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Teenage Mutant Ninja Turtles (IDW) #44 [Review]

teenagemutantninjaturtlesidw044Attack on Technodrome (part four)

Story: Kevin Eastman, Bobby Curnow, Tom Waltz
Script: Tom Waltz
Art: Cory Smith
Colors: Ronda Pattison
Letters: Shawn Lee
Cover: Cory Smith, Ronda Pattison
Editor: Bobby Curnow
Published by: IDW
Cover Date: March 2015
Cover Price: $3.99

It’s been a few months since I’ve covered an issue of this title–I think it was the end of the previous arc. Here we are at the end of the next arc–already! Though we’ve had Krang since the earliest issues, this arc and issue is where the “long arc” of stuff pays off.

The Leo, Raph, and Mikey tangle with some of Baxter’s flyborgs, before the scientist recalls them to make his escape…which leaves them free to get the mousers away from the Fugitoid…though this does not go over well with Krang. Meanwhile, Bebop and Rocksteady have been ordered to kill Donatello, and take great pleasure taking on the turtle and Metalhead. While the other turtles face Krang directly, Splinter is aided against Karai by Alopex and Nobody. Back on Burnow Island, Shredder’s mutants fail to help him, and escape…not realizing Baxter has designs on an alliance with their (probably now former) master. The turtles and Fugitoid end Krang’s plans for the Earth though they’re unable to prevent the island from being terraformed. The legacy of their battle is a space on Earth that can be a haven to surviving Utroms. While Honeycutt returns to Dimension X to see Krang answers for his crimes…the turtles return home to find that everyone was too late to save their brother.

Even long as the above summary is…it hardly does justice to the feeling I had reading this issue. I was expecting something big–I may have seen something hinting at a major event, or might’ve just felt like there’d “have to” be something big given all the “buildup” to the Technodrome activating and that it’d be a letdown if “all” that happened was that the turtles defeated Krang with no other lasting repercussions.

The art and writing together made for quite a scene between Bebop and Rocksteady vs. Donatello…and I honestly felt a bit sick reading it, at seeing Donnie take such an outright beating from the two. Gone are the overblown words and threats and no-one-actually-gets-hurt notion of the turtles facing the supposedly-dangerous lunkheads as we got throughout the ’80s/’90s animated series. Here, as I turned the pages I had a mental flash to Batman: A Death in the Family…exacerbated by the panel of Rocksteady’s hammer-swing quite looking like a crowbar. And though we don’t get detail, we get enough–the crack and crunch on the shell, and my realizion that I’d just been contemplating before that I’d never really read any TMNT story with any of the turtles truly having their shell damaged. They’ll be shown with scratches or cuts and such but the shell is generally shown deflecting a sword blade or some other object…but they’re not superhuman or invulnerable.

And we’re shown just enough to SEE that yeah…this is bad. VERY bad. Of course, that itself is made worse by the two talking over what they’d just done, remarking on the damage and what it looks like…definitely solidifying that it wasn’t just some “visual sound effect” and not just some visual angle.

And the end of the issue certainly suggests that the turtle family has been truly reduced by one…and yet no one comes out and says the “d-word” here, and I’m reminded of a key scene in the original Eastman/Laird series when Leo’d been horribly beaten by the foot and his near-lifeless body thrown through a window to the floor amidst the rest of the turtles. While mentally processing as I read the rest of the issue, I’d also thought immediately of the Image TMNT series, in which Donatello wound up a cyborg after a horrific accident all but killed him…the specifics remain a blind spot in my TMNT knowledge but given how much this series has drawn from prior incarnations of the property, I certainly have some expectation of where things can go from here…it’ll be the details and pace that are gonna hold my attention in a big way.

The immediacy of the issue–it’s the current issue as of this writing; it just came out this week; there’ve been no other new TMNT issues SINCE–certainly lends to a sense of importance by itself. Yet, I do truly think that in the long run, this may well be a key, defining issue in the series as well as moment for all the characters…something that’ll be referenced and relevant and to some degree inform the heart of the characters and the series for a good long time.

There’s not much “context” given, this is the fourth chapter of a four-part story, so it’s not particularly a jumping-on point. I certainly recommend the series, whether you backtrack to #41 and the start of this arc or pick up the entire series in collected format. Though I hurt for the characters, look forward to seeing how they get through, this remains one of my favorite comics being published currently by any company, and just about the longest I’ve kept up with any single series consistently on a monthly basis for such an extended time since the late-1990s.

While not the foundation/building blocks of the property, in terms of story quality, development, longevity, consistency, and quality…this is probably my favorite TMNT series, period…and after this issue I am all the more eager to see what comes, and even at the $3.99 price point, would likely enjoy weekly issues as long as the quality was maintained.

[ “The Scene” behind the cut. ]


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TMNT Revisited: TMNT Adventures #9

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Teenage Mutant Ninja Turtles Adventures #9

TMNT Revisited: TMNT Adventures #8

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Teenage Mutant Ninja Turtles Adventures #8

TMNT Revisited: TMNT Adventures #7

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Teenage Mutant Ninja Turtles Adventures #7

TMNT Revisited: TMNT Adventures #3

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Teenage Mutant Ninja Turtles Adventures #3

Teenage Mutant Ninja Turtles (IDW) #40 [Review]

TMNT (IDW) #40 coverStory: Kevin Eastman, Bobby Curnow, Tom Waltz
Script: Tom Waltz
Art: Mateus Santolouco
Colors: Ronda Pattison
Letters: Shawn Lee
Editor: Bobby Curnow
Published by: IDW
Cover Price: $3.99

This issue gives us a brawl between Bebop & Rocksteady and the Turtles & Mutanimals, as well as Casey bonding with April’s father. All but three pages are the brawl, and while I normally wouldn’t consider myself a fan of all-fight issues (or issues this CLOSE to being “all-fight”), there’s enough characterization within the context of the brawl that I enjoyed it.

I’m getting a definite (nostalgic, perhaps) sense of Alopex as a stand-in for Ninjara, though “stand-in” may not be quite the wording I’m seeking. At the very least, seeing the way this current IDW TMNT continuity draws from seemingly “everything” that’s come before, I can’t imagine there’s not some influence from the Raph/Ninjara stuff (from the Archie TMNT Adventures) being drawn from in the current Raph/Alopex stuff.

I definitely appreciate the threat posed by this version of Rocksteady and Bebop–while they maintain the “dumb grunts” status that seems to have kept them so popular through the years, here they’re shown as the danger they really ought to–and can–be. They’re actually scary, and not ones that can be tricked into a cage or into knocking themselves out running into each other, etc (pick a random episode of the classic cartoon and how the turtles got out of being killed by ’em).

Amidst the brawl, we still get “moments” between various characters–Nobody and Alopex, Alopex and Raph, Splinter and Mondo Gecko, Mikey and Slash, etc. We see that these characters have more going on than just the brawl itself. Instead of paper-thin plot points we see how the battle is affecting the characters, and the various alliances…I just see a lot more “complexity” on display here than, say, in the classic TMNT cartoon or the comics adapting episodes of said cartoon. I also continue to LIKE the story-team of Eastman, Curnow, and Waltz over a single writer: I’m thoroughly enjoying this series, and attribute that to the team aspect and presumably more ideas being worked in and “tempered by committee” than we’d get following a single vision.

I also continue to REALLY enjoy Santolouco‘s art on this title. This look for the characters works very well to me and (perhaps for its immediacy) is probably my favorite contemporary look–especially for the overall consistency of the past number of issues.

The cover is a bit misleading and doesn’t really seem to indicate the issue’s story, but I have to admit it looks good in and of itself. I did have to look closer in the shop to make sure it wasn’t a variant, as it struck me as the sort of image that might be on a variant rather than this particular issue.

As the 40th issue, this series is getting “up there” in numbers–it’s hard to believe I started out and have kept up month to month with this title for forty issues now…but I look forward to this (ideally) making it to at least twice this number and perhaps the highest-numbered ongoing TMNT book ever in the 30+ year history of the property.

Also as the 40th issue, it’s another “divisible-by-4” number, which means “technically” the end of another arc based on the standard 4-issue collected volumes IDW insists on. Which means you’re probably better off holding for the collected volumes and jump in on the NEXT issue, or simply jumping in on #41 for the “start” of a new arc. But, following the single issues, certainly nothing to this that turns me off or seems like an issue worth skipping.

Teenage Mutant Ninja Turtles (IDW) #37 [Review]

teenagemutantninjaturtlesidw037Story: Kevin Eastman, Bobby Curnow, Tom Waltz
Script: Tom Waltz
Art: Cory Smith
Colors: Ronda Pattison
Letters: Shawn Lee
Editor: Bobby Curnow
Cover: Cory Smith
Published by: IDW
Cover Price: $3.99

This is easily one of my favorite issues of the series so far…yet it’s not exactly one that would stand alone entirely as an introduction to the book. The fact that it deals deeply in established continuity, bridging the previous arc(s) and leading into the next is a huge strength for the issue.

When I first saw this cover (I get the “A” covers as a matter of principle) I almost grinned. Shredder and Krang facing each other as if an uneasy alliance or entering an alliance, with the under-construction Deathsta…er…Technodrome in the background? This could easily be a poster, and one I would frame and hang if I had it. So to say that the cover caught my attention in and of itself is an apt bit to note in an age of generic interchangeable covers and variants.

The interior art is similarly eye-catching, which makes sense–Cory Smith provides the interiors as well as the “A” cover. The characters’ appearances all look very good, fit established appearances from other artists, and on the whole I just can’t find anything disconcerting or off-putting that drew me out of the story or any negative reaction. I’m not typically an art-focused reader, but to put it simply: I really enjoyed the visuals to this issue.

The story opens on Shredder and Krang and immediately had me curious what they’d be up to in this issue, and half-wondering if it’d be a “talky” issue. We then shift to see what Alopex is up to, with Kitsune, and see that there’s definitely something building there. The story returns to Shredder and Krang’s conference, which doesn’t get either very far before violence breaks out and it becomes quickly apparent that the two will be at odds with each other even while having a common foe in the turtles.

This was indeed a bit of a “talky” issue…though moreso, it was Shredder vs. Krang (with a bit of Shredder’s goons vs. Krang’s goons thrown in for good measure). From the characters’ exchange I’ve realized I definitely–as I’ve somewhat suspected for awhile–missed an issue of the Utrom Empire series somehow. I found myself rather engaged throughout the issue, enjoying it immensely and wishing it wasn’t quickly drawing to a conclusion.

That the story credits three creators is something that I think has made this series extremely enjoyable for me: Eastman as original co-creator of the property, and three years in Curnow and Waltz have certainly established themselves. As a team they’re providing stories and character moments and concepts that have made IDW‘s TMNT continuity possibly the most well-rounded and pretty much my favorite of the myriad TMNT continuities out there.

There’s a definite nostalgia factor for me with Alopex–I’d initially thought she’d be a stand-in for the Ninjara character that appeared in the ’90s TMNT Adventures series…though that could yet be, just (like everything else with IDW‘s continuity) developing a bit slower and with more detail as we go along. I also far prefer this version of Krang to any other version, much as I prefer the comics Cobra Commander to the GI Joe cartoons’ version(s) of the character.

Koya and Bludgeon also remind me of TMNT Adventures characters–Koya of a character whose name I don’t recall offhand, and Bludgeon of the time-travelling shark Armaggon…whether or not these current characters have any bases visually or otherwise on the classic characters doesn’t much matter as I simply enjoyed seeing these, and have the freedom to “hope” there’s some sort of tie.

While I wouldn’t really recommend using this issue as a cold jumping-on point, it’s a strong done-in-one “interlude” that carries itself while bridging arcs and reminding readers of what’s come before that presumably will come into play in the next arc. If you’re a fan of Shredder and/or Krang this isn’t a bad issue, either, even if you’ve been away for an arc or few. 

(However, if you’re looking for the turtles themselves? They don’t appear in this issue’s story. And I’m more than fine with that–the conflict with Shredder and Krang was so engaging that as I read, I was hoping this’d be the case so as to not steal page-time away from the villains.)

As much as ANY comic is these days, this is definitely worth its cover price for the read, particularly as an ongoing reader of the series/continuity. Highly recommended.

Teenage Mutant Ninja Turtles (IDW) #34 [Review]

teenagemutantninjaturtlesidw034Story: Kevin Eastman, Bobby Curnow, Tom Waltz
Script: Tom Waltz
Art: Mateus Santolouco
Colors: Ronda Pattison
Letters: Shawn Lee
Editor: Bobby Curnow
Cover: Mateus Santolouco
Published by: IDW
Cover Price: $3.99

While heading to Harold’s lab to seek his assistance, Donnie and April run across Casey and Angel. Angel accompanies the duo to the lab, while Casey heads off on his own, still dealing with recent events. Harold’s been busy, and whatever his intentions with a security robot, the thing predictably-ish loses control, forcing the turtle and his human allies into combat…which leads to the introduction of another familiar name to this series. Meanwhile, Leonardo and Splinter discuss priorities, and we leave off with the latest development with a couple of uneasy allies.

Story-wise, not a whole lot to say for this issue. This definitely feels like a developmental issue…not really “treading water” or anything, but definitely <b>A</b> “middle chapter” of a middle chapter, so to speak. We do get some good development in Harold’s place in things, though that sort of adds to this middle sense–after City Fall and the quieter Northampton, this issue (and arc) feels like it’s more laying the groundwork for a coming showdown with Krang and his Technodrome.

We have the introduction of a familiar turtle robot, which is ok–I’m not a particular fan overall, though I’ve owned the action figures and not had a terrible problem with the cartoon episodes. This take on the thing put me in mind of the current animated series’ version…perhaps simply because that’s the most recent I’ve seen. Whatever my feelings about the use of the character (which works well even if I’m not the biggest fan)…I really like the visual!

Which leads to the issue’s art: I continue to really dig Santolouco‘s visual style with these characters! As I’ve probably said previously, I don’t care for April’s hair style of late, but that isn’t necessarily a comment on the art as much as one guy’s preferences. The visual take Santolouco brings to the book is enjoyable, and a bit different (moreso for the turtles), but has come to be another favorite of mine.

All in all, another quite solid issue of a series that–nearly three years in–continues to have me looking forward to each new issue, and marveling at the excellent blend of all the previous iterations of the TMNT that this brings to the fore: a sort of mash-up, taking the best of all the past and giving us this present continuity…a continuity that I’m coming to regard as a favorite in itself.

Given IDW’s short 4-issue arcs / 4-issue-TPB pattern, this is the 2nd chapter of 4, so not in itself a jumping on point, though still a strong “episode” in itself, worthy of reading for a casual fan–particularly one of Donatello–if not essential.

I enjoyed the read; the look of Metalhead, and exclaimed out loud at the recognition of Nobody.

Teenage Mutant Ninja Turtles (IDW) #30 [Review]

teenagemutantninjaturtlesidw030Story: Kevin Eastman, Bobby Curnow & Tom Waltz
Script: Tom Waltz
Art: Ross Campbell
Colors: Ronda Pattison
Letters: Shawn Lee
Editor: Bobby Curnow
Cover: Ross Campbell
Published by: IDW
Cover Price: $3.99

This issue turned out to be somewhat like I expected based on the cover image, even though I hadn’t really thought too much about what its content would actually be. Recovering from their encounter with Shredder in Cityfall, our heroes are hanging out in Northampton, having (for now) left New York behind. Here, we find Mikey writing a letter to his friend back in the city, talking about the experience and how things are going. While Mikey’s writing is in broad strokes, the situation is fleshed out as we see the specifics of the characters’ interactions.

Visually, something seemed a bit “off” this issue that I wasn’t expecting. Yet, as I’ve said plenty of times previously, I’m quite used to and almost “expect” a number of different visual interpretations of the Turtles and cast. So despite the “off-ness” I really didn’t have any actual “problem” with the art. Despite that “off-ness,” Campbell‘s style here is similar enough to Santolouco‘s that if I wasn’t reviewing this I probably wouldn’t have paid attention to the credits to realize it WAS a different artist.

The story in this issue is a bit of a lull in the action, things are relatively low-key. And I very much enjoyed that! It also reminds me of one of my favorite issues of the original TMNT series by Eastman and Laird (for that matter, one of my all-time favorite issues of TMNT, or anything, period). I feel like I always enjoy this type of issue–just getting to see the characters interact, without there having to be some grand amount of action.

As usual, I enjoyed the “latest issue” of this series, and am definitely looking forward to the next. While I loathe the $3.99 pricing, this also continues to be a series I’d grudgingly pay that weekly for, provided it maintained its quality.

Teenage Mutant Ninja Turtles (IDW) #26 [Review]

teenagemutantninjaturtlesidw026City Fall, part five

Story: Kevin Eastman, Bobby Curnow & Tom Waltz
Script: Tom Waltz
Art: Mateus Santolouco, Charles Paul Wilson III
Colors: Ronda Pattison
Leters: Shawn Lee
Editor: Bobby Curnow
Published by: IDW
Cover Price: $3.99

Mikey reconnects with his pizza pal; Donatello and April seek assistance from an old, reluctant ally; Leonardo finds himself lonely within the Foot family; Raphael solidifies an alliance with Angel and visits Casey, and Splinter fulfills his end of a deal with Old Hob.

All in all, there’s a lot going on in this issue, as we see snippets of what’s going on for a number of different parties. I’m actually reminded tonight of some of Laird‘s issues from the mid-2000s Mirage Volume 4 series, where everyone was off on their own, so any given issue might not have much for a specific character/story but would touch base briefly on a number of characters and things going on. While I would certainly like to see “more,” as a single-issue of a monthly title in the midst of its largest arc yet, this is about as good as it gets. I grouse about other publishers double-shipping titles, and yet I would–on the level of quality the TMNT books have been carrying–gladly follow a weekly series even with the $3.99 cover price.

The art is consistent and overall quite good. There are times I’m a bit distracted at the turtles’ faces, but that’s just the shaping in this depiction…it’s a bit different and slightly cartooney, yet not bad, and other than momentary distraction I really do like this visual take on the characters. The humans–and I’m struck especially by April–look great in this issue, and I’m glad this mega-arc at least is maintaining the consistent visuals (with art variances coming with the Villains Micro-Series that ties in to “current events”).

This is part 5 of City Fall, so in and of itself isn’t the best jumping-on point: the issue’s action all comes from events previously established both throughout the first four chapters of the story and the IDW TMNT continuity as a whole. However, I do believe IDW‘s keeping to the 4-issue TPBs, so this should be the first single issue after the newest TPB volume, and in that regard this would be a handy jumping on point.

Despite being only one of about 10 issues I bought this week, this was top of the stack–ahead, even, of the one DC Villains Month issue I’ve most anticipated (Batman/Superman 3.1: Doomsday #1)–and despite my intent to save the issue to read later, found myself taking an extended lunch break (the bulk of the break having been spent going to the shop to purchase all these comics) to read this issue.

TMNT is consistently one of the most anticipated issues of the month for me, and seems to always leave me having enjoyed the given issue while anxiously looking forward to getting the next issue…something that is an unfortunate rarity in this day and age.