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Wonder Woman #32 [Review]

Rise of the Olympian part 7: Compound Fracture

Writer: Gail Simone
Artist: Aaron Lopresti
Inker: Matt Ryan
Letterer: Travis Lanham
Associate Editor: Sean Ryan
Editor: Elisabeth Gehrlein
Cover: Aaron Lopresti & Hi-Fi (variant by Francis Manapul & Jeremy Roberts)
Publisher: DC Comics

THere’s a lot going on in this issue, even though much if it is essentially just an extended fight sequence. With six prior issues of build, with fights showing both sides discovering the other’s limits, it comes down to this do-or-die battle as Wonder Woman must overcome Genocide or lose all she holds dear. We also see as other elements come together that will cause plenty of trouble down the road, beyond Genocide.

What initially interested me in this story–the thing that prompted me to see it out from the start–was that Genocide was compared to Doomsday, in terms of the role it would play for Diana. And I must say that the comparison’s a fair one, though obviously with much different characters and story beats and all that.

Simone has a great handle on the character–I’m actually interested in this incarnation of Diana/Wonder Woman; I’m interested in the supporting cast (even though I can’t even remember their names yet), and I’m interested in the Bigger Picture–what’s going on with Zeus and his Olympian(s), and in general find that while Genocide brought me to the table, it’s the writing–the story itself–that has me quite willing to stick around.

The art’s pretty, too–visually, this looks like a comic book, but there’s a quality to the thing that is beyond any “generic” art. One definitely gets a sense from the visuals just how brutal this battle is, and how much of a beating Diana’s already taken. A page toward the end of the battle is particularly gruesome, though due at least in part to not being overly graphic and leaving it to the individual to fill in the extra details.

This both feels like a story ending and yet doesn’t. Elements that have been seen throughout the arc are continuing and probably about to come to far more prominence than we’ve had with ’em so far. But the meat of the story–the battle with Genocide–has a definite ending, while keeping the door open to future stories that’ll certainly reference this.

Though I stuck around for a handful of Rucka’s issues a few years ago and enjoyed them at the time–this current arc is the most I’ve been interested in Wonder Woman and the most I’ve really enjoyed the story overall. If you didn’t follow this arc, I’d recommend considering it in collected volume format, and giving the series a chance with the next issue, whatever story officially kicks off.

Story: 9/10
Art: 8.5/10
Whole: 8.5/10

Superman #688 [Review]

The Fall and Rise of Jonathan Kent

Writer: James Robinson
Penciler: Renato Guedes
Inker: Jose Wilson Magalhaes
Colorist: David Curiel
Letterer: John J. Hill
Asst. Editor: Wil Moss
Editor: Matt Idelson
Cover: Andrew Robinson
Publisher: DC Comics

The first thing to note is this issue’s story title, which is a reversal of the “traditional” phrasing, as one would usually expect to read of the Rise and THEN Fall of someone, rather than the fall and then rise. It also puts me in mind of The Death and Life of Superman for the same reason–the title reversing the order. In the case of this issue, the title is quite literal, as we begin with Mon-El sans powers in free-fall. Though he survives, he is not sure what caused his powers to cut out. Joined by the Guardian, answers are sought, and in a typical comics sorta fashion, an answer is found that is not to the liking of the protagonists.

I’m not a fan of the art style in this issue. It’s just not to my liking, so much so that it does actually take me out of the story as I notice panel after panel the visual style I’m not thrilled with. That’s not to say the art’s bad or anything–for one thing, it’s far better than anything I myself could accomplish–but it is such that I don’t engage with the story as I would one with art I enjoyed a good deal more.

The story itself feels rather cliched here. The revelation of what’s affecting Mon-El’s powers goes a good way toward explaining recent events and accounting for his current status quo. But it’s also not all that original, and left me mentally groaning at just how cliche it feels, whatever original elements are yet present.

I have no problem with this book essentially starring a couple of characters who are NOT Superman himself, with stories that show a world that does not have Superman present, but rather others trying to fill the man’s role while he’s off-planet. It’s just that the story itself here just feels rather weak…especially when held against something like Starman, also by this writer.

Aside from simply being one chapter in an ongoing narrative….this is not an issue I’d recommend in general.

Story: 5/10
Art: 4/10
Whole: 4.5/10

The Brave and the Bold #23 [Review]

Shadows of Tomorrow

Writer/Artist: Dan Jurgens
Finished Inks: Norm Rapmund
Colorist: Brian Miller of Hi-Fi
Letterer: Rob Leigh
Assoc. Editor: Chris Conroy
Editor: Joey Cavalieri
Cover: Jurgens, Rapmund, and Tom Chu
Publisher: DC Comics

It’s been a long time since I picked up any issues of this series–it’s one that seemed to have a promising concept, but just didn’t strike me as “mattering” all that much, and so I didn’t keep up beyond the first couple issues and a random issue or two I’ve scored from a bargain bin. This issue is one in which the cover was extremely influential–far, far moreso than most comics (since I usually walk into the store already having decided what I’m going to buy).

This one I saw on the shelf, and the combination of the cover image and the characters being put together (Booster Gold & Magog) made for something I was actually interest in checking out. The cover image of a grim Magog–shadowed face, angry-Booster reflected in his armor–reminds me a bit of that classic Wolverine vs. Hulk cover (whether it was intended to or not). I’ve enjoyed the most recent incarnation of the Booster Gold series, and his post-52 status quo has been interesting and really done a lot for the character in my mind–giving him a lot more purpose and credibility. And given the events at the tail end of the Thy Kingdom Come epic in Justice Society, I’m quite interested in seeing how the “new” Magog is handled, as there’s more to this version of the character than what had been running around the DCU for much of the past decade.

This issue opens with Booster and Skeets racing to the time lab in response to alarms, and finding mentor/leader Rip Hunter materializing, apparently in battle with someone. Working the Time Platform, they isolate Rip, bringing him back without his assailant…but with a scrap of a Superman costume from another time/world. When Rip forbids Booster from investigating Magog’s future (the assailant), Booster decides he can at least begin researching Magog in the present. Booster’s investigation leads to an encounter with Magog where the two–with vastly different methods–attend to a hostage situation and terrorists.

On the whole, this issue really felt like an issue of Booster Gold. Jurgens and Rapmund on writing/art are quite familiar to me recently for their work on the Booster Gold title. That said, the art for this issue is quite enjoyable–the visuals by this creative team make for my favorite depiction of Booster & co., and the take on Magog leaves me with no problems, either.

The story, too, felt like (despite being a single-issue/on-off tale) it really belongs in an issue of Booster Gold (and would have been a perfect filler in place of what we got in Booster Gold #20. As the creator of the character, Jurgens knows the character and supporting cast, and seems to have a good grasp of what makes for a good story with them. He also adds some depth to Magog, and sets up what could be an interesting relationship between Booster and Magog, given the nature of the characters and time travel.

This seems a great issue to snag for a single-issue enjoyable read. It doesn’t seem to be directly continued from any prior cliffhanger, and it leaves on a satisfying ending that does not require one to jump right into the next issue for a cliffhanger’s resolution. As a one-shot, regularly-priced ($2.99) comic, this is easily the best comic of the week for me.

Highly recommended for readers of Booster Gold, or fans of either character.

Story: 8.5/10
Art: 8.5/10
Whole: 9/10

Supergirl #41 [Review]

Who is Superwoman? part five: Daughters of Krypton

Writer: Sterling Gates
Pencillers: Fernando Dagnino
Inker: Raul Fernandez
Colorist: Nei Ruffino
Letterer: Jared K. Fletcher
Asst. Editor: Wil Moss
Editor: Matt Idelson
Cover: Joshua Middleton
Publisher: DC Comics

This issue “concludes” the “Who is Superwoman” arc. Basically it’s a drawn-out fight sequence between Supergirl and Superwoman, with some drama for Lana thrown in to round things out a bit. In a way I wouldn’t expect much else–the two have come to be enemies of sorts, especially given Superwoman’s role in the way things went down when Zor-El was killed during New Krypton.

The cover seems really flat and a bit stylized…definitely not an image that would “sell” me on a comic (the way Brave and the Bold #23’s did). Better than I could draw, but not all that appealing.

The art’s prett good for the issue–no real complaint from me on it. It fits the story, conveys what needs to be gotten across, and though largely seems like a darker/heavier color scheme, it feels like a story set in a world where Superman could exist.

The story isn’t nearly as enjoyable. I don’t for one second buy the identity of Superwoman (and even if I were to buy into it, it merely continues an unfortunate trend toward the unbelievable in comics that I can easily otherwise suspend my disbelief for).

On the whole, this isn’t all that enjoyable an issue–I’m hoping that now we’re past this silly “mystery” of Superwoman, we can get into more story and character exploration for Supergirl herself.

If you’ve followed the arc thus far, it’s worth snagging this issue as well. This is certainly not a good jumping-on point for new readers, and whatever your status, should not be taken as a representative issue for this series.

Story: 5/10
Art: 7/10
Whole: 6/10

Batman: Battle for the Cowl #3 [Review]

Full review posted to comixtreme.com.

Story: 2/5
Art: 3.5/5
Overall: 2.5/5

Green Lantern Corps #36 [Review]

Emerald Eclipse part four

Story & Words: Peter J. Tomasi
Penciller: Patrick Gleason
Inkers: Rebecca Buchman w/ Prentis Rollins
Colorist: Randy Mayor
Letterer: Steve Wands
Editor: Adam Schlagman
Cover: Gleason, Buchman & Mayor
Publisher: DC Comics

Soranik confronts Sinestro at length about their relationship and what the Green Lanterns mean to them–and to Korugar. Meanwhile, on Oa the GLs deal with a riot of loosed sciencell prisoners, with all the new changes to the Book of Oa in full effect. Also meanwhile, on Daxam, Sodam & co. face off with the Sinestro Corps. folks, and Sodam takes drastic measures seeking victory over his foes.

I continue to be unimpressed with the art on this title. I keep reading because of the story, because I’ve been drawn into pretty much everything GL-related the last couple years–particularly heading toward Blackest Night. But I just don’t like the visual style…it’s too cartooney somehow…it almost puts me in mind of “Americanized manga” where it’s not quite a “full” cartooney look (like a kids’ tv show) nor is it realistic-looking enough to shake that sense of “cartooney.”

The story is quite good; setting up logical relationships, expanding on concepts introduced the last few issues (and years). Events are unfolding in a fairly organic way that makes sense, and though we know this is headed toward the next “big story,” things don’t feel forced.

We’re really into the heart of this story now, so unless you’ve picked up the last couple issues, this won’t be the best point for a new reader to jump on. At the same time, if you’re just looking for grand-scale GL action, you certainly get that here. Characters are interesting and more than 2-d; the Sinestro/Soranik relationship makes perfect sense; even Sodam’s actions make sense and show us a bit more of who he is as a character…and acknowledges characters’ major beats from the last several years.

Recommended.

Story: 8/10
Art: 6/10
Whole: 7.5/10

Booster Gold #20 [Review]

Full review posted to comixtreme.com.

Story: 2/5
Art: 3/5
Overall: 2.5/5

Action Comics #877 [Review]

The Sleepers Part 3

Writer: Greg Rucka
Pencillers: Sidney Teles
Inkers: Sandro Ribeiro
Colorist: Rod Reis
Letterer: Rob Leigh
Asst. Editor: Wil Moss
Editor: Matt Idelson
Cover: Andrew Robinson
Publisher: DC Comics

Chris Kent is reunited with Lois, but their joy is short-lived as they must attend to securing medical attention for Thara, who has been badly injured from the battle with Ursa. Dr. Light (the good one) is called in, and she doesn’t care about the planet-wide ban on Kryptonians. While Thara is cared for, Chris races back to the site of the battle and confronts his mother…while also providing cause for General Lane & Co. to learn more than they should about Nightwing and Flamebird.

The story is decent….it’s not anything hyper-wonderful, but as the story is just beginning to build, it works well enough. I enjoyed the Chris Kent character much more as a roughly-6-years-old kid…as a character spontaneously aged to mid/late-teens, he feels too derivative…I’d enjoy that role being filled by Connor Kent. Still, I can’t deny that it provides for some interesting enough character interactions.

The art actually comes across as far more enjoyable for me this issue than I remember the previous issue or wo being. The visuals definitely work well for this issue, and combined with the story itself, makes for a good issue of the “new” “World Without Superman” Action Comics.

If you’re digging the stories being crafted in the Superman corner of the DCU of late, and/or enjoy the new Nightwing & Flamebird, this issue’s well worthwhile.

Story: 7/10
Art: 7/10
Whole: 7/10

Oracle: The Cure #3 [Review]

A Matter of Anti-Life or Death!

Writer: Kevin Vanhook
Pencillers: Julian Lopez & Fernando Pasarin
Inkers: Bit, Norm Rapmund, & Fernando Pasarin
Colorist: Hi-Fi
Letterer: Steve Wands
Assistant Editor: Harvey Richards
Editor: Michael Siglain
Cover: Guillem March
Publisher: DC Comics

Oracle and her new friends take on the Calculator on a high-tech, virtual-reality front. Their battle eventually shifts to the real world, as “the cure” stands revealed.

The art for this issue is consistent with the earlier issues. It’s not a style I’m all that thrilled with–there’s something to the art as a whole that doesn’t quite do it for me; that seems just a bit inconsistent from some panels to others (leaving aside obvious changes to represent what characters are seeing as ‘virtual reality’ in the game-world/internet log). The art is not horrible, but is not what I would seek out, and would not sell me on the issue.

The story is a bit of a cop-out; I’m not sure how much of that is that this series is so SHORT after half a decade of being groomed into acceptance of the 6-issue arc as “standard,” and how much is other stuff. The events seem to be within the realm of what I know of the title character, but at the same time, I just don’t feel that there’s any real enormity to stuff going on; I’m not sold on the necessity of this mini’s existence. You can certainly find worse stories, and probably worse depictions of the character.

As far as story arcs go, and mini-series in general, this seems little more than a weak attempt to “test the waters” for some ongoing series, while tying into/capitalizing on the Battle for the Cowl “event.”

Unless you’re a die-hard Barbara Gordon fan interested in any/all starring-role appearances, I don’t think this series has been essential to the character as yet; if you’ve bought the first two issues of the series, and enjoyed it, no real reason to avoid this final issue.

Story: 6/10
Art: 6/10
Whole: 6/10

R.E.B.E.L.S. #4 [Review]

Full review posted to comixtreme.com.

Story: 3/5
Art: 3/5
Overall: 3/5