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Booster Gold #0 [Review]

Quick Rating: Great!
Story Title: Blue & Gold chapter 1: The Secret Origin of Booster Gold

Booster and the Beetles encounter Parallax mid-Zero Hour in the timestream, and Booster confronts his past as the heroes are stranded in the future…

boostergold000Written by: Geoff Johns & Jeff Katz
Pencil Art: Dan Jurgens
Finished Art: Norm Rapmund
Colors: Hi-Fi
Letters: Randy Gentile
Asst. Editor: Harvey Richards
Editor: Michael Siglain
Cover: Jurgens & Rapmund
Publisher: DC Comics

You know a book’s good when your primary complaint is a total fan-boy nit-pick with the issue’s cover. As a Zero Hour tie-in (complete with replacing "#7" with "#0"), I had honestly hoped to see the Zero Hour logo on the cover, making the cover fit in with the old 1994 zero issues. We do get the sharp silver coloring in the logo, which keeps it from being a complete bust.

As Booster and the Beetles discuss where to go from here, they encounter fellow time-travellers Parallax and Extant, circa DC‘s Zero Hour: Crisis in Time story from 1994. After a battle with the villains, the heroes find themselves stranded in the future–specifically at a day Booster remembers all too well. They scramble to salvage their mission, while Booster contemplates his role in affecting Time, and an even larger threat quickly becomes apparent.

The story itself here is very good–it keeps things moving forward in a believable way, also allowing the characters to interact with events in a nearly-fourteen-years-old story without seeming implausible (and if you’re not familiar with that story, you’re still in great hands as all you NEED to know is given to you in-context, without coming across as totally cheesey recap-conversation/thoughts!)

Visually, the artistic team–Jurgens, Rapmund, and Hi-Fi on the colors–deliver an excellent product. The Blue Beetles, Booster, even the Zero Hour villains all look spot-on, and really look just about the best I’ve ever seen ’em.

Right now, I’d have to say that Booster Gold is by far my favorite super-hero book out there. It’s smart, it’s funny, it’s serious…it builds off established continuity without being slave to it, and still has plenty of room to keep pushing the characters’ stories forward and open up new territory.

This issue kicks off the 2nd arc of the title, and makes a good jump-on point if you’ve been considering whether or not to pick up the book. Both as something "new" to check out or as a continuing purchase, I highly recommend this issue, and the title in general.

Ratings:

Story: 4.5/5
Art: 4.5/5
Overall: 4.5/5

Booster Gold #2 [Review]

Quick Rating: Excellent!
Story Title: 52 Pick-Up, chapter 2: Leggo My Ego

Booster vs. Sinestro…for the fate of Guy Gardner?

boostergold002Written by: Geoff Johns & Jeff Katz
Layouts by: Dan Jurgens
Finishes by: Norm Rapmund
Colors by: Hi-Fi
Letters by: Rob Leigh
Assistant Editor: Harvey Richards
Editor: Michael Siglain
Cover by: Jurgens & Rapmund
Variant cover by: Art Adams
Booster Gold created by: Dan Jurgens
Publisher: DC Comics

This issue’s mission for Booster? Stop a determined Sinestro from making contact with Guy Gardner. Should he fail, the Sinestro Corps. would come about years sooner than it should, and would lead to Sinestro’s successful conquering of the universe. As Booster attempts to keep the two men from meeting, Rip goes on a field trip, and a figure from Booster’s recent experiential past returns, promising significant trouble.

This is another fine issue of this still-young series. We get a "complete" story in Booster being told what his "mission" is, the context surrounding said mission, and Booster diving in to attend to business, with the conclusion of the mission impacting what’s to come in the next issue, all while several sub-plots (awesome–they still exist!) advance and promise to emerge to the forefront before too terribly long.

As such, it seems that the writing team is in great form here, providing us with an entertaining story, but also laying foundation for the meta-arc that will likely be at least the first TPB…establishing an ongoing story that works in larger form, while making it feel worthwhile to be reading the short-form single issues as they’re released.

The art team is also in great form, providing visuals that convey the story and character emotions in a clear, detailed way without being hyper-detailed nor so realistic one might be tempted to forget that this is, in fact, a comic book.

Blended together, this is another very enjoyable issue that is well worth being picked up. And even if you didn’t nab #1…I would gladly argue that this issue justifies tracking down both issues of this series-so-far to get in on an engaging, enjoyable read!

Ratings:

Story: 4/5
Art: 3.5/5
Overall: 3.5/5

Booster Gold #1 [Review]

Quick Rating: Excellent!
Story Title: 52 Pick-Up, chapter 1: Secret Origins

Booster Gold finds that despite saving the multi-verse, Time is still broken, and it’s up to him to save it–in a rather surprising way.

boostergold001Written by: Geoff Johns & Jeff Katz
Layouts by: Dan Jurgens
Finishes by: Norm Rapmund
Colors by: Hi-Fi
Letters by: Rob Leigh
Assistant Editor: Harvey Richards
Editor: Michael Siglain
Cover by: Dan Jurgens
Variant cover by: Art Adams
Special Thanks to: "Grant Morrison, Greg Rucka, and Mark Waid…but definitely not Keith Giffen!"
Booster Gold created by: Dan Jurgens
Publisher: DC Comics

This issue rocks! It presses a lotta my fan buttons, and is one of very few issues of late that I put down and probably had some silly grin on my face, having just simply enjoyed it that much.

We pick up with Booster Gold a couple months after the events of 52, as he’s working to make it big again and get a shot at joining the current Justice League…even though none of it’s quite the same without his best buddy Blue Beetle (Ted Kord) around. Unfortunately for the would-be hero, other forces–and people–are at work in the timestream, and Booster finds himself drawn back into facing a crisis that threatens to keep him from his public and rise to genuine fame.
Throughout, we get a number of great character moments and interactions that speak to the potential of coming issues and stories, even as they add to the depth of this very story.

The story here seems really solid to me–and if there was a lack of solidity, it didn’t stand out to me. This issue–and series–builds on the events of 52 and takes up some dangling threads to start tying stuff up in one way or another. Booster is written in such a way that he’s not only true to classic/iconic form, but is also given some actual growth, leaving plenty of room for continuing growth as a character, without ditching or disrespecting the past.

We get a lot of what makes a great first issue for a new title: exposition/flashback to catch the reader up or introduce new readers to the state of affairs; prominent use of the title character; introduction of new and old characters for supporting cast; guest-stars to show what it is that makes this character stand on his own; a plausible story that builds on existing continuity without being bogged down; and several bits of foreshadowing and outright teases of what’s to come, that fit right into the context of the story without feeling forced.

The strength of continuity and the feel of the main character himself certainly must come partly from the fact that Johns was one of Booster’s writers from his last adventure.

Visually, the cover stands out immediately, with a fun, iconic sort of picture–and though I hadn’t realized it when I first noticed it and thought about what a cool image it was–the standard cover is by Dan Jurgens, who has had a certain place in Booster Gold history.

The general artwork in the issue is also very good…it captures the sheer fun-ness and energy of things. It’s not the most hyper-detailed, nor is it overly simplified…it clearly shows who’s doing what where and when, gets across what’s going on, and as a whole does a great job of doing what the art in a comic is supposed to do.

While this issue’s story, and perhaps very existence spring directly from 52, you need not have read that story to understand what’s going on here–and the details from 52 that do matter are recapped in the flow of this issue’s story. Though this looks to have elements drawn from all parts of the DC multiverse, and the ability to touch any and all titles that are part of the main stable of DC books, this issue feels very nicely self-contained, and a decent jumping-in point even if you’re not familiar with the DCU.

Taken as a whole, this issue is one of the single most enjoyable reads I’ve had all year, and I definitely recommend it–especially if you’re a fan of the character, of 52, or of the "new" multiverse.

Ratings:

Story: 4.5/5
Art: 4/5
Overall: 4.5/5

Booster Gold #20 [Review]

Quick Rating: So-so

Story Title: 1952 Pick-Up
Booster goes to 1952 to kill some time while Rip fixes the stalled Time Sphere.

boostergold020 Guest Writer: Keith Giffen
Guest Penciller: Pat Olliffe
Inker: Norm Rapmund
Artist (Bookend Sequence): Dan Jurgens
Finished Inks (Bookend Sequence): Rodney Ramos
Colors: Hi-Fi
Letters: Sal Cipriano
Asistant Editor: Harvey Richards
Editor: Michael Siglain
Cover: Jurgens & Rapmund
Publisher: DC Comics

While on the one hand it’s kinda cool seeing Giffen (if only as a "guest writer") back on this character…this issue feels entirely like some "filler issue." It doesn’t seem to tie to the previous arc, nor really begin anything new…and even on the art, is "bookended" by one art team with the bulk of the issue another.

Rip’s time-bubble has stalled out, and he’s quickly annoyed by an impatient Booster. Booster decides to "time dive" into the early 1950s, where he gets swept up in a quick adventure apparently involving the original "Suicide Squad." He also gets a chance to see at more length the time period of "The Fonz," who he finally realizes is not real, but still enjoys none the less.

As a generic "Booster Gold, the greatest hero you’ve never heard of" story, this isn’t bad…but it really doesn’t advance the ongoing plot any, doesn’t deal with ramifications of recent goings-on, and as such just doesn’t feel like it matters–all the more if the reader isn’t familiar with Suicide Squad history in detail. I finished the issue, and was simply left wondering "That’s it? That’s all this issue is?"

The visuals are decent–I still very much enjoy Jurgens’ pencils. Not so thrilled with the main part of this issue, especially having Jurgens‘ art side-by-side with Olliffe‘s. Ollife‘s work is not bad by any means…it’s just not Jurgens‘, and not what I associate with my ideal visual style for this book.

As an ongoing thing, this issue feels like you could pass on it without missing out on anything essential to the ongoing chronicle of Booster. As a one-off, it’s a decent issue to pick up just for a quick read of a story dealing with the character. (Then again, what seemed a throw-away two-parter earlier in the series sparked a 5-issue arc several issues after).

This issue could be a lot better…but ultimately, it doesn’t begin to be as bad as it "could" be.

Ratings:

Story: 2/5
Art: 3/5
Overall: 2.5/5

Superman #700 [Review]

The Comeback
Storytellers: James Robinson & Bernard Chang
Colorist: Blond
Letterer: John J. Hill
Cover: Gary Frank & Brad Anderson
Editor: Matt Idelson

Geometry
Writer/Layouts: Dan Jurgens
Finishes: Norm Rapmund
Colorist: Pete Pantazis
Letterer: John J. Hill
Assistant Editor: Wil Moss
Editor: Matt Idelson

Grounded Prologue: The Slap Heard ‘Round the World
Writer: J. Michael Straczynski
Penciller: Eddy Barrows
Inker: J.P. Mayer
Colorist: Rod Reis
Letterer: John J. Hill
Assistant Editor: Wil Moss
Editor: Matt Idelson

So…Superman hits #700. I still remember when Action Comics hit this number nearly 200 months ago, waaaaay back in 1994.

Of course, this one somehow doesn’t seem quite as special. For one thing, it doesn’t seem nearly so special, what with Batman #700 being out a couple weeks back, and Wonder Woman #600 about to hit, and being aware of those other titles and the anniversaries.

Plus, while perhaps after 16 years I’m forgetting…right now, I’m recalling that Action Comics #700 was simply its own story, part of the single, ongoing story of the time. An extra-sized issue celebrating the anniversary, but other than the length and the tease of a wedding…just another issue.

Superman #700 is just another issue, but not in the good way.

We have 3 partial-issue stories, making this just another “anthology” of sorts, of Superman stories. The first story features Superman’s reunion with Lois, after having been away so long on New Krypton…that creative team making their exit. The middle story by Dan Jurgens is a fairly fun throwback to the days of lighter stories, and is a fairly welcome return…unfortunately, just for this story as part of the anniversary issue. The final story is a prologue to the incoming creative team.

Frankly, I’m rather tired of things jumping all over the place with the Superman books of late. If multiple issues were all advancing different sides of a story fairly equally and on a consistent basis…sure. But lately–particularly the Last Stand of New Krypton–things have seemed outright disorganized to me. Better to have one issue focusing on this element, one issue focusing on another, one issue focusing on yet another element of the story, in terms of expanding beyond a “core.”

This feels like it should be an “annual” given the anthology nature. Incoming readers jumping on for #700 may not really have any sense of the past year and a half or so of stories, so that first segment won’t mean much; and those looking to get the conclusion to the story they’ve followed for over a year and a half are stuck with material for an entirely different creative team and story that on the whole is likely to be an entire disconnect from the last couple years’ worth of stories. And the Superman/Robin story–while enjoyable and entertaining enough, being disconnected from both the other segments, would also itself seem better-suited to be a special issue all its own.

I can’t help but compare The Comeback to the sequence from Adventures of Superman #505 back in 1993 that provided the official reunion between Superman and Lois after Superman’s death and the Reign of the Supermen epic. Though now nearly 17 years in the past, I prefer that to this…this one seems somehow arbitrary, and lacked the feeling and depth of the 1993 story. The art’s not bad, but when compared to the Jurgens/Rapmund that follows, it pales significantly for me.

Geometry is a nice little tale from Superman’s early years, and shows a situation which winds up being a Superman/Robin team-up between Clark and Dick, while Bruce is unable to do the Batman thing due to an essential Wayne Enterprises function. Robin strikes out on his own for the night, having realized that an arms transaction was going to go down sooner than he or Batman had thought. Superman had already dealt with the individuals in Metropolis, and follows up on the Gotham City side, where he winds up being in time to save Robin, who got in over his head. The two share the friendly bond of being out of their element/not having Batman in the mix…though the conclusion provides a nice extra touch. Jurgens is just about my favorite Superman artist, and working with Rapmund, the art for this segment is a huge treat with some of my favorite Superman art featured in the current titles in quite awhile.

The final 10-page prologue for Straczynski‘s Grounded serves as a true prologue–setting up the story to come. Still freshly returned from a year on New Krypton, Superman has been before governmental bodies explaining what happened and his role in what recently transpired (in War of the Supermen). He is confronted by a woman whose husband recently died of cancer, and she blames Superman for not being there to save him–that his powers surely could have allowed him to “operate” where actual doctors could not. This leads to Superman brooding over the situation, blaming himself, and through a flashback to a conversation with Pa Kent, he comes to the conclusion that he’s been keeping himself above things, in a comfort zone, and must change things up and put himself back into fertile soil, wake himself up from how he’s been, to do what he really needs to do.

The visuals for this story–as provided by Barrows & co.–isn’t quite up to Jurgens/Rapmund‘s style in my eyes, but is still good quality work, and enjoyable in and of itself. No real complaint to it, and if this quality is maintained for the entirety of the Grounded arc, I’ll be a pretty happy camper.

Overall, this is the second anniversary issue this month to be more disappointment than not, though. If you’re interested simply in having the anniversary issue with a big, round number…sure, you could do a lot worse than this issue. But if you’re not an ongoing/continuing reader, the Superman/Robin story (not tied to previous nor upcoming story) is only 16 pages and certainly not worth the $4.99 cover price by itself.

I won’t go so far as to recommend against this issue, as exact interests/tastes vary in what may be desired in such an issue. But I don’t specifically recommend this, either. Ratings below based on the issue as a whole.

Story: 4/10
Art: 7.5/10
Overall: 5.5/10

Booster Gold #31 [Review]

Full review posted to comixtreme.com.

Story: 3.5/5
Art: 4/5
Overall: 3.5/5

Booster Gold #29 [Review]

Full review posted to comixtreme.com.

Booster Gold
Story: 3.5/5
Art: 4.5/5

Blue Beetle
Story: 2/5
Art: 3/5

Overall: 3.5/5

Booster Gold #28 [Review]

Full review posted to comixtreme.com.

Booster Gold
Story: 3/5
Art: 4.5/5

Blue Beetle
Story: 1.5/5
Art: 4/5

Overall: 3.5/5

Booster Gold #26 [Review]

Full review posted to comixtreme.com.

Story: 4.5/5
Art: 4.5/5
Overall: 4.5/5

Booster Gold #25 [Review]

Full review posted to comixtreme.com.

Booster Gold:
Story: 4/5
Art: 4/5

Blue Beetle:
Story: 2.5/5
Art: 3/5

Overall: 3.5/5