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TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #11

tmnt_adventures_revisited

tmntadventures011White Light

Script: Dean Clarrain
Pencils: Jim Lawson
Inks & Letters: Gary Fields
Colors: Barry Grossman
Cover: Ken Mitchroney, Steve Lavigne
Editors: Scott Fulop, Victor Gorelick
Published by: Archie Comics
Cover Date: June 1990
Cover Price: $1.00

The issue begins with Bebop and Rocksteady, who’ve been trapped in the rubble from the cave-in back in #9. While they contemplate hunger and a weird smell (that neither will claim credit for) a white light shines and several figures emerge, before the scene shifts to the turtles noticing the abundance of rats. They find themselves “herded”  to a figure named Ha’ntaan, who calls himself the Rat King and claims anywhere a rat is found as part of his kingdom. Getting by without particular conflict, the turtles continue their search for Shredder and soon find a trail of chemicals and wastes in the waterflow of the sewer, finding their way to a giant Foot Soldier robot guarding something. Said something turns out to be a trap as the turtles are captured by the figures that Bebop and Rocksteady saw at the beginning of the issue. These figures are a group of aliens called the Sons of Silence, and apparently are working with Krang (and by extension, Shredder). While the villains celebrate their pending victory over their enemies, the scene is observed through the Turnstone by Mary Bones…who decides her time on Earth is at an end and drops the disguise. She uses the Turnstone to rescue the turtles, while Krang & Co. head back to Dimension X in a modified-into-a-spaceship Technodrome.

There’s something a little bit “off” with this issue’s visuals. We’re on a Lawson issue, but there’s something to this issue that made me think it was someone else. I can’t really complain too much as the art’s far from bad, but as I’ve come to really like Mitchroney‘s art on this version of the turtles, I’m less impressed with Lawson‘s. There are a couple panels that I do really like, of Raph amidst the rats, where the rats themselves are quite expressive and I actually felt for the little critters. Despite being a bit “off,” the art isn’t bad, and everyone’s recognizable and everything is gotten across that needs to be for my enjoyment of the story.

The story itself is back to what I consider a bit more of the “mythology” of the series, with things coming together toward the “Final Conflict.” While I mention in my summary above Mary Bones “rescuing” the turtles, I suppose we don’t know for sure that that’s what she’s done, only that she’s removed them from Krang and the Sons of Silence. These Sons are not mutants–or don’t appear to be–and with Mary Bones’ reference to them, she knows of them and they seem thus to be aliens, perhaps from Dimension X.

I remember this issue being one of the hardest of the early issues for me to track down, though I can’t honestly remember WHEN I finally managed to do so, nor where I found it…whether it was an issue I found somewhere in-person or if it’s one of a handful I acquired via eBay in the early 2000s while I was in college. I’d known OF the Rat King from the action figure and cartoon, and thanks to stuff like Wizard and whatnot knew he’d been in this issue, #11…but even much as I remember other characters and what became of them in this series, this issue felt like a brand-new read, as if I hadn’t read it before. That, and a slight bit of deja vu in “memory” regarding a couple panels.

I’m a little disappointed there wasn’t MORE to the Rat King himself, what he’s about, an origin, etc., in this issue…but as I believe he’s a Mirage character that was carried over into this title, it’s a bit different than characters created by the guys working on this book. The character is a bit of a dim spot for me, knowing I’ve seen the character in the Mirage vol. 4 books and I believe also during City at War.

If I’m recalling correctly, this issue is sort of a “bridge” between the “development” issues and the issues where a number of these characters–the “mutants of the month”–come back into play. Reflecting at present, it’s occurred to me that it’s much like a tv season, with The Final Conflict serving as the end of this “first season” of TMNT Adventures.

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #10

tmnt_adventures_revisited

tmntadventures010Going Down?

Plotted by: Dean Clarrain & Ryan Brown
Written by: Dean Clarrain
Penciled by: Ken Mitchroney
Inked by: Dan Berger
Lettered by: Gary Fields
Colored by: Barry Grossman
Cover: Ken Mitchroney, Steve Lavigne
Edited by: Scott Fulop and Victor Gorelick
Published by: Archie Comics
Cover Date: May 1990
Cover Price: $1.00

We open on a bit of ‘lecturing’ on the hazards of man-made pollution via waste-dumping, move to a flashback of Bebop and Rocksteady dumping waste into a sewer-stream, before joining the turtles and Splinter. The turtles talk with Splinter about recent events, piecing things together before setting off to chase down a lead on Krang’s whereabouts. Splinter had his own question–asking Raph why he continued to wear his black costume (from Stump Asteroid) unlike his brothers who are back to their traditional look. Meanwhile, Shredder has called an exterminator, and mentions Bebop and Rocksteady having been gone a few days (perhaps buried under rubble of a cave-in?).

The exterminator is bitten by a roach, then falls into a sewer opening. Meanwhile, the turtles have found nothing at Shredder’s old sub-dock, but realize he might be nearby based on where they bumped into Bebop and Rocksteady earlier. As they pursue this latest lead, Mikey realizes they’re being followed…as Leo realizes they’re being approached. The guys find themselves facing the exterminator (mutated into a giant cockroach) and a mutated planarian worm calling himself Wyrm. While both seek to harm the turtles, they turn on each other…and as they fight, a gas pipeline is ruptured along with some live wires, causing an explosion. As the turtles check on injuries, Raphael notices there’s suddenly a bunch of rodents around them.

I’m starting to get used to the alternating Mitchroney/Lawson art scheme on this title. Now that I’m consciously noticing it, it works, and while every single issue may not be entirely consistent, every-other-issue is (mostly). And as an expected thing, I’m cool with it and take no real issue with the matter. That said, I think I’m preferring Mitchroney‘s style for seeming a little more detailed, softer, and more expressive and (I hate to use the word) “cutesy.” There’s a tone to this that I like, and as an issue of TMNT Adventures, I have no real problem with the art; it fits the book, the story, and general nostalgia and certainly gets everything across that needs to be gotten across.

The story is the sixth issue of a “mutant of the month” (this time TWO of ’em!) in Wyrm and the exterminator, that I seem to recall as “Scumbug” though I don’t think he was named in this issue. I VAGUELY recall the character appearing in the cartoon…but that could just be some sort of deja vu or crossing of memories. I do remember the action figure at the least. I’m curious now to revisit the current animated series to see if Michelangelo calls the one cockroach character ‘scumbug” or “a scumbug” or such.

I mention above that this issue opens with “lecturing,” and while I noticed it twenty-some years ago reading this series (particularly around #17 and then some of the #30s to #40s) there’s a bit of a “message” being put out there, an element of putting some real-world thoughts and subject matter forth. Whether I’d presently see it as a bias or some other political/PC “buzzword” is something I’ll leave out…this puts subject matter out there for consideration by the reader, by kids, to be able to look into on their own, or to go back to later when/if the subject comes up in general. To “connect” it back to a comic they read.

There’s plenty of “convenience” to the story, and some parts of the plot have noticeable (to me as a 34-year-old) holes. But it’s the turtles, it’s new characters, it’s stuff being moved forward a bit, and while far from being a favorite issue, it’s not horrible.

Showing Off the Shelves: The Flash (November 2016)

My Flash stuff is the most recent "subcollection" to take off for me, having "started" with The Secret of Barry Allen and not really counting the Flashpoint volumes to pulling those in, and adding a number of other volumes in 2016…including having pre-ordered the Flash by Francis Manapul and Brian Buccellato Omnibus prior to being laid off.

flash_shelf_late_november_2016

As Flashpoint was an "event," I’d had those books grouped with my other "event books," but decided that as the only "event series" that I have like this (and keeping what I do have of Blackest Night with the Green Lantern stuff, made sense to me to move Flashpoint over to fit in right after the Road to Flashpoint volume, leading directly to the Omnibus (which has the first 25 or so issues of the New 52 run).

I would hope that there’ll be another omnibus collecting the back half of the series, but for now, I’m more interested in/looking forward to The Flash by Geoff Johns vol. 3 and The Flash by Mark Waid vol. 1!

More Grumpiness Toward Variants: An Archie Edition

This morning, I was checking out stories at The Beat, and came across a preview for the latest issue of Jughead.

jughead_preview_trigger_variantsSomething about the image used in the header here drew me in–I’ve seen a couple things recently about Sabrina guest-starring or such, and I have a bit of a renewed interest there lately after seeing Melissa Joan Hart in God’s Not Dead 2 and a couple other things that cropped up in my Facebook newsfeed with her…like it being 20 years since the tv show!

I’ve never really considered Jughead to be a character who was interested in romance, so seeing this image of him with Sabrina, it’s a charming image, and got my curiosity.

But upon getting into the article/preview itself, I was "treated" to the first three images being three different covers for the issue.

Instant turn-off!

I hate that Archie got into the "variants game!" I’m sure they had been doing some here and there, but it was never so noticeable as it’s been the last year-plus with the "relaunch" of the various series. And aside from my usual complaints about variants, the very real anecdote from my own experience is having 1. been "interested in" checking out the new series (Archie #1) and 2. finding over 20 copies of the issue…and not one cover was the same. It was impossible to determine a "main" or "regular" or "standard" cover, because there were just simply too many covers, PERIOD.

Then there was the fact that they upped their pricing, jumping from being pretty much the "best value" to having nothing stand-out. It seemed that where Marvel and DC and the other "major publishers" were dealing in $2.99s and $3.99s and in-between… Archie was maintaining at $2.25 or $2.50. Any given issue would be better than DC/Marvel‘s best price, and thus a prime issue for impulse buying (and this is without even getting into the value of the digests!)

But at $3.99, a standard-size, standard-paper comic is NOT an "impulse" or "casual" buy for me, in general. There are the occasional exceptions, but those are quite rare!

And while it’s a matter for another post, in brief, I’ve held to my refusal to utilize Comixology directly for any digital comics purchases (even apparently avoiding a popular buy-1-get-1-free sale for Cyber Monday yesterday). (31 months now, I was NOT just mouthing off with an empty threat of quitting buying through them over dropping in-app purchasing on Apple devices!) But partially due to ill-will I hold toward Comixology, I’m wary of most digital comics purchasing, period. I’ve softened somewhat in that I’ll use the DC app (powered by/interacts with Comixology but allows in-app purchasing) and the IDW/TMNT one (does the same), but I’m not interested in umpteen different apps for buying digital comics, and I’m not going to buy digital comics on a website and then hassle with "translating" that into some sort of e-reader.

Additionally, while it’s great to have the option of locating a key back-issue or such through a publisher directly, it’s not feasible to me to buy individual issues from a publisher directly, unless they would offer free shipping. If I pay $3.99 for a comic and have to pay $3.99+ shipping and/or handling, you’ve DOUBLED the price of THAT ISSUE ALONE. I don’t like paying $4/issue, making it functionally an $8 issue does not begin to improve anything in my eyes. Even if the issue would be "free" the shipping cost still means I’m better off getting the issue(s) at a comic shop…assuming the shop has the issues stocked to begin with.


Perhaps I seem hypocritical in this, as I know that DC and Marvel and virtually every other publisher trades in ridiculous quantities of variants. In this case today, with the Jughead issue, what (I think) particularly set me off was the THREE covers. I can–will–do–mostly turn a blind eye to the existence of variants when there are "only 2" covers. I’ve been beaten into submission on those, and at least can often (yet NOT as often as I’d LIKE) tell which is the "main" cover and which is the variant and can flat-out IGNORE the variant.

But when there are 3 or more covers…it becomes that much MORE likely that I will be unable to get the cover that I actually want! If a shop orders 3-4 shelf copies and there are 2 covers, there’s a better chance there’ll be at least 1 copy of the cover that I am interested in over the others. 3 or more covers further dilutes this and makes it more likely that if I’m not THE first person getting a copy, there’ll be 2 or more copies of the issue, but NOT the cover that I actually want.

And that turns me off and fully discourages buying into the series or continuing with the series at all.

Given the easier availability of stuff from "the big two" and their content being what I’m primarily after, I also have to compromise more. When the smaller publishers or indie publishers pull those same "stunts," it’s a lot easier for me to be harsher and more pointed in my displeasure and avoid them entirely.

I have a nearly-30-year-history with Superman comics and Teenage Mutant Ninja Turtles, with Batman virtually on-par with both of those. Batman I’ve been very choosy on over the years, and even walked away from the Superman titles for over 3 years.

People love variants? Variants are essential to sales, to the continuation of a title? There’s no option to NOT deal in variants? They’re fun? They’re "bonus," or any other spin?

Fine–good on the publisher.

But I am an actual real-life example (particularly when calling stuff out in posts like this or comments on Twitter) of someone who is NOT happy with variants, does NOT enjoy them, for whom the chase and ‘game’ of variants is NOT fun, and who WILL flat-out drop a series…and has "dropped" ENTIRE PUBLISHERS over "variants" shenanigans (Valiant and Boom! Studios).

I get that many will complain but buy anyway. I get that I myself will make rare, occasional one-time/case-by-case exceptions. But as a general rule, I’m quick to drop or continue to just not buy stuff over seemingly insignificant things like variants.

Hey, the publisher is selling or banking on selling multiple copies of an issue to people.

SURELY one of those makes up for not selling any copy to me at all.

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #9

tmnt_adventures_revisited

tmntadventures009Codename: Chameleon

Plotted by: Steve Lavigne & Dean Clarrain
Written by: Dean Clarrain
Pencilled by: Jim Lawson
Inked & Lettered by: Gary Fields
Colored by: Barry Grossman
Cover: Steve Lavigne
Edited by: Scott Fulop
Managing Editor: Victor Gorelick
Published by: Archie Comics
Cover Date: March 1990
Cover Price: $1.00

raphael_mirage_micro_seriesThe cover of this issue has always been a bit distinctive to me…all the more in later years as I realized it was an homage piece to the cover of the Raphael one-issue Micro Series that originally introduced Casey Jones to the TMNT mythos in the Mirage-published books.

Five issues into this “new direction”–of all-new TMNT stories not rooted in the then-current cartoon or “original” Mirage continuity–and we again have our “Mutant of the Month” in a mostly standalone story. Knowing/remembering what these build to means that I say that in a positive light. It’s a bit formulaic, but it also means we’re getting a larger, expanded cast of characters to be involved as the series goes on, as well as said characters’ origins up-front and on-panel rather than having some mysterious figure that we’re left to wonder about until some later “big reveal” or such.

There’s also plenty of “meta knowledge” for me now, recognizing that these issues are from what would now be considered the “early days” of the TMNT property and what was going on behind the scenes at the time…like the creators on this book being given relatively free reign to do as they wanted and using characters they opted to use and so on…and to create/flesh out new characters both for the story and for the toy line, etc.

The story this issue focuses on a double-agent, code-named ‘Chameleon.’ He’s stolen some plans for for a secret super-weapon…and of course, that makes the news…which leads to Shredder wanting the plans, and sending Bebop and Rocksteady to find the agent. Said agent has conveniently decided to try hiding in/traveling via the sewers, so of course bumps into the turtles…while Bebop and Rocksteady have also taken to the sewers. Chameleon is taken when Shredder’s goons surprise the turtles with a Knucklehead robot (piloted by a Foot Soldier robot), and though he gives up the location of the plans, Shredder mutates him anyway…using mutagen and an actual chameleon. When he escapes and tries to retrieve the plans himself, he finds the turtles, Bebop, and Rocksteady in a standoff. Breaking it, he glows brightly and startling the goons, who shoot at him, causing a cave-in that allows Chameleon to escape with the plans, while trapping the mutants under the Knucklehead cutting off the turtles’ access to the room. We close on evidence that Chameleon has been changed internally as well as externally, setting him up for potential return appearances/adventures.

The writing on this issue continues with that certain “simplicity” I’ve been noting for awhile (and will probably quit touching on quite so blatantly moving forward). Yet it also includes quite a bit of depth when one really thinks about it. There’s plenty of room to wonder at the past adventures of the double agent, how it’s KNOWN he’s a DOUBLE-agent, and so on. Then there’s the fact he’s now a mutant, transformed against his will, and what that means for his ongoing life. Also delving into darker territory–we see the turtles contemplating that nemeses Bebop and Rocksteady might have been killed by the cave-in (or the unspoken notion of them suffocating while buried under the rubble). They’re obviously not HAPPY about it…though they don’t put any particular effort into looking for the bodies.

Lawson‘s back on the art for this issue, and it’s another one where I would not have recognized his art as his own were it not for the credits presented in the issue. I definitely like that, as the look is consistent ENOUGH that it doesn’t stand out here as radically different or anything. The overall linework seems fairly simple/minimal, which I notice in relation to plenty of other contemporary comics (TMNT and otherwise) but it works for the story, gets everything across, and there’s really no doubt what’s going on as everything is kept obvious.

This is far from being a favorite issue for me, though it’s not bad. If I didn’t know where the series was headed I might’ve enjoyed this more; as-is I’m eager to get to The Final Conflict and the Mutanimals and Invasion stuff.

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #8

tmnt_adventures_revisited

tmntadventures008Wild Things

Plotted by: Dean Clarrain and Ryan Brown
Written by: Dean Clarrain
Penciled by: Ken Mitchroney
Inked by: Dan Berger
Colored by: Barry Grossman
Lettered by: Gary Fields
Cover: Steve Lavigne
Edits by: Scott Fulop, Victor Gorelick
Published by: Archie Comics
Cover Date: February 1990
Cover Price: $1.00

Returned to their proper time, Cudley the Cowlick has left the turtles on top of a building in the middle of a storm. Unbeknownst to any, his previous arrivals had opened a space/time hole that allowed a couple creatures from another dimension to Earth–a large humanoid bat-creature named Wingnut, and a giant mosquito creature named Screwloose. Together, the two have been hurling rocks at skylights, smashing them…and seeing the turtles, lob a rock at them as well. When they fly off, the turtles return to the sewers and home, only to learn that the trouble being stirred up by their new alien encounter.

Despite the storm, an Australian blimp was out and about, giving Wingnut something to pop on tv, prompting the turtles back into action with their own blimp. Which is also popped. Capturing the two, Wingnut cries and Screwloose pokes him, putting him to sleep for a moment. He explains to the turtles how the pair came to be like they are at present…including the fact that they have their own reason to be interested in battling Krang. Before much else can happen, Cudley reappears and takes the two, bound for Stump Asteroid despite the turtles’ questioning the (as they see it) kidnapping. With nothing else to do, the turtles again return home.

There’s something about this issue’s cover that really grabs me. And there’s almost a sense of deja vu or some such. This may have been one of the earliest covers I’d seen for the series, some time before I actually owned a copy myself. A friend had it, so I probably read it at his house, though it would have been a bit out of context. Whether this was before or after I actually “discovered” the series at all, I’m not sure. I don’t think I’ve seen any other covers done as homage to this, so it’s not iconic in that sense…it’s just an image I see that brings back fond memories and makes me smile, no matter how hokey the story itself seems.

I find myself reading the issue, this series, AS an adult. A 34-year-old re-reading comics possibly not read in 20 years, almost certainly not in the last 10-15, with an adult eye amidst reading contemporary TMNT comics from IDW and plenty of other comics certainly not AIMED AT a younger audience the way I believe these were.

So the stories seem rather simplistic and hokey, cheesey, and almost surfacey or shallow. I have no problem with four mutant turtles…but a huge space/time-travelling cow-head and giant humanoid bat with his giant mosquito-buddy give me pause…something’s not quite right with that.

And yet, despite all that…this works. Wingnut and Screwloose flying around breaking windows because surely Krang must be beneath one? That hardly makes sense except as some “out there” elevator pitch. But having recently seen the Turtle Power! documentary and that the entire (Mirage Studios) group was encouraged to contribute character ideas for the toys…this makes sense, and certainly works as a first appearance and initial foundation from which to build later characterization.

Also despite the hokiness, these characters’ background is actually rather deep. It’s glossed over and not particularly graphic, but Krang’s invasion of Huanu is full of potential for expanded story(ies) while working just fine here as a motivational factor for Wingnut and Screwloose, building Krang as that much more an interdimensional/intergalactic threat beyond simply some cliched villain on Earth.

For an 8-year-old, this seems well-paced and such…plenty of action and interaction with characters, giving and showing some detail while not delving terribly deep. “Reading between the lines” and thinking deeper on stuff as an adult, while the story itself is fairly silly, there’s a lot more depth just below the surface and begging for further development.

The art is good, and we’re back to Mitchroney. This issue has the appearance of an early TMNT Adventures issue, as it is, and the visuals get everything across that needs to be (even if not QUITE fitting the dialogue and gratuitous famous-buildings references).

I like the issue overall. Though the issue is #8, functionally it’s #4, and continues the seeming one-off stories throwing new characters into the mix and then being done with them by the end of the issue. As I came in with #25 and then the Winter 1992 collection of the Mighty Mutanimals mini, I never got to have the actual experience of reading these for the first time with no clue of where the characters would wind up…and that’s knowledge I can’t forget, so certainly colors my reading.

Musing on Marvel Monthly Mailing: Subscriptions in Today’s World

A friend was talking to me about ordering a Marvel subscription for a niece, which has prompted some other thinking for me on the subject OF Marvel and actual subscriptions (like, you pay in one chunk, and then on a regular basis across the next X number of months receive so many issues by mail without ever having to seek out or visit a comic shop).

So I did a bit of poking around–and I do have some questions (but not such that I want to contact them via Live Chat Support or such, as I feel it’s stuff that SHOULD be OBVIOUS withOUT someone having to go through extra steps to know/have answers!)

marvel_subs_01

Firstly…It’s been years since I truly considered the notion of the "classic" mail-order subscription to a comic title. For nearly a quarter-century I’ve had the near-weekly routine of visiting a comics specialty shop (aka "comic shop" aka "Local Comic Shop" aka "LCS") and browsing the current week’s new selections, if not having stuff pre-ordered on a "pull list" or "subscription" in that sense.

In short…it’s something I for one totally take for granted.

Seeing this page hit me, though: save 40% off $3.99/issue?!? That’s $2.40/issue…a hekuva lot better than the $3.99-$4.99-$5.99 price points Marvel has on everything.

BUT…you’re paying lump-sum up front, so while $20 might get you 4-5 single issues this week at the LCS to "try," if you want to "try" 4-5 series you’re over $100, sight unseen, via subscriptions…and on the hook for an entire run.

marvel_subs_02

But look! New(-ish) titles! Some have already started, at least one hasn’t (that I’m personally aware of), others…I haven’t the foggiest, thanks to all the renumbering shenanigans lately.

On the static subscription page at Marvel‘s website, though…there’s nothing obvious at this point as to where in a series you’ll be started/starting, nor which ‘version’ of a series. Captain Marvel? What is Marvel up to now–5th series? 6th? In hardly a decade? So yeah, you’d have a subscription to something called Captain Marvel but might you be getting, say, #17, a couple more, then #1-8 or 9? Would the subscriptions department even properly carry your subscription over to the "proper" title, or would they take your Captain Marvel subscription and simply funnel you over to Ms. Marvel or such? (Not saying one title is bad, but if I order/paid for one title, getting a completely different title would be disappointing at the least).

marvel_subs_03

And I’m honestly shocked at the presence of Spider-Man: The Clone Conspiracy appearing here–if one is diligent enough to follow stuff enough to know about the event and that they’d "need" it along with any other subscriptions, I’d surmise that they can find a comic shop and/or would be inclined to go through something like Discount Comic Book Service or such.

To say nothing of the fact that it is a mini-series consisting of 6 issues.

Yes, the copy specifies that it is a 6 issue subscription… but once the first issue has shipped, shouldn’t this have expired an no longer been part of the subscriptions page/site?

After all, it says right there that the last issue processed was #3–meaning that at best your subscription would start with #4! So if you pay $19.46 for a 6-issue subscription right now, you’d begin with #4, receiving 3 issues. Then what? Would you just receive 3 issues of some arbitrary mini-series or followup/event? Would they send you several issues of The Amazing Spider-Man? Issue a refund?

marvel_subs_04

Then there’s the matter of Marvel‘s constant renumbering for their "seasonal model" they’ve adopted.

When it often seems like a stretch for something to "make it" even 12 issues, and even if it is a success, getting renumbered after (often seemingly) little more than 12 issues, that would seem (to me) to play havoc with the notion OF the 12-issue subscription model.

I’ve personally lost track of how many Deadpool and All-New or Estraordinary or Uncanny or Whatever X-Men titles there are, have been, and are coming up and which iteration they are.

(At least in the 1990s, even with ~9 titles in the X-"family," there was Uncanny and "Adjectiveless" X-Men, then stuff clearly indicating other teams/characters (Wolverine, or Cable, or X-Factor or such)

With three out of eight titles including All-New, Extraordinary, and Uncanny X-Men along with ’92, I would guess that might be a little off-putting to someone who is not steeped in the week to week  of comics in general nor "continuity."

marvel_subs_05

When a series has been cancelled–the solicitation provided weeks/months in advance–shouldn’t its entry be removed or at least "frozen" on the page?

Additionally, shouldn’t something be posted about what to do if you ordered a 12-month/12-issue subscription and received less than 12, as to what series you’ll be receiving as a "replacement" or what steps to take for a refund?

It also seems highly insular…someone just wants to get their kid or a family member "a subscription" to a comic series, as a Christmas gift or birthday gift or such, and (Marvel particularly as I’m going off stuff from their site) has so many titles that one somewhat would have to GUESS at what they’re ordering.

Combined with some advisement from someone like me–I know that Marvel does all this renumbering crap, so I can’t even think of what TO suggest be ordered, outside of perhaps one of the titles based on whatever iteration of whichever animated series…though that would almost seem "token" if not "insulting" to kids nowadays (and by "kids" I realize I’m now old enough to consider college students "kids").


While not exactly a same-fruit to same-fruit comparison…I also just considered this: why not offer "pre-orders" directly on collected volumes/graphic novels? If people are going to "wait for the trade" anyway, and it’s so darned important to pre-order, then take ’em directly and make sure they stack up to whatever finances are required to pay the creative team and still profit acceptably and such. If you can refund subscription remainders on perhaps 6+ issues, why not just take pre-orders on twice or thrice yearly collections OF six or so issues, and be able to offer refunds if there aren’t high enough sales to justify getting to the fullness of the "next" book?

On NOT Going to Local Comic Shop Day

I admit it–I did not participate in (attending) Local Comic Shop Day today.

doctor_strange_the_oath_lcsd_hardcover_solicit

My primary interest–which I recognize comes largely from a photo of Benedict Cumberbatch in costume as Doctor Strange holding a copy of this book combined with over-hypeage from Bleeding Cool–would have been Doctor Strange: The Oath.

Thing is, virtually no one had a PRICE listed.

See, I don’t have the kind of money to just not care what the price is on an item. The price itself helps determine my interest…as it’s a huge part of how realistic it is for me to even consider purchasing the item.

Then I did find a price for it–$39.99! $40 for a 5-issue hardcover…functionally $8 per issue!

Nope, no thank you, nuh-uh, I don’t think so.


Then there’s this other question: isn’t every Wednesday ‘Local Comic Shop Day’?!? Where, weekly, on Wednesdays minimum, sometimes additional days, I visit some local comic shop and usually wind up buying SOMETHING. I’m not into records and such and don’t visit places like The Exchange or Buybacks or even Best Buy on any regular shedule, and not even necessarily weekly or monthly. But I do visit a comic shop virtually every single week.

So I can see where, perhaps, a Record Store Day or such might get more people in…but when it becomes (whether record store or comic shop) about high-end, premium, ultra-limited-edition high-priced "exclusive" items…that’s NOT EVEN doing anyone any good except rooking the customers.

I might have been interested in the Serenity issue, but that would’ve been more of a "guilt" purchase once I was at a shop, if I felt like I "had to" buy something after spending too long "just browsing" or such.

I don’t like variants generally-speaking, and all the more I don’t like relatively prominent alternate logos or variants so prevalent they get their own logo.

So having a prominent Local Comic Shop Day/LCSD logo on something would just make it stand out (negatively, for me) as "not the ‘real’ thing" and as something faux-special. Worse, the other main thing I might’ve been interested in would be the DC Universe: Rebirth deluxe hardcover…but the LCSD edition is just an inferior, unfinished cover! (aka "sketch" cover or whatever the called it)

Worse, this came less than a week before "Black Friday," in the midst of all sorts of "early" or "pre" Black Friday "sales" and such the world over (ok, slight exaggeration), with the ACTUAL Black Friday looming, followed by "Small Business Saturday" (aren’t virtually all comic shops "Small Businesses"?!?) and even "Cyber Monday" (at least in terms of online sales, for ordering stuff via online methods).


Am I just that discouraged lately, that grumpy and cynical and such?

Perhaps all the better that I didn’t go to a shop.

But with something like the Doctor Strange hardcover, or any of the other "LCSD exxxxclusivvvvveeee!!!!!!" things…if it were REALLY about getting people into the shops and aware of them and such…don’t short the shops or force THEM to pre-order everything. Make stuff available FOR ORDER, even if it’s a one-day-only ORDERING.

Get me into a shop, "sell" me on an item–having a copy of it in-person to show me–but if you don’t have enough at the moment, be able to order one for me, because it IS LCSD and it’s a special FOR that day.

Meanwhile, Wednesday I’ll be making my hour-or-so drive to my "usual" LCS to buy my pull list stuff, some things on order, and likely raid the bargain bins. Because it’ll be Wednesday.

And for me, EVERY Wednesday is Local Comic Shop Day.

The Covers of Superman #75

Here are the covers to Superman #75 from November, 1992:

superman_0075_all_versions

I’m not certain if the second through fourth printings were made available to actual newsstands to have the bar code instead of creator credits in the UPC box (and I’m not sure that I have a version of the first printing with the creator credits). But aside from barcode/not-barcode, these are the six* versions of Superman #75/the death of Superman from 1992 that one might come across.

(* does not include the “platinum” edition nor the 1999/2000 Millennium Edition)

  1. Black-bag Collector’s Edition (may or may not be opened, may or may not contain the bonus items that ‘necessitated’ the bag)
  2. Opened Black-bag edition with none of the accessories
  3. Newsstand edition first print
  4. –second print
  5. –third print
  6. –fourth print

Back in 1992, I’d gotten the black bag edition, opening at least one of the copies (I believe I wound up with 3 total). Right around that time, I was only ever able to get the fourth print newsstand edition…coming across the other printings and bag-less collector’s edition copies in recent years in quarter/bargain bins.

Perhaps suggesting just how relatively “common” the issue has become IN bargain bins…rather than selling one of the tattered-cape covers, I recently saw a dealer at a convention selling a “set” of all 4 printings for whatever price (I couldn’t read it from a distance and didn’t feel like asking).

Hard to believe it’s been 24 years.

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #6

tmnt_adventures_revisited

tmntadventures006Of Turtles and Stones and Mary Bones

Plot by: Ryan Brown and Dean Clarrain
Written by: Dean Clarrain
Pencils by: Ken Mitchroney
Inks by: Dave Garcia
Letters by: Gary Fields
Colors by: Barry Grossman
Edits by: Victor Gorelick
Published by: Archie Comics
Cover Date: November 1989
Cover Price: $1

I can’t remember for certain the first time I encountered the character of Mary Bones, but I suspect it was one of those “storybook” paperbacks put out ages back that adapted some comic stories…with a mix of memory and deja vu I feel like I learned of the Turnstone in one of those and noticed later that the comics seemed to be the source. I also have this voice of the character in my head that I can’t quite place…like I heard it as one of those comics on cassettes, and yet this was not part of either of the ones I was aware of prior to the latter part of 2014.

This issue continues the “new direction” for the TMNTA title and world-building by way of introducing new characters…this time, Leatherhead. For the timeframe I can’t imagine the character had not yet been introduced in the Mirage comics nor the cartoon. So this made for a third version of the character much different from the previous two.

We meet a man–Jess Harley–in New Orleans who sneaks into the home of an old witch named Mary Bones and steals a giant pearl. Making his way to New York to sell the object, he loses it into a sewer. On trying to retrieve it he’s confronted by the “mystical” Mary Bones herself who transforms him into a gator-man “…a Leatherhead.” Begging her to not leave him, Leatherhead falls into the latest of Shredder’s hideouts. Seizing the opportunity, Shredder lies and claims the turtles volunteered for transformation, and captured his accountant and real estate agent (Bebop and Rocksteady) and subjected them to Bones’ transformation. When they find and attack the turtles, the lie is revealed and in a rageful tantrum, Leatherhead accidentally destroys the bridge he’s on and plummets into the depths. Mary Bones appears to the turtles and informs them he’s ok, and that they’ll soon face The Final Conflict, before Raphael notices something shocking and the issue ends.

This done-in-one origin of Leatherhead works well for me though it’s a bit formulaic. Like Man Ray last issue, we’re briefly introduced to the human character, witness their transformation event, see them encounter Shredder and then by issue’s end leave, not actually joining up with or staying with the turtles.

The art’s nice and consistent with the last couple issues…I like the designs overall despite Leatherhead not looking QUITE as fearsome as he could if his teeth were drawn as pointed rather than rounded. Otherwise liked the visuals…especially the full-page premiere/establishing shot of Leatherhead.

Knowing what comes, I picked up immediately on some major foreshadowing and kinda enjoyed the “prophecy” with Mary Bones at the end, setting up a longer arc/plot point but not hijacking the core story for now.

There are still some elements of the story that are rather “convenient” and “plot-hole” like (Leatherhead falling into Shredder’s hideout, Jess going straight to New York, etc). But I’m willing to overlook them for having enjoyed this issue, and knowing there’s further development of Leatherhead imminent, and this being the start of a great run on the title and recalling how much I enjoyed later issues.

One could pretty easily pick this issue up without any prior experience with the series and enjoy it…the issue’s “cliffhanger” is hardly a cliffhanger and more a forced “hook” at the last second to try to interest one in coming back rather than closing off on an otherwise one-shot/single-issue story.

I believe next issue is where we’re introduced to the Intergalactic Wrestling and Stump Asteroid…and I look forward to getting into that.