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Teenage Mutant Ninja Turtles (IDW) #22 [Review]

teenagemutantninjaturtlesidw022City Fall, Part One
Story: Kevin Eastman, Bobby Curnow & Tom Waltz
Script: Tom Waltz
Art: Mateus Santolouco
Colors: Ronda Pattison
Letters: Shawn Lee
Editor: Bobby Curnow
Cover: Mateus Santolouco
Published by: IDW
Cover Price: $3.99

Once I originally discovered the original Mirage TMNT comics and could be officially considered “into” them, THE major TMNT story was City at War, beginning with the big #50 issue that saw the return of Eastman and Laird–the characters’ creators–simultaneously to the title. The arc continued for the next 12 issues; 13 chapters in all…easily the largest single arc in the characters’ history to that point.

Now, after five 4-issue arcs and several mini-series, we begin what’s being billed as the largest-yet arc for this current IDW run: City Fall. I’m almost certain the title is MEANT to recall City at War, just by its name…and reading this issue, I can see a sort of thematic connection already. I don’t recall–if I even ever “knew”–how long this arc’s intended to be, but for some reason I have “7” on the brain.

Raphael and Casey are out and about, checking on Casey’s dad…when they’re ambushed by the Foot. Raph escapes, but is unable to take Casey with him–he quickly returns to his brothers, anxious to get back out and rescue his friend. While a rescue mission is mounted, the turtles and Splinter are dismayed at the presence of Shredder himself…a situation that–coupled with Raph’s uncontrolled rage–leaves the entire turtle-family in a far less than ideal situation by issue’s end.

Visually, I enjoyed this issue more than I thought I would. I don’t recall having any real issue with Santolouco‘s art on the Secret History of the Foot Clan mini, and his style works well here. Coupled with the consistency of Pattison‘s colors, this fits in very well with established IDW TMNT visuals; and aside from one panel toward the end of the issue, I have no trouble following the story visually.

The story itself seems to be–based on the credits–a sort of “story by committee,” and if this were DC or Marvel I might be quite concerned to see the book’s editor in the story credits. But I’m already used to seeing both Eastman (co-creator of the characters!) and Waltz credited together…and with Curnow’s history with this property, it makes sense for involvement there as well.

I definitely find myself enjoying the use of continuity…it’s been frustrating in its own way having such short, clipped arcs of “only” 4 issues apiece (notable by the collected volumes popping out every few months). But we’re treated to stuff coming out of the various arcs, as opposed to some floating, “timeless” standalone arc that could happen at “any time.” Recurring characters and events/references come from the various Micro-Series issues and even last year’s phenomenal Annual.

From this issue alone, the story actually feels bigger…and we get a potentially major event in this issue to kick things off with pretty high stakes–I don’t know exactly what to expect going forward…but whatever happens, this issue will certainly be one ripe for lots of further reference as we continue on with this continuity.

The issue’s certainly a treat to me, having been following the entirety of the IDW TMNT continuity since it began a couple years ago…I could say this is my favorite issue of the week, but that’d be a bit misleading, as this is the ONLY new comic I bought this week: the TMNT are a core part of my comics buying, and visiting the comic shop for this single issue–where in the past I’ve skipped a week due to there only being 2 issues of anything out–was totally worthwhile. I’m definitely looking forward to the next issue!

TMNT Villains Micro-Series #2: Baxter [Review]

tmntvillainsmicroseries002baxterScript: Erik Burnham
Art: Andy Kuhn
Colors: John Rauch
Letters: Tom B. Long
Editor: Bobby Curnow
Cover: Tyler Walpole
Published by: IDW
Cover Price: $3.99

I hate the $3.99 price point. I’ve said that before, and I’ll keep saying it until it finally drives me to actually, totally give up on new comics completely. Broken record that I am, hating the price point is something that’s there, even when I don’t point it out this redundantly, even when talking about comics I otherwise enjoy.

I’m thoroughly enjoying IDW‘s TMNT reboot. I do kinda miss the classic stuff…and yet, we’re getting the monthly TMNT Color Classics series, which kinda scratches that itch. This new iteration is bringing together the strengths of numerous incarnations of the property, and making even the ridiculous, stupid stuff relevant and workable (take Krang and the Neutrinos, for just two examples). And I wish there was more. Maintaining its level of quality I’d be thrilled to have new in-continuity, pushing-the-overall-events-of-things-forward basically weekly.

But since we have a monthly title, I highly enjoy the companion series–first the “good guys” micro-series, then we had the Secret History of the Foot Clan, and now we’re getting a Villains micro-series. So I’m relatively content with that.

All of the above to get to the point here: this is another great issue of TMNT from IDW. Officially a #2 of a series spotlighting villains (the first having spotlighted Krang) this is also “the” Baxter Stockman “one-shot” or “micro series.”

We get some definite insight into Baxter here–but it continues his ongoing “subplot” in this continuity, as he works on tech stuff, assisting in the building of the Technodrome, the infamous war machine fans of the 1980s’ cartoon series will know quite well. But while the genius works on it, we see that he’s not just some simpering lackey, but has purpose behind his actions, and he’s not some fool playing into the end of the world with any true belief that he’d get anything worthwhile out of his current deal with Krang.

We see moments of Baxter’s past, his dealings with his father–who was a profound influence on him–along with the developments of the “present” plot points. We have the signature mousers about him in his lab, and we get a new toy–a “Flyborg,” a mutant fly armed with cybernetics…the fly being an almost too-obvious (to me) “nod” at the ’80s cartoon (and one that led me to fear Baxter’s fate in this issue). By the end of the issue we see Baxter’s agenda advanced, and pieces on the board have shifted ever so slightly as the ongoing battle situates itself for the larger things yet to come.

The writing keeps to the overall continuity, presents some insight into the character, and reminds me that this is a very good character, and I like it far more than I do the version displayed in the current tv series. I find Baxter far more interesting in control of himself, an intelligent (if a bit mad-scientist-y) individual, clever and not just some whining lackey or mutated bug or bumbling fool.

The art’s not entirely to my liking, though it’s not horrible. It comes off a bit cartooney, if not slightly abstract, and is done a great disservice by the fantastic cover that plants the idea of what the interior OUGHT to be. The story is conveyed and I’m not left scratching my head over what’s going on, really…but this issue definitely is carried on the strength of the story over the art.

Of course, as I’ve also stated numerous times–the TMNT get a sort of “pass” from me on things I typically won’t put up with in any other comics; one of those things is the visuals, as I’m more used to numerous visual interpretations of the characters, even issue-to-issue, due to the simple history of the characters and so many artists working on ’em.

While this issue certainly works best in context of the ongoing continuity, you still get a core story in and of itself in one issue; and if you’re following the TMNT stuff in general, this is well worth snagging.

Finally: this cover would be an excellent poster image…or at least, I’d not be opposed to having a poster of this image on my wall.

TMNT New Animated Adventures FCBD 2013 [Review]

tmntnewanimatedadventuresfcbd2013Story: Erik Burnham
Art: Dario Brizuela
Colors: Ronda Pattison
Letters: Shawn Lee
Edits: Bobby Curnow
Cover by: Dario Brizuela
Published by: IDW
Cover Price: $0.00

I’ve been “expecting” this series for quite awhile. I recall thinking it’d be one of the first TMNT things put out by IDW, and precede the new animated series. Obviously I was wrong in that expectation, but that also made me all the more curious about this issue, having watched most of the episodes so far of the tv show serving as inspiration.

I was quite gratified to find that this issue totally fits–for me, anyway–within the continuity of the show. It was like an adaptation of an episode, yet even better–because it’s an original story, with some really good art, that simply captures the spirit of the show while doing its own thing.

We open with Mikey showing off some new moves and getting teased by his brothers. Splinter steps into things, and uses the brotherly rivalry as a teaching moment–the turtles are all quite good with their chosen weapons…but what’s their skill level with an unfamiliar weapon? Ordered to maintain a temporary weapon swap, the turtles head up out of the sewers, and wind up fighting some Purple Dragons before encountering an even larger menace, and learning the wisdom Splinter set forth.

The story has these characters nailed–the personalities from the nick tv show shine through on all involved characters, and some of the quips are highly true to the show. I was especially impressed at a moment with Raphael and Donatello where Raph grabs Donnie and instructs him “Don’t you EVER try and finish that sentence”–the context and hearing the voice from the cartoon in my head nearly made me laugh out loud in a way that so rarely happens.

Visually I really enjoyed the art. Brizuela‘s name is familiar to me from work on a number of issues of Tales of the TMNT from 2004-2009. It’s very cool to see another “veteran” of Mirage TMNT doing some new TMNT work for tmntnewanimatedadventuresfcbd2013backIDW…something I hope to see more of from creators with any interest in doing so. The characters all look like their animated counterparts (though admittedly CGI to 2D); but the art’s still got a certain uniqueness about it. It’s obviously based on the cartoon, but it’s not trying to BE the cartoon. It’s also quite a lot better-looking than stills taken from the cartoon itself.

This is easily my favorite Free Comic Book Day issue this year, and I’m really looking forward to the first issue of the actual ongoing series this summer.

If you can only grab one FCBD issue this year, I’d highly recommend this to fans of the TV show or fans of Burnham or Brizuela‘s other work, and general fans of the TMNT as a whole.

TMNT #50 Treasury Edition

I learned of this “treasury edition” a few weeks back, and asked about it at the comic shop, and was put down for an order. For the sheer physical size of the thing, and the price of usual comics, $9.99 seemed like a steal for this. Of course, now that it finally came in and I had a chance to look at it, it did not turn out to be exactly what I’d expected.

tmnt050treasurycover

I’d expected this to simply be an over-sized reprint of the original issue–just the original issue in its entirety, blown up to this massive size. Instead, it turned out that this is basically a companion piece to the issue (blown up to this massive size).

tmnt050treasuryinterior01

We get a look at the original layouts to the issue, beautifully reproduced–so much so that I kept looking closer: the intro to the volume references the ballpoint pen, and darned if everything doesn’t look like Kevin Eastman himself actually drew on blank pages and handed the result to me! I also like the annotations throughout…

tmnt050treasuryinterior02

Once beyond the layouts for the entire issue, we get a look at many of the final pages in various states (pencils-then-inks, etc); again annotated, allowing quite a look at the process that went into the issue.

tmnt050treasuryinterior03

And then at the back of the volume, we get the original notes/outline to the entire City at War story, which proved interesting reading (and has bee all the more eager to dive into the story when my copy of the TMNT Ultimate Collection vol. 4 arrives in the next few days!)

tmnt050treasurysize

As I said above…this is very much an oversized publication, as you can see here. While this wasn’t exactly what I expected, and I would have gladly paid $15-$20 for this plus the full-size pages of the original issue, it’s quite a worthwhile volume.

The original Eastman & Laird run, the Tales run, Return to New York, and City at War are my favorite of the original series. And the original printing of #50 back in 1992 or so was offhand THE first issue of the “real” TMNT that I ever bought/owned, so it has special significance for me.

I even have a City at War poster that’s hung in my living room for the last couple years since I acquired it that I fully intend to get framed one of these days.

greenturnstored

This Week’s New Comics haul: 4/17

This was another rather large week of new comics, which leaves me truly hoping next week is a small one!

20130417newcomics

The cheapest of the bunch are the issues I’m not as likely to read as soon–I’m waiting for the full Cyber Force arc to be out (1 more to go), having been picking the series up with the price being quite appealing. Jirni is a typical Aspen book; but fell under my standing request for $1-or-less promo-priced issues.

I continue to be frustrated with Valiant‘s clustering of titles. X-O Manowar #12 is out this week, as is Bloodshot #10…marking the fullness of a year I’ve been following all of the new Valiant books. You’ll see Archer & Armstrong #9 there, too–my THIRD copy of the issue, due to my unfortunate spilled-liquid-on-my-comics-and-accidentally-bought-the-stupid-variant-as-replacement incident this past weekend.

Superior Spider-Man is on my chopping block…I’m pretty much just looking for a good jumping-off point while struggling with the idea of the excitement I had just 3 months ago for this title. It’s not bad, but I’m just losing interest a bit–primarily due to the $3.99 price point for the thing!

Cable and X-Force had bought itself a couple extra issues when I saw the ad for this issue–but unless I’m HIGHLY impressed when I read it, I do intend this to be my final issue of this series…in this case due entirely to the price point.

Finally, a new mini-series of “micro-series” for TMNT, focusing on the villains, begins with a look at Krang. While not particularly fond of the character in the cartoon, the IDWTMNT-verse iteration has been a much more worthwhile character…I consider this much the same as comparing the cartoon Cobra Commander to the comics’ Cobra Commander in GI Joe.

20130417hardbacks

Continuing the goldmine of bargain-priced hardbacks…Ultimate Spider-Man vol. 11 came in this week, for the sweet price of 75%-off-cover, making it cheaper than 3 single issues of Superior Spider-Man…and come to think of it, about the same price as 3-4 of the original singles it collects.

And not being one to turn down “free,” chose the Punisher volume as my “buy one of those, get one of these free” book.

Teenage Mutant Ninja Turtles #18 [Review]

teenagemutantninjaturtlesidw018Story: Kevin Eastman & Tom Waltz
Script: Tom Waltz
Art: Ben Bates
Colors: Ronda Pattison
Letters: Shawn Lee
Editor: Bobby Curnow
Cover: Ben Bates
Published by: IDW
Cover Price: $3.99

The bulk of this issue follows the turtles on planet Neutrino in Dimension X as they assess their situation and come to an understanding with the soldiers they encountered on Earth, native to this planet. They also learn what it is the soldiers were after as they realize all has not been as it seems. Meanwhile, back on Earth Splinter, April, and Casey deal with the sudden disappearance of the turtles. By issue’s end–18 issues into this new series–the turtles are introduced to General Krang, in a must more competent iteration than the ’80s cartoon that spawned the character.

Story-wise, this continues to be a great series that–on the whole–I am thoroughly enjoying. However, I’m growing a bit weary of 4-issue arcs, despite lingering subplots (and believe me, I am extremely grateful for subplots in an age where it seems stories are “written for the trade” and to be entirely self-contained). Eastman and Waltz continue to take core elements of the numerous iterations of these characters, and weave them together into a new tapestry that is at once familiar and yet new and interesting.

I particularly recognize Neutrinos Zak and Kala, and appreciate the turtles’ interactions with them; Mikey’s characterization with the princess is familiar as well. The turtles being suddenly, unexpectedly zapped to an alien planet in the middle of a war is a familiar “broad stroke” from the original Eastman/Laird series…though new in the specific details.

Visually, I’m liking Bates‘ art–it fits the characters well, and it just “works” for me. The only real weirdness is that the Neutrinos take on a very anime-like visual effect that contrasts a bit with the more sensible look of the other characters. Pattison‘s colors lend a real sense of continuity to the multiple artists on this series so far, where the linework’s changed, the colors have been consistent and certainly ease the transition between art styles.

This series has been on a relatively slow burn, steadily introducing characters and elements to the story, playing on past stories and expectations to build a strong continuity made up of the “best of” past versions of the TMNT. I’m truly appreciating the development, that things aren’t being rushed for the sake of getting characters in (especially characters whose original versions I find rather silly and off-putting as an adult). But I am increasingly anxious to see something a bit more major happen, something to truly shake up this continuity and define the characters–I’m not sure how, exactly–but it seems that other than the all-too-frustrating $3.99 price point this continuity would be ripe for a weekly series–or multiple series effectively making for weekly glimpses into the world.

With the typical 4-issue arcs, this is the 2nd chapter of this arc; so if you can find #17 along with this,  you can jump in and probably figure out for the most part what’s what, especially if you’re fairly familiar with the turtles anyway. Alternatively if you’re waiting for the collected volumes…this is shaping up to be another good mini-arc.

On the whole…the issue is good, and definitely leaves me quite interested in getting the next issue in-hand.

Secret History of the Foot Clan #1 [Review]

Secret History of the Foot Clan #1 coverStory: Mateus Santolouco
Script: Mateus Santolouco & Erik Burnham
Art: Mateus Santolouco
Colors: Joao “Azeitona” Vieira
Letters: Shawn Lee
Edits: Bobby Curnow
Published by: IDW
Cover Price: $3.99

For me, the Foot Clan has simply always been. The Foot were robots in the ’80s cartoon–a fact I simply accepted. They were human in the live-action movies, and the Eastman/Laird comics, and the 2003 and 2012 animated series. And to be honest, I’ve never really given them much thought, as far as their history goes, how some “ancient clan” came to be what they are in the present. They’re just an element of the whole of the TMNT universe.

Until now.

This issue is part flashback, part stranger’s tale, part Splinter’s tale. We open with narration over flashback, and come to find April, Casey, and the turtles in a lecture hall listening to a history professor speak of the Yuu clan, and eventually pages from a book detailing a ninja order known as the foot Clan. This obviously grabs the attention of our heroes, though in different ways. Once the turtles bring this information to Splinter, he relays information of his own. Meanwhile, the Shredder’s forces also show interest in this professor who seems to be getting a bit too close to home, as we make an interesting discovery via yet another character and their involvement in the history of things.

I wasn’t sure what to expect of this mini-series. I guess I figured it would be something fairly typical, unearthing some singular secret or something that would turn the present understanding of the Foot on its side, maybe something for shock value. But the narrative style, the details of actual history not only interest me in the history of this fictional Foot Clan but also leave me wondering what’s actually real–recognizing much as essentially historical fiction, such that I could see doing some research of my own on Japanese history.

You kinda have to have the turtles present–after all, though this is a mini-series emphasizing the history of the Foot, the regular TMNT logo is more prominent on the cover, and if this weren’t #1 it would appear to be just another issue of the ongoing series. I quite like that there’s a lot of looks at the past while we have present-time development of things within the usual, still-developing continuity. I’d actually probably be perfectly happy if this series was set entirely in the past, simply following figures from the past, and not involve the present at all.

The visual style is interesting–I’m not sure what it reminds me of, but there’s something vaguely familiar, even while it’s got its own style that makes it fairly distinct from the current ongoing TMNT book. While the difference is noticeable and I’m definitely reminded of how varied the individual visual interpretations of these characters can be, there’s plenty familiar that doesn’t stray unrecognizeably far from the ongoing series, which I definitely appreciate.

From just this first issue, I’m not sure what the full story is going to be–whether it’ll overall fit into the “historical fiction” category or just in usual TMNT-type stuff. I do know that I enjoyed both the story and visuals and the way they worked together–we get a literal origin of the Foot from just a visual, for example–making for a very well-done comic.

I’m unfamiliar with Santoloucos and Vieira, but their story and visuals seem poised to be a highly welcome addition to IDW‘s TMNT continuity. While I’m a bit dismayed at IDW‘s standard high $3.99 price point and constant over-use of variant covers, for the story and (standard) cover alone, I definitely recommend this to anyone enjoying the ongoing IDW TMNT stuff, and cautiously recommend it even to those interested in Japanese history/historical fiction.

Teenage Mutant Ninja Turtles Annual 2012 [Review]


Full review posted to cxPulp.com
.

Story: 3/5
Art: 4/5
Overall: 5/5

Teenage Mutant Ninja Turtles #15 [Review]


Full review posted to cxPulp.com
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Story: 4/5
Art: 3.5/5
Overall: 4/5

Magic: The Gathering “Classics”

I’m honestly fairly surprised in a way that IDW has not published (that I am aware of) any Magic: The Gathering Classics volumes. They’ve got a Classics line for several other licensed properties, so why not MTG? Granted, the property doesn’t have quite the same quantity of “classic” material as the others, but surely they could get at least a few good volumes out of what’s there.

Given I’ve seen nothing whatsoever regarding any actual volumes, here are the six volumes I’d propose for a series of MTG Classics volumes.

Vol. 1 – The Shadow Mage
Collecting The Shadow Mage 1-4 and Wayfarer 1-5.

This would make for a nice-size 9-issue volume…a bit thicker than your average 6-issue book but not so hefty as a 12-issue collection. This would be–I believe–the complete run of issues featuring Jared Carthalion, and be all the issues that did not focus on a pre-existing MTG card or story.

I put these in the first volume as The Shadow Mage was the first series from Armada, and I’ve just always associated it as starting everything off. I believe Wayfarer picked up the month after, so this is essentially a 9-issue story anyway, which would make for a solid single-volume I think.

Vol. 2 – Ice Age
Collecting Fallen Empires 1-2, Ice Age 1-4, and Nightmare 1.

I’d put Ice Age and Fallen Empires together as they tied together a bit. To go chronologically I’d probably put the FE issues first in the volume–with the origin of a major character that appeared in IA.

I place these here as they were the next series to come out from Armada

I’ve got the Nightmare one-shot here mostly for lack of good placement elsewhere. This issue was a bit on the early side of the Armada run, and would seem to me out of place to be grouped with the various Legends issues.

Additionally, it being extra-sized helps fill out the pagecount for the volume as it’s otherwise almost two issues smaller than the first.

Vol. 3 – The Brothers’ War
Collecting Antiquities War 1-4 and Urza/Mishra War 1-2.

While it would have been great to have the full intended “trilogy” of series that would have been the “entirety” of the story of the Brothers’ War, it just makes sense to me to put these two minis together. While technically only six issues, the Urza-Mishra War issues were extra-sized, filling this out to approximately an 8-issue size.

Even if this wouldn’t quite reach 8 issues, it’d be very similar in size to the previous volume, and could always be filled out a bit with a selection from the The Brothers’ War prose novel.

There’s also (as with previous volumes) the Seer Analysis and such “backmatter” that would fill things out a bit.

Vol. 4 – Legends I
Collecting Arabian Nights 1-2, Shandalar 1-2, Homelands, and Fallen Angel plus material from Convocations.

This volume and the next are sort of catch-alls for the rest of the Armada stuff.

Arabian Nights and Homelands fit together as they’re short stories based at least in part on actual MTG expansion sets. Though Shandalar was based on a story from a computer game, in its own way that could be seen as another expansion.

Since that would still leave the volume a bit short, I’d go ahead and put Fallen Angel here, to begin the series of Legends-focused issues. The volume could be rounded out with a few pages from the Convocations “gallery” issue.

Vol. 5 – Legends II
Collecting Elder Dragons 1-2, Dakkon Blackblade, Jedit Ojanen 1-2, and Serra Angel plus material from Convocations.

This volume would finish out the run of Armada MTG issues with the rest of the Legends-based specials. Considering the prestige-format issues to be roughly double-sized, this would be about 8 issues, and the Convocations pages not included in vol. 4 would up the pagecount a bit for the volume.

Just as I associate Shadow Mage as kicking off the Armada line, I associate these with the end of the line–as of this typing I actually don’t even yet own the Jedit Ojanen issues, just acquired Serra Angel and only found the Elder Dragons issues a couple years ago–at least a decade after the issues first saw print.

Vol. 6 – Gerrard’s Quest
Collecting the Dark Horse mini-series 1-4.

This would obviously be the smallest of the volumes with only 4 issues–moving from the Armada comics to the 4-issue mini produced by Dark Horse Comics. This would basically be a reprint of the Gerrard’s Quest TPB with a new cover.

I know Wizards of the Coast has produced plenty of their own MTG material, and there are at least a couple graphic novels out from them. I don’t know that any of that would fit well here, and as those are relatively recent, they wouldn’t really fall into the realm of “classics” the way all these others do.

I’d expect these volumes to be at least $19.99 cover price…though that could feel a bit rough as Shadow Mage and Ice Age in particular seem to be pretty common bargain-bin issues. It’s the later issues that had smaller print runs and grew quite rare. As such, it would seem a bit on the expensive side for the content; but then in turn, the prestige-format issues were $6 or so apiece, and I don’t think I’ve seen any of those in bargain bins, so it would all balance out.

The sixth volume would seem to me ripe to be priced at $14.99 or so if not bargain-price it to $9.99, as with only four issues it’d be about half the size of the previous volumes.

So there you have it–the contents and collections I’d imagine as ideal for production by IDW, assuming they thought the sales warranted (of course, they probably don’t). Heck, these could even be shrink-wrapped with reprints of key cards from the time of the comics, with the old art. Whether playable or not, I don’t know.