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Ultraverse Revisited: Hardcase #3

ultraverse_revisited

hardcase_0003Hard Decisions

Writer: James Hudnall
Penciller: Jim Callahan
Inker: Rodney Ramos
Letterer: Tim Eldred
Color Designer: Moose Baumann
Editors: Chris Ulm, Hank Kanalz
Published by: Malibu Comics
Cover Date: August 1993
Cover Price: $1.95

This is another "new" issue to me, that to the best of my recollection I have never before read. As such, I’m continuing to rather enjoy the building of the earliest part of the Ultraverse, and at three issues in, beginning to get a bit more of an appreciation of the world of this one title at least.

First off, I noticed that we’re back to Jim Callahan art, which is a welcome refresher after the "studio art" we had for the second issue. Having Callahan‘s work again brings us back around to the first issue in visual familiarity/continuity, making this feel like a more "authentic" issue of the title, based on first impressions from that first issue.

The issue’s story opens with the Choice Corporation (Choice the character being their public spokesmodel) as we get a glimpse into the recent past, and then the top men of the corporation are trying to figure out how to get her back/neutralize her…and we have a bit of a reminder of "The Man Who Isn’t A Man" existing (and truthfully, I’d forgotten about him entirely in context of this title); TMWIAM sends his group of assassins/enforcers "The Omega Team" in to try to deal with Hardcase and collect Choice. Meanwhile, Hardcase and Choice speak with a Detective Chuck Brown–I believe he’s the brother of the police officer that was killed in the first issue…showing that that character wasn’t just a throw-away to "guilt" Hardcase, but something for lasting connection and repercussions. We also get the development than apparently Choice is able to be frank with Hardcase, but talking to anyone else, her "conditioning" kicks in and she denies any and all notion of impropriety regarding the Choice Corporation and any of their actions. Hardcase takes her to a beach to get away so he can get more information out of her, when Gun Nut, Trouble, and The Needler (The Omega Team) attack. Most of the rest of the issue is their fight; three against two. When the Omegas are down, a camera crew catches up, asking Hardcase about the fight, and Choice chimes in blaming them on a rival corporation (despite knowing the Choice Corporation had sent them, after HER). Back in the offices of the Choice Corporation, The Man Who Isn’t A Man assumes control of "cleanup" of the situation, and Hardcase and Choice get back to his house…and find The Strangers waiting for them!

In pulling issues for Months 3 and 4, I was reminded of the Hardcase/Strangers crossover in the #4s, but was somewhat surprised to have this issue actually end on the Strangers showing up–I’d "assumed" they’d show up partway into the next issue, and the story would then cross into their title; or vice-versa of Hardcase showing up partway into their issue and then everyone follow over into Hardcase. But I think I do like this better than my assumption…as even without recalling/knowing of the "crossover," just having them show up here at the end of #3 kinda mirrors the ending of Prime #3, with the third issues leading into the shared world of the Ultraverse at large, where the first couple issues of each title pretty much stuck to themselves.

This issue continued the situation of folks being after Choice, and Hardcase being involved. The fight sequence seems a bit long-ish, but when we have 26 story pages, that makes it less problematic to me, as it keeps the fight-to-other-stuff ratio lower for the issue itself.

Another good issue that leaves me curious about where things go and thus looking forward to the next issue!

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Ultraverse Revisited: Mantra #2

ultraverse_revisited

mantra_0002The Woman Behind the Mask

Creator-Writer: Mike W. Barr
Penciller: Terry Dodson
Inker: Al Vey
Letterer: Patrick Owsley
Colorist: Moose Baumann
Editor: Chris Ulm
Published by: Malibu Comics
Cover Date: August 1993
Cover Price: $1.95

I had a bit of deja vu opening this issue…the first page feels like it mirrors the exact cliffhanger of the first issue! Warstrike–the man who killed Lukasz–is at the door,and Lukasz is in the seemingly-weak body of a woman. Turns out that Warstrike is here to offer his aid–Notch tricked him as well, and he doesn’t take kindly to that. They part, and Lukasz–now Eden Blake–deals with kids (s)he doesn’t know what to do with, a job (s)he only knows the address (not what tasks to perform), and so on…while elsewhere, Boneyard and Notch torture Archimage, who refuses to give up his last warrior. Later, Lukasz/Eden crashes a party/auction and bumps into Warstrike in his civilian guise–Brandon Tark. The mask that Archimage and Boneyard have been after is there, and when Notch goes for it, Lukasz leaps into action, and manages to get the mask…while also discovering some new powers this Eden Blake body has. Emerging apparently victorious, Lukasz later takes the kids to a movie, figuring why not? It’s not like they’d be a problem much longer…he aims to pawn them off on the father as soon as possible. Unfortunately, the "Repo Men" encountered at the auction are also here…and the battle doesn’t go nearly so well. Combined with having to protect the kids…Lukasz–Mantra–is not in a good situation.

The Dodson art is a bit "cheesecake" and such with several panels (AND the cover) NOT being shy about how well endowed Eden’s body is. Despite that, the art overall is quite good, and pretty distinctive on the characters…particularly where costumes are involved.

I am pretty sure I’ve never read this issue before, but enjoyed it. There’s something almost cinematic about it, something that could definitely work for tv, and I’m surprised it hasn’t been picked up FOR tv given current vibes on stuff.

It makes sense to have some time seeing Lukasz adjust to the new body as well as the hints of fear that weren’t present while in other bodies: knowing there will be no next body makes everything far more dangerous than they seemed when he had endless reincarnation to keep going with. While it’s not much "development," we get to check in on Boneyard and Archimage to keep that fresh in mind, that they and their war are why we’re here.

In some ways, this could BE a first issue, had the previous issue been doled out as a #0 or a serialized bit. Still, as with other titles…this being "only" the second issue, I’d highly recommend getting the first issue along with this, as the story would be far more meaningful than specifically going for this issue in isolation. As a second issue, I definitely liked this, as it continues to develop the main character and flesh out the world/supporting cast and build on the previous issue, while also leaving some stuff to be wondering about for the next issue, along with the cliffhanger leaving us to wonder how Mantra will get out of the situation and if the kids will also make it out, etc.

This was one of my favorite Ultraverse series back in the ’90s, and so far on re-read, nothing is changing my thoughts on that. As said above, this title seems all the more "relevant" or poignant in 2018, like it would surely be championed now more than ever before. Regardless…it’s simply a fun read, with art that’s hardly bad on the (male) eyes.

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Ultraverse Revisited: Exiles #1

ultraverse_revisited

exiles_0001Exiles

Writers: Steve Gerber, Tom Mason, Dave Olbrich, Chris Ulm
Penciller: Paul Pelletier
Inker: Ken Banch
Letterer: Clem Robins
Color Design: Paul Mounts, Moose Baumann
Editor: Chris Ulm
Published by: Malibu Comics
Cover Date: August 1993
Cover Price: $1.95

It seems almost fitting to get to this issue, with Marvel having recently started yet another iteration of the title (by name). Thing is…this issue, this title, this iteration–this is the original. Before Blink was popular, before the rise of Generation X, and before the "X" was highlighted…we had simply Exiles. As in "cut off" from others, kept apart. A group that is different and kept out of the main body. Not yet another X-team

The issue opens in a high school, with teen Amber Hunt making out with her boyfriend–a football player. Before long, the school is attacked by an ultra (Supreme Soviet and some robots), and then another group of ultras arrives to oppose them. There’s some back and forth and the "Exiles" (Tinsel, Trax, and Deadeye) come out on top–though one of their own is badly injured–and they get Amber off-site. Once back at their headquarters–an island called Stronghold–Amber freaks out over being "kidnapped" (they saved her life, apparently), even as she meets further members of the group (Leader Dr. Rachel Deming, and Ghoul). While the apparent leader checks on the wounded, we find that Trax is quite a womanizer, and depicted (with Deming’s assistant Heather) in a way that sure as heck wouldn’t fly on the comic pages in 2018! Elsewhere, and in true ’90s fashion–Malcolm Kort–for whom Supreme Soviet works–shows off how "bad-ass" and "evil" he is by subjecting Supreme Soviet (for his failure to capture Amber) to a procedure that seems a lot like Marvel‘s Inhumans’ Terrigen stuff. If a body is brought into contact with this "Theta Virus" and the body is a "potential" they can emerge with mutations and powers. Otherwise, they have unpredictable but always fatal outcomes! The scene shifts to a couple other Exiles (Catapult and Mustang) sent to collect Timothy Halloran…though further villainous henchmen Bloodbath and Bruut get to him first. The battle is joined, and ultimately not only do the Exiles fail to keep the bad guys from making off with Timothy…but Timothy’s mother is killed. This leaves the Exiles angry and ready for payback.

I’m pretty sure I’ve read this issue before. At least, I’ve skimmed it before. Probably to see Ghoul’s first appearance…though I barely recognize him, given changes the character faces later in the Ultraverse stuff. And of course, just by name, Amber Hunt jumps out at me, given what I know of her importance to come–in Break-Thru as well as post-Black September stuff with the original Phoenix Resurrection.

Taken just as a first issue, this isn’t bad, though I didn’t get the same sense of "fun" or such that I’ve gotten with other Ultraverse issues. It also seems kinda strange to me that this is yet another group being introduced so soon in the Ultraverse, despite stuff like Hardcase suggesting so very few Ultras around. Then again, I suppose one could look to stuff like in Prime #1 news referring to the latest new Ultra and whatnot as there being an ‘explosion’ of ultras, beyond just the Jumpstart that hit The Strangers. I don’t get much of a sense of any of the individual characters here…they seem more two dimensional and almost caricature-like. While I was able to get most of the names from context, I had to go online to figure out Mustang’s name…yet he’s front and center on the cover!

The art is pretty good overall–definitely has that ’90s look–but I have to wonder at some of the layouts and such–particularly the inconsistent placement of "caption boxes" identifying several characters, but then not used anywhere else.

We’ve got a lotta characters and situations here…with a lot of potential. With multiple sub-groups of the Exiles, a leader, an island headquarters…this is set up to show us a significant group, major players in the larger world of the Ultraverse.

As with the other titles so far…this is well worth getting from a bargain bin; and as a first issue, it introduces the main characters, shows what they can do, introduces conflict, and baits the reader on what will be missed if the next issue is missed. So snag this if you’re interested and find it for 25-50 cents. If you find it with other issues, I do remember this is best read along with issues 2-4, an arc that makes for a better group purchase than single-issues by themselves.

I do look forward to seeing some more development with Amber Hunt and getting more of a sense of the character prior to her "big stuff." And to seeing some things play out with this title that I know are coming, but have never "experienced" reading along with the Ultraverse issues in general…I’ve always just been aware "looking backward" on them.

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Ultraverse Revisited: Hardcase #2

ultraverse_revisited

hardcase_0002Hard Choices

Writer: James Hudnall
Artists: Cranial Implant Studio
Letterer: Tim Eldred
Color Designer: Moose Baumann
Editors: Chris Ulm, Hank Kanalz
Published by: Malibu Comics
Cover Date: July 1993
Cover Price: $1.95

The first issue of this series is one that I’m extremely familiar with…there are only a handful of such comics in my lifetime that I have that familiarity with. This issue, though…if I’ve read it before, it’s almost certainly been nearly two decades–or more!

This issue opens with several pages of a woman with powers being chased, as she tries to get to our hero. We cut to the funeral of the police officer Hardcase failed to save last issue, and his meeting with the officer’s brother. And even at a FUNERAL, Hardcase is pestered for autographs [[[as I type this, having just read about some recent Stan Lee stuff, I’m extra disgusted at the notion of autograph-hounds]]]. We find that the woman is Choice–a spokesmodel for the corporate entity. Hardcase talks to his agent, and whil eon the phone, the woman finds him, levitating to his balcony. They’re almost immediately attacked by parademon/Lexcorp-looking armored flying soldiers, who severely damage (if not destroy–it’s not completely clear) Hardcase’s not-so-humble abode. The rest of the issue is an extended fight sequence with Hardcase and Choice fighting the soldiers, who eventually claim they’re “just” trying to bring her in because she’s crazy and should be in a mental institution. Hardcase is highly ticked-off, and we end the issue on him determined to take the fight to the corporation for some answers.

The art for this issue is fairly inconsistent. I don’t think I’d consider any of it particularly bad or anything, but there’s a definite inconsistency throughout the issue. The “artists” (plural) credit of a STUDIO seems to me to suggest a bunch of people all working together on it, rather than any singular artist on pencils with a single inker and maybe a couple of colorists or letterers or such. It’s definitely a different look as well from the first issue, and had this been a present-day 2018 issue, I’d probably consider dropping the series for that alone. That said, I’m not an art-guy, and the art does tend to convey the big action and stuff that’s going on, getting the visuals across, however inconsistently. The cover is pretty basic–just a close-up (yet deeply shadowed) image of Hardcase with a blazing fire in the background, and some flames on the ginormous shoulder pads/chest armor he wears. Nothing horrid, but not a scene from the issue, really, nor all that dynamic…while the first issue’s cover is rather “iconic,” this just feels like some random/generic image slapped on.

The story is better, though still feels a bit basic…at “only” a #2 of an all-new, brand-new character and still-new “world,” we have world-building, particularly the addition of Choice and that corporation, and little hints here and there to other corporate crap going on. We get tossed-in tidbits of Hardcase being this huge movie star/hero, though I still don’t “buy” his rise to SUCH stardom in only a year, even if he WAS a part of THE only team of ultra-heroes for a time, first. I recall stuff with Choice in a later issue and/or “meta” knowledge I found out perhaps from Wizard Magazine or Hero Illustrated, so I know she’s an important addition to the cast.

I also am very conscious that for the most part, the bulk of the Ultraverse only REALLY lasted a couple years–that by the time any of the titles got to their “teens” or around #20 or so (I think the highest issue number an Ultraverse issue got was #26–with Prime and Hardcase)…so “only” 2 issues is still a pretty significant chunk of the entirety of any of the series.

As with Strangers #2 and Prime #2…I would not specifically seek out this issue as a stand-alone read, unless you’re missing it from completing a run or part of the run. This definitely builds from the first issue, and continues the building heading into the third issue. “Iffy” as the issue is as a standalone…I think I’d still recommend it on the Ultraverse brand, and as part of the series…though I would not counsel paying much for it (or any of the “regular” issues)…these are very much stuff for the bargain bins, up to $1 or so each, ideally.

I’m pretty sure the issue after #1 that I’m most remembering is #5 (the Rune Month issue) and then somewhere in the teens with the return of NM-E and then stuff in the lead up to Black September after Godwheel…so (like with The Strangers) this series as individual issues and specific details reading issue by issue is actually new to me, all these years after original publication.

Harbinger #17 [Review]

harbinger017Writer: Joshua Dysart
Art: Clayton Henry
Color Art: Moose Baumann
Letters: Dave Sharpe
Assistant Editor: Josh Johns
Executive Editor: Warren Simons
Cover Artists: Barry Kitson, Sean Chen, Matthew Waite
Published by: Valiant
Cover Price: $3.99

After the last couple issues, I really thought things were going one way…but this issue turns that on its head in a way that I didn’t see coming, even from the ending of the last issue. It was actually the “previously…” text on the inside front cover that clued me in…but seeing that, I think, caused me to ‘dive in’ on this issue all the more eagerly.

We flash back to the end of the stuff in Las Vegas–the Harbinger Wars–and see that what we THOUGHT happened…didn’t ACTUALLY happen. Harada was far more prepared than we thought, and what our heroes have experienced since then has been to keep them quiet and calm…prisoners of Harada. Yet, while savoring his victory, we find out that Harada’s resources–including Harada himself–are spread quite thin, and as he approaches a deep exhaustion, the danger to all around him grows exponentially.

The art on this is good…truthfully, I hardly even noticed it as I read…I was simply engrossed in the story and all the potential it holds. It does what the art should, conveying what’s going on, getting the story across where words don’t or can’t, and keeps the reader moving through the issue.

Story-wise…I’m really enjoying this. It’s hard to believe we’re already 17 issues in…sure, that’s not a HUGE quantity, but looking back we’ve had quite a bit of ground covered. And in this day and age where it hardly seems anything lasts much longer than 12-15 issues, this is a real treat with (thankfully) no end really in sight.

This issue’s story drew me in, revealed answers to questions on my mind, and left me honestly curious about where things go from here.

As the third issue of the current arc, this issue isn’t in and of itself the greatest jumping-on point…but it’s definitely not an issue to pass on if you’ve enjoyed things thus far, and especially if you found yourself thinking the last couple issues indicate a repetition of the classic, original series.

Recommended, and I’m looking forward to #18!

Bloodshot #0 [Review]

bloodshot000Writer: Matt Kindt
Art: Chrisscross
Colors: Moose Baumann
Letters: Dave Sharpe
Associate Editor: Alejandro Arbona
Editor: Warren Simons
Published by: Valiant
Cover Price: $3.99

This is the second distinct Bloodshot #0 I’ve read in the last year or so. I read the original 1993 issue last year, and I’ve been looking forward to this new one for awhile now. That’s one thing I definitely like with the current Valiant–they properly promote books without me feeling they’re over-hyped. Since seeing the cover image for this on one of those inserts with the issue checklist on the back, I’ve been curious about the revelation of this Bloodshot’s “true” origin, or at least clarification of the origin.

Reading this, I was surprised at the opening reference to 1992 (which was when the original series began and the original Bloodshot burst onto the scene). Thankfully any reference to the old is tangential/coincidental/”Easter Egg”-y.

This issue shows us several earlier versions of Bloodshot–essentially, the technology was there, but Bloodshot would be so focused on completing his mission that any collateral damage didn’t matter. Project Rising Spirit wanted to find a way to give their warmachine a conscience of sorts, so an outside scientist is brought in. He winds up reprogramming the nanites to not just record memories but to capture “everything”–in the hopes of catching a “soul.” While his results prove questionable, the scientist’s fate is fairly clear, and we as readers are left to draw our own conclusions from what we’ve observed in the previous 13 issues of Bloodshot.

Story-wise I quite enjoyed this. After the last few months of Harbinger Wars and the upcoming addition of HARD Corps to the title, this makes for a nice “interlude” or “break” between major chapters of this character’s existence. Having some light shed on the background is handy for allowing a bit more identification with the character…though I was a bit disappointed that we had no definitive names provided to clarify which (if any) “identities” Bloodshot’s shown are a “one, true” identity.

Visually I found this to be a mixed bag. There was a definite difference from what I’m used to seeing in this title, so it was a little “off” in that regard. Yet, nothing was really “bad” about it, so I can’t really complain. The style is fairly distinctive–I haven’t seen much of ChrisCross‘ art lately, but do remember enjoying his visuals on the late-’90s/early-’00s Captain Marvel series.

I wouldn’t call this a jump-onboard sort of issue, as it doesn’t really lay the groundwork or introduce stuff the way I would expect of a premiere issue. However, for readers who have been along for the ride this is definitely a worthwhile addition to the mythology of Bloodshot, adding some depth that is fairly timeless and allows for a bit of clarification to what we’ve already seen…and will likely yet see. In its own way, if one looks at the retitling as the beginning of a “new series,” this also provides a sort of cap to the first year, filling in some blanks and adding to what we’ve discovered.

Whatever the case, I enjoyed it, and look forward to seeing what else we get with the character, despite shifting creative teams.

X-O Manowar #6 [Review]


Full review posted to cxPulp.com
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Story: 4/5
Art: 4/5
Overall: 4/5

Harbinger #5 [Review]


Full review posted to cxPulp.com
.

Story: 3.5/5
Art: 3.5/5
Overall: 4/5

Bloodshot #4 [Review]


Full review posted to cxPulp.com
.

Story: 4/5
Art: 4/5
Overall: 4/5

X-O Manowar #5 [Review]


Full review posted to cxPulp.com
.

Story: 3.5/5
Art: 4/5
Overall: 3.5/5