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Booster Gold #23 [Review]

Full review posted to comixtreme.com.

Booster Gold
Story: 3/5
Art: 4/5

Blue Beetle
Story: 2.5/5
Art: 3.5/5

Overall: 3.5/5

Booster Gold #21 [Review]

Full review posted to comixtreme.com.

Booster Gold
Story:
3.5/5
Art:
4/5

Blue Beetle

Story (Blue Beetle): 3.5/5
Art (Blue Beetle): 3.5/5

Overall: 4/5

The Brave and the Bold #23 [Review]

Shadows of Tomorrow

Writer/Artist: Dan Jurgens
Finished Inks: Norm Rapmund
Colorist: Brian Miller of Hi-Fi
Letterer: Rob Leigh
Assoc. Editor: Chris Conroy
Editor: Joey Cavalieri
Cover: Jurgens, Rapmund, and Tom Chu
Publisher: DC Comics

It’s been a long time since I picked up any issues of this series–it’s one that seemed to have a promising concept, but just didn’t strike me as “mattering” all that much, and so I didn’t keep up beyond the first couple issues and a random issue or two I’ve scored from a bargain bin. This issue is one in which the cover was extremely influential–far, far moreso than most comics (since I usually walk into the store already having decided what I’m going to buy).

This one I saw on the shelf, and the combination of the cover image and the characters being put together (Booster Gold & Magog) made for something I was actually interest in checking out. The cover image of a grim Magog–shadowed face, angry-Booster reflected in his armor–reminds me a bit of that classic Wolverine vs. Hulk cover (whether it was intended to or not). I’ve enjoyed the most recent incarnation of the Booster Gold series, and his post-52 status quo has been interesting and really done a lot for the character in my mind–giving him a lot more purpose and credibility. And given the events at the tail end of the Thy Kingdom Come epic in Justice Society, I’m quite interested in seeing how the “new” Magog is handled, as there’s more to this version of the character than what had been running around the DCU for much of the past decade.

This issue opens with Booster and Skeets racing to the time lab in response to alarms, and finding mentor/leader Rip Hunter materializing, apparently in battle with someone. Working the Time Platform, they isolate Rip, bringing him back without his assailant…but with a scrap of a Superman costume from another time/world. When Rip forbids Booster from investigating Magog’s future (the assailant), Booster decides he can at least begin researching Magog in the present. Booster’s investigation leads to an encounter with Magog where the two–with vastly different methods–attend to a hostage situation and terrorists.

On the whole, this issue really felt like an issue of Booster Gold. Jurgens and Rapmund on writing/art are quite familiar to me recently for their work on the Booster Gold title. That said, the art for this issue is quite enjoyable–the visuals by this creative team make for my favorite depiction of Booster & co., and the take on Magog leaves me with no problems, either.

The story, too, felt like (despite being a single-issue/on-off tale) it really belongs in an issue of Booster Gold (and would have been a perfect filler in place of what we got in Booster Gold #20. As the creator of the character, Jurgens knows the character and supporting cast, and seems to have a good grasp of what makes for a good story with them. He also adds some depth to Magog, and sets up what could be an interesting relationship between Booster and Magog, given the nature of the characters and time travel.

This seems a great issue to snag for a single-issue enjoyable read. It doesn’t seem to be directly continued from any prior cliffhanger, and it leaves on a satisfying ending that does not require one to jump right into the next issue for a cliffhanger’s resolution. As a one-shot, regularly-priced ($2.99) comic, this is easily the best comic of the week for me.

Highly recommended for readers of Booster Gold, or fans of either character.

Story: 8.5/10
Art: 8.5/10
Whole: 9/10

Booster Gold #20 [Review]

Full review posted to comixtreme.com.

Story: 2/5
Art: 3/5
Overall: 2.5/5

Oracle: The Cure #3 [Review]

A Matter of Anti-Life or Death!

Writer: Kevin Vanhook
Pencillers: Julian Lopez & Fernando Pasarin
Inkers: Bit, Norm Rapmund, & Fernando Pasarin
Colorist: Hi-Fi
Letterer: Steve Wands
Assistant Editor: Harvey Richards
Editor: Michael Siglain
Cover: Guillem March
Publisher: DC Comics

Oracle and her new friends take on the Calculator on a high-tech, virtual-reality front. Their battle eventually shifts to the real world, as “the cure” stands revealed.

The art for this issue is consistent with the earlier issues. It’s not a style I’m all that thrilled with–there’s something to the art as a whole that doesn’t quite do it for me; that seems just a bit inconsistent from some panels to others (leaving aside obvious changes to represent what characters are seeing as ‘virtual reality’ in the game-world/internet log). The art is not horrible, but is not what I would seek out, and would not sell me on the issue.

The story is a bit of a cop-out; I’m not sure how much of that is that this series is so SHORT after half a decade of being groomed into acceptance of the 6-issue arc as “standard,” and how much is other stuff. The events seem to be within the realm of what I know of the title character, but at the same time, I just don’t feel that there’s any real enormity to stuff going on; I’m not sold on the necessity of this mini’s existence. You can certainly find worse stories, and probably worse depictions of the character.

As far as story arcs go, and mini-series in general, this seems little more than a weak attempt to “test the waters” for some ongoing series, while tying into/capitalizing on the Battle for the Cowl “event.”

Unless you’re a die-hard Barbara Gordon fan interested in any/all starring-role appearances, I don’t think this series has been essential to the character as yet; if you’ve bought the first two issues of the series, and enjoyed it, no real reason to avoid this final issue.

Story: 6/10
Art: 6/10
Whole: 6/10

Booster Gold #19 [Review]

Full review posted to comixtreme.com.

Story: 3.5/5
Art: 3.5/5
Overall: 3.5/5

Booster Gold #18 [Review]

Full review posted to comixtreme.com.

Booster Gold #17 [Review]

Full review posted to comixtreme.com.

Final Crisis #7 [Review]

New Heaven, New Earth

Script: Grant Morrison
Pencils: Doug Mahnke
Inks: Tom Nguyen, Drew Geraci, Christian Alamy, Norm Rapmund, Rodney Ramos, Doug Mahnke & Walden Wong
Colors: Alex Sinclair w/Tony Avina & Pete Pantazis
Lettering: Travis Lanham
Associate Editor: Adam Schlagman
Editor: Eddie Berganza
Cover: JG Jones (sliver cover by Marco Rudy & Sinclair)
Publisher: DC Comics

So, this is it. This is the issue it’s all been building toward–the final chapter of this “final crisis” the characters are facing, this “event” capping off years of story…

Much like Marvel’s Secret Invasion final issue, this issue jumps ahead, and instead of us experiencing the story as it progresses, with the characters–instead we’re treated to a look-back from the present to a conclusion that’s already happened. We see characters rise against their Fifth-World gods and the intrusion of Mandrakk, and a multiverse’s army of Supermen, and…stuff happens.

The art in the issue isn’t all that bad. In fact, in and of itself it’s actually pretty good. Though there’s a whole bunch of inkers, the final result is a decent presentation. I went in with very low expectations, and what I got managed to stay a bit above my expectations–though I also found myself not really focusing terribly much on the art (didn’t expect to be impressed, so didn’t care to look for something to be impressed BY).

The story fits with the rest of the series in tone and feeling like it’s trying to come from somewhere above my reading level, and successfully makes me feel lost, whatever else it accomplishes there. While elements of this core series could be found in the tie-ins, on the whole, the entirety of the Final Crisis was told in 7 issues, this one mini-series. While that made it easier on the wallet, I feel like it did a large injustice to the scope of the story. Had it crossed into a large number of the DC books as Infinite Crisis did, this would have felt like a bigger deal. As it is, it felt like some apocalyptic (no pun intended) story with these characters with no real basis in ongoing continuity. That books are to make the “jump” to reflect what happened in Final Crisis later doesn’t really do much for me (but at least the story will be acknowledged).

I’m sure there’s “deep” stuff going on here with loads of potential for future exploration…but the feel just wasn’t there for me. I did not enjoy this issue, and the series as a whole has been bittersweet–I can’t see having skipped on it, but nor have I particularly enjoyed any of the issues. (The tie-in minis’ issues are another story).

Story: 5/10
Art: 7/10
Whole: 6/10

Booster Gold #16 [Review]

Full review posted to comixtreme.com.