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Final Crisis: Legion of 3 Worlds #2 [Review]

Quick Rating: Very Good!
Story Title: Book Two

Multiple Legions come into play, finally, as we also discover the fate of the Green Lanterns of the 31st Century.

finalcrisislegionof3worlds002Writer: Geoff Johns
Pencils: George Perez
Inker: Scott Koblish
Colorist: Hi-Fi
Letters: Nick Napolitano
Asst. Editor: Adam Schlagman
Editor: Eddie Berganza
Cover Art: (Reg) George Perez & Dave McCaig, (Sliver) George Perez & Hi-Fi
Publisher: DC Comics

This issue opens on an ominous–but perhaps also hopeful–note. We then shift on page 2 to events on Sorceror’s World, which quickly becomes a battle between the Legion and Mordru. The last of the Green Lanterns shows up about the time Superboy-Prime and HIS legion show up, and the two Legions clash. (the double-page shot of their arrival would make a great poster…) Meanwhile, Superman and other Legionaires argue over what to do about Superboy-Prime (an argument that feels a bit metatextual to this reader). As they prepare to contact other Legions, Superboy-Prime and his bunch bring the fight home. Chaos erupts with the introduction of two other Legions. While they start to determine what’s going on big-picture-wise, Superman engages Superboy in combat. As the fate of the Green Lanterns comes into focus, a new player comes into play.

Visually, this is another fantastic issue. I’m not happy it’s been nearly two months since the last issue…but as a limited series that (for the moment) doesn’t seem to impact any other tiles including the core Final Crisis mini…well, I can’t bring myself to objectively count points against this for lateness except to note said lateness.
Perez once again impresses me–the entire art team does, really–with such detail, great colors, and so very many characters while maintaining such a high quality.

Story-wise, the “newness” has slightly worn off for me. I’m conscious of the fact that I’m missing a lot of stuff that older/long-time readers will pick up on. In my role as a relatively recent reader of anything Legion, though, I’m still enjoying the story overall. No real complaints…I’m eager to get to the next issue, and the issue after, and the concluding issue. I’m hooked, and I want to know what happens next (and really, with any comic story, I find that’s often a good thing, patience-be-darned!)

I get the feeling this is going to be one of those series that will make for a fantastic single-volume read. I feel like there’s a lot to be found in both this and the previous issue singularly–not fond of the higher cover price, but at least I don’t feel ripped off, as there’s plenty to keep me reading for awhile and even more to keep me looking through the pretty pictures. This is certainly my favorite of the Final Crisis stories–I’m enjoying this far more than the core story.

I definitely recommend this issue (with the usual qualifications–interest in the characters, already having or having access TO the first issue, etc.–this being the 2nd issue of only 5 total).

Ratings:

Story: 4/5
Art: 5/5
Overall: 4.5/5

Final Crisis: Legion of 3 Worlds #1 [Review]

Quick Rating: Great!
Story Title: Book One

Superboy-Prime is unleashed on Earth in 3008, prompting an already-have-their-hands-full Legion of Super-Heroes to call on their old ally to help attend to this particular crisis.

finalcrisislegionof3worlds001Writer: Geoff Johns
Pencils: George Perez
Inker: Scott Koblish
Colorist: Hi-Fi
Letters: Nick Napolitano
Asst. Editor: Adam Schlagman
Editor: Eddie Berganza
Cover Art: (Reg) George Perez & Dave McCaig, (Sliver) George Perez & Hi-Fi
Publisher: DC Comics

There was something to the buzz for this book that–coupled with my reading Superman and the Legion of Superheroes all in one sitting on campus a few months back had me looking forward to this book, despite some worries. After all, I’m not your biggest Legion of Super-Heroes fan. I’m also not the greatest fan of the return of the multi-verse, and the seeming trend toward bring back all the silver-age concepts that were ditched after the original Crisis on Infinite Earths. Plus, I’m less than thrilled with the Superboy from Earth Prime being turned into a villain, with one of my favorite Superman stories (Superman: Secret Identity) being based on the original vision of Superboy-Prime.

This issue opens with the Time Trapper hanging out at the end of Time, reflecting on his failures to destroy the Legion of Superheroes. Realizing he can use the time-tossed Superboy-Prime to do some damage to the Legion, he sends Prime back to 31st-Century Earth where death and destruction begins immediately. A couple of temper-tantrums and a tour of the Superman Museum later, Superboy Prime has the beginnings of a plan for revenge on all those who have (from his perception) wronged him. Meanwhile, the Legion itself, represented by Lightning Lad, Cosmic Boy, and Saturn Girl face the United Planets Council in a debate as to the Legion’s necessity to the United Planets in light of recent events (as seen in Superman and the Legion of Super-Heroes). Several Legionaires also venture into the Phantom Zone for Mon-El, and things don’t go quite according to plan. As Superboy-Prime starts his plan into motion, the Legion takes Superman up on his prior offer to not hesitate in contacting him for anything, and the stage is pretty much set for the rest of the series.

Along with continuity concerns, I was slightly worried about feeling a bit taken with the $3.99 cover price. However, I count 36 pages of story…broken by a mere 3 single-page ads…nd those story pages are chock full of great stuff.

The story is very well-written, working things in that allow readers new and old alike the chance to enjoy what would otherwise be mere exposition. There are also a lot of fun little “Easter Eggs” scattered throughout, with nods to all sorts of Superman history (and I’m sure there’s plenty that I–as a relatively inexperienced Legion reader–missed). This story seems to grow quite nicely out of prior stories, and yet maintains its autonomy from those stories: I was able to appreciate elements more having read a couple of those stories, and yet there’s plenty that I can only assume references other stuff, and yet I failed to feel “lost” in my reading. My only real quibble/point of confusion is from a comment Superman makes regarding Superboy Prime and his own past, apparently blurring the lines between characters that were quite distinctly different during/since Infinite Crisis.

The art in this issue is top-notch–I tend to forget how much I really do enjoy Perez‘ work. There’s a great amount of detail throughout, and yet even when things may almost seem too crowded, I find myself marveling at the number of characters fit into a panel with such individual detail. If Johns‘ writing brings you to the table, Perez‘ art will make you enjoy your stay.

All in all, this is a very solid and–more importantly–enjoyable issue. I don’t quite see where it “deserves” the Final Crisis treatment from this issue, but frankly…I don’t really care–the content of the package is a great read regardless of the packaging.

Aside from budget issues, a wait-for-the-trade determination or being entirely opposed to reading anything having to do with the Legion of Super-Heroes…I see no reason for one to not give this book a look-see. Very much recommended.

Ratings:

Story: 4.5/5
Art: 4.5/5
Overall: 4.5/5

Azrael: Death’s Dark Knight #3 [Review]

Quick Rating: Below Average
Story Title: Book Three: Why Ask Why?

The stage is set for things to come as the new Azrael battles Nightwing.

azraeldeathsdarkknight003Writer: Fabian Nicieza
Artist: Frazer Irving
Letters: Sal Cipriano
Asst. Editor: Janelle Siegel
Editor: Mike Marts
Cover: Guillem March
Publisher: DC Comics

This issue, we get the battle between Nightwing and this new Azrael. We also get some further look into the “politics” and “origins” of the sect of the Order behind this new Azrael. Following the battle, we have a bunch of jammed-together scenes that don’t feel all that organic, but put stuff into place for the coming-soon ongoing Azrael series.

The art remains stylistic–not horrible, but not particularly thrilling. It definitely sets this book off from the other Bat-books, and sets a certain tone that I can’t quite put to words.

Story-wise, I’m not impressed. If this were in itself the third issue of an already-ongoing series, I might feel differently about it. As-is, I feel slightly hoodwinked, jumping on for a 3-issue mini that I thought would tie closely to Battle for the Cowl. What I got is something that is loosely tied to that story and an ending that doesn’t affect that story and simply tells me to follow more of this story in a new Azrael book.

This does definitely establish that there is a new Azrael and he’s not being abandoned after this brief story; if you’re interested in the concept, this isn’t a bad series…just look at this as a “pilot” and the rest of the series will pick up soon.

If you’ve not already picked up the first couple issues, this is not worth getting, and at this point, you may as well wait for a collected volume.

Ratings:

Story: 2/5
Art: 2/5
Overall: 2/5

Azrael: Death’s Dark Knight #2 [Review]

Quick Rating: Decent but not wonderful
Story Title: Book Two: Give and Take

The new Azrael’s costume is in demand…

azraeldeathsdarkknight002Writer: Fabian Nicieza
Artist: Frazer Irving
Letters: Sal Cipriano
Asst. Editor: Janelle Siegel
Editor: Mike Marts
Cover: Guillem March
Publisher: DC Comics

After so looking forward to this book…and generally being a fan of Nicieza‘s work, this issue leaves me quite disappointed. Especially for the fact that I had to practically re-read the thing to try to tell what exactly is going on–whatever larger plot, I’m apparently not picking up on it all that much.

The new Azrael’s costume is an old suit of armor, apparently cursed…and very much in demand, whether or not the man in the suit likes it…and the story seems to move around that and how the person wearing the suit is affected.

This issue’s art in and of itself is not bad–it’s nothing spectacular, but at the same time it is far from dissatisfying. No specific complaints on this aspect of the book.

Story-wise, I can’t help but wonder if I’m having trouble following things because of not being steeped in Azrael’s story. I know the original character from the Knightfall stuff, and read a couple other issues here or there–the Gotham Earthquake, stuff during No Man’s Land, as well as the final issue. Other than playing with some small toys placed in the larger Batman sandbox, this feels quite irrelevant to the Battle for the Cowl, and at a mere 3 issues–of which I’ve now read 2–I don’t know how the ending’s going to be at all satisfying…this almost needs to be 4 or more issues.

I dislike blatantly decompressed stories–those stretched several issues beyond what they need to be. This issue seems almost the opposite–I feel like we’re at best just starting to get an idea of what’s going on, and already the next issue is supposed to be the ending of the story.

I don’t particularly recommend this issue in itself. If you can snag it with the first issue and the third issue when that comes out, I imagine it might make for a decent one-sitting read. And perhaps the next/final issue will shed more light on things and make character more distinctive and memorable.

As-is, though, this issue–even with its cliffhanger–doesn’t even excite me enough to have me looking forward to that next issue.

Unless you’re coming to the Battle for the Cowl with a completist mentality, I think it’s safe to say you could avoid this book without really missing out on anything.

Ratings:

Story: 2/5
Art: 3/5
Overall: 2/5

Azrael: Death’s Dark Knight #1 [Review]

Quick Rating: Not bad
Story Title: Simple Sacrifices

A new Azrael is chosen and sent forth as Gotham struggles for lack of a Batman.

azraeldeathsdarkknight001Writer: Fabian Nicieza
Artist: Frazer Irving
Letters: Sal Cipriano
Asst. Editor: Janelle Siegel
Editor: Mike Marts
Cover: Guillem March
Publisher: DC Comics

It’s been awhile, but this is one book I was interested in for the character, regardless of writer or artist. It actually reminded me of my earliest days in following comics, back before I really noticed specific writers or artists and simply read and enjoyed comics for the specific characters.

We open on a new Azrael beheading a criminal (in a scene that I couldn’t help but think to myself “In the end, there can be only one…”). We then move behind the scenes to a faction of the Order of St. Dumas that is apparently not the same as that which set Jean-Paul Valley into things back in Sword of Azrael and beyond. These folks realize they need another Azrael, and so recruit someone who fits their present “requirements” for the role. We see this character into action as the new Azrael, and into a somewhat counter-intuitive cliffhanger.

I’m not terribly impressed with the art…it’s not to say it’s bad or anything, but there’s something to the style that just comes off kinda strange to me, and Nightwing in particular looked rather “off” in proportion/shape as depicted in here. Otherwise, the style definitely sets this book apart giving it its own look/feel, which does contribute a bit to the story as it helps show that this is definitely not an Azrael we’ve already seen.

The story itself also isn’t all that impressive to me, especially as something that’s only gonna run for three issues. I don’t see how there’ll be room to really see enough to get to know the character(s) in this book prior to the conclusion of the third issue, and that takes me outta things a bit. (At the same time, if this were an ongoing book or had several more issues, I think I’d be pretty much satisfied as far as first issues go). Nicieza builds on elements introduced in Morrison‘s run on Batman, which is cool–showing that this fits in existing continuity and isn’t being showhorned in.

Since we’re only one issue in here and have only one issue of Battle for the Cowl out so far, I’m not sure exactly where this series is going to fit–how tightly this will play into the main story. At the same time, there’s plenty of potential as we get introduced to this character who could be just the latest to hang onto the role before passing it along.

If you’re a fan of the Azrael concept and don’t mind reading a character that is NOT Jean-Paul Valley, or you’re just following the entirety of the Battle for the Cowl “event,” this’ll certainly be worth your while.

Ratings:

Story: 3/5
Art: 3/5
Overall: 3/5

Batman: Battle for the Cowl #3 [Review]

Quick Rating: Average
Story Title: Last Man Standing

The final battle (for the cowl) unfolds here, and we have a winner.

batmanbattleforthecowl003Written and Drawn by: Tony S. Daniel
Inks: Sandu Florea
Colors: Ian Hannin & JD Smith
Lettering: Jared K. Fletcher
Asst. Editor: Janelle Siegel
Editor: Mike Marts
Covers: Tony S. Daniel
Publisher: DC Comics

I feel like I’ve missed something…as somehow, this issue picks up from a point that I wasn’t expecting it to.

Basically, Nightwing and The Network set about dealing with this “new player” on the scene that has played them for fools (while they’d spent their time/efforts dealing with the Penguin/Two-Face feud). Nightwing tracks down Jason (Todd–the gun-toting Batman) and the two battle it out with Jason claiming Tim’s death; meanwhile, Alfred “enables” Damian to fulfill another role. And by issue’s end (barely!) we have a new Batman.

The art on this issue is quite good–I’ve enjoyed Daniels‘ art, especially his Batman work. While his style may not be for everyone, I enjoyed it and think it fits the story quite well, while not being bad on the eyes.

The story on the other hand has been downhill. The story itself felt rushed, like we were hitting upon a checklist of points to get to a prescribed ending. I’ve really never “felt” any attachment to the reincarnated Jason Todd, though for what little I’d followed the character, I expected more. Here, he came across as no more than just another take on the KnightsEnd Jean-Paul Valley/Azrael from way-back-when.

I don’t feel like this issue lived up to expectation. While yes, it does deliver on telling us who the new Batman is, that happens at the very end of the issue and actually feels tacked-on; I would have expected to see an issue given to watching the actual transformation of the character–the transition–from “old identity” to new, as a situation played out. So much potential, but pretty much wasted in the execution. Given the way it played out, I’m not convinced this 3-parter could not have been told across several issues of Batman and/or Detective Comics for a quick transition. As a mini-series, this is little but “transition” and does not feel like an actual, complete story was told.

Unless you’ve already picked up the first couple issues and/or want “the entire story,” this probably isn’t worth picking up; I suspect much better stories to come within the new status quo in the various Bat-related books this summer. At the least, don’t pick this up expecting a complex, moving story, as you’re likely to be quite disappointed.

Ratings:

Story: 2/5
Art: 3.5/5
Overall: 2.5/5

Batman: Battle for the Cowl #2 [Review]

Quick Rating: Decent
Story Title: Army of One

The gun-toting Batman’s identity is revealed as the actual battle for the (right to the) cowl begins in earnest.

batmanbattleforthecowl002Written and Drawn by: Tony S. Daniel
Inks: Sandu Florea
Colors: Ian Hannin
Lettering: Jared K. Fletcher
Asst. Editor: Janelle Siegel
Editor: Mike Marts
Covers: Tony S. Daniel
Publisher: DC Comics

Last issue left off with our heroes facing a gun-toting Batman that had been spreading his own brand of fear in Gotham City. Nightwing and Damian confront this cowl-claimant, and Nightwing reveals who is behind the mask. Meanwhile, Tim Drake in a different Batman costume does things his own way, and comes across an old ally. Two-Face and Penguin are manipulated, and Tim finds what he is seeking, and enters his own battle for the cowl, as the gun-toter firmly acknowledges an agenda.

For me, the best part of this issue is definitely the art. It’s not perfect, and seems less-detailed in places…but overall is some of the better art I can think of when it comes to Batman-related stuff. Whatever depth the story itself has, the art fits the story, and gets across what’s going on–I don’t really ask much more than that of art in a comic.

The story is a bit rougher. On the one hand I really want to like this, as it’s supposed to be this major story in the Bat-verse and all that. But at this point, I’ve already decided who I want to see “win” by story’s end, and am not as interested as I’d thought in how we get to that status quo. Daniel definitely has a good handle on the art–and though his story isn’t all that deep, it is understandable and fairly straight-forward.

Overall, this is feeling almost like it’s just a transition-story…it offers some quick explanation of how the status-quo-to-come will be what it is, but doesn’t actually feel like it’s all that organic in development. (Perhaps I’ve gotten too used to the six-issue-arc model of many comics these days).

Recommended if you’ve already been following the story…nothing in this screams “check me out!” in and of itself, though.

Ratings:

Story: 3/5
Art: 3/5
Overall: 3/5

Batman: Battle for the Cowl #1 [Review]

Quick Rating: Good
Story Title: A Hostile Takeover

In Batman’s absence, Gotham City has deteriorated despite Nightwing and Robin calling in backup from outside the usual bunch of costumed do-gooders operating in the city.

batmanbattleforthecowl001Written and Drawn by: Tony S. Daniel
Inks: Sandu Florea
Colors: Ian Hannin
Lettering: Jared K. Fletcher
Asst. Editor: Janelle Siegel
Editor: Mike Marts
Cover: Tony S. Daniel
Publisher: DC Comics

At this point in the overall story, Batman is gone/presumed dead by his closest allies. Even Gotham City as a whole has noticed the absence of Batman, as the underworld and gangs have gotten so bad that police officers are quitting rather than face being a cop in Gotham. Nightwing and Robin have called in other costume heroes for backup, though it is apparent that more than just a guy in a costume fighting crime so that there’s less, Batman has become a necessary entity in Gotham; the absence of which has tipped the balance against the non-criminal.

This issue–the first of only three (as opposed to the seems-like-standard 6-7)–seems to mostly be setup. We’re introduced to the major players–primarily Nightwing and Robin, as well as the other characters playing a role in this unfolding drama; for the most part, there’s at least token appearance of basically any “Bat Family” character you’d expect–or at least the characters are mentioned. I’d expected set-up, and the appearance of a lot of characters. However, I’d expected a bit more of an immediate confrontation to be kicked off, and was met instead with more development.

This story–written by longtime Bat-artist Tony Daniel–seems to play quite well in the playground established by Morrison during his run on the main Batman book, while also interacting with characters from outside–AND actually making sense on the first read-through. While characterization doesn’t seem to fully acknowledge long-term continuity (I’m a bit torn, for example, as to whether or not I think it’d serve the story well to reference 1994’s Prodigal arc in which Dick had temporarily taken over as Batman).

In addition to the writing, Daniel also does the art for the book. Said art comes across quite well, and the product provided by the entire art time (including inks and colors) is a visual that while not the best I’ve ever seen, is still solid, good work. Characters all come across clearly and distinctly, except for one panel that took me a moment to realize was Damian.

On the whole, this is a good start to Battle for the Cowl. It looks like most of the title’s actual battle for said cowl is going to be in the 2nd and/or 3rd issues. Despite being largely setup, this issue still has a lot packed into it that will hopefully pay off in the next couple issues.

Though this is a $3.99 book, there are 30 pages of story, which is just enough to keep me from crying foul. Whether you followed Morrison‘s Batman or Final Crisis (or not), you shouldn’t have much trouble picking up with this issue and enjoying the ride–all you need to know is that Bruce is gone and he has left a void.

Overall recommended, unless you’re specifically avoiding all “event” books or simply have zero interest in the Batman family of characters and how they deal with losing Batman.

Ratings:

Story: 3.5/5
Art: 4/5
Overall: 4/5

The Rest of the Stack: Week of November 16, 2011

image

The Rest of the Stack is my general mini-review coverage of new comics for any given week. It’s in addition to (or in place of) full-size individual reviews. It’s far less formal, and more off-the-top-of-my head thoughts on the given comics than it is detailed reviews.

BATMAN #3

batman003I still can’t get over how great it is to see that Bruce Wayne–the man UNDER the Batman cowl–is actually being treated as a useable, viable character again. After so many years of being a virtual non-character, here we see that yeah, Batman is a huge part of him…but there’s still SOMETHING to Bruce Wayne. And his life AS Bruce Wayne, as a Wayne, plays into his life as Batman. This issue sees Bruce/Batman learn more about whatever this stuff going on with the Owl imagery is, including a costume that (well ahead of me reading this issue, I saw over at Bleeding Cool with that site’s comment on the costume being obviously like Owlman from Watchmen) I agree would have at least put me in mind of Watchmen, though having it spoiled I don’t feel like going to actually look up the comparison. I like the dynamic between Bruce and Alfred…Snyder definitely has a good feel for this character, and builds a story that doesn’t feel like I turn two pages and find a to-be-continued. There’s more substance here, it seems, than a lot of other comics…though this still feels rather short. At least the issue is only $2.99, and does NOT include one of those stupid 5-7 page “previews.” The art continues to also be quite good…and I’m coming to very much enjoy Capullo‘s take on these characters. I was curious if this week’s issue would change my mind at all, but this issue keeps me interested enough that Batman will survive a likely culling of my already-limited pull-list in the coming weeks. (8.5/10)

GHOSTBUSTERS #3

ghostbusters003I’m really tired of variant covers in comics today. I can understand, possibly even condone variants in actual special circumstances…but not on every freaking issue. Combine that with a $3.99 price point, and the physical package of this issue has a lot going against it in my mind, with a good dose of grouchiness before I’ve even opened the issue to read it. Shaky ground on principle, that. But actually reading the issue…I’m enjoying the story. I like the story itself, and I like the visual style. This feels like the story is firmly rooted in the movie continuity, and yet is delving deeper and building from there. Yeah, elements come FROM the films…but this is not trying to BE the films, nor is it trying to be a third film. This is something that is working well as a continuation of that universe and its characters…and for now, I’ll stick around. At present, even if I would drop this title…it would be a statement on IDW‘s constant use of variant covers every single issue and the price point, and not at all due to the quality of the content itself. (8/10)

JUSTICE LEAGUE #3

justiceleague003I hate Darkseid. Offhand, I cannot think of one single story involving Darkseid that I’ve particularly enjoyed…except perhaps Superman/Doomsday: Hunter/Prey, wherein Darkseid was giving quite a beating by the beast that had killed Superman. For me, the Fourth World stuff is a huge bore–I won’t debate that a lot of people enjoy it, and I’m not speaking on its technical merits. I just don’t enjoy it. So the Fourth World elements to this story do nothing positive for me. Wonder Woman feels like a caricature here with little/no depth. And if this first arc is only 5-6 issues, we’re at least halfway through now, with no room for actual, deep character development…which as such makes it feel so pointless to have just this one story to “introduce” these characters, especially with the title launched as “the” flagship title of the New 52. That there are 22 content pages is diminished by the splash pages. And the back matter neutralizes it as well–put the darned sketches and such online, instead of wasting pages with them in-print…or save them for the collected edition or inevitable “Absolute” edition. The History of Atlantis pages are not at all cute–if they were on top of a 30ish content-pages story, sure, the effect would be kinda entertaining. But wasting time with a “cover,” a library-card page, a dedication, a table of contents (of stuff we won’t even get to see) and so on feels like a complete waste of space, padded out to fill this thing to claim it justifies $3.99. Johns‘ characterization is missed on this book, and Lee‘s art–while not bad to look at–doesn’t seem his best, and doesn’t begin to make up for the steep cover price. (5/10)

WALKING DEAD #91

walkingdead091Something about this issue felt a bit more substantive than usual for a single issue. We check in on several different plot points and character groups, moving stuff forward. And there’s some definite development between Rick and Carl…somehow, feeling like Carl shows more personality here than I can recall for years of reading this title. The art of course is the usual high quality; zero complaints there. And given we’re 91 issues in and Kirkman‘s still at the helm of his creation…zero complaint there as well. I’m pretty sure this is the first issue of a new six issue sequence, so is as good a jump-on point as any. And the entire rest of the series is available in-print through 14 TPBs (15th coming next month, I believe) as well as a couple different hardback formats, and a 48-issue compendium edition. So…I’m probably not going to change your mind yay or nay on this title. But I enjoyed this issue…and continue to enjoy the series even after 90 issues. This isn’t perfect…but I don’t expect it to be. 90+ issues and I still want to keep reading. Not every comic series has that going for it. (7.5/10)

General Mills Presents: Justice League #4 [Review]

Breakout!

Written by: Joshua Williamson
Art by: Bruno Redondo
Colors by: Tony Avina
Letters by: Wes Abbott
Cover by: Dan Jurgens, Sandra Hope, Carrie Strachan
Associate Editor: Kristy Quinn
Group Editor: Ben Abernathy
Senior Art Director: Larry Berry

So…Atlanteans are just like normal humans, except they live underwater. That’s ‘interesting.’ And Batman’s determined that no other family will ever be destroyed by crime. Penguin instigates a prison breakout to keep Aquaman busy, but the rest of the Justice League show up to help Aquaman and Batman. And we get several of the common “nicknames” such as “Big Blue” (Superman) and “Caped Crusader” (Batman).

This issue continues the trend of feeling rather generic, as well as having some stuff that feels a bit ‘forced’ in the course of dialogue or story.

The art’s not bad…also as with the other issues of this “mini-series” I’m not familiar with the artist…but, the art overall isn’t anything I actively dislike, which makes it good in my book.

The story is pretty basic, but it DOES have simple stuff worked in that would help inform someone on aspects of the characters–namely, that Batman’s all about not seeing another family destroyed as his was. This issue’s nothing special in the grand scheme…but as a comic that’s likely to be read by someone much younger than me…this isn’t a bad starting point to get someone interested in pursuing more about these characters.

And as a whole, this issue–and the whole “mini-series”–serves as a very basic introduction to the Justice League and several of the individual characters that doesn’t really contradict what I’m aware of about the characters, but this also makes the “real” comics look that much better.

Best of all, these comics are 24 pages of story–making them 4 pages (20%?) longer than current $3-$4 comics. And while totally separate from actual continuity…these even work a lot of “standard” elements in that give a “physical structure” like that of any contemporary comics–varied panel sizes, and even double-page spreads.

If these issues were to be collected as a full size 96-page one-shot in the $5 realm, I’d probably buy it for the novelty–and it’d be interesting to see if it would attract younger readers.

Story: 7/10
Art: 7.5/10
Overall: 7.5/10