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The ’90s Revisited: Adventures of Superman #499

90s_revisited

adventures_of_superman_0499Grave Obsession

Pencils: Tom Grummett
Inks: Doug Hazlewood
Scripts: Jerry Ordway
Letters: Albert De Guzman
Colors: Glenn Whitmore
Assists: Jennifer Frank
Edits: Mike Carlin
Cover Date: February 1993
Cover Price: $1.25
Published by: DC Comics

We open with Lex and Supergirl finding an alarm going off…it’s from Superman’s tomb. Movement’s been detected, so Lex sends Supergirl to investigate. In her investigating the site, she inadvertently winds up getting the SCU involved as THEY investigate the movement of the grate over an airshaft that she opened. While she investigates the tunnel she’s found, we cut to Jose Delgado–Gangbuster–as he ponders where to go and what to do; as well as check in on Lois and the Kents as each feels they’ve been no good to the other(s).  Supergirl finds Underworlders and winds up fighting them–as does Turpin (without the SCU actually present). Meanwhile, Gangbuster’s back in action. Supergirl and Turpin get away from the Underworlders, as they realize that the culprit behind the missing body has gotta be Cadmus.

Over the years, I’ve read the comics, read the novelization, listened to the audio drama…and there’ve even been a couple animated films. The films of course rushed through the funeral stuff as if the POINT of the story was to kill Superman and then bring him back. My understanding and how I feel is that the point of the story was to detail a world without Superman…just that after that story, it was necessary with a corporately-owned character such as this to return the status quo–eventually–hence the eventual return. But with the various iterations of the story over the years, it’s interesting the elements that stand out and I remember, and the stuff I forgot.

So this issue is a lot more "action-oriented," rather than character-focused. We get SOME of that character stuff, but it’s brief and primarily contained to Gangbuster, Lois, and the Kents (with no mention of Lana). I’ve never cared for the Underworlders…not in 1992, not in 2022, nor the decades between. I remembered Supergirl investigating the motion sensors and finding tunnels…but I think the Underworlders may have been left out of the novelization and audio drama, so I’m less familiar with their part–and Turpin’s dragged-out fight with them.

I do feel like this chapter was dragged out quite a bit, and while I don’t recall specific details now from the next chapter, the tunnels and such I thought I remembered from that issue.

Story-wise this is a solid issue, if rather boring due to my distaste for the Underworlders stuff. Carve that out and the fact of Luthor’s motion sensors picking something up, Supergirl investigates, and Lois with the Kents could be tacked into another issue, perhaps. It’s not bad, just not to my taste…and probably a reason I remembered more from the first few chapters of Funeral for a Friend than latter stuff. The "Sequence Number Seven" move of an Underworlder dropping a grenade with someone to cover an escape rings a bit of a bell for me as a recurring thing…but it’s been so long now that I’d all but forgotten.

Visually this is a definite treat again…and as much as I don’t care for those Underworlders, Grummett gives us a great Clawster! The cover is also rather iconic, giving us a great look at the Superman statue…and that may be the best part of this issue!

This is definitely my least-favorite chapter of the story so far…though I’m sure it serves its purpose in bridging parts of the story, going from the immediate reactions to Superman’s death, the obvious funeral, and the other heroes doing stuff to honor their fallen friend…to Cadmus getting the body and setting up stuff for the rest of the back-half of the story.

Unlike other chapters, I wouldn’t particularly recommend this one in a vacuum…it’s worth getting if you find the series in a bargain bin, and the art is great just to look at. But while the issue is fairly well contained, it’s not all that interesting or stand-out to me as a single, isolated thing.

I do look forward to getting to the next chapter and seeing what ELSE I’ve forgotten and see how that hits me!

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The ’90s Revisited: Superman #76

90s_revisitedsuperman_0076Metropolis Mailbag II
 
Story & Art: Dan Jurgens
Finished Art: Brett Breeding
Letterer: John Costanza
Colors: Glenn Whitmore
Asst. Editor: Jennifer Frank
Editor: Mike Carlin
Cover Date: February 1993
Cover Price: $1.25
Published by: DC Comics
 
We open this issue on captain Marvel (aka "Shazam!" but he’s the original Captain Marvel!) descending to the roof of the Daily Planet, where a number of heroes have gathered despite the rain. It’s Christmas Eve, and they’ve carved time out to tackle the "Metropolis mailbag," letters sent to Superman, and they’re going to try to fulfill what requests they can since Superman can’t be there to do it himself. Meanwhile, Mitch Anderson has arrived in Metropolis and finds his way to where "Mrs. Superman" is holding a press conference…he’s run away from home in order TO try to make contact with Superman’s family. Jimmy and Lois were present as well…though Lois leaves, disgusted, at the so-called "Mrs. Superman," having told Jimmy "She’s no more Mrs. Superman than I am!" Jimmy notices Mitch and takes the kid under his wing. Lois gets to Clark’s apartment where Jonathan and Martha have arrived…as well as Lana Lang.
 
Jimmy takes Mitch to meet Bibbo where the three share a meal and talk, and find that Mitch believes that if HE hadn’t called Superman back to help HIS family…then Superman would have caught and beaten Doomsday withOUT dying (see Superman #74 / Adventures of Superman #497). Jimmy and Bibbo eventually get Mitch situated to return home, though they have one more place to take him before he leaves. At Clark’s, the Kents, Lois, and Lana discuss whether or no to step forth with the truth of Clark Kent/Superman, deciding that while someone will eventually discover the secret, they don’t have to hasten it. Elsewhere, one of the requests the heroes came across was a woman whose home was destroyed by Doomsday, and the Flash and Green Lantern (advised by the architect?) rebuild. Wonder Woman sought out a man who’d left his wife and kids and didn’t know they’d been involved in the Doomsday stuff. At Superman’s memorial statue, Mitch thanks Superman for saving his mom and baby sister, and as he leaves a photo of his whole family, the threads come together and we see that Wonder Woman has reunited his parents, their home’s been rebuilt, and as readers we see that Jimmy’s telling Mitch to have hope of stuff working out is well-placed. Meanwhile, beneath the crypt…Westfield’s goons have drilled into the burial chamber and make off with the coffin–Superman’s body.
 
This is yet another iconic cover and issue to me. The cover has a bunch of heroes atop the corner of the Daily Planet building and globe, Batman front-and-center (before it became the disgusting cliché I’d see it as if this was published in 2022), apparently casting the shredded remains of Superman’s cape off the building. Iconic, if a bit odd…almost like in a different context, they’re celebrating the DEFEAT of Superman at their combined forces.
 
I don’t remember offhand if I’d read whatever issue had the ORIGINAL "Metropolis Mailbag" story, but I do remember THIS one. As a kid I don’t think I realized how cliché this story is, how CONVENIENT it is to focus on allllll these heroes and we mainly see them rebuilding Mitch’s family’s life. Not that it’s a bad focus–and surely in 2022 we’d have three months’ worth of one-shots, each focusing on a different hero and their individual "mission(s)" from the mailbag–it’s implied they do so much more, the issue simply focuses on these relevant parts.
 
I was always with Jimmy and Bibbo and wondered how Mitch could truly blame himself for Superman’s death. Unfortunately, I do now know how that works and the way one can draw a line between their own actions and someone’s death and feel the weight of self-blame.
 
So the story is good, and the art is fantastic. As much space as I used to synopsize the story, I don’t do it full justice…you really need to read it yourself for the full impact.
 
This issue is a "contextual one-shot," in that it draws from the current continuity of the books from the time, ties directly to those events and sets up stuff for subsequent chapters…but by and large this stands alone. Superman is dead, and these characters are interacting in the aftermath.
 
This issue is oddly specific in its timeframe…it is specifically set on Christmas Eve. December 24. Batman states that "We did just bury Superman last week." Which suggests, certainly, that Doomsday! happened in early December…we’re presumably just a couple weeks or so removed from Superman’s death; and a week removed from the funeral. Most comics don’t seem to get this specific time-wise. I don’t think it gets particularly referenced beyond this issue, and I’m pretty sure that all told, the events of Doomsday, Funeral for a Friend, and Reign of the Supermen only take place across a couple months in-continuity; though real world, we saw events unfold across about 10 months.
 
Between the plot of this issue and some mental association I have between this issue and my grandparents’ house, I’m quite certain this came out the week before Christmas in 1992. (according to Mike’s Amazing World, December 22, 1992)
 
While there’s definitely stuff I remember–"moments"–from the ‘back half’ of this 8-part story…I feel offhand like it’s these first four chapters that I most remember…probably because of their being much more "immediate" after Superman #75. The next few chapters all have an entire issue BETWEEN them and the Doomsday arc…a couple months’ time real-world. Though I suppose as I get to and go through those chapters, even more familiarity may come back to me. I suppose also that some of the "feeling" I have and associate with these first few chapters have something to do with that sense of the season, from right before Thanksgiving into Christmas.
 
As said earlier, this issue definitely works as a one-shot, and I would absolutely recommend it if you find it in a bargain bin, regardless of having the other issues handy.

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The ’90s Revisited: Superman: The Man of Steel #20

90s_revisited

superman_the_man_of_steel_0020Funeral Day

Story: Louise Simonson
Penciller: Jon Bogdanove
Inker: Dennis Janke
Letterer: Bill Oakley
Colorist: Glenn Whitmore
Ass’t Editor: Jennifer Frank
Editor: Mike Carlin
Cover Date: February 1993
Cover Price: $1.25
Published by: DC Comics

This issue opens a bit like a tv show with a “soft open” or “prologue” before getting to the main thrust of the issue and its credits. We see last-second construction and prep-work/planning being done for Superman’s funeral, checking in with construction workers and Luthor/Supergirl. We see the Kents dealing with the pending event from afar…while Jimmy is discouraged at “praise” being heaped on him by a coworker for his “death photo” of Superman. Lois torments herself for not yet having CALLED the Kents, and turns down Perry’s offer to take his spot at the funeral (as primarily superheroes and world leaders will be officially the attendees, Luthor having extended an exception to Perry). Lois leaves to go up to the roof–or rather, the giant globe atop the building where she so often met Superman/Clark, then as she’s made her way back down and out of the building she trips over a memorial plaque placed on the ground where Superman fell. Jimmy finds her and escorts her into the crowd lining the street where the funeral procession passes by. Lois insists on going with the crowd to the end.

We then jump around with several scenes–a random scene with Lobo hearing Superman’s dead and flipping out. Keith (an orphan) comforts another kid letting him hold his cat, while Batman stops a would-be-bomber from turning the funeral explosive. Professor Hamilton and Mildred watch the procession pass, while the Underworlders do as well. Bibbo finds someone selling commemorative copies of “the death issue” of the Planet and rather than beat the guy up, buys every copy and offers the guy a job…after all, it’s the sort of thing Superman would do. Arriving at the park, the crowd begins to get out of hand and Lois and Jimmy are separated. As Robin and Wonder Woman are shown stepping in, Jimmy is menaced by a sleazeball trying to buy the “rights” to his “death photo.” As the funeral itself gets underway, Lois leaves to call Clark’s parents, but they don’t answer as–in Kansas–they’re out in the field where they’d originally found their baby–they’re burying a box of his things, all they have OF him TO bury, themselves. Back in Metropolis, the funeral concludes, the crypt’s cover is moved into place entombing the coffin…while elsewhere, Lois finally gets an answer, connecting with her almost-parents-in-law as the three realize they need each other.

I’m really re-amazed this time through at just how MUCH is crammed into these seemingly “simple” regular-sized single-issues! This is a far cry from many modern comics that seem so shallow by comparison, where a ’90s issue would be “decompressed” into at least 3-6 issues.

There’s so much going on here…I’m sure I took it all for granted being as familiar with this period of Superman comics as I am. I don’t need any introduction to the main characters–I recognize them, know the context, have read the issues alluded to, and so on. This is moving stuff to me even with the brief scenes and frequent scene-cuts.

This period of Bogdanove‘s art is certainly nostalgic for me for its time…but of the four Superman titles, it’s probably my least-favorite. Still, it’s strong art and “works” and “fits,” if only because it is what it is…WAS.

The double-page spread of the funeral procession is the image I see in my head when I listen to the opening of the audio drama adapting the Death/Funeral/Return saga…even though in the drama it’s actually a flashback to Luthor’s funeral.

The images of the crowds don’t really totally mesh with the descriptions we get. My own frame of reference for this is the crowds I saw on tv when Cleveland won the basketball championship back in 2015 or 2016, whenever that was.

Lois initially thinking she couldn’t bear to be at the funeral itself changing to having to be there at the end, following the procession…rings absolutely authentic to me, with the crazy way grief works, and one can swing from thinking one thing to realizing another. There’s also Supergirl early in the issue insisting on bringing in the memorial statue when conventional logistics fail, as “the last thing she’ll get to do for Superman.” In the moment, so many emotions, feelings, and expectations leave one all over the place and eager to do their part, to do MORE, to do SOMEthing for the person lost…it just rings really true to me. Also the Kents’ burying the box of Clark’s things. Bibbo’s scene isn’t as poignant/moving as his scene in Action Comics 685 was…but it still gives the guy some spotlight and adds to his characterization and what I came to love about the character.

Back to the art–while Bogdanove may not be my FAVORITE Superman artist, his work is distinctive without making the characters unrecognizable. And he draws a beautiful Wonder Woman. I can’t quite put my finger on WHY, but one panel of his Jimmy Olsen actually put me in mind of Rob Liefeld somehow…giving me the momentary half-thought as to whether Jimmy’s personality was in any way based on Liefeld in the early ’90s or if it’s just one of those dumb, random thoughts I can have.

All in all, another strong issue with a depth that comes partly from nostalgia, partly rose-colored glasses of memory, and partly the sheer tight ship of continuity the Superman books had at the time, telling a singular ongoing story while each creative team got to “focus” on their own subplots and such for individuality (Man of Steel here had the Underworlders, for example).

This is “the Funeral issue” the way Superman #75 was “the Death issue,” so is worthwhile in that regard. It also lets it stand alone a bit…you get all these allusions and subplotty stuff and the overall story of the characters being nudged forward a bit, but the issue is readable by itself as slice of life, especially if you know the characters…and there’s context one can pick up on otherwise, albeit not perfectly.

Certainly worth a purchase from a bargain bin or such, but as with previous issues, not something to pay more than a couple dollars for individually with the collected editions and digital available out there. While I’ve seen multiple printings for myself of much of the Doomsday arc and the first couple chapters of Funeral for a Friend, I’m not sure if this issue actually saw multiple printings offhand or not. The copy I read this time through I definitely got from a quarter-bin myself…the whole Funeral for a Friend set I’m reading through I picked up for $2.25 including the Justice League issue.

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The ’90s Revisited: Action Comics #685

90s_revisited

action_comics_0685Re: Actions

Writer: Roger Stern
Artists: Jackson Guice, Denis Rodier
Letterer: Bill Oakley
Colorist: Glenn Whitmore
Assistant: Jennifer Frank
Editor: Mike Carlin
Special Thanks: Tom Grummett & Doug Hazlewood
Cover Date: January 1993
Cover Price: $1.25
Published by: DC Comics

This issue opens with contextualizing…with the front page of the Daily Planet indeed using that ‘photo’ from the cover of Adventures of Superman #498 stating Superman–Dead. Tv news informs the world of the events of the day up to Doomsday’s rampage, and recaps some of Adventures 498 and the eventual official pronunciation of Superman’s death. Meanwhile, Westfield and his Cadmus people try to get the alien bodies–Doomsday AND Superman–but are met with resistance from Maggie Sawyer, Dan Turpin and even the Guardian himself…and eventually, some Team Luthor agents and Luthor himself…and the Mayor, with faxes from the President that Superman was an American and is to be honored as such. We then get a montage of scenes as we jump to a number of people and their reactions to this news and consideration of what it means–from Lois, to Perry and Jimmy, to the Kents and Lana, to others worldwide. We then get a scene with Luthor at the morgue where he loses it, smashing a chair over Doomsday’s body. Another scene shows us the uptick in crime with authorities busy and Superman dead, though Supergirl tries to fill some part of the gap. And we close on Bibbo making it back to the Ace o’ Clubs and closing the bar, and praying for the world Superman’s left behind…lamenting that Superman is gone, but he–Bibbo–goes on living.

This is another issue that had several scenes in it that have stuck with me. The image of the Daily Planet front page definitely is one; as is the Cadmus confrontation having happened, though I didn’t remember all the details. That they were presented with an order from the POTUS that Superman was not to be considered an alien is there; and a lot of the scenes of Lois, the Planet staff, and the Kents have blurred for me over the years, clarified in re-reading this issue in the moment.

Bibbo and his prayer, though, is probably the most memorable part of the issue for me; what I feel like I "know" Action Comics #685 FOR. Because that scene has long stuck out to me and been very moving…and I recall in the past it’s even moved me to tears. Now, it gives me an ‘avatar’ of sorts…replace "Superman" with "Dad" and I could BE Bibbo. I’m pretty sure this scene was also one of the key scenes to really make me appreciate the character, far more than the drunken buffoon that tagged along with Lobo in some issue I’d read a couple years earlier.

Having JUST READ Adventures of Superman 498 and still having THAT issue’s art clearly in recent memory, I’m not AS thrilled with the art on this issue. Which is absolutely not to say that any of this issue’s art is bad…just that it’s not QUITE to the level of Jurgens or Grummett for me, apparently. As with AoS 498, the characters are all totally recognizable and do not feel like some artist’s interpretation of things…just the natural fact of the matter that different artists’ work will look different.

Story-wise I’m certainly "too close" to things to be impartial. Along with the actual Doomsday story, this one I feel like I’m extremely familiar with from multiple re-reads over the years (plus the Death and Life of Superman novel by this issue’s writer Roger Stern!). While many cite The Death of Superman as the main story, my understanding over the years has come to be that THIS is the story–Funeral for a Friend–that the writers wanted to tell, and you needed The Death of to get here so that this COULD be told.

The issue’s cover is iconic in and of itself as this 2nd chapter of Funeral for a Friend…but ALSO because it’s an obvious homage to the cover of Action Comics #1 but with Supergirl instead of Superman. And it’s even quite relevant to the issue itself with a scene playing out in the issue of Supergirl picking up a car and shaking the goons out of it/smashing the car. Something modern comics are sorely lacking in–covers actually relevant to their interior contents.

BECAUSE I’m personally so familiar with the Death/Funeral stories of Superman, and this "era" of the titles and such….this "stands alone" perfectly well for me; all the more being only a day removed from the previous chapter. That said, if you’re unfamiliar with this era of the character(s) you’ll be sure to have some questions or "huh?" moments…but I do think the issue still makes a decent read as a one-off, slice-of-life thing in the immediate aftermath of Superman’s death.

This would definitely be worth getting from a bargain bin, up to cover price or a couple dollars at most…by far not something to pay anything significant for–it has at least 3 printings, has been reprinted in multiple collected editions, and is available digitally as well. But definitely worth getting, and reading.

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The ’90s Revisited: Adventures of Superman #498

90s_revisited

adventures_of_superman_0498Death of a Legend

Writer: Jerry Ordway
Penciller: Tom Grummett
Inker: Doug Hazlewood
Letterer: Albert DeGuzman
Colorist: Glenn Whitmore
Assistant Editor: Jennifer Frank
Editor: Mike Carlin
Cover Date: January 1993
Cover Price: $1.25
Published by: DC Comics

This issue opens with a note to see Justice League America #70, which ALSO picked up from the final moments of Superman #75.

We open on an awkward full page shot of Superman’s body slumped against Lois, his cape draped over his chest while Lois looks over the shoulder of the reader, Jimmy stands behind her, The Guardian is seen behind him, while Bloodwynd holds the unconscious body of Ice off to the side. Bloodwynd has declared Superman dead–though Ice may yet live if he gets her to a hospital, and Jimmy questions Lois as to their taking Bloodwynd’s word for it that Superman’s actually dead. Subsequent pages bring us the reactions of various individuals–Dubbilex, Maggie Sawyer, Dan Turpin, Lois, Jimmy, Guardian, various SCU folks and some Cadmus…and Cat Grant joins in as well. Reactions to Superman’s fall; to whether or not the beast Doomsday is dead, and attempts to resuscitate Superman himself. While resuscitation attempts continue, Turpin wanders off, lamenting another loss and is startled by what appears to be a totally burned body and then the arrival of Lex Luthor II who carries it off, calling it his Supergirl.

Cat gives Lois a tough-love pep talk as tv crews arrive/set up, and as we see Cat begin her tv report on the fallen hero, we get a scene with Jose Delgado–Gangbuster, with Cat’s kid Adam as they react to the news. We get a scene of Jonathan and Martha Kent at home reacting to the news. Cadmus begins to remove Doomsday’s body, but is challenged when they try to remove Superman’s as well. With the arrival of Professor Hamilton and Bibbo with an energy-collection device, one last attempt is made to resuscitate the Man of Steel…that doesn’t work. Shifting to the Daily Planet, Perry White and Jimmy discuss Jimmy’s photos and they realize that as hard as they have things, Lois is hit harder…both with Superman having died in her arms…and her fiancé, Clark, is among the missing in the wake of Doomsday’s destructive rampage. Lois finishes typing her story to hand in to Perry, as he and Jimmy try to encourage her, that Clark will be found…though she tells them that Clark’s luck ran out when Superman died.

Like Superman #75, this is an extremely "iconic" issue to me. The cover certainly…black border as is the "trade dress" for the Funeral For a Friend arc–with further black background as the main image is a photograph–Jimmy’s–of Superman laying on the cracked pavement. While the cover image is symbolic, it’s also part of the story, as this photo is one that I believe gets mentioned a number of times in-continuity, and I believe is a referential image later for the "death of Superman" issue of the Planet. Other than some color variations for the LOGO The Adventures of Superman and a Roman numeral (or lack thereof) and a bar code or not…the cover itself–trade dress, image, etc–remains the same. There is REALLY only ONE COVER for this issue. Of course, there’d be probably a DOZEN or more if this was published in 2022, and it’d be an extra-sized $5.99+ issue rather than "just" "the next issue" of a title at regular price.

While I tend to think of Dan Jurgens first as my favorite Superman artist, Grummett is absolutely right up there with him! The characters are extremely recognizable and–while going solely on memory withOUT comparing any issues side-by-side–consistent. This does not feel like "this issue’s artist’s ‘take’ on the characters," it just looks like those characters, as drawn by this artist. The art is distinct, it is different, but it does not have a feel of TRYING TO BE different or trying to stand out from the other Superman titles of the time, or to be some singular/distinctive "interpretation" of the character(s).

The writing is hardly noticeable in a way. For me, as an issue this close to Superman #75 and that–along with that issue–I’ve probably read more times over the years than just about any other single issue of a comic series–the story just IS. The characters just ARE. In reading the issue, I simply am watching the story unfold, and the characters all seem like themselves…in-character, acting as one might expect, etc. Though one COULD "join in" at this issue, you’d be kinda fending for yourself. You’re not spoon-fed WHO the characters are, what they’re all about, backstories and nuances and context. That stuff’s there if you know the general Superman stuff of the era, and there’s plenty to pick up on having that sort of context, or simply authentic-seeming details to suggest these are real characters inhabiting a real world going on in real time. There are a lot of characters and subplots present, the stories being nudged along…advancing, but not racing forward. Some jumps are a little abrupt, but some of that I think only seems so by comparison to modern "decompressed" comics.

This issue has a whole new sort of impact on me in early 2022. While I’ve lost a number of extended family members over the years, I’ve never experienced loss QUITE so close before as losing my Dad less than 48 hours before the new year, five weeks ago as of this typing.

There are some moments in the issue that especially stand out to me, that have stuck with me over the years. I’m not sure if it’s some sort of deja vu but I’m pretty sure I had a mental "flash" to the Guardian’s yelling "Then melt the blasted paddles!" while I saw what I saw in the hospital when I lost Dad.

And then there’s Jimmy’s frustration he shares with Perry: "I mean, the way everyone’s crawling over everyone else to be the first to officially pronounce Superman dead…you’d think they were HAPPY he died, to save them all from a slow news day!" That was poignant THEN 29 years ago and it’s all the MORE poignant NOW in 2022! Whether it’s comics sites tripping over one another to be "first!" to spoil something, or any "news" outlet PERIOD trying to be the first to post something public about WHATEVER.

I have a new sort of identification with Lois–the shock of seeing a particular death, of (perhaps projecting) seeing them given up on as even heroic efforts aren’t enough, of having to "go through the motions" and someone "existing" or "functioning," after being through a sudden, virtually-unthinkable loss. My own real-world loss also makes it far more identifiable with so many characters as they react. Knowing what I thought and felt and would have done if I could, the helplessness, all of it…there’s a painful authenticity to this issue that I never fully "understood" before.

While not necessarily FREQUENT, I have definitely found this issue in quarter-bins and other bargain bins. Particularly if you’re not looking for a high-grade first printing and just want THE ISSUE, I wouldn’t pay more than a couple dollars for it; pretty much anything over cover price (if that much, even) would be more of a "convenience fee" for immediacy, to me. You can find this issue digitally, and there have been a number of printings and editions of collected volumes with it, and there are at least 3 printings of the issue that I’m aware of (having a first and a third printing in front of me as I type).

As a "part of history" or just part of what I consider to be an extremely high-quality "era" for Superman, I’d definitely recommend the issue if you’re at all interested in Superman, these characters, or the story in general. I’m surprised at how well it seems to "hold up" nearly 30 years later…though that may be my "closeness" and that this is SUCH a part of my childhood and early period with comics.

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The ’90s Revisited – Magic: The Gathering – The Shadow Mage #3

[I’d ‘revisited’ this series as a whole back in August/September 2012 for a group blog that doesn’t exist anymore. And due to a personal issue with Boom Studios’ comics I refuse to buy their new Magic series. So, instead of buying THOSE new comics, and to have my content covering this series fully on my own blog (so as to not disappear when an external blog shuts down), I’m revisiting–as single issues–the ORIGINAL Magic: The Gathering comics published by Acclaim through their Armada imprint back in 1995!]


The ’90s Revisited – Magic: The Gathering

The Shadow Mage #1  |  The Shadow Mage #2  |  The Shadow Mage #3  |  The Shadow Mage #4


magicthegathering_theshadowmage_003War Child

Writer: Jeff Gomez
Penciller: Val Mayerik
Inker: Rick Bryant
Printed Color: Mark Csaszar
Letterer: Bethanne Niedz
Editor-in-Chief: Bob Layton
Cover Painting: Val Mayerik
Cover Date: September 1995
Cover Price: $2.50

After an unplanned three-month hiatus (hey, just like real comics!), I’m back to cover the THIRD issue of this mini-series. And rather than having covered the entire mini while the new Boom series was still on #1…I’m now "in line" with their series, covering the third issue of this classic Armada series while Boom‘s is around #3 or #4..

Perhaps it’s because I’ve had this issue sitting around for a few weeks waiting for me to write up this post, but the cover feels fairly "iconic" to me at this point…though I believe I’d mentioned in my post about #2 that I didn’t even remember the cover and figured it was forgettable. We see Jared in a strange pose somewhat holding up Ezer–or catching him as he falls (but in that case, Jared’s arm should be under his mentor at the man’s back, not around his chest!). Jared looks rather wild and desperate…which is appropriate if he’s facing an enemy more menacing than the Juggernaut carting up behind him!

Getting into the issue itself…we begin with an attack on Arathoxia. Juggernauts break down the city’s gates, before we shift to the Lady Verdenth speaking at Ravidel as the citizenry react to the attack…including Yorgo and his gang, who take up arms to defend "his" city. We shift to the watchtower of Tobias Kavrel, Lord of Stonehaven’s eastern plains, where the lord and his minions come under attack from a Demonic Horde…though they wish to leave the lowly paupers to their fate, Ravidel’s forces aren’t discriminating. Ravidel bids his minions have fun (think Shredder sending Tokka and Rahzar out in TMNT II)…and the scene shifts again. We find Yorgo and crew dealing with Drudge Skeletons before Jared arrives and aids them with a Disintegrate spell. (Amazing in a way that I remember/recognize these). Back in the Sultan’s palace, we learn that he wishes to have the "shadow mage" found, which will give Ravidel what he seeks. Chaos and death continue throughout the city. In House Carthalion, the man who almost caught Jared in the previous issue is found dying. He mistakes Jared for Liana; and while Yorgo and his crew cannot locate "the old woman" Jared bids them find, the man confesses to having part in the murder of the Lady Carthalion (Gwendolyn)…and "releases" Liana. From what, it isn’t immediately apparent. Jared, Yorgo, and crew continue to (try to) help others flee the carnage, while the Lady Verdenth unleashes powerful magic at Ravidel. As that battle (or "duel") continues, Liana retrieves Jared and Ezer, and Ravidel emerges victorious against Verdenth. As Jared prepares to challenge Ravidel himself, Liana intervenes…it’s not yet time. And Jared vows that he will have vengeance against Ravidel.

I’m a bit mixed on the art this time through. On the one hand, it’s not bad in itself, and some of the spells are certainly recognizable if one’s familiar with pre-Weatherlight Magic: the Gathering card art. Other than that it’s mostly "generic fantasy-ish" art…not horrible, but not wonderful. I appreciate the recognizability of characters and spells…but if I didn’t recall the cards and art from way back when, it’d be that much more generic overall. The "planar barge"–that is, the corpse of the Elder Dragon Chromium/Rhuell–is impressive and fairly striking throughout. That Ravidel addresses the corpse as if alive–and it blasts stuff with bolts from its mouth–is interesting, considering it IS, at this point, a corpse, though not obviously a zombie creature or such!

Story-wise, this is also fairly generic in its own way…and yet, we have some progression of stuff. We learn that it was the Lady Verdenth who used her Green magic to save baby Jared while he and Ezer slept in the woods before getting to ‘Thoxia. We also see more "political intrigue" and bickering with the various Houses of the city. And we see Jared’s helplessness and fury at Ravidel amidst allies helping guide him.

As "next issues" go, this one is ok, though not what I’d call "great" or anything. I’m willing to hold it in higher esteem primarily for nostalgia, as this came out in a similar time to the HarperPrism novels, and the whole of Magic: The Gathering lore was still in flux without the directed timeline it enjoys today in 2021. This continues to be a story built around card references…rather than being the story of the cards, or the story on which cards seem based themselves. Re-reading this and poring through to write this post, I re-realize how dense this is…and if my summary above seems to have gaps, I’m trying not to re-write the issue itself as I’d almost need to, with how much is crammed in. Between taking time to "cross-reference" and pick out character names and locations as well as looking at the art based on cards and the sheer density, there’s a lot more time to spend in the issue itself than most modern comics that weigh it at twice or more this issue’s $2.50 cover price…so there’s present-day "value" there, if one already owns and simply reads the issue, or acquires it for the price or less of a modern comic.

To be 3 issues in on this series with a mere single issue remaining…even by pre-2000s standards, it would seem hard to see how this could wrap up with a satisfying ending. While I don’t recall the ending…I do recall that this series was followed up by a 5-issue mini-series…which leaves me assuming that this series did not actually wrap things up in a satisfying way.

Finally…this issue originally came with a sheet of tiny punch-out creature tokens. At one point back in 1995, I had a small container that I kept them in, and actually used them playing some games of Magic. It’s possible I still have that around somewhere, though actually finding them anytime soon/specifically likely would not happen. I’m pretty sure I’d snagged a couple copies of this issue from a bargain bin in the last several years specifically for the tokens, as a novelty-bonus. (Same as I sometimes snag other ’90s comics from bargain bins solely for the polybagged-in bonus item/ephemera).

I’m eager to get to the next issue…as well as to get to more "canon lore"–or at least mid-’90s versions of such–in the Ice Age and other Magic: The Gathering issues.

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The ’90s Revisited – Magic: The Gathering – The Shadow Mage #2

[I’d ‘revisited’ this series as a whole back in August/September 2012 for a group blog that doesn’t exist anymore. And due to a personal issue with Boom Studios’ comics I refuse to buy their new Magic series. So, instead of buying THOSE new comics, and to have my content covering this series fully on my own blog (so as to not disappear when an external blog shuts down), I’m revisiting–as single issues–the ORIGINAL Magic: The Gathering comics published by Acclaim through their Armada imprint back in 1995!]

magicthegathering_theshadowmage_002Desolate Angel

Writer: Jeff Gomez
Pencils: Val Mayerik
Ink: James Pascoe
Painted Color: Mark Csaszar
Letters: Adam Niedzwiecki
Editor-In-Chief: Bob Layton
Cover Painting: Val Mayerik
Cover Date: August 1995
Cover Price: $2.50

Well, one thing to notice straight away is that you really need to pay clooooose attention to years to know what sort of time has passed! The first issue opened on "Autumn of 1265, by the reckoning of the Sages of Minorad." That issue referenced time in relation to that–a week later, a month later, seven years later. This issue opens in "late Summer, 1280 by the reckoning of the Sages of Minorad." So it’s been nearly 15 years since the events that opened the first issue…and doing the math, we’re opening some 7-8 years after the previous issue ended! So quiiiiite a gap, there.

The young Jared Carthalion is now 14ish, having spent the last 3/4ths of a decade training to take on Ravidel. However, while Ravidel knows where and how to find Jared, knows that Jared’s got access to magic, and even declared that their final duel had begun…he apparently decided to kick back and leave Jared alone for awhile, rather than finishing his would-be opponent while he could.

So we get some verbal exposition–as Jared is pained using his magic, Ezer has had him attempt to train physically so he can put up SOME sort of fight, if not magically. A giant spider is summoned to them and attacks–Ezer immediately recognizes it as "a minion of Ravidel" because of course. This is the last straw, and NOW Jared determines to fight back, and summons a Hurloon Minotaur. In the midst of the giant spider attack, the Minotaur and Jared discuss what’s happening, share introductions (the minotaur’s name is Sings Two Ways, and he and his people were granted a boon by the elder Carthalion that they cannot repay, and thus Sings Two Ways gladly fights in defense of Jared and Ezer). Jared sees the spider apparently winning and steps in and the two slay the creature.

The spider defeated, Sings Two Ways laments he must leave…he’s been poisoned and will die unless Jared returns him to his people. Their home destroyed, Jared and Ezer are now homeless in the rain in the streets of Arathoxia. Jared spots a beautiful young woman and laments his raggedness by comparison. Before long, he and Ezer are in a hospice, the older man dying, and Jared determined to seek out some way to save him. Leaving the hospice, he’s set upon by Yorgo and his gang, and Jared summons some goblins, but is then horrified when they nearly kill the boys and laments, wondering if butchering others is what his power can do. We get a page of Arathoxian politics re: Ravidel, and then find Jared speaking with the Vizier’s wife in House Carthalion, where he has ventured for help. She references "the battle of Aster Fall" (which contextualizes the previous issue a bit) and shows him a Black Lotus, but they’re interrupted by the vizier’s return so she gives him an Alabaster Potion and sends him off. Jared steals the Black Lotus, recognizing its power, but while he tries to figure out how to use it, is greeted by that beautiful young woman–who invites Jared to Beggartown that evening.

After giving some of the potion to Ezer, Jared meets her there, where we find a whole community of thieves/beggars, including Yorgo’s group…and they’re none to happy that Liana has brought Jared into their space. But Jared offers some of the remaining potion to one of the boys hurt by the goblins earlier, though it earns him no thanks. The city’s guards descend on the group from nowhere, and Liana stops Jared from using his magic as that would bring the wrong sort of attention. As the crowd flees…Jared and Liana are suddenly confronted by none other than Ravidel himself! Jared lashes out immediately, but the more experienced planeswalker casts a spell and defeats Jared. Liana steps in–apparently she and Ravidel have some history–and drives the planeswalker off after revealing she has multiple moxes and referencing "The Treaty of the Shard." Ravidel claims a proper duel now would run counter to his plans, so leaves. Hours later, Jared and Liana pose for the page, as we see she’s second-guessed what she was going to tell Jared, as the boy realizes he’ll have to go it alone.

Well…that’s a loooong summary, and I’m sure I really glossed over some key details! There’s enough going on here to fill 3-4 issues in terms of modern comics’ pacing and such. This is a really dense story…and one that relies on the reader to have picked up on and remembered a number of subtle details! The reader also gets to fill in a lot of blanks, between the 7-year-gap between issues to imagining the details of Sings Two Ways’ relationship to Jared’s father, to the nature of House Carthalion. There’s also the curiosity of Ravidel allowing so much time to pass without expending much effort to personally confront Jared until he’s begun finding apparently-powerful allies, such as Liana! While I have some meta-textual knowledge of "The Shard," I’ll leave that to discuss more as it comes up in other Armada Magic issues, since I’m going issue-by-issue through one series at a time here.

The story continues to hold more potential than what it executes…it’s not bad, but feels too dense, too "compressed" for me after 20 years of "decompressed" storytelling in comics, and more years removed from the depths of Magic: the Gathering knowledge. Back in 1996, I was fresh into the game and fairly steeped in knowledge of the various cards and bits of lore. Taking stuff month by month, where the game had only even existed for a little under two years, it was a whole different thing back then than now, some 25 years later reading this from a muuuuch different vantage point!

The art is good, and I feel like I liked it better in this issue than the previous, though it’s the same art team! Perhaps because–while dense story-wise–this issue didn’t have to cover 7+ years, so there was more of a sense of consistency…and I’m beginning to get a better sense of characters, now that things have settled a bit, and been able to build a bit on what’s come before, which I suppose allows me to appreciate the art more, not being as overwhelmed with "everything."

This definitely looks like a fantasy comic, and continues to remind me a bit of Barry Windsor-Smith‘s art for some reason.

I was also interested to note ads in the issue…particularly for the Chronicles set. This was the set, after all, that released in August or so 1995, offering white-border "unlimited" editions of previously-limited black-border cards from the Arabian Nights, Antiquities, Legends, and The Dark expansion sets…and which led to Wizards of the Coast establishing their "Restricted List" that persists to this day.

We have the addition of Liana–apparently a planeswalker herself–to the story, and it seems obvious something bigger is afoot. There’s the general knowledge displayed by House Carthalion of the battle of Aster Fall; their possession of a Black Lotus; and Liana having history with Ravidel. At the second issue here, that suggests "the world" of Magic is about to get a whole lot bigger than Jared’s little corner of things.

As mentioned in covering the previous issue…this story is one built around the cards…rather than the cards being built around the story. The issue–as with the first (though I didn’t get into it)–has a bit of "backmatter" with words from the editor to the reader, as well as a mini-column "Seer Analysis" by Shawn F. Carnes where Carnes looks at the issue from the point of view of Magic: The Gathering the game, pointing out details such as a Hurloon Minotaur being a 2/3 creature, while a Giant Spider is 2/4, and so while the two creatures would indeed damage each other, neither would one-shot-kill the other.

Also like the first issue, this issue’s cover announces the inclusion of a genuine Magic: The Gathering card. UNlike the previous issue, though…this one has the card in a clear plastic insert/wrapper stapled into the issue itself, rather than being loose in a polybag. This certainly allows a better situation wherein one can READ the issue itself and choose whether or not to remove the card! It may be a crapshoot if you find this issue "in the wild" on whether it includes the card or not, but it’s more likely, perhaps, than if you find #1 in the wild. [Edit to add: the card this issue comes with is a 4th Edition Blue Elemental Blast]

I also have a certain amount of personal sentimentality to this issue, as I recall a visit to my grandmother and having this comic with me, as I associate this cover with that visit; it also puts me in mind of an aunt, who had tried to show interest in my comics for my sake. I know I had consciously recalled bits of the first issue, as well as this issue from its cover (and it’s great that the cover shows something from the issue itself–a Hurloon Minotaur vs. Giant Spider!). I don’t have the same conscious recollection of the covers, even, of the 3rd and 4th issue of this series, nor even the story or how things turn out…even consciously recalling having re-read this series a few years ago!

Two issues down, and we’re halfway through this entire mini-series…

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The ’90s Revisited – Magic: The Gathering – The Shadow Mage #1

[I’d ‘revisited’ this series as a whole back in August/September 2012 for a group blog that doesn’t exist anymore. And due to a personal issue with Boom Studios‘ comics I refuse to buy the new MAGIC #1. So, instead of buying new comics, and to have the content fully on my own blog to not disappear, I’m going to re-revisit–as single issues–the ORIGINAL Magic: The Gathering comics published by Acclaim through their Armada imprint back in 1995!]

magicthegathering_theshadowmage_001The Aster Fall

Writer: Jeff Gomez
Pencils: Val Mayerik
Ink: James Pascoe
Painted Color: Mark Csaszar
Letters: Bethanne Niedz
Editor-In-Chief: Bob Layton
Cover Painting: Val Mayerik
Cover Date: July 1995
Cover Price: $2.50

To the best of my understanding, this is THE first Magic: The Gathering comic. Though its story may not chronologically be the first, it was the first-published, kicking off the Armada imprint from Acclaim, and introducing the (comics) world to MTG in the spring of 1995. The game itself had premiered in October 1993, some 18 months earlier…and with its setting as a “multiverse,” it was certainly a ripe thing to bring to comics!

The issue opens on an active battlefield. We meet Lord Carthalion, Ezer, and a Lieutenant as they witness a falling star–a bad omen. A magic-powered ship bursts onto the scene, carrying Battlemage Ravidel…the enemy of this Lord Carthalion. The two engage into a “duel” and exchange spells to weaken and harm the other…culminating in Carthalion sacrificing himself to buy time for Ezer to flee with baby Jared…last heir to the Carthalion name. In the aftermath of the battle, Ezer has been artificially aged to a wasted old man, though the baby is relatively unaffected. As Ezer laments their situation–drinking himself into a stupor–we see the baby apparently work some protective magic to save his own life against the intrusion of a (dire?) wolf. Later, city guards at Arathoxia do not believe that this frail old man is in any way who he claims to be, nor the child with him…functionally banishing them from what should have been a life of relative luxury (despite their losses) to that of lowly street-rats, scrounging for food and living off the scraps of the city.

7 years pass, and the young Jared Carthalion is an able thief, stealing food for himself and father-figure Ezer to survive (barely) on. He is bullied by others his age and in no way “included,” existing all but alone. Even after the years that have passed, Ezer tries to keep alive the flame of who Jared really is, where he’s come from, though the boy can’t even envision anything ever getting better…which enrages the old man, who strikes the boy. Meanwhile, using a scrying device, Ravidel spies on the boy and his guardian, and opts to arbitrarily send a summoned minion to kill the boy. When the berzerker bursts in on the pair, Ezer works some magic…as does Jared! The boy has “tapped!” This excites Ezer–the boy WILL be able to avenge his house! However, Ravidel revels in this as well, declaring that their FINAL duel begins.

The last time I read this series, I blew through all four issues pretty quickly, glossing over details and simply taking it in as a totally generic fantasy story with too-fast pacing, lack of characterization, and largely being Magic in little more than name-only. This time through, sticking to this single issue and looking back over stuff and taking it in as a singular thing, I enjoyed it a bit more.

Story-wise, this IS a fairly generic thing. There’s hardly room in ~21 pages to worldbuild when the entire issue encompasses a massive battle, travel, and spans more than seven years.

We’re introduced to Lord Carthalion–the patriarch/leader of the Carthalions. He seems to have some magical ability…but is a mere mortal, compared to the power of a PLANESWALKER in Ravidel. We never get a rason for this battle, for Ravidel’s assault. He’s a two-dimensional villain for the sake of being a villain, apparently. An opponent because their MUST BE “an opponent.” We also get no real sense of what a “planeswalker” is, or WHY a “planeswalker” is and so on. Meta-textually, the reader probbbbbbably knows what one is–the allure of a Magic: The Gathering comic is almost certainly to expand on the cards and game one already knows.

Now in 2021, I’m looking back on this comic from 25 years later, as a person 25 years older, and with 25 years and a number of additional comics as well as dozens of novels and quite a few short stories, and “newer resources” such as Wikipedia and a Magic: The Gathering -specific fan-wiki, and podcast resources/interviews with creators, and generally a heckuva larger understanding than 14/15-year-old Walt had. And I can “appreciate” this issue as the first bit of a much larger thing, rather than something to be taken in total isolation.

The art doesn’t overly impress me–though it’s not bad, really. It’s absolutely better than anything I could produce, but none of these characters are REALLY all that singularly-recognizable and are far from “iconic” visages. The overall visuals certainly evoke a certain mid-90s feel…perhaps due to thinking of the artist recently as I read this issue, I see hints of Barry Windsor-Smith, and overall early Valiant here…though it’s obviously other creators.

While the visuals try to evoke very specific cards and their in-game use; and a column in the back of the issue elaborates on very specific Magic: The Gathering cards represented in the action–I’m far enough removed from early MTG and these cards and any such knowledge I was steeped in as a kid reading this, so it reduces the cards’ representations to generic fantasy-ish magic effects and some random-ish action that meant little to me in the reading.

The cover gives us Lord Carthalion in full strength wielding a sword in one hand, casting a fireball (presumably) from the other; while we also get a representation of the baby facing a looming wolf in a wooded space. This is relevant to the issue–Carthalion’s duel, and Jared’s fate…so it’s not just some arbitrary, random, unfocused magic-user. This is a singular cover; to this day, I am only aware of–get this: ONE SINGLE COVER for this issue. My copy has “Direct Sales” in the barcode…hence this came from the “direct market” or “comic shops.” There may be “newsstand sales” for the issue–copies that sold through newsstands or non-comic shop locations (Bookstores like Waldenbooks or B. Dalton, or found at a grocery store or such). But the difference would be the barcode itself…NOT a different cover image!

The issue originally came polybagged with a 4th edition Fireball card–an actual, playable card from Magic: The Gathering . This was from right as Revised Edition was fading away and 4th Edition was ramping up…I don’t recall for certain but I believe this FIreball may have been the first 4th edition (or 4th edition-STYLE) card I owned for the game. Unlike many such comics at the time, despite the polybag, there’s a banner across the top of the cover itself proclaiming the inclusion of the “free” card. So minus the bag and card itself…the banner remains.

The card was not a unique card “exclusive” to the comic or anything; it wasn’t some limited edition or variant or whatnot. It was just…a card. For the game. Playable. A little piece of the game included with a comic based on the game. What a far cry from more recent Magic comics with alternate-art cards shrink-wrapped with an issue and prompting an extra-sized cover price for the inclusion of a sheet of cardboard, the card itself, and shrink-wrapping in addition to the other regular costs of producing a comic (referencing the IDW-published Magic comics from 2012 or so).

This first issue of The Shadow Mage kicks off a story set in the “world” of Magic…but it’s a case of the story referencing the cards, rather than the cards referencing a story. I’d put it as well that this is from when the entirety of Magic: The Gathering was a more vague “idea” than concrete story, and what would eventually develop was still BEING developed.

There’s not really much of anything to this issue to make it a destination-read or something to seek out…unless one specifically wants to go back to the beginning of Magic’s appearance in comics. Or snag the first appearance of Jared Carthalion, Battlemage Ravidel, the first Elder Dragon represented in a comic (Chromium Rhuell’s corpse being part of the planar barge), and so on.

That said…it’s actually not a bad read–and I certainly enjoyed it much more than I did Gerrard’s Quest #1 that I read last year!

After an apparently-failed launch of “modern” Magic comics a couple years ago by IDW, Boom Studios got the license and has just launched a new series, titled simply Magic (dropping the “: The Gathering” part) and I haven’t a clue where they’re gonna take the story. After a brief 2-book return to the world of printed novels, Wizards of the Coast went right back to digital-only to tell the story of card sets, so this new Boom series is a different return to print…and some “hype” I’ve seen suggests they’re hoping for a Mighty Morphin Power Rangers level resurgence of the property in comics. However…it’s that comparison that seems to have sparked hype on THIS original series with some crazy activity on The Shadow Mage #1 in graded condition and such with speculators apparently flocking to it in hopes that something from that issue pops up and becomes The Next Big Thing in modern Magic comics.

Me?

I’m gonna sit back and enjoy re-reading original 1990s’ Magic: The Gathering comics, and appreciate the lack of overhype, lack of variants, and (relative) lack of pure, greedy speculation.

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28 Years since Superman #75

Hard to believe it’s been 28 years since Superman #75 came out. 1992-2020.

Another couple years and we’ll be at the 30th anniversary. Whether there’ll be a DC Comics that even cares to recognize that at that point remains to be seen.

superman75s

Just tonight in working on this post, I’ve decided I need to add the "Platinum Edition" of Superman #75 to my Grails List. It’s certainly a grail–an issue I’ve been aware of and interested in since 1992, and which has eluded me to this day. I don’t think I’ve even seen a copy in person. (If I have, I’ve forgotten it for the moment).

As it is…I finally have the editions in the photo above all together in one place and where I know where they are TO be able to photograph ’em at the anniversary date of the issue!

The Black Bagged edition; a loose copy of the issue unbagged; all 4 original printings of the original newsstand edition, and then two reprints–one from 1999/2000 when DC was doing their Millennium Edition reprints of key issues from their history, and a DC Dollar Comics reprint of the issue.

With the way comics’ distribution was back in 1992, and my possibly faulty memory, I usually tend to think of November 19th as the date the issue came out, but have seen stuff indicating other nearby dates.

I’m choosing this year (2020) to observe the 28th anniversary as November 19.

And with a number of things going on in personal life right now and not really feeling up to a full-fledged/thought-out post (I’m surprised to have typed out as much as I have!), I’ll leave off with several links to posts I’ve done in the past about Superman #75!


The Covers of Superman #75 – a 2016 post showing the distinct original covers to the 4 newsstand printings and collector’s edition from November 1992.


Superman #75 Revisited – a 2017 review I wrote of the issue.


Old-School Variance: Superman #75 – a 2016 post on the multiple printings of the issue and maintaining the iconic cover image.


deathofsuperman_in_2016

What If…’The Death of Superman’ Happened in 2016? – Probably one of my favorite posts in this blog, where I mocked up dozens of variant-style covers to point out the difference between the ICONIC original covers (2 of them!) and how the comics industry was 24 years later (and now 28 years later just as bad or worse!)


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The ‘90s Revisited: Magic the Gathering: Gerrard’s Quest #1

90s_revisited

magic_the_gathering_gerrards_quest_001Gerrard’s Quest Part 1: Initiation

Written by: Mike Grell
Pencils by: Pop Mhan
Inks by: Norman Lee
Letters by: Michael Taylor
Colors by: Dave Stewart
Separations by: Lisa Stamp, Stu Hiner, Brian Gregory, Harold MacKinnon
Cover by: Mark Harrison
Editors: Peet Janes and Ian Stude
Cover Date: March 1998
Cover Price: $2.95
Published by: Dark Horse Comics

I’ve been “aware of” this series for over 20 years. The original MTG comics were published by Acclaim, under their Armada imprint. Those lasted a couple years with a number of mini-series and specials. This, too, is a mini-series…but by late-1997/early-1998, the license had moved to Dark Horse. Also by this point there was a move toward a unified “whole” in the MTG continuity/story, rather than everything being a mash up of fantasy tropes and generic fantasy-style stories.

Here we begin “Gerrard’s Quest.” Despite that being the story title (even in the indicia!) it is NOWHERE on the cover of the issue. While the “issue’s chapter” IS “Initiation” that is what’s on the cover…where usually it would be interior-only, or in addition to the series’ subtitle. This is solely billed (cover-wise) as Magic the Gathering #1 of 4. Nothing to indicate anything came before…nothing to indicate (now long after the fact) that this is the first chapter of Gerrard’s Quest (as the long-outta-print collected volume is titled and the story referred to in general).

Without even looking back, I’m quite sure that even the Armada books had subtitles on the covers and/or the subtitle logos of whatever set the issue(s) contained stories for. So that’s a huge dislike of this to me from the start. Having only the MTG logo and the title “Initiation” at the bottom of the cover, it suggests to me that the issue is ABOUT some initiation. Into what, though? Is it the reader being initiated into the “I-read-Magic-the-Gathering-comics” portion of the comics audience? Is it about someone joining some group of planeswalkers banding together to save the multiverse? By the cover alone, the ONLY thing really of interest to me would be the MTG logo. The rest of the cover just looks like some generic fantasy-ish thing and even knowing the broad strokes (having read loads of the novels and re-read a bunch of the novels in the last 17 months or so) I’m not immediately sure who any of the characters/entities on the cover are supposed to be, outside of Gerrard.

The story in the issue is choppy and all over the place. It’s rather loose, and really seems little more than hitting bullet points. I’d have to practically re-write the issue to give it a proper summary here. Suffice it to say that it picks up with Gerrard lamenting others dying for him, and the burden of the artifacts that are his birthright, the “Legacy.” The ship he’s on gets to Rath, a lotta fighting happens, someone he apparently knew dies, other stuff happens and…yeah. Having read the anthology/novel Rath and Storm at least twice now (once back in 1999 or 2000, once back in late 2018 or early 2019) I have a vague idea from memories of THAT as to who THESE characters are and what’s going on.

Early in the issue I get the sense that the crew is on their way to Rath and the Stronghold to save Sisay. And then there’s some scene with people related to Crovax and then suddenly the Weatherlight and its crew are there…and after Rofellos dies, Sisay is with them.

What the heck did I miss?!?

This feels like little more than a generic visual review/overview of a prose story. And sure, it ends on a cliffhanger-like note with a to-be-continued promise…but strictly in terms of this issue, I’m not invested in any of these characters. I don’t KNOW who any of these characters ARE from this issue. (I only know the characters because I’ve read the prose novels!) Other than the clear sense that Gerrard’s upset about involvement with his “Legacy,” it’s just…pictures and dialogue.

I like the art well enough despite my clumsy attempt to describe it ahead: the layouts get sorta interesting and creative. The inks and colors work well. The overall visual experience seems a bit rough and angular and almost “gritty,” if that’s the word I’m looking for. It’s not awful, but it doesn’t have the smoother, sleeker sense of shiny wonder and just SOMETHING I can’t find the words for.

I finally tracked this mini-series down recently via a site I didn’t realize I COULD order comics from. Pulling this issue to read, I had visions of covering this whole mini-series…but assuming the subsequent 3 issues are on par with this one…I’m gonna be floundering for words and repeating myself and it’ll generally be a mess! The only REAL reason I would even suggest anyone track this issue/series down is if you’re a COMPLETIST on MTG comics.

Seriously.

In place of this, I would recommend tracking down the book or ebook of Rath and Storm, edited by Peter Archer, and read that instead. And that’s disappointing enough to say, given this is written by Mike Grell. But if you like his writing in general…find something else he’s written and read or re-read that and you’ll probably appreciate it more. I may yet read the rest of this mini, and maybe I’ll change my mind. But as of just this issue alone…it’s a disappointment and far more in the vein of “early MTG” than the far more epic, storied stuff that would come not long after in the novels and such.

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