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52 Week #40 [Review]

Quick Rating: Very Good
Story Title: Man Ain’t Nothing But a Man

Steel vs. Lex Luthor (and a teaser on what’s up in Kahndaq)…

52week40Writers: Geoff Johns, Grant Morrison, Greg Rucka, Mark Waid
Art Breakdowns: Keith Giffen
Pencils: Chris Batista
Inks: Rodney Ramos & Dan Green
Colors: Hi-Fi
Letters: Rob Leigh
Asst. Editor: Harvey Richards
Assoc. Editor: Jeanine Schaefer
Editor: Michael Siglain
Cover Art: J.G. Jones & Alex Sinclair
Publisher: DC Comics

This issue is almost entirely focused on Steel, and his fight with Lex Luthor. Only the final two pages deal with anything else–Kahndaq and the worsening situation there (that likely will be picked up and run with before too long as the final quarter of this series kicks into high gear).

John Irons–Steel–arrives at the LexCorp building to confront Luthor over his role in the New Year deaths of thousands, as well as to rescue his neice from the evil businessman’s clutches. He’s got some help, though they split off to deal with various threats, ultimately paving the way for Steel’s personal confrontation with Luthor.

At face value, this is just one big fight-scene, though there are a few moments scattered throughout for characterization–particularly via characters’ interactions. This fight has been building for months…since the beginning of the series, really.

I for one really enjoyed this issue. I’m pretty sure the last time (in-continuity) that I really saw Steel in action–the John Henry Irons Steel, that is–was the end of the Superman: Man of Steel series or the Superman vs. Darkseid: Apokalips Now 4-5 years ago. I only recall seeing him become a literal "man of steel" in the earlier issues of this series, not actually using the armor he created for himself. As such, seeing the character suit up and dive into battle here was very, very welcome.

The writing’s about normal for this series…being a big fight-scene, there don’t seem to be any deep or nuanced bits of dialogue to dissect, just two men throwing down after building hard feelings over a course of the last 10 months or so.

However, whether intentional or just my reading too much into it, I’m reminded of one of the closing chapters of The Return of Superman where the characters are battling their way into the heart of Engine City to confront the Cyborg and have to face their own individual battles en route, while fighting for the larger single goal.

The art for this issue is quite good–I have no complaints with it, and actually enjoyed it. There’s a full-page shot of Steel that would make a great poster, and is the best I recall seeing the character since some of his earliest appearances in the 90s. I don’t recall offhand if I knew Batista‘s art prior to this series, but the name sticks now, and I certainly enjoy his art.

This issue’s story takes the full allotment of pages, leaving no room for an origin backup, which is more than fine by me. In that sense, we get a full "normal" issue’s-length on the Steel/Luthor story, with the Kahndaq sequence replacing the backup, keeping this issue as a whole from being "just" some wrongly-titled issue of Steel.

If you’ve not been along for much of the ride, not much to sell you on here; if you’re a fan of Steel, though, this is a great issue, if only to see him in-armor and in action. Otherwise, this is an issue for those in for the long haul with the singles.

We’re well past the half-way point, squeaking past the 3/4 point…and I’m strapping in for the final section of this particular roller-coaster ride.

Ratings:

Story: 4/5
Art: 4/5
Overall: 4.5/5

52 Week #28 [Review]

Quick Rating: Good
Story Title: Beyond the Black Stump

Batwoman’s back, Tornados show up, and a check-in ‘n revelation in the goings-on of the lost-in-space heroes (and heroine).

52week28Writer: Geoff Johns, Grant Morrison, Greg Rucka, Mark Waid
Art Breakdowns: Keith Giffen
Pencils: Drew Johnson
Inks: Jack Jadson, Rodney Ramos & Ruy José
Colors: David Baron
Letters: Rob Leigh
Asst. Editor: Harvey Richards
Assoc. Editor: Jeanine Schaefer
Editor: Stephen Wacker & Michael Siglain
Cover Art: J.G. Jones & Alex Sinclair
Publisher: DC Comics

After the ‘revelation’ that Montoya and the Question stumbled onto last issue, the two are back in Gotham City to contact Batwoman, and make her aware of what is prophesied to transpire with her involvement. We get a look at a group of people apparently playing with parts of the Red Tornado…truth be told, I’m not terribly sure what’s going on there. Finally, just earlier this week I’d been thinking about how it’s been a number of weeks since we got to check in with the heroes-lost-in-space…and voila! Here they are again…though a different light is cast on Lobo and the entity they’re facing in combat.

Overall, I am enjoying this series. Just over halfway in, it seems we’re into the thick of things, stuff’s happening, and there’s a number of questions cropping up as well as pointers at the title holding more significance than simply being a one-year/fifty-two-week periodical.
A certain pace seems to be in place, and being this deep into the series, it’s no longer as unfamiliar or unexpected as it seemed in the beginning.

This issue in particular I’m not nearly as thrilled with: I don’t care at all about this Batwoman character, and if I recall the previous issue correctly, there was a certain logic-jump that seems rather "forced" to me (isn’t BatGIRL’s surname Cain?)

I’m also not familiar enough with the Red Tornado to particularly care at the ‘cameo’ situation in this issue.
Structurally, this series could greatly benefit–in my opinion–by an introductory page to remind us of where things were left with certain characters when we last saw them, given the number of pages between appearances.

Visually, nothing jumped out at me; the art is solid and on the whole, it works very well for me; no complaints from me on that.

This is definitely an issue that will likely only really appeal to those already following the series; there doesn’t seem to be anything that in this issue singly that greatly affects the greater DCU, and doesn’t seem to particularly stand all that well on its own without the ongoing context of the series-as-a-whole.

The Origin of Catman
Writer: Mark Waid
Penciller: Dale Eaglesham
Inker: Art Thibert
Colorist: Alex Sinclair
Letterer: Rob Leigh
Asst. Ed.: Harvey Richards
Assoc. Ed.: Jeanine Schaefer
Editors: Wacker & Siglain

Not a bad couple of pages; this pulls together the different portrayals of the character and makes for a singular narrative of the character, acknowledging both the ridiculous/goofy past and the sharper current stuff. The art’s attractive, and as far as these origin segments go, this fits right in with the rest.

I still would prefer a single special with nothing but origins, in exchange for a couple more pages of actual story per issue, though.

Ratings:

Story: 3/5
Art: 4/5
Overall: 3.5/5

52 Week #4 [Review]

Quick Rating: Good
Title: Dances With Monsters

Renee Montoya and The Question do their thing, work is done to find the missing heroes-in-space, Booster and Fire discuss Booster’s current attitude and actions, John Irons contemplates what Steel means, and Ralph speaks with Cassie and her ‘cult.’

52week04Writers: Geoff Johns, Grant Morrison, Greg Rucka, Mark Waid
Art Breakdowns: Keith Giffen
Pencils: Joe Bennett
Inks: Jack Jadson
Colors: Alex Sinclair
Letters: Rob Leigh
Assistant Editors: Jann Jones & Harvey Richards
Editor: Stephen Wacker
Cover Art: J.G. Jones & Alex Sinclair
Publisher: DC Comics

History of the DCU Part 3
Story & Layouts: Dan Jurgens
Finishes: Art Thibert
Colors: Guy Major & Jeromy Cox
Letters: Nick J. Napolitano
Edits: Berganza, Cohen & Schaefer

This issue fills us in on the fourth week of the first month following the conclusion to Infinite Crisis. Several of the core plotlines are at least touched on in this issue. Renee Montoya finds herself entirely bored and frustrated at a pointless surveillance job–a job that keeps getting interrupted by The Question.

Some astronauts–I think they’re astronauts–get a glimpse of hope at finding the heroes lost in space during the crisis. Additionally, Booster and Fire discuss the way Booster’s going about his hero-ing, as Fire comments on Booster’s initial reaction to the loss of Ted last year.
Ralph Dibny speaks with Cassie and her ‘cult’ as she’s promised him answers and the possibility of seeing a certain lost loved one. The final plot touched on this issue is John Henry Irons as he contemplates what he’s done by having rushed into the hero gig without thinking–what creating Steel has done in his life and others’ as well–and leads us into what might be a bit of a change for the character.

In a way, it feels like there’s not a LOT that happens in this issue–but with no less than five simultaneous, ongoing stories all being told, that’s to be expected. The scene transitions feel a bit choppy–not entirely interruptive, but at least a couple times I found myself flipping back a page to see what day I was on, and then was surprised when the main story ended, not having registered that it was the end of the week. In a sense, it might be fairly easy to be taken out of the story considering the week ends ‘conveniently’ at a cliffhanger.

Despite the aforementioned choppiness, I didn’t feel like I was reading multiple stories by distinct writers–which I feel is a good thing, given that this is overall a singular story of the events ocurring during the "missing year." The writing in and of itself is good, and conveys the sort of slice-of-life scenes of these characters.

The artwork is good–nothing much negative to say about it, really. Visually, characters are all recognizeable and distinct, and I didn’t catch myself at any scenes wondering who a character was because of artistic interpretations of familiar characters. The art may not be singularly distinct and recognizeable specifically (the way, say, Alex Ross artwork might be)–but it is clear and clean, and gets across what needs to be conveyed visually in the story, and that is the main concern.

The only story point that really jumped out at me offhand was Steel’s–I’m not certain, but I think we’re seeing where his history has been modified somewhat, possibly undoing stuff from several years ago. And frankly, I’m ok with such modification, as I wasn’t thrilled with said events as they originally unfolded at the end of Superman: The Man of Steel.

The backup I’m not as thrilled with. This week’s four-pager informs us (yet again?) that Donna Troy remembers and/or has access to memories and knowledge of the multiverse, pre-Crisis on Infinite Earths as well as post-, and everything up to present. We’re reminded THAT there was a multiverse, that there was a crisis, and that sacrifices were made that rocked everyone deeply. For this reader, at least, it feels like nothing new that wasn’t covered in Infinite Crisis. Additionally, it feels like the framing of this history is a bit of a detraction, robbing the history/story of precious panels to keep reminding us of Donna Troy (but then, perhaps that comes from my envisioning it as a singular story, how it will read when all the chapters are read back-to-back rather than a week apart?)

Taken as a whole, I’m still not entirely sure what to make of this format. While it’s not perfect (and I can’t quite put my finger on anything that WOULD make it perfect), I’m enjoying it thus far. Of course, 4 issues down leaves us with another 48 issues to go… This ride’s just beginning, and DC‘s got me hooked for the present.

Ratings:

Story: 4/5
Art: 4/5
Overall: 4/5

Deathblow (2006 series) #3 [Review]

Quick Rating: Average (Qualified)
Story Title: And Then You Live! (Part Three)

Deathblow continues his quest for "place" in contemporary society.

deathblow003Writer: Brian Azzarello
Artist: Carlos D’anda
Colors: Carrie Strachan
Letters: Rob Leigh
Asst. Editor: Kristy Quinn
Editors: Scott Peterson
Cover Art: Carlos D’anda Brian Stelfreeze
Publisher: Wildstorm/DC Comics

It’s a bit hard to review this issue…and I feel rather stupid for that fact. I just don’t seem to "get" who these characters are nor exactly what’s going on. At the same time, it’s not a TOTALLY negative thing, but I think there’s something lacking for my not being familiar with the character prior…the positive being that this is "only" the third issue and much of the story yet to go.

This issue sees the character we’ve followed for a couple issues attempting to figure out his place in contemporary society, free to do what he wants as he will when he wants to. After breakfast with his family, Cray sets out to find his friend/his dog at the park. Some less-than-comfortable encounters and violence later, we see some hints at a villain of the piece and what the title character might be facing soon.

While it was a bit hard to follow at points, I generally enjoyed certain chunks of Azzarello‘s Hellblazer work. I’ve read the first trade of 100 Bullets, as well as his arc on Batman several years ago, and the more recent Superman arc. Unfortunately, it seems his writing is a bit hit-or-miss for me, almost on an issue-by-issue/case-by-case basis. This is, despite some early optimism, turning out to be a miss. Those other stories had the benefit of involving characters I was already familiar with, whereas here I’m not only not familiar with the characters, but don’t care about them. Even comparing this to a tv show, the infrequency (though I believe mostly on-schedule for once-per-month) of the story segments and lack of any introductory pages make this an hard read without having dug out previous issues to re-read–though that could be leveled more at the publisher than writer.

The art is just fine, and captures a certain sort of realism without leaving behind the visual "feel" that it is still a two-dimensional series of images on paper. No complaints from me artwise.

While I didn’t much enjoy this issue, I suspect others more familiar with the history of the character, or more patience, or just a better memory may enjoy it. It’s still the middle of an arc, and will very likely be far more understandable in its eventual collected/single-volume format than it is here.

Ratings:

Story: 2.5/5
Art: 3.5/5
Overall: 3/5

Deathblow (2006 series) #2 [Review]

Quick Rating: Average
Story Title: And Then You Live! (Part Two)

The man code-named Deathblow continues to be integrated back into society…

deathblow002Writer: Brian Azzarello
Artist: Carlos D’anda
Colors: Carrie Strachan
Letters: Rob Leigh
Asst. Editor: Kristy Quinn
Editors: Scott Peterson
Cover Art: Carlos D’anda, variant by J.G. Jones & ALex Sinclair
Publisher: Wildstorm/DC Comics

While I liked the previous issue and found plenty of positive points in it despite my unfamiliarity with the character, this issue takes a much different turn for me. The art maintains its quality, and the writing still seems strong in itself–but I find that I don’t really care that much about the main character, the supporting-cast-thus-far feels forgetable, and I don’t really know where in WorldStorm continuity this even fits.

Deathblow is returned to a home and family he doesn’t remember, and pretense on his part is not well-rewarded. There’s some sort of lab experimentation going on, analogous to the character’s re-introduction into New York City society, and a question is raised at issue’s end that looks like it’ll be playing a solid role in coming issues.

In a way, not MUCH happens in this issue, and yet quite a bit. I wasn’t–personally–pulled into the story itself all that much. For one thing, there seems to be a time-jump from what I recall at the end of the first issue, and some potential story-stuff that I expected is not present, which throws me off a bit.

There’s a lot of potential to the character himself, and the series; lots of room for commentary politically and on military stuff, and just the state of the world. There’s lots of room to look at what soldiers get put through and are asked to do, and the issue of being both the victim and causation of trauma. Other than recognization of the "Deathblow" name, I really don’t have anything else to ground me in the story, to know where things are coming from; there’s nothing summing up the first issue, and characters aren’t specifically identified. While this works for the story in and of itself, as someone new to the character without any significant knowledge of what may have come before, nor a clear placement (YET. It may be still to come as WorldStorm continues to unroll) of the story in general continuity (assuming it is in the shared universe) keeps me from being invested here.

Azzarello seems good for writing this sort of gritty, non-pretty story, and I suspect that while things are starting slow, given time, the characters and story will develop into a richer tapestry that’ll draw folks in.

D’anda‘s art is appropriately gritty and dark, capturing the tone of the story and bringing a fairly unique feel to the issue–one’s not going to mistake this for a Superman comic (hero showing up or not), for example.

If one is familiar with the character and history, and not coming in cold, there’s probably stuff that’s a lot deeper that I’m not picking up on. I want to like this series, for some reason. It’s not there yet. The potential is, though. I for one will give another couple issues to get pulled in more. I’ll cautiously recommend this if you bought the first issue. If you’ve not picked the title up yet, there’s nothing I can really point out that would singularly be reason to start.

Ratings:

Story: 3/5
Art: 3/5
Overall: 3/5

Deathblow (2006 series) #1 [Review]

Quick Rating: Good
Story Title: And Then You Live! (Part One)

A new start for the man code-named Deathblow…

deathblow001Writer: Brian Azzarello
Artist: Carlos D’anda
Colors: Carrie Strachan
Letters: Rob Leigh
Asst. Editor: Kristy Quinn
Editors: Ben Abernathy and Scott Peterson
Cover Art: Carlos D’anda, variant by Stephen Platt
Publisher: Wildstorm/DC Comics

This issue has a mix of stuff to it, with a good pacing. We open with the reader apparently being addressed, before we discover we’re seeing things through the eyes of someone being tortured, before flipping to the discussion of a rescue operation, then the rescue operation itself. We’re introduced to the main character, and are left at the issue’s conclusion with a glimpse of what may be to come, as the status quo we’re led to believe is shifted into place isn’t what we–or the title character–thought.

The writing here is good. Before this issue, pretty much the entirety of what I knew of the character or concept, even, of Deathblow was what can be found in Jim Lee‘s "The Stormfront" column in this past month’s Worldstorm books. However, there’s enough here that while there may be an initial sense of genericy, we are not only introduced to the title character in this debut issue, but early enough on that events transpire after his introduction, (which then lead into the issue’s cliffhanger). The art has a gritty edge to it, and with the coloring, a subtle darkness that gives a visual impression of just how un-pretty things are here, story-wise.

As a debut issue, this has a good amount going for it. We get some background that sets up what’s going on here, now, in the present, that leads to the introduction of this Deathblow character. (The fact that the title character actually shows up is a definite plus.) We are introduced to the character in such a way that accounts for (apparently) events that came in the earlier volume of the title (pre-Worldstorm) and presumably gives an extra depth for readers familiar with the character from way-back-when…but it works equally as well in setting the character up for those (like myself) coming in cold.

I didn’t have much of any expectation coming in beyond the usual one would expect of any comic. I’m not absolutely wowed or amazed at the book…but I find in it a solid start with plenty of potential, and I’m willing to give it a go, see how stuff develops.

I’m sure you could find better, but there’s plenty worse out there. As a debut/first issue, this is a good point to jump on and check things out. If you’ve $3 to spare, it probably couldn’t hurt too much.

Ratings:

Story: 3.5/5
Art: 3.5/5
Overall: 3.5/5

Booster Gold #2 [Review]

Quick Rating: Excellent!
Story Title: 52 Pick-Up, chapter 2: Leggo My Ego

Booster vs. Sinestro…for the fate of Guy Gardner?

boostergold002Written by: Geoff Johns & Jeff Katz
Layouts by: Dan Jurgens
Finishes by: Norm Rapmund
Colors by: Hi-Fi
Letters by: Rob Leigh
Assistant Editor: Harvey Richards
Editor: Michael Siglain
Cover by: Jurgens & Rapmund
Variant cover by: Art Adams
Booster Gold created by: Dan Jurgens
Publisher: DC Comics

This issue’s mission for Booster? Stop a determined Sinestro from making contact with Guy Gardner. Should he fail, the Sinestro Corps. would come about years sooner than it should, and would lead to Sinestro’s successful conquering of the universe. As Booster attempts to keep the two men from meeting, Rip goes on a field trip, and a figure from Booster’s recent experiential past returns, promising significant trouble.

This is another fine issue of this still-young series. We get a "complete" story in Booster being told what his "mission" is, the context surrounding said mission, and Booster diving in to attend to business, with the conclusion of the mission impacting what’s to come in the next issue, all while several sub-plots (awesome–they still exist!) advance and promise to emerge to the forefront before too terribly long.

As such, it seems that the writing team is in great form here, providing us with an entertaining story, but also laying foundation for the meta-arc that will likely be at least the first TPB…establishing an ongoing story that works in larger form, while making it feel worthwhile to be reading the short-form single issues as they’re released.

The art team is also in great form, providing visuals that convey the story and character emotions in a clear, detailed way without being hyper-detailed nor so realistic one might be tempted to forget that this is, in fact, a comic book.

Blended together, this is another very enjoyable issue that is well worth being picked up. And even if you didn’t nab #1…I would gladly argue that this issue justifies tracking down both issues of this series-so-far to get in on an engaging, enjoyable read!

Ratings:

Story: 4/5
Art: 3.5/5
Overall: 3.5/5

Booster Gold #1 [Review]

Quick Rating: Excellent!
Story Title: 52 Pick-Up, chapter 1: Secret Origins

Booster Gold finds that despite saving the multi-verse, Time is still broken, and it’s up to him to save it–in a rather surprising way.

boostergold001Written by: Geoff Johns & Jeff Katz
Layouts by: Dan Jurgens
Finishes by: Norm Rapmund
Colors by: Hi-Fi
Letters by: Rob Leigh
Assistant Editor: Harvey Richards
Editor: Michael Siglain
Cover by: Dan Jurgens
Variant cover by: Art Adams
Special Thanks to: "Grant Morrison, Greg Rucka, and Mark Waid…but definitely not Keith Giffen!"
Booster Gold created by: Dan Jurgens
Publisher: DC Comics

This issue rocks! It presses a lotta my fan buttons, and is one of very few issues of late that I put down and probably had some silly grin on my face, having just simply enjoyed it that much.

We pick up with Booster Gold a couple months after the events of 52, as he’s working to make it big again and get a shot at joining the current Justice League…even though none of it’s quite the same without his best buddy Blue Beetle (Ted Kord) around. Unfortunately for the would-be hero, other forces–and people–are at work in the timestream, and Booster finds himself drawn back into facing a crisis that threatens to keep him from his public and rise to genuine fame.
Throughout, we get a number of great character moments and interactions that speak to the potential of coming issues and stories, even as they add to the depth of this very story.

The story here seems really solid to me–and if there was a lack of solidity, it didn’t stand out to me. This issue–and series–builds on the events of 52 and takes up some dangling threads to start tying stuff up in one way or another. Booster is written in such a way that he’s not only true to classic/iconic form, but is also given some actual growth, leaving plenty of room for continuing growth as a character, without ditching or disrespecting the past.

We get a lot of what makes a great first issue for a new title: exposition/flashback to catch the reader up or introduce new readers to the state of affairs; prominent use of the title character; introduction of new and old characters for supporting cast; guest-stars to show what it is that makes this character stand on his own; a plausible story that builds on existing continuity without being bogged down; and several bits of foreshadowing and outright teases of what’s to come, that fit right into the context of the story without feeling forced.

The strength of continuity and the feel of the main character himself certainly must come partly from the fact that Johns was one of Booster’s writers from his last adventure.

Visually, the cover stands out immediately, with a fun, iconic sort of picture–and though I hadn’t realized it when I first noticed it and thought about what a cool image it was–the standard cover is by Dan Jurgens, who has had a certain place in Booster Gold history.

The general artwork in the issue is also very good…it captures the sheer fun-ness and energy of things. It’s not the most hyper-detailed, nor is it overly simplified…it clearly shows who’s doing what where and when, gets across what’s going on, and as a whole does a great job of doing what the art in a comic is supposed to do.

While this issue’s story, and perhaps very existence spring directly from 52, you need not have read that story to understand what’s going on here–and the details from 52 that do matter are recapped in the flow of this issue’s story. Though this looks to have elements drawn from all parts of the DC multiverse, and the ability to touch any and all titles that are part of the main stable of DC books, this issue feels very nicely self-contained, and a decent jumping-in point even if you’re not familiar with the DCU.

Taken as a whole, this issue is one of the single most enjoyable reads I’ve had all year, and I definitely recommend it–especially if you’re a fan of the character, of 52, or of the "new" multiverse.

Ratings:

Story: 4.5/5
Art: 4/5
Overall: 4.5/5

Green Lantern #10 [Review]

Quick Rating: Good
Title: Revenge of the Green Lanterns, part one

It’s One Year Later, and Green Lantern is definitely back…but with quite a shadow hanging over him; meanwhile, Hal Jordan prepares to be honored for a past deed…

greenlantern010 Writer: Geoff Johns
Pencils: Ivan Reis
Inks: Marc Campos
Colors: Moose Baumann
Letters: Rob Leigh
Assoc. Editor: Michael Siglain
Editor: Peter Tomasi
Cover Art: Simone Bianchi
Publisher: DC Comics

So…awhile back, Hall Jordan lost his city when it was blown up by an alien bent on having revenge on Superman for failing to save his family and driving him away from Earth. Hal couldn’t handle the strain, went nuts, killed a bunch of other GLs in his bid for control of the central power battery on Oa, became Parallax, tried to wipe out time to set things right, died to re-ignite Earth’s sun when it was put out, stepped forward as a volunteer-host for the Spectre during a spiritual crisis, and ultimately split from the Spectre as the real Parallax stood revealed…huh?

You don’t really need to know all that–though it adds a bit of context to the character. What you need to know for this issue is that Hal Jordan–Green Lantern–has apparently had his past exposed to the world, and/or done something that has led to most people of Earth not trusting him–regarding him as little more than some criminal acting without regard for Earthly laws and regulations.

Of course, this issue takes place a year after the events of the currently-unfolding Infinite Crisis so there’s a lot that’s happened that we–as readers–are not yet aware of. Though Green Lantern has been cast in a negative light (and this seems to extend to Jon Stewart as well, though we don’t actually see him in this issue), Hal Jordan is regarded as a hero for things he’s taken part in during the past year.

On the one hand–at the surface–this story seemed rather boring to me. Looking deeper, though, it’s actually a lot better than I wanted to give it credit for. The one-year jump allows for stories to be beyond the whole "hey…you’re back?!?" sort of situations. Hal’s gotten himself very much involved in life again and rebuilt as well as simply built new relationships. He’s fairly established again within the DC Universe.

Apparent flashbacks give some hint as to a fairly major event in Hal’s past (the missing year) that seems rich in character potential. I also like the fact that a story from the Green Lantern Secret Files & Origins 2005 comes into play here–we saw in that story last year that Hal leaves his ring behind when he flies. It added an extra touch of humanity (and/or recklessness) to the character, and provides context for stuff shown in this issue). That’s not to say that you need to have read that to "get" this issue.

The art gives me little to talk about–it worked for me. Things were clear panel-to-panel as to what was going on, all the more in context of the text. The imagery in general is pretty bright–we’re not mired in shadows here. Characters are recognizable and while they may not be clones of versions from other artists, they don’t at all come across as a reinterpretation, which means we have good art, good story, and a good issue.

There are some definite questions that arise from this issue: exactly what does the world know about Hal Jordan? What do they actually know about Green Lantern that has made GL unwelcome outside the US? (As readers, we have plenty of "dirt" that could place him in that position if the info were common knowledge to the residents of the DCU) And so on.

Having seen (and had it as my computer’s desktop for the last few weeks) the cover to a later issue of this title, I’ve a pretty good idea who the villain of this arc is, which takes away from the "shock" that’s apparent at the end of the issue. But then, anything lost there is replaced by an eager "Why?" to the whole thing.
In the end, this is definitely a good issue, and well worth checking out if you haven’t already. It’s also a good jumping-on point, as it’s the first "One Year Later" issue for this title, and in many ways functions as a new # 1–old and new readers alike are at the same point regarding Hal’s past year or so and his new life.

Ratings:

Story: 3.5/5
Art: 4/5
Overall: 4/5

Action Comics #890 [Review]

The Black Ring, part one

Writer: Paul Cornell
Artist: Pete Woods
Colorist: Brad Anderson
Letterer: Rob Leigh
Cover: David Finch, Joe Weems & Peter Steigerwald
Asst. Editor: Wil Moss
Editor: Matt Idelson
Published by: DC Comics

This issue opens with Luthor strung upside down over the edge of a building…many, many stories above the ground, being threatened. He takes it in stride, though, knowing that if they wanted him dead, he’d already be so, and that his captors want something else. While he waits to see what that is, he reflects on how he wound up in this position…from his deputization as an Orange Lantern during the Blackest Night, to his growing obsession with learning the secret of the rings–any ring, but particularly the black ones–as reflected in a conversation he has with “Lois” before he gets ready to suit up (remember, he has that goofy purple and green battlesuit) and head off in search of a ring.

The story is fairly reasonable…after having access to such incredible power, Luthor naturally would not want to give it up…and being stripped of it, would naturally seek to get it back. That it was an orange ring (avarice/greed) makes this all the more fitting. And as Luthor is supposed to be this evil genius, one of the smarter men on Earth in the DCU, he’s likely to find a way to at least get close to a ring again. This makes for an interesting status quo, and a show of actual repercussion from the recent event. Though I’ve yet to see any numbers or time-frames…no one has said “for this arc” or “for the next year” or anything regarding how long…Lex Luthor is presently the star of Action Comics for awhile, as Superman is embarking on a lengthy walk across America in the main Superman book under Straczyinski‘s direction.

The art is familiar…I got fairly used to Woods‘ work during the New Krypton stuff. Something about the style works a lot better for me here with the Luthor cast than involving Superman/Kal-El. And even apart from comparisons…it looks good here. Nothing to really complain about.

Though this is issue #890 of Action Comics, it’s essentially Lex Luthor #1. As first issues go, it’s not bad…though one jumping in totally fresh might lack info about Blackest Night, and one should note that this takes place–apparently–after the events of July’s Superman #701 which I assume is when Superman will leave everything behind to walk across the country. This is very much a “spin-off” of Blackest Night and not just some arbitrary “new title.” It continues Luthor’s story and does not try to reinvent it. The cover even sports the Blackest Night trade dress, albeit with the word “Aftermath” added.

If you’re a fan of Luthor, this is a good point to jump on and dig in. However, if you’re “only” a fan of Superman and only want to read about the adventures of Superman himself, this is not a book for you.

Story: 7.5/10
Art: 7/10
Overall: 7/10