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Uncle Scrooge #400 [Review]


Full review posted to cxPulp.com
.

 

Story: 4/5
Art: 4/5
Overall: 4.5/5

Deathblow (2006 series) #2 [Review]

Quick Rating: Average
Story Title: And Then You Live! (Part Two)

The man code-named Deathblow continues to be integrated back into society…

deathblow002Writer: Brian Azzarello
Artist: Carlos D’anda
Colors: Carrie Strachan
Letters: Rob Leigh
Asst. Editor: Kristy Quinn
Editors: Scott Peterson
Cover Art: Carlos D’anda, variant by J.G. Jones & ALex Sinclair
Publisher: Wildstorm/DC Comics

While I liked the previous issue and found plenty of positive points in it despite my unfamiliarity with the character, this issue takes a much different turn for me. The art maintains its quality, and the writing still seems strong in itself–but I find that I don’t really care that much about the main character, the supporting-cast-thus-far feels forgetable, and I don’t really know where in WorldStorm continuity this even fits.

Deathblow is returned to a home and family he doesn’t remember, and pretense on his part is not well-rewarded. There’s some sort of lab experimentation going on, analogous to the character’s re-introduction into New York City society, and a question is raised at issue’s end that looks like it’ll be playing a solid role in coming issues.

In a way, not MUCH happens in this issue, and yet quite a bit. I wasn’t–personally–pulled into the story itself all that much. For one thing, there seems to be a time-jump from what I recall at the end of the first issue, and some potential story-stuff that I expected is not present, which throws me off a bit.

There’s a lot of potential to the character himself, and the series; lots of room for commentary politically and on military stuff, and just the state of the world. There’s lots of room to look at what soldiers get put through and are asked to do, and the issue of being both the victim and causation of trauma. Other than recognization of the "Deathblow" name, I really don’t have anything else to ground me in the story, to know where things are coming from; there’s nothing summing up the first issue, and characters aren’t specifically identified. While this works for the story in and of itself, as someone new to the character without any significant knowledge of what may have come before, nor a clear placement (YET. It may be still to come as WorldStorm continues to unroll) of the story in general continuity (assuming it is in the shared universe) keeps me from being invested here.

Azzarello seems good for writing this sort of gritty, non-pretty story, and I suspect that while things are starting slow, given time, the characters and story will develop into a richer tapestry that’ll draw folks in.

D’anda‘s art is appropriately gritty and dark, capturing the tone of the story and bringing a fairly unique feel to the issue–one’s not going to mistake this for a Superman comic (hero showing up or not), for example.

If one is familiar with the character and history, and not coming in cold, there’s probably stuff that’s a lot deeper that I’m not picking up on. I want to like this series, for some reason. It’s not there yet. The potential is, though. I for one will give another couple issues to get pulled in more. I’ll cautiously recommend this if you bought the first issue. If you’ve not picked the title up yet, there’s nothing I can really point out that would singularly be reason to start.

Ratings:

Story: 3/5
Art: 3/5
Overall: 3/5

Deathblow (2006 series) #1 [Review]

Quick Rating: Good
Story Title: And Then You Live! (Part One)

A new start for the man code-named Deathblow…

deathblow001Writer: Brian Azzarello
Artist: Carlos D’anda
Colors: Carrie Strachan
Letters: Rob Leigh
Asst. Editor: Kristy Quinn
Editors: Ben Abernathy and Scott Peterson
Cover Art: Carlos D’anda, variant by Stephen Platt
Publisher: Wildstorm/DC Comics

This issue has a mix of stuff to it, with a good pacing. We open with the reader apparently being addressed, before we discover we’re seeing things through the eyes of someone being tortured, before flipping to the discussion of a rescue operation, then the rescue operation itself. We’re introduced to the main character, and are left at the issue’s conclusion with a glimpse of what may be to come, as the status quo we’re led to believe is shifted into place isn’t what we–or the title character–thought.

The writing here is good. Before this issue, pretty much the entirety of what I knew of the character or concept, even, of Deathblow was what can be found in Jim Lee‘s "The Stormfront" column in this past month’s Worldstorm books. However, there’s enough here that while there may be an initial sense of genericy, we are not only introduced to the title character in this debut issue, but early enough on that events transpire after his introduction, (which then lead into the issue’s cliffhanger). The art has a gritty edge to it, and with the coloring, a subtle darkness that gives a visual impression of just how un-pretty things are here, story-wise.

As a debut issue, this has a good amount going for it. We get some background that sets up what’s going on here, now, in the present, that leads to the introduction of this Deathblow character. (The fact that the title character actually shows up is a definite plus.) We are introduced to the character in such a way that accounts for (apparently) events that came in the earlier volume of the title (pre-Worldstorm) and presumably gives an extra depth for readers familiar with the character from way-back-when…but it works equally as well in setting the character up for those (like myself) coming in cold.

I didn’t have much of any expectation coming in beyond the usual one would expect of any comic. I’m not absolutely wowed or amazed at the book…but I find in it a solid start with plenty of potential, and I’m willing to give it a go, see how stuff develops.

I’m sure you could find better, but there’s plenty worse out there. As a debut/first issue, this is a good point to jump on and check things out. If you’ve $3 to spare, it probably couldn’t hurt too much.

Ratings:

Story: 3.5/5
Art: 3.5/5
Overall: 3.5/5

Booster Gold #14 [Review]

Quick Rating: Good
Story Title: Stars in Your Eyes, Part 2

Booster and a questionable ally seek the point in time at which to stop the Starro infestation before the whole of Time can be infected…a feat that may have a large cost to accomplish.

boostergold014Writer: Rick Remender
Penciller: Pat Olliffe
Inker: Jerry Ordway
Colorist: Hi-Fi
Letterer: Sal Cipriano
Asst. Editor: Harvey Richards
Editor: Michael Siglain
Cover: Chris Batista and Mick Gray
Publisher: DC Comics

This issue begins with a Booster Gold trapped in a sea of malevolent starfish intent upon taking control of the hero. Showing some smarts some don’t credit him with, Booster quickly escapes, but finds that his challenge might just be insurmountable–Starro has (through Rip Hunter) gained access to the Timestream itself and is taking over, eradicating from existence anything and anyone who might be able to stop him. Finding an unexpected ally, striking a (figurative) deal with a lesser of the two evils, and utilizing access to the Timestream, Booster fights back, risking not only his life but the whole of free-thinking reality to try to save Rip Hunter and set time right.

While certainly not my favorite Booster story, this issue certainly wades in deep with the sort of adventure the "All-New" (as opposed to "Pre-Infinite Crisis") Booster Gold is meant for. The story has some decent moments, characters are believable (even if I didn’t know before who a certain villain was prior), and shows that while maintaining an ongoing story it is very possible to have stories done in less than six chapters. This is a solid story, and well worthwhile for Booster Gold fans (or fans of Starro).

The art is of strong quality. I have no real complaint with it, as characters are all unrecognizable and distinct, there’s a good amount of detail (especially if you look closely at points), and the story comes across nothing but enhanced by the visuals. A panel on the last page in particular–while perhaps not entirely true to that character–almost made me laugh as my mind fills in the blanks from what we’re shown.

I’m sure you could find issues better than this within this series and others. But honestly? You could do so much worse than this issue. If you can find the previous issue to go with this, I recommend snaggin’ both for a good, simple two-issue read.

Ratings:

Story: 3.5/5
Art: 4/5
Overall: 3.5/5

X-Men #7 [cxPulp Mini-Review]


Review posted to cxPulp.com
.

 

Overall: 4/5

Booster Gold #13 [Review]

Quick Rating: Not Bad
Story Title: Stars in Your Eyes, Part I

Booster & Michelle vs. Starro-Rip in a battle with huge consequences.

boostergold013Written by: Rick Remender
Pencils: Pat Olliffe
Inks: Jerry Ordway
Colors by: Hi-Fi
Letters by: Sal Cipriano
Asst. Editor: Harvey Richards
Editor: Michael Siglain
Cover by: Chris Batista & Mick Gray
Publisher: DC Comics

We open this issue with an image of Superman being punched to the ground, as Booster and his sister move in to save a life Superman (would have been) unable to save. Booster explains why they can’t just save everybody, and the two return to Rip’s lab, only to find Hunter with a starfish…er…Starro Spore hugging his face. The possessed Rip heads into the timestream, and it quickly becomes apparent that Starro has taken over Everything. Booster and Michelle head into the timestream themselves, set on preventing Starro’s takeover. The two find out how the Starro Spore came into contact with Rip, as well as just what it means to face a world that Starro has conquered…and Starro reveals something rather personal to Booster.

This feels like a pretty "standard" sort of issue for this title. The story fits the characters: we have an opening that showcases Booster & Michelle in action doing their time-travel set-things-right-one-life-at-a-time thing. We’re then introduced to the beginning of the primary story, and thrown into the action. This is what Booster’s supposed to be doing, at least as the premise of this title as set up over a year ago, so no problems there. On the whole, this feels like an issue of Booster Gold, the Greatest Hero You’ve Never Heard Of.

The art’s good, as well–no real complaint there. It’s not quite a match for Jurgens‘ art…but it’s darned close, and having had a few weeks since reading my last issue and not thinking about it going in, the difference was not particularly noticeable–which I feel is a good thing. Visually, this book certainly holds its own in terms of definite quality. I also have to give it credit for consistency, as I did not once think to myself anything or anyone looked funny or out of the ordinary.

On the whole, though, this feels like a so-so issue. It’s good, don’t get me wrong–but it’s not quite up to what I’ve come to expect of this title. There weren’t any scenes that made me smile, or wax nostalgic, or any of those things that have made so many of the other issues such great reads. Though I’m familiar with the existence of Starro, the character is not a character I’m all that familiar with in particular. Nor am I at all interested in the character. Having such a character as the villain of the piece lessens my emotional investment in the story–as does knowing that this is only a two or three part story, and then I believe Jurgens returns to do both story and art…which leaves me very confident not much of consequence will happen in this story (except perhaps Booster figuring out what was revealed to the readers at the close of Johns‘ tenure on the book).

I certainly will not recommend against this issue…but it’s not an example of what’s made me so enjoy the previous issues thus far.

Ratings:

Story: 2.5/5
Art: 3.5/5
Overall: 3/5

Booster Gold #12 [Review]

Quick Rating: Very Good
Story Title: Vicious Cycle

Booster & Michelle continue to “fix” time…

boostergold012Written by: Chuck Dixon
Pencil Art by: Dan Jurgens
Finished Art by: Norm Rapmund
Colors by: Hi-Fi
Letters by: Sal Cipriano
Asst. Editor: Harvey Richards
Editor: Michael Siglain
Cover by: Jurgens & Rapmund
Publisher: DC Comics

This second chapter picks up with Booster and his sister in the Batcave, at the mercy of Alfred–Batman’s butler…who intends the heroes stay put until his master returns, and holds a shotgun to back up his words. With a little help from Skeets, the two manage to abscond with some necessary (and perhaps not-so-necessary) resources, and continue their mission. Of course, though simple enough conceptually, their plan’s execution is a bit wanting, resulting in some further complications.

Dixon‘s writing portrays the characters quite well, and seems a perfect fit for a brief excursion into the Bat-corner of the DCU for this tale. Everyone seems to be in-character, and we’re provided with a number of cool “moments” and some fun nods to longtime fans (I assume plenty of people can identify with Booster in some of his comments about The Car, for one).

Jurgens & Rapmund continue to keep me impressed on the visuals. I really can’t find anything about the art that doesn’t work for me. From the opening page to the closing cameo panels…everyone looks spot-on, and that leaves me to simply enjoy the pretty art with a fun story.

All in all, another good issue of this series. While perhaps “just” a fill-in story between major creative lineups, the issue doesn’t feel like filler–it continues the basic premise of the series, and even sets things up for potential stories down the road a bit should anyone choose to follow up on certain points.

As the 2nd chapter of a 2-part story, this isn’t the best single issue to jump in on…but if you can find #11, the story makes a nice, fun point to jump on-board, and get a done-in-two story without needing to jump in for 6-some issues.

Recommended.

Ratings:

Story: 4/5
Art: 4.5/5
Overall: 4/5

Booster Gold #9 [Review]

Quick Rating: Great!
Story Title: Blue & Gold chapter 4: Putting the Band Back Together

Booster Gold recruits his old buds so the Justice League International can help him fix Time…

boostergold009Written by: Geoff Johns & Jeff Katz
Pencil Art by: Dan Jurgens
Finished Art by: Norm Rapmund
Colors by: Hi-Fi
Letters by: Nick J. Napolitano
Asst. Editor: Harvey Richards
Editor: Michael Siglain
Cover by: Jurgens & Rapmund
Publisher: DC Comics

Have I mentioned that I’m lovin’ this series? There’s something about it that just really works, and I’ve enjoyed each and every issue so far.
This issue sees Booster and Beetle recruit their former teammates from the Justice League International days, as they take their fight into the midst of an Infinite Crisis unfolding differently from the one we know…since Booster has messed with the timeline by saving his best friend’s life.

While the JLI is being re-formed, Maxwell Lord and those in his power continue to see to Lord’s plans for the world working out as they might have, had events from Countdown to Infinite Crisis occurred differently. The issue moves along nicely, providing some cool reunions and believable, in-character reactions to other characters’ presence. There’s also a sense of something big on the horizon, and though one can guess at the permanency of the status quo, there’s still excitement and hope as to what the outcome will be after another couple issues.

The art–as usual and as now expected–is also very good, and seems perfectly suited to these characters.

This issue is as much a treat to look at as it is to read…and getting to do both makes it one of the finest comic series I’m currently reading.
Very much recommended!

Ratings:

Story: 4/5
Art: 4.5/5
Overall: 4.5/5

Infestation #1 [Review]


Full review posted to cxPulp.com
.

 

Story: 3.5/5
Art: 3.5/5
Overall: 3.5/5

Booster Gold #0 [Review]

Quick Rating: Great!
Story Title: Blue & Gold chapter 1: The Secret Origin of Booster Gold

Booster and the Beetles encounter Parallax mid-Zero Hour in the timestream, and Booster confronts his past as the heroes are stranded in the future…

boostergold000Written by: Geoff Johns & Jeff Katz
Pencil Art: Dan Jurgens
Finished Art: Norm Rapmund
Colors: Hi-Fi
Letters: Randy Gentile
Asst. Editor: Harvey Richards
Editor: Michael Siglain
Cover: Jurgens & Rapmund
Publisher: DC Comics

You know a book’s good when your primary complaint is a total fan-boy nit-pick with the issue’s cover. As a Zero Hour tie-in (complete with replacing "#7" with "#0"), I had honestly hoped to see the Zero Hour logo on the cover, making the cover fit in with the old 1994 zero issues. We do get the sharp silver coloring in the logo, which keeps it from being a complete bust.

As Booster and the Beetles discuss where to go from here, they encounter fellow time-travellers Parallax and Extant, circa DC‘s Zero Hour: Crisis in Time story from 1994. After a battle with the villains, the heroes find themselves stranded in the future–specifically at a day Booster remembers all too well. They scramble to salvage their mission, while Booster contemplates his role in affecting Time, and an even larger threat quickly becomes apparent.

The story itself here is very good–it keeps things moving forward in a believable way, also allowing the characters to interact with events in a nearly-fourteen-years-old story without seeming implausible (and if you’re not familiar with that story, you’re still in great hands as all you NEED to know is given to you in-context, without coming across as totally cheesey recap-conversation/thoughts!)

Visually, the artistic team–Jurgens, Rapmund, and Hi-Fi on the colors–deliver an excellent product. The Blue Beetles, Booster, even the Zero Hour villains all look spot-on, and really look just about the best I’ve ever seen ’em.

Right now, I’d have to say that Booster Gold is by far my favorite super-hero book out there. It’s smart, it’s funny, it’s serious…it builds off established continuity without being slave to it, and still has plenty of room to keep pushing the characters’ stories forward and open up new territory.

This issue kicks off the 2nd arc of the title, and makes a good jump-on point if you’ve been considering whether or not to pick up the book. Both as something "new" to check out or as a continuing purchase, I highly recommend this issue, and the title in general.

Ratings:

Story: 4.5/5
Art: 4.5/5
Overall: 4.5/5