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TMNT (2013) Toys – Baxter Stockman

After about 10 months of casually “keeping an eye out” and pretty much thinking this line had been given up on, I FINALLY found a new TMNT figure that WASN’T just a variant of one of the four turtles themselves!

I happened to be in a Toys R Us looking to see what DC Unlimited/Batman Unlimited/DC Classic figures they might have and at what price, and happened to notice unfamiliar-looking TMNT figures (some sort of camo/zip-line variant). But when I looked on the back of the card for THOSE, I noticed a couple other new characters as well…so actually looked through all the figures on the pegs.

Other than the zip-line turtles themselves, I found Baxter Stockman…and bought him on the spot, despite Toys R Us typically having a significantly-higher pricing than Walmart or Target (turned out to only be a few cents, though…I later saw Stockman at Target).

baxter_stockman_front

Offhand, this is probably my favorite Stockman figure to date…sure, he’s got that crazy battle-suit, but it sure beats the mutant-fly of the ’80s line or mechanical spider-body/human-head of the 2003 line.

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The profile fits what I know of the character from the current animated series.

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No new TMNT-allies that I’ve seen, which is a shame…not that I really can consciously think of any from episodes I’ve seen so far that would particularly qualify. Here’s hoping Casey Jones shows up in season 2 and gets a figure soon, though!

tmnt_badguys_assortment_baxter

One of the other cards showed a Rat King figure and some other random mutant in addition to the figures shown here. I have no intention of buying Snakeweed, and really have no particular interest in other randomish “mutation-of-the-week” mutants. Rat King is a possibility for an impulse buy. I’m looking forward to a Leatherhead figure, though, if they actually put that out!

TMNT New Animated Adventures #1 [Review]

TMNT New Animated Adventures #1Story: Kenny Byerly
Art: Dario Brizuela
Colors: Heather Breckel
Letters: Shawn Lee
Edits: Bobby Curnow
Cover: Dario Brizuela
Published by: IDW
Cover Price: $3.99

I’ve been quite looking forward to this premiere issue for a couple months now, since at least the FCBD issue back in May. In many ways, this is sort of a #2 issue, as it fits excellently with the FCBD issue (which was itself a full issue and not just a few pages’ preview or a short one-off amidst so-called “dvd-style extras” or such.

As I’d said then and hold with this issue, this truly feels right at home within the continuity of the Nickelodeon animated series–the characterization is consistent, and I even “hear” the voices from the show as I read this.

The visuals are a great blend of simply “comic book art” and “adaptation form another medium” as the characters are very recognizeable as based on the CGI designs of the animated series…yet Brizuela‘s art is distinctive and does not seem to “try too hard” to BE what it is not–it’s 2-D art and works very well, and avoids being particularly “cartooney” or over-simple.

Story-wise, this is an April-centric issue, focusing largely on her integration into the turtles’ family unit, and showing her increasing skills unter Splinter’s tutelage while we see her equally as fallible as the turtles themselves–also teens.

After showing off her stealth and receiving praise from Splinter, April accompanies Donatello to a junkyard to track down a piece of of tech for his inventions. Unfortunately, the junkyard turns out to be a bit more than they bargained for, and April is captured by the military, and the turtles have to intervene. Ultimately, a lesson is learned by all, and things continue on.

I’ve enjoyed the main/”real” TMNT continuity from IDW these past couple of years, and despite not being entirely enamored with the animated tv series, I did enjoy reading this issue. As long as I’ve been into TMNT in general, I very fondly remember the original Archie-published TMNT Adventures, so this TMNT New Animated Adventures is a bit reminiscent of that in intent, it seems. It remains to be seen if this will branch off into its own individual continuity, but I’m content to follow this as an extension to the tv series’ continuity.

As with the tv series, this story is a done-in one/self-contained story…you get a full story in one issue, and there’s no need to get the next issue to FINISH this story…which is another nice thing about this. Though the next-issue ad indicates one of my least-favorite characters of the series, I’ll happily give it a chance simply for being TMNT, and of course Brizuela‘s art.

Teenage Mutant Ninja Turtles (IDW) #22 [Review]

teenagemutantninjaturtlesidw022City Fall, Part One
Story: Kevin Eastman, Bobby Curnow & Tom Waltz
Script: Tom Waltz
Art: Mateus Santolouco
Colors: Ronda Pattison
Letters: Shawn Lee
Editor: Bobby Curnow
Cover: Mateus Santolouco
Published by: IDW
Cover Price: $3.99

Once I originally discovered the original Mirage TMNT comics and could be officially considered “into” them, THE major TMNT story was City at War, beginning with the big #50 issue that saw the return of Eastman and Laird–the characters’ creators–simultaneously to the title. The arc continued for the next 12 issues; 13 chapters in all…easily the largest single arc in the characters’ history to that point.

Now, after five 4-issue arcs and several mini-series, we begin what’s being billed as the largest-yet arc for this current IDW run: City Fall. I’m almost certain the title is MEANT to recall City at War, just by its name…and reading this issue, I can see a sort of thematic connection already. I don’t recall–if I even ever “knew”–how long this arc’s intended to be, but for some reason I have “7” on the brain.

Raphael and Casey are out and about, checking on Casey’s dad…when they’re ambushed by the Foot. Raph escapes, but is unable to take Casey with him–he quickly returns to his brothers, anxious to get back out and rescue his friend. While a rescue mission is mounted, the turtles and Splinter are dismayed at the presence of Shredder himself…a situation that–coupled with Raph’s uncontrolled rage–leaves the entire turtle-family in a far less than ideal situation by issue’s end.

Visually, I enjoyed this issue more than I thought I would. I don’t recall having any real issue with Santolouco‘s art on the Secret History of the Foot Clan mini, and his style works well here. Coupled with the consistency of Pattison‘s colors, this fits in very well with established IDW TMNT visuals; and aside from one panel toward the end of the issue, I have no trouble following the story visually.

The story itself seems to be–based on the credits–a sort of “story by committee,” and if this were DC or Marvel I might be quite concerned to see the book’s editor in the story credits. But I’m already used to seeing both Eastman (co-creator of the characters!) and Waltz credited together…and with Curnow’s history with this property, it makes sense for involvement there as well.

I definitely find myself enjoying the use of continuity…it’s been frustrating in its own way having such short, clipped arcs of “only” 4 issues apiece (notable by the collected volumes popping out every few months). But we’re treated to stuff coming out of the various arcs, as opposed to some floating, “timeless” standalone arc that could happen at “any time.” Recurring characters and events/references come from the various Micro-Series issues and even last year’s phenomenal Annual.

From this issue alone, the story actually feels bigger…and we get a potentially major event in this issue to kick things off with pretty high stakes–I don’t know exactly what to expect going forward…but whatever happens, this issue will certainly be one ripe for lots of further reference as we continue on with this continuity.

The issue’s certainly a treat to me, having been following the entirety of the IDW TMNT continuity since it began a couple years ago…I could say this is my favorite issue of the week, but that’d be a bit misleading, as this is the ONLY new comic I bought this week: the TMNT are a core part of my comics buying, and visiting the comic shop for this single issue–where in the past I’ve skipped a week due to there only being 2 issues of anything out–was totally worthwhile. I’m definitely looking forward to the next issue!

TMNT Villains Micro-Series #2: Baxter [Review]

tmntvillainsmicroseries002baxterScript: Erik Burnham
Art: Andy Kuhn
Colors: John Rauch
Letters: Tom B. Long
Editor: Bobby Curnow
Cover: Tyler Walpole
Published by: IDW
Cover Price: $3.99

I hate the $3.99 price point. I’ve said that before, and I’ll keep saying it until it finally drives me to actually, totally give up on new comics completely. Broken record that I am, hating the price point is something that’s there, even when I don’t point it out this redundantly, even when talking about comics I otherwise enjoy.

I’m thoroughly enjoying IDW‘s TMNT reboot. I do kinda miss the classic stuff…and yet, we’re getting the monthly TMNT Color Classics series, which kinda scratches that itch. This new iteration is bringing together the strengths of numerous incarnations of the property, and making even the ridiculous, stupid stuff relevant and workable (take Krang and the Neutrinos, for just two examples). And I wish there was more. Maintaining its level of quality I’d be thrilled to have new in-continuity, pushing-the-overall-events-of-things-forward basically weekly.

But since we have a monthly title, I highly enjoy the companion series–first the “good guys” micro-series, then we had the Secret History of the Foot Clan, and now we’re getting a Villains micro-series. So I’m relatively content with that.

All of the above to get to the point here: this is another great issue of TMNT from IDW. Officially a #2 of a series spotlighting villains (the first having spotlighted Krang) this is also “the” Baxter Stockman “one-shot” or “micro series.”

We get some definite insight into Baxter here–but it continues his ongoing “subplot” in this continuity, as he works on tech stuff, assisting in the building of the Technodrome, the infamous war machine fans of the 1980s’ cartoon series will know quite well. But while the genius works on it, we see that he’s not just some simpering lackey, but has purpose behind his actions, and he’s not some fool playing into the end of the world with any true belief that he’d get anything worthwhile out of his current deal with Krang.

We see moments of Baxter’s past, his dealings with his father–who was a profound influence on him–along with the developments of the “present” plot points. We have the signature mousers about him in his lab, and we get a new toy–a “Flyborg,” a mutant fly armed with cybernetics…the fly being an almost too-obvious (to me) “nod” at the ’80s cartoon (and one that led me to fear Baxter’s fate in this issue). By the end of the issue we see Baxter’s agenda advanced, and pieces on the board have shifted ever so slightly as the ongoing battle situates itself for the larger things yet to come.

The writing keeps to the overall continuity, presents some insight into the character, and reminds me that this is a very good character, and I like it far more than I do the version displayed in the current tv series. I find Baxter far more interesting in control of himself, an intelligent (if a bit mad-scientist-y) individual, clever and not just some whining lackey or mutated bug or bumbling fool.

The art’s not entirely to my liking, though it’s not horrible. It comes off a bit cartooney, if not slightly abstract, and is done a great disservice by the fantastic cover that plants the idea of what the interior OUGHT to be. The story is conveyed and I’m not left scratching my head over what’s going on, really…but this issue definitely is carried on the strength of the story over the art.

Of course, as I’ve also stated numerous times–the TMNT get a sort of “pass” from me on things I typically won’t put up with in any other comics; one of those things is the visuals, as I’m more used to numerous visual interpretations of the characters, even issue-to-issue, due to the simple history of the characters and so many artists working on ’em.

While this issue certainly works best in context of the ongoing continuity, you still get a core story in and of itself in one issue; and if you’re following the TMNT stuff in general, this is well worth snagging.

Finally: this cover would be an excellent poster image…or at least, I’d not be opposed to having a poster of this image on my wall.

TMNT New Animated Adventures FCBD 2013 [Review]

tmntnewanimatedadventuresfcbd2013Story: Erik Burnham
Art: Dario Brizuela
Colors: Ronda Pattison
Letters: Shawn Lee
Edits: Bobby Curnow
Cover by: Dario Brizuela
Published by: IDW
Cover Price: $0.00

I’ve been “expecting” this series for quite awhile. I recall thinking it’d be one of the first TMNT things put out by IDW, and precede the new animated series. Obviously I was wrong in that expectation, but that also made me all the more curious about this issue, having watched most of the episodes so far of the tv show serving as inspiration.

I was quite gratified to find that this issue totally fits–for me, anyway–within the continuity of the show. It was like an adaptation of an episode, yet even better–because it’s an original story, with some really good art, that simply captures the spirit of the show while doing its own thing.

We open with Mikey showing off some new moves and getting teased by his brothers. Splinter steps into things, and uses the brotherly rivalry as a teaching moment–the turtles are all quite good with their chosen weapons…but what’s their skill level with an unfamiliar weapon? Ordered to maintain a temporary weapon swap, the turtles head up out of the sewers, and wind up fighting some Purple Dragons before encountering an even larger menace, and learning the wisdom Splinter set forth.

The story has these characters nailed–the personalities from the nick tv show shine through on all involved characters, and some of the quips are highly true to the show. I was especially impressed at a moment with Raphael and Donatello where Raph grabs Donnie and instructs him “Don’t you EVER try and finish that sentence”–the context and hearing the voice from the cartoon in my head nearly made me laugh out loud in a way that so rarely happens.

Visually I really enjoyed the art. Brizuela‘s name is familiar to me from work on a number of issues of Tales of the TMNT from 2004-2009. It’s very cool to see another “veteran” of Mirage TMNT doing some new TMNT work for tmntnewanimatedadventuresfcbd2013backIDW…something I hope to see more of from creators with any interest in doing so. The characters all look like their animated counterparts (though admittedly CGI to 2D); but the art’s still got a certain uniqueness about it. It’s obviously based on the cartoon, but it’s not trying to BE the cartoon. It’s also quite a lot better-looking than stills taken from the cartoon itself.

This is easily my favorite Free Comic Book Day issue this year, and I’m really looking forward to the first issue of the actual ongoing series this summer.

If you can only grab one FCBD issue this year, I’d highly recommend this to fans of the TV show or fans of Burnham or Brizuela‘s other work, and general fans of the TMNT as a whole.

New Comics Outnumbered by Bargains This Week

Having decided not too long ago to let FF and X-Men: Legacy go when they were the ONLY new comics due out that week that I would buy, and neither was officially on my pull list. I found myself in a similar position this week, but this time, didn’t want to pass up the new TMNT issue, and the Hardbacks sale was incrementing to 80% off this week.

I totally forgot that I was going to stick with digital for Batman, Inc. (d’oh!), but still found several new hardcovers…and a vintage box of TMNT trading cards still in their original packaging.

20130424newcomics

All told, this week’s haul cost me less than the cover price of the Ultimate Comics Doomsday volume.

The local comic shop–Kenmore Komics–started off with these various hardbacks at 50% off cover, and the discount’s been increasing 10% each week. Next week–assuming anything other than Ultimate Human is left–I may snag a few other volumes.

But for now, I think this sudden huge influx of new hardcovers is about done, though I’ve got a short list of books I’m after that I’m probably going to have to pay a lot more for individually.

TMNT #50 Treasury Edition

I learned of this “treasury edition” a few weeks back, and asked about it at the comic shop, and was put down for an order. For the sheer physical size of the thing, and the price of usual comics, $9.99 seemed like a steal for this. Of course, now that it finally came in and I had a chance to look at it, it did not turn out to be exactly what I’d expected.

tmnt050treasurycover

I’d expected this to simply be an over-sized reprint of the original issue–just the original issue in its entirety, blown up to this massive size. Instead, it turned out that this is basically a companion piece to the issue (blown up to this massive size).

tmnt050treasuryinterior01

We get a look at the original layouts to the issue, beautifully reproduced–so much so that I kept looking closer: the intro to the volume references the ballpoint pen, and darned if everything doesn’t look like Kevin Eastman himself actually drew on blank pages and handed the result to me! I also like the annotations throughout…

tmnt050treasuryinterior02

Once beyond the layouts for the entire issue, we get a look at many of the final pages in various states (pencils-then-inks, etc); again annotated, allowing quite a look at the process that went into the issue.

tmnt050treasuryinterior03

And then at the back of the volume, we get the original notes/outline to the entire City at War story, which proved interesting reading (and has bee all the more eager to dive into the story when my copy of the TMNT Ultimate Collection vol. 4 arrives in the next few days!)

tmnt050treasurysize

As I said above…this is very much an oversized publication, as you can see here. While this wasn’t exactly what I expected, and I would have gladly paid $15-$20 for this plus the full-size pages of the original issue, it’s quite a worthwhile volume.

The original Eastman & Laird run, the Tales run, Return to New York, and City at War are my favorite of the original series. And the original printing of #50 back in 1992 or so was offhand THE first issue of the “real” TMNT that I ever bought/owned, so it has special significance for me.

I even have a City at War poster that’s hung in my living room for the last couple years since I acquired it that I fully intend to get framed one of these days.

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This Week’s New Comics haul: 4/17

This was another rather large week of new comics, which leaves me truly hoping next week is a small one!

20130417newcomics

The cheapest of the bunch are the issues I’m not as likely to read as soon–I’m waiting for the full Cyber Force arc to be out (1 more to go), having been picking the series up with the price being quite appealing. Jirni is a typical Aspen book; but fell under my standing request for $1-or-less promo-priced issues.

I continue to be frustrated with Valiant‘s clustering of titles. X-O Manowar #12 is out this week, as is Bloodshot #10…marking the fullness of a year I’ve been following all of the new Valiant books. You’ll see Archer & Armstrong #9 there, too–my THIRD copy of the issue, due to my unfortunate spilled-liquid-on-my-comics-and-accidentally-bought-the-stupid-variant-as-replacement incident this past weekend.

Superior Spider-Man is on my chopping block…I’m pretty much just looking for a good jumping-off point while struggling with the idea of the excitement I had just 3 months ago for this title. It’s not bad, but I’m just losing interest a bit–primarily due to the $3.99 price point for the thing!

Cable and X-Force had bought itself a couple extra issues when I saw the ad for this issue–but unless I’m HIGHLY impressed when I read it, I do intend this to be my final issue of this series…in this case due entirely to the price point.

Finally, a new mini-series of “micro-series” for TMNT, focusing on the villains, begins with a look at Krang. While not particularly fond of the character in the cartoon, the IDWTMNT-verse iteration has been a much more worthwhile character…I consider this much the same as comparing the cartoon Cobra Commander to the comics’ Cobra Commander in GI Joe.

20130417hardbacks

Continuing the goldmine of bargain-priced hardbacks…Ultimate Spider-Man vol. 11 came in this week, for the sweet price of 75%-off-cover, making it cheaper than 3 single issues of Superior Spider-Man…and come to think of it, about the same price as 3-4 of the original singles it collects.

And not being one to turn down “free,” chose the Punisher volume as my “buy one of those, get one of these free” book.

Teenage Mutant Ninja Turtles #18 [Review]

teenagemutantninjaturtlesidw018Story: Kevin Eastman & Tom Waltz
Script: Tom Waltz
Art: Ben Bates
Colors: Ronda Pattison
Letters: Shawn Lee
Editor: Bobby Curnow
Cover: Ben Bates
Published by: IDW
Cover Price: $3.99

The bulk of this issue follows the turtles on planet Neutrino in Dimension X as they assess their situation and come to an understanding with the soldiers they encountered on Earth, native to this planet. They also learn what it is the soldiers were after as they realize all has not been as it seems. Meanwhile, back on Earth Splinter, April, and Casey deal with the sudden disappearance of the turtles. By issue’s end–18 issues into this new series–the turtles are introduced to General Krang, in a must more competent iteration than the ’80s cartoon that spawned the character.

Story-wise, this continues to be a great series that–on the whole–I am thoroughly enjoying. However, I’m growing a bit weary of 4-issue arcs, despite lingering subplots (and believe me, I am extremely grateful for subplots in an age where it seems stories are “written for the trade” and to be entirely self-contained). Eastman and Waltz continue to take core elements of the numerous iterations of these characters, and weave them together into a new tapestry that is at once familiar and yet new and interesting.

I particularly recognize Neutrinos Zak and Kala, and appreciate the turtles’ interactions with them; Mikey’s characterization with the princess is familiar as well. The turtles being suddenly, unexpectedly zapped to an alien planet in the middle of a war is a familiar “broad stroke” from the original Eastman/Laird series…though new in the specific details.

Visually, I’m liking Bates‘ art–it fits the characters well, and it just “works” for me. The only real weirdness is that the Neutrinos take on a very anime-like visual effect that contrasts a bit with the more sensible look of the other characters. Pattison‘s colors lend a real sense of continuity to the multiple artists on this series so far, where the linework’s changed, the colors have been consistent and certainly ease the transition between art styles.

This series has been on a relatively slow burn, steadily introducing characters and elements to the story, playing on past stories and expectations to build a strong continuity made up of the “best of” past versions of the TMNT. I’m truly appreciating the development, that things aren’t being rushed for the sake of getting characters in (especially characters whose original versions I find rather silly and off-putting as an adult). But I am increasingly anxious to see something a bit more major happen, something to truly shake up this continuity and define the characters–I’m not sure how, exactly–but it seems that other than the all-too-frustrating $3.99 price point this continuity would be ripe for a weekly series–or multiple series effectively making for weekly glimpses into the world.

With the typical 4-issue arcs, this is the 2nd chapter of this arc; so if you can find #17 along with this,  you can jump in and probably figure out for the most part what’s what, especially if you’re fairly familiar with the turtles anyway. Alternatively if you’re waiting for the collected volumes…this is shaping up to be another good mini-arc.

On the whole…the issue is good, and definitely leaves me quite interested in getting the next issue in-hand.

A New Wave of TMNT figures, but I’m not buyin’

tmntbackinstockattargetOver the last few weeks, I’d actually begun to fear that the new line of TMNT figures had been dropped by BOTH Walmart AND Target…as both chains seemed to have no stock of the figures, and were filling the pegs previously marked for TMNT with Power Rangers and Ben10 and other lines.

I even did some digging online just to try to find some information, and found a couple discussions suggesting it was that the toys had sold exceedingly well during “the holidays” and neither chain had yet restocked…which makes sense (for the most part).

Also made sense that the stores would spread other stock out to avoid the constant empty pegs. It was just a wonder (to me) to consider that a chain would not be able to get something restocked more quickly.

Then a couple weeks ago I noticed a handful of figures again at a Walmart, and the other day spotted a restocked selection at a local Target (pictured to the left).

While it’s good to see the line back in stock with some numbers (rather than just an isolated single figure here or there) I continue to be rather disappointed at the selection. I bought the entirety of the first wave of figures, and bought the next three the first time I saw them, the third wave of figures seems to consist simply of “Ooze variants” of the four turtles.

oozelaunchinleoWhile I am not a huge fan of endless variants, I was guilty of snagging several variants of a character from the 2003 line, and had a slew of Leonardos from the ’80s line. But for $9/figure I’m NOT buying into the variants…especially as stupid as these.

Maybe I’m still just in the mindset of the ’80s stuff, but to me, the turtles should want nothing to do with the ooze; that contact with it again could revert them to “normal” turtles.

Regardless…the fact that the figures themselves–made to utilize actual ooze–do not even come with a small “sample” of ooze puts me off all the more. I don’t mind that the ooze is sold separately in “bulk,” but if I’m buying a $9 figure I’m not exactly inclined to want to have to spend another $4-7 on a container of figure-compatible ooze product.

I also continue to be entirely unimpressed with the “vehicles,” save the Van, which I have the intention of snagging “eventually,” though kinda bummed that Target’s bumped their asking price from $29.99 to $32.99. Discounts’ll suck me in…making stuff more expensive than the “regular” price you started with is NOT going to entice me.

I believe there’s a Leatherhead figure coming soon, and I have no idea what else–I’ll probably snag that figure, but for the most part I’m not all that interested in the “oozed villain of the week” characters introduced on the tv show so far, and it’s going to take something more interesting than slinging ooze to get me to buy variants of core characters.

oozelaunchinleo

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