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Superman/Batman #66 [Review]

Night of the Cure

Story, Art & Cover: Scott Kolins
Letters: Sal Cipriano
Colors: Michael Atiyeh
Associate Editor: Adam Schlagman
Editor: Eddie Berganza
Publisher: DC Comics

There’s not really a whole lot to this issue, when you get right down to it. Black ring commands Solomon Grundy to Rise; Grundy goes off to kill. Meanwhile, Kirk Langstrom is yet again fighting the whole Manbat thing, and has a run in with Bizarro. And by issue’s end, they’re both facing Black Lantern Solomon Grundy.

Needless to say, I’m not too fond of this issue. Kolins’ art isn’t bad…it’s got a distinctive style that I like for the most part. Plus, I’ve gotten used to Bizarro’s appearance coming off differently with practically every artist who does the character lately. So no real complaint with the visuals.

The story itself, though just doesn’t do anything for me. I’m rather tired of the over-use of Bizarro the last few years; I’ve never been particularly fond of the character, and especially not when he/it shows up every other month or so. The Manbat bit is also rather tiresome and seems like any other Manbat story I can think of; there’s nothing new added to my understanding of the character, and nothing to show the character has moved forward at all; just the standard “every knows this basic original status quo” sort of take on the character, as I read this. Solomon Grundy being chosen by the Black Ring makes sense–he dies and comes back to ‘life’ all the time, so is one of the major offenders of Death.

As an issue of Superman/Batman, this issue is certainly mistitled: neither Superman nor Batman make any appearance here. The logo on the cover is more Manbat-ish and the S is backwards to represent Bizarro, so that part at least shows the difference…but this seems like it ought to have been its own special or mini-series.

As Blackest Night goes, this is one of the weaker tie-ins, and I’m confident the only reason for me to pick up the next issue is that I decided before Blackest Night began that I was going to follow the ENTIRE event/story. (Of course, I had no idea how huge it would become as it’s gone on!)

This is definitely one of those ancillary books that doesn’t seem to have any real bearing on the main story, and ties in due to the Black ring raising Grundy. If you’re interested in Grundy, Bizarro, or Manbat…you’ll probably enjoy this issue much more than I did. Otherwise, the only reason to get this is if you’re determined to follow Blackest Night into every last tie-in.

Story: 5/10
Art: 8/10
Whole: 6.5/10

Adventure Comics #4 [Review]

Full review posted to comixtreme.com.

Overall: 2.5/5

Outsiders #24 [Review]

Matter of Trust

Story and Words: Peter J. Tomasi
Penciller: Fernando Pasarin
Inkers: Scott Hanna, Prentis Rollins & Fernando Pasarin
Colorist: Brian Reber
Letterer: Travis Lanham
Cover: Tom Mandrake
Asst. Editor: Harvey Richards
Editor: Michael Siglain
Publisher: DC Comics

We begin this issue much like the other Blackest Night tie-in issues: a flashback showing us the memories a black ring is downloading to use with an animated/rebuilt corpse, concluding the scene with the command to the body to RISE. In this case, it’s Tara Markov again, and fresh off menacing the Titans, now she goes to her brother and the others of the Outsiders. As the Outsiders seek to find the truth about what’s going on, the readers know it’s not quite what they think–or want to think. Meanwhile: Tatsu, Violet, and Creeper are transporting Killer Croc, and bump into Black Lanterns of their own to deal with…Tatsu’s dead family.

This is one of those issues that is far easier to read than it is to describe. Visually, I recognize everyone; the names I’m a little less confident with and have to search through the issue to find references (I’m pretty sure Tatsu and Violet are “civilian” names and not the characters’ codenames).

With the Blackest Night: Titans mini and its flashbacks, and other series lately dealing with the Titans’ history and characters related to them, I have that thin understanding that works fine while reading, but isn’t strong enough for me to really “get” fully. In a way, that’s something on the writing; but at the same time, the fact that I can read the story even not knowing much about the characters nor their status quo prior to this point is more positive than negative.

The art’s quite good; no real complaints from me. Everyone looks as I’d expect–if there’s any expectation–and at the very least, I recognize pretty much everyone. Even the Black Lantern has expressiveness…there’s a panel where one would almost feel bad for her, if one doesn’t keep in mind what’s been learned so far about these Black Lanterns.

Probably the largest factor that makes this work so well for me is that it is written by Tomasi, who has been doing plenty of other writing within the Blackest Night event, and presumably he is incorporating enough that even without non-Blackest Night knowledge, there’s some building continuity just within the event’s story.

All in all, a very solid tie-in, and certainly worth getting if you’re following either Blackest Night or the title itself. Then, of course, there’s also that little ring that ought to come with the issue, as well.

Story: 8/10
Art: 8/10
Whole: 8/10

Dr. Horrible #1 [Review]

Full review posted to comixtreme.com.

Story: 4.5/5
Art: 4/5
Overall: 4/5

Green Lantern Corps #42 [Review]

Hungry Heart

Story & Words: Peter J. Tomasi
Penciller: Patrick Gleason
Inkers: Rebecca Buchman, Tom Nguyen
Colorists: Randy Mayor, Gabe Eltaeb
Letterer: Steve Wands
Editor: Adam Schlagman
Cover: Gleason, Buchman & Mayor and Buchman (variant by Greg Horn)
Publisher: DC Comics

This issue is mostly battle scenes, as we see the Green Lanterns (with help from the Indigo Tribe) defending Oa from the Black Lanterns. Killowog faces the Black Lanterns of recruits who try to stir up his guilt for failing to keep them alive. And the Black Lanterns reach 100% power…and prepare to Devour WILL. With things looking bleak, Kyle seizes on an idea that might just buy the defenders an edge–and sets his plan into motion. Unfortunately, an Alpha Lantern’s interference sends things in a less than desireable direction.

The ending of this issue was pretty much what I expected as the story progressed–from the moment the Alpha Lantern showed up, I had a sinking feeling…and the heroic action that resulted left me all the more sunk. The final page, seeing the body and the ring’s declaration that its Green Lantern was deceased and flying off…totally heart-breaking. Especially given WHO it was.

The action in this issue was so fast-paced that I hardly noticed the art. Where I did notice it, it didn’t seem all that bad. Gleason’s art seems much more well-suited for the alien characters; and even the cartooney aspect that usually bothers me so much didn’t really show through in this issue. The story was basically a straight-forward battle sequence followed by a fairly typical “heroic death” sequence. While significant in and of itself, it’s nothing special, and is rather formulaic in execution.

On the whole, a mostly average issue tending toward the better side for me as one who generally has not liked the visual style of the title’s artist. While the death at the end sucks, it fits in with the story, and provided me the biggest “Oh, crap!” moment since the end of Blackest Night #1. I must also applaud all involved for not letting this slip beforehand–I had no idea this was going to be the issue’s end when I bought the issue.

As usual, I certainly recommend this to anyone following the title anyway or Blackest Night as a whole.

Story: 7.5/10
Art: 6/10
Whole: 6.5/10

R.E.B.E.L.S. #10 [Review]

The Son & the Stars Part One

Writer: Tony Bedard
Artist: Andy Clarke
Colorist: Jose Villarrubia
Letterer: Swands
Asst. Editor: Rex Ogle
Editor: Brian Cunningham
Cover: Kalman Andrasofszky
Publisher: DC Comics

This issue opens with a brief re-telling of the origin of L.E.G.I.O.N. and what got characters to the current R.E.B.E.L.S. status quo. The characters deal with the ongoing conflict with Starro, and we see Dox losing control as his son is taken by agents of Starro, and the forcefield he’s created to contain Starro is endangered. As Dox and crew jump into action to deal with this, they encounter seveal Sinestro Corps members…and discover that something even WORSE is chasing the sinestros. The issue ends on a relatively high “holy crap…that’s awesome!” moment (though it was topped by this week’s ending of Green Lantern Corps #42).

The writing’s solid, and the art is good stuff. There’s a distinctive style to the visuals that sets this apart from a lot of other comics; sets it above, actually. It fits the story and gives a definite feel that adds to the narrative.

On the whole, not a bad issue. I’m somewhat familiar with the characters, mainly from giving this series a try for its first 3-4 issues. I’d dropped the book for boredom and not really caring about the characters. This issue doesn’t do much to change that…but the context of the Blackest Night tie-in makes things a bit more interesting. And the ending has me VERY interested in what comes next–all the moreso if it adds a lasting element to the status quo BEYOND Blackest Night. Didn’t take much, but this certainly out-did the Doom Patrol tie-in last week, which earns it additional credit in my sight for that alone. Not as good as the Booster Gold issue this week, or GL Corps…but still a worthy chapter of the overall Blackest Night story.

Story: 7/10
Art: 7/10
Whole: 7.5/10

Deadpool Team-Up #899 [Review]

Merc With a Myth

Writer: Fred Van Lente
Artist: Dalibor Talajic
Letterer: Jeff Eckleberry
Production: Paul Acerios
Assistant Editor: Sebastian Girner
Editor: Axel Alonso
Cover: Humberto Ramos
Publisher: Marvel Comics

While a THIRD Deadpool title does seem a bit much, this debut issue is great fun. Given that each of the titles so far seems to maintain its own identity or feel and the character himself is somewhat timeless and archetypal, I don’t really have a problem with it. I’m enjoying following all three titles, even though one could really pick and choose which one of the three or any combination and still get a fun “Deadpool experience.”

This issue sees Deadpool teaming up with Hercules. After dreaming about fighting some ultimate opponent, Deadpool soon finds himself trapped in a labyrinth where he meets up with Hercules. It’s soon revealed that the two are dealing with a couple of classic (yet, I never would’ve thought I’d see them teamed up) Marvel villains who have trapped the both and pitted them against their own nightmares. Hercules faces a legion of offspring claiming to be his own children; Deadpool faces an embodiment of the two voices in his head as the entity tries to kill him. Deadpool takes fairly extreme (yet, for him, sorta typical) action to solve the problem, and our ‘heroes’ then face their true foes.

I really like the done-in-one nature of this issue–I assume the series in general will consist of done-in-one issues or at least shorter-than-6-issues arcs. That’s a great selling point for me, as it means that while following the “mainstream Marvel Universe” adventures of Deadpool in the core title and the other adventure in Merc With a Mouth, there are also these full stories coming out that start and resolve quickly.

Unlike most of the comics I follow these days, I’m really not familiar with any of the creative team here. While that’s not something I’m used to, it works to the benefit of the title, I think, as I’m more focused on the character and story without concerning myself with how it stacks against the writer or artist’s previous work. I enjoyed the story, and the art fit the story, making for an overall enjoyable issue whoever’s involved in creating the issue.

“Fun” as the first two titles have been, this seems likely to be the breakout Deadpool title for me. If you’re interested in Deadpool OR Hercules, and don’t want commit from the get-go to lengthy seemingly-structured-for-collected-volumes arcs, this is definitely the issue for you (and for Deadpool in particular, this would be the series for you).

As with Deadpool #900, I actually find some amusement–or at least, appreciate the humour in–the numbering. The irreverence of the numbering lends itself to the timelessness of this title–who cares what the NUMBER is? The specific stories–particularly as one-off issues–should be the draw.

Highly recommended.

Story: 8.5/10
Art: 8.5/10
Whole: 9/10

Donald Duck and Friends #347 [Review]

Doubleduck

Written by: Fausto Vitaliano
Art by: Andrea Freccero
Editor: Aaron Sparrow
Assistant Editor: Christopher Burns
Translator: Saida Temofonte
Letterer: Jose Macasocol Jr.
Cover A&B: Andrea Freccero
Designer: Erika Terriquez

I do believe that this is the first-ever “new” issue of a Donald Duck comic I’ve bought. I wasn’t really sure what to expect of this purchase, but after years of having to pass on Gemstone’s Duck comics for pricing, I wanted to pick this up to at least give it a look-see. As usua. I’m not thrilled at the use of variant covers, but at least both ‘regular’ covers were in stock on the lunch hour I used to visit the comic store, so I was afforded a choice between the two (hint: I went with the one you see with this review).

Glancing inside the issue, the interior art is vastly different from the cover art–the cover actually gives Donald an “edgy” sort of look, kinda like what you might expect of a comic called “Donald Duck Extreme.” The interior visuals seem rather soft and simplistic by comparison. However, while the art was really pretty “standard” I liked it. The characters seem to be depicted in what I imagine could be compared to the “house style” for the Archie characters; the “generic” style works well in keeping everyone recognizeable and I could almost visualize character “templates.” One character put me in mind of Herb from Darkwing Duck–I could hear that voice as I read the character’s word balloons.

The story itself is fairly ridiculous: Donald falls asleep at a James Pond movie, so Daisy gets upset and goes off with someone else for the rest of the night. Donald is recognized as “Double Duck,” and eventually comes to find himself with an unlikely situation–and a choice to make.

Though the potential for a lot more violence is there, things are really pretty toned down. This reminds me very much of what I’ve always enjoyed with a lot of the Disney characters, especially the classic “Disney Afternoon” shows: that simple, classic characters can be retooled into other roles that are interesting and yet maintain the essential “character” that draws you to ’em.

That “347” on the cover makes this feel like what it is: a leap into the depths of the lake to see how the water is there. It’s a first issue without all the trappings of a traditional debut issue; it’s simply a story per likely standard fare; the reader is assumed to be able to pick it up and enjoy it without it having to be some fresh start.

The story itself and the visual style with numerous panels on every page made for a much more satisfying read, with more story than many other comics these days hold.

This is the first of at least 2 parts, which is a little unfortunate–picking this issue up, one will need to invest in at least one more to complete the story. At the same time, this issue is enjoyable enough that I fully intend to snag the next issue to see where things go.

Recommended.

Story: 8/10
Art: 6/10
Whole: 7/10

Stumptown #1 [Review]

Written by: Greg Rucka
Illustrated by: Matthew Southworth
Colored by: Lee Loughridge
Design by: Keith Wood
Edited by: James Lucas Jones
Published by: Oni Press

This comic begins on some high action, much like many made-for-tv movies I recall from my youth…and from the initial climax we’re taken back to a day or so earlier where the story really begins, and follow events through to the opening pages, and then on to the rest of the issue’s story.

We’re introduced to Dex, a private investigator with a gambling issue. Having racked up plenty of debt, she’s offered a job that–rather than her being paid she’s to take in exchange for her gambling debt being forgiven. She’s sent to find the granddaughter of a powerful woman; and quickly discovers that there are other interested parties.

I wasn’t sure what to expect from this, but figured it’s the first issue of a new series, so why not? I’d give it a look-see. I’m no fan of the $3.99 price point, but I found myself toward the later part of the issue turning each page expecting to see the first page of a lotta pages of ads. Yet, to my surprise, the story just kept right on going up to the 2nd to last page in the issue. So while this carries that $4 price, it’s a lengthy read, which is quite satisfying.

THe art has a very stylistic feel to it. The color and linework is a bit gritty, and there’s a lot of color shift for tone throughout the issue. Flipping through it, there are multiple page segments that have an overall blue tone or a green, or black and white, and what-have-you. I didn’t really notice it as I read, but this shifting played a nice role in setting scenes apart and setting the mood in each.

The character and her immediate supporting cast come across as fairly stereotypical and formulaic; the situation she finds herself in is also rather cliche.

But somehow, I don’t really have a problem with that. I was pulled into the story, and as with most things: a foundation must be put in place to build upon. This issue has the introduction to the characters and settings, and sure they’re generic right now–but I’m confident from past enjoyment of Rucka’s work that there’ll be more information in the next few issues to make these characters unique and move them beyond mere stereotype.

While I often use the comparison, this was like both a made for tv movie in structure…but works quite well as a pilot episode, introducing things, posing questions to the audience, and leaving me interested in what comes next.

If you like this sort of PI drama, or Rucka’s work, or the art, or any combination of those I highly recommend this. As-is on its own it’s a decent piece of work, worth the $4 cover price to check it out and decide your own feelings on the issue.

Story: 7.5/10
Art: 7.5/10
Whole: 8/10

Haunt #2 [Review]

Co-creator/Writer: Robert Kirkman
Layouts: Greg Capullo
Pencils: Ryan Ottley
Co-creator/Inks: Todd McFarlane
Color: FCO Plascencia
Lettering: Richard Starkings/Comicraft
Cover/Variants Artists: Todd McFarlane, Ryan Ottley
Publisher: Image Comics

I’m actually enjoying this series. We’re only two issues in, and there’s still a lot of questions about the main characters, and I still have to look back into the issue to remember character names and such. But it’s a pot brewing a good deal of potentil to come.

The brothers from the previous issue must literally work together to stay alive and protect their friend–the dead brother takes control of their “merged” body and explains to the living brother that he can do what needs done, but needs to not be fought.

Father Kilgore–the surviving brother–is none to pleased at the current state of affairs and wants to be left out of things. As his brother makes clear, though, he’s already involved. They wind up fighting a mercenary who seems to almost be played for dark humour more than actual threat. Finally, the brothers–as “Haunt” (though I don’t think the name’s been given yet for their merged form) begin to move toward some answers, with a fairly cliche sort of cliffhanger.

As said, there’s a lot of potential here. Backstory to both of the brothers and their friend will be interesting to discover in coming issues. Seeing how the cliffhanger will likely add greatly to the status quo, and that development will be cool.

And whether the visual style and tone or something else, I can’t help but be reminded somehow of both Spawn and Spider-Man; though this character seems like he’s much more at home in a Spawn world, obviously. He could also almost work in an Invincible sort of world. (Though as yet, I don’t believe there’s anything to say this takes place in one, the other or either).

Taken as a whole, the writing and visuals make for an interesting issue, and I find myself intrested in and planning on pickin up the next issue to see how that one is.

For now, especially if you can still get ahold of the first issue, I recommend this for fans of McFarlane, Spawn, Kirkman, or Invincible…and casul fans somewhere in between.

Story: 6.5
Art: 8.5
Overall: 7.5