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Armor Hunters #1 [Review]

armorhunters001regArmor Hunters / Part I: Quarry

Writer: Robert Venditti
Artist: Doug Braithwaite
Colorist: Laura Martin
Letterer: Dave Sharpe
Cover Artists: Jorge Molina, Clayton Crain, Trevor Hairsine, Doug Braithwaite
Assistant Editor: Josh Johns
Editor: Warren Simons
Published by: Valiant
Cover Price: $3.99 ($5.99 Chromium Cover)

It’s definitely safe to say that this is an issue I’ve been looking forward to specifically for quite a few weeks now. Valiant‘s done a great job with “pushing” their titles, and as someone who’s already “all-in” for present, an event like this is well-suited for me. Though I believe the “main” story will be contained to this 4-issue mini-series, there are some tie-ins with X-O Manowar and Unity, as well as several tie-in mini-series. As the opening/first chapter in the event itself, this issue stands alone fairly well while sitting in the midst of established continuity.

This issue opens with an attack on a Russian facility where suits of armor are being developed in as-close-as-possible approximation to Aric’s X-O armor. The aliens attack the base, killing those within, having located the place due to the armors. While no sentience is detected, the armors are destroyed, and the aliens left baffled as to why humans would seek to duplicate such dangerous things. After this attack, Aric finds his people’s new homeland invaded by US forces–though said forces claim to be there to protect them, not to invade. Aric is brought up to speed from the US forces’ side, and seeks further counsel from Malgam (the alien he fought in the Armor Hunters Prelude in X-O Manowar #s 23-24). The alien “hunters” then unleash an attack that leaves little doubt as to their power, and the devastation possible on Earth if the X-O armor is not turned over to them.

As said, this issue sits in the midst of estabished continuity–particularly in references to goings-on in the X-O Manowar title. While readers of that title will have a fuller appreciation of Aric’s attitude and and what led to the present status quo, reading this issue by itself one is simply presented WITh the present status quo. Said status quo can be accepted at face value, but those interested in more can seek out the earlier stories to get the details.

By and large, this issue reads like an issue of X-O Manowar (which makes sense, given Venditti is the writer on both). The aliens are presented as the antagonists, yet don’t come off entirely as ‘villains’–moreso they come off as a “Federation” with no “Prime Directive” and no qualms about razing planets to make sure the apparently sentient armors are eradicated. The characterization seems consistent with the X-O Manowar title, and I have no issues with the story so far as “merely” the opening chapter.

Visually, I don’t have much to say except that I really enjoyed the issue, and nothing to the art really put me off or distracted me from the story. I know Braithwaite‘s art from Unity at the least, which adds to the consistent familiarity of the issue’s look/feel. I like the aliens’ design–they look suitably alien, while also being distinct individuals.

While this issue in and of itself doesn’t seem to justify the huge crossover, its ending does show how the crossover works quite organically as the impact of the issue is not limited to a single facility or base and truly will affect the entire planet.

Though one could presumably “jump in blind” with this issue and reasonably follow stuff, the full enjoyment (at least for me) of the issue comes from its growth out of continuity.

As there are a couple covers/editions, I recommend sticking with the standard cover…I was not suitably impressed at the “enhanced” “chromium” cover, finding it did not have the same boldness of the classic ’90s Valiant Chromium covers.

If you’re reading X-O Manowar, this definitely works as an extension of the title. It’s also worth picking up if you’re planning to follow any of the tie-in minis to get what I imagine will be the larger/broader context. And if you’re just looking for a mini-series to “dabble” in Valiant, this is also worthwhile on the whole.

Rise of the Magi #s 0 & 1 [Review]

riseofthemagi001Writer: Marc Silvestri
Artists: Sumeyye Kesgin & Marc Silvestri
Colorist: Betsy Gonia (#0 – Jasen Smith)
Letterer: Troy Peteri
Editor: Betsy Gonia
Art Assists: Bridget Silvestri
Cover: Marc Silvestri & Betsy Gonia (#0 – Silvestri & Andy Troy
Published by: Image/Top Cow
Cover Price: $3.50 (#0 – Free)

Rise of the Magi is one of the Free Comic Book Day comics that seemed to jump out more than most…though at present whether that was internet “hype” or the logo and cover of the issue itself catching me, I’m not sure. I hadn’t gotten around to reading that issue, but saw the first issue of the series itself out this past week, so decided to give it a chance. (While not the $2.99 that anymore is a quick-sell for me, the 0-issue having been free and this first issue being $3.50 at least kept it under the frustrating $3.99 price point).

riseofthemagi000The 0-issue’s cover was a bit deceptive…I can’t quite put my finger on it, but it led me to believe the main character was going to have some sort of agenda against witches (and warlocks?) or otherwise be opposed to magic/etc. in general. However, the issue begins with a page of mostly text setting up the situation–all magic is contained in a small orb, and doing something to the orb would affect the entire universe. A boy whose brother is part of some sort of guard unit protecting the orb stumbles across a situation threatening the orb, leading into the #1 issue.

In Rise of the Magi #1, we get some further context of the magic orb, the Spellguard, and what’s going on that threatens the orb. As the threatening scenario plays out, the boy is drawn tightly into the situation, and ultimately thrust into a world he’s going to have to learn to operate in as the series moves forward.

Visually, I was more impressed with the first issue–brief as it was. The second issue had a bit of a jarring visual shift, though at least it came with a “chapter break” in the story rather than just shifting with no apparent rhyme or reason. Given this is not an “established property,” I have no visuals to compare it to–simply the archetypal fantasy setting given the primarily-fantasy setting of the story. That lack of comparison leaves the art to stand on its own, with no preconceived notions on my part with the specific characters. Given I’ve liked Silvestri‘s art in the past on X-Men stuff in particular, I had rather high expectations for this, but found myself a bit disappointed. The art was not bad, it just didn’t live up to whatever my expectations had set.

Story-wise, I found myself rather “iffy” partway into #1, figuring this to be “just another” fantasy thing, but the ending of the issue gave a bit of a twist to that…yet, it’s a twist that also feels like “just another” of its kind. The characters and specifics may be a bit different, but it’s definitely not the first such story I’ve seen/read of its kind, and I’m not entirely sure what to make of it.

I can’t say I’m exactly “impressed,” but to again use the passive: it’s not bad. If you like Silvestri or any of the other creators involved, it’s definitely worth taking a look. All in all, I think it’s safe to say that if I happen to notice the next issue I’ll pick it up, giving the series another issue to really hook me, but it doesn’t yet have me enough to want to put it on my pull list.

Teenage Mutant Ninja Turtles (IDW) #34 [Review]

teenagemutantninjaturtlesidw034Story: Kevin Eastman, Bobby Curnow, Tom Waltz
Script: Tom Waltz
Art: Mateus Santolouco
Colors: Ronda Pattison
Letters: Shawn Lee
Editor: Bobby Curnow
Cover: Mateus Santolouco
Published by: IDW
Cover Price: $3.99

While heading to Harold’s lab to seek his assistance, Donnie and April run across Casey and Angel. Angel accompanies the duo to the lab, while Casey heads off on his own, still dealing with recent events. Harold’s been busy, and whatever his intentions with a security robot, the thing predictably-ish loses control, forcing the turtle and his human allies into combat…which leads to the introduction of another familiar name to this series. Meanwhile, Leonardo and Splinter discuss priorities, and we leave off with the latest development with a couple of uneasy allies.

Story-wise, not a whole lot to say for this issue. This definitely feels like a developmental issue…not really “treading water” or anything, but definitely <b>A</b> “middle chapter” of a middle chapter, so to speak. We do get some good development in Harold’s place in things, though that sort of adds to this middle sense–after City Fall and the quieter Northampton, this issue (and arc) feels like it’s more laying the groundwork for a coming showdown with Krang and his Technodrome.

We have the introduction of a familiar turtle robot, which is ok–I’m not a particular fan overall, though I’ve owned the action figures and not had a terrible problem with the cartoon episodes. This take on the thing put me in mind of the current animated series’ version…perhaps simply because that’s the most recent I’ve seen. Whatever my feelings about the use of the character (which works well even if I’m not the biggest fan)…I really like the visual!

Which leads to the issue’s art: I continue to really dig Santolouco‘s visual style with these characters! As I’ve probably said previously, I don’t care for April’s hair style of late, but that isn’t necessarily a comment on the art as much as one guy’s preferences. The visual take Santolouco brings to the book is enjoyable, and a bit different (moreso for the turtles), but has come to be another favorite of mine.

All in all, another quite solid issue of a series that–nearly three years in–continues to have me looking forward to each new issue, and marveling at the excellent blend of all the previous iterations of the TMNT that this brings to the fore: a sort of mash-up, taking the best of all the past and giving us this present continuity…a continuity that I’m coming to regard as a favorite in itself.

Given IDW’s short 4-issue arcs / 4-issue-TPB pattern, this is the 2nd chapter of 4, so not in itself a jumping on point, though still a strong “episode” in itself, worthy of reading for a casual fan–particularly one of Donatello–if not essential.

I enjoyed the read; the look of Metalhead, and exclaimed out loud at the recognition of Nobody.

Rai #1 [Review]

Rai #1 Plus EditionWelcome to New Japan

Writer: Matt Kindt
Art: Clayton Crain
Letters: Dave Lanphear
Associate Editor: Alejandro Arbona
Editor: Warren Simons
Published by: Valiant
Cover Price: $3.99 ($4.99 “Plus Edition”)

This is–even more than Unity–probably my most-anticipated new release title from Valiant. And while I normally avoid variant editions like a plague, I wound up picking up the “Plus Edition” when I found it a couple days after having bought/read the regular edition.

On the whole, I mostly prefer the regular edition…the only really worthwhile (to me) part of the “Plus” material was the map of Japan 4001 A.D. that gives a lot of detail to the various levels of the future country that can’t possibly fit in-story (at least not in a single issue). I really don’t care whatsoever for the “bonus” Spylocke stuff, and would have been quite content leaving that to what it was in the regular edition. The “selling point” of the “Plus Edition” is that these 16 pages of material won’t be reprinted in the collected edition…though somehow, I can’t see the map going for long without inclusion, as it could prove a very useful bit of information to have (at least in the eventual deluxe edition hardcover). I groused last year about DC‘s “poster” fold-out from Superman Unchained #1 and how that seemed pointless…seeing this map, this (again, to me) is exactly the sort of thing worthy of being a poster fold-out!

The bulk of the issue itself is focused on the fact that for the first time in a thousand years, a murder has been committed. This leads to the involvement of Rai–a guardian of Japan. Our viewpoint character is someone curious to see Rai “live,” to see this legendary figure, and we get a fair bit of context from her narration before we shift to getting the same from Rai himself.

This issue felt rather immersive, as I just sort of got lost in the reading and the exploration of this futuristic Japan. I was certainly influenced by knowledge of the classic version of Rai from the ’90s Valiant universe and what I’ve come to know of that version of the character. It’s that knowledge that made me all the more curious about what I’d find here, and to see what would be done with the character. As with many first issues, I found myself taking this in much as I would a tv show I was checking out–I recognize where we may have been introduced to supporting characters, though with only a single “episode” there’s little telling what will last and what’s just setup outside of the title character himself.

The story certainly interests me–I’m very much looking forward to the next issue–but I can’t just rattle off names of characters or anything on the initial read-through and re-perusal.

Visually, this is a beautiful issue–I really like the character designs, and nothing stood out to me as distraction. The art just fits the story and has something about it that just fits the title, the character, and the overall concept. It’s got a realism to it that I like but it still manages to be recognizably a comic and not something trying to be a photonovel or anything of that sort.

I don’t touch on covers (other than grousing about variants) as much as I ought, but this cover is–to me–possibly the most “iconic” of the Valiant issues this year, and probably for the entire current run of the publisher. The title logo is properly familiar yet simple and new; the cover image is really only about half the cover, but is nicely offset by the white bar with the logo (regular edition) and offset by black on the plus edition (which I like slightly better). The cover design itself is eye-catching and shows all the issue’s information clearly (publisher, issue #, title, creators) with a striking image of the main character.

Rai #1 Regular EditionTo me, this is the best of the Valiant launches–the title catches the eye from the cover, the interior is great visually, the story is engaging with a solid balance between divulging necessary information to hook me as a reader while leaving plenty of details to the imagination or future exploration, and simply leaves me quite interested in the next issue. Further strength lies in this being officially set in the Valiant universe, in the same time-period (4001 AD) as the most recent Eternal Warrior arc, and yet you don’t have to have read ANYTHING else from the publisher to “get” this story and its characters. This can be read entirely by itself, as nothing more than a sci-fi story set in a futuristic Japan.

While my ultimate preference would like in a singular edition with no variance in covers and content (even at a $4.99 instead of $3.99 price point), this is about as good as it gets when it comes to first issues these days. Whether you’ve read anything else from Valiant classic or present, if you enjoy sci fi or futuristic stories, or just something with a legendary guardian figure wielding a sword, I highly recommend checking this out, whichever edition you’d find.

Serenity: Leaves on the Wind #1 [Review]

serenityleavesonthewind001Script: Zack Whedon
Pencils: Georges Jeanty
Inks: Karl Story
Colors: Laura Martin
Letters: Michael Heisler
Cover: Dan Dos Santos
Executive Producer: Joss Whedon
Published by: Dark Horse Comics
Cover Price: $3.50

I have to blame a friend for my getting this. Firstly, I’m pretty sure she was aware of this then-upcoming series before I was, and then more recently being my “excuse” to “upgrade” my Firefly/Serenity collection. I also recently re-watched the entire series and movie, wrapping up just a couple weeks ago.

Given that recency, I was impressed with the cover from the start. Dos Santos captures Mal’s face in such a way that there’s no doubt that’s as portrayed by Nathan Fillion. The cover in general looks like a scene straight off the screen.

The interior art threw me off a little bit…there’s something almost too “light” or “bright” about its coloring, and some of the panels’ shots seemed a little more “out there” to me than I’d expect after being used to the visuals of the tv show. Granted, this is a comic book, so that change in visual style needs to be afforded a certain level of “pass” allowing for the difference in medium.

In and of itself, the visuals are good. I wasn’t blown away by anything seeming particularly amazing, but everything fit for the most part. There were a couple panels I had trouble telling who was supposed to be who, but I’m not entirely convinced that wasn’t just my brain refusing to parse ’em out without audible voices to identify the characters.

The story works in general. We pick up some time after the events of the film Serenity, so as the issue progresses the status quo is gradually revealed while leaving some questions (or at least the specifics of how things went down) up in the air.

That this is a comic and not the tv show and yet it’s advancing the same story creates an interesting dynamic of sorts that I haven’t experienced all that often…particularly as the two media aren’t usually directly connected in this way.

I could “hear” the characters’ voices in the dialogue, and given context of the story, the characters themselves seemed authentic to me.

Unfortunately and fortunately at the same time, the comic is a different presentation of the material…lacking the movement and charm of the actors and actresses themselves, their voices, and other things tv and film can do that comics can’t. However, the comic can show things on a grander scale than a tv budget can allow, thus opening the scope of the story that much more.

Unfortunately, as only the first issue of six, this is just a chunk of story for now. Far too short to really be compared to a singular episode of the tv show, yet it seems like there’ll be enough content to this story that the better comparison of the eventual whole would be to that of the film rather than a single episode.

In the current marketplace of primarily $3.99 cover prices, this is “only” $3.50…not as much a bargain as $2.99, but a more reasonable step in pricing than the leap to $3.99.

While you may have plenty of questions of the backstory, this also isn’t a horrible place to jump in fresh…though picking up as it does after the events of the tv show/film you’ll encounter a fair number of “spoilers” should you opt to go back to the source material.

All in all, this is an issue I was looking forward to, made “top of the stack” for my reading priority (even ahead of as-yet unread issues from the past several weeks), and was enjoyable to read.

I’m definitely looking forward to the next issue, and seeing where the characters go!

Thoughts on Last Week’s Comics: Week of November 20, 2013

X-O MANOWAR #19

xomanowar019I’ve said before–right now, I’m “all in” with the current Valiant. As such, I quite enjoyed that this is a tie-in to Unity. PLUS, it just makes sense: since Aric–X-O–is the inciting factor OF the events of Unity, it would be rather weird for this book to NOT touch on that. Where I’d thought Unity seemed like a slightly more epic issue of X-O Manowar, with a more expanded cast…this issue does a great job of re-humanizing Aric, keeping him relatable and not being some god-like faceless alien bent on conquering a country. Yet, after Unity #1, Nord‘s art here seems out of place and rather weird to me. The story continues on from earlier issues, and events have built rather organically, so nothing seems forced. I like the cover’s symbolism, as well as the design: the Unity Tie-In blurb is at the bottom of the cover, so looking at the cover, the info is there…but it does not take away from the Valiant trade-dress at the top, and in a typical comics-racking format, it’s probably not even going to be seen, and thus the book sells itself on its own merits without RELYING on being a tie-in.

BLOODSHOT AND H.A.R.D. CORPS #16

bloodshot016I continue to be impressed with this “new direction” and re-titling of the Bloodshot book. While I remember anticipating the supporting cast that I’d thought was being built to, the H.A.R.D. Corps angle is working really well for me. It feels like an organic development and mixing, and the characters seem to fit together quite nicely. Perhaps most of all I greatly appreciate that despite adding H.A.R.D. Corps to the title–literally–the numbering continues onward…Valiant clearly recognizes that the series doesn’t need to re-start to #1 again every few months. Seeing Bloodshot himself amped up with the tech H.A.R.D. Corps sports–albeit more powerful since he can survive stuff normal humans can’t–is an additional treat in finding out what the character can, can’t, and will/won’t do. I’m also liking the ongoing interactions with Harada, as it makes sense that someone like Harada would be involved in far more than just chasing down some kids. I’m hoping the H.A.R.D. Corps crew is around for quite awhile, and that this title keeps up with the quality. I’m certainly around for awhile yet!

ETERNAL WARRIOR #3

eternalwarrior003I noticed an “editor’s note” in this issue, placing the events of the issue/story before the events of Archer and Armstrong #5…and that one little note made me suddenly enjoy this story all the more. Instead of being just some random story, knowing it takes place before the other appearances of Gilad in the pages of Archer and Armstrong, X-O Manowar, and now Unity gives me more context to appreciate. This is in its own way an origin story for the Eternal Warrior…not so much how he came to be (that’s touched on in A&A) but how he goes from one status quo to the “present day” status quo of Valiant in general. I’m also quite appreciating the character interactions, and laughed out loud at the old lady trying to shush Gilad and his daughter for their arguing in public. I’m interested in the conclusion of this arc, but admittedly even MORE interested in #5, seeing the Eternal Warrior of the future…which is kind of a shame, given advance solicitations and “convention announcements” and such, as I’d have more preference on just anticipating the current arc.

TMNT NEW ANIMATED ADVENTURES #5

tmntnewanimatedadventures005I’m finding myself growing to PREFER Brizuela‘s visual style to the actual cartoon itself. The turtles look great in this issue–as they have in the previous issues. While Fishface is one of the more ridiculous concepts of the series, this issue shows what a threat he can be, and is maybe the first time I’ve come this close to enjoying the character at all. I’m drawing obvious parallels between this series and Archie‘s TMNT Adventures; both developing from tv series, both serving as an alternative for fans of the cartoon vs. just the comics. This series has yet to straight up adapt any episodes, yet it’s set in the same continuity, rather than developing its own universe. It works, I’m going to continue on with this title if only for the art…but unfortunately, some of the shininess has worn off for me, and I find myself preferring the regular ongoing IDW continuity. Still, fans of the show will appreciate this most likely, and it’s a good title of one-off/one-issue stories if you want to read something with the TMNT but not have to deal with a lot of continuity or related/tie-in issues.

BEN10 #1

ben10001I was originally drawn to Ben10 upon discovering Dwayne McDuffie‘s involvement, and watched a handful of episodes from a DVD I snagged sometime last year. I never managed to get very far into the series (and I think what I saw was the equivalent of a second or third season), so I’m not all that steeped in Ben10 continuity to know if this is a tie-in or continuation of the cartoon’s continuity, or just its own thing. I don’t suppose it matters TOO much…I zipped right through the issue and enjoyed it in and of itself. However, not being entirely certain of where this is in the larger Ben10 universe/timeline, I’m pretty sure I’m left “on the outside” just enough that I’m not really the target audience for this book. Still, it was worth my trying for being the first issue…but I rather doubt I’ll keep sinking $4/issue into this. If you are or have a fan of the show, I’d definitely say check this out…it’s the premiere issue, after all. But if you’ve never experienced anything Ben10, this issue doesn’t particularly fill you in on stuff so wouldn’t seem the greatest ‘first-introduction-to-the-series/premise’ story to dive in on.

DOCTOR WHO: PRISONERS OF TIME #12

doctorwhoprisonersoftime012I haven’t read issues 1-11, but I bought this issue BECAUSE it’s the last issue…also in anticipation of the Day of the Doctor 50th Anniversary Special. Story-wise, I was fairly lost…not having any details whatsoever of the previous 11 issues. I’m also a bit iffy on the art, with this issue having something just a bit “off” about the various Doctors. Despite that, I could recognize them all, and love the double-page spread of all 11 Doctors. That I could identify each is testament to how far I’ve come as a Doctor Who fan since March of this year. I’d figured I’d probably go for a collected volume of this series, but I’m pretty sure it’s being split into 3 books, so barring a single-edition, I’ll cut my losses with having this single issue that includes all the Doctors and be glad I only spent the $3.99. I imagine if you’ve been following the series to date this puts a nice cap on the series and possibly the entirety of IDW‘s holding of the DW license. In and of itself, I’m kinda “meh” on this…the issue wasn’t bad, but not exactly my cup of tea…yet I hope that’s more my lack of 11 issues’ context than anything of the series itself.

The Trials of Shazam vol. 2 TPB [Review]

trialsofshazamtpb002Writer: Judd Winick
Artists: Howard Porter, Mauro Cascioli
Letterers: Rob Leigh, Travis Lanham
Original Series Covers: Howard Porter, Mauro Cascioli
Reprints: The Trials of Shazam #s 7-12
Published by: DC Comics
Cover Price: $14.99

This volume took me a bit longer to “get into” than the first…partially less excitement to get into the volume (now having a good idea of the story and such after reading the first). Of course, plenty of distraction, too with a “new comics day” and a local comic convention since reading the last volume.

We pick up here with Freddy’s journey…he’s got part of the powers of Shazam, and Sabina has the others so far…with a couple of the gods’ powers as yet unspoken for. He winds up recruiting “help” from the Shadowpact, on the idea that his attaining the powers is less important than Sabina NOT getting them. As she steals more power and the balance of magic is close to being toppled, the “war” actually breaks out with Sabina launching a spell that needs one million souls and will push Dark Magic far beyond Light magic. Freddy meanwhile recruits the Justice League and leads the counter-assault. Things finally come to a head, and the legend of Shazam moves forward.

Story-wise, this volume is consistent with the first; this felt like the back half of the same story, with obvious progression and development from what came before. I definitely liked seeing the other characters involved…while I expected this to be Shazam-centric, seeing that this takes place in the shared, main DC Universe of the time makes it so much better than just being off in its own little corner. It’s also cool to see Freddy being responsible and involving others as the situation needs it rather than egotistically insisting on going it alone (suggesting there’s plenty of strength simply in recognizing when one needs to turn to others, perhaps).

Visually, the first couple chapters match the entire previous volume while the final four are a shift as we move to Cascioli on art rather than Porter. While this is in itself a bit jarring and quite noticeable, it works pretty well…and I definitely prefer a complete such shift than stuff being interspersed. It may not be entirely consistent with the first 8 chapters, but the parts are consistent with themselves, and everyone is still quite recognizable. I actually think I’d’ve preferred this latter visual take for the entire thing if that’d been possible.

As a whole, a good volume, though I maintain that I’d’ve by far preferred this be one large volume to its existing two skinnier volumes. This is a singular overall story that seems near-arbitrarily split in half just for the sake of being halved, or of keeping its collected volumes as the “standard” 6-issue things.

I’d think it obvious, but as the second of two volumes, if you’ve not read the first, I don’t see any real reason to seek this out unless you’re specifically looking for the ending of the story rather than the beginning or ‘full’ story. But if you’ve read the first half, this is definitely well worth getting to finish, to have the complete story. Overall, I’d recommend trying to get both volumes at once if possible to read as close together as possible.

I wasn’t sure what to expect of this series and already knew the “core” ending going in. But I definitely  enjoyed reading this, and find myself very disappointed to realize for the moment that other than the New 52 Shazam volume I read weeks ago, I don’t know if there are any collections with NEW Shazam stuff after this story out there or what issues to get for any appearances of Shazam.

The fact that that bothers me and that I’m interested in more of this take on the characters is a definite positive to me and credit to the story.

If you want to see the Shazam/Captain Marvel stuff actually progressed and status quo changed/updated (or at least don’t mind it happening), this is definitely well worth reading!

Shadowman #12 [Review]

shadowman012Deadside Blues; Lucky Charm; Blackout

Writers: Ales Kot, Christopher Sebela, Duffy Boudreau
Art: Cafu, Matthew Southworth, Diego Bernard, Alejandro Sicat
Colors: Andy Troy, Jose Villarrubia, Ian Hannin
Letters: Dave Sharpe
Cover Art: Dave Johnson and Kekai Kotaki
Editor: Alejandro Arbona
Executive Editor: Warren Simons
Published by: Valiant
Cover Price: $3.99

I’ve kinda lost the “flow” of this Shadowman title. Seems we’ve had a definite interruption of the ongoing story: a #0 issue, a “Halloween special,” and now this 3-complete-stories issue, as we await a new creative team that’s taking over.

While I’m all about done-in-one stories, self-contained issues, having 3 such stories in one regular-sized issue is a bit much (or short, depending on how one looks at it). These three seem rather slice-of-life; the simple stuff that’s not that big a challenge. They can’t be a big challenge–there’re only a handful of pages to get to the end of the situation as presented!

Given three stories, I’m not bothered by three visual styles in the issue. None of ’em particularly blew me away, but none struck me as annoying or hard to follow. Solid art doing what the art should do.

The stories themselves are a handful of pages apiece. Nothing particularly wrong with any of them–they all offer a touch of insight into Shadowman. They definitely make this feel like a “filler” issue…I’d’ve much rathered see these presented in place of multi-page “previews” in the back of Valiant‘s books. Original COMPLETE shorts to introduce non-readers of Shadowman to the character, and provide some incentive to Shadowman readers to maybe grab another issue. (Easy enough to suggest as a fan currently buying any/all Valiant singles).

Taken as a whole, I found the issue fairly mediocre. Not bad, but not wonderful; for the moment nothing in it seems particularly germane to anything ongoing. If you’re following the series and not inclined to skip issues, this is worth getting and reading. Though it stands alone in and of itself, readers would likely benefit quite a bit with context from having read earlier issues. If you’re looking for a jumping-in point, it seems the next issue will be the spot to do so.

If I wasn’t currently “all-in” on the Valiant books…I’m pretty sure I’d call it a day for now on the series, myself. As-is, I’m hoping this new creative team picks things up and runs next issue and shows me that I actively want to keep up with this title rather than passively “not drop” it.

Quantum and Woody #5 [Review]

quantumandwoody005Writer: James Asmus
Art: Ming Doyle
Colors: Jordie Bellaire
Pin-Up: Tom Fowler and Brian Reber
Cover Art: Andrew Robinson, Lee Garbett, David Lopez, Mike McKone
Letters: Dave Lanphear
Editor: Alejandro Arbona
Executive Editor: Warren Simons
Published by: Valiant
Cover Price: $3.99

Now that they’ve accepted they’re stuck together…Eric (Quantum) and Woody are sharing Eric’s apartment. Of course, Eric hadn’t counted on Woody ALSO bringing the goat (now named Vincent van Goat) and the “teenage” clone of the woman who murdered their father into the mix. As Eric goes to work and returns the weapons Woody snuck out, he tasks Woody with finding a job. Instead, Woody decides to house-hunt, and winds up losing Eric’s car in the process. Eric meanwhile finds that he’s come to the attention of his boss, who lays out an interesting proposal.

Though I’ve now read all of the original Q&W issues, I’ve never looked all that deeply into them…but at least on the surface, this continues to very much come off as being in the same spirit. The situations are modified, more modern…but this series fits right with the original to me.

I don’t know where the story’s actually going, though I recognize Eric’s boss’s name and so have a certain suspicion there. I do have a better sense of Eric’s annoyance (and Woody’s deservance of being the target of said annoyance) in this series so far. 

The art isn’t bad, though something seems a bit “off” and I can’t quite put my finger on it. It’s a bit of a shift, but everyone’s still recognizable and it’s not hard to follow what’s going on.

As a bonus, we get a random pinup page in the back…which is rather amusing in itself, as well as refreshing: it’s a pin-up page, meaning full-page one-page art piece…but get this: it’s NOT A VARIANT COVER! Someone, somewhere, actually remembers that an artist can do a piece of art like this without it HAVING TO BE a VARIANT!

All in all, a good issue, and as billed on the cover, the start of a new arc and thus a better jumping-on point than the previous issue (especially when you consider the first TPB is due out soon at the “bargain” $9.99 price point of all the Valiant vol. 1s). If you’re already following the title, it’s worth continuing. If not, you might be better served grabbing the paperback to read the first/origin story and if you like it, continuing on.

Lazarus vol. 1 TPB [Review]

lazarustpb001Family

Written by: Greg Rucka
Art and Letters by: Michael Lark with Stefano Gaudiano and Brian Level
Colors by: Santi Arcas
Cover by: Michael Lark
Publication design by: Michael Lark and Eric Trautmann
Edited by: David Brothers
Reprints: Lazarus #s 1-4
Published by: Image
Cover Price: $9.99

This is another volume that I was ‘sold’ on by virtue of it being $9.99 and thus the chance to try a new series on the cheap (functionally $2.50/issue rather than $3+).

Lazarus is a story set in the future, a world wherein Families run things, and a sort of caste system: core Family at the top, a serving class, and “waste” at the bottom. The term Lazarus applies to a Family’s “champion,” someone who seems genetically engineered to be the epitome of that Family and a sort of enforcer or military type function defending the Family’s interest. This first volume introduces us to the Carlyle Family and their Lazarus, Forever Carlyle. As the Family deals with a recent attack by a rival Family, Forever is sent in to make peace, though some in the Family don’t want peace and so lash out, with rather painful results.

Only four issues in, I can’t say that I feel all that vested in the story…while I’ll admit to curiosity at where things will go, it hasn’t particularly hooked me to where I’ll eagerly seek out single issues or the next volume. It’s an interesting concept, though, with the family intrigue; secrets and betrayals; sort of a futuristic Game of Thrones type thing. 

The art doesn’t exactly do much for me…though that’s not a bad thing here. I had no problem following the story, and even the almost too-frequent “silent panels” seemed to get things across quite well. I did definitely appreciate the lack of full/double page splashes as those tend to really chew up pagecounts pointlessly.

I suppose Rucka‘s name on this would actually be another “selling point” for me, and while this volume’s failed to really hook me, Rucka‘s name and the curiosity I do have means I’ll probably snag the next volume once I notice it’s out, to see if a few more issues’ worth of content do what these didn’t.

All in all, though…not bad for a $10 volume, and it definitely does far more toward getting me to be willing to continue with the series than just a single issue or two would have done.