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My wallet’s being killed

Several weeks ago, I read about an upcoming project from Fantagraphics: The Complete Carl Barks. This led to a brief exchange of tweets with Blake Petit of cxPulp.com and Evertime Realms that in turn led me to contact my friend Mike Vitale to “commission” the following comic strip.

With every announcement of a new book coming out that I might be interested in purchasing…this is my wallet’s nightmare.

mypoorwallet

Favorites of Walt: The Comic Shops #2 – Comics & Collectibles

favoritesofwaltcomicshopslogo

Not long after discovering Capp’s Comics, my friend and I discovered another store that sold comics–Comics & Collectibles. This store was in a back/side area of a local shopping plaza…rather out of the way, and if you weren’t looking for it, you wouldn’t even know it was there.

It had many of the newer comics–like Capp’s did–but seemed to have a much different sort of selection of back issues. The quantity was less, but unlike Capp’s, this place had a couple tables with boxes both on and under the tables full of comics for $.25 or 5/$1. There were also boxes of "sets" and "grab bags" for good prices…and for awhile at one point, there were several boxes of old STAR comics and Archies for $.10/ea.

The store owner even had a weekly column about comics in the local paper, which was very cool to read at the time.

It was this comic shop that my friend and I would primarily geek out on back issues. Poring over our back issue guides, and then being amazed at all the great deals we found in those bargain bins (never mind that the condition of the issues wouldn’t always be pristine, or that we later realized that just because an issue had "Sub-Mariner" in the title did not mean it was the series where the issues were "worth" $75+ apiece…just as it never occurred to us that no comic shop owner at that time would even consider putting such valuable comics in a bargain bin).

A couple times, Dad paid $25 to give me a "credit" with the shop for the bargain bins. It gave me a sort of "Tab" so that I could walk in and pick up some bargain issues, without having to spend "new cash." Made for a pretty sweet deal.

As new issues go…it was at this store that I first saw something called "Batman: The Vengeance of Bane" and thought it looked stupid and pointless–and I passed on it. I picked up the first issue of something called Batman: The Sword of Azrael, but thought that it was boring so never picked up the other issues. (To my regret when Knightfall rolled around). Also got my first issue of Spider-Man 2099 here.

And it was–in the heart of that collector mentality that I’m somewhat afraid to admit I was victim of at the time–at this store that my mom, my friend, and I waited in THE hugest line I’ve ever seen at a comic store, for the chance to walk through the store to purchase a single copy apiece of the black-bagged Superman #75.

I recall a few bicycle rides out to this store–about a 40-45 minute journey each way, but highly worth it. Once such journey was where I picked up something called "Kingdom Come," with art by the guy who did that Marvel series–Marvels. (The names Kurt Busiek, Mark Waid, and Alex Ross didn’t mean much in and of themselves to me yet–I followed characters, not writers or artists. Though Alex Ross was the first artist whose work I distinctly recognized).

And it was partway through high school–1996 or 1997–that Comics & Collectibles closed its doors. I still had other comic shops to go to, so it wasn’t a huge loss, except in that sentimental sense.

NEXT WEEK: Fun Stuff Cards & Comics.

Fall of the Hulks: Alpha [Review]

Quick Rating: Good
Story Title: Meeting of the Minds

The Leader and his group of intellectual villains work behind the scenes through Marvel’s history to assemble the lost knowledge of the Library of Alexandria.

fallofthehulksalphaWriter: Jeff Parker
Penciler: Paul Pelletier
Inker: Vicente Cifuentes
Colorists: Guru eFX
Letterer: Simon Bowland
Cover: Ed McGuinness, Mark Farmer, Dave Stewart
Production: Irene Y. Lee
Assistant Editor: Jordan D. White
Associate Editor: Nathan Cosby
Senior Editor: Mark Paniccia
Published by: Marvel Comics

I wasn’t really sure what to expect from this issue, except perhaps a jumping-on point in preparation for the coming Fall of the Hulks "event." What I did not expect was what seems to essentially be an "Illuminati" of intellectual Marvel villains and their "backstory" throughout Marvel’s past.

This issue basically follows The Leader, M.O.D.O.K., Egghead, The Wizard, The Mad Thinker, The Red Ghost, and Dr. Doom as they assemble the contents of the formerly-believed-lost contents of the Library of Alexandria through the years. Their first mission is an incursion into the home of the Eternals. Here the protagonists discover there are other locations around the planet with further Alexandrian contents, including Wakanda and Atlantis. Bucking the silver Age trend of simplicity, here we see that it takes months and years for the protagonists to prepare to actually launch a mission to gain the knowledge they’re after, as well as the explanation that allows for what we’ve already seen in the last half-decade of continuity regarding these characters. As the issue closes out, we get some info regarding the Red Hulk, which actually intrigues me after never before this having any interest in even the concept of that character.

The story is pretty good in and of itself. It’s not spectacular, and I’m not a huge fan of retcons…but for my understanding of things, the backstory that is here inserted into existing continuity seems to work. Additionally, I feel like I have a better understanding of who The Leader and The Red Ghost are now than I ever did before.
The art is also quite solid…while keeping its own feel, it also evokes some of the feeling of the different eras the story touches upon.

Though I came to the issue familiar with little more than the characters’ names and visual representations (excepting Dr. Doom), everyone was quite recognizable, and I really enjoyed the visuals.
Even though I’ve not followed the Hulk side of the Marvel Universe since World War Hulk ended, I still really enjoyed this issue and found that I didn’t need to know recent events. I’ve often enjoyed stories that flesh out villain characters and give them depth and motivation, and true explanation for why they would door act as they do, and this is one such issue.

I expect this is little more than set-up in the grand scheme of things, but if you want a Leader story involving a teaming-up of supervillains (including death and betrayal) reminiscent of 1980s stories but with a modern feel, this is a great issue for that.

Ratings:

Story: 3.5/5
Art: 4/5
Overall: 3.5/5

Faces of Evil: Prometheus #1 [Review]

Quick Rating: Good
Story Title: The Man who Murdered Prometheus

The true Prometheus finds himself free, and seeks revenge on the man who has used his name during his imprisonment.

facesofevilprometheus001Writer: Sterling Gates
Art & Color: Federico Dallocchio
Letterer: Swands
Editors: Adam Schlagman & Eddie Berganza
Cover: Mauro Cascioli
Publisher: DC Comics

Opening with a fairly "classic" "one punch takeout" by Batman, we see the original Prometheus dealt with by Batman and Martian Manhunter in a flashback. Moving to the present, we find that Prometheus has been imprisoned for a couple years (comic time), and isn’t seen as much of a threat by the guards assigned him. Prometheus recalls his own origin (a simple story device/excuse to fill readers in on it). When he finds himself let loose of the Martian Manhunter’s control (J’onn’s death in Final Crisis #1 / Final Crisis: Requiem), he sets out to continue his mission of revenge against agents of justice as well as against the imposter using his name of late.

I was interested in this issue by its title alone: I vaguely recalled Prometheus from a couple of issues fairly early in the Morrison JLA run over a decade back, and thought it’d be interesting to see where the character is–or would be brought–in the present. Story wise, I was not disappointed. The plot is a bit cliched, but works for me as a one-shot though I doubt it’d work for me as a longer story. We have a reconciliation of sorts of the character (I never knew that someone other than one character has used the name "Prometheus" in DC’s continuity) that sets him up to be a big player in future issues.

Offhand I am not at all familiar with the artist’s name, but with art like that in this issue, I certainly hope to become familiar. There’s a gritty realism to the art that fits quite well with the story. I’m not a huge fan of the Prometheus costume–can’t quite put my finger on it, except it just looks…weird. I don’t have any old issues to reference to see how similar or different it is to the original, but hey…whatever.

I haven’t found the Faces of Evil bit all that engaging in most of the other DC titles (particularly Booster Gold, Green Lantern Corps, and Action Comics) so far. However, this issue seems to be exactly what Faces of Evil is all about, giving a solid, full story about a villain with insight into the villain him/herself. With quality like this, I’d even be somewhat interested in a regular series of spotlights on various villains if it kept to this price point.

This is a good one-shot–though it’s not an entirely new character, one can certainly see how this’ll be a launching point for a dangerous DC villain that hasn’t had much play time the last few years. If you can find it for cover price, this is well worth a look-see.

Ratings:

Story: 4/5
Art: 3.5/5
Overall: 3.5/5

Dragonlance: Chronicles #8 [Review]

Quick Rating: Above Average
Title: Dragons of Autumn Twilight

The Companions battle Verminaard and his minions in Pax Tharkas with many lives hanging in the balance…

dragonlancechronicles008Story: Margaret Weis & Tracy Hickman
Adaptation Script: Andrew Dabb
Pencils: Steve Kurth
Colors: Djoko Santiko of IFS
Letters: Brian J. Crowley
Editor: Mark Powers
Cover Art: A: Steve Kurth and IFS, B: Tyler Walpole
Publisher: Devil’s Due

This is the final issue of this particular Dragonlance mini-series, and as such, things can be generalized a bit more than in previous issues.

The art has maintained a pretty solid level of quality–though I’m not sure we’ve had the same artist for the entire series. We do have Kurth on art chores for this issue, which is a plus, regardless of previous issues. Kurth‘s art is definitely a departure from a lot of the "classic" Dragonlance art from the 1980s, and even a lot of what I recall from the 90s. And while it may not be definitive, exactly, it very certainly fits these characters and the story. It’s not perfect (what art is, though?) but one gets a sense that these are (physically) 3-dimensional characters interacting with each other. There’s a certain creepiness here that captures the dark nature of this part of the story–and it works well. Where it fails is in some of the details of the story, as it’s not always clear from the visuals exactly what’s going on panel-to-panel.

The story itself comes across as very choppy. Perhaps I’m too biased, having read the original Dragons of Autumn Twilight as many times as I have in the last decade. This issue feels like an extremely abridged retelling of that story, as if it has certain points that it hits on, but lacks the detail of the original–and as such, comes across choppy.

I felt like I had to keep thinking back to the book to fully "get" what was going on with these characters. While the art gives a sense that these could be real, 3-dimensional beings, the story comes off as shallow and 2-dimensional. The blame for this is shared, and it should be noted that the novel this mini is adapted from is itself possibly the weakest of the Weis/Hickman Dragonlance Chronicles volumes.

The story caps off the first volume of the trilogy as the companions battle Verminaard in Pax Tharkas, while a couple dragons tear it up in the background, and Verminaard’s slaves reunite with their families as they prepare to take their leave of the fortress–provided anyone survives the battle.

I suspect that the story on the whole comes across better if read as a whole–reading an adaptation in eight segments separated by several weeks likely takes away from the overall experience. Given that, I don’t recommend this single issue unless you have already been following the mini. However, in a few weeks when the collected volume (advertised adjacent to the final story-page in this issue) is released, consider checking it out.

On the whole, this series has been a solid jump-on point for anyone interested in the "classic" Dragonlance saga. It introduces the core/original characters, generally conveys some key aspects about them, and the art particularly gives a visual interpretation of the characters that is much more realistic and believable than earlier visual renditions.

Ratings:

Story: 3/5
Art: 4/5
Overall: 3.5/5

Favorites of Walt: The Comic Shops #1 – Capp’s Comics

favoritesofwaltcomicshopslogo

Capp’s Comics was the first comic store I ever experienced. I recall being amazed at its very existence, as well as the selection of comics available. There was a long row of tables covered with stacks and stacks of new comics. There was an aisle-length upright, double-sided rack of new comics. DC and Marvel on one side, Image and other smaller publishers on the other side. There seemed an endless selection of comics in boxes along the outer walls of the store. There were comics and the walls.

I’d never seen such a place. They had recent Superman and Batman comics, like what they’d have at Waldenbooks or Finast. They had older issues, including issues I’d missed years before. They had early issues of Teenage Mutant Ninja Turtles Adventures, and they even had some of the Mirage-published issues.

After being introduced to Capp’s, Waldenbooks and Finast seemed second-rate. I preferred to get my comics at Capp’s…and over a period of several months, started going there more and more (thanks to Dad driving me, and buying my comics for me).

It wasn’t too long into going to Capp’s that The Death of Superman was announced. The store owner was offering a pre-order deal…you could pre-order however many copies of just "the death" issue, or the whole story. Dad pre-ordered 2…one for us to read and one for putting away. You could also choose to pick the issues up as they came out, or at the end–we opted for "at the end."

That’s how it happened that that day in November 1992, the family had one of our quiet nights in–and Dad and I both read the entirety of The Death of Superman in one sitting. Since the issues had been pre-ordered (and, I believe, pre-paid-for, too) we had no hassles with getting any of the issues.

I became a definite "regular" at Capp’s. Dad would take me most weeks, and I’d get a few comics. The latest Superman issue, definitely, and a bit of whatever else I was following at the time.

In 1999 when I went off to college, I started a pull box, and maintained that throughout my college career, even when I wasn’t following much.

And it was with a definite heavy heart of disappointment that I discovered one evening in early 2004 that the store had closed its doors permanently, after several years at a new location.

The comic shop was a regular part of my life for almost 12 years…at the time, that was almost the entirety of my comic-reading/collecting life. I went to that comic shop nearly ever week for nearly seven years, and on a regular basis those next five.

Now, occasionally I’ll bump into the store owner at local one-day comic events, and we’ll chat briefly; the usual sort of pleasantries.

Capp’s Comics was my first comics "home," and remains one of the most significant comic shops that’s been a part of my life.

NEXT WEEK: Comics & Collectibles.

Dragonlance: Chronicles #6 [Review]

Quick Rating: Solid
Title: Dragons of Autumn Twilight (chapter 6)

Having been freed by elves from captivity, the companions find themselves witness to the decline of the Qualinesti elves; they also find their next quest in their journey toward saving the world of Krynn…

dragonlancechronicles006Story: Margaret Weis & Tracy Hickman
Adaptation Script: Andrew Dabb
Pencils: Stefano Raffaele
Colors: Djoko Santiko of IFS
Letters: Steve Seeley
Editor: Mark Powers
Cover Art: A: Steve Kurth and IFS, B: Tyler Walpole
Publisher: Devil’s Due

This is another good/standard issue of the series. It has been thankfully consistent–the story and art continue to work well together, to provide a true adaptation to the original novel (Dragons of Autumn Twilight). Perhaps in contradiction to that, this issue features art by someone other than Kurth. While a side-by-side comparison will undoubtedly reveal difference, taken by itself it works well here. In light of a certain other publisher often combining artists of late on a single issue, that the entirety of this issue is just one is refreshing.

This issue takes the story up with the companions having just been freed from Fewmaster Toede’s slave-train. Their elven rescuers lead them into Qualinost (one of the Elven homelands, but not the original Elven homeland–but that issue doesn’t rear its head til later and isn’t overly relevant here). Once in Qualinost, we view some of the past come back to haunt Tanis, and get to see Tasselhoff marvel at what must’ve been (in his eyes) quite the childhood for the half-elf. The companions then take on a task from the Speaker of the Sun and head for Pax Tharkas.

The story itself is faithful at its heart if not word-for-word to the source material. The only real gripe I have on that angle with this issue is that here we see Tanis deliberately acquire a particular sword, whereas the original novel had him fumble for a weapon, and belatedly realize what he’d acquired, which added a bit more wonder to the weapon as well as what the companions face. Ultimately it is a minor detail, one that works well in prose format, but like a movie, not every minute detail can be adapted, and it’s better that detail is cut than something more integral to the story.

This is a fantasy comic/story, and based on what Hickman himself considers the weakest of these original novels. As such, you will find aspects of the familiar here. The creature the companions face seems drastically out of place given the sort of story here (I can think of no other examples of such a creature encountered anywhere else in the Dragonlance mythos–if anyone else can, I’d be interested in having that noted). However, from a story that was based strongly on a new Dungeons & Dragons module at the time, such a creature is just another generic sort that gives an excuse for a fight. In this story, it serves to introduce a new aspect to a just-met character that will serve a much larger role later in the Chronicles saga, if not this specific arc.

We’re six issues in, and have covered a lot of ground. As I understand it, we’ve two chapters left to conclude this mini/arc. If you’ve not followed along thus far, this won’t be a particularly good point to jump in. If you’re following it, though, don’t bail now!

Ratings:

Story: 3/5
Art: 3/5
Overall: 3/5

Deathblow (2006 series) #3 [Review]

Quick Rating: Average (Qualified)
Story Title: And Then You Live! (Part Three)

Deathblow continues his quest for "place" in contemporary society.

deathblow003Writer: Brian Azzarello
Artist: Carlos D’anda
Colors: Carrie Strachan
Letters: Rob Leigh
Asst. Editor: Kristy Quinn
Editors: Scott Peterson
Cover Art: Carlos D’anda Brian Stelfreeze
Publisher: Wildstorm/DC Comics

It’s a bit hard to review this issue…and I feel rather stupid for that fact. I just don’t seem to "get" who these characters are nor exactly what’s going on. At the same time, it’s not a TOTALLY negative thing, but I think there’s something lacking for my not being familiar with the character prior…the positive being that this is "only" the third issue and much of the story yet to go.

This issue sees the character we’ve followed for a couple issues attempting to figure out his place in contemporary society, free to do what he wants as he will when he wants to. After breakfast with his family, Cray sets out to find his friend/his dog at the park. Some less-than-comfortable encounters and violence later, we see some hints at a villain of the piece and what the title character might be facing soon.

While it was a bit hard to follow at points, I generally enjoyed certain chunks of Azzarello‘s Hellblazer work. I’ve read the first trade of 100 Bullets, as well as his arc on Batman several years ago, and the more recent Superman arc. Unfortunately, it seems his writing is a bit hit-or-miss for me, almost on an issue-by-issue/case-by-case basis. This is, despite some early optimism, turning out to be a miss. Those other stories had the benefit of involving characters I was already familiar with, whereas here I’m not only not familiar with the characters, but don’t care about them. Even comparing this to a tv show, the infrequency (though I believe mostly on-schedule for once-per-month) of the story segments and lack of any introductory pages make this an hard read without having dug out previous issues to re-read–though that could be leveled more at the publisher than writer.

The art is just fine, and captures a certain sort of realism without leaving behind the visual "feel" that it is still a two-dimensional series of images on paper. No complaints from me artwise.

While I didn’t much enjoy this issue, I suspect others more familiar with the history of the character, or more patience, or just a better memory may enjoy it. It’s still the middle of an arc, and will very likely be far more understandable in its eventual collected/single-volume format than it is here.

Ratings:

Story: 2.5/5
Art: 3.5/5
Overall: 3/5

Uncle Scrooge #400 [Review]


Full review posted to cxPulp.com
.

 

Story: 4/5
Art: 4/5
Overall: 4.5/5

Deathblow (2006 series) #2 [Review]

Quick Rating: Average
Story Title: And Then You Live! (Part Two)

The man code-named Deathblow continues to be integrated back into society…

deathblow002Writer: Brian Azzarello
Artist: Carlos D’anda
Colors: Carrie Strachan
Letters: Rob Leigh
Asst. Editor: Kristy Quinn
Editors: Scott Peterson
Cover Art: Carlos D’anda, variant by J.G. Jones & ALex Sinclair
Publisher: Wildstorm/DC Comics

While I liked the previous issue and found plenty of positive points in it despite my unfamiliarity with the character, this issue takes a much different turn for me. The art maintains its quality, and the writing still seems strong in itself–but I find that I don’t really care that much about the main character, the supporting-cast-thus-far feels forgetable, and I don’t really know where in WorldStorm continuity this even fits.

Deathblow is returned to a home and family he doesn’t remember, and pretense on his part is not well-rewarded. There’s some sort of lab experimentation going on, analogous to the character’s re-introduction into New York City society, and a question is raised at issue’s end that looks like it’ll be playing a solid role in coming issues.

In a way, not MUCH happens in this issue, and yet quite a bit. I wasn’t–personally–pulled into the story itself all that much. For one thing, there seems to be a time-jump from what I recall at the end of the first issue, and some potential story-stuff that I expected is not present, which throws me off a bit.

There’s a lot of potential to the character himself, and the series; lots of room for commentary politically and on military stuff, and just the state of the world. There’s lots of room to look at what soldiers get put through and are asked to do, and the issue of being both the victim and causation of trauma. Other than recognization of the "Deathblow" name, I really don’t have anything else to ground me in the story, to know where things are coming from; there’s nothing summing up the first issue, and characters aren’t specifically identified. While this works for the story in and of itself, as someone new to the character without any significant knowledge of what may have come before, nor a clear placement (YET. It may be still to come as WorldStorm continues to unroll) of the story in general continuity (assuming it is in the shared universe) keeps me from being invested here.

Azzarello seems good for writing this sort of gritty, non-pretty story, and I suspect that while things are starting slow, given time, the characters and story will develop into a richer tapestry that’ll draw folks in.

D’anda‘s art is appropriately gritty and dark, capturing the tone of the story and bringing a fairly unique feel to the issue–one’s not going to mistake this for a Superman comic (hero showing up or not), for example.

If one is familiar with the character and history, and not coming in cold, there’s probably stuff that’s a lot deeper that I’m not picking up on. I want to like this series, for some reason. It’s not there yet. The potential is, though. I for one will give another couple issues to get pulled in more. I’ll cautiously recommend this if you bought the first issue. If you’ve not picked the title up yet, there’s nothing I can really point out that would singularly be reason to start.

Ratings:

Story: 3/5
Art: 3/5
Overall: 3/5