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Aliens #1 [Review]

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Quick Rating:
Good

Archeologists find themselves on a planet that probably has more in store for them than they realize.

aliens001 Script: John Arcudi
Pencils: Zach Howard
Inks: Mark Irwin and Zach Howard
Colors: Wes Dzioba
Lettering: Blambot!
Covers: Zach Howard with Brad Anderson and Wes Dzioba
Publisher: Mike Richardson
Editor: Chris Warner
Associate Editor: Samantha Robertson
Art Director: Lia Ribacchi
Designer: Josh Elliott
Published by: Dark Horse Comics

One of the books I read most back in the 90s was Aliens: Earth Hive, a novel that I did not discover until years later was based on a comics mini-series. Turned out, most of the Aliens and Aliens vs. Predator novels I enjoyed during that time were based on comics, all from Dark Horse (and all collected across the various Dark Horse omnibi). That said, the idea of new, original content created for the property, also coming from Dark Horse, was something that grabbed my attention.

We open with a fairly "typical" sorta scene for the Aliens property–introducing us to a couple people who think they know what they’re doing, but quickly find that whatever preparation you have, the creatures are what they are for a reason. Transitioning from that scene, we meet some archeologists headed for Chirone–though they’re unable to establish contact immediately with those planetside. We’re soon introduced to those who live planetside, and a few things click into place propelling us to the cliffhanger toward the next issue.

While I’m really not blown away by it, this is still a good book. You can glean contextually what’s up–and those who are already familiar with the property will be in familiar territory. The story introduces several settings and a bunch of characters; there’s just enough to get a vague idea of what they’re all about. We don’t know what’s going on at Chirone, though issue’s end suggests more than initially meets the eye.

The art is good–no huge complaints here. The visual design of the Aliens is at once familiar and yet something slightly different. That really isn’t a problem, though, as it’s been established by prior stories that there are a number of different aliens–they do not look identical, though one can still recognize ’em instantly for what they are.

As the first quarter of a story, this does what it should–gives us some actual interaction with the creatures, introduces us to characters and gives a bit of motivation to things, and leaves one curious of what’s to come. If you’re a fan of the property, this is definitely worth a look-see. And if you’re wondering at accessibility, I think this is as accessible as any Aliens story. The beauty of ’em is that in many ways, they’re like the zombies in The Walking Dead. They’re there, they’re a definite menace…but the real story is the people and how they handle being around the monsters.

Recommended for Aliens fans new and old…all the more if you’ve enjoyed the Aliens material Dark Horse has put out in the past.

Ratings:

Story: 3.5/5
Art: 3.5/5
Overall: 3.5/5

Tales of the TMNT #32 [Review]

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Quick Rating: Very Good–Fun!
Story Title: The Eye of Aga-Moo-Tou

Summary: The TMNT and the C.O.W. Boys of Moo Mesa team up again to tackle the threat posed by Savanti Romero gaining access to the Eye of Aga-Moo-Tou.

talesofthetmnt032 Plot: Laird & Brown
Words: Murphy
Layouts: Ryan Brown
Pencils: Dario Brizuela
Inks: Joe Rubinstein
Letters: Eric Talbot
Editor, Creative Consultant: Peter Laird
Managing Editor: Murphy
Production, Design: Eric Talbot
Covers: (main): Dario Brizuela, (variant): Andres Ponce, Ryan Brown, Steve Lavigne
Publisher: Mirage

Despite never having been a fan of the C.O.W. Boys (I was aware of them briefly in the 90s, but never "into" them), this is great fun. We get those characters back, interacting side-by-side with the TMNT in a way that makes perfect sense in the TMNT-verse, and is just…fun.

A nearly-immortal figure locates the mystical Eye of Aga-Moo-Tou, though the Eye is also located by old TMNT villain Savanti Romero. Meanwhile, at Moo Mesa, the C.O.W. Boys are going about their regular business, when things go all wacky thanks to Romero. Back on Earth, Tsou-T’an-Jin makes contact with and transports the turtles to Moo Mesa, where they find their old friends mind-controlled/possessed by Romero, and the battle for the Eye is joined…

At its surface, this is a rather simple, stereotypical story…mega-powerful mystical artifact located by a villain, first protagonists on the scene defeated and turned on second-wave fellow heroes, yadda yadda yadda. Then again, it really isn’t much deeper than that, if you look strictly at story elements. The fun and enjoyment comes from the specific characters–here, the Teenage Mutant Ninja Turtles AND the C.O.W. Boys of Moo Mesa thrust together in a single story.

The story flows, hitting key beats of structure. Not being terribly familiar with all the characters, I can’t say for certain that everyone’s in-character; the turtles seem to be right on track, so I presume the COW Boys are, too..and given that (as far as I can tell) original creators of all characters involved are…well…involved with this issue, I’ve no reason to believe this does anything but fit both sides of the "crossover" of the properties.

The art throughout is just fine, with all the characters being totally recognizable, and panels clear/clean as to what’s going on. This isn’t just some comic adaptation of a cartoon, but it’s also not one of the darker, gritter of the TMNT stories.
For jumping in cold and just wanting "a" TMNT story, this is a great issue to do so with, and it’s even kid-friendly on the whole–probably moreso than a certain teen wizard’s exploits, for point of comparison.

The great thing about this title is that it features a monthly supply of in-continuity TMNT stories by a variety of writers and artists that include stories set in the characters’ past, present, and future, as well as easily contain property crossovers like we have here. While many titles from bigger publishers might suffer from radical shifts in creative teams from issue-to-issue on writing and visuals, it’s become a sort of staple for this book.

If you can find it, I highly recommend this issue…and really, the series in general for any of you longer-time TMNT fans.

Ratings:

Story: 3.5/5
Art: 4/5
Overall: 4/5

What If..? Age of Apocalypse #1 [Review]

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Quick Rating: Above Average
Story Title: What If…Legion had Killed Xavier and Magneto?

Summary: Here we’re shown what might have happened had neither Xavier nor Magneto lived to oppose the rise of an age in which the evil mutant Apocalypse rose to rule the world…

whatifageofapocalypse001 Writer: Rick Remender
Artist: Dave Wilkins
Colorist: Anthony Washington
Letterer: Nate Piekos
Production: Brad Johansen
Asst. Editor: Nathan Cosby
Editor: Mark Paniccia
Editor-In-Chief: Joe Quesada
Cover Art: Marko Djurdievic
Publisher: Marvel Comics

This holds a lot of potential–the original Age of Apocalypse remains one of my absolute favorite X-sagas, period. And seeing that world played with could be quite cool, taking the concept and pushing in another direction while remaining in the spirit of the original.

Unfortunately, while ripe with potential, this issue lacks the space to truly execute a high-level story re-doing that saga in the space of a single regular-sized comic.

We open with the Watcher informing us that in this reality that we are shown, both Xavier AND Magneto were killed by Legion (the original story saw only Xavier killed, with Magneto’s X-men opposing Apocalypse). The absence of both characters ushers in a different age of Apocalypse; we get a re-imagining of re-imagined characters. When the story kicks off, we see a band of mutants AND other heroes (Captain America, Thing, the "current" Dr. Strange, and so on) mount a final attack to preserve their haven–though one of them has ambition to go beyond merely surviving and seeks to change the whole of reality, despite warnings against messing with such business.

The story’s heart is in the right place, showing this alternate version of an alternate universe. It’s jam-packed with a lot of characters that, for lack of space to truly flesh them out, seem rather contrived and present for the "coolness factor" of showing them; there’s no room to really flesh them out and show where they came from, what brought them to this point.

The art seems rather sketchy, and at points characters seem to be out-of-proportion…This is no standard, clean-lined interpretation of the characters. While this would normally be a complaint with me, something about the context makes it work. The story takes place in a mucked-up world with little to BE bright, sun-shiny/happy about, and the characters can’t afford to be clean-cut "super-heroes" or such, and the visual style lends a certain edge that just works for the tone, allowing a bit of abstractness to get things across.

As with the Onslaught Reborn issue, the quantity of ads managed to annoy me and take me out of the story, and makes me wish all the more that I’d simply waited for the inevitable TPB of all this year’s What If..? issues to read without ads.

Given that this particular story delves back to the core of the Age of Apocalypse, it seems almost out-of-place amidst the others in this batch, taking on stories from the last 3 or so years. In and of itself, it’s an enjoyable enough read, though it feels like a pilot missing a series: I think something like this would have made for an interesting mini-series, giving more detail to the changes brought into the concept and setting things up; all the moreso for the "twist" ending.

You could certainly do better than this issue…but there’s a lot you could find that’s worse. If you’ve followed most of the stories this batch of What Ifs spring from, you might enjoy a collected version more than the singles.

Ratings:

Story: 3/5
Art: 3.5/5
Overall: 3/5

The Web #1 [Review]

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Quick Rating: Solid
Story Title: Spinning the Future; Bad Men

The Web works on tracking down his brother’s killers; Hangman is further fleshed out with a status quo beyond the origin from his one-shot.

web001Writer: Angela Robinson
Penciller: Roger Robinson
Inker: Hilary Barta
Colorist: Guy Major
Letterer: Travis Lanham
Editor: Rachel Gluckstern
Cover: Stanley Lau
Publisher: DC Comics

I’m not used to starting fresh with characters I’ve never interacted with before. With Spawn, I’d read a couple issues back in the 90s, saw a couple episodes of the HBO animated series, read an annual in college, and of course, saw the live-action film. With Invincible (which I started reading recently) I’d read the first trade and the zero issue prior to jumping onboard. Even the Milestone characters I have some passing familiarity with from their original run, Static’s appearance in the DC Animated Universe, and a book I’d read in college about the entire line.

All that said: after reading this issue, I’m not all that interested in The Web. Or rather, the character has potential and it’s cool to "get in at the ground floor" for the reading/discovery experience of the character. But the story doesn’t really grab me in a way that leaves me specifically looking forward to the next issue.

This issue follows on the heels of the one-shot, picking up with the hunt for David’s (brother of John–the Web) killers. We get a flashback to events of the one-shot, and also see the reading of David’s will where he leaves a pair of dice and a gun to John–and a request to protect April (a friend of the brothers). Pondering the meaning of the dice and recalling their history with April, the Web goes back into action to find the killers, and winds up with more than he bargained for.

The story itself is not bad in and of itself. It just feels rather cliched, and though we’re left with a couple of cliffhanger points meant to draw us in, something about it just doesn’t work for me. It’s one of those things like some tv shows–I don’t care to follow it particularly, but won’t necessarily go out of my way to avoid, either.
The art is pretty good and I have no complaint there. I don’t really have any preconceived notion as to how characters should appear, and as I’m still trying to remember who is who, care more that there’s both a difference in characters and a consistency in that difference…and that’s pulled off here overall.

The Hangman
Writer: John Rozum
Layouts: Tom Derenick
Inker: Bill Sienkiewicz
Colorist: Guy Major
Letterer: Travis Lanham
Editor: Rachel Gluckstern

Unlike the main feature, something about The Hangman pulls me in. I’m reminded both of a character from Astro City, and The Spectre as I read this feature…and to be honest, I liked it. There’s a brief scene set in the past of the character, and then most of the scene is spent in the present, continuing to build the character. My main take-away from the one-shot was that the guy can be shot and such–the bullets don’t penetrate the skin, but he still feels them and bruises and all that, which was an interesting concept.

Here we see the Hangman in action, confronting various criminals, giving them a taste–but not the full meal–of death for their sins, cutting them loose with the warning that this WAS their only warning and if they act out again, they WILL know death. We’re given more info about the change between the Hangman and his human self, and shown what his life is during the day (as well as given the fact that he doesn’t need to sleep, and any injuries, damage, and even clothing are refreshed from each transformation).

There’s no particular throughline exactly for this chapter, it’s basically all stage-setting and informing the reader through a slice-of-life look at Hangman’s life what he’s all about and presumably getting us geared up for more plot-driven story now that we’ve some real idea of his status quo (having gotten the origin in the one-shot last month).

I definitely preferred this feature to the main, and it is the Hangman’s story that will keep me interested in where things go for this title.

This issue as a whole isn’t all that bad. You definitely need to have read the one-shots to have solid context for what’s going on in this issue–The Web moreso than The Hangman–but you’re given exposition in both to figure out a bit of what happened prior to these stories. I find myself doubting the legs on these characters, unfortunately…and wonder if they might have been better extra features for other books.

If you’ve interest in the characters specifically, I don’t think this issue is bad at all. In terms of just checking things out, I’m not particularly impressed. The Hangman’s feature on top of the Web’s makes the issue worth picking up to check out, but I don’t recommend going in with any expectation of being blown away by what you read.

Ratings:

The Web
Story: 3/5
Art: 3/5

The Hangman
Story: 4/5
Art: 3/5

Overall: 3/5

X-Factor #2 [Review]

classicreviewlogowhiteQuick Rating: Good
Title: Star Power

Summary: The fate of Rictor, Madrox confronts his dupe, Layla makes herself useful, and things progress on their course…

xfactor002 Writer:
Peter David
Pencils: Ryan Sook & Dennis Callero
Inks: Wade Von Grawbadger & Dennis Callero
Colors: Jose Villarrubia
Letters: VC’s Cory Petit
Production: Brad Johansen
Asst. Editors: Molly Lazer & Aubrey Sitterson
Editor: Andy Schmidt
Cover Art: Ryan Sook
Publisher: Marvel Comics

Marvel‘s recap page works particularly well here, as it not only recaps the previous issue, but shows (I think full-sized) the central point of the final page of # 1…and though we cut immediately to a "meanwhile," it brings the reader back in enough to have that bit of tension necessary for when we get to the fate of Rictor, who was unceremoniously shoved off the edge of a building by one of Jamie’s dupes in the previous issue.

Layla Miller integrates herself into the team, proving some immediate usefulness, though her explanation for knowing things seems to get on Guido’s nerves. We get a glimpse at the "bad guys" orchestrating some behind-the-scenes events, and a mysterious figure that I’m not even going to try guessing at the identity.

Overall, this issue picks up the threads of the previous issue, and advances the story a bit–resolving a key point of that issue, as well as introducing new elements to the main story, and setting things up for future issues. If the issue seems a bit choppy, it’s from juggling Rictor’s fate, X-Factor HQ, Jamie and confronting his dupe, and other elements of the story in the confines of a single, regular-sized comic. Despite that, fans of these characters–and present writer Peter David–will likely find little complaint other than the next issue not being out yet.

The art works well with the story, keeping a visual/stylistic difference from "standard fare" X-stuff, as well as the noir tone the story carries.

A brief exchange between a couple characters provides an interesting meta-textual commentary on the tile of the "Decimation" event this title is a part of, both addressing reader concerns of no thought going to it as well as providing a jab at the media.

On the whole, this is another fine issue of a fairly distinctive title. If you don’t care about any of the characters or the writer (or the art team), then don’t expect to like it. However, if you enjoy PAD‘s writing, and/or the characters, or even just the art on these particular characters, you will very likely enjoy the issue.
If you’re just curious about things, this is just the second issue–shouldn’t be too hard to locate a copy of the first issue (in whatever print edition) and jump on the ride. Recommended.

Story: 3.5/5
Art: 3.5/5
Overall: 3.5/5