This week saw the release of the first of the individual titled Rebirth one-shots, that serve (functionally, it would seem) as #0 issues leading into new relaunched titles from the publisher, utilizing a new status quo set up by last week’s DC Rebirth one-shot.
SUPERMAN: REBIRTH #1
I really dug this issue. It touches on the events from The Final Days of Superman, and begins transitioning the pre-Flashpoint Superman into the lead role. We get some interaction between him and Lana, as well as some flashback/context establishing some differences between this Superman and that of the New 52. I really liked that we got to see reference–even 24 years later–to an event as significant as the Death of Superman–even as it is used to add depth to this world’s fallen Superman. That these events are brought up while the older Superman seeks to resurrect the younger pays definite homage to the fallen hero, while establishing that we’re getting a somewhat reluctant Superman–he’s stepping in out of necessity, and certainly NOT from any desire to replace a counterpart. This issue has some great art to go with the solid–and refreshing–story, and makes this (for me) probably the best, most exciting Superman issue I’ve read in a long, long time in terms of “new” issues…and surpasses last year’s Superman: Lois and Clark #1.
BATMAN: REBIRTH #1
I’m way outta the loop on Batman…I only just a couple weeks ago read the Endgame arc, and never read beyond the first half of Batman Eternal nor beyond the first couple issues of Batman and Robin Eternal. I’ve not kept up with any of the “family” books for various reasons, despite any initial interest. So I don’t know who this Duke is, or his context…but I roll with it. Alfred has both his hands, it seems, which sure beats the way Endgame ended! It seems that Batman is training a new “junior partner,” but getting away from the Robin model. We see him face the Calendar Man–who threatens Gotham with a dangerous spore. Batman and Duke keep things under control but remain challenged–having to better themselves to keep up with a comes-back-better-each-time villain. I’m not familiar with this villain, but there’s enough in this issue for me to “get by,” and to be interested in the new/ongoing Batman title. I enjoyed this as I read it, but didn’t retain much from it in conscious memory. Still, a solid issue–one that does a great job of being a one-shot WHILE also setting some stuff up for a continuing, ongoing story.
GREEN LANTERNS: REBIRTH #1
Other than the plurality of the title and “knowing” that there would be multiple Lanterns starring in this issue, I had zero idea what to expect. I figured ok, read it, but I wasn’t expecting to like it or care about any of the characters or the title…it’s just another Rebirth issue. But darned if the art didn’t impress me, even as I enjoyed reading about Simon Baz as well as an (apparently) new character that I could identify with, in that I’m not much of a social person, so being thrust into any kind of public eye would be quite anxiety-inducing. This gives us a glimpse of Hal as he initiates the new GLs of Earth and sets before them a mission and motivation. We see that they don’t (yet) get along or care for each other…but despite that Hal is forcing them to work together, and if they don’t, they won’t even be able to power their rings (an arbitrary limitation that I can already see being a major weakness for villains to exploit). When I opened the issue I cared nothing…on reaching the conclusion, I’m anxious to read more and see where things go with these characters. I’d call that a pretty effective (and successful) introductory issue!
GREEN ARROW: REBIRTH #1
Once upon a time, I considered myself somewhat familiar with Green Arrow. I jumped in with Kevin Smith‘s run back in 2001, and followed it through the end of Meltzer‘s arc or so. Prior to that, I’d had some exposure to the character–primarily a scene in 1994’s Zero Hour that moved me then and moves me to this day, and a bit to his son via the “next generation” stuff with him and Kyle. When they undid the Ollie/Dinah marriage heading into the New 52, I wasn’t that bothered–by then I wasn’t following the character and didn’t really “miss” anything. But…I wasn’t interested in the “new” Green Arrow, either. Then Arrow hit tv, and has led to quite a tv universe, and I’m once more interested–at least conceptually–in the character. The Ollie/Dinah scene in the Rebirth special last week hit particularly well…and so I really quite enjoyed this issue. While not as “old” as the Ollie I remembered, I’m good with appearances…if nothing else, “someone” stole 10 years or so from our heroes, right? So he’s younger. But the goatee is there, the attitude is there, he and Dinah “meet” and it’s no rocket science to see where things COULD go from here. The story itself didn’t make much of an impression on me beyond that…it was just an enjoyable issue that has me looking forward to where things go!
Filed under: 2016 posts, 2016 Reviews, The Rest of the Stack | Tagged: Batman, DC Comics, Green Arrow, Green Lanterns, new comics, Rebirth, Superman | Leave a comment »

I’m continuing to get drawn in, and the odd vocabulary elements are feeling a bit more normal. I’m liking the flashbacks that are fleshing out the present, and beginning to get a sense of the continuity that’s been built from the start of this series. You know something’s being done right when I’m interested in going back to re-read the issues so far just to appreciate the world that’s been built in such a short span of time. The story is engaging and the characters are easy enough to identify with. The art continues on a high note as well. Though I saw this issue’s end coming a couple pages early that ramped up the tension which made the cliffhanger both that much more appreciable and a bit anticlimactic, as if it ended a panel or two too soon.
Three issues in, and I’m quite enjoying this series. Having figured out the art style for the flashbacks vs. the present, I quite enjoy the shifts, as we follow Bloodshot on his quest to find out the truth about his past. While he seeks his past, Project Rising Spirit is determined to remove him from the field permanently. The story kinda sucked me in on this issue; as said, recognizing flashbacks made this a much more enjoyable read and didn’t seem disruptive at all. I like both visual styles as presented here. As I keep saying, I’m enjoying this new take on a “classic” character; even knowing this isn’t the original “version” doesn’t bother me. Sort of a cross between Marvel’s Ultimate Comics line and DC‘s New 52, with the best of both worlds. Definitely looking forward to the next issue.
The cover to this issue puts me in mind of a cover from the early issues of the Wolverine relaunch back in ’03 or so, where we see grumpy Wolverine on the ground, a line of bullet-holes across the wall–and him; and just looking at it, you know someone’s in for a world o’ hurt. Here, we get a look at the two title characters and a scene that kinda plays on the state of things, and (at least to me) comes off as rather amusing. Archer with a crossbow, pondering the Armstrong, who he’s shot umpteen times but calmly (cheerfully, even!) drinking a beer. With his parents’ reality revealed, Archer breaks from them and decides to join Armstrong, and the two begin their quest for the parts of The Boon that are scattered throughout the world. Of course, it wouldn’t be a quest if it was easy, and things sure don’t start easy for the pair. I really like this new take on the characters–it’s fresher and somehow seems a bit more realistic than the classic. I also like that the title characters don’t spend the entire first arc or two against each other–I’m far more interested in how they handle things as a “team,” with such drastically different backgrounds, personality, and abilities. The story keeps me interested, and I like the art–and the character designs. This Armstrong looks younger–and more presentable–than the classic, and somehow, that brings more of a sense of “fun” to the title, amidst the darker, more serious elements.
This issue introduces us to the Fugitoid–an alien scientist in a robot body. This issue as a whole is “the origin issue” for the Fugitoid, detailing the robot as well as Dr. Honeycutt, and the motivations that led to the Fugitoid’s situation. While the essense of the original origin is present, details have obviously been changed–and it works really well for me. The art’s pretty solid, and pulls off the “alien, yet similar to Earth” vibe. The story itself is good, though I found out after reading this that the issue spoils something from the next issue of the main TMNT title–though I didn’t feel like there was anything particularly revelatory, and actually thought this played off stuff we’ve already seen. We get a glimpse of an entire culture that works far better for me than their use in the classic cartoon–taking a campy, goofy concept and making it a valid, reasonable element for the current continuity. The issue ends with no ad for a next issue, and I’m unsure if there will be any more–the first collected volume was 4 issues, and this is the 8th–making another complete 4-issue volume. I hope these continue; as I’ve indicated before–I’d gladly keep buying this companion series to the main title, with different creative teams and spotlight characters.
While the turtles are out searching for Splinter, they are ambushed by the Foot, who want revenge for the death of Shredder. While battling the ninjas, the turtles come across a strange building marked with the letters “TCRI”–which they recognize as the same as what was on the canister of goo that mutated them. When they investigate the building further, they find plenty of oddities, including the inhabitants of the building, and an alien device they’ve built that spells major issue for the turtles’ future. The story is fairly simple, and things kinda scoot along quickly. This is still early in the existence of the TMNT, so for me it’s more the ideas that were put forth than actual grace in execution of the story. The art’s solid, and quite a contrast to contemporary takes on the characters. Still, I like it, and it’s really cool to see this colorized in a single-issue format; if I didn’t know it started out black-and-white and had no attention called to it, I’d have a hard time believing this wasn’t a color comic to begin with. Despite the various collected volumes already out, I hope this Color Classics series lasts long enough to re-present the entire Mirage vol. 1 TMNT series…though I wouldn’t entirely mind if it skips a bunch of the middle stuff and just re-presents the “core” Eastman/Laird stuff of the first 11 issues, Micro-Series, Return to New York, and City at War arcs.
I missed the original Guild 3-issue mini-series, and though I keep meaning to, as fo this typing have yet to snag the collected edition. However, between when that came out and when these one-shots started coming out last year, I watched the first four seasons of The Guild. A few weeks ago, I watched the whole of Season 5 in one go and greatly enjoyed it. So it was a REALLY pleasant surprise to discover this one-shot, after I thought all the one-shots were done coming out. I’ve quite enjoyed Wheaton’s appearances in The Guild and Big Bang Theory, so as with all the other characters’ one-shots, it’s a real treat to get a lot more spotlight on the specific character. In this case, we get the backstory to Fawkes that fills in the details of how he wound up where he did in season 5. The story’s good, and I liked the art. I especially like that these one-shots are truly that: one-issue stories that you don’t HAVE TO follow one to the next (though as a Guild fan, you’ll WANT to). (8.5/10)
Not a whole lot to say about this issue. I enjoy this series, I look forward to seeing what happens next and where things go. But individual issues tend to blur together for me, as it’s the overarching stories and developments that stick with me. Of course, the sudden, unexpected death of a major character should ultimately leave this issue sticking out a bit. It’s weird–this character’s been around quite awhile–about half the existence of the series–and yet still never quite felt as familiar to me as the original group of survivors did. But the death definitely fits with the way the series runs. Two more issues to #100, and I’m thinking that after being back in on the single issues for the last several arcs…I may be ready to bow out for awhile to “just” catch up in the collected volumes. (7.5/10)
I particularly like the focus on Rogue in this issue. Iron Man’s shown up, and starts taking apart the Jean Grey School faculty, until Rogue is convinced to throw down the glove and wade into things, “old school.” Between the previous issue and this one, there’s been a bit of focus on Rogue dealing with her past–which has prompted me to look a bit into her past in the comics myself, and as a result I’ve really enjoyed the relevant emotion of the character here: she got her start fighting the Avengers, and now she’s thrust back into fighting them again, despite years of growth and getting away from that. I’d say that continuity stuff very much fits this series’ title. The art’s not 100% to my liking–but on the whole no great problem with it. I am definitely looking forward to the next issue, and seeing what else develops for Rogue–as well as the rest of the cast. (8/10)
This issue bridges the gap between panels in AvX #4, following Wolverine and Hope and how they secured transport to the moon. There’s also a bit of checking in on the various plot-points, some of which seem moot by now…feel like I’ve seen ’em play out in other ways in other issues…but I suppose THAT is one of the drawbacks to having jumped in on this AvX thing whole-hog. I don’t care too much about Kid Gladiator here, though it’ll be sorta interesting to see how that stuff plays out. The Iceman/Red Hulk fight reminded me of the Age of Apocalypse Iceman here with the numerous shells or ‘avatars’ of the original…not quite sure I care for that. Definitely like the art MUCH better on this issue than the previous. (7.5/10)
Wolverine finds Hope, the Avengers Away Team in Space meets the Phoenix, while on Earth Avengers fight X-Men and X-Men fight Avengers in key locations where they’d hoped to perhaps find Hope, before a couple of team leads fairly simultaneously figure out where Hope is headed. With Wolverine, Hope gets where she’s going, but finds a whole mess of Avengers and X-Men who are pretty much working against her. Four issues (8 weeks) into this event and we seem to finally be getting close to some real meat of things. I’m finding myself beginning to lose interest in the bigger picture, as this core title briefly covers things, and I find my interest increasingly focused on Hope and the Phoenix Force and far less on any individual “match-ups” of X-Men and Avengers fighting each other…especially as my own views on ANY “Which of these characters would win in a fight?” centers on “it depends on who is writing and the purpose of the story” (something I recently learned is Stan Lee’s own “official” position on such questions). I was rather amused at the opening of this issue–Wolverine with a temporary…um…”costume accessory” and apparently being lured by a certain trail of “bait.” So dumb it was amusing. All in all…I really hope next issue’s “Act One Finale” gives me something to justify keeping on with this core series, and that something picks up quick to justify all the tie-ins. (6/10)
So why was #1 not offered with a code for a free download? The completist in me does not like starting with a #2 issue, especially something like this where there have been 3 prior issues of AvX offered that way prior to this week. The art for the issue isn’t bad; keeps things relatively clear as to what’s going on throughout. The Cap/Gambit battle is not to my liking at all–at least the previous issue’s Iron Man/Magneto battle had some thought to it, but this one did not feel like both characters were actually competent, despite being around more than 20 years apiece. I’m also bothered that the fight plays out differently than in AvX #4. The Spidey/Colossanaut fight was fairly boring, though I appreciate the matchup as one of my earliest memories of reading Marvel material was the Spidey/X-Force crossover with them fighting the original Juggernaut. For a mini-series that prides itself on being all-fight/no-plot, and given the interiors…this isn’t worth $3.99, even WITH a digital download code. (3/10)
With another look at Emma locating multiple possible places Hope could be, we see Cyclops’ group sent out to these numerous locations. Of course, Avengers have found their way to these places as well–and this issue focuses on Tabula Rasa (which I think is a place created in Uncanny X-Force that I forgot about until this issue). Among other fights, we get another Thing vs. Namor fight which is already getting to be a really “old” concept to me. The art’s not bad, and the story’s not horrible–getting a deeper look into things like the impact of AvX on Tabula Rasa–is the main thing I’m looking for in having jumped aboard for the whole of AvX with these tie-ins. I’m just beginning to find my patience worn thin at suspending my personal $3.99 policy for this specific event. (6/10)
I think I was put off by Simonson‘s art in the previous issue, but I mostly like it in this issue. Of course, I actually spent several pages thinking maybe I’d bought a new-printing-variant of an issue I already had, as all the jumping around time-wise in these tie-ins has me with a slightly muddled perception of what’s happening when, if one gets down to the minor details vs. broad strokes. Story-wise, we mainly have a focus on Thor confronting the Phoenix, while Protector reveals that he’s protecting an agenda other than the team’s main purpose. As mentioned above for Uncanny X-Men #12, I do like seeing more fleshing out of stuff and the way we can get into lengthier bits of characters interacting in the context of AvX. But I am already sick and tired of huge splash pages and multiple pages of virtually no dialogue and just big panels of the Phoenix. I get it–the thing is freakin’ HUGE, especially compared to our heroes. Rather than being impressed by its sheer immensity, I find myself staring at the widening plot-hole of why this huge cosmic force would–for EARTH–require a host body to possess rather than just incinerate the Earth in seconds as it has plenty of other worlds. Finally…maybe it’s that all my new comics this week are AvX, but….this $3.99 is really grating on me again. (7/10)
Probably the worst part of this issue for me is the cover. It doesn’t really show what happens in the issue, and the sketchy background of the various adults’ faces doesn’t really do anything for me…though I suppose on deeper discussion or analysis one could find plenty of positive and depth to it…but on the surface, it’s off-putting. Otherwise, really (Really!) enjoying the art on this series (this is my 2nd issue). No complaints there. Story-wise, having now gotten the setup from the previous issue, I didn’t find myself pulled out of stuff wondering when something had gone down off-panel and simply enjoyed the interactions between the various characters. I also quite enjoyed seeing Richochet, who I have barely seen since Slingers ended back in ’99 or so. I also found myself curious about the sentinel pilot before realizing that this is where the sentinel and kid from Sentinel wound up. And as the only $2.99 issue of this bunch, of the new comics I bought this week combined with enjoying the art and story both, this is overall my favorite issue of the week. (8.5/10)