• March 2026
    S M T W T F S
    1234567
    891011121314
    15161718192021
    22232425262728
    293031  
  • On Facebook

  • Archives

  • Categories

  • Comic Blog Elite

    Comic Blogs - BlogCatalog Blog Directory

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #17

tmnt_adventures_revisited

tmntadventures017Fight the Power

Script: Dean Clarrain
Pencils: Ken Mitchroney
Clean-Ups: Buz McKim
Inks: Dan Berger
Colors: Barry Grossman
Letters: Gary Fields
Cover: Ryan Brown, Ken Mitchroney, Steve Lavigne
Edits: Scott Fulop, Victor Gorelick
Published by: Archie Comics
Cover Date: February 1991
Cover Price: $1.00

Though we left off in the previous issue with the turtles on a beach and Mikey noticing a shooting star, we pick up a bit later here. Of course, that wasn’t so much a cliffhanger last issue as it was simply “where the issue ended,” with Bubbla’s burial. A meteor heads toward Earth, carrying Scul and Bean–agents of Maligna, the insectoid queen we were introduced to back just before The Final Conflict in TMNT Adventures #12. Though Krang was defeated and never followed through on his bargain with her, Maligna’s set her sights on Earth. Back to the turtles and April–Man Ray has them riding humpback whales for the final leg of their journey back to the US.

The group stops one last time at a derelict ship sitting out in the open, where Man Ray discovers some shrimp-trawlers are not using Turtle Extruder Devices, and ambushes the ship. He’s captured by the pirate captain of the ship, prompting the turtles to mount a rescue and put an end to the use of illegal trawling nets and subsequent killing of turtles and other sea life. Then as the issue ends, we learn that the mysterious Mr. Null has allied with Scul and Bean.

In a lotta ways, this is a fairly generic issue on the whole. We have the bookending of Scul and Bean’s arrival and revelation of alliance with Null; between we have a generic-ish one-shot of the turtles and a random “threat of the month” in the pirates’ illegal trawling. While we’d seen Scul or Bean before, I don’t recall either of them being named, so their appearance and naming in this issue qualify them for the “mutant of the month.” They’re also the main forward-movement of this issue’s story for the overall plot of the series.

Despite that, we DO get the turtles’ arrival back in the US after several issues away, and a lesson in nets used for shrimping and such, that devices exist to preserve sea life while allowing shrimp to be caught, and the threat posed to sea life when these devices are not utilized. And somehow I found this issue, this instance of such lesson-teaching far less preachy and a lot more “personal” than prior such cases. Perhaps that we see a dead turtle and our heroes are mutated turtles; perhaps it’s that this is shown as something much closer to home rather than on another continent, I don’t know.

This is another Mitchroney-drawn issue, maintaining a consistency for several issues now, that I’m definitely enjoying. No real complaints or problems with the art. The writing itself keeps things moving forward even though the “core” story is generic with a one-off villain/threat in the pirates.

Probably most significant for me is that this issue was the first single-issue of TMNT Adventures that I recall owning, bought at a flea market The Red Barn in Columbus (Ohio). I’m not sure if the edition I have here on-hand is the original copy I’d bought or a newer copy (without a barcode, perhaps) I picked up sometime since then. I went from this issue to my next being #25 some time after…whether this was new at the time or a “back issue” I’m not certain.

And probably FOR being my earliest issue, the cover stands out to me and is probably one of my favorites. There’s an ad in this issue for a poster one can get of the cover by joining a conservation group…I might have to see if I can track a copy down.

All in all, a good issue, the reading of which brought back some good memories, and certainly remind me that even as a 10-year-old I had no problem with the turtles looking a bit different than the cartoon; April not being dressed in yellow; this Man Ray character that I recall wondering at the name (I knew him as “Ray Fillet” thanks to the action figure), and had no idea about Scul, Bean, Kid Terra, Null, or why the turtles were “returning” to the U.S., etc. Yet I don’t recall any problem with it or not “accepting” it…everything just “was,” and didn’t discourage me from getting later issues once I figured out the series was ongoing.

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #16

tmnt_adventures_revisited

tmntadventures016DREADging the Ocean Blue

Script: Dean Clarrain
Pencils: Ken Mitchroney
Inks: Dan Berger
Colors: Barry Grossman
Letters: Gary Fields
Cover: Steve Lavigne, Ken Mitchroney
Edits: Scott Fulop, Victor Gorelick
Published by: Archie Comics
Cover Date: January 1991
Cover Price: $1.00

The turtles and April part ways with Jagwar and Dreadmon here, as they reach the Atlantic. The beach they find is covered in trash, but Donatello’s able to whip up a couple of tube rafts with propulsion and the turtles set out with April. April journals the journey, allowing for narration to the readers without having her overstating the obvious to her travel companions. The group finds an island thanks to some dolphins, though they’re surprised by a submersible vehicle that grabs them. Once docked, the turtles and April are offloaded into a holding room where they meet Bubbla the Glublub and are reunited with Man Ray–the manta-man they met back in issue #5.

After Man Ray recounts his time between that and this, the group realizes one of the walls of their prison is a thin two-way mirror and break out, where they begin to fight their way out of the place. “Kid,” the person who has been following them for Mr. Null shoots at Man Ray but hits Bubbla instead, killing him and enraging the mutant manta, who tears the place apart. With the help of some sea turtles, our turtles and April escape, and later (with Man Ray) hold a burial for the fallen Glublub.

I’m liking the continuity here. Jagwar carried over from a couple issues ago, while Dreadmon’s still here from last issue. But rather than the characters be “dragged around” or such, they’re (realistically) left near their “home territory” as the turtles continue their journey toward–ultimately–New York. We also get Man Ray back in things with an accounting of what he’s been up to for the last 10-11 issues. There’s something to revisiting his character lately, these earliest of his appearances, where I’m seeing a different depth to him than I recall. The death of Bubbla is a major event in his life that I recall being touched on repeatedly later in the continuity…and it happens rather fast and on-panel here…no time for touching goodbyes or last words or such, and that’s fittingly real, I imagine. It’s also rather dark…and offhand, I believe it’s the first death of a named character in this series. So to take a character like that and kill the character on-panel definitely sets this apart from what we’ve seen before, and puts more “danger” in the story–not EVERYONE gets out alive, minor character or not.

I also like April’s journaling…it’s reminiscent of the original Mirage book, and it’s nice to see, as well as the exposition it supplies. However, given the mode of transportation for the characters and April joining them in swimming to shore…I’ve got to wonder exactly how she keeps the journal intact and dry! I don’t remember it from any prior readings of the issue, but when Man Ray introduces himself to April, he acknowledges that some know him as Ray Fillet…which is a nice nod to the action figure; same character but two different names. Which came first, I’m not sure offhand, and it really doesn’t matter to me.

Mitchroney provides the art again this issue, another two-in-a-row rather than the alternating of the earlier issues. There are a couple questionable panels of Man Ray, though by and large I love how he looks here. No real complaints or problems with the visuals that I haven’t touched in before and felt extremely nitpicky on…it works for this series, the story, is recognizable and all that…in short, it’s good.

Though I’d functionally read issues 1-2 and the original mini-series thanks to the Random House editions of Return of the Shredder and Heroes in a Half-Shell, I believe the next issue is the earliest issue I actually read of this series recognizing it as such. We’re also getting closer to further payoff with a number of the “mutants of the month” characters and one of the larger (that I recall) stories in this entire series…and I’m REALLY looking forward to it!

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #15

tmnt_adventures_revisited

tmntadventures015The Howling of Distant Shadows

Script: Dean Clarrain
Pencils: Ken Mitchroney
Inks: Dan Berger
Colors: Barry Grossman
Clean-Ups: Buz McKim
Letters: Gary Fields
Cover: Steve Lavigne
Editors: Scott Fulop, Victor Gorelick
Published by: Archie Comics
Cover Date: Month 1990
Cover Price: $1.00

This issue introduces us to Dreadmon, another of the Mutant/Animal characters that will soon play an even larger role in the series. As the issue opens, we find April, the turtles, and Jagwar using a raft they built as they journey through the land by river. They come to a village where they’re welcomed, and their aid requested. They’re also told of a half-man/half wolf the village has been feeding. The turtles and Jagwar find a strip mine operating on slave labor–the kidnapped villagers they’re to rescue. When one of the guards/enforcers gets the drop on Jagwar, he’s rescued by the “were-wolf” they’d encountered at the village, who reveals himself as Dreadmon. Villagers rescued, everyone returns to the village.

The cover is a bit “off” for me–not so much the art, but the imagery…we have Raph pointing at the wolf-figure like they’re getting ready to attack, Leo looking rather alarmed at Jagwar, while Mikey and DOnnie just look alarmed and unhappy. 

The interior art is good. April’s outfit looks similar to her cartoon version stylistically, just brown instead of the horrid bright yellow. Raph has ditched the top half of his black costume (keeping black pants, essentially). While he COULD look scary, Dreadmon actually looks rather happy for the most part, which could fit the personality as things develop…here, it works in showing that he’s not actually a threat to the turtles and friends.

The story itself remains somewhat simple, and in this issue certainly much less “preachy” on the environmentalism. We have another new “mutant of the month” in Dreadmon, and another new threat in humans vs. the land/environment. However…at least it isn’t yet another thing with Shredder. We also continue the subplot of whoever Mr. Null is, being fed information about the turtles, and I know where this goes, that it’s building to something big, though it’s not yet overly obvious just how big at this point.

Another issue that may not be tops on my list of stories and all, but we do get the introduction of another major character, and at minimum I can appreciate the issue for that fact alone. I do enjoy the “Lost World” and seeing the turtles in this kind of environment away from “the city” and their “usual” to this point. I’m also glad to see little moments, such as Mikey expressing that he trusts Cudley though his brothers do not. It’s little things like that that do build the larger tapestry around the characters, making them that much more “real.”

The ’90s Revisited: Warlock and the Infinity Watch #42

90s_revisited

warlock_and_the_infinity_watch_0042Win, Lose, Draw!

Writer: John Arcudi
Pencils: Mike Gustovich
Inks: Keith Williams
Colors: Ian Laughlin
Letters: Jack Morelli
Editor: Mark Gruewald
Published by: Marvel Comics
Cover Date: July, 1995
Cover Price: $1.95

This was a hard issue to read. I’m really not familiar with the art team, outside of perhaps earlier work on this title that I read 15+ years ago. While characters are visually familiar from the time, this is hardly the BEST rendition of them. The story is rather scattered and without much context (no "previously page" and not much in the way of in-story exposition). I suppose that’s a good thing by contemporary standards–not wasting much space on that…and this IS a "final chapter" of whatever the story is, as well as a series finale.

Unfortunately, this feels like a rushed, tie-up-as-much-as-possible finale that may have been something seen coming but not entirely "expected."

We basically have a scattered team, with a member physically hospitalized while her mind is active (psychically) with the team; a former member allied with Thanos, another member turned "traitor," and the team’s "home turf" facing a huge storm that could wipe the place out. Out of nowhere, the team’s Infinity Gems (hence "Infinity Watch") all disappear; Warlock is apparently killed; Maxam returns to his own time without further explanation, and the team is left with Warlock heading out on a solo quest to figure out where the gems went. The End.

Frankly, this is a horrible issue in terms of a context-less, isolated cold-read. As said, it’s a series finale, so it’s scrambling to try to wrap stuff up in a hurry as best as possible. For a series that started on such a high note, this is a pitiful whimper to go out on.

Context-wise, from what I recall of reading scattered later issues (I’ve never had the ENTIRE series to read in one go), I can imagine the team and book were headed for a status quo change and some new developments, perhaps plenty of positive, just that stuff got cut short. And a book NOT being given "time" or a new direction given time to shake out, etc. is something that I can "accept" for a story falling flat, even if I don’t like to. In a way, it’s a sign of the times, when series were not written simply as serialized graphic novels, but as episodic things with ongoing developments and actual "subplots" and the like.

A key factor of this issue, though, is its failure to even acknowledge Marvel‘s then "sister" company, Malibu, and its Ultraverse. See…in this issue, the Infinity Gems just simply, arbitrarily disappear out of nowhere, and that’s that. But, if one reads the Rune/Silver Surfer (flipbook Silver Surfer/Rune) issue, we see the Ultraverse character gain the Time Gem, stop time, and snag the rest. Given he steals them all WHILE time is stopped, that explains the sudden, simultaneous disappearance of the gems. It seems counter-intuitive and even a bit shameful to me that that event happens in another book entirely (Silver Surfer got a cartoon in the 1990s, so was more of a "hot" property–so I can see Marvel wanting the bigger brand "out there") with zero acknowledgement in this title…the title in which the Infinity Gems were housed, and the story of their place in the then-Marvel Universe was chronicled for over three years, a long-running title!

I actually found myself with two copies of this issue "handy," hence reading this as an isolated single issue. One copy I’d pulled when I came across it going through some comic box looking for something else in my collection; the other with a stack of 25-cent-bin issues; I’m certain I acquired both from 25-cent bins. And frankly, that’s what this issue is worth. There’s sentimentalism to be had if you’re fond of the title or Warlock or any of the other characters, but that’s about it. Outside of "free," this issue is perhaps worth the "base" price of 25 cents, but I wouldn’t say much more than that. On the other hand, the first issue is a great read (as I remember) as are a number of the early issues, perhaps through the Infinity War stuff.

Overall, I’d give this a pass; there’s a lot of better stuff out there to be read.

The ’90s Revisited: Captain America #436

90s_revisited

captain_america_0436Fighting Chance (conclusion): Everybody Hurts Sometime

Writer: Mark Gruenwald
Penciler: Dave Hoover
Inker: Danny Bulanadi
Letterer: Joe Rosen
Colorist: George Roussos
Editor: Mike Rockwitz
Group Editor: Ralph Macchio
Published by: Marvel Comics
Cover Date: February, 1995
Cover Price: $1.50

I’m not sure what I expected out of this issue, but what I got wasn’t it. I’d’ve sworn I read this before, some years ago…having borrowed the entire Fighting Chance storyline from a friend (who had a subscription that incidentally STARTED with the first issue of this 12-part story, which I’d thought was pretty neat at the time!) But this read-through felt like an all-new issue to me, completely unfamiliar and even if I did read it once before, I’d totally forgotten any details (even a bit after actually reading it this time, the details are fuzzy!)

Though it was years after the story was over and done with that I would have read it, I was acutely aware of it going on and remember it really sticking with me as a concept. A whole YEAR’S worth of issues dedicated to a single story! The very thing that gave Captain America his physical ability, to BE Captain America, was killing him! How would that play out? How would such a story end? Surely, the hero would triumph…but wow! What a journey that would be, and such a victory…

Nope.

This issue sees Cap being spit out of some drainage pipe that he was apparently dumped into in the previous issue…pursued by Cobra and Hyde. We get some exposition (super soldier serum killing him, Cap’s under doctor’s orders not to exert himself, he’s thoroughly exerting himself anyway, blah blah blah). Even with his body betraying him, he manages to avoid being killed by the two villains…but at great personal cost. By the end of the issue, he’s pushed himself too far, and with ghostly images of the Statue of Liberty and then-thought-to-be-dead-but not-really-though-we-wouldn’t-find-that-out-for-another-20-years-when-Brubaker-does-TheWinterSoldier-story Bucky flashing before him, Steve seems to lose his battle…he’s paralyzed, a mind trapped in a worthless body.

Hank Pym finds Cap, realizes the situation, and that’s that.

The final chapter, the twelfth issue of a 12-part story…ends on a cliffhanger.

Lovely.

Yeah, yeah…what else should or would I expect…especially reading the issue closer to 2020 than to 2000?

I know Gruenwald‘s name as being one of THE names of this title, and tend to myself think of him as one of the more important writers to handle the character (perhaps for longevity on the title if nothing else). I do like that this issue is squarely a "typical ’90s super-hero brawl" type thing, and Cap is just a super-hero figure, standard ’90s stuff, nothing overly complex (if not simple) about him (compared to sharper, "edgier," more "realistic" takes that would come later). But I found this issue to be rather generic, anti-climactic, and ultimately a disappointment overall.

Of course, as stated above, I think I’d read this once before but didn’t remember anything of it; and this particular reading (either way) was as a singular, isolated issue with no context from any of the introduction and build-up to stuff.

The art was fairly bland…I recognized the characters I would expect to, visually, with no trouble, and there was not much in the way of subtlety to the story being conveyed; any doubt of action was covered by story context.

I’d also forgotten ("realized" after the fact) that despite the initial impact the very notion of this story had had on me, there was an epilogue issue or two that were rather crucial to things, or made a more effective ending (at least looking at cover images and drawing on what I recall of this period in the title’s history).

So ultimately…I do not recommend this issue for a one-issue isolated read. It’s the supposed ending of a major story, yet leaves stuff hanging and just seems like a weak ending for a character such as this after such a long storyline. That said, I would have no problem recommending the run offhand if the entire story and the follow-up issues were found in a 25 or 50 cent bin, just on principle of getting the story for a fraction of the cost of a modern story that’s–at best–equally contrived.

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #14

tmnt_adventures_revisited

tmntadventures014Leave Heaven Alone

Script: Dean Clarrain
Pencils: Donald Simpson
Inks: Dan Berger
Colors: Barry Grossman
Letters: Gary Fields
Cover: Ryan Brown, Ken Mitchroney, Steve Lavigne
Editors: Scott Fulop, Victor Gorelick
Published by: Archie Comics
Cover Date: September 1990
Cover Price: $1.00

After the last few issues that built to essentially a “season finale,” this issue marks a decent jumping-on point, much as a low-key “season premiere” of a tv show.

Cudley returns the turtles to Earth after their Final Conflict in Dimension X that saw the dismissal of Shredder, Krang, Bebop, and Rocksteady from their lives. He drops them at a not-so-arbitrary arbitrary point in Brazil (rather than back home to New York) and quickly leaves them to their fate. Getting their bearings, the turtles quickly realize they’re not in New York, and are greeted by a new figure–a humanoid jagwar named…Jagwar. Greeting each other in peace, the group is shot at by some mercenaries and forced to retreat into the rainforest, to a temple Jagwar lives in. He explains that an American journalist has been captured, and he means to set her free…the turtles, of course, opt to join him in the endeavor. It turns out the journalist is the turtles’ friend April, and she’s quite glad to see them, having feared never to do so again. Meanwhile, in New York a businessman named Mr. Null (apparently the employer of the mercenaries) is told of the mutant animals’ interference and requests more information on them.

This series predates the days where EVERY comic was a chapter of a specific story arc (the eventual collected volume/”graphic novel”), so there’s not necessarily a “hard start” nor “hard end” to a series of issues. That said, this issue is definitely the start of a new series of issues, a new “story arc.” Taken as a “season premiere” this is a decent piece…we get our main characters back, April is back for the first time in quite awhile (and sporting a new look, away from the perpetual yellow getup), we get a new character (back to “mutant of the month”) in Jagwar, and the ominous hint of a new villain in Mr. Null.

Of course, I know where things go with the character…I suspect I’d have pretty much ignored his page back in the day if I had no idea what was to come. I’d wonder a bit at where things were to go from here if I were reading this in a vacuum, but knowing where things go I’m looking forward to how this plays into coming issues.

There’s a bit of what I now would consider heavy-handed lecturing on the issue of rainforest destruction and such, and overly-dramatic/preachy dialogue to that direction. As a kid I didn’t notice it or took it for granted or such…it was simply part of the story rooted in the real world with stuff I was only beginning to “hear about.” As an adult with a much different world-view and far more experience than I had as a kid, I don’t appreciate the lecturing, though I see where it’s a benefit in terms of telling a story as well as exposing kids to a real-world issue (the destruction of rainforests). Despite that, I’m glad to see April back in the fold, and it’s interesting to see the turtles in an environment that isn’t just New York or Outer Space.

Visually, I’m not a fan of the issue. Rather than Lawson or Mitchroney, we have a new artist on this issue–Donald Simpson. I’m not certain, but I’m pretty sure I recognize the art from some of the TMNT Adventures Specials and such…unfortunately, it’s a style I really don’t enjoy, and the turtles just look weird–slightly lumpy, and I don’t care for the hints of scales or such. It’s also quite a departure from the cover…I far prefer that look to the interior. As always in such “judgment,” I must acknowledge that the art is a far cry better than anything I could produce…I just don’t like it myself…personal tastes.

All said, this isn’t the greatest issue, but it’s not horrible. At the least, it introduces Jagwar…a fairly major recurring character in the TMNTA universe and kicks off this new adventure of the turtles in the Amazon.

The ’90s Revisited: Green Arrow #101

90s_revisited

green_arrow_0101Run of the Arrow

Writer: Chuck Dixon
Penciller: Rodolfo Damaggio
Inker: Robert Campanella
Colorist: Lee Loughridge
Letterer: John Costanza
Editor: Darren Vincenzo
Published by: DC Comics
Cover Date: October, 1995
Cover Price: $2.25

I’ve wanted to read this for years…maybe 20-21 (it came out some 21 years ago). I’d known THAT Green Arrow had died; that Superman was there, that it was a plane explosion; that his son took over, etc. But until this reading, I’d never actually read the actual issue. Not too long ago, battling insomnia, I bought/read (for the first time) #100 to "finally read the issue where Ollie died." Imagine for a moment my surprise that it DID NOT HAPPEN IN THAT ISSUE…yet had you asked me any time up until then, I would have simply told you, from "knowledge," that Ollie died in #100 and his son took over in #101.

But that leads us to the story of the issue: We open off the cliffhanger from #100 with Ollie pushing buttons on the device he’s trapped in. Remove his hand/arm, and it detonates, and lots of people die. Superman’s solution would be to amputate–save Ollie’s life. But Ollie’s having none of that, and so (knowing Superman would survive because hey, invulnerable!) Ollie detonates the device. Superman finds no remains…and the rest of the issue ties up loose ends from #100 and the story leading into that, apparently…while setting up Ollie’s son Connor to take over.

Really, there’s a lot going on in this issue (and the explosion is a 2-page spread as pages 2 & 3!) so the bulk of the issue is the aftermath (#100 was already a larger anniversary issue…not sure why it didn’t just get the extra pages to have the explosion happen there and repercussions pick up from the "cliffhanger" that would’ve been). I’ve not read a lot of stuff with Connor, but I knew of the character; I even connected a supporting character with an antagonist in the earliest issues of the Mike Grell run that kicked off this title. I didn’t care much for most of this development (so most of the issue), and felt that Ollie really got a crummy send-off…though I have to admit I appreciated the fact that that itself was touched on within the issue.

Visually, I’m not familiar with the Penciller/Inker team, and the art looks it: I recognize characters, obviously, and there isn’t really much of anything WRONG with any of them…but the visual style just doesn’t do anything in particular for me except have the appearance of "mid-’90s DC."

While I typically enjoy Dixon‘s work–especially on the Bat-titles in the ’90s–I did not here; and from this issue alone would only peg it AS a Dixon-written issue because of the name on the cover. Granted, this is an isolated issue read weeks after the previous issue was itself read in isolation, and I haven’t even read the first 4 chapters of the specific story this comes out of. But given that…outside of you either reading the entire story, or (like me) specifically wanting to read for yourself the actual issue where Ollie was killed off for a few years…there’s nothing of particular value to this issue. Alternatively, it might be worthwhile if you settle in to read the run with Connor as Green Arrow. But all in all, this was a disappointing read for me…I’m glad to have read it (past tense) now, but this feels more like an arbitrary thing than the culmination of an event or any truly "heroic" end.

That said…it’s worth 25 cents.

The ’90s Revisited: Batman #416

90s_revisited

batman_0416White Gold and Truth

Writer: Jim Starlin
Penciler: Jim Aparo
Inker: Mike DeCarlo
Letterer: Agustin Mas
Colorist: Adrienne Roy
Editor: Denny O’Neil
Published by: DC Comics
Cover Date: February, 1988
Cover Price: 75 Cents

[ I wrote this up weeks ago, but never got around to editing and posting my text until now. Fellow blogger Chris Sheehan of Chris is on Infinite Earths covered this issue as well, a couple weeks after I wrote my text; you can find his (far more detailed) coverage here from early November of this year. ]

I’m sure I’ve read this issue in the past…though that was probably in the earlier days of my reading comics–like 1992 or so. I’m pretty certain I recall this issue being part of a 3-pack available at a department store (Hills?) as it’s a "back issue" even from that time, yet a random one I read early on. But it’s a much different thing reading it again now, all these years later.

To be perhaps over-simple in summarizing the issue: Robin (Jason Todd) is shown to be reckless, but rescued by Nightwing. Nightwing and Batman later have words, and then Nightwing helps Robin, with Batman’s hidden approval.

I would have already read A Lonely Place of Dying, and new that this Nightwing guy was "the original Robin" and that "the Robin who died" was Jason Todd, and as a back issue, here was an issue that had the two teaming up. Getting the Dick/Bruce confrontation here–and learning that they haven’t talked in 18 months–surprised me on this reading. Firstly, for having a specific timeframe given, and secondly that I didn’t remember it. Knowing what I do nowadays, but still having a blind spot from this period, I would guess that this is "the" issue that detailed the split and/or retconned things to Dick having been shot and ordered off the job, hence striking out on his own with the Teen Titans and becoming Nightwing instead of Robin. (Much the way #408 retconned Jason’s background to having been found stealing tires off the Batmobile). I would guess this is the Batman title’s explanation of things, whether or not it exactly fits with whatever was going on in the Teen Titans book at the time, and with the ripples/ramifications still being situated post-Crisis.

While the cover is kinda generic and not all that appealing to me, it’s definitely memorable…at least to me, given it was (as I remember) one of my earlier "back issues" long before bargain bins became such a thing for me as they have been the past decade or so. The interior art is "classic" to me, and more than once I had to remind myself I was NOT reading A Death in the Family. Part of me is partially amazed to realize this is the same creative team that DID do that story, even though it’s almost a year’s worth of issues off from this one…back in an age where it did not seem like creative teams shifted every several issues. Whining about that aside…I love the art here, as it clearly conveys the story, does everything I’d expect it to…and stirs up the nostalgia as well.

Story-wise, I felt like even here there was a bit of setup for Death in the Family, though it’s likely a bit of "reaching" on my part. Or in another way of looking at it…having the same creative team allowed for more internal consistency for the title both in characterization as well as visualization. Most often, I think of Starlin as doing Thanos/Warlock stuff, with the Infinity Gauntlet and all over at Marvel…but I think it’s safe to say that he’s also one of my favorite Batman writers!

This issue works quite well for me as a one-off, though I’m obviously a bit biased in nostalgia and remembering this…it’s a one-off for this READING but I’m hardly any sort of new reader or such, which makes this in its own way "just another issue" that I happened to read that I can partially contextualize without other issues. Yet we have a beginning, middle, and end…and though this certainly is not the final issue of the series, we do NOT have a cliffhanger or "To Be Continued…" We just get this as an episode that introduces us to the current Robin, the former Robin, contextualizes both, confronts Batman, and we get a bit of development with all the relationships, seeing that they all have different "history" with each other without (as a reader) absolutely having to KNOW the history.

All in all, this is good, solid issue…and one I would definitely recommend if you find it in a bargain bin! It’s certainly worth a quarter, and if the condition is good, I’d even say go up to $1 on it for the reading experience. The potential we see here gets really developed years later in the Dick/Tim dynamic…and we see the start of that here, had Jason lived.

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #13

tmnt_adventures_revisited

tmntadventures013The Final Conflict

Plot: Dean Clarrain & Ryan Brown
Script: Dean Clarrain
Pencils: Ken Mitchroney
Clean-Ups: Buz McKim
Inks: Dan Berger
Letters: Gary Fields
Colors: Barry Grossman
Cover: Steve Lavigne, Ken Mitchroney
Edits: Scott Fulop, Victor Gorelick
Published by: Archie Comics
Cover Date: August 1990
Cover Price: $1.00

Anymore, a thirteenth issue would seem a bit more special than it was even made out to be in the ’90s. Twelve issues is typically a single year, and a fairly standard-ish length for a “maxi-series” or such. Thirteen begins the second year of publishing, meaning a book has lasted past that first year. Of course, the TMNT Adventures book started out roughly bimonthly before eventually moving to a monthly schedule, so 13 isn’t all that significant…except that (sure, it’s a “stretch”) a lot of non-basic-network tv shows seem to be 13 episodes to a season/series, and I really like the analogy and have come to stick with the notion of looking at this comic series as a progression of “seasons.”

This is a “fun” issue…and certainly not the most standard of things the way it opens. Despite the cliffhanger of the previous issue–the turtles and their allies surrounded by Maligna’s insectoids–we spend the first several pages of this issue with Stump and Sling (the Intergalactic Wrestling promotors/hosts) going live with a broadcast, filling their viewers in on recent events (basically, TMNT Adventures #12), clarifying who the “players” are, and then throwing us (the reader/viewers) into the action.

While fighting the warrior children of Maligna, the turtles and allies realize that they’re being filmed…they’d agreed to another wrestling match for Stump, but rather than a repeat of the previous time it seems they’ve actually agreed to be filmed fighting for the Turnstone. Wingnut and Screwloose take off, though they wind up getting to make trouble for Shredder, Bebop, and Rocksteady. Leonardo and Trap find they have different notions of what works in battle, and Leatherhead finds himself hurled out of the arena in what turns out to be a fortuitous–if not predestined–turn of events. Maligna’s warriors are defeated, though Krang blasts the arena, scattering the victors before taking off. Meanwhile, Leatherhead finds the Turnstone, and manages to summon Cherubae. Seeking answers, he asks her WHY she transformed him, and she suggests that it was to ensure he’d be here, to be in the right place at the right time to get the Turnstone before Krang.

Leatherhead hands the Turnstone off to her, and she brings the conflict to an immediate end, banishing the villains and arranging for everyone to return to where they’re going…as well as ensuring the Turnstone will cause no further problems.

This is another Mitchroney-art issue, which I have no problem with. I definitely appreciate his designs for the characters, and I like the look. This also adds a consistency carrying over from the previous issue, giving a little bit more of a unified whole to the story than “just” a couple of single issues that happen to carry a continuation of story.

The story itself–the writing–for me is probably at its best so far, as we’ve gone from “mutant of the month” to a more unified continuity involving characters beyond just the four turtles. We wouldn’t have the characters we do here if there hadn’t been some of those “mutant of the month” issues and foundations put down, though. The previous issue suggested a difference in Bebop and Rocksteady from their cartoon counterparts (and even from the earlier issues of this series that adapted episodes from the cartoon). This issue does what it seemed the cartoon would never do (I know it sort of did eventually): resolve Krang, Shredder, Bebop, and Rocksteady’s story, taking them off the board.

Bebop and Rockstead are sent to a world of animals where they can “run free” amongst ’em…and their reaction seems to confirm that in this continuity, they ARE mutated animals rather than mutated humans. Shredder is sent to prison–presumably the Turnstone’s nudged reality to account for the logical process of having Oroku Saki behind bars and not cut loose the moment someone realizes there’s a random extra person amidst their prison population. And Krang is banished to a toxic waste dump world. Thus, without KILLING any of them, these primary antagonists known from the cartoon are effectively removed from their place of threat, leaving the board clear for the turtles to move on without constantly facing these four.

And that’s certainly another thing I enjoyed here–getting to see a resolution, much as a season finale, combined with the fact that I do know what’s to come, and that the turtles get plenty of adventures NOT involving Shredder being a problem.

This certainly could have served as a series finale, but thankfully the book continues, as we really get to see more development of these characters’ world while learning of the real world at the same time. Though this series is collected in primarily 4-issue chunks at present (and in the ’90s 3-issue chunks), it’d be great to see a larger collected volume with the 9 post-cartoon-adaptation issues thus far as a single piece.

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #12

tmnt_adventures_revisited

tmntadventures012The Lost World

Script: Dean Clarrain
Pencils: Ken Mitchroney
Inks: Dan Berger
Letters: Gary Fields
Colors: Barry Grossman
Cover: Ken Mitchroney, Steve Lavigne
Editors: Scott Fulop, Victor Gorelick
Published by: Archie Comics
Cover Date: July 1990
Cover Price: $1.00

While this series has diverged from the cartoon continuity that started things off, this issue gives us a new change to Bebop and Rocksteady rather than a “mutant of the month.” Where in the cartoon, the two were human punks that Shredder mutated with the mutagen ooze…this issue opens with Rocksteady dreaming/remembering being a rhino in Africa…suggesting that he and Bebop are mutated animals rather than mutated humans.

The villains have arrived in Dimension X, seeking the turtles and their rescuer–Cherubae, the true form of the “swamp witch” Mary Bones. Planetside, Cherubae fills the turtles in on stuff over a campfire–her background, why she (and Krang) were on Earth, the Turnstone. Before long, Krang’s ship comes upon them, and things move into action. Krang blasts Cherubae, and she drops the Turnstone, though no one sees exactly where it lands. Realizing they can’t help her, the turtles set out to locate the fallen Turnstone. The Sons of Silence–seemingly allied with Krang–disappear and take Cherubae, leaving the others behind. Krang sends Shredder, Bebop, and Rocksteady to seek the Turnstone, while Krang himself zips off to enlist aid from a being named Maligna.

In exchange for the promise of being led to Earth to have her way with it, Krang is granted the aid he seeks. Still searching for the Turnstone, the turtles come across an old coliseum. Before they can really check it out, they’re met by Cudley, serving as middleman (middleCOW?) for Stump and Sling. If they’ll agree to wrestle again, they’ll be given immediate allies. Swallowing their pride, the turtles agree, and Cudley spits out Wingnut, Screwloose, Leatherhead, and a new face–Trap. As Cudley leaves, the group contemplates what to do from here, when they realize they’re surrounded by a number of bug-creatures: Maligna’s children.

I definitely like the story here. For one thing, it sets this series even further apart from the cartoon, while playing with the characters we’re used to. Krang continues to not use (or even have?) his android body, nor does he seem particularly concerned. Bebop and Rocksteady are given some new depth, though it’s possible I’m reading more into it in this issue, knowing what comes later. I’m quite glad that we’re not given long, drawn-out mysteries and such, other than the “prophecy” and buildup toward The Final Conflict. Mary Bones was Mary Bones until last issue, and just pages after we learn she’s actually someone else, that someone is explained to us (and the turtles). We’re also introduced to Maligna, who I’d totally forgotten appeared here. The character is rather generic in this issue…but this sets up some major story beats for coming issues, and Maligna’s impact on the series carries through the late #50s if I recall.

I really very much enjoy Mitchroney‘s art, and suppose at least for now as I reread these issues, he’s high on my list of preferred TMNT artists. There’s nothing I really need to comment on visually here that I haven’t touched on with previous issues.

While we’ve had some quasi-cliffhangers, I’d consider the end of this issue to be the first “major” such cliffhanger as the turtles and their allies are about to be forced into a fight sooner than they could’ve expected. And as I noted with the previous issue, this feels a bit like one of the final episodes of a tv season, getting to the big-stakes endgame and facing a “big bad” and all that with characters that could’ve been pretty much one-offs being brought back into play and a definite sense of continuity from things laid as foundation points over the prior run of episodes.

I’m definitely looking forward to reading the next issue, and totally enjoying getting back into these stories for the first time in close to two decades, and certainly more than half a lifetime.