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Snake-Eyes: Declassified #6 [Review]

Quick Rating: Good!
Title: Untitled

An early Joe mission creates the Snake-Eyes readers were introduced to in the original G.I. Joe # 1…

snakeeyesdeclassified006Story: Brandon Jerwa
Pencils: Emiliano Santalucia
Colors: Jason Jensen
Letters: Brian Crowley
Cover Art: Emiliano Santalucia & Jeremy Roberts
Publisher: Devil’s Due

This issue wraps up the Snake-Eyes Declassified story, detailing in six issues the true "origin" of the man known to us only as Snake-Eyes.

This issue takes us into Snake-Eyes’ earliest days with the G.I. Joe team, and details the mission that largely shaped the character, particularly as he was first seen in the original Marvel series, way back in # 1.

As a reader who’s not terribly familiar with the character, I can say only that I enjoyed this issue, and that it seems to have certain elements I was aware of from flashbacks. Discussing the issue with a friend, it seems that not only this issue, but throughout the series, there have been scenes taken directly from those earliest issues, and given that, lends even more credibility/authenticity to this story.
After trauma in/surrounding his service to his country, Snake-Eyes has been through a lot, and has ultimately wound up on a "daring, highly-trained special mission force" where he can put his experience/training/abilities to good use. The Joes are sent on a rescue mission, but a mechanical failure with a helicopter leads to disaster, and in the midst of the disaster, several key things occur that close the gap between previous issues of this mini and the first issue of the Marvel series.

The art works very well here, conveying exactly what needs to be gotten across to the reader, including something as simple and subtle as the shifting of eyes in a 3-panel sequence at the beginning.
In the end, this story works very well as a story in and of itself–of a man’s trauma and the things he goes through as he deals with loss and hurt–but it also places into a single coherent chronicle the backstory to what is arguably one of (if not the) most popular characters of the G.I. Joe saga.

Though a "#6 of 6" is not necessarily the best jumping-on point, if you’ve followed this series thus far, I highly recommend getting this final issue. And if you’ve passe don the series–do consider checking out the TPB when it (inevitably) comes out.

Highly recommended.

Ratings:

Story: 4/5
Art: 4/5
Overall: 4/5

R.E.B.E.L.S. #4 [Review]

Quick Rating: Decent
Story Title: From Beyond

Dox’s team is coming together, and the villain is revealed!

REBELS Cv4 dsWriter: Tony Bedard
Penciller: Claude St. Aubin
Inker: Scott Hanna
Colorist: Jose Villarrubia
Letterer: Swands
Asst. Editor: Rex Ogle
Editor: Brian Cunningham
Cover: Ed Benes and Rob Hunter
Publisher: DC Comics

Dox’s team is coming together, and we as readers find out a bit more about what’s set current events into motion, and who it was that took over LEGION.

The story feels like it’s loaded with potential, particularly on the cosmic side of the DCU; drawing from older characters and concepts but placing them well within current events of continuity and whatnot. However, even four issues in, I’m not really feeling like I have much to care about with these characters nor their situations. The "main villain" for this arc is one of my least-favorite in the DCU, and even being revamped a bit visually still doesn’t interest me. I’m not familiar enough with these characters to know how their depiction here works with prior versions of them, but they do seem consistent within this series, at least. We’re only four issues in, so hopefully a lot of this is simply foundation-laying, building toward some solid payoff in the near future.

The visuals maintain a nice consistency from earlier issues (even with a different artist). Visually, I can’t help but feel that this is to "cosmic DC" what the earlier issues of the 2003-launched Outsiders series was to the more traditional DCU. The art may not be for everyone, but as what it is, it certainly works for this book and gives it a style that sets it apart from a lotta other books.

Bedard seems to have a good grasp of the cosmic stuff, and if you’re a fan of his stories or of the old LEGION characters, this book’s probably right up your alley. Otherwise, it doesn’t seem like anything terribly essential as yet.

Ratings:

Story: 3/5
Art: 3/5
Overall: 3/5

Sigil #1 [Review]

Writer: Mike Carey
Pencils: Leonard Kirk
Inks: Ed Tadeo
Colors: Guru eFX
Letters: Rob Steen
Cover: Jelena Djurdjevic
Production: Irene Y. Lee
Asst. Editor: Sebastian Girner
Senior Editor: Nick Lowe
Published by: Crossgen/Marvel Comics

I’ve missed Crossgen. However, until this issue, I don’t recall ever reading an issue of Sigil. So, with this being a new take on things and not a continuation of the old…I come to it fresh. And perhaps for that, I greatly enjoyed this issue.

The issue opens with some disembodied voices talking about some past events, and we gradually move to seeing someone who turns toward the camera with surprise, and cut to a high schooler–Samantha Rey–waking suddenly from the dream, to an impatient father trying to get her up for school. She has an important history exam that day, and we learn she’s having trouble with school since losing her mother. Further exposition follows as daughter/father talk, and then as Sam stops by the cemetery on her way to school. Once at school, we see some of what Sam’s high school life is like, as an encounter with a bully forces her to race to class, where her teacher is not happy at her tardiness. Beginning her history exam, she blacks out to a vision, and finds an hour passed, leaving her in hot water with the teacher. We’re introduced to other students, and then Sam’s bully instigates a situation that causes Sam’s birthmark to flare up, and she finds herself facing the realization that her birthmark is something far more.

The art–perhaps simply for Sam having red hair–reminds me a bit of Spider-Man Loves Mary Jane, and the high school setting certainly contributed to that as well. The art seems fairly simple…smooth, and the coloring somehow lighter or “brighter” than I think I’m used to. Overall, nothing struck me in a negative light, and I had zero issue with the art. The entire art team provides a great piece of work that clearly conveys everything going on, and I really liked the art overall.

The story is quite solid. It’s got a lot of exposition to bring us up to speed on the main character in particular, to work us into her world, and while it’s rather noticeable as exposition…it still works for me. It seems the most important, core elements are presented in this issue as we should get from any first issue. The story provides a nice hook at the beginning, introduces us to the main character, to her family, to her school life, and then takes that extra little leap into what makes this story more than just some slice-of-life about some random high school girl. The cliffhanger leaves me eager for more, and yet I don’t feel shortchanged by what story was provided in this issue by itself.

Overall…this is a fantastic start to the series. For some reason, I have it in my head that this is just a mini-series…but I for one would absolutely love to see this as an ongoing, if every issue was up to the quality of this one.

As said above…I come to Sigil fresh. I recognize the name of the ship Sam sees–and caught myself grinning when I recognized it. Major plot point or simple nod to the past, its presence is a welcome inclusion. The use of the sigil itself reminds me of early issues of the original Crossgen stuff without feeling out of place…perhaps for its stylized modification from the original.

I also come to this just totally thrilled that it carries a $2.99 price.

I don’t often talk about a comic’s cover…but I really like the layout of this, what I believe is the “trade dress” for the new Marvel Crossgen stuff. Having Marvel‘s logo at the very bottom puts it virtually out of site, allowing the Crossgen sigil to stand as its own thing at the top, allowing the “branding” to stand on its own. The logo seems familiar, though I can’t presently recall the original to know how it compares to that. The main image draws the eye to the sigil, as a whole emphasizing that. There’s something to be said about such a close-up on the character, but the image doesn’t truly stray into particularly questionable territory.

This is a complete, totally fresh start…there is zero need to have ever read anything else before this. The art is easy on the eyes, and the story draws one in. While fans of the original Crossgen work may be disappointed at this not being a return to the original series…I think it likely that those fans will be able to appreciate this new start. And for anyone considering this…I highly recommend it! As a whole, I consider this a fantastic first issue that is more than the sum of individual story/art ratings…as seen below.

Story: 8/10
Art: 9/10
Whole: 9.5/10

R.E.B.E.L.S. #3 [Review]

Quick Rating: OK
Story Title: A World of Hurt

Dox continues to assemble his grouping of individuals to assist reclamation of his former organization…with little regard for his methods, focusing on the end result.

rebels003Writer: Tony Bedard
Artist: Andy Clarke
Colorist: Jose Villarrubia
Letterer: Swands
Asst. Editor: Rex Ogle
Editor: Brian Cunningham
Cover: Andy Clarke
Publisher: DC Comics

This issue continues to show Dox as he acts on the information he’s been given, but doesn’t really let anyone else in on it. He’s building a new team, focused on the final result and apparently not all that concerned about what steps he’s gotta take to achieve it. After changing someone into an energy-being, Dox heads off with her to see some old allies and recruit them–after explaining that he did not orchestrate the attacks on them that they recently survived. Ultimately, they find that they face quite a formidable foe.

The art on this is quite good, and very consistent with the earlier issues. Its style fits the story, while adding its own "flavor" to the overall product. There’s a sort of dirtiness to it that contributes to the atmosphere, setting this apart from other books visually.

You could do much worse than this book, but then, I’m also finding myself quickly losing interest. While the nostalgia factor prompted my initial interest in the book, I’m not finding these characters to be familiar to me (other than by name/concept), and really not connecting or engaging with ’em. Something about this story feels like it will be much better when read as a complete arc, but on the issue by issue basis, I’m just not feelin’ it.

I suppose if you’re enough of a fan of the writer or artist this’d be worthwhile; ditto if you’re particularly interested in or informed as far as the characters go. As a casual reader, this doesn’t really seem to be anything essential.

Ratings:

Story: 2/5
Art: 3.5/5
Overall: 2.5/5

R.E.B.E.L.S. #2 [Review]

Quick Rating: Not Bad
Story Title: The First Recruit

Vril Dox and Supergirl take on the mercenaries, while Dox finds out more about his benefactor and what he’s expected to do moving forward.

rebels002Writer: Tony Bedard
Artist: Andy Clarke
Colorist: Jose Villarrubia
Letterer: Swands
Asst. Editors: Rex Ogle
Editors: Marts & Cunningham
Cover: Andy Clarke
Publisher: DC Comics

Resuming where the first issue left off, we find Vril Dox and Supergirl fighting the mercenaries that are trying to capture Dox. Dox finds himself faced with a message from the future intended to help him, but opts to use his own methods to go about attaining his goals. Making for Starhaven, Dox’s recruitment drive is in full effect, as we see that this is not a character we’re meant to like overall–he’s a real jerk (to put it mildly).

The story itself isn’t bad, though I’m not all that familiar with most of the characters overall (except Supergirl). Though I recognize Dox and a couple others, I don’t recognize most of the characters, and so am not all that interested. The writing seems solid so far–there’s enough foreshadowing that at least for this arc, it seems there’s a build toward some decent payoff–though I’d prefer to be more engaged in the story.

The art’s not bad, though it’s a bit different than what I’m used to, particularly on the Superman family of books and their depiction of Supergirl. Clarke’s art does bring just enough grittiness to make this seem like a book that doesn’t just fit in general into a generic DCU, but has an edge that reminds me of the earlier issues of Outsiders from 2003 to Infinite Crisis.

All in all, a decent book. Unfortunately, as it’s failed so far to really engage me, I suspect I wouldn’t miss it much (if at all) if I simply skipped it. If you’re interested in the cosmic stuff, you’ll probably enjoy this a bit more; ditto if you’re more familiar with Vril Dox as a character.

Ratings:

Story: 2.5/5
Art: 3/5
Overall: 3/5

R.E.B.E.L.S. #1 [Review]

Quick Rating: Decent
Story Title: The Future is Now

Vril Dox (Brainiac 2) arrives on Earth with pursuers on his tail, and seeks out Supergirl for a special purpose even he doesn’t know.

rebels001Writer: Tony Bedard
Artist: Andy Clarke
Colorist: Jose Villarrubia
Letterer: Travis Lanham
Asst. Editors: Siegel & Ogle
Editors: Marts & Cunningham
Covers: Andy Clarke
Publisher: DC Comics

This is the second time offhand that I have bought a R.E.B.E.L.S. #1. The last time I did so was way back around September 1994. L.E.G.I.O.N. was rebooted during Zero Hour as R.E.B.E.L.S., and was one of the series I’d decided to jump on to check it out from the very beginning. Fourteen-and-one-half years later, this new incarnation of the title had my curiosity, if only for nostalgic value.

This issue opens with a bit of a cliche–people going about normal life, talking about something that then sorta comes true with the arrival of an alien or whatever (in this case, Vril Dox), who asks for something rather simple that I for one normally wouldn’t expect an alien to ask: "Where’s the nearest restroom?" We quickly find out that Dox is being pursued, that his own organization has been taken from him and is now being used against him. Being rather cool and calculating (or rather, not-so-compassionate) he is prepared to see numerous human lives lost to attain his goal. Once Supergirl enters the fray, a couple secrets come out, and we find that there is a good deal at play, just waiting to be revealed.

Overall, I like Clarke’s visuals in this issue. There’s a certain level of detail and a style that seems to fit the story very well. The main complaint I have is that Supergirl looks a little "off," but characters I presume will be main/starring characters for this title have a good look about them that does NOT seem "off." One of the aliens reminds me a bit of both the Aliens as well as Arkillo from the GL books, and yet still has enough of a unique look to be its own thing, while evoking those others–regardless of the intentionality of the similarity.

The story is fairly basic, dealing with a bit of cliche–at least on the surface. Cliche or otherwise, there are some hints dropped as to stuff-to-come, and at least one bombshell drawn from existing continuity that casts characters in a new light. I’ve not read much of Bedard’s work, but recall liking what I have read. This issue really–aside from Supergirl–is playing in its own sandbox away from other DCU books. That sets it apart for me as it is not directly involved in other current stories that I’m following and thus has room to develop and build a bit.

There’s not enough here in this issue to convince me that this’ll be a great title nor that I’ll want to be in for the long haul, but there’s just enough of something to it that I’ll probably give it a couple more issues to pan out and really hook me. In the meantime, it’s a debut issue of a new series and it’s still within my $3 general threshold.

Worth checking out if you’re curious, but doesn’t seem an essential read.

Ratings:

Story: 3/5
Art: 4/5
Overall: 3.5/5

Legion of Super-Heroes in the 31st Century #1 [Review]

Quick Rating: Not Bad
Story Title: Yesterday’s Hero

The Legion members recount how a young Superman came to be part of their team…

legionofsuperheroesinthe31stcentury001Writer: J. Torres
Art: Chynna Clugston
Colors: Guy Major
Letters: Rob Clark Jr.
Editor: Jeanine Schaefer
Cover Art: Steve Uy
Publisher: Johnny-DC/DC Comics

The initial draw for me to this issue was the price. The prospect of buying a new issue with no discounts at a bricks and mortar store for just over the $2 mark grabbed my interest out of principle (though I sheepishly admit to virtually ignoring all Johnny-DC books for the last couple years). It’s a first issue, it’s cheap, and it features characters I’m not terribly familiar with…so hey, might as well check it out, right?
The first thing I noticed with the issue was the paper quality. Very thin, and if it isn’t, sure feels like the classic newsprint from comics of days gone by…which explains the cover price.

The story is pretty simple and straight-forward: the Legionaires have conflicting views on what exactly it was that led to a young man of steel being part of their 31st-century team. We basically get several narratives from the characters, recounting a couple of quick adventures, collectively serving as a first-issue introduction-and-origin of the team and info about its starring characters.

We’re given a look at the Legionaires "interviewing" the young man of steel to see that he’s eligible to join (this seems vaguely familiar to me as something from one of the original Legion of Super-Heroes stories from way-back-when); and then a fight with the Fatal Five.

The art is also fairly simple and not terribly detailed (which is not to say there’s no detail), and somewhat manga-ish. I realize this is to have it fit with the actual cartoon this series is a companion to (though I’m not sure if the first episode’s aired yet). It’s not particularly my cup of tea so to speak, but it fits the tone of the book, the characters are distinct and recognizeable, and so I really can’t complain about it in and of itself.

I’m not sure how this book will go over with long-time Legion of Super-Heroes fans, as my primary knowledge of the characters comes from the first year of the current iteration in the mainline DCU, but while this is definitely much different from that, I found it to be entertaining enough. I’m not a huge fan of the "Americanized-manga" styling, and a seemingly-on-the-surface over-simplification of things (the perception of which has largely kept out of the Teen Titans animated and Teen Titans Go! comic series). But as a simple, fun story not bogged down in continuity, this definitely isn’t bad.

It’s also a self-contained "full" story, in a debut issue of a new series, that actually introduces the main/core team, gives a look at all the characters and interacts with them…which scores points in MY book.

This is worth checking out if you’re looking (at least) for a quick diversion from all the heavy seriousness of many other current fare, and wouldn’t be a terrible issue to offer to the younger crowd–or read WITH them. Nothing all that spectacular, but certainly NOT bad at all.

Ratings:

Story: 3/5
Art: 3/5
Overall: 3/5

Last Planet Standing #1 [Review]

Quick Rating: Good
Title: Last Planet Standing (1 of 5)

Reed Richards makes a disturbing discovery, the Avengers mobilize, and the Shi’ar face Galactus…

lastplanetstanding001Script, Plot & Pencils: Tom DeFalco & Pat Olliffe
Finished Art: Scott Koblish
Colors: Avalon’s Rob Ro
Letterer: Dave Sharpe
Editor: Molly Lazer
Editor in Chief: Joe Quesada
Cover Art: Patrick Olliffe
Publisher: Marvel Comics

Reed Richards off in space investigating some ‘cosmic’ situation? Check. Trouble for Richards and Sue leads to Torch and Thing mounting a rescue mission? Yup. Seeing Avengers in action against a team of villains? Yeah, that’s familiar, too. The Shi’ar face some cosmic threat? More familiarity. Spider-[girl] annoying thugs in an alley while [she] beats ’em up? Hmm…some of the characters look different, and a bunch of them ARE different…but the feel is familiar.

It’s been quite a number of years since I’ve read an ‘MC-2’ comic, so I wasn’t quite sure what to expect coming in to this issue. What I’ve found is a relatively accessible debut issue of a mini-series that feels like a crossover’s ‘core mini’ and yet…isn’t.

The story here works quite well, and is pretty accessible. If one is familiar with the ‘normal’ Marvel Universe these characters are easy to "get." The premise–a renewed threat involving Galactus–doesn’t seem all that original. And the familiarity may reek of retread in itself. But this issue is a refreshing change from the "usual" of the last couple years.

The art fits the story very well, with the characters all maintaining their distinct appearances, and it’s clear what’s going on panel-to-panel. Nothing seems over-crowded, and the overall tone is bright and open.
While the story is likely to take a much more serious turn later in this mini, right now it reads like a story reminiscent of what one might’ve found in the late 80s or early 90s when I first got into comics–before the big speculator boom and bust. The visuals somehow are also reminiscent of this, and results in a nice, clean, ‘fun’ issue that promises a big story involving a lot of characters, affects a comics universe, but there are only five issues total to the story, as opposed to a huge crossover involving multiple titles and mini-series.

I’m not sure if this issue follows up on last year’s Last Hero Standing in anything other than title, but I did not feel lost reading this issue. There’s no "Previously: in the MC-2 universe…" page, but there is a full page of character head-shots with names and abilities that serves to introduce readers to the main players of the issue…and I suspect that even if one has never before read any of the MC-2 titles, this is a decent point to jump on, especially if you just want one, single story.
In an age of waiting for the collected volumes, this series looks to be one that’ll be fun to follow incrementally, and is worth getting as singles. Regardless of format, this is definitely one to check out.

Ratings:

Story: 3.5/5
Art: 3.5/5
Overall: 4/5

JLA/Hitman #1 [Review]

Quick Rating: Good
Story Title: On the Darkside Part One

Faced with the return of an old threat, the JLA finds itself in close quarters with the Hitman!

jlahitman001Writer: Garth Ennis
Art and Cover: John McCrea
Colorist: David Baron
Letterer: Travis Lanham
Asst. Editor: Harvey Richards
Editors: Peter Tomasi & Michael Siglain

Before I sat down to read this, I noticed some doubts had crept in. When this 2-parter was solicited, something about it piqued my interest–I would not have sought it out if it hadn’t. But seeing it sitting on my desk waiting to be read, I asked myself how entertaining it could possibly be. I’ve never read one single issue of Hitman. All I know of it comes from panels reprinted online and/or in Wizard magazine (such as the main character vomiting on Batman) and that the character was (one of?) the only success story to come from the Bloodlines event that ran through the 1993 DC Annuals. And the 90s JLA logo evoking a feel of the 90s-to-Infinite Crisis version of the Justice League–an era I’m not terribly familiar with–left me wondering if I’d care at all for this.

Thankfully, once I started reading, I just kept going.

We open on a scene with someone asking Clark Kent some questions, ultimately leading Kent to divulge a story Superman had shared with him a long time ago. This framing sequence leads into the core story itself. With information discovered about a returning NASA probe, the JLA realizes that a threat from the past is resurfacing, and that they’ll need access to another remnant of the past–and Batman knows just where to find such a person. Unfortunately, this person is Tommy Monaghan–the Hitman, and he doesn’t exactly mesh well with the JLA. Before too much can go down between the two parties, the real threat arrives, and the JLA finds itself in quite the ridiculous predicament, both frightening and yet almost silver-age simplistic.

Ennis crafts a very entertaining tale here, that takes these characters who–on the surface, at least–should have nothing to do with each other and puts them together in a believable fashion, while allowing the absurdity of things to also show through. The two things that stood out most to me and really tripped my geek-meter were the use of footnotes (which have me stoked to track down the referenced issues, not to merely understand what’s going on here–I get that just fine, but to read the original events characters reference and thus enjoy stuff that much more). And the Bloodlines event is mentioned by name and in broad strokes recapped–showing that other than being a generic "origin" for the Hitman, it’s an event that actually DID happen, that these characters DO remember, that actually MATTERED in the grand scheme of things.

Offhand, I’m not familiar with the artist, though the visual style feels familiar. I know that I like the visuals here, overall–the art just works, plain and simple. Though Batman in particular seems just a bit off with the sculpting of the cowl, something about it feels–somehow–like it fits.

This is the first of two chapters, probably "just" a one-off sorta story that while it references and builds on "continuity," will have no lasting impact on it at present. As a package, though, it’s a fun, enjoyable story. There’s a dark humour present here, and the character interactions speak to a fairly rich history. Also, for a guy that grew up on 90s’ comics, this carries the feel of those mid-to-late-90s comics, while the framing sequence seems pretty timeless, such that it could be taking place in the present.

If you’re a fan of the pre-Meltzer incarnation of the JLA, or of the Hitman, this should be a nice romp through familiar-but-now-gone territory. And even if you’re not familiar with one or both sides, this stands decently as its own story…and you could do a heckuva lot worse.

Ratings:

Story: 3/5
Art: 3/5
Overall: 3/5

Batman and Robin #5 [Review]

Quick Rating: Not Wonderful
Story Title: Revenge of the Red Hood part two: Scarlet

Batman and Robin vs. Red Hood and Scarlet.

batmanandrobin005Writer: Grant Morrison
Penciller: Philip Tan
Inker: Jonathan Glapion
Colorist: Pete Pantazis
Letterer: Patrick Brosseau
Assistant Editor: Janelle Siegel
Editor: Mike Marts
Covers: Frank Quitely and Philip Tan
Publisher: DC Comics

I really enjoyed the first issue of this series. It had a sense of excitement and freshness, and just that great sense of things being new and much better than the recent past. However, at this point, even some of what I liked in that first issue is wearing thin…and the "honeymoon" is definitely over.

This issue picks up with Red Hood and Scarlett confronting Batman and Robin. Red Hood’s determined to kill all of Gotham’s criminals and doing so while replacing the "Batman brand" with his own "brand." Scarlet–a girl the duo tried to save earlier in this series–has been manipulated into playing Jason Todd’s game, serving as his "sidekick." We continue to see the Gotham populace react to the bloody vigilantism as well as a more specific reaction from Jim Gordon.

I don’t know what it is, exactly–perhaps Morrison‘s writing style–but this story feels like it got rather convoluted in a hurry. I’ve never liked Jason Todd…I always thought the best story with him was the one in which he "died." The character seemed so much more effective in that tragic role. Now, it seems the character is little more than a bloodthirsty psycho.

Not liking the character, and not feeling much "connect" to the story, this story’s quickly growing stale for me.

The art for this issue doesn’t really do it for me, either. It’s not bad, but it’s somehow just not to my liking, at least not in this issue. It does a good enough job overall of getting things across, but other points I find myself doubling back to try to figure something out. Though I’m not caring for the style lately, Tan does do quite a good job of keeping a visual style similar to Quitely‘s opening arc. There’s a different look and it’s easy to tell that it’s not Quitely…but the style is not some huge departure visually.

All in all…if you like Morrison‘s denser writing style, if the art appeals to you, and/or you like seeing Jason Todd as portrayed of late…this issue’ll be well worth it. If not…you’ll probably enjoy one of the other Bat-books more.

Ratings:

Story: 2/5
Art: 3/5
Overall: 2.5/5