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Ultraverse Revisited: Prime #3

ultraverse_revisited

prime_0003Dead Again…And Again!

Writers: Len Strazewski & Gerard Jones
Artist: Norm Breyfogle
Letterer: Tim Eldred
Color Design: Keith Conroy
Editor: Chris Ulm
Published by: Malibu Comics
Cover Date: August 1993
Cover Price: $1.95

This issue gave me a fair bit of deja vu…I remember getting #1 and missing #2…so it makes sense that this was my "second" issue of the series back in ’93. Back then with comics, I just went with whatever the "next issue" was in my own possession, and read along and filled in gaps and such.

Picking up from the previous issue’s cliffhanger–Prime’s been captured by a creature sent by Doc Gross. Its body went unstable and goopy, so it was able to "absorb" Prime into itself. This makes for a multi-layer thing for Kevin–he’s in full Prime mode, but Prime being trapped inside the creature is like when the Prime body itself breaks down and Kevin has to tear his way out. As Kevin panics, we get a flashback to his earliest experience with a Prime body. We then cut to his parents arguing–his mother freaked out at Kevin’s disappearance, his dad insisting he’ll be ok. Then back to Kevin as Prime–having blacked out for lack of air (he still needs to breathe, even as Prime)–now chained into a huge chair and the Doc throws a switch, zapping him with a lot of electricity. He then monologues, which as exposition fills us (and Kevin/Prime!) in on some of the origin of Prime–he’s the result of genetic experimentation performed for "military application." When Prime breaks free of the chair–angry at having been capture, believing Doc’s tale to be lies, etc.–Doc’s assistant, Duey, "Primes up" into a bulked-up body…he’s the result of a much earlier stage of the Doc’s experiments. Duey and "little brother" Prime slug it out for a bit, and Duey manages to do some real damage to Kevin’s Prime body.

This damage includes tearing his cape–which gushes goop, as we see that even the clothing is part of the body, and is not spontaneously-generated fabric or such. Lashing out in desperate anger, Prime apparently snaps Duey’s neck, and when he throws him against an electronics panel, it seems to electrocute the Doc, and fire breaks out, leading to an explosion after Prime himself gets out. Thinking he’s killed those people and desperate to find someone to help him figure out what he’s supposed to do, he aims to seek out Hardcase when he spots an old The Squad billboard. Seeing a random tank falling, he redirects to catch it…only to find out he’s ruined a staged scene with the new Prototype–who is none too happy. The final page cuts back to Duey and the Doc, showing us that they’ve survived, and something with a "vat" is gonna save Doc.

This is a pretty full issue, and fun to revisit. We definitely get a lot of world-building for Prime, showing us Kevin’s first experience with the Prime body’s generation, as well as the monologue as we’re shown that Doc Gross had a huge hand in experiments, of which Prime is apparently one of many. We’ve got resolution of the previous issue’s cliffhanger, and then new action with Duey’s powers revealed; and while it’s rather "convenient" that he just happens to see a video shoot that Prototype’s involved in, we’re set up for them to fight next issue. This also takes the world building from being simply Prime in isolation to showing that he truly is part of this shared universe, beyond seeing a poster on a wall in the background or some billboard or news reference–this is ACTUALLY Prime directly coming into contact with another character with another title.

Prime seems rather brash and immature…but then I remind myself that he’s actually Kevin Green, a 13-year-old kid, and he’s WAY out of his league here, facing actualities that he’s only dreamed of or seen on tv or in comic books. That goes along with the character’s over the top visuals–the muscles with muscles–influenced by his imagination but not mattering that much confronted with "real life."

I really enjoy the art–it’s not just Prime that’s over the top, but as it’s part of the "point," it works so well. And that Prime and Duey have this "goop" as "blood," they can be shown taking ridiculous damage, with gross explosions of green stuff, and it doesn’t have to be "censored" the way blood would be (not that these titles carry the Comics Code stamp, even though they had some newsstand distribution at first). It’s not hard to follow what’s going on visually, and to "hear" some of the sound effects and such as I read, thanks to the CD-Romix of the first issue.

I read this in 1993, as a kid, having read the first issue and not the second…so it’s certainly doable that way. But I’d recommend getting the first couple issues to go with this, as opposed to seeking this out as a single issue to read. Given 40+ issues of Prime exist, unless you’re going for the random single issue "in isolation" experience, or filling in a missing issue in a collection…start at the beginning and definitely read this as part of a cluster of issues.

I’m looking forward to the #4s for the original titles: the next issue of Prime has Prototype, and I believe Hardcase and The Strangers have a crossover as well! "Three months in" and along with the establishment of the individual titles/characters, we’re getting the establishment of the universe in general and seeing things start to mix…which is where the Ultraverse becomes so much more interesting than just these individual characters.

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Unboxing a Dominaria Bundle Pack

dominaria_bundle_unboxing_20180429a

2018 is Magic the Gathering‘s 25th anniversary year. And with the anniversary comes a new set going back to the world of Dominaria–the plane (or world) that most of the game’s story was set on for its first several years and card sets.

Though this post is looking at cards, if you want comics content, here are some links to posts I did a few years ago (and stuff I may revisit again in the near future–but time will tell!)

The Shadow Mage | Ice Age | Fallen EmpiresArabian Nights | Nightmare | Antiquities War | Urza-Mishra War | Elder Dragons | Homelands | Dakkon Blackblade


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Chloe insisted on visiting with me as I began opening packs, and even made quite a fuss when I wouldn’t let her onto the table. The photo above shows her on her "pedestal" looking around, having come running at the sound of me opening the first booster pack…which admittedly probably sounded very similar to me opening a packet of kitty-treats.

When I opened the first booster, I was just curious to really look at the spread of cards, where I first really noticed that there seemed to be a great mix, with each booster having at least one of each color and an artifact! I knew already that there’s specifically at least one "Legendary" character in each pack, but I hadn’t fully paid attention to the mix in individual boosters. I was impressed, and decided to "document" the entire bundle…mostly for myself, enjoying going through such a huge stack of boosters, and curious about being able to look back and see what I’d gotten with what else in which pack(s).

Then I realized that even though I am NOT a video blogger, I could show off an "unboxing" in this way. So…as said above, if you don’t care about Magic: The Gathering as a card game and such, there are some links to my 2012 coverage of a bunch of the original comic books, published by Armada (Acclaim Comics).

I’ll show the cards from each pack, note the Rare, and whatever other thoughts occur to me from going through.


Pack #1:

dominaria_bundle_unboxing_20180429b

This pack was where I first noticed the "balance" in the packs specifically. Artifact, Black, Blue, Green, Red, White–even a multi-color Legend as the Rare!

I wasn’t overly thrilled with this one, as I already had a Grand Warlord Radha and would have preferred some others I didn’t already have…but that’s a theme that’ll run through opening most booster packs!

Rare: Grand Warlord Radha


Pack #2:

dominaria_bundle_unboxing_20180429c

The second pack yielded a foil as well as a rare. This is my second foil Island of Dominaria; not bad, though, as I tend to like Blue. Not much else of huge note to the pack. The rare is the Legendary. While not as cool as some other stuff, it’s got some potential to me, especially in a White deck.

Rare: Evra, Halcyon Witness

Foil: Island


Pack #3:

dominaria_bundle_unboxing_20180429d

I think this pack was the first I got Tetsuko Umezawa in a booster. Also got another Serra Angel, which I believe gives me a full 4-copy "playset" of the card in this edition. I like the art on the Urza’s Ruinous Blast; and it certainly represents a key moment in MTG history!

Rare: Urza’s Ruinous Blast


Pack #4:

dominaria_bundle_unboxing_20180429e

This was definitely the best pack of the bundle! An Artifact, at least one card for each color, a multicolor, two of the Memorial to ____ lands… AND a foil!

And the foil, at that, is a rare. FURTHER…it’s a Mythic Rare!

This is the first time I’ve gotten a foil-anything that wasn’t common; for it to be a foil of a Mythic Rare is fantastic! It’d probably be asking way too much for it to have been a foil of Karn, Scion of Urza, but as Jhoira was a card I’d started out wanting, I’m quite happy with it. (though I have two non-foils of her previously).

Added bonus to this pack is it also came with a non-foil Rare, the Helm of the Host, which creates a token copy of whatever creature has it equipped…which has some fun potential to it!

Rare: Helm of the Host

Foil Rare (Mythic): Johira, Weatherlight Captain


Pack #5:

dominaria_bundle_unboxing_20180429f

Very little could "hold up" to the previous pack! Some fun for this one, though, includes the Rat Colony, which I definitely want to build a deck around. I built my first "Rat Deck" back in July 1995, when the only rats in the entire game were Plague Rats, Pestilence Rats, and Bog Rats. I even had to use Vampire Bats to flesh the deck out a bit, reasoning that bats were "rats with wings." Since this new Rat Colony allows one to have any number of it in a deck…for purely casual play, I don’t even need any other rats. Just load up with this, have some support spells, and basic lands, and voila!

This pack gives me a new token as well, with the Cleric. I’ve got plenty-ish of the Saproling and Knight tokens (verrrry glad I had not ordered any Saprolings online.

I’m not overly keen on lands as the rare card I a pack…but at least the Cabal Stronghold is new-to-me!

Rare: Cabal Stronghold


Pack #6:

dominaria_bundle_unboxing_20180429g

This pack has a couple of cards for my inevitable "Fungus Deck" from the set. Fungal Infection essentially deals a damage while also generating a Saproling; while Sporecrown Thallid gives +1/+1 to Saproling and other Fungus creatures.

Aryel, Knight of Windgrace will be a nice addition for a "Knights deck."

And look–another foil! Shiny…

I’m a bit amused at the art for Arcane Flight…perhaps simply the ridiculousness of a cat sprouting wings and taking flight. Talk about a nightmare for birds!

Rare: Aryel, Knight of Windgrace


Pack #7:

dominaria_bundle_unboxing_20180429h

Not much to stand out for this pack. Jaya’s Immolating Inferno definitely has a lotta potential in a Red deck, and definitely makes me want to get Jaya herself all the more!

Rare: Jaya’s Immolating Inferno


Pack #8:

dominaria_bundle_unboxing_20180429i

The timing for getting the Dread Shade here was good…I’d just been reading part of the serialized fiction on WotC‘s website that had characters pondering facing one of these. So that makes for a "fun" pull. Also cool to get Llanowar anything for the nostalgia (though I’d prefer the "classic" Llanowar Elves by name–another card in this set, but not this booster).

This pack also yields my first Knight of Grace, which is a counterpart to the Knight of Malice, and I look forward to using them in a "Knights deck."

Rare: Dread Shade


Pack #9:

dominaria_bundle_unboxing_20180429j

Here’s another fun pack! For one, Traxos, Scourge of Kroog is a card I liked the look of and was definitely interested in! I believe it’s basically a dragon engine…regardless, it puts me in mind of them, which is a great bit of nostalgia.

After just marveling at my first Knight of Grace, this pack had another one. Better yet, this time in the same pack I also got the Knight of Malice. Nice little pairing, there!

And this pack has another Token I hadn’t realized existing: Jaya‘s Emblem, I believe from her "main" Planeswalker ability. Now that I have this…definitely want the actual card all the more!

(Note for this photo: I had Traxos on the Black pile rather than the Artifacts pile. Oops!)

Rare: Traxos, Scourge of Kroog


Pack #10:

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Final pack of the box, last one to get anything "good!"

And…not much of interest for me in terms of opening-the-pack excitement. I believe the saga card The Mending of Dominaria is new to me; but it didn’t really live up to the "potential" that a "final pack" COULD have had.

I don’t think I’d particularly noted if I got any of the other ones, but I’ve realized/am guessing that the handful of cards with the "planeswalker" symbol watermark (like seen above on Final Parting) denote key "story moments" for the set.

Based on an "ad card" (backside of a token) there’d been something about "following the story" that referenced several cards including Final Parting; one of which is either a holdover or a "spoiler" for the set’s serialized story!

Rare: The Mending of Dominaria


The Rares:

dominaria_bundle_unboxing_20180429l

Ten boosters, 11 rares…the "extra" being a Mythic Rare…not bad!

And of course, beyond simply being 10 boosters…the bundle came with a "spindown counter" (20-sided die/D20 with the Dominaria set symbol as the "20"), a pack of 80 or so basic lands (which’ll be quite handy for building decks!) as well as a "fancy" storage box that I really like the art for.

Given the price of the bundle’s basically the same as buying 10 individual boosters…I’m liking the bundle better for the "extras" it comes with…and that it seems like each bundle has a Mythic Rare in it, plus several foils.


Favorite Pull of the Bunch:

dominaria_bundle_unboxing_20180429M

And of course, for "rarity" as well as just being a really pretty Blue/Red card combined with the foil effect, and being a character I was interested in getting from the start, Jhoira, Weatherlight Captain is my favorite pull of the bundle!

While I "suspect" there’s a fair bit of "value" to the card as a foil of a Mythic Rare…I figure the "sentimental value" is enough for me to hang onto the card. I pulled her from a booster, and how many Mythic Rare foils are there really out there like this? (other than specially-packaged Planeswalker Deck cards)

For me…this card is extra-unique in/for my collection.


That’s that for now… ten boosters in a bundle; the bundle now "unboxed!"

It’s cool that the Dominaria set came out RIGHT as I was getting pulled back into the game/story/etc. Even if just feeding the OCD and money I shouldn’t really spend…this was a worthwhile purchase for the time, and likely future time actually going through the cards, deckbuilding, and hopefully actually playing the game.

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Ultraverse Revisited: Mantra #2

ultraverse_revisited

mantra_0002The Woman Behind the Mask

Creator-Writer: Mike W. Barr
Penciller: Terry Dodson
Inker: Al Vey
Letterer: Patrick Owsley
Colorist: Moose Baumann
Editor: Chris Ulm
Published by: Malibu Comics
Cover Date: August 1993
Cover Price: $1.95

I had a bit of deja vu opening this issue…the first page feels like it mirrors the exact cliffhanger of the first issue! Warstrike–the man who killed Lukasz–is at the door,and Lukasz is in the seemingly-weak body of a woman. Turns out that Warstrike is here to offer his aid–Notch tricked him as well, and he doesn’t take kindly to that. They part, and Lukasz–now Eden Blake–deals with kids (s)he doesn’t know what to do with, a job (s)he only knows the address (not what tasks to perform), and so on…while elsewhere, Boneyard and Notch torture Archimage, who refuses to give up his last warrior. Later, Lukasz/Eden crashes a party/auction and bumps into Warstrike in his civilian guise–Brandon Tark. The mask that Archimage and Boneyard have been after is there, and when Notch goes for it, Lukasz leaps into action, and manages to get the mask…while also discovering some new powers this Eden Blake body has. Emerging apparently victorious, Lukasz later takes the kids to a movie, figuring why not? It’s not like they’d be a problem much longer…he aims to pawn them off on the father as soon as possible. Unfortunately, the "Repo Men" encountered at the auction are also here…and the battle doesn’t go nearly so well. Combined with having to protect the kids…Lukasz–Mantra–is not in a good situation.

The Dodson art is a bit "cheesecake" and such with several panels (AND the cover) NOT being shy about how well endowed Eden’s body is. Despite that, the art overall is quite good, and pretty distinctive on the characters…particularly where costumes are involved.

I am pretty sure I’ve never read this issue before, but enjoyed it. There’s something almost cinematic about it, something that could definitely work for tv, and I’m surprised it hasn’t been picked up FOR tv given current vibes on stuff.

It makes sense to have some time seeing Lukasz adjust to the new body as well as the hints of fear that weren’t present while in other bodies: knowing there will be no next body makes everything far more dangerous than they seemed when he had endless reincarnation to keep going with. While it’s not much "development," we get to check in on Boneyard and Archimage to keep that fresh in mind, that they and their war are why we’re here.

In some ways, this could BE a first issue, had the previous issue been doled out as a #0 or a serialized bit. Still, as with other titles…this being "only" the second issue, I’d highly recommend getting the first issue along with this, as the story would be far more meaningful than specifically going for this issue in isolation. As a second issue, I definitely liked this, as it continues to develop the main character and flesh out the world/supporting cast and build on the previous issue, while also leaving some stuff to be wondering about for the next issue, along with the cliffhanger leaving us to wonder how Mantra will get out of the situation and if the kids will also make it out, etc.

This was one of my favorite Ultraverse series back in the ’90s, and so far on re-read, nothing is changing my thoughts on that. As said above, this title seems all the more "relevant" or poignant in 2018, like it would surely be championed now more than ever before. Regardless…it’s simply a fun read, with art that’s hardly bad on the (male) eyes.

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The Weekly Haul: Week of April 25, 2018

This is an odd week. For one thing…it’s Marvel-heavy, which almost never happens–not for new issues, anyway. Secondly, I managed to initially flat-out forget to grab (or otherwise missed) a couple issues I’d specifically intended to get!

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I believe this week’s issue of The Mighty Thor is the final issue…well, for a few weeks, as we’re already getting another Thor #1 soon! Thinking it looks a bit standalone, and though I detest the $4.99 price point, it IS 12 more pages for “only” an extra $1 (compared to the 20-page $3.99 Marvel issues) I grabbed my second Thanos Annual #1 of the last several years. What can I say? It would feel odd not to snag the issue, given the movie that premieres this week!

Of the various True Believers issues…I have to say that the Infinity Gauntlet #1 and now this Infinity War #1 are easily a couple of the best values given the size. And of course, I greatly enjoy that they retain their original logo and (mostly) original cover. After all…these are rather “iconic” covers, from some ancient time when variants were rare, and specific comics were actually recognizable BY their covers.

The newest issue of The Terrifics is here, as is the final issue of the Demon: Hell is Earth mini (which is one less title to be picking up, slightly easing the monthly outspend).

And of course, the newest issue of Previews…which at this point is just an odd catalog, with separate publications for Marvel and DC and whatever else is contained.

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Somehow I missed Detective Comics for the week, as well as the start of the newest Aliens mini-series: Dust to Dust (and just before Alien Day 2018, to boot!).

I also realized I’d either missed, or skipped, the newest issue of Batman: Creature of the Night. I feel like this issue was really late, and suspect the next of being the same…such that this has really lost some of its momentum for me.

C’est la vie!

Once again, here it is the day before the next New Comic Book Day. But then, I’m also getting used to a “schedule” of having Ultraverse Revisited posts on Monday/Wednesday/Friday…so the other couple posts of the week are balancing differently than once upon a time.

Also some other stuff coming up that I should be sharing in the near future!

Meanwhile…tomorrow is another Wednesday for new comics, and this upcoming Saturday is Free Comic Book Day at participating local comic shops!

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Ultraverse Revisited: Freex #2

ultraverse_revisited

freex_0002Blown Apart

Writer: Gerard Jones
Penciller: Ben Herrera
Inker: Michael Christian
Letterer: Tim Eldred
Color Design: Keith Conroy
Editor: Hank Kanalz
Published by: Malibu Comics
Cover Date: August 1993
Cover Price: $1.95

After the little bit of teambuilding/interaction in the first isue, this issue has an appropriate story title in "Blown Apart." While we ended the previous issue with a new player in the game showing up and promising answers…this issue seems to open a bit AFTER that, with Valerie already attacking Ray for being a monster (didn’t we hash this out last issue?) where we don’t seem to see what set her off. During the fight, the police have shown up, shown their spotlight into the space these "Freex" are using, and they scatter. Angela refuses to use her powers because she doesn’t want anyone to "see," (and flashes back to kissing a boy and his trying to go further and not understanding her reluctance to be touched); we also see Michael get pieced back together (including "goop") and forming an actual human body (naked), as well as some flashback stuff of him and how HE got his powers (much as we saw with the other characters in the first issue). While Val’s ditched the others, she’s "rescued" by another kid calling himself "Rush" (super speed, apparently) who recruits her to help him with a "job" (he’s being paid). Even though she finds out he’s basically serving as an "enforcer" for "loan sharks," and seems slightly distressed at hearing gunshots and seeing convenient news pieces keeping both her and Rush up to date on what’s going on with the other Freex…she goes along with him, merely asking what they have to do.

While I enjoyed the first issue more than I’d expected to, I did not enjoy this issue as much. I don’t like that I feel like there’s some "missing time" between issues–how I remember that issue ending and how this one begins don’t really match up. I didn’t notice this as much with other second issues, and I’m not quite sure why it jumped out at me here. Perhaps that somehow I was most specifically curious and looking forward to seeing how things played out.

The art isn’t bad, and is mostly consistent…though there’s something to it that just seems a bit "off" in the appearance of the characters’ ages. Perhaps I’m just getting old in their not looking as I’d expect for their age.

I really do not like Val. I get that the character’s supposed to be "hard" and is projecting a front and all; but just because I can be aware of that and the character element successfully conveyed doesn’t mean I have to like her or that I don’t see her as being stupid and petty. I don’t remember this Rush character at all, period. Story element, visually…the character just does not stand out to me from anything I remember ever seeing…as such, I’m pretty sure he’s a minor/throwaway character that’s not gonna last.

Despite the drawbacks, I’m still curious where this story goes, and interested in getting to the next issue. I just don’t have quite the sense of optimism I had with the ending of the first issue.

As usual…this isn’t really an issue to "target" as a standalone…you’ll want to at least get the first issue to read them together, and probably several issues. I think this is the roughest issue for me to read or write about so far in the Ultraverse books…so here’s hoping the next issue is more appealing!

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Ultraverse Revisited: Exiles #1

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exiles_0001Exiles

Writers: Steve Gerber, Tom Mason, Dave Olbrich, Chris Ulm
Penciller: Paul Pelletier
Inker: Ken Banch
Letterer: Clem Robins
Color Design: Paul Mounts, Moose Baumann
Editor: Chris Ulm
Published by: Malibu Comics
Cover Date: August 1993
Cover Price: $1.95

It seems almost fitting to get to this issue, with Marvel having recently started yet another iteration of the title (by name). Thing is…this issue, this title, this iteration–this is the original. Before Blink was popular, before the rise of Generation X, and before the "X" was highlighted…we had simply Exiles. As in "cut off" from others, kept apart. A group that is different and kept out of the main body. Not yet another X-team

The issue opens in a high school, with teen Amber Hunt making out with her boyfriend–a football player. Before long, the school is attacked by an ultra (Supreme Soviet and some robots), and then another group of ultras arrives to oppose them. There’s some back and forth and the "Exiles" (Tinsel, Trax, and Deadeye) come out on top–though one of their own is badly injured–and they get Amber off-site. Once back at their headquarters–an island called Stronghold–Amber freaks out over being "kidnapped" (they saved her life, apparently), even as she meets further members of the group (Leader Dr. Rachel Deming, and Ghoul). While the apparent leader checks on the wounded, we find that Trax is quite a womanizer, and depicted (with Deming’s assistant Heather) in a way that sure as heck wouldn’t fly on the comic pages in 2018! Elsewhere, and in true ’90s fashion–Malcolm Kort–for whom Supreme Soviet works–shows off how "bad-ass" and "evil" he is by subjecting Supreme Soviet (for his failure to capture Amber) to a procedure that seems a lot like Marvel‘s Inhumans’ Terrigen stuff. If a body is brought into contact with this "Theta Virus" and the body is a "potential" they can emerge with mutations and powers. Otherwise, they have unpredictable but always fatal outcomes! The scene shifts to a couple other Exiles (Catapult and Mustang) sent to collect Timothy Halloran…though further villainous henchmen Bloodbath and Bruut get to him first. The battle is joined, and ultimately not only do the Exiles fail to keep the bad guys from making off with Timothy…but Timothy’s mother is killed. This leaves the Exiles angry and ready for payback.

I’m pretty sure I’ve read this issue before. At least, I’ve skimmed it before. Probably to see Ghoul’s first appearance…though I barely recognize him, given changes the character faces later in the Ultraverse stuff. And of course, just by name, Amber Hunt jumps out at me, given what I know of her importance to come–in Break-Thru as well as post-Black September stuff with the original Phoenix Resurrection.

Taken just as a first issue, this isn’t bad, though I didn’t get the same sense of "fun" or such that I’ve gotten with other Ultraverse issues. It also seems kinda strange to me that this is yet another group being introduced so soon in the Ultraverse, despite stuff like Hardcase suggesting so very few Ultras around. Then again, I suppose one could look to stuff like in Prime #1 news referring to the latest new Ultra and whatnot as there being an ‘explosion’ of ultras, beyond just the Jumpstart that hit The Strangers. I don’t get much of a sense of any of the individual characters here…they seem more two dimensional and almost caricature-like. While I was able to get most of the names from context, I had to go online to figure out Mustang’s name…yet he’s front and center on the cover!

The art is pretty good overall–definitely has that ’90s look–but I have to wonder at some of the layouts and such–particularly the inconsistent placement of "caption boxes" identifying several characters, but then not used anywhere else.

We’ve got a lotta characters and situations here…with a lot of potential. With multiple sub-groups of the Exiles, a leader, an island headquarters…this is set up to show us a significant group, major players in the larger world of the Ultraverse.

As with the other titles so far…this is well worth getting from a bargain bin; and as a first issue, it introduces the main characters, shows what they can do, introduces conflict, and baits the reader on what will be missed if the next issue is missed. So snag this if you’re interested and find it for 25-50 cents. If you find it with other issues, I do remember this is best read along with issues 2-4, an arc that makes for a better group purchase than single-issues by themselves.

I do look forward to seeing some more development with Amber Hunt and getting more of a sense of the character prior to her "big stuff." And to seeing some things play out with this title that I know are coming, but have never "experienced" reading along with the Ultraverse issues in general…I’ve always just been aware "looking backward" on them.

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Alien(s) Day 2018

April 26, 4/26–chosen for the planet designation LV-426 where the Alien was found and then the larger outbreak in Aliens–marks the day to observe the franchise.

For my part…sharing my latest shelf configurations!

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I believe I have all of the Aliens paperback novels at this point. Including the Predator stuff, I’m still missing a Predator Omnibus from Titan; but I’m not in a huge rush to get that. There’s also a Predator counterpart to the Aliens: Bug Hunt volume; but again, not in a rush to get that.

Along with the books themselves on the shelves, I’ve got the various Pops and Mystery Minis and Minimates and whatnot. Seems the most appropriate place for the figures to be!

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Along with the various paperback novels, of course I have a number of comics volumes for Aliens, Predator, and Aliens vs. Predator. And rather than have them lost in with everything else, I opted to move my Blu-rays to this shelf (with the added benefit that they help keep everything standing up for the moment). I was counting on a matching volume to the Fire and Stone stuff with Life and Death, but never having seen anything about a hardcover and recently-ish seeing a paperback…I’m quite disappointed at the lack of proper "library edition" volume.

With my recent reconfiguring of the entire "comics space" I wasn’t able to find a good way to have the novels together with the graphic novels…so they are actually completely different bookcases in different parts of the overall space. I imagine I’ll get into more on that whenever I get to actually re-photographing the entire space and shelves and working up a huge post showing it all off!

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Ultraverse Revisited: Prototype #1

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Writers: Tom Mason, Len Strazewski
Artists: David Ammerman, James Pascoe
Letterer: Tim Eldred
Color Design: Paul Mounts
Editor: Chris Ulm
Published by: Malibu Comics
Cover Date: August 1993
Cover Price: $1.95

I’ve long been familiar with this title, and especially this debut issue’s cover. Of course, that’s on the surfacey level. Actually READING the thing? I don’t know if I had ever read this. It’s possible that I’d only read a later issue or two, or perhaps only known the character from appearances in other titles (such as Prime and Ultraforce) as well as the Ultraforce cartoon…and of course, I love the design. ’90s though it may be, it’s got something to it that I always liked!

We were actually first exposed to the notion of Prototype back in the pages of Prime #1. One of the news briefs in that issue referenced Prototype being injured and possibly killed, and a statement from Ultratech’s Stanley Leland.

As this issue opens, we seem to be getting more info about that particular incident, where Bob Campbell (Prototype) was helping test weapons systems in the armor, and the situation went wrong, costing him his arm, job, and way of life. This opening scene turns out to be a dream/nightmare (rather than "just" flashback) as we find ourselves back in the present with Bob, now with a prosthetic arm, living alone with his cat. We cut to a couple PDAing in the street, when they run afoul of some large, green bulked-up guy screaming about and trying to find Ultratech. As he bellows to Ultratech and Leland that "Glare" is coming, we cut to Leland giving a presentation regarding Prototype…and this includes the NEW Prototype literally bursting onto the scene. While newer, sleeker, and perhaps more powerful, we get hints that this newer armor isn’t truly complete, as it’s still got issues…we also later get hints that it’s also causing its new wearer–Jimmy Ruiz–issues. Leland and his crew make the best of the presentation, despite Campbell trying to make a scene, and then Ruiz having to fly into action against Glare. We get several pages of the new Prototype vs. Glare, and then a mysterious intervention by Leland’s assistant before a crowd around the scene of the battle accuse Prototype of killing the guy.

Somewhere along the way, I learned that after the Black September stuff (essentially the Ultraverse‘s "reboot," which happened a couple years into the universe’s existence) the original Prototype, Bob Campbell, was Prototype again. Of course, I’d only really known Jimmy Ruiz, and as I type this, off the top of my head I can only really think that was due to Prime #4 and Ultraforce stuff. Seeing Campbell get more involvement in this issue makes me suspect he was a more important (and perhaps rounded) character than I’d thought. It’s also likely that somehow he was blended in my mind–in part–with Justin Hammer and the scene of Hammer’s failed attempts of duplicating Tony Stark’s armor in Iron Man 2.

This issue drops us into some action right away while contextualizing and expanding on the blurb we’d gotten in Prime #1. We see Campbell and where he is now/what his life is like; then we get the introduction of a villain-figure, move to the introduction of the new Prototype, while getting the seeds of some likely problems to come; we see how Campbell is treated by his former employer, we get to see the new Prototype in action beyond the "staged" stuff, and we’re left with a cliffhanger and to wonder where the kid stands on the matter of killing an opponent, wanting to be a superhero, his lack of training, etc.

In short, we’re introduced to key players, given context and development, and left with something to bring us back for a second issue.

Visually, this is a solid issue; I enjoyed it overall, and would really have to dig to find stuff I’d be able to cite as a problem. This is–and looks like–a ’90s comics (considering it IS one, that’s to be expected!). Probably one of the more standout elements to me is the design of the two Prototype armors–Bob Campbell’s, and the one worn by Jimmy Ruiz. The Campbell armor is large and bulky–an easy comparison for me is to the Iron Man "Hulkbuster" armor; while the Ruiz armor is a very sleek and slim "Iron Man Lite" armor that looks like pieces of armor on a skintight bodysuit.
This felt like reading a new issue for the first time…at most, I suspect this would be the second time I’ve actually read the issue. And for it feeling like the first time, it was a good issue. Since this is the first issue…it’s of course a great one to start with, to jump in on…and if you like Iron Man for the cool armor and tech stuff, this is definitely an issue to grab from a bargain bin! Heck, this is one that would be worth getting from a bargain bin for the cover alone, if you’re of a mind to display comics.

I look forward to reading the subsequent issues of this title and getting more context for the characters involved…all the more as I know the character crosses over with Prime "next month" in the fourth issue of that series. This is well worth 25-50 cents, and since it’s a first issue, if you’re curious about the character, I’d say even $1 is not bad to start at the beginning with this character!

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The Weekly Haul: Week of April 18, 2018

With my Ultraverse Revisited project in full swing, and throwing up a review for Action Comics #1000 last week, here it is nearly another New Comic Book Day and I’m just now getting to last week’s haul!

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Because of the intentional delay/coordination for Action Comics 1000 to release for the actual 80th anniversary of Superman, we actually have two Superman books this week. I believe this is the final issue of this iteration of Superman itself, and we now have to wait for DC Nation and Man of Steel before the titles start back up in July.

I’m way behind on reading Batman but was able to enjoy this issue quite well. It’s the first chapter of a story involving Booster Gold. And I’ll just say that Batman on the cover stating that Booster Gold must die? He’s got a darned good reason, though Booster seems a bit out of character to me for developments over the past 10-11 years or so that I’ve read/internalized.

We also have the final issues of Super Sons and Deadman, as well as the latest issue of Mister Miracle…all three of which I have got to get caught up on reading!

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Big TMNT week for me, with Batman/TMNT II, TMNT Universe, and TMNT #81.

And then several more of the True Believers reprints…basically the only way I’m intending to buy much in the way of “new Marvel” for awhile/at all. And I actually regret the Infinity Incoming, as that reprints an issue I regret buying in its original form! However, the Rebirth of Thanos reprints an EXCELLENT, nostalgic issue of Jim Starlin‘s Silver Surfer and I thoroughly enjoyed re-reading it this way. I’m also not overly keen on Thanos Rising, but enjoyed that digitally so this gives me a print edition now.

I’m hoping the new comics for April 25 aren’t too plentiful or expensive…but we’ll see how that works out!

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Ultraverse Revisited: Early House Ads July 1993

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Here are house ads from the second month of the Ultraverse line: July 1993! We have two with dates, one without…and then the "Ultrafiles" pages which were all the same this month across all five titles.

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I’m pretty sure that this one for Prototype is my favorite of the month’s ads. There’s just something to the design of the armor that I really like, and I swear this scanned image doesn’t do the print version justice…there’s just something I really like about the coloring. And as with many ads for comics, I really, really like the fact that the promo image basically IS the cover of the first issue. This shows us the character, as well as the image to look for to get the actual comic itself!

Helpful as the "text boxes" may have been on the first round of ads, I find the "tagline" format to be more effective here, making the ad more of a poster image than something in a pamphlet.

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Fighting to Save Themselves From Mankind and Mankind From Itself. Another large-font, central sort of tagline for a new title. Exiles gave us another super-team (seemed the Ultraverse was full of those!) and definitely has a very ’90s look from the ad.

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Lacking both tagline AND text box, we have this add with some character and the small Rune logo serving almost as a signature, with the large-text format of Barry Windsor-Smith. This also lacked any date. So we had this image of something called Rune, associated with BWS, and based on other ads, one would only assume this was another title or such "coming soon."

Of course, years later, it’s interesting to look back on it, especially knowing that October 1993 became "Rune Month" with a 3-page story-chunk as flipbooks to the month’s issues, that collectively made up the contents to a Rune #0 issue, with coupons to send away for the standalone #0 issue as its own thing. But more on that in posts to come, as the house ads get closer to the ‘event’ itself.

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Where text was swapped out for the Ultrafiles pages to make them unique to each title in the June 1993 issues, for July 1993 they seemed to all be exactly the same, and show all 5 titles out for Ultraverse month #2. The first page (above) is the "Ultratorial #2."

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…while the second Ultrafiles page has quick quotes from the creators on the two new additions to the line: Freex and Mantra.

I really like these pages as a common piece across all titles, as well as the "checklist" of showing the covers of the month’s issues. And again, this was a time when the vast majority of comics DID only have one cover…or the "variant" was some sort of spot-coloring or foil in place of color or the presence or not of a UPC box. Not completely different art pieces!

Essentially, the issues thus showed off all of the current month’s titles, plus most of the  issues had full-page ads for the next month’s new series’ debuts. One would not even need the internet or such to know what they’re looking for in shops; one has what one needs from the actual single issue…NO "homework" required.

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