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Prelude to Deadpool Corps #1 [Review]

Killer Queen

Writer: Victor Gischler
Art: Rob Liefeld
Colors: Matt Yackey
Letters: VC’s Clayton Cowles
Cover: Liefeld & Yackey
Asst. Editor: Sebastian Girner
Editor: Axel Alonso
Published by: Marvel Comics

I’ve waffled over whether or not to pick this issue–this series–up as singles. This is sure to be a single-volume graphic novel in short order, as a singular companion to the debut of the actual Deadpool Corps series. And of course, this is a $3.99 issue…which I’ve just paged through and determined has a mere 22 pages of story…and an overly-lengthy “extra” section regarding the creation of the covers for this series…including full-page color images OF those covers…basically “filler” material to get extra pages TECHNICALLY relevant to the series to add to the issue’s thickness and APPARENT quasi-validity at the price point (aside from special issues, virtually every Deadpool comic of the last couple years has kept to the $2.99 price).

This issue focuses on Lady Deadpool, picking up on one of her adventures some time after Merc With a Mouth #7’s dimension-hopping adventure. Having joined up with the “rebels,” Lady Deadpool comes into conflict with General America (armed with a cybernetic…well…arm) and finds him quite the opponent. Before things go too far in favor of either combatant, “our” Deadpool makes an entrance, officially on a recruitment drive…and a rematch is to be had.

The story here starts off well. We get mostly a full issue focusing on Lady Deadpool–delving into a bit of motivation for the character, and setup for who/what she is overall. We get Deadpool himself, of course, and the beginnings of groundwork being put out as to how this Deadpool Corps is going to be assembled (I can’t help but think of something like Exiles, though I never read more than the occasional issue of that book).

The art by Liefeld is decent, but not my favorite by any means. I’ve tended to enjoy his depiction of Deadpool, but there is a certain anatomical consistency that seems to be lacking in various panels throughout this issue. As it gets the story across with no real hassle, I don’t take too much issue with it.

Overall, a solid first issue to a mini-series that itself as a whole sets up the first issue of another series. I don’t recall if every issue carries the $3.99 price point–but I’m going to have a real problem if it does, as the “extra” material is incidental at best and is not material I’d pay for (wouldn’t object to its inclusion in a $2.99 issue as TRUE “bonus” material, mind you).

This is a weekly mini, which means a big story told in a single month…but combined with the other 3 already ongoing titles for Deadpool, this may put a strain on fans’ wallets should one be the sort to try to snag the entirety of Deadpool’s current titles. It’s interesting to find myself in the midst of a true “family” of titles around one main character, when just a few months ago there were only two Deadpool titles, and 3 seemed to push it…but this fourth adds a whole new “dimension” to things.

I recommend this for those who are a definite fan of Deadpool, don’t mind the $3.99 or Liefeld art, enjoy Gischler‘s writing in particular, and mostly anyone who want a regular dose of Deadpool-related action.

On the whole, this seems unnecessary in relation to the main Deadpool title, so one’s probably equally safe to ignore this without missing out on anything deeply impacting ongoing continuity. Similarly, one can enjoy this while ignoring and not missing out on anything from the other books.

Story: 8/10
Art: 5/10
Overall: 6.5/10

Deadpool #19 [Review]

Writer: Daniel Way
Penciler: Carlo Barberi
Inkers: Juan Vlasco, Sandu Florea
Colorist: Marte Gracia
Letterer: VC’s Joe Sabino
Cover: Jason Pearson
Assistant Editor: Jody Leheup
Editor: Axel Alonso
Published by: Marvel Comics

For the most part, I’ve been looking forward to this issue since the Deadpool issue of Amazing Spider-Man several months back. This issue picks up on Peter Parker being the typical version of the character. After a near run-in with Deadpool, he hopes trouble’s not following…but soon finds trouble when a murder is discovered that seems to have Deadpool’s “fingerprints” all over it. Parker tracks Deadpool and beats the guy mercilessly before finally realizing perhaps he’s not the culprit…and Deadpool provides some new information as to who the culprit most likely is–as well as some background on this “Hitman Monkey” character.

This is the best Spider-Man I’ve read in a long time. In fact, it’s the only Spider-Man I’ve read in a long time…and so this story is all the more enjoyable for getting to read a character I like again–the Deadpool issue being the sole issue of Amazing Spider-Man I’ve been able to bring myself to buy since One More Day (and it read like an issue of Deadpool more than it did Spider-Man). Way captures a good part of the character–keeping him recognizable and believable, while leaving out details that date the character. Deadpool seems to be his usual self, which considering Way‘s still the writer, is a good thing. What I don’t care for is this Hit-man Monkey…from what I understand, this is a character created for some sort of webcomic on Marvel’s site, and he’s now being pulled into this title. Were he simply a random character being introduced here for the first time, it would seem far more fitting, and I wouldn’t feel like I’m missing out on some in-joke.

The art is quite good, and I really like the way the characters are depicted throughout the issue. Though I’d enjoyed the Deadpool story in Amazing Spider-Man, I recall the art being a complete turn-off…here, Spidey looks normal, if not very good as a whole…certainly significantly better than the last time I’d seen him. Additionally, this version of Deadpool has a certain visual “feel” that adds to me liking this book.

Story, art…this is a very good issue of Deadpool, and as the start of a new story–one involving Spider-Man–seems a decent point for new readers to jump in and check things out. Of the various Deadpool books, this (for the moment at least) is my favorite…perhaps for being rooted in actual ongoing main Marvel continuity rather than playing in its own sandbox off to the side or with what are–while good stories–still fairly inconsequential done-in-ones.

Highly recommended!

Story: 8/10
Art: 8/10
Overall: 8/10

Deadpool: Merc With a Mouth #8 [Review]

Writer: Victor Gischler
Pencils: Bong Dazo
Art: Jose Pimentel
Colors: Matt Milla
Letters: Jeff Eckleberry
Cover: Arthur Suydam
Production: Damien Lucchese
Asst. Editor: Sebastian Girner
Editor: Axel Alonso
Published by: Marvel Comics

After last issue’s walkabout through several alternate realities (introducing us to Lady Deadpool, the Deadpool Kid, and Major Deadpool), our Deadpool is back on his own Earth, still with Headpool…and facing Dr. Voodoo, the Sorceror Supreme. (And Dr. Betty, and the AIM guys). Voodoo fixes the dimensional portal, and Deadpool takes Headpool through to his home dimension…though the two are followed by Dr. Betty and the AIM guys, who figure it’s safer than in the swamp. Once on the other side and with the portal closed, everyone finds out just how dangerous Headpool’s home dimension really is–having been overrun by super-powered beings who are all now zombies, desperately searching for any non-zombie flesh to be found for consumption. Of course, Deadpool’s prime for that–he won’t die, so they figure they could feast off him long-term. Deadpool does his usual bloody thing, while the others also fight for survival…and some new guests arrive rather unexpectedly on the scene.

This issue’s art is good as usual. No real problem here…things seem as they should for comic art, and nothing’s particularly offensive that isn’t likely intended to be (such as a zombie cut in half, guts ‘n bits spilling around as Deadpool’s sword does its business).

The writing’s not bad, either. The story’s progressing quite well, and keeps in-character with Deadpool as I’d expect. The only real drawback to this issue is that it’s not really connected to the Marvel Universe…sure, it’s set there…but this title doesn’t seem to really be “participating” in the main continuity. In and of itself, though…if you want an ongoing Deadpool story that doesn’t require any real knowledge of that main continuity, isn’t held to whatever boundaries of the continuity, and is still a great read…this is the title for you.

While there’s far more to appreciate having read the prior arc, this is–I believe–the start of a new arc, and not a horrible place to jump in and check things out a bit.

Recommended.

Story: 7/10
Art: 8/10
Overall: 7.5/10

Deadpool Team-Up #896 [Review]

Writer: Stuart Moore
Art: Shawn Crystal
Colors: John Rauch
Letters: Jeff Eckleberry
Cover: Humberto Ramos
Production: Taylor Esposito
Asst. Editor: Sebastian Girner
Editor: Axel Alonso
Published by: Marvel Comics

This issue gets much more to the silly side of things, though it’s a rather dark silly. The issue opens with a trucker picking up Deadpool’s antics on the CB…and and before long, a raccoon is squished along the road, prompting a rather militaristic response from some of the squished raccoon’s buddies. A flashback shows us how Deadpool came to be driving a truck with this U.S. Ace, and see the two deal with an important delivery while being attacked by angry, gun-toting raccoons.

I’m not familiar with Crystal‘s art offhand, but the visuals do work pretty well for this issue. Nothing spectacular, unfortunately–but there’s nothing that seemed wrong or particularly “off.” This is solid work, that gets the story across with the visuals presented, and doesn’t hold back–we get some on-panel raccoon-squishage, for example.

The story isn’t bad, though it definitely fits the one-off format of this title, presenting an entire “adventure” of the title character from start to finish in a way that doesn’t make me feel like I have to buy the next issue to get “the rest of the story.” (Similarly, one doesn’t need to have read any previous issues to enjoy this). I have no prior recollection of this U.S. Ace character, so had no expectation there coming in. I’d heard of Rocket Raccoon, but haven’t read anything with him in it thus far–but knowing the character exists kept the shock out of my thoughts seeing the raccoons in this issue organize and go after Deadpool and Ace.

For some, the high point of this issue may be the raccoons. For me, it was probably Deadpool’s goofiness messing with the CB…I definitely got that “This is so cool…I’ve always wanted to do this/say that!” vibe off the character.

If you’re looking for quick, fun Deadpool stories, this seems to be the series for that. Deadpool seems to be Deadpool involved in the main Marvel Universe stuff–the events and whatnot; Merc With a Mouth is weaving its own longform continuity in multi-issue arcs; this series gives us one-offs each month with different guest stars and creative teams. Don’t like a writer or artist, or the character team-up one month? Skip it. Next issue’ll probably have a different creative team, and Deadpool paired with some other character (probably obscure) from Marvel‘s vast character library.

Story: 6/10
Art: 6/10
Overall: 6/10

Siege #2 [Review]

Writer: Brian Michael Bendis
Penciler: Olivier Coipel
Inker: Mark Morales
Colorist: Laura Martin
Letterer: Chris Eliopoulos
Cover: Coipel, Morales & Martin
Associate Editor: Lauren Sankovitch
Editor: Tom Brevoort
Published by: Marvel Comics

This issue is largely a lengthy fight-scene. Ares vs. Balder. Ares vs. The Sentry. Dark Avengers vs. Thor. And while these battles are going on, Steve Rogers rallies the Avengers, with Nick Fury providing transportation. And the issue ends on a ridiculously annoying note.

While I like the visuals overall, something about the Sentry comes across like some totally ticked-off child, if not some sort of demon-possessed child. The other characters all look pretty good–and are quite recognizable. The only part where I really had any trouble following the action in the visuals was the most gruesome image of the issue–you’ll know it when you see it. Though the gore makes it clear the character has been killed, it seems to come out of nowhere. If the final page of actual comic store didn’t have “To Be Continued” I’d be asking why a page was left out–what seems to be done for cinematic/dramatic effect feels extremely anticlimactic, and does nothing to make me want to get the next issue. The sequence–in my eyes–should have been played out.

The story itself seems very simplistic…we see things going awry and Norman losing control of the situation as he’s closer to being exposed publicly. Characters fight, someone dies, etc. The fight sequences make the issue read far too quickly–there’s too much quick action and too little dialogue. I’d almost prefer to see a tie-in mini to flesh out the action, and let the main series involve more dialogue and interaction as the event goes down.

In and of itself, there’s not much of anything here to recommend this issue. Marvel only makes it worthwhile as it’s part of the story that ends the Dark Reign, and we’re almost–almost–to the point where Osborne’s gonna start to get some of what’s coming to him. This is an “event book,” and the “core mini” at that–this seems the bare minimum one should get if specifically following Siege. While there’s loads of other stuff surely going on, this has been doing a decent job–for what I’ve read–of having the main stuff unfolding here rather than in the tie-in/crossover issues.

Not wonderful, but there’s plenty worse out there to be read…plenty that doesn’t at least have as its end result a brighter tone to come for the Marvel Universe.

The text piece at the end held no interest to me–it may have some stuff for context, but I couldn’t even get through it.

Story: 3.5/10
Art: 8/10
Overall: 5/10

Siege: Embedded #2 [Review]

Writer: Brian Reed
Artist: Chris Samnee
Color Artist: Matthew Wilson
Letterer & Production: VC’s Rus Wooton
Cover: Adi Granov
Editor: Lauren Sankovitch
Executive Editor: Tom Brevoort
Published by: Marvel Comics

I think I read the first couple issues of Civil War: Frontline, and while I snagged an issue or two from a quarter bin somewhere, I don’t believe I’ve read any of the World War Hulk: Frontline. I also hate the $3.99 price point, but after growing so weary of even just the phrase “Dark Reign” and seeing that on comics on the shelves. That Marvel would actually do a 4-issue event in Siege seemed astonishing to me, and I’d decided to compromise my principles and buy the core issues despite the $3.99 tag–at least it was an ‘event book’ and not just another standard, monthly issue of an ongoing title. With the Origins of Siege freebie the week prior, and a small week of new issues, I decided to give Siege a bit more of a shot than I would otherwise, and not only bought SiegeEmbedded #1, but also picked up #1…and while I was at it, snagged the cabal one-shot from December.

With the second issue of both Siege and Siege: Embedded out this week, I again went ahead and snagged both.

This issue continues the journey of Ben Urich, his travel buddy Will, and Volstagg, in the wake of the “inciting incident” that allowed Norman Osborne the excuse to invade Asgard. Urich is interviewing people during the journey while stopped at gas stations, while his buddy tries to keep Volstagg from being noticed. When the group hits a traffic jam, things get bad pretty quick as Osborne’s people lock onto Volstagg’s Asgardian properties. While he fights the would-be captors, Urich and Will wind up in less than ideal conditions, where they must rely on one another without their Asgardian friend.

The issue’s art seems rather simplistic in a way…not really in a grim and gritty way, but just some stylistic thing. It’s not bad–but it’s nothing wonderful, either.

The story itself seems to have virtually nothing to do with Siege itself, other than Volstagg’s presence/situation. Siege sets the “environment,” but other than that, this doesn’t seem to add anything to the main title’s story. This is just its own story set within the event. I’m somewhat enjoying this story as–while it involves super-beings–the main character(s) are not themselves super-heroes/villains. They’re just people who live in a world populated by super-beings.

As said–this really adds nothing yet to Siege itself. But if you’re looking for a larger experience than just the main Siege book, this is worth getting, as it is also a 4-issue mini-series, and there’s the chance it’s not going to get you hooked on another ongoing title that just ties in to Siege.

Ultimately, a solid issue, but kinda take-it-or-leave-it. I’ll be interested to see how the series is collected–it’d be great to see this collected WITH Siege itself, though I’d be shocked to see that actually happen.

Story: 7/10
Art: 4.5/10
Overall: 6/10

Ultimate Comics X #1 [Review]

His Father’s Son

Writer: Jeph Loeb
Pencils: Arthur Adams
Colorist: Aspen MLT’s Peter Steigerwald
Digital Inks: Aspen MLT’s Mark Roslan
Letters: Richard Starkings & Comic Craft’s Albert Deschesne
Production: Irene Y. Lee
Assistant Editor: Sana Amanat
Senior Editor: Mark Paniccia
Cover: Art Adams
Published by: Marvel Comics

Okay…so, I can hardly remember the last time I read an Ultimate comic. After reading from issue #3, I let Ultimate Spider-Man go around issue 80 when I gave in on the realization that the stories just weren’t being written for the single-issue format, and I wasn’t enjoying the pacing for the price per issue. I’m pretty sure I gave up on The Ultimates before that due to lateness, and I don’t recall sticking with Ultimates 2 more than a couple issues. All the hype over Ultimatum and the Ultimate Comics relaunch didn’t pull me in. I read Ultimate Iron Man 2 when I scored the hardback for the $6.

I’m not even sure what intrigued me with this issue. The teaser ads? Perhaps in small part–after all, WHAT is there to be done with Wolverine that’s NEW? Would this be something interesting like the Mary Jane and Spider-Man Loves Mary Jane series? Would a book about a teenaged Logan in modern high school (thinking “Wolverine” instead of “Sparkly Vampire”) come across well?

So, despite my extreme dislike of the $3.99 cover price, I grabbed the issue–choosing the cover whose image I recognized from the teaser ad. Behind Siege #2 (which was spoiled for me via twitter prior to reading), this was near the top of my stack this week–bypassing Deadpool and even a couple Blackest Night issues.

One of the things that Marvel has done well for many years is “The ‘Previously…’ Page” at the start of their issues. This is a page that is basically prose or just non-story content that serves to get a reader up-to-speed on stuff, contextualizing the story that’s about to begin; it also serves to have the issue’s credits all in one place, so that when this page is omitted, a collected volume flows as one long work, uninterrupted by titles and credits every chapter or so.

Opening this issue, we have a series of images with seven simple sentences that serve to place this story. Context provided–whether as wholly new information, or to catch one up. I’d read The Ultimates, and Ultimate Spider-Man, followed a bit of Ultimate Fantastic Four, and even some of the Ultimate X-Men. The pictures and words tell all I need to know–and the world in this issue is apparently the same as I’d read before, but much changed by Ultimatum. The world exists, but even though I haven’t read in years, I’m not lost.

This issue’s story begins with narration from James Hudson, talking about his son–a son brought to him by an old friend years earlier. That old friend wasn’t able to raise the boy, but knew James and his wife Heather could, and so entrusted them with the child. Now a teenager, and running concurrent with the narration of how the boy came to be Hudson’s son, we see this son discovering what he is, and how his being different changes his life. Kitty Pryde–a name and character I’m somewhat familiar with from both the Ultimate comics and mainstream Marvel continuity–enters, with a classic trapping of such stories: the message from a person to their loved one, recorded shortly before dying. This child–Jimmy Hudson–is confronted with the image of his father, and the reality of who he really is. We also learn the difference in his mutant ability from that of his father.

The story, surprisingly enough as I have really not enjoyed Loeb‘s work for years–is relatively engaging. It’s not perfect, but I remained interested throughout the issue, and that’s quite the achievement in my eyes. As a long-time comic reader familiar with much of the Marvel universe in general throughout much of the last couple decades, names were familiar, but as this is not the mainstream Marvel universe, I had zero problem with the Hudsons being different than the characters I knew before this issue, and rather enjoyed the reference to how James’s codename is come about. There was also something to the realization of who the main character is that is at once obvious and yet not exactly what I expected–and any duplication of a similar character in the main Marvel books works so much better to me here.

The issue reads like an origin issue. We have the introduction of characters who are (presumably) going to be much of a supporting cast. We’re introduced to who assumably is the main character of the book. We learn where he came from, how he is seen by his family and others. We see his discovery of his identity, and what that does to him. We’re left on an ending that both provides actual conclusion to this specific single issue’s story, and yet it is clear this is by no means the end–the issue is not a one-shot.

The art isn’t the greatest I’ve ever seen, but–except for one panel that really put me in mind of Millar‘s Kick-Ass–never really took me out of the story. It’s clear what’s going on throughout the issue, even the effect as we find out Jimmy’s “other” mutant ability. Particularly with no previous issue to go on, Adams’ art actually stakes itself as definitive to me for this character, and does quite a good job of it.

Again–I despise the $3.99 price point, particularly for a mere 22-page issue. As I’d already compromised my principle (avoiding all Marvel $3.99 books) with Siege and Siege: Embedded, I allowed myself a further compromise to pick this up, since it’s a debut issue of a new series, and I was actually somewhat intrigued.

What I got was a very enjoyable issue, that really does what a first issue of any series ought to do…and it stands alone. I won’t be picking up future issues, as I refuse to pay $3.99 as a regular, ongoing price for a “standard” comic.

In and of itself, though, this was a good read, and actually mostly worth its cover price for the experience. While I don’t plan to purchase future single issues…provided the inevitable collected volume is reasonably priced, I expect I’ll have some interest in picking that up to read this story and go from there.

Story: 8/10
Art: 7.5/10
Overall: 8/10

Captain America: Reborn #6 [Review]

By: Ed Brubaker, Bryan Hitch and Butch Guice
Colors: Paul Mounts
Leters: VC’s Joe Caramagna
Designer: Rian Hughes
Covers: Hitch and Mounts; John Cassaday and Laura Martin; Joe Quesada, Danny Miki and Richard Isanove
Assoc. Editor: Lauren Sankovitch
Editor: Tom Brevoort

Before I read a single page of this issue, I was impressed by a stark difference I’m entirely unused to. This issue–at least, for the version of the cover that I bought, keeping with the visual style of the covers I’ve chosen since issue #1–sports not only a wrap-around cover, but a gatefold as well. That is, we have a 3-“panel” cover that folds out to the width of 3 comic covers, as a single, large image. Meanwhile, the latest Justice League of America issue from DC features HALF of a two-panel image as each of two different editions of the same exact issue. I dislike variants, but have a much easier time tolerating them when each is at least its own complete image. And the “build-an-image” motif where covers connect to form a larger image is cool, so long as it is multiple different issues–whether consecutive issues of a series/mini-series, or of a crossover/story arc.

Picking up where the previous issue left off, this issue finds Steve Rogers in his Captain America uniform, his body in control of the Red Skull’s consciousness, ready to murder his old partner Bucky, now the current Captain America. Meanwhile, a number of friends/allies fight for not only the rescue of Steve but also of those who have become entwined with the Red Skull and his machinations. Steve battles for control of his body, and unsurprisingly (especially given the title of this series) Steve wins out, the Skull is dispatched, and Steve is left–stable and no longer being bounced throughout his own history–in the present, to deal with a world in which he’s been absent and missed the Secret Invasion and most of Osborne’s Dark Reign.

The art on this book is high quality stuff. While it’s not perfect or anything, It really brings a lot to the story, enhancing the story and never particularly distracting from the reading experience. There are a couple of “iconic” full-page shots that were a little distracting as a result (in a good way, though). Despite the distraction–of noting the enormity of the moments depicted–they were a couple of my favorite moments of the entire issue. One shows Steve and Bucky rushing into battle side-by-side…two Captain Americas existing side-by-side. The other is Steve leaping into the fray, shield raised, the sunlight glinting off it, as many of the characters realize that THEIR Captain America is back.

While I tend to enjoy Brubaker‘s writing, this issue seemed so anticlimactic as to lack any real enjoyment for me. The enjoyment I found was in the art, in those images mentioned above. It doesn’t help that there wasn’t much to “wonder” about in this series. The title itself gave away the ending: Captain America would be reborn…and as we’d pretty much JUST wrapped up an 18-month mega-arc introducing a NEW Captain America into things (Bucky’s transformation from enemy agent to Shield-bearer)…it was pretty darned obvious. This issue in particular was spoiled by the fact that its first “epilogue” shipped some 4-5 weeks ago. Why that couldn’t have simply been held is beyond me–but it gave us an issue of Steve obviously back, obviously no longer bouncing through time, obviously alive, and Bucky alive as well. All that was left was the exact, specific details as to how things would wrap up.

If you’ve been following the series so far, it’s worthwhile to snag this issue to wrap up and such. Otherwise, wait for the collected edition–which will HOPEFULLY contain not only this 6-issue mini, but BOTH epilogues: Who Will Wield the Shield? and Who Will Not Wield the Shield?

Story: 5/10
Art: 8/10
Overall: 6.5/10

Deadpool: Merc With a Mouth #7 [Review]

Writer: Victor Gischler
Art: Bong Dazo, Jose Pimentel, Matt Milla, Kyle Baker, Rob Liefeld, Das Pastoras
Letters: Jeff Eckleberry
Cover: Arthur Suydam
Production: Rev. Paul Acerios
Asst. Editor: Sebastian Girner
Editor: Axel Alonso

Since the announcement of the Deadpool Corps mini-event some time back, I’ve looked forward to this issue, as it promised to set things up for that, introducing (in particular) Lady Deadpool. Does it measure up to expectation? Hate to say it, but…nope.

Issue 6 pretty much wrapped up the first arc, as a dimensional portal was open, and Deadpool was set to follow “Headpool” to see that the zombie head was returned “home.” This issue follows the two on their journey (leaving Dr. Betty behind). First, the duo meats “Major Deadpool,” that reality’s Deadpool. Of course, fighting ensues, particularly when Deadpool discovers this counterpart is NOT scarred and in general the ugly specimen he is. Leaving that world behind, Deadpool and Headpool next make the acquaintance of Lady Deadpool–obviously a female counterpart. After a fairly disturbing scene, we’re off to yet another world–where a Western feel is to be had, and The Deadpool Kid is encountered. Finally, the journey concludes with the arrival of someone whose presence signifies something big about to go down.

The art for this extra-sized issue is shared, with different creative talent covering each “world.” The art for the Major Deadpool segment is decent, but something sorta out there about it–it simply LOOKS like it was computer-edited, with a combination of art styles being forced together. The Lady Deadpool segment features art by Liefeld, and gives off mixed vibes. Deadpool and Lady Deadpool–in costume–work quite well here visually. The other characters…well, the visual style doesn’t work quite so well for me. The Deadpool Kid segment reminds me of early issues of the current Cable series, and while it isn’t bad, also somehow doesn’t seem to quite “fit.” The framing sequence seems to be the best of the book, visually, and seems the most “traditional” in style.

Despite the overall not-so-thrilled sentiment regarding the book’s visuals, I do like the conceit. Rather than simply having a myriad of talent on the book, having each creative team cover a specific alternate reality allows the differences in art styles to give each reality a distinction from the others.

Story-wise, this seems little more than an excuse to introduce the alternate Deadpools–the issue both starts and finishes at the same point, albeit the addition of the character appearing on the last page. While those characters are introduced, the story itself is not moved forward in any meaningful way. The introduction of three new characters AND their surroundings doesn’t allow for a whole lot of depth–but there’s a lot of potential here…especially with knowledge that these characters are slated to star in the Deadpool Corps stuff in a couple months.

This issue is “extra sized”–don’t let yourself be fooled by any claims that it is “double sized.” The issue is also $3.99 compared to the usual $2.99 for this series, accounting for the extra pages…but I’m not convinced it was worth it.

On the whole, a rather disappointing issue, that I really can’t recommend to new readers, or those planning to dive into the Deadpool Corps stuff, as this likely is basically a prologue or prequel or whatever that comes before the actual series.

Story: 4/10
Art: 6/10
Overall: 5/10

Fall of the Hulks: Alpha [Review]

Full review posted to comixtreme.com.

Story: 3.5/5
Art: 4/5
Overall: 3.5/5