of stuff. We have the fight with Prototype that seems rather fitting. It’s a natural meeting, and seems a legit misunderstanding. Of course, with both being rather hotheaded, it makes sense they’d fight first…though they don’t "get a chance" to make up or "realize" they’re both "good guys" and such, which leaves things open for development down the line…a slightly bent trope, I guess. Kevin definitely comes off as "a teen" here, and I think the authenticity of it comes partly from how ridiculous Scott is and their fighting. I’m sensitive to others thinking someone is "creepy," just for not being some image of what society sees as "normal," so I feel for Kevin. However, I can definitely see very much–especially as a late-30s adult myself–how Prime having any particular interest in Kelly is problematic.

I knew to expect the fight with Prototype in this issue, between the way the previous issue left off and the covers for this issue. Yup–two covers! I despise modern "variants" for their absolute ubiquitousness, over-hype and over-use. But in this case, for Prime #4, the "variant" is simply showing us a victorious Prototype standing over the beaten Prime…in contrast to the cover showing Prime standing victorious over a beaten Prototype. Both covers exist…so just looking at them…WHICH ONE is "real"? They’re both there…but can’t BOTH be "accurate," so you actually have to read the issue to find out! And they look so similar otherwise, it’s not like some completely different artist with a completely different style has done some completely unrelated, irrelevant generic image that has trade dress slapped on to be sold for a premium to someone already buying the issue.

prime_0004a   prime_0004b

And of course, a couple decades after initial release and easily being able to tell the covers apart and such, I don’t mind hunting the OCCASIONAL variant and seeing them as fun, where the modern counterpart is extremely annoying and off-putting. Retroactively, though, I am a bit annoyed, as I’d wound up with the Prototype-victorious cover initially, and it was years after the fact that I ever learned there were two covers.

We’re shown (and told) how others are seeing Kevin. The art, though, has something to it that just makes Kevin look odd to me. I’m sure it’s that over the years I’m so used to seeing imagery of Prime and virtually nothing with Kevin (and I can’t even think of any covers offhand that have Kevin rather than Prime) so I’ve spent 20 years with easy visuals showing Prime but not really seeing Kevin. Loathe as I am to phrase it this way, it’s the simplest way to do so: Kevin LOOKS a bit creepy at points, with the coloring and shadowing, even as that conveys mood and tone. There’s also a sort of ‘house style’ in seeing the non-Prime characters: Prototype, Boneyard, Mantra–that makes it very easy and natural to see them in this issue. The "visual sound effect" "SHAK" of Prototype blasting Prime in the face on the opening page is a bit distracting as it’s basically the same size as the title of the issue, and both seem stylistically very similar, of showing off computerized fonts that could be dropped onto the page. Very ’90s, but looking back, a bit tacky/flashy.

I’d read Prototype #2 well ahead of this issue–Prime #4…though in the reading, I learned that it takes place after this issue. Meanwhile, this issue takes place after Mantra #3, and benefits even more from it. We already had just a brief bit with Boneyard in that issue…but here we see that there’s even more to that picture. These interactions also feel organic and like what would happen when these titles and characters are all occupying the same world/city and all that.

It’s possible to read this issue without the previous issues. You won’t know/"get" everything without ’em, but then, the bare-bones context is there to follow along in this issue and pick up on Kevin/Prime, his relationship with his parents, how he is with Kelly and she with him/regarding Prime, even the fight with Prototype. Basically, if this was your first issue, there’d still be plenty for you and you could either choose to seek out the previous three or move forward learning from context. This does not feel "simply" like it’s "merely" the 4th serialized chapter of some rigidly-structured 6-part graphic novel.

If you’re at all familiar with Prime, this wouldn’t be a horrible issue to seek out as a one-shot; but as these early issues seem to be total bargain-bin material, I’d recommend spending the $2-4ish to get all four issues to read together.

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Ultraverse Revisited: Mantra #3

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mantra_0003Kismet Once…Kismet Twice…Kismet Deadly!

Writer: Mike W. Barr
Penciler: Terry Dodson
Inker: Al Vey
Letterer: Tim Eldred
Color Designer: Moose Baumann
Editor: Chris Ulm
Published by: Malibu Comics
Cover Date: September 1993
Cover Price: $1.95

We open on Lukasz–Eden–being held down by the Repo Men! They’re trying to get her mask, the source of her magical armor off, for their boss. Meanwhile, Eden’s kids are looking for her and don’t recognize her as the masked woman all the commotion’s about. Eden fries the Repo Men and makes her escape. She flies off and confronts their boss, eventually forcing a deal of sorts, pointing out that she’s the only person on Earth the mask will even work for, so it’s not in the guy’s interest to possess it anyway. She then–belatedly–remembers the kids, and collects them awkwardly from Child Services, deals awkwardly with them in the car and back at their house, and doesn’t quite convince Evie that everything’s alright. (In fact, Evie realizes quite a difference and goes to Gus–her brother–claiming this isn’t their mom!) The next day, the kids are handed off to their grandmother, after a brief run-in with Brent. Lukasz begins trying to track "the Judas" that betrayed Archimage, which leads to private investigator Dalmas. While in his office, a magical creation of Archimage’s–"Kismet Deadly"–challenges/tests Lukasz. Lukasz finds a ring in Dalmas’ safe that leads to Hamath…who in turn is killed when Kismet Deadly re-manifests, before Lukasz points out what "living" actually entails–including death! Mourning Hamath’s death but facing the practicality of it, Lukasz is decked from behind by someone whereing what looks like an Infinity Gauntlet knock-off. We then shift to someone else bound to a chair, and see that Warstrike is tracking Eden/Lukasz. Finally, Lukasz wakes to find himself before Boneyard, apparently to be a bride.

Since there’s no "previously" page, it was quite helpful that this issue basically opened right where #2 had left off…or close enough that opening on Lukasz being held down reminded me that we left off with these Repo Men pinning the body to take the mask. It’s interesting to see the development of the "superhero name" Mantra develop here: Lukasz thinking back to what he was told–to let "Change, growth, power" be his mantra; and someone overhearing the word "mantra" being spoken and taking it as the woman calling herself "Mantra." And thus, we have an on-panel, on-page explanation/reason for this body being called Mantra. Hokey as it may be, this is something I really enjoyed seeing here (and usually enjoy generally)–having some "moment" specifically reference something with its own title–book, movie, comic book–and yet not make a big deal of it. Someone hears this woman say the word "mantra," thinks she’s called herself "Mantra," tells others, and voila! Super heroine named Mantra! That Lukasz doesn’t quite "get" it and/or seems a bit annoyed by it is an added touch I like.

Story-wise, there’s a lot going on here…this is definitely a rather "compressed" issue (compared to the "decompression" in comics of the last 15+ years into 2018)…yet we still manage to have a sort of "subplot" and "immediate plot" dichotomy going on. There’s a lotta stuff happening, and we’re getting actual forward progression; Lukasz is actually going through tracking leads down and such rather than simply talking about it. As a single issue we get to see all sorts of stuff–Lukasz as Eden, Lukasz in action, Lukasz dealing with the kids, Lukasz interacting with the grandmother, and Brent; Lukasz putting this new body to use; we see Warstrike, we see Boneyard, we have references and context to Archimage and why Lukasz is in a woman’s body, etc.

Visually, this is definitely a pretty issue to look at, and I really like the coloring–especially for the stuff with Kismet Deadly. It’s just a sort of bright-and-colorful that I don’t feel I often see in comics, period (new OR old). As a late-30s male, and whatever other factors one may want to bring to the table, I do feel that I have a different sort of "appreciation" for the art than I did even as a kid…despite the art definitely grabbing and holding my attention even then! There’s that "cheesecake" element to this stuff without being graphically gratuitous…and I rather like the line it walks where a straight up live-action adaptation would almost certainly be PG-13…but it doesn’t cross the line into R-rated territory. One panel when Eden snaps at Evie threw me outta the story for a moment…Evie does not look AT ALL like a child to me, and taken out of context I’d absolutely swear her face is that of a full-grown woman, on the page. So, pretty as the art is generally and all that, it’s not perfect. But this is a comic book, and from the ’90s at that, and when it’s really one single panel and not even a page that does this, that’s not bad.

pinups_mantra0003

In addition to the story-art of the issue (and there are 24 pages of the issue itself!) we have a letter column page, and a random "pinup" with art by Paul Pelletier and Al Vey. Just a static pose of Mantra standing amidst some rocks or such, some mist floating, sword drawn…nothing particular going on, just an image of the character. We do not tend to see this sorta thing anymore, unfortunately–today, publishers seem absolutely incapable of doing something like this, as if they absolutely cannot possibly have a non-story image that ISN’T a variant cover. I love seeing this–another artist’s take on a character, shown within an issue featuring that character…yet it is NOT a variant!

I felt like this series’ story’s engaged me more than a lot of others…maybe it’s nostalgia, maybe it’s the art and having 25 more years on me, maybe all that and other factors. Something about the way I read this and enjoyed the issue as a whole makes me think it was no fluke that this was one of my favorite titles back then, as it’s quickly reasserting itself as a favorite of the bunch NOW as well.

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Ultraverse Revisited: Freex #3

ultraverse_revisited

freex_0003Targets

Writer: Gerard Jones
Penciller: Ben Herrera
Inker: Mike Christian
Ink Assists: Jasen Rodriguez
Letterer: Tim Eldred
Color Design: Keith Conroy
Editor: Hank Kanalz
Published by: Malibu Comics
Cover Date: September 1993
Cover Price: $1.95

This issue is yet another that feels chock-full of ’90s…’90s-ness.

Michael and Sweetface are dealing with the police–Michael gets shot, but Sweetface gets him to a neon sign and he’s able to slip back into the electrical pathways and such. By killing the lights in the area, the other Freex are able to escape. Meanwhile, Valerie and Rush end up destroying a lab, as Val gradually comes to realize just how not-good Rush truly is. When the other Freex find them, a fight breaks out–initially Rush and Val vs. the others. In the course of the fight and mouthing off, Rush reveals that he thinks any "natural" Ultras are genetic defects; and that he didn’t know Val didn’t choose to be artificially granted Ultra powers. She turns on him, and he’s run off, and Val "finally" "accepts" who she is–a freak, and one of the Freex.

Once again, this story fits very much into what I recall of the ’90s…both in cheesiness, as well as being quick-paced and "compressed," as the whole Valerie thing would easily be dragged across 6-12 issues in present-day stories–a full arc if not two; and here we have a huge change in her status within the pages of this single issue.

I’m recognizing characters a bit more, but I’m still not good with off-the-top-of-my-head recollection of codenames and character names. This IS "only" the third issue, though, and it’s been several weeks and a number of other titles’ issues since I read the second, so my foundation is growing but hasn’t solidified with this title yet. It continues to be interesting to read the Ultraverse titles this way, seeing the quick pace at which the individual titles are solidifying and then touching to other titles. It’s also interesting to see the various "named" characters and teams. By "named" I mean called out with some other font or a logo, as if there could have been "plans" for them already, beyond merely a "first appearance" in any given issue being an offhanded thing. In this case, The Bloodhounds, which we’ll presumably be seeing more of in the next issue.

Visually, I’m both ok with yet not blown away by this issue. The art’s solid enough, keeping the characters generally recognizable and consistent within the issue itself. I can appreciate some of the creativity in being able to show damage to characters’ outfits and such, and the "strategic placement" of objects or energy to avoid overt nudity while allowing it to be obvious that the characters are experiencing such exposure.

I’m sure it’s that I’m so used to contemporary comics in 2018 and the last few years in general, but it actually (sadly) feels a bit "odd" to see so many "costumed" figures show up in a book such as this. It was perfectly acceptable and natural to me as a kid in the ’90s…and it’s a sign of how much things have changed in 25 years that I’d even think it odd to see costumed villains in a title such as this.

I’m glad that we seem to have a unified group/team of the Freex now, given the contentious start. We’ve briefly explored the characters’ resistance to the very notion of banding together, with Val’s outright rebellion against it, to now having a firmed-up set of characters as the group, where things are ready to move forward toward them facing specific villains instead of each other.

I definitely never read this issue before, so it’s cool reading it for the first time. And having read it now, I would definitely recommend it along with the first two issues–get all 3 together at the same time if you can, or at least it seems now like these three issues make for a good opening arc.

I’m curious for what comes next, even as I’m eager to get into the next issue of Mantra, as well as Prime and Hardcase.

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Ultraverse Revisited: Exiles #2

ultraverse_revisited

exiles_0002Fugitives

Writer: Steve Gerber
Penciller: Robb Phipps
Inker: Ken Branch
Color Design: Moose Baumann
Letterer: Patrick Owsley
Editor: Chris Ulm
Published by: Malibu Comics
Cover Date: September 1993
Cover Price: $1.95

This is an odd sort of issue to me. Partly, it’s weighed down a bit by my knowing what’s coming. Then there’s it being very ’90s in look and feel. The cover is a generic shot of the Exiles team, including Deadeye with the gigantic gun…but we don’t get to see who they’re facing. And the only "blurb" on the cover is "Featuring BLOODBATHTM." (Yet, while Bloodbath is IN the issue, he’s not the core antagonist!) To say that this is NOT a favorite cover of mine is probably the best way to put it without getting too negative.

We pick up from the previous issue, where Exiles Catapult and Mustang have failed to accomplish their mission–of saving Timothy Halloran. He’s been kidnapped, and his mother killed, while they were unable to prevent either. They have to make an escape, as the police have shown up, and they look to be the cause of what’s happened. Bruut winds up not being nearly as out of it as they thought, and they have to fight him along with the police. At Stronghold (the Exiles’ HQ) Amber Hunt freaks out again, and is informed of the fact that she has to make a choice soon or risk the Theta Virus choosing for her. The rest of the team catches the news…they’re getting "bad press" for the situation. Elsewhere, Kort and his crew try to get Timothy to join up, and his body is mutating, apparently with an "unprecedented" amount of Theta activity. As the Exiles prepare to head out to try to rescue Timothy, Amber decides to go through with the treatment…but now has to wait til they come back. At Kort’s, Bruut has it out with Bloodbath for being left behind. Elsewhere in the building, Kort’s tinkering with Timothy goes very wrong, with an explosion unleashing him, apparently changed into a large hulking creature–Mastodon (based on the "NEXT" blurb).

The art for the issue isn’t all that bad, though nothing particularly blows me away. I was actually most caught up by a page where I actually chuckled as I took it in–we have a full-page panel of Bruut taking massive fire from the police. And all I could think about was that the letterer apparently got to have a lot of fun with the "visual sound-effects" on the page with the various colors, visual effects, and the "words" themselves. This entire issue LOOKS LIKE a ’90s comic.

Story-wise, it’s good that we pick up where the previous issue left off, and get to check in on the various plots/subplots going on. There’s general forward movement to the story, and we even end on the introduction of a new ultra-character in Mastodon (though we only get the name in the next issue blurb). However well-intentioned the Exiles are, they sure are shown to be inept or ineffective, continuing to fail at their mission(s) and getting stuck reacting rather than proactively handling stuff.

All told, this issue was a bit of a chore for me to get through. It’s not some horrible issue, but it just felt a bit out there, felt a bit "too" "’90s" for me, especially with Catapult’s speech pattern.

This issue is not indicative of the Ultraverse as a whole, and not one I’d really recommend pursuing–certainly not as a single-issue in isolation; the main reason to read these early Exiles issues is for what they set up and show us heading into the first major crossover/event in a couple more months.

Still, as part of reading all these early issues, I’m glad TO have read it, but very eager to get through and back to the "original 3" for the September 1993 books.

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Ultraverse Revisited: Prototype #2

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Writers: Len Strazewski, Tom Mason
Penciller: David Ammerman
Inker: James Pascoe
Letterer: Dave Lanphear
Colorist: Moose Baumann
Editor: Chris Ulm
Published by: Malibu Comics
Cover Date: September 1993
Cover Price: $1.95

We open on Prototype in a training session. He’s prevailing, but then gets to a new "level" and finds the challenge more than expected. After a bit of confusion over the state of affairs, he kicks things into high gear and overcomes his opponents…only to find himself–his suit–on fire! As things settle, we get some exposition showing us that Jimmy still having trouble with the drugs that help him to be a more streamlined Prototype…and that he’s still recovering from his battle with Prime! [Oops…apparently the Prime issue I’ll be covering in a couple weeks takes place before this one…but I don’t recall any indicator from Prototype #1 that suggested going to Prime next, instead of this issue and THEN into Prime…] The story then shifts to Stanley Leland with some backroom deal and references to some THIRD Prototype (Prototype 2000) being his true legacy, once it’s built. Next we find Bob Campbell, also making some deal, as we come to learn that he’s building a new suit for himself. In the midst of his latest parts deal, he’s approached by a strange woman, and apparently decides he can also afford an expensive ‘date’. Back at his place, rather than an intimate night, things turn violent, as the woman turns out to not be human at all, and to have retractable daggers for fingers. Campbell’s nearly done in, but his cat joins the fray (she survives…so I’m ok with this issue!). The cat buys him enough time to quickly don his home-brewed armor-suit, and prevail. Finally, we find Bob’s ex on the phone with Leland, and after she’s rejected his advances, she goes to the door…and finds an injured Bob on her doorstep.

This is a mixed sort of issue for me. On the one hand, a lot really does happen throughout the issue, at least in giving us worldbuilding elements to the characters. On the other hand, I felt like Jimmy was given the short end of the stick in this issue.

The art’s not bad for this issue, but nothing to it blew me away. I don’t know what it was, but Bob looked a lot different than I was thinking he would in this issue…perhaps faulty memory, perhaps other elements in the time since I read Prototype #1. There was a panel where Jimmy looked a lot like Kevin Green (Prime) which seems a bit off as well–for one of them. WHICH one, I’m not actually sure. I guess that speaks to continuity and such, though. Somehow I’m just not thrilled with Jimmy’s appearance–and I feel like it somehow has something to do with seeing the Ultraforce cartoon series a few years ago, but I can’t place the exact reason…Jimmy must’ve looked different in his depiction there, or my brain managed to cross him with some other character(s). Yet another factor may simply be that this is another series I haven’t actually read in the past, so I have preconceived notions and expectations that far exceed what can be delivered.

Story-wise, I feel like for "only" a second issue, for a series that I’d thought was about Jimmy Ruiz, we’ve got an awful lot of Bob Campbell. See above about preconceived notions and such. I know from some external source(s) over the years that in post-Back September stuff, it’s Bob Campbell that serves as Prototype in that universe/in that iteration of Ultraforce, so I’m sure that impacts me a bit…future-details that I can’t shake or make my subconscious ignore as I read. That said…I find Bob’s story a bit more interesting, and can’t help but feel like he could actually BE the main protagonist. Jimmy is the shiny/new Prototype and Bob’s antagonist as a replacement that he’s gotta now measure up to somehow, as he fights his way back into the good graces of Leland and Ultratech. Outside of a comment and brief ‘footnote’ referring us to Prime #4, there’s nothing to tell us ahead of time that this issue takes place after that. Perhaps that’s something that allows for the lengthier focus on Campbell here, though–Jimmy’s "second month" sees him more active in Prime than his own book? Thankfully, despite reading this out of order, I don’t think there’s anything spoilery to reading this issue first, except that obviously we know Ruiz is: 1. injured and 2. survives.

I can’t complain about that for a shared universe that shares continuity and characters across titles. And I do like that this hits the ground running, so to speak. My primary problem is that we ended #1 with Prototype apparently killing someone, and then find him well after that event at the start of this issue, with little to go on outside of exposition. Maybe stuff’s elaborated on more as we go along…maybe it happens in Prime #4. We’ll see. Finding Bob’s story more interesting is rather gratifying, and leaves me even more curious about coming issues. Reading all the Ultraverse books in roughly publication-order, though, there are a lotta issues between this and the next issue of Prototype, so we’ll see how my interest holds or where I’m at by the time I get to #3.

As is, this is a solid enough issue, developing/continuing characters, referring to the first issue, and yet stands a bit on its own. Still, I recommend reading this along with #1, and apparently Prime #4. This is another issue that there’s no real point to seek out solely as a single issue in isolation; but nothing to say "skip" it if you have access to it.

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True Believers – Wolverine: Fatal Attractions

With all of the Return of Wolverine stuff going on and more mini-series and such than I can keep track of, Marvel has also been putting out a wave of Wolverine-centric True Believers issues lately.

True Believers – Wolverine: Fatal Attractions reprints the 1990s X-Men #25, part of the 30th-anniversary celebration/story arc X-Men: Fatal Attractions. This is also a key issue as it’s the actual issue where Wolverine lost his adamantium–this was where Magneto had had enough, and liquified the metal and forcibly removed it from Wolverine’s body…nearly killing him in the process.

My original post about X-Men #25 is archived here.

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I covered this issue back in 2012, when I covered the entire Fatal Attractions event.

This issue–the “final battle” between Xavier and Magneto, was along with Magneto’s character in Age of Apocalypse and the 1990s animated series a crucial part of my understanding of Magneto. It’s actually kind of fascinating to me to consider that the Magneto in contemporary X-Men comics is the same character that appears here. Of course, we’re talking nearly two full decades of character development between this and now–but it goes to show what can be done with these characters and time. (While I’ve yet to really read any of the classic Rogue issues, I’m also interested in the fact that the Rogue I grew up reading was herself once a villain in the Marvel Universe. If her character can be handled as it has, it’s not too far fetched to think the same can be done with Magneto.)

I also recall thinking it sort of odd that such a huge thing would happen to Wolverine here rather than in his own title…but then, Wolverine wouldn’t even have a title of his own without the X-men.

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On the back cover, we have an ad for some current-ish volumes featuring Wolverine that Marvel wants to push at the moment.

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Though it’s sorta odd to be glad to pay a whole $1.00 for an issue I’ve pulled multiple copies of from 25-cent bins…this issue has such a place in my memory from reading it as a kid that I’m happy to get this “new edition.” There’s something cool to seeing it with a “regular” cover, too, and not the cardstock of the original; and just to see it as a new issue again for the first time in nearly a quarter-century.

I don’t agree with the ad here claiming these to be some of the “best” stories. I think I’d leave Fatal Attractions on there; I’d put the Larsen story with Wolverine going into space in here; probably Not Dead Yet, and almost certainly the stuff from when he got the adamantium back and the whole Death thing from 1999. I might even put the early Greg Rucka stuff from the renumbering back in 2003/4 or so.

I also don’t care for them pushing a vol. 2 over a vol. 1 (suggests to me that vol. 1 is already out of print). The Venom volume doesn’t even look to be Wolverine-focused, just that maybe it guest-stars the character…Wolverine doesn’t even make the cover (unless in that tiny image it’s actually a “Venom-ized” Wolverine). And I don’t remember the actual Wolverine being a major part of the early Exiles issues, though I think I remember there being a story where they guest-starred a bunch of Wolverines?

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