• January 2026
    S M T W T F S
     123
    45678910
    11121314151617
    18192021222324
    25262728293031
  • On Facebook

  • Archives

  • Categories

  • Comic Blog Elite

    Comic Blogs - BlogCatalog Blog Directory

Deathblow (2006 series) #1 [Review]

Quick Rating: Good
Story Title: And Then You Live! (Part One)

A new start for the man code-named Deathblow…

deathblow001Writer: Brian Azzarello
Artist: Carlos D’anda
Colors: Carrie Strachan
Letters: Rob Leigh
Asst. Editor: Kristy Quinn
Editors: Ben Abernathy and Scott Peterson
Cover Art: Carlos D’anda, variant by Stephen Platt
Publisher: Wildstorm/DC Comics

This issue has a mix of stuff to it, with a good pacing. We open with the reader apparently being addressed, before we discover we’re seeing things through the eyes of someone being tortured, before flipping to the discussion of a rescue operation, then the rescue operation itself. We’re introduced to the main character, and are left at the issue’s conclusion with a glimpse of what may be to come, as the status quo we’re led to believe is shifted into place isn’t what we–or the title character–thought.

The writing here is good. Before this issue, pretty much the entirety of what I knew of the character or concept, even, of Deathblow was what can be found in Jim Lee‘s "The Stormfront" column in this past month’s Worldstorm books. However, there’s enough here that while there may be an initial sense of genericy, we are not only introduced to the title character in this debut issue, but early enough on that events transpire after his introduction, (which then lead into the issue’s cliffhanger). The art has a gritty edge to it, and with the coloring, a subtle darkness that gives a visual impression of just how un-pretty things are here, story-wise.

As a debut issue, this has a good amount going for it. We get some background that sets up what’s going on here, now, in the present, that leads to the introduction of this Deathblow character. (The fact that the title character actually shows up is a definite plus.) We are introduced to the character in such a way that accounts for (apparently) events that came in the earlier volume of the title (pre-Worldstorm) and presumably gives an extra depth for readers familiar with the character from way-back-when…but it works equally as well in setting the character up for those (like myself) coming in cold.

I didn’t have much of any expectation coming in beyond the usual one would expect of any comic. I’m not absolutely wowed or amazed at the book…but I find in it a solid start with plenty of potential, and I’m willing to give it a go, see how stuff develops.

I’m sure you could find better, but there’s plenty worse out there. As a debut/first issue, this is a good point to jump on and check things out. If you’ve $3 to spare, it probably couldn’t hurt too much.

Ratings:

Story: 3.5/5
Art: 3.5/5
Overall: 3.5/5

Booster Gold #14 [Review]

Quick Rating: Good
Story Title: Stars in Your Eyes, Part 2

Booster and a questionable ally seek the point in time at which to stop the Starro infestation before the whole of Time can be infected…a feat that may have a large cost to accomplish.

boostergold014Writer: Rick Remender
Penciller: Pat Olliffe
Inker: Jerry Ordway
Colorist: Hi-Fi
Letterer: Sal Cipriano
Asst. Editor: Harvey Richards
Editor: Michael Siglain
Cover: Chris Batista and Mick Gray
Publisher: DC Comics

This issue begins with a Booster Gold trapped in a sea of malevolent starfish intent upon taking control of the hero. Showing some smarts some don’t credit him with, Booster quickly escapes, but finds that his challenge might just be insurmountable–Starro has (through Rip Hunter) gained access to the Timestream itself and is taking over, eradicating from existence anything and anyone who might be able to stop him. Finding an unexpected ally, striking a (figurative) deal with a lesser of the two evils, and utilizing access to the Timestream, Booster fights back, risking not only his life but the whole of free-thinking reality to try to save Rip Hunter and set time right.

While certainly not my favorite Booster story, this issue certainly wades in deep with the sort of adventure the "All-New" (as opposed to "Pre-Infinite Crisis") Booster Gold is meant for. The story has some decent moments, characters are believable (even if I didn’t know before who a certain villain was prior), and shows that while maintaining an ongoing story it is very possible to have stories done in less than six chapters. This is a solid story, and well worthwhile for Booster Gold fans (or fans of Starro).

The art is of strong quality. I have no real complaint with it, as characters are all unrecognizable and distinct, there’s a good amount of detail (especially if you look closely at points), and the story comes across nothing but enhanced by the visuals. A panel on the last page in particular–while perhaps not entirely true to that character–almost made me laugh as my mind fills in the blanks from what we’re shown.

I’m sure you could find issues better than this within this series and others. But honestly? You could do so much worse than this issue. If you can find the previous issue to go with this, I recommend snaggin’ both for a good, simple two-issue read.

Ratings:

Story: 3.5/5
Art: 4/5
Overall: 3.5/5

Booster Gold #13 [Review]

Quick Rating: Not Bad
Story Title: Stars in Your Eyes, Part I

Booster & Michelle vs. Starro-Rip in a battle with huge consequences.

boostergold013Written by: Rick Remender
Pencils: Pat Olliffe
Inks: Jerry Ordway
Colors by: Hi-Fi
Letters by: Sal Cipriano
Asst. Editor: Harvey Richards
Editor: Michael Siglain
Cover by: Chris Batista & Mick Gray
Publisher: DC Comics

We open this issue with an image of Superman being punched to the ground, as Booster and his sister move in to save a life Superman (would have been) unable to save. Booster explains why they can’t just save everybody, and the two return to Rip’s lab, only to find Hunter with a starfish…er…Starro Spore hugging his face. The possessed Rip heads into the timestream, and it quickly becomes apparent that Starro has taken over Everything. Booster and Michelle head into the timestream themselves, set on preventing Starro’s takeover. The two find out how the Starro Spore came into contact with Rip, as well as just what it means to face a world that Starro has conquered…and Starro reveals something rather personal to Booster.

This feels like a pretty "standard" sort of issue for this title. The story fits the characters: we have an opening that showcases Booster & Michelle in action doing their time-travel set-things-right-one-life-at-a-time thing. We’re then introduced to the beginning of the primary story, and thrown into the action. This is what Booster’s supposed to be doing, at least as the premise of this title as set up over a year ago, so no problems there. On the whole, this feels like an issue of Booster Gold, the Greatest Hero You’ve Never Heard Of.

The art’s good, as well–no real complaint there. It’s not quite a match for Jurgens‘ art…but it’s darned close, and having had a few weeks since reading my last issue and not thinking about it going in, the difference was not particularly noticeable–which I feel is a good thing. Visually, this book certainly holds its own in terms of definite quality. I also have to give it credit for consistency, as I did not once think to myself anything or anyone looked funny or out of the ordinary.

On the whole, though, this feels like a so-so issue. It’s good, don’t get me wrong–but it’s not quite up to what I’ve come to expect of this title. There weren’t any scenes that made me smile, or wax nostalgic, or any of those things that have made so many of the other issues such great reads. Though I’m familiar with the existence of Starro, the character is not a character I’m all that familiar with in particular. Nor am I at all interested in the character. Having such a character as the villain of the piece lessens my emotional investment in the story–as does knowing that this is only a two or three part story, and then I believe Jurgens returns to do both story and art…which leaves me very confident not much of consequence will happen in this story (except perhaps Booster figuring out what was revealed to the readers at the close of Johns‘ tenure on the book).

I certainly will not recommend against this issue…but it’s not an example of what’s made me so enjoy the previous issues thus far.

Ratings:

Story: 2.5/5
Art: 3.5/5
Overall: 3/5

Booster Gold #12 [Review]

Quick Rating: Very Good
Story Title: Vicious Cycle

Booster & Michelle continue to “fix” time…

boostergold012Written by: Chuck Dixon
Pencil Art by: Dan Jurgens
Finished Art by: Norm Rapmund
Colors by: Hi-Fi
Letters by: Sal Cipriano
Asst. Editor: Harvey Richards
Editor: Michael Siglain
Cover by: Jurgens & Rapmund
Publisher: DC Comics

This second chapter picks up with Booster and his sister in the Batcave, at the mercy of Alfred–Batman’s butler…who intends the heroes stay put until his master returns, and holds a shotgun to back up his words. With a little help from Skeets, the two manage to abscond with some necessary (and perhaps not-so-necessary) resources, and continue their mission. Of course, though simple enough conceptually, their plan’s execution is a bit wanting, resulting in some further complications.

Dixon‘s writing portrays the characters quite well, and seems a perfect fit for a brief excursion into the Bat-corner of the DCU for this tale. Everyone seems to be in-character, and we’re provided with a number of cool “moments” and some fun nods to longtime fans (I assume plenty of people can identify with Booster in some of his comments about The Car, for one).

Jurgens & Rapmund continue to keep me impressed on the visuals. I really can’t find anything about the art that doesn’t work for me. From the opening page to the closing cameo panels…everyone looks spot-on, and that leaves me to simply enjoy the pretty art with a fun story.

All in all, another good issue of this series. While perhaps “just” a fill-in story between major creative lineups, the issue doesn’t feel like filler–it continues the basic premise of the series, and even sets things up for potential stories down the road a bit should anyone choose to follow up on certain points.

As the 2nd chapter of a 2-part story, this isn’t the best single issue to jump in on…but if you can find #11, the story makes a nice, fun point to jump on-board, and get a done-in-two story without needing to jump in for 6-some issues.

Recommended.

Ratings:

Story: 4/5
Art: 4.5/5
Overall: 4/5

Booster Gold #9 [Review]

Quick Rating: Great!
Story Title: Blue & Gold chapter 4: Putting the Band Back Together

Booster Gold recruits his old buds so the Justice League International can help him fix Time…

boostergold009Written by: Geoff Johns & Jeff Katz
Pencil Art by: Dan Jurgens
Finished Art by: Norm Rapmund
Colors by: Hi-Fi
Letters by: Nick J. Napolitano
Asst. Editor: Harvey Richards
Editor: Michael Siglain
Cover by: Jurgens & Rapmund
Publisher: DC Comics

Have I mentioned that I’m lovin’ this series? There’s something about it that just really works, and I’ve enjoyed each and every issue so far.
This issue sees Booster and Beetle recruit their former teammates from the Justice League International days, as they take their fight into the midst of an Infinite Crisis unfolding differently from the one we know…since Booster has messed with the timeline by saving his best friend’s life.

While the JLI is being re-formed, Maxwell Lord and those in his power continue to see to Lord’s plans for the world working out as they might have, had events from Countdown to Infinite Crisis occurred differently. The issue moves along nicely, providing some cool reunions and believable, in-character reactions to other characters’ presence. There’s also a sense of something big on the horizon, and though one can guess at the permanency of the status quo, there’s still excitement and hope as to what the outcome will be after another couple issues.

The art–as usual and as now expected–is also very good, and seems perfectly suited to these characters.

This issue is as much a treat to look at as it is to read…and getting to do both makes it one of the finest comic series I’m currently reading.
Very much recommended!

Ratings:

Story: 4/5
Art: 4.5/5
Overall: 4.5/5

Booster Gold #7 [Review]

Quick Rating: Very Good!
Story Title: Blue & Gold Chapter 2: O.M.A.C.’D

Booster and Beetle face a horde of OMACs as they begin to discover what changes have occurred in the timestream…

boostergold007Written by: Geoff Johns & Jeff Katz
Pencil Art: Dan Jurgens
Finished Art: Norm Rapmund
Colors: Hi-Fi
Letters: Randy Gentile
Asst. Editor: Harvey Richards
Editor: Michael Siglain
Cover: Jurgens & Rapmund
Publisher: DC Comics

It’s hard not to sound like a broken record…but I find myself enjoying this title more than just about any other monthly out there. It’s been a consistent high-hitter…great story, great art, and character dynamics that remind me why I enjoy super-heroes in the first place.

This issue we begin to see some major fallout in the timestream due to Booster’s rescue of Blue Beetle, and see the two interact with characters in a present that’s been altered by Beetle not having been killed by Lord when he was supposed to have been. Additionally, further light is shed on the mystery Beetle, as well as the Supernova subplot.

Though it seems like Infinite Crisis just finished, it’s great to see its earliest events being revisited in this context, as we see how things could have played out. That our characters are playing in the time-stream adds to the enormity of events that unfold, while also keeping them contained to this book without having to run around buying a bunch of tie-ins to "get" the story.

The writing is spot-on as usual, capturing the attitudes of the characters seen, and continue to remind me what a great matchup Booster and Beetle are–maintaining a sense of humour as the two deal with each other and outside events, while not feeling forced (nor like some vain attempt to recapture a bygone tone from two decades ago).

The art is also very strong, keeping everything clear, consistent, and in some ways fairly iconic. I not only have no complaint with the art, but feel that it’s set a visual standard for these characters against which I’ll find myself measuring any other appearances they make elsewhere in the DCU.

This is the second issue of the Blue & Gold arc (the first was #0, a play on the Zero Hour "Zero Month" the arc tied into)…and as such this may not be the best point to jump on-board. However, if you track down that #0 issue…I highly recommend jumping in with this title (and consider the upcoming collection of the first six issues). As far as DC super-hero titles go…this is one of the best-written, most dynamic and interesting books I can see, and is my favorite DC is currently publishing.

Very much recommended.

Ratings:

Story: 4/5
Art: 4.5/5
Overall: 4/5

Booster Gold #0 [Review]

Quick Rating: Great!
Story Title: Blue & Gold chapter 1: The Secret Origin of Booster Gold

Booster and the Beetles encounter Parallax mid-Zero Hour in the timestream, and Booster confronts his past as the heroes are stranded in the future…

boostergold000Written by: Geoff Johns & Jeff Katz
Pencil Art: Dan Jurgens
Finished Art: Norm Rapmund
Colors: Hi-Fi
Letters: Randy Gentile
Asst. Editor: Harvey Richards
Editor: Michael Siglain
Cover: Jurgens & Rapmund
Publisher: DC Comics

You know a book’s good when your primary complaint is a total fan-boy nit-pick with the issue’s cover. As a Zero Hour tie-in (complete with replacing "#7" with "#0"), I had honestly hoped to see the Zero Hour logo on the cover, making the cover fit in with the old 1994 zero issues. We do get the sharp silver coloring in the logo, which keeps it from being a complete bust.

As Booster and the Beetles discuss where to go from here, they encounter fellow time-travellers Parallax and Extant, circa DC‘s Zero Hour: Crisis in Time story from 1994. After a battle with the villains, the heroes find themselves stranded in the future–specifically at a day Booster remembers all too well. They scramble to salvage their mission, while Booster contemplates his role in affecting Time, and an even larger threat quickly becomes apparent.

The story itself here is very good–it keeps things moving forward in a believable way, also allowing the characters to interact with events in a nearly-fourteen-years-old story without seeming implausible (and if you’re not familiar with that story, you’re still in great hands as all you NEED to know is given to you in-context, without coming across as totally cheesey recap-conversation/thoughts!)

Visually, the artistic team–Jurgens, Rapmund, and Hi-Fi on the colors–deliver an excellent product. The Blue Beetles, Booster, even the Zero Hour villains all look spot-on, and really look just about the best I’ve ever seen ’em.

Right now, I’d have to say that Booster Gold is by far my favorite super-hero book out there. It’s smart, it’s funny, it’s serious…it builds off established continuity without being slave to it, and still has plenty of room to keep pushing the characters’ stories forward and open up new territory.

This issue kicks off the 2nd arc of the title, and makes a good jump-on point if you’ve been considering whether or not to pick up the book. Both as something "new" to check out or as a continuing purchase, I highly recommend this issue, and the title in general.

Ratings:

Story: 4.5/5
Art: 4.5/5
Overall: 4.5/5

Booster Gold #2 [Review]

Quick Rating: Excellent!
Story Title: 52 Pick-Up, chapter 2: Leggo My Ego

Booster vs. Sinestro…for the fate of Guy Gardner?

boostergold002Written by: Geoff Johns & Jeff Katz
Layouts by: Dan Jurgens
Finishes by: Norm Rapmund
Colors by: Hi-Fi
Letters by: Rob Leigh
Assistant Editor: Harvey Richards
Editor: Michael Siglain
Cover by: Jurgens & Rapmund
Variant cover by: Art Adams
Booster Gold created by: Dan Jurgens
Publisher: DC Comics

This issue’s mission for Booster? Stop a determined Sinestro from making contact with Guy Gardner. Should he fail, the Sinestro Corps. would come about years sooner than it should, and would lead to Sinestro’s successful conquering of the universe. As Booster attempts to keep the two men from meeting, Rip goes on a field trip, and a figure from Booster’s recent experiential past returns, promising significant trouble.

This is another fine issue of this still-young series. We get a "complete" story in Booster being told what his "mission" is, the context surrounding said mission, and Booster diving in to attend to business, with the conclusion of the mission impacting what’s to come in the next issue, all while several sub-plots (awesome–they still exist!) advance and promise to emerge to the forefront before too terribly long.

As such, it seems that the writing team is in great form here, providing us with an entertaining story, but also laying foundation for the meta-arc that will likely be at least the first TPB…establishing an ongoing story that works in larger form, while making it feel worthwhile to be reading the short-form single issues as they’re released.

The art team is also in great form, providing visuals that convey the story and character emotions in a clear, detailed way without being hyper-detailed nor so realistic one might be tempted to forget that this is, in fact, a comic book.

Blended together, this is another very enjoyable issue that is well worth being picked up. And even if you didn’t nab #1…I would gladly argue that this issue justifies tracking down both issues of this series-so-far to get in on an engaging, enjoyable read!

Ratings:

Story: 4/5
Art: 3.5/5
Overall: 3.5/5

Booster Gold #1 [Review]

Quick Rating: Excellent!
Story Title: 52 Pick-Up, chapter 1: Secret Origins

Booster Gold finds that despite saving the multi-verse, Time is still broken, and it’s up to him to save it–in a rather surprising way.

boostergold001Written by: Geoff Johns & Jeff Katz
Layouts by: Dan Jurgens
Finishes by: Norm Rapmund
Colors by: Hi-Fi
Letters by: Rob Leigh
Assistant Editor: Harvey Richards
Editor: Michael Siglain
Cover by: Dan Jurgens
Variant cover by: Art Adams
Special Thanks to: "Grant Morrison, Greg Rucka, and Mark Waid…but definitely not Keith Giffen!"
Booster Gold created by: Dan Jurgens
Publisher: DC Comics

This issue rocks! It presses a lotta my fan buttons, and is one of very few issues of late that I put down and probably had some silly grin on my face, having just simply enjoyed it that much.

We pick up with Booster Gold a couple months after the events of 52, as he’s working to make it big again and get a shot at joining the current Justice League…even though none of it’s quite the same without his best buddy Blue Beetle (Ted Kord) around. Unfortunately for the would-be hero, other forces–and people–are at work in the timestream, and Booster finds himself drawn back into facing a crisis that threatens to keep him from his public and rise to genuine fame.
Throughout, we get a number of great character moments and interactions that speak to the potential of coming issues and stories, even as they add to the depth of this very story.

The story here seems really solid to me–and if there was a lack of solidity, it didn’t stand out to me. This issue–and series–builds on the events of 52 and takes up some dangling threads to start tying stuff up in one way or another. Booster is written in such a way that he’s not only true to classic/iconic form, but is also given some actual growth, leaving plenty of room for continuing growth as a character, without ditching or disrespecting the past.

We get a lot of what makes a great first issue for a new title: exposition/flashback to catch the reader up or introduce new readers to the state of affairs; prominent use of the title character; introduction of new and old characters for supporting cast; guest-stars to show what it is that makes this character stand on his own; a plausible story that builds on existing continuity without being bogged down; and several bits of foreshadowing and outright teases of what’s to come, that fit right into the context of the story without feeling forced.

The strength of continuity and the feel of the main character himself certainly must come partly from the fact that Johns was one of Booster’s writers from his last adventure.

Visually, the cover stands out immediately, with a fun, iconic sort of picture–and though I hadn’t realized it when I first noticed it and thought about what a cool image it was–the standard cover is by Dan Jurgens, who has had a certain place in Booster Gold history.

The general artwork in the issue is also very good…it captures the sheer fun-ness and energy of things. It’s not the most hyper-detailed, nor is it overly simplified…it clearly shows who’s doing what where and when, gets across what’s going on, and as a whole does a great job of doing what the art in a comic is supposed to do.

While this issue’s story, and perhaps very existence spring directly from 52, you need not have read that story to understand what’s going on here–and the details from 52 that do matter are recapped in the flow of this issue’s story. Though this looks to have elements drawn from all parts of the DC multiverse, and the ability to touch any and all titles that are part of the main stable of DC books, this issue feels very nicely self-contained, and a decent jumping-in point even if you’re not familiar with the DCU.

Taken as a whole, this issue is one of the single most enjoyable reads I’ve had all year, and I definitely recommend it–especially if you’re a fan of the character, of 52, or of the "new" multiverse.

Ratings:

Story: 4.5/5
Art: 4/5
Overall: 4.5/5

Adventure Comics #0 [Review]

Quick Rating: Decent
Story Title: The Legion of Super-Heroes / Origins & Omens

Superboy meets super-powered teens from the future, and a new Luthor/Brainiac team is introduced.

Writer: (AC247) Otto Binder, (O&O) Geoff Johns
Artist: (AC247) Al Plastino, (O&O) Francis Manapul
Colorist: Brian Buccellato
Letterer: Swands
Associate Editor: Sean Ryan
Editor: Elisabeth V. Gehrlein
Cover: Aaron Lopresti
Publisher: DC Comics

This issue is primarily reprint material, reprinting the story from Adventure Comics #247…a silver-age comic. This was the story that introduced Superboy to a super-hero club–the Legion of Super-Heroes. Encountering several individuals who know that he is Superboy AND Clark Kent, Superboy agrees to go 1,000 years into the future with these super-powered teens, who invite him to join their club as an honorary member if he can pass their initiation.

At the end of the issue is a 6-page sequence–the Origins & Omens story (one of which will be found in each of a number of other DC titles this month). This one continues a thread from the recently-concluded New Krypton story and sets the stage for the earliest issues of this series.

The story and art on the reprint are instantly recognizeable as silver age fare. While I appreciate concepts of the silver-age and greatly enjoyed time spent reading through my grandfather’s collection of comics half a lifetime ago, these days I find such stories in a bit of opposition with my interest. However, this story was decent, and it IS interesting to see the early/original version of the characters that would go on to have so much more depth in the years since this introduction.

The Origins & Omens bit seemed extremely short, but it has me interested in what’s to come. And I couldn’t help but recall Whatever Happened to the Man of Tomorrow? as I read this latest version of a Luthor/Brainiac interaction. The writing’s familiar–it’s Johns, after all–and the art is solid.

However, I’m doubtful that the Origins & Omens sequence is itself enough to justify the cover price. If you want the reprint and/or especially enjoy the Lopresti cover, this issue is well worth the $1. And if you’ve never read this story, there are few better ways to get a piece of history added to your “read” pile.

Ratings:

Story: 3/5
Art:
3/5
Overall:
3/5