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TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #11

tmnt_adventures_revisited

tmntadventures011White Light

Script: Dean Clarrain
Pencils: Jim Lawson
Inks & Letters: Gary Fields
Colors: Barry Grossman
Cover: Ken Mitchroney, Steve Lavigne
Editors: Scott Fulop, Victor Gorelick
Published by: Archie Comics
Cover Date: June 1990
Cover Price: $1.00

The issue begins with Bebop and Rocksteady, who’ve been trapped in the rubble from the cave-in back in #9. While they contemplate hunger and a weird smell (that neither will claim credit for) a white light shines and several figures emerge, before the scene shifts to the turtles noticing the abundance of rats. They find themselves “herded”  to a figure named Ha’ntaan, who calls himself the Rat King and claims anywhere a rat is found as part of his kingdom. Getting by without particular conflict, the turtles continue their search for Shredder and soon find a trail of chemicals and wastes in the waterflow of the sewer, finding their way to a giant Foot Soldier robot guarding something. Said something turns out to be a trap as the turtles are captured by the figures that Bebop and Rocksteady saw at the beginning of the issue. These figures are a group of aliens called the Sons of Silence, and apparently are working with Krang (and by extension, Shredder). While the villains celebrate their pending victory over their enemies, the scene is observed through the Turnstone by Mary Bones…who decides her time on Earth is at an end and drops the disguise. She uses the Turnstone to rescue the turtles, while Krang & Co. head back to Dimension X in a modified-into-a-spaceship Technodrome.

There’s something a little bit “off” with this issue’s visuals. We’re on a Lawson issue, but there’s something to this issue that made me think it was someone else. I can’t really complain too much as the art’s far from bad, but as I’ve come to really like Mitchroney‘s art on this version of the turtles, I’m less impressed with Lawson‘s. There are a couple panels that I do really like, of Raph amidst the rats, where the rats themselves are quite expressive and I actually felt for the little critters. Despite being a bit “off,” the art isn’t bad, and everyone’s recognizable and everything is gotten across that needs to be for my enjoyment of the story.

The story itself is back to what I consider a bit more of the “mythology” of the series, with things coming together toward the “Final Conflict.” While I mention in my summary above Mary Bones “rescuing” the turtles, I suppose we don’t know for sure that that’s what she’s done, only that she’s removed them from Krang and the Sons of Silence. These Sons are not mutants–or don’t appear to be–and with Mary Bones’ reference to them, she knows of them and they seem thus to be aliens, perhaps from Dimension X.

I remember this issue being one of the hardest of the early issues for me to track down, though I can’t honestly remember WHEN I finally managed to do so, nor where I found it…whether it was an issue I found somewhere in-person or if it’s one of a handful I acquired via eBay in the early 2000s while I was in college. I’d known OF the Rat King from the action figure and cartoon, and thanks to stuff like Wizard and whatnot knew he’d been in this issue, #11…but even much as I remember other characters and what became of them in this series, this issue felt like a brand-new read, as if I hadn’t read it before. That, and a slight bit of deja vu in “memory” regarding a couple panels.

I’m a little disappointed there wasn’t MORE to the Rat King himself, what he’s about, an origin, etc., in this issue…but as I believe he’s a Mirage character that was carried over into this title, it’s a bit different than characters created by the guys working on this book. The character is a bit of a dim spot for me, knowing I’ve seen the character in the Mirage vol. 4 books and I believe also during City at War.

If I’m recalling correctly, this issue is sort of a “bridge” between the “development” issues and the issues where a number of these characters–the “mutants of the month”–come back into play. Reflecting at present, it’s occurred to me that it’s much like a tv season, with The Final Conflict serving as the end of this “first season” of TMNT Adventures.

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #10

tmnt_adventures_revisited

tmntadventures010Going Down?

Plotted by: Dean Clarrain & Ryan Brown
Written by: Dean Clarrain
Penciled by: Ken Mitchroney
Inked by: Dan Berger
Lettered by: Gary Fields
Colored by: Barry Grossman
Cover: Ken Mitchroney, Steve Lavigne
Edited by: Scott Fulop and Victor Gorelick
Published by: Archie Comics
Cover Date: May 1990
Cover Price: $1.00

We open on a bit of ‘lecturing’ on the hazards of man-made pollution via waste-dumping, move to a flashback of Bebop and Rocksteady dumping waste into a sewer-stream, before joining the turtles and Splinter. The turtles talk with Splinter about recent events, piecing things together before setting off to chase down a lead on Krang’s whereabouts. Splinter had his own question–asking Raph why he continued to wear his black costume (from Stump Asteroid) unlike his brothers who are back to their traditional look. Meanwhile, Shredder has called an exterminator, and mentions Bebop and Rocksteady having been gone a few days (perhaps buried under rubble of a cave-in?).

The exterminator is bitten by a roach, then falls into a sewer opening. Meanwhile, the turtles have found nothing at Shredder’s old sub-dock, but realize he might be nearby based on where they bumped into Bebop and Rocksteady earlier. As they pursue this latest lead, Mikey realizes they’re being followed…as Leo realizes they’re being approached. The guys find themselves facing the exterminator (mutated into a giant cockroach) and a mutated planarian worm calling himself Wyrm. While both seek to harm the turtles, they turn on each other…and as they fight, a gas pipeline is ruptured along with some live wires, causing an explosion. As the turtles check on injuries, Raphael notices there’s suddenly a bunch of rodents around them.

I’m starting to get used to the alternating Mitchroney/Lawson art scheme on this title. Now that I’m consciously noticing it, it works, and while every single issue may not be entirely consistent, every-other-issue is (mostly). And as an expected thing, I’m cool with it and take no real issue with the matter. That said, I think I’m preferring Mitchroney‘s style for seeming a little more detailed, softer, and more expressive and (I hate to use the word) “cutesy.” There’s a tone to this that I like, and as an issue of TMNT Adventures, I have no real problem with the art; it fits the book, the story, and general nostalgia and certainly gets everything across that needs to be gotten across.

The story is the sixth issue of a “mutant of the month” (this time TWO of ’em!) in Wyrm and the exterminator, that I seem to recall as “Scumbug” though I don’t think he was named in this issue. I VAGUELY recall the character appearing in the cartoon…but that could just be some sort of deja vu or crossing of memories. I do remember the action figure at the least. I’m curious now to revisit the current animated series to see if Michelangelo calls the one cockroach character ‘scumbug” or “a scumbug” or such.

I mention above that this issue opens with “lecturing,” and while I noticed it twenty-some years ago reading this series (particularly around #17 and then some of the #30s to #40s) there’s a bit of a “message” being put out there, an element of putting some real-world thoughts and subject matter forth. Whether I’d presently see it as a bias or some other political/PC “buzzword” is something I’ll leave out…this puts subject matter out there for consideration by the reader, by kids, to be able to look into on their own, or to go back to later when/if the subject comes up in general. To “connect” it back to a comic they read.

There’s plenty of “convenience” to the story, and some parts of the plot have noticeable (to me as a 34-year-old) holes. But it’s the turtles, it’s new characters, it’s stuff being moved forward a bit, and while far from being a favorite issue, it’s not horrible.

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #9

tmnt_adventures_revisited

tmntadventures009Codename: Chameleon

Plotted by: Steve Lavigne & Dean Clarrain
Written by: Dean Clarrain
Pencilled by: Jim Lawson
Inked & Lettered by: Gary Fields
Colored by: Barry Grossman
Cover: Steve Lavigne
Edited by: Scott Fulop
Managing Editor: Victor Gorelick
Published by: Archie Comics
Cover Date: March 1990
Cover Price: $1.00

raphael_mirage_micro_seriesThe cover of this issue has always been a bit distinctive to me…all the more in later years as I realized it was an homage piece to the cover of the Raphael one-issue Micro Series that originally introduced Casey Jones to the TMNT mythos in the Mirage-published books.

Five issues into this “new direction”–of all-new TMNT stories not rooted in the then-current cartoon or “original” Mirage continuity–and we again have our “Mutant of the Month” in a mostly standalone story. Knowing/remembering what these build to means that I say that in a positive light. It’s a bit formulaic, but it also means we’re getting a larger, expanded cast of characters to be involved as the series goes on, as well as said characters’ origins up-front and on-panel rather than having some mysterious figure that we’re left to wonder about until some later “big reveal” or such.

There’s also plenty of “meta knowledge” for me now, recognizing that these issues are from what would now be considered the “early days” of the TMNT property and what was going on behind the scenes at the time…like the creators on this book being given relatively free reign to do as they wanted and using characters they opted to use and so on…and to create/flesh out new characters both for the story and for the toy line, etc.

The story this issue focuses on a double-agent, code-named ‘Chameleon.’ He’s stolen some plans for for a secret super-weapon…and of course, that makes the news…which leads to Shredder wanting the plans, and sending Bebop and Rocksteady to find the agent. Said agent has conveniently decided to try hiding in/traveling via the sewers, so of course bumps into the turtles…while Bebop and Rocksteady have also taken to the sewers. Chameleon is taken when Shredder’s goons surprise the turtles with a Knucklehead robot (piloted by a Foot Soldier robot), and though he gives up the location of the plans, Shredder mutates him anyway…using mutagen and an actual chameleon. When he escapes and tries to retrieve the plans himself, he finds the turtles, Bebop, and Rocksteady in a standoff. Breaking it, he glows brightly and startling the goons, who shoot at him, causing a cave-in that allows Chameleon to escape with the plans, while trapping the mutants under the Knucklehead cutting off the turtles’ access to the room. We close on evidence that Chameleon has been changed internally as well as externally, setting him up for potential return appearances/adventures.

The writing on this issue continues with that certain “simplicity” I’ve been noting for awhile (and will probably quit touching on quite so blatantly moving forward). Yet it also includes quite a bit of depth when one really thinks about it. There’s plenty of room to wonder at the past adventures of the double agent, how it’s KNOWN he’s a DOUBLE-agent, and so on. Then there’s the fact he’s now a mutant, transformed against his will, and what that means for his ongoing life. Also delving into darker territory–we see the turtles contemplating that nemeses Bebop and Rocksteady might have been killed by the cave-in (or the unspoken notion of them suffocating while buried under the rubble). They’re obviously not HAPPY about it…though they don’t put any particular effort into looking for the bodies.

Lawson‘s back on the art for this issue, and it’s another one where I would not have recognized his art as his own were it not for the credits presented in the issue. I definitely like that, as the look is consistent ENOUGH that it doesn’t stand out here as radically different or anything. The overall linework seems fairly simple/minimal, which I notice in relation to plenty of other contemporary comics (TMNT and otherwise) but it works for the story, gets everything across, and there’s really no doubt what’s going on as everything is kept obvious.

This is far from being a favorite issue for me, though it’s not bad. If I didn’t know where the series was headed I might’ve enjoyed this more; as-is I’m eager to get to The Final Conflict and the Mutanimals and Invasion stuff.

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #8

tmnt_adventures_revisited

tmntadventures008Wild Things

Plotted by: Dean Clarrain and Ryan Brown
Written by: Dean Clarrain
Penciled by: Ken Mitchroney
Inked by: Dan Berger
Colored by: Barry Grossman
Lettered by: Gary Fields
Cover: Steve Lavigne
Edits by: Scott Fulop, Victor Gorelick
Published by: Archie Comics
Cover Date: February 1990
Cover Price: $1.00

Returned to their proper time, Cudley the Cowlick has left the turtles on top of a building in the middle of a storm. Unbeknownst to any, his previous arrivals had opened a space/time hole that allowed a couple creatures from another dimension to Earth–a large humanoid bat-creature named Wingnut, and a giant mosquito creature named Screwloose. Together, the two have been hurling rocks at skylights, smashing them…and seeing the turtles, lob a rock at them as well. When they fly off, the turtles return to the sewers and home, only to learn that the trouble being stirred up by their new alien encounter.

Despite the storm, an Australian blimp was out and about, giving Wingnut something to pop on tv, prompting the turtles back into action with their own blimp. Which is also popped. Capturing the two, Wingnut cries and Screwloose pokes him, putting him to sleep for a moment. He explains to the turtles how the pair came to be like they are at present…including the fact that they have their own reason to be interested in battling Krang. Before much else can happen, Cudley reappears and takes the two, bound for Stump Asteroid despite the turtles’ questioning the (as they see it) kidnapping. With nothing else to do, the turtles again return home.

There’s something about this issue’s cover that really grabs me. And there’s almost a sense of deja vu or some such. This may have been one of the earliest covers I’d seen for the series, some time before I actually owned a copy myself. A friend had it, so I probably read it at his house, though it would have been a bit out of context. Whether this was before or after I actually “discovered” the series at all, I’m not sure. I don’t think I’ve seen any other covers done as homage to this, so it’s not iconic in that sense…it’s just an image I see that brings back fond memories and makes me smile, no matter how hokey the story itself seems.

I find myself reading the issue, this series, AS an adult. A 34-year-old re-reading comics possibly not read in 20 years, almost certainly not in the last 10-15, with an adult eye amidst reading contemporary TMNT comics from IDW and plenty of other comics certainly not AIMED AT a younger audience the way I believe these were.

So the stories seem rather simplistic and hokey, cheesey, and almost surfacey or shallow. I have no problem with four mutant turtles…but a huge space/time-travelling cow-head and giant humanoid bat with his giant mosquito-buddy give me pause…something’s not quite right with that.

And yet, despite all that…this works. Wingnut and Screwloose flying around breaking windows because surely Krang must be beneath one? That hardly makes sense except as some “out there” elevator pitch. But having recently seen the Turtle Power! documentary and that the entire (Mirage Studios) group was encouraged to contribute character ideas for the toys…this makes sense, and certainly works as a first appearance and initial foundation from which to build later characterization.

Also despite the hokiness, these characters’ background is actually rather deep. It’s glossed over and not particularly graphic, but Krang’s invasion of Huanu is full of potential for expanded story(ies) while working just fine here as a motivational factor for Wingnut and Screwloose, building Krang as that much more an interdimensional/intergalactic threat beyond simply some cliched villain on Earth.

For an 8-year-old, this seems well-paced and such…plenty of action and interaction with characters, giving and showing some detail while not delving terribly deep. “Reading between the lines” and thinking deeper on stuff as an adult, while the story itself is fairly silly, there’s a lot more depth just below the surface and begging for further development.

The art is good, and we’re back to Mitchroney. This issue has the appearance of an early TMNT Adventures issue, as it is, and the visuals get everything across that needs to be (even if not QUITE fitting the dialogue and gratuitous famous-buildings references).

I like the issue overall. Though the issue is #8, functionally it’s #4, and continues the seeming one-off stories throwing new characters into the mix and then being done with them by the end of the issue. As I came in with #25 and then the Winter 1992 collection of the Mighty Mutanimals mini, I never got to have the actual experience of reading these for the first time with no clue of where the characters would wind up…and that’s knowledge I can’t forget, so certainly colors my reading.

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #6

tmnt_adventures_revisited

tmntadventures006Of Turtles and Stones and Mary Bones

Plot by: Ryan Brown and Dean Clarrain
Written by: Dean Clarrain
Pencils by: Ken Mitchroney
Inks by: Dave Garcia
Letters by: Gary Fields
Colors by: Barry Grossman
Edits by: Victor Gorelick
Published by: Archie Comics
Cover Date: November 1989
Cover Price: $1

I can’t remember for certain the first time I encountered the character of Mary Bones, but I suspect it was one of those “storybook” paperbacks put out ages back that adapted some comic stories…with a mix of memory and deja vu I feel like I learned of the Turnstone in one of those and noticed later that the comics seemed to be the source. I also have this voice of the character in my head that I can’t quite place…like I heard it as one of those comics on cassettes, and yet this was not part of either of the ones I was aware of prior to the latter part of 2014.

This issue continues the “new direction” for the TMNTA title and world-building by way of introducing new characters…this time, Leatherhead. For the timeframe I can’t imagine the character had not yet been introduced in the Mirage comics nor the cartoon. So this made for a third version of the character much different from the previous two.

We meet a man–Jess Harley–in New Orleans who sneaks into the home of an old witch named Mary Bones and steals a giant pearl. Making his way to New York to sell the object, he loses it into a sewer. On trying to retrieve it he’s confronted by the “mystical” Mary Bones herself who transforms him into a gator-man “…a Leatherhead.” Begging her to not leave him, Leatherhead falls into the latest of Shredder’s hideouts. Seizing the opportunity, Shredder lies and claims the turtles volunteered for transformation, and captured his accountant and real estate agent (Bebop and Rocksteady) and subjected them to Bones’ transformation. When they find and attack the turtles, the lie is revealed and in a rageful tantrum, Leatherhead accidentally destroys the bridge he’s on and plummets into the depths. Mary Bones appears to the turtles and informs them he’s ok, and that they’ll soon face The Final Conflict, before Raphael notices something shocking and the issue ends.

This done-in-one origin of Leatherhead works well for me though it’s a bit formulaic. Like Man Ray last issue, we’re briefly introduced to the human character, witness their transformation event, see them encounter Shredder and then by issue’s end leave, not actually joining up with or staying with the turtles.

The art’s nice and consistent with the last couple issues…I like the designs overall despite Leatherhead not looking QUITE as fearsome as he could if his teeth were drawn as pointed rather than rounded. Otherwise liked the visuals…especially the full-page premiere/establishing shot of Leatherhead.

Knowing what comes, I picked up immediately on some major foreshadowing and kinda enjoyed the “prophecy” with Mary Bones at the end, setting up a longer arc/plot point but not hijacking the core story for now.

There are still some elements of the story that are rather “convenient” and “plot-hole” like (Leatherhead falling into Shredder’s hideout, Jess going straight to New York, etc). But I’m willing to overlook them for having enjoyed this issue, and knowing there’s further development of Leatherhead imminent, and this being the start of a great run on the title and recalling how much I enjoyed later issues.

One could pretty easily pick this issue up without any prior experience with the series and enjoy it…the issue’s “cliffhanger” is hardly a cliffhanger and more a forced “hook” at the last second to try to interest one in coming back rather than closing off on an otherwise one-shot/single-issue story.

I believe next issue is where we’re introduced to the Intergalactic Wrestling and Stump Asteroid…and I look forward to getting into that.

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #5

tmnt_adventures_revisited

tmntadventures005Something Fishy Goes Down

Plot by: Dean Clarrain & Ryan Brown
Written by: Dean Clarrain
Penciled by: Ken Mitchroney
Inked by: Dave Garcia
Lettered by: Gary Fields
Colored by: Barry Grossman
Edited by: Victor Gorelick
Published by: Archie Comics
Cover Date: October 1989
Cover Price: $1.00

Finally…while covering the original TMNT Adventures mini-series and the first few issues of this ongoing series, I’ve been eager to get to this issue–and beyond. This is where things truly start, in my mind, as this series diverges into its own continuity, away from the cartoon and Mirage comics and truly becomes its own thing.

We begin with the turtles at an aquarium, where they meet a worker who talks to them about the difference in rays and fish, before sending them out as the place is closing. Meanwhile we learn that Bebop and Rocksteady have lost a container of mutagen in the sewer. As Krang gives Shredder a dressing-down we shift scenes to find that the aquarium worker is doing some investigating on the side–disliking pollution and companies doing the polluting. He’s washed in a surge of mutagen-tainted water and disappears. The turtles decided to walk home along the shore and become targets for a torpedo from Shredder’s sub. However, they’re saved when something turns the torpedo around. The turtles find Shredder’s sub–parked for damages–end end up screwing up a mysterious figure’s plans to blow it up, as the figure doesn’t want to harm the turtles–only Shredder. While the turtles fight Bebop and Rocksteady and accidentally flood the sub, the creature–a large mutant ray calling himself Man Ray–confronts Shredder. Declining to kill the villain, Shredder gets away, and the wearied mutant returns to the water, wished well by the turtles. The day saved, the citizens of New York get their fireworks display unaware of Shredder’s plan to have destroyed the Statue of Liberty.

Man Ray (or “Ray Fillet” as the action figure was named) is probably my favorite Mutanimal character (oops, we don’t get that term for quite awhile yet)…certainly my favorite of the “new mutants” introduced in this series; if only because he was the first, and was part of the story in one of the earliest issues I’d read.

The story is solid enough if a bit “convenient” at points…but I enjoyed it a lot more than I did the adaptations of cartoon episodes. I’d totally forgotten about Man Ray having a brief appearance as a human, and would not picture the character like that otherwise. 

The art was a bit of a surprise to pay attention to–I was expecting a bigger change, but the art team’s mostly the same, which leads me to reconsider certain memories OF the art on this series, for better or worse (I think better).

The tone is “fun” yet a bit more heavy and serious than the cartoon and earlier issues…yet still far from the dark, gritty violence that could be found in the original Mirage comics.

As I recall, the next several issues also introduce new characters, as this creative team gets into some serious, fun world-building and differentiates this series from Mirage and the cartoon.

So long as one knows the “basics” of TMNT in general, this issue serves as a great #1 in my mind, and would recommend anyone interested in TMNT Adventures as a series start here rather than with anything earlier.

The ’00s Revisited: Adventures of Superman #586

adventtures_of_superman_0586Soul of the City!

Writer: J.M. DeMatteis
Penciller: Mike Miller
Inkers: Armando Durruthy & Walden Wong
Letterer: Bill Oakley
Colorist: Wildstorm FX
Assistant Editor: Tom Palmer Jr.
Editor: Eddie Berganza
Published by: DC Comics
Cover Date: January 2001
Cover Price: $2.25

Maybe it’s something about the paper quality, but this issue just feels thicker and sturdier than a modern comic book..!

We open on Superman overlooking the city, still flabbergasted that Luthor–Lex Luthor!–is President-Elect of the United States. He pulls himself together, puts on his public face, and flies in to greet the man, and congratulates him on his election. Elsewhere, we find several "minor" antagonists (Rose/Thorn, Kitty Faulkner/Rampage, Cary RIchards/Adversary, and Prankster) gathered before Lord Satanus, who proposes they assist him in claiming the actual soul of the city itself. Lois is spending time with her very pregnant sister Lucy, who goes into labor unexpectedly, prompting a rush to the hospital…though ultimately she’s sent home as it’ll be awhile yet. And Superman finds himself face to face with a gloating Satanus, claiming victory is already his–though Superman has several up-front allies and one seemingly missing in action, as we’re left with a to be continued.

Moving out from the election night issue (Superman #164) and the previous week’s Superman: Lex 2000 special, that story moves from primary focal point to subplot, as we seem to begin a new threat–the "return" of Lord Satanus and his latest bid for souls and such, going against what Superman himself stands for, etc. Re-reading this issue for the first time in nearly 15 years brought with it a bit of deja-vu, as my conscious mind recognizes the story as I read it, and yet my conscious primary guess at this issue–based on that cover–would have been that this was the issue where Superman discussed with someone that he’d be at the inauguration–hadn’t missed any yet–just that he’d do so without being seen, refusing to give a photo-op/endorsement that way.

Yet, seeing Superman–at least for the public face–graciously allow himself to be seen with Lex, to shake his hand, to say the words–seems an appropriate, totally classy thing…though it’s easy to relate to his inner conflict of having to appear cordial with a man who has been one of his life’s greatest antagonists and who he knows is beyond loads of crooked, corrupt stuff and yet it can’t be proven in such a way as to bring him down.

But rather than that being a long, drawn-out, done-to-death issue-long scene, life (and the story) continue to unfold, and we move into a new plot in which Lord Satanus is back on the scene. However, given I’d forgotten he even appeared here (mostly I remember the character from the Blaze/Satanus War in 1992 just before the Death of Superman, knew he’d had a couple "flare-ups" over the years, before apparently being destroyed during the Spectre’s rampage in the run-up to Infinite Crisis), it seems a foregone conclusion how this’ll turn out, and ultimately makes for a less-than-truly-threatening plot.

I also would not have been able to tell you that DeMatteis had done this issue or Miller provided the art…the the imagery is quite familiar.

Miller‘s art isn’t entirely to my liking…there’s something slightly "off" to the art, giving almost a "generic" Superman than one that seems as "familiar" as I prefer. However, I DO like the art, and this is not a bad version of Superman. And maybe it’s that I’ve had the cover looking at me for several days, but I really dig the cover!

All in all, this is a good issue, it deals with the emerging presidency of Luthor while bringing in a lesser-used antagonist in Satanus and even lesser-used allies, while addressing other ongoing facets of characters’ lives such that this really works as (in a good way) "just another chapter" in the ongoing Superman saga. Even having the issue in one of my few sorted longboxes where I know exactly where it is, I would be hard-pressed to NOT spend the 25 cents to snag an extra copy if I found it, if only to do something with the cover as an art piece. Given that, I certainly recommend this if you find it for a quarter; though the higher the price, the less enthusiastically I’ll recommend. To someone interested in this era of the Superman titles or picking up a small combined run of the titles for a true run of the "triangle numbers" (S-shields), this is certainly worthwhile.

I was gonna wrap up this collection of successive reviews, and may not actually write up the following issue…but this leaves me interested in at least reading the next chapter!

The ’00s Revisited: Superman: Lex 2000 #1

superman_lex_2000Triumph Over Tragedy; One or the Other; Where Were You?; He KNows; Lana’s Story

Written by: Jeph Loeb, Greg Rucka
Pencils by: Tony Harris, Dwayne Turner, Doug Mahnke, Ed McGuinness, Todd Nauck
Inks by: Ray Snyder, Danny Miki, Dwayne Turner, Walden Wong, Cam Smith, Klaus Janson
Colors by: Tanya Horie, Richard Horie, Rob Schwager
Lettering by: Comicraft
Cover by: Glen Orbik with assists by Laurel Blechman
Assistant Editor: Tom Palmer Jr.
Editor: Eddie Berganza
Executive Editor: Mike Carlin
Published by: DC Comics
Cover Date: January 2001
Cover Price: $3.50

This issue is split into several smaller stories, as a sort of "bridge" issue from one status quo into the next, and as something NOT just another issue of any of the then-current four ongoing Superman titles. We have a short piece as the WGBS special recounting Luthor’s life for the public, and get Luthor’s feedback on it. We get a scene between Luthor and Batman as Batman demands "the ring" or the Presidency, setting up some future conflict. Another story has Jimmy talking to Lois and Clark about where they were when they heard Luthor was running for president…and then, as the race is called, we get another short story seeing Superman venting his rage at the news. The issue closes with a short piece between Superman and Lana, acknowledging continuity back to Superman #2, reminding us of the long history between characters and some important dynamics between the characters. Sprinkled throughout, we have some in-universe ads.

When I read Superman #164, I intended that to be an isolated thing. And reading just that, just one single issue, it was what it was. Reading this rekindles something for me, as I’m exposed to multiple creative teams within the then-current overall Super-team of creators. I’m reminded of just how much the supporting cast played into the comics, with actual Lois, Clark, AND Jimmy getting page-time, along with Luthor, Cat Grant, Perry White, and so on. It’s also easy to forget both No Man’s Land as well as the fact that in the early 2000s, Luthor and Batman had quite a thing going, with Luthor starting to seem almost as much a Batman foe as Superman (to say nothing of the DC Universe as a whole, all the more becoming THE US President of the DC Universe continuity!).

This is functionally an "anthology" issue, in terms of having multiple shorter stories and multiple creative teams, and though the stories all play together, all form part of the continuity of the issue, and all advance the overall story, each giving us some progression, it’s still different from a standard single-story issue. But for what it is, I definitely like that! The writing all works together, and while not all the art is 100% to my liking (at least now in 2016), it all works well enough. The only jarring part to me is the initial piece with Superman punching an asteroid when we shift into flat-out, unapologetic Ed McGuinness art…a style that doesn’t work as well for me now, being used to contemporary stuff, but does an excellent job of bringing that feeling back of reading these comics and others of this time period as they came out.

I honestly did not remember what this issue held, what to expect of it: I’ve had the cover to go on for awhile, but until I actually sat down to read this, I couldn’t remember if this was in the style of the Newstime: The Death of Superman issue or not…I was quite glad to find this was not like that one, outside of the magazine-style opening page, and some of the "ads" throughout.

This was an extra-sized issue, and extra-priced, too…carrying a whopping $3.50 cover price (to the then-usual $2.25!). I am not sure if I have any duplicates of this issue…this being one of those in-continuity "specials" that kinda took the place of or rendered the Superman: The Man of Tomorrow title moot, I don’t feel like I see these in bargain bins as often as standard issues. Reading this after having just read the issue preceding it, I feel like one would certainly appreciate this a lot more with context of surrounding issue. Yet, ultimately, this does stand alone pretty well in that the stories are not continuing off some previous cliffhanger, nor do they end on a "to be continued" or such. They pick up on existing plot threads, and play with those, and move stuff forward.

I would have little problem recommending this issue up to a dollar bin purchase (beyond your standard 25 or 50 cent bin), though I’d recommend making sure you’re interested in READING it if you do.

The ’00s Revisited: Superman #164

superman_0164Tales From the Bizarro World

Writer: Jeph Loeb
Pencils: Ed McGuinness, Carlo Barberi
Inks: Cam Smith, Juan Vlasco
Jimmy Olsen’s Pal: Joe Casey
Letters: Richard Starkings
Color: Tanya + Richard Horie
Assistant Editor: Tom Palmer Jr.
Editor: Eddie Berganza
Published by: DC Comics
Cover Date: January 2001
Cover Price: $2.25

This issue opens with Jimmy Olsen getting into some trouble, requiring rescue by…well, Superman would be great, but he’s saved by Bizarro #1 instead! While Jimmy deals with the wackiness that his life quickly becomes with Bizarro’s presence, we see Superman and Lois met by Batman, who confirms that there’s no way for them to prove Luthor’s not who and what he claims to be…they can’t throw any last-second interruptions into Luthor’s bid for the presidency. Later, we find Superman watching numerous news reports of the unfolding election night, and J’onn offers a moment of levity against Superman’s rising stress. Meanwhile, Jimmy again finds himself in need of rescuing…this time, an unfamiliar Supergirl shows up. Though the two share a bit of a connection, that’s quickly interrupted by Bizarro. A slugfest ensues, ultimately stopped by Superman…whose presence is a bit unsettling to Jimmy. Finally, we end with the question: is Lex Luthor about to be the President-Elect?

I certainly never appreciated this issue when it came out, back in November of 2000. And I actually recall feeling like I missed an issue somewhere, between this and the one that came the following week. Now, of course, it feels quite appropriate, and I dug it out for a re-read specifically for the timing here…November 2016.

The art is solid enough, though a bit cartooney…as is McGuinness‘ style. I didn’t care for it much back then, and don’t find it entirely appropriate here…but it works, and the art has certainly grown on me…if only for the nostalgia-effect. This issue came out sixteen years ago, and I remember this issue and this period of Superman comics when I was getting the issues brand-new each week.

The story works quite well for me here, and I rather appreciate the glimpse into Jimmy’s side of things. It also gives the reader an entry-point that made this work pretty well as an isolated read, recalling solely that Luthor was running for president, and that this takes place within a couple issues of the Emperor Joker stuff. Which of course explains the new-ness of Bizarro to Jimmy; and this also seems to take place around a major change in the then-current Supergirl title…a lot of changes coming together in one issue.

It’s eerie how appropriate the story is at present, given the nature of the 2016 US Presidential Election. And I think it’s safe to guess that pretty much everyone sees "a Luthor" in the race.

Given all he knows about Luthor, Superman still trusts "the people" and "the system" to see that Luthor can’t possibly actually be elected President. And despite the obvious in terms of relating to someone of his position and powers and all that (to say nothing simply of being a fictional character!)…I find it quite relatable seeing Superman’s reactions in this issue. Then there’s knowing how it all goes, and even ultimately turns out in issues succeeding this one.

This worked far better than I would have expected as an isolated one-off. It’s by no means a jumping-on point in an ongoing sense…but I would say is one of the better issues to just sit and read. You have Superman himself as well as primary supporting characters, and this draws on subplots that’ve built up and also sets things for issues to come. Common as the comparison’s become…it’s like watching an episode of an old tv series one remembers, and enjoying the episode as itself, recalling enough to get by but not necessarily being fully immersed in the ongoing story anymore.

If you’d find this in a bargain bin, it’s well worth getting, particularly 25 to 50 cents. Above $1 I’d avoid it for casual readers…fans of Superman in general, McGuinness‘ visuals or this period of the character might be more interested.

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #4

tmnt_adventures_revisited

tmntadventures004The Incredible Shrinking Turtles Part 2

Script: Beth & Ken Mitchroney
Pencils: Ken Mitchroney
Inks: Dave Garcia
Letters: Gary Fields
Coloring: Barry Grossman
Cover: Ryan Brown
Editor: Victor Gorelick
Published by: Archie
Cover Date: July 1989
Cover Price: $1.00

This issue resumes from the previous, with Shredder holding a shrunken Empire State Building. Now having shrunk a number of buildings, he presents these to Krang as proof he is worthy of having his Foot-bots returned to him…Krang disagrees. Baxter chimes in with a turtle-tracking device, and Shredder sends him after the turtles. The turtles, meanwhile, have been dealing with things being much bigger than they’re used to, and the trials that come along with that. Escaping sewer dangers they wind up in open water, where Baxter nabs them. Placed in a specimen jar, they’re presented to Krang, and Shredder prepares to smash the miniaturized turtles. Meanwhile, Splinter and April have been stuck in traffic, but conveniently burst onto the scene (Splinter having “sensed” his students nearby and directed April to this place). While Splinter and Shredder fight, the turtles point the crystal fragment out to April, who retrieves it and holds it near them. None know how to “turn it on” but it does its thing on its own, and the turtles are restored to normal size, bursting free from their jar. As it shatters, Donnie’s bo is flung at a machine, saving Splinter. Shredder and Baxter escape with the fragment, and the turtles return home. Reflecting on their adventure, the turtles are presented with miniature pizzas, and the news that everything is back to normal.

Once more, plot-holes abound. I particularly have problems with the turtles’ escape–I can only assume they would’ve been killed WHILE growing in the jar. And the convenience of the bo flying away just right at the exact moment to shut down the machine about to kill Splinter…highly implausible. Perhaps even moreso, though: what the heck happened with the shrunken buildings? The turtles failed to stop Shredder from getting away, failed to retrieve the crystal fragment…and I hardly think Shredder and Baxter would feel generous enough to re-place and re-grow the buildings without the turtles providing intimidating incentive. Part of my problem with this is knowing that this functionally concludes this short ‘run’ on the title, and that the plot point of the shrunken/stolen buildings is (as I recall) never touched on again.

This issue adapts the 2nd half of the Incredible Shrinking Turtles episode, and while not horrible, is a little less “fun” than the previous issue. I blame that on the plot-holes glaring at me far, far more here than in reading #3. This seems a faithful adaptation of the episode, to the point that I have to wonder if everything would have come across without having seen the episode and only reading this issue.

The art is consistent with the previous issue, which obviously makes sense given the creative team carries over from the previous issue. I like the art as it is different from the cartoon and doesn’t have the feel of “trying to be” the cartoon. The characters look uniquely comic-booky while being perfectly recognizable and fitting the story and all that.

We have a change in cover art, moving from the usual Eastman/Laird/Lavigne group to Ryan Brown…a credit I had to look up as it’s not provided in the issue and I couldn’t find it on the cover. The image is a lot more cartoon-ish and doesn’t quite fit the interior, though it dos better than the previous covers with a similar visual style. It’s nothing I particularly like, though I don’t not like it. It just…is.

Despite not disliking this issue, I’m glad to be through it, and ready to dive into the rest of the series. In its own way, this is like the conclusion of a 7-issue mini-series, with next issue–#5–serving (to me) as the TRUE beginning of Teenage Mutant Ninja Turtles Adventures, with a creative team that leaves the cartoon behind and tells all-new original stories of the turtles, introducing new mutants and building out a great cast and “universe.”

Re-reading these past few issues–the original 3-issue mini and these 4–I do have a bit of nostalgia for the cartoon, and found myself “hearing” some of the voices in my head as I read. Not a bad thing. Still…other than being artifacts of the time, of being a non-video/VHS way to “experience” the story for kids who love the cartoon, I have very little interest in this issue or its predecessors, and one is truly NOT missing out to skip over them altogether.