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TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #4

tmnt_adventures_revisited

tmntadventures004The Incredible Shrinking Turtles Part 2

Script: Beth & Ken Mitchroney
Pencils: Ken Mitchroney
Inks: Dave Garcia
Letters: Gary Fields
Coloring: Barry Grossman
Cover: Ryan Brown
Editor: Victor Gorelick
Published by: Archie
Cover Date: July 1989
Cover Price: $1.00

This issue resumes from the previous, with Shredder holding a shrunken Empire State Building. Now having shrunk a number of buildings, he presents these to Krang as proof he is worthy of having his Foot-bots returned to him…Krang disagrees. Baxter chimes in with a turtle-tracking device, and Shredder sends him after the turtles. The turtles, meanwhile, have been dealing with things being much bigger than they’re used to, and the trials that come along with that. Escaping sewer dangers they wind up in open water, where Baxter nabs them. Placed in a specimen jar, they’re presented to Krang, and Shredder prepares to smash the miniaturized turtles. Meanwhile, Splinter and April have been stuck in traffic, but conveniently burst onto the scene (Splinter having “sensed” his students nearby and directed April to this place). While Splinter and Shredder fight, the turtles point the crystal fragment out to April, who retrieves it and holds it near them. None know how to “turn it on” but it does its thing on its own, and the turtles are restored to normal size, bursting free from their jar. As it shatters, Donnie’s bo is flung at a machine, saving Splinter. Shredder and Baxter escape with the fragment, and the turtles return home. Reflecting on their adventure, the turtles are presented with miniature pizzas, and the news that everything is back to normal.

Once more, plot-holes abound. I particularly have problems with the turtles’ escape–I can only assume they would’ve been killed WHILE growing in the jar. And the convenience of the bo flying away just right at the exact moment to shut down the machine about to kill Splinter…highly implausible. Perhaps even moreso, though: what the heck happened with the shrunken buildings? The turtles failed to stop Shredder from getting away, failed to retrieve the crystal fragment…and I hardly think Shredder and Baxter would feel generous enough to re-place and re-grow the buildings without the turtles providing intimidating incentive. Part of my problem with this is knowing that this functionally concludes this short ‘run’ on the title, and that the plot point of the shrunken/stolen buildings is (as I recall) never touched on again.

This issue adapts the 2nd half of the Incredible Shrinking Turtles episode, and while not horrible, is a little less “fun” than the previous issue. I blame that on the plot-holes glaring at me far, far more here than in reading #3. This seems a faithful adaptation of the episode, to the point that I have to wonder if everything would have come across without having seen the episode and only reading this issue.

The art is consistent with the previous issue, which obviously makes sense given the creative team carries over from the previous issue. I like the art as it is different from the cartoon and doesn’t have the feel of “trying to be” the cartoon. The characters look uniquely comic-booky while being perfectly recognizable and fitting the story and all that.

We have a change in cover art, moving from the usual Eastman/Laird/Lavigne group to Ryan Brown…a credit I had to look up as it’s not provided in the issue and I couldn’t find it on the cover. The image is a lot more cartoon-ish and doesn’t quite fit the interior, though it dos better than the previous covers with a similar visual style. It’s nothing I particularly like, though I don’t not like it. It just…is.

Despite not disliking this issue, I’m glad to be through it, and ready to dive into the rest of the series. In its own way, this is like the conclusion of a 7-issue mini-series, with next issue–#5–serving (to me) as the TRUE beginning of Teenage Mutant Ninja Turtles Adventures, with a creative team that leaves the cartoon behind and tells all-new original stories of the turtles, introducing new mutants and building out a great cast and “universe.”

Re-reading these past few issues–the original 3-issue mini and these 4–I do have a bit of nostalgia for the cartoon, and found myself “hearing” some of the voices in my head as I read. Not a bad thing. Still…other than being artifacts of the time, of being a non-video/VHS way to “experience” the story for kids who love the cartoon, I have very little interest in this issue or its predecessors, and one is truly NOT missing out to skip over them altogether.

The Weekly Haul – Week of October 26, 2016

This week was a rather large week…though, granted, it was also a make-up week, picking up stuff from the usual shop, which I’ve had to drop back to less-frequent visits.

weeklyhaul_10262016_a

New Action Comics from this week; TMNT #63 from last week or the week before, with TMNT Universe from this week. The Aliens: Life and Death issue is from some time back, while Aliens: Defiance is from this week. I’m not certain if Letter 44 and the IDW Greatest Hits: Godzilla are from this week or not.

weeklyhaul_10262016_b

I also stopped by a Half-Price Books intending to check for Dragonlance and Magic: The Gathering novels, see if they had anything new. I did find a new MTG novel. I probably should have walked out then, but I just had to check out comics stuff, didn’t I?

Teen Titans: Earth One (vol. 2) was there…and given my hunt for the first one, knowing I’d want to get this, figured might as well get it now at the actual half-off, rather than waste time/money/gas hunting it later. I assume that at least part of this Batman: Anarky volume was/will be reprinted in the Norm Breyfogle hardcover(s) from DC…but with some stuff leaping from late-1980s to late-1990s, and this being old, out of print, AND ACTUALLY HALF OFF, figured I’d regret not getting it.

Before actually getting to the register, I browsed the single-issue comics section in a cursory fashion…comics were marked as being "price as marked." Found this Batman preview issue with "Free" marked (by the publisher) over the price section…figured I’d challenge the cashier. No other price marked on the item; comics are "price as marked" and it’s marked as "free," but they’re not gonna just give away something. I was quite satisfied when this was manually entered as "25 cents" and I didn’t complain.

superman_from_30s_to_the_70s

I made the "mistake" of browsing a cart of new stuff to the store, and spotted an unfamiliar Superman book. I almost ignored it, but on closer inspection realized what it was, and could not talk myself into passing it up. Superman: From the 30s to the 70s. While hardly in pristine condition…the book is from the (early?) 1970s, so is older than me, and not a book I "see all the time" or such. And it’s Superman. So…’nuff said.

At least it was cheaper than 4 Marvel comics!

Here’s hoping that next week is a small week for new comics…

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #3

tmnt_adventures_revisited

tmntadventures003The Incredible Shrinking Turtles Part 1

Adaptation: Beth & Ken Mitchroney
Pencilling: Ken Mitchroney
Inking: Dave Garcia
Lettering: Gary Fields
Coloring: Barry Grossman
Cover: Kevin Eastman, Peter Laird, Steve Lavigne
Editor: Victor Gorelick
Published by: Archie
Cover Date: July 1989
Cover Price: $1.00

Straight away, I think this is probably the most “fun” I’ve had re-reading any of these issues so far. The cover image is of course familiar to me–both from simply seeing it through the years as well as being an obvious “Mirage” piece, certainly a large influence of Eastman. The coloring–with all the green–is a little boring, but I am a fan of thick borders around an image…there’s just something about it that works for me, so overall I do like the cover.

I like the interior art quite a bit. Mitchroney keeps a certain “fun” feel to the visuals–and the characters recognizable–while bringing a slightly different style that hasn’t been seen in the Archie issues til this. I think it’s that the turtles look like comic characters here, MEANT FOR comics, rather than just being drawn to look like the tv show. The rest of the characters hold a consistent look to previous issues, but work well to me.

The story is a straight up adaptation of the first part of the cartoon episode, but I like it here. We find the turtles working out and see them interacting when a spaceship crashes in a lake right near where the turtles were hanging out (mighty convenient, that). The turtles leap in to see if there are any survivors, and pull an alien out. The alien references an “Eye of Sarnath” and gives them a device to track the Eye. Shredder (who EXTREMELY CONVENIENTLY has been watching from within a nearby bush) decides he must have the Eye. Later, the turtles are on the hunt, as is Shredder–now having brought Baxter Stockman along. The first piece of the Eye is found on a garbage barge, and while the turtles find it first, Shredder’s right there to take it from them. They fight–Shredder defeating the turtles–and then the piece activates, shrinking the turtles. They escape to the sewers and Splinter enlists April. Before those two can act, they hear a news bulletin about the Empire State Building being shrunk and race to the scene. Already at the scene, Baxter (in a fake Police uniform) takes the shrunken building. Shortly, at Shredder’s hideout we see the villain preparing to use the building as proof of the Eye’s power to convince Krang to send him his foot soldiers.

As usual, there’s a lot crammed into a single issue, though this is thankfully less compressed than the original mini-series. Though the end isn’t much of a cliffhanger, it’s an ok breaking point to me (at least for my not yet having re-read the next issue nor rewatched the actual episode this is based on). There are some monstrous plotholes throughout the issue–something I blame on the simplicity of the cartoon this is adapted from. Despite those, as said above, this issue was a lot more fun to read than the previous five, and I look forward to getting to the second half, and maybe even re-watching the cartoon episode for good measure.

These first few issues had the look of being two-part adaptations of episodes…which could have carried this into the mid-20s on issues if the formula was kept of splitting each episode across two issues. As the first of two parts and the nature of the issues, one doesn’t really need to have read the last couple episodes to “get” this…just know the basics of the turtles and enjoy a “random” story in the (for obvious reasons) style of the ’80s cartoon.

Skipping YEARS ahead (comics-wise) I recall that this story comes back into play, which I think lends to my enjoyment of this issue…particularly with my eagerness to get back into the Clarrain/Allan run.

On the whole…nothing overly special to this issue in and of itself. No particular memories associated with this story beyond where it plays into things that story around #47. But I think it’s safe to say that of these early issues, this one’s my favorite yet!

New Toys: TMNT, Rogue, and Aliens

Over the weekend, along with going to a small convention, I also found a couple toys I’d been looking for…and a friend gave me some others that are equally (if not moreso) cool.

tmnt2012_toys_karai_front

Quite some time back, I was disappointed at the "Karai Serpent" figure. When I recently came across the Armaggon figure, I noticed reference to this figure, and have had my eye out since. Heading into November very shortly and the shopping season, I did not want to pass on this figure, having found it… who knows when I’d come across it again.

tmnt2012_toys_karai_back

I again don’t really see any other figures of particular interest to me–I have come across my original 1980s Mondo Gecko, so am interested in getting the new one for the contrast as I have with a number of other characters. Between what I see on this card back and the 2016 live-action movie figures…there’s really nothing that I’ll be much looking for in the near future, that I am presently aware of.

tmnt2012_toys_karai_profile

Here’s the "profile card" for Karai…


Rogue has long been one of my favorite X-Men characters…at least in the comics. And probably more specifically, the 1990s comics. Even more specifically, probably from 1991’s X-Men #1 to around The Trial of Gambit, maybe a bit beyond.

I had intended to–as with most other waves–ignore the X-Men wave of the Marvel Legends figures.

But I found myself interested in the Rogue figure…if not the price of these figures.

So when I came across the figure at a 25% discount…the price became a bit more palatable…"only" $2 more than what Target (ridiculously!) has as their pricing of the 3.75" figures.

And as I told my friend when I put the figure in the cart…if I did not buy it immediately, we’d never see this figure "in the wild" again. Of course, having bought it…I expect I might see it "everywhere" now.

marvel_legends_rogue_front

I’m not fond of the build-a-figure things anymore…not at these prices. When the regular figures were $7-8ish and you only needed 5-6 to build the bigger figure, they were pretty cool. But at $20/figure (regular asking price), they’re just way too expensive these days, especially when I’m truly only interested in a couple figures in the line and the build-a-figure itself.

Continue reading

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #2

tmnt_adventures_revisited

tmntadventures002Return of the Shredder (part 2 of 2)

Written, Drawn, and Lettered by: Dave Garcia
Adapted from Scripts by: Christy Marx and David Weiss
Colored by: Barry Grossman
Editor: Victor Gorelick
Cover by: Eastman, Laird, Lavigne
Published by: Archie/Mirage
Cover Price: $1.00
Cover Date: May 1989

This issue gives us the second part of the adaptation of Return of the Shredder. There’s a lot going on in the issue as it zips through the second half of the episode. Shredder breaks Baxter Stockman out of the asylum he’s being held in and recruits him to build the greatest rat-catcher ever–which he does, capturing Splinter while the turtles are out. The turtles, meanwhile, find and take down the fake turtles gang and discover a message from Shredder. This leads them to a confrontation with the villain as he stands by with Splinter ctied to a wall and a huge battering ram situated to swing down once its rope is cut. Baxter bursts in with his modified forklift/rat-trap and provides the distraction the turtles need to rescue their master. Shredder escapes, taking Baxter with him, and tries to explain the failure to Krang. Back at April’s office, we see her boss’s fling end, and the turtles have a meta-moment in the lair watching her news report on the capture of the Crooked Ninja Turtle Gang.

Story-wise, I’m still not impressed with this. I hold that for me, at least, looking back across 20+ years–there’s little characterization here and most of what I “know” is experiential rather than learned from the issue. There are plot-holes a truck (or giant rat-catcher) could be driven through, and things seem overly simplified in their way. I also continue to lay the bulk of the blame for that on this being an adaptation, and the material it had to work from (to say nothing of the fact that this is aimed more at the audience of the ’80s cartoon series, and my present-day self is certainly far from being the target audience). That said, the adaptation is pretty faithful to the cartoon, enough so that I can “hear” the characters’ voices as I read.

Visually, the issue is in a middle ground somewhere. The art is solid, good, but not exactly a favorite. All the characters are recognizable except April’s coworker Irma, who just looks significantly “off” from her appearance in the cartoon. Beyond that my main issue with the art is primarily that it doesn’t match the cartoon exactly, and the differences are very noticeable.

Overall, the issue simply “is what it is,” the second of a two-part adaptation of a single episode. Which is far preferable to the “ultra-compressed” nature of the mini-series. While this is still compressed by contemporary standards, it fits well enough into its place in history.

My copy of this issue is in fairly rough shape–a bit yelled, rough edges, the cover doesn’t quite line up with the pages. The cover image works well, though, and is far superior to any of the interior panels of the turtles facing Baxter.

I’m looking forward to the next issue, as it’s a story I haven’t read or particularly thought about in quite awhile…plus, I’m looking forward to getting into the “new stories” that made me love this series, beginning with #5.

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #1

tmnt_adventures_revisited

tmntadventures001Return of the Shredder (part 1 of 2)

Art and letters by: Dave Garcia
Adapted from Scripts by: Christy Marx and David Wise
Color by: Barry Grossman
Editor: Victor Gorelick
Cover: Eastman, Laird, Lavigne
Published by: Mirage/Archie
Cover Price: $1.00
Cover Date: March 1989

We begin the issue with Mikey and Leo in a supermarket, doing some casual shopping. A couple of would-be thieves try to hold up the place, but the turtles stop them without any trouble at all. Back home, they wax nostalgic of the workout Shredder’s foot-bots gave them. Meanwhile in Dimension X, Shredder laments his recent defeat and begs Krang to send him back to earth. Tiring of the whining, Krang does so…but sends him alone. To Shredder’s surprise, he’s been left without any of his previous resources, and must make do with himself and anything new he can do.

Still meanwhile, at Channel 6, April’s boss has a new girlfriend who hates turtles, and thus he tries to impress her by pushing an anti-turtle agenda that April (of course) rebels against. Shredder recruits some thugs at a dojo and has them dress in turtle costumes…on the idea that if he turns the citizenry against the turtles, they’ll be forced to come out to defend themselves. Krang disagrees, and maintains his strict notion: Shredder’s on his own until he produces results. We leave off on Shredder musing that he’s left with just one place to turn…

While still rather corny and hokey (and I mostly blame the plot the comic’s creative team had to work with), this is a huge step up from the initial mini-series. While that was cramming nearly an episode and a half into each issue, this series gives the adaptation room to breathe. This entire issue comprises a mere HALF of one single episode.

The story feels a lot more open and a bit more complex as a result of the extra space for pacing. However, the characters all still seem rather surfacey and underdeveloped. If I didn’t already know plenty about them, I’d hardly know one from another. Additionally, April’s coworkers are little more than plot-point gags.

The art has a much different feel to it while maintaining a certain familiarity. The creative team is different from the mini-series, and other than the cover doesn’t seem to be utilizing any names I recognize as being from Mirage. The art isn’t bad, but it’s not wonderful…though I do definitely appreciate the layouts and that we aren’t given a bunch of huge splash panels or full or double-page splashes. This sticks very much to a “typical” comics feel and appearance, just differentiated by the turtles.

All in all, nothing terribly special about the issue–though I definitely like the cover. It’s one of the most “iconic” to me, and to this day it would hold up well as a poster or some oversized print, I think.

This was one of my earliest #1 issues of anything…back when #1s were actually a ‘special’ and significant thing, not something that came around every year or two for the same series again and again. Though I remember this as one of my earliest, I can’t honestly remember where I got this issue–whether it was a $5 issue at Capp’s Comics, or something I found at Comics & Collectibles. And I’m pretty sure I did not get it through American Entertainment–I remember a couple other issues from the mail-order route.

While I’ll get to it when I cover it, I’m actually more inclined to count these earliest issues as a longer mini-series, and see #5 of TMNT Adventures as being the true first issue of the run.

TMNT Revisited: TMNT Adventures (Mini-Series) #3

tmnt_adventures_revisited

tmntadventuresmini003Heroes in a Half-Shell!

Written and Pencilled by: Michael Dooney
Adapted from the Scripts by: David Wise and Patti Howeth
Inked by: Dave Garcia
Lettered by: Steve Lavigne
Color by: Barry Grossman
Cover by: Kevin Eastman, Peter Laird, Steve Lavigne
Published by: Mirage/Archie
Cover Price: $1.00
Cover Date: December 1988

This issue picks up with the rock soldiers interacting with Shredder, Bebop, and Rocksteady. Krang freaks out upon learning Neutrinos are loose on Earth. Meanwhile, the turtles have just about found the technodrome when they’re buzzed by flying cars and opt to chase these instead. The rock soldiers show up and rather than put up a fight, launch a weather-making device (which our heroes promptly ignore), and everyone meets back in the technodrome (where Donatello instantly figures out the alien controls, opens the portal, and the rock soldiers are thrown back through to Dimension X and the Neutrinos voluntarily follow, to continue the fight against Krang (but without ever dealing with Krang in the technodrome). Shredder and his forces leave rather than confront the turtles here in the heart of the technodrome, and the turtles simply leave rather than even trying to find and deal with Shredder or Krang.

The next day, the Shredder re-baits the turtles, who wind up fighting Bebop and Rocksteady again. The turtles and Splinter split up to deal with different facets of the current threat. Krang gets put into the stomach of an android body and electrocuted (er…the body is activated). Shredder then sends Foot robots after the turtles as a diversion until Krang wakes. After having the turtles on the run while growing to a gigantic size, Krang simply turns and punches his way to the surface so the turtles can follow him, rather than dealing with them where they were. Donatello shows up with a blimp he’s been working on, and turns it loose with the others while he and Leo enter the android body to shrink it down. Krang calls Shredder for help, Shredder abandons his imminent victory over Splinter and shows up to point his retromutagen ray at the turtles, Splinter shows up as well and destroys it, then the story shifts back to the technodrome where the Donatello finishes some complicated thing with the portal, and everyone gets out as the whole thing is sucked into Dimension X. We see Shredder and Krang bicker, the turtles chill at home…and the story (mercifully) concludes.

Much as with the previous issue, this is ultra-compressed with an extremely fast-pace and abbreviated scenes such that the characters–from simply reading this–seem interchangeable and inconsequential. As noted also with the previous issue, this is not so much a fault of the writing of the comic as it is a shared problem between the writing of the episodes this issue is based on and trying to cram the contents of more than one episode into a single issue.

The art continues to be good–it’s a welcome visual style that as I’ve said before, holds its own without mimicking the art of the animated series. Yet, the characters are all recognizeable and nothing’s so far off as to seem otherwise (except the coloring can be kinda iffy…especially on a comic that’s got slightly yellowed pages and carries a cover date from nearly 26 years ago).

The cover would make for a decent poster, and the image alone promises something a lot more dramatic than what I read inside.

While in recent years I’ve found the “classic” TMNT animated series rather hokey and have been rather put-off by it, revisiting this miniseries and the episodes themselves has admittedly made me rather nostalgic, and rekindled my interest in the old series. I may not binge-watch the entire thing or even finish tracking down all the seasons…but I’ve been reminded of how much my younger self loved this stuff, and failed to notice the level of hokiness my present-day adult self sees.

From looking at this simply as a comic series, it’s nothing special for the content by itself. What makes this special is that it’s a color series starring the turtles, designed and aimed at the audience of the 1980s cartoon, and is a #1 issue I can actually afford (and have a duplicate or two somewhere, too).

Though I missed this mini-series when it was originally published, it was still something I was able to track down relatively easily a number of years ago, far moreso than ever the original Mirage #1, which I content myself to this day with reprint editions of that.

I can’t imagine something like this mini-series–or this issue–being published today; but it’s certainly a product of its time, and quite worthwhile to get as a fan of the TMNT in general, and the Archie-published stuff in particular.

TMNT Revisited: TMNT Adventures (Mini-Series) #2

tmnt_adventures_revisited

tmntadventuresmini002Heroes in a Half-Shell!

Written and Pencilled by: Michael Dooney
Adapted from the Scripts by: David Wise and Patti Howeth
Inked by: Dave Garcia
Lettered by: Steve Lavigne
Color by: Barry Grossman
Cover by: Kevin Eastman, Peter Laird, Steve Lavigne
Published by: Mirage/Archie
Cover Price: $1.00
Cover Date: October 1988

As noted in my post about the first issue, this mini is based on the first 5-episode mini-series/season of the animated TMNT cartoon. However, where that was 5 episodes, the comics adaptation is a mere 3 issues…leading to a couple weird issue-breaks that do not match up with the episode-breaks in the cartoon.

This issue picks up with the turtles facing some random/weird robots. After dispatching these, they deal with another deathtrap, and then find Splinter…and meet Bebop and Rocksteady. Escaping to the surface, the turtles are followed, but quickly trap Bebop and Rocksteady, and that’s that.

Continuing on, Shredder has a new scheme, and coopts bumbling scientist Baxter Stockman’s “mouser” invention. He sends some after Splinter, but the turtles rescue their master with no problem. However, Shredder’s built hundreds more and they do prove to be a problem. Michelangelo “volunteers” to infiltrate the mansion Shredder’s commandeered, but is captured the the villain…though set free behind his back by Krang. The Mousers are stopped, no one’s dead, and again, that seems to be that. Shredder still won’t give Krang a body, and initiates yet another scheme: opening a portal to Dimension X he lets a flying car into the Technodrome (which promptly blasts a hole and skidaddles), followed by a flying tank of sorts with rock soldiers…and that’s the end of the issue.

The art for this issue is consistent with the first…much of my thinking on the first issue applies here as well (cool to see the Mirage team on the issue, etc). While the visuals are stylistically their own thing, they are clearly based on the cartoon and fit well without seeming particularly “off.” Essentially they’re simply comic versions structurally, but based on the cartoon elements.

The story is where most of my problems lie…particularly where the cartoon itself seems choppy and just runs from points ‘A’ to ‘B’ to ‘C’ and following that so closely, the comic seems super-compressed, well beyond any preference I’d have to avoid “decompression.”

And therein I find the issue–it’s not so much the writing of this comic that’s the problem as much as it’s the source material. I’m consciously aware that this issue’s story is itself based on another story, and the writing keeps faithfully TO said source material. The faults come from the ludicrous, goofy, weird stuff that (in remaining faithful) had to be translated into this adaptation.

While the first episode of the cartoon–and therefore, the bulk of the first issue–was charming enough in its own way (and gave a roughly whole story without tying up plotlines and such), this is the middle chunk of the overall 5-episode arc and middle of this particular 3-issue series. Sadly, it’s really choppy and all over the place, and the only real fondness I find in it is the art as mentioned, and its “place” as an artifact of history.

Taken by itself, I had to force myself through the issue, and force myself not to just quickly eyeball the pages and move on.

TMNT Revisited: TMNT Adventures (Mini-Series) #1

tmnt_adventures_revisited

tmntadventuresmini001Heroes in a Half-Shell!

Written and Pencilled by: Michael Dooney
Adapted from the Scripts by: David Wise and Patti Howeth
Inked by: Dave Garcia
Lettered by: Steve Lavigne
Color by: Barry Grossman
Cover by: Kevin Eastman, Peter Laird
Published by: Mirage/Archie
Cover Price: $1.00
Cover Date: August 1988

It’s rather interesting to consider that this was–I  believe–the first color TMNT comic. Sure, First Publishing had colored the original black and white issues, but this issue began as a color production rather than the color being a conversion. And where the original Mirage TMNT comics were certainly of a more mature nature for violence and language, this is based on the animated series that was aimed fairly squarely at kids.

Reading back through the issue, it has–for this fan of 26+ years–a lot of familiarity, both from the cartoon as well as the visual style of the art. Which ultimately makes sense, given Dooney‘s involvement with the Mirage stuff in particular. The character designs are obviously those of the cartoon, though.

Being such an old comic–at least a quarter-century–it’s immediately clear some differences from modern comics physically; and my copy in particular isn’t a particularly clean copy…it definitely is a bit yellowed from age and all that, as the paper is classic newsprint, one can see the dots to the coloring, and so on.

As a whole, the art’s not bad in and of itself, though the style is a bit “interesting” having gotten used to more “modern” renditions of these characters. I rather like the realization that even though this was published by Archie, it was created by the Mirage folks…thus lending a certain authenticity to this as a Ninja Turtles thing, rather than just being some thrown-together adaptation of a kids’ cartoon.

Story-wise, this suffers the same as the cartoon itself does in my mind…overly-simplistic and full of glaring plot-holes and such, requiring a lot more suspension of disbelief than most comics I’m used to. There’s also something rather wonky about the pacing, with this first issue covering maybe an episode and a half of the cartoon, rather than just one episode. In that way it’s a rather “compressed” storytelling that (especially looking at it now) really needs a lot more room to breathe. And as a comic, it misses so much potential in terms of “enhancing” the cartoon with narration or thought balloons or such that just wouldn’t fit the cartoon but would a comic.

Other than some abbreviated dialogue and missing the show’s music, this is absolutely a straight up adaptation and it doesn’t begin to even try to be anything else–different or additional. In and of itself, unfortunately, I can say with honesty I find this issue rather hokey, choppy, and other than the art “working” it’s nothing particularly stand-out or impressive to me.

At the same time, this goes back to the very beginning of the TMNT in tv and “popular” comics, so it has a huge bit of historical significance and is in itself quite the “artifact” of its time. This is the first issue of 3, a mini-series, which adapts the entire first “season” or 5-episode mini-series of the TMNT cartoon. At a time when home media (VHS) was still relatively rare (especially compared to our contemporary age of everything being on DVD and so readily available to purchase and watch whenever we want) this was the closest I personally would get to “owning” the episodes to consume whenever I chose. Back in the late-’80s/early-’90s, though, I’d acquired a rather thick comic that came with an audiocassette, which actually collected all 3 issues into a singular volume…but was not itself a bookshelf volume or graphic novel…it was more an 80-page Giant or such.

Publish this as-is today and I’d be rather disappointed. But looking at it as a singular piece, and in context of its time, it’s not bad, and makes for a fairly interesting sort of read.

The Bebop Three – TMNT Toys

Cleaning out a storage room, I recently came across one of my oldest original TMNT action figures: Bebop.

I’d love to re-find my Rocksteady, as that was THE first figure I got, back in those dark days when numerous stores that didn’t even deal in toys had the TMNT figures, but no one seemed to have ANY of the Turtles themselves.

But that’s probably more a topic for some other post.

For now, I present the three incarnations of Bebop that I am aware of presently represented in action figure form (and not counting the oversized supposedly super-poseable figures or mini/vinyl figures…just the "standard" action figures).

bebop_three

Front and center is the original, who honestly–the more I look at him–just looks really weird to me at this point. On the far right is the 2016 live-action movie version. And back on the far left is the "current cartoon" version.

It’s interesting enough to me to compare the three. The original is…well, the original. A new character created specifically for the then-new cartoon series, a mutant/animal character to be non-human, for the physical violence (same as the Foot being robots, so it was not actually ninja animals beating up on humans). Mutant warthog, various accessories and such playing off the "wackiness" of the toy line, etc. Aside from the face, a muscular, bulky character that one probably would NOT really want to mess with.

The movie version takes the bulk to a different extreme, giving the image of say, a significantly overweight biker or such with this huge beer gut and too-small vest with no undershirt…if not just some "fat slob" and such (foregoing any comparison to bikers).

The current cartoon version is a much smaller, slimmer and aerodynamic image that retains the mohawk and gshades but otherwise quite a different interpretation.

Forgive the possible mental imagery, but the cartoon version seems to answer the question of "what if 1980s Bebop and Movie Bebop had a kid?"

Meanwhile, I would love to have "regular sized" TMNT action figures based on the IDW version of the characters. Those comics are what finally got me to "accept" Bebop and Rocksteady as "valid" characters as an adult, having come to see them as nothing but ridiculous, pointless, and dumb prior to the new IDW incarnation.