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TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #9

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tmntadventures009Codename: Chameleon

Plotted by: Steve Lavigne & Dean Clarrain
Written by: Dean Clarrain
Pencilled by: Jim Lawson
Inked & Lettered by: Gary Fields
Colored by: Barry Grossman
Cover: Steve Lavigne
Edited by: Scott Fulop
Managing Editor: Victor Gorelick
Published by: Archie Comics
Cover Date: March 1990
Cover Price: $1.00

raphael_mirage_micro_seriesThe cover of this issue has always been a bit distinctive to me…all the more in later years as I realized it was an homage piece to the cover of the Raphael one-issue Micro Series that originally introduced Casey Jones to the TMNT mythos in the Mirage-published books.

Five issues into this “new direction”–of all-new TMNT stories not rooted in the then-current cartoon or “original” Mirage continuity–and we again have our “Mutant of the Month” in a mostly standalone story. Knowing/remembering what these build to means that I say that in a positive light. It’s a bit formulaic, but it also means we’re getting a larger, expanded cast of characters to be involved as the series goes on, as well as said characters’ origins up-front and on-panel rather than having some mysterious figure that we’re left to wonder about until some later “big reveal” or such.

There’s also plenty of “meta knowledge” for me now, recognizing that these issues are from what would now be considered the “early days” of the TMNT property and what was going on behind the scenes at the time…like the creators on this book being given relatively free reign to do as they wanted and using characters they opted to use and so on…and to create/flesh out new characters both for the story and for the toy line, etc.

The story this issue focuses on a double-agent, code-named ‘Chameleon.’ He’s stolen some plans for for a secret super-weapon…and of course, that makes the news…which leads to Shredder wanting the plans, and sending Bebop and Rocksteady to find the agent. Said agent has conveniently decided to try hiding in/traveling via the sewers, so of course bumps into the turtles…while Bebop and Rocksteady have also taken to the sewers. Chameleon is taken when Shredder’s goons surprise the turtles with a Knucklehead robot (piloted by a Foot Soldier robot), and though he gives up the location of the plans, Shredder mutates him anyway…using mutagen and an actual chameleon. When he escapes and tries to retrieve the plans himself, he finds the turtles, Bebop, and Rocksteady in a standoff. Breaking it, he glows brightly and startling the goons, who shoot at him, causing a cave-in that allows Chameleon to escape with the plans, while trapping the mutants under the Knucklehead cutting off the turtles’ access to the room. We close on evidence that Chameleon has been changed internally as well as externally, setting him up for potential return appearances/adventures.

The writing on this issue continues with that certain “simplicity” I’ve been noting for awhile (and will probably quit touching on quite so blatantly moving forward). Yet it also includes quite a bit of depth when one really thinks about it. There’s plenty of room to wonder at the past adventures of the double agent, how it’s KNOWN he’s a DOUBLE-agent, and so on. Then there’s the fact he’s now a mutant, transformed against his will, and what that means for his ongoing life. Also delving into darker territory–we see the turtles contemplating that nemeses Bebop and Rocksteady might have been killed by the cave-in (or the unspoken notion of them suffocating while buried under the rubble). They’re obviously not HAPPY about it…though they don’t put any particular effort into looking for the bodies.

Lawson‘s back on the art for this issue, and it’s another one where I would not have recognized his art as his own were it not for the credits presented in the issue. I definitely like that, as the look is consistent ENOUGH that it doesn’t stand out here as radically different or anything. The overall linework seems fairly simple/minimal, which I notice in relation to plenty of other contemporary comics (TMNT and otherwise) but it works for the story, gets everything across, and there’s really no doubt what’s going on as everything is kept obvious.

This is far from being a favorite issue for me, though it’s not bad. If I didn’t know where the series was headed I might’ve enjoyed this more; as-is I’m eager to get to The Final Conflict and the Mutanimals and Invasion stuff.

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #8

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tmntadventures008Wild Things

Plotted by: Dean Clarrain and Ryan Brown
Written by: Dean Clarrain
Penciled by: Ken Mitchroney
Inked by: Dan Berger
Colored by: Barry Grossman
Lettered by: Gary Fields
Cover: Steve Lavigne
Edits by: Scott Fulop, Victor Gorelick
Published by: Archie Comics
Cover Date: February 1990
Cover Price: $1.00

Returned to their proper time, Cudley the Cowlick has left the turtles on top of a building in the middle of a storm. Unbeknownst to any, his previous arrivals had opened a space/time hole that allowed a couple creatures from another dimension to Earth–a large humanoid bat-creature named Wingnut, and a giant mosquito creature named Screwloose. Together, the two have been hurling rocks at skylights, smashing them…and seeing the turtles, lob a rock at them as well. When they fly off, the turtles return to the sewers and home, only to learn that the trouble being stirred up by their new alien encounter.

Despite the storm, an Australian blimp was out and about, giving Wingnut something to pop on tv, prompting the turtles back into action with their own blimp. Which is also popped. Capturing the two, Wingnut cries and Screwloose pokes him, putting him to sleep for a moment. He explains to the turtles how the pair came to be like they are at present…including the fact that they have their own reason to be interested in battling Krang. Before much else can happen, Cudley reappears and takes the two, bound for Stump Asteroid despite the turtles’ questioning the (as they see it) kidnapping. With nothing else to do, the turtles again return home.

There’s something about this issue’s cover that really grabs me. And there’s almost a sense of deja vu or some such. This may have been one of the earliest covers I’d seen for the series, some time before I actually owned a copy myself. A friend had it, so I probably read it at his house, though it would have been a bit out of context. Whether this was before or after I actually “discovered” the series at all, I’m not sure. I don’t think I’ve seen any other covers done as homage to this, so it’s not iconic in that sense…it’s just an image I see that brings back fond memories and makes me smile, no matter how hokey the story itself seems.

I find myself reading the issue, this series, AS an adult. A 34-year-old re-reading comics possibly not read in 20 years, almost certainly not in the last 10-15, with an adult eye amidst reading contemporary TMNT comics from IDW and plenty of other comics certainly not AIMED AT a younger audience the way I believe these were.

So the stories seem rather simplistic and hokey, cheesey, and almost surfacey or shallow. I have no problem with four mutant turtles…but a huge space/time-travelling cow-head and giant humanoid bat with his giant mosquito-buddy give me pause…something’s not quite right with that.

And yet, despite all that…this works. Wingnut and Screwloose flying around breaking windows because surely Krang must be beneath one? That hardly makes sense except as some “out there” elevator pitch. But having recently seen the Turtle Power! documentary and that the entire (Mirage Studios) group was encouraged to contribute character ideas for the toys…this makes sense, and certainly works as a first appearance and initial foundation from which to build later characterization.

Also despite the hokiness, these characters’ background is actually rather deep. It’s glossed over and not particularly graphic, but Krang’s invasion of Huanu is full of potential for expanded story(ies) while working just fine here as a motivational factor for Wingnut and Screwloose, building Krang as that much more an interdimensional/intergalactic threat beyond simply some cliched villain on Earth.

For an 8-year-old, this seems well-paced and such…plenty of action and interaction with characters, giving and showing some detail while not delving terribly deep. “Reading between the lines” and thinking deeper on stuff as an adult, while the story itself is fairly silly, there’s a lot more depth just below the surface and begging for further development.

The art is good, and we’re back to Mitchroney. This issue has the appearance of an early TMNT Adventures issue, as it is, and the visuals get everything across that needs to be (even if not QUITE fitting the dialogue and gratuitous famous-buildings references).

I like the issue overall. Though the issue is #8, functionally it’s #4, and continues the seeming one-off stories throwing new characters into the mix and then being done with them by the end of the issue. As I came in with #25 and then the Winter 1992 collection of the Mighty Mutanimals mini, I never got to have the actual experience of reading these for the first time with no clue of where the characters would wind up…and that’s knowledge I can’t forget, so certainly colors my reading.

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #7

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tmntadventures007Plotted by: Dean Clarrain and Ryan Brown
Written by: Dean Clarrain
Penciled by: Jim Lawson
Inked & Lettered by: Gary Fields
Colored by: Barry Grossman
Cover: Ryan Brown
Editors: Scott Fulop, Victor Gorelick
Published by: Archie Comics
Cover Date: December 1989
Cover Price: $1.00

Now, this is a trip down memory lane! Unlike contemporary comics that MIGHT have a “previously…” page or some kind of recap…this is absolutely from the days when any given issue might be someone’s first, and acknowledgement would be given to that with exposition catching one up, or some sort of recap. This issue takes a couple pages to recap recent events (TMNT Adventures #s 5 & 6 specifically) right to the final panel of the previous issue, picking up immediately from there.

The turtles are spit out by a cow head, in front of a couple of living tree-figures. We as readers (along with the turtles) are quickly introduced to Stump and Sling (the trees) and Cudley the Cowlick (the cow head). Cudley can travel through space and time, carrying others in his mouth. Stump and Sling run Intergalactic Wrestling from Sump Arena, and they’re presently on Stump Asteroid. The turtles are forced to wrestle an alien named Cryin’ Houn’, while learning that Leatherhead is still alive (also grabbed by Cudley) and he’s facing Ace Duck. The wrestling matches end with the turtles and Leatherhead victorious, and Stump and sling are forced to send the turtles home (Leatherhead elects to stay, feeling he has no place back on Earth). Cudley accidentally returns the turtles first to Earth 100 years in their future (giving them a glimpse of a world ravaged by environmental disaster. Interspersed through the issue we see Shredder getting yelled at by Krang for losing his one connection to the Turnstone, and then of Krang lamenting the situation and getting further frustrated that he tunes in too late to catch the day’s Intergalactic Wrestling match (and thus we as readers see that he just missed learning of the turtles’ and Leatherhead’s involvement).

The art here is pretty good…not exactly my ideal, but it works quite well. I doubt I would have recognized the work as Lawson‘s as it lacks the visual style I’ve gotten accustomed to from his work since the TMNT vol. 4 Mirage run through to present. There’s a definite simplicity to the visuals of the issue–linework as well as coloring–that gives this the definite look and feel of something aimed at kids. That’s not to say it’s bad, just that it differs greatly from the original Mirage series and does not come off as overly detailed. I do like the turtles’ wresting costumes, and offhand they remind me a bit of the “superhero turtles” seen in later Mirage stuff.

The story is also rather simple and straightforward even while introducing a cosmic element to this version of the turtles. Stump and Sling remind me quite a bit of the X-Men’s Mojo, except not nearly so dark/villainous. Cudley’s an interesting figure…weird, yet not a mutant; just an alien…and a bit of a deux ex machina on the space/time travel thing.

The issue continues to add to the world of this take on the turtles, moving yet further away from the cartoon, Mirage comics, and forging its own continuity with its own take on existing characters while introducing characters unique to this series.

I enjoyed the issue, and while a couple details stick with me, I’d forgotten other particulars. I was also very interested to note copyright information in the indicia, differentiating Man Ray, Cryin’ Houn, Turnstone, Mary Bones, Stump, Sling, and Cudley as being creator-owned characters and not Mirage stock. That’s mostly a topic for its own post, but my noticing it here definitely puts that at the forefront of my mind and I’ll be looking for such details in future issues with other characters I recall.

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #1

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tmntadventures001Return of the Shredder (part 1 of 2)

Art and letters by: Dave Garcia
Adapted from Scripts by: Christy Marx and David Wise
Color by: Barry Grossman
Editor: Victor Gorelick
Cover: Eastman, Laird, Lavigne
Published by: Mirage/Archie
Cover Price: $1.00
Cover Date: March 1989

We begin the issue with Mikey and Leo in a supermarket, doing some casual shopping. A couple of would-be thieves try to hold up the place, but the turtles stop them without any trouble at all. Back home, they wax nostalgic of the workout Shredder’s foot-bots gave them. Meanwhile in Dimension X, Shredder laments his recent defeat and begs Krang to send him back to earth. Tiring of the whining, Krang does so…but sends him alone. To Shredder’s surprise, he’s been left without any of his previous resources, and must make do with himself and anything new he can do.

Still meanwhile, at Channel 6, April’s boss has a new girlfriend who hates turtles, and thus he tries to impress her by pushing an anti-turtle agenda that April (of course) rebels against. Shredder recruits some thugs at a dojo and has them dress in turtle costumes…on the idea that if he turns the citizenry against the turtles, they’ll be forced to come out to defend themselves. Krang disagrees, and maintains his strict notion: Shredder’s on his own until he produces results. We leave off on Shredder musing that he’s left with just one place to turn…

While still rather corny and hokey (and I mostly blame the plot the comic’s creative team had to work with), this is a huge step up from the initial mini-series. While that was cramming nearly an episode and a half into each issue, this series gives the adaptation room to breathe. This entire issue comprises a mere HALF of one single episode.

The story feels a lot more open and a bit more complex as a result of the extra space for pacing. However, the characters all still seem rather surfacey and underdeveloped. If I didn’t already know plenty about them, I’d hardly know one from another. Additionally, April’s coworkers are little more than plot-point gags.

The art has a much different feel to it while maintaining a certain familiarity. The creative team is different from the mini-series, and other than the cover doesn’t seem to be utilizing any names I recognize as being from Mirage. The art isn’t bad, but it’s not wonderful…though I do definitely appreciate the layouts and that we aren’t given a bunch of huge splash panels or full or double-page splashes. This sticks very much to a “typical” comics feel and appearance, just differentiated by the turtles.

All in all, nothing terribly special about the issue–though I definitely like the cover. It’s one of the most “iconic” to me, and to this day it would hold up well as a poster or some oversized print, I think.

This was one of my earliest #1 issues of anything…back when #1s were actually a ‘special’ and significant thing, not something that came around every year or two for the same series again and again. Though I remember this as one of my earliest, I can’t honestly remember where I got this issue–whether it was a $5 issue at Capp’s Comics, or something I found at Comics & Collectibles. And I’m pretty sure I did not get it through American Entertainment–I remember a couple other issues from the mail-order route.

While I’ll get to it when I cover it, I’m actually more inclined to count these earliest issues as a longer mini-series, and see #5 of TMNT Adventures as being the true first issue of the run.

TMNT Revisited: TMNT Adventures #9

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Teenage Mutant Ninja Turtles Adventures #9

TMNT Revisited: TMNT Adventures #8

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Teenage Mutant Ninja Turtles Adventures #8

TMNT Revisited: TMNT Adventures #7

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Teenage Mutant Ninja Turtles Adventures #7

TMNT Revisited: TMNT Adventures #2

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Teenage Mutant Ninja Turtles Adventures #2

Harder-to-Acquire Acquisitions

I’ve come to take it for granted having a number of great comic shops nearby, amazing bargain-bins, and when I can’t find stuff in-person, the ease of eBay, and several online retailers.

But…in classic Archie TMNT, I’ve found a major hole in everyone’s stock, where I’m having to actually branch beyond usual sources and/or prices…and the simple point-and-click of online purchasing.

tmnt_digests_and_intergalactic_wrestling

I was able to order these TMNT Classics Digest issues from Mirage Licensing for a very reasonable price. Unfortunately, I’m left several issues shy of the 7-issue set, and “no one” stocks ’em.

And I more than DOUBLED the amount I have EVER paid for ANY single issue of a comic, bidding on the TMNT: Intergalactic Wrestling issue (and this without even the audiocassette it was originally packaged with).

But I’m relatively determined to finish my Archie collection of TMNT, and have just a handful of issues left to do so.

Definitely a bit of “fun” to the “hunt,” and a bit more satisfaction and sense of “reward” than with ordering something simply, common, that I can compare prices across multiple sources to save a couple dollars, etc.

And it’ll be cool to complete an “active subcollection,” a finite body of books, in the Archie TMNT stuff.

Just a little further to go…